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							- #import "Preprocessor.h"
 
- #import <XCTest/XCTest.h>
 
- #include <UnityFramework/UnityFramework.h>
 
- @interface UnityTest : XCTestCase
 
- @end
 
- @implementation UnityTest
 
- - (void)testRunUnity
 
- {
 
-     XCTestExpectation *expectation = [self expectationWithDescription: @"testRunUnity"];
 
-     __block bool running = true;
 
-     id<UIApplicationDelegate> delegate = [(UIApplication*)[UIApplication sharedApplication] delegate];
 
-     [delegate performSelector: @selector(setQuitHandler:) withObject:^{
 
-         [expectation fulfill];
 
-         running = false;
 
-     }];
 
-     // When Apple TV device doesn't have attached monitor or TV it doesn't run display link. So we force
 
-     // player loop here.
 
- #if PLATFORM_TVOS
 
-     UnityAppController* unityApp = [(UIApplication*)[UIApplication sharedApplication] delegate];
 
-     while (running)
 
-     {
 
-         [unityApp repaint];
 
-         [[NSRunLoop mainRunLoop] runUntilDate: [NSDate dateWithTimeIntervalSinceNow: 0.001f]];
 
-     }
 
- #endif
 
-     [self waitForExpectationsWithTimeout: 1000000 handler: nil];
 
- }
 
- @end
 
 
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