Unity-iPhone.xcscheme 3.8 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <Scheme
  3. LastUpgradeVersion = "0500"
  4. version = "2.0">
  5. <BuildAction
  6. parallelizeBuildables = "YES"
  7. buildImplicitDependencies = "YES">
  8. <BuildActionEntries>
  9. <BuildActionEntry
  10. buildForTesting = "YES"
  11. buildForRunning = "YES"
  12. buildForProfiling = "YES"
  13. buildForArchiving = "YES"
  14. buildForAnalyzing = "YES">
  15. <BuildableReference
  16. BuildableIdentifier = "primary"
  17. BlueprintIdentifier = "1D6058900D05DD3D006BFB54"
  18. BuildableName = "ProductName.app"
  19. BlueprintName = "Unity-iPhone"
  20. ReferencedContainer = "container:Unity-iPhone.xcodeproj">
  21. </BuildableReference>
  22. </BuildActionEntry>
  23. </BuildActionEntries>
  24. </BuildAction>
  25. <TestAction
  26. buildConfiguration = "Debug"
  27. selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
  28. selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
  29. shouldUseLaunchSchemeArgsEnv = "NO">
  30. <MacroExpansion>
  31. <BuildableReference
  32. BuildableIdentifier = "primary"
  33. BlueprintIdentifier = "1D6058900D05DD3D006BFB54"
  34. BuildableName = "ProductName.app"
  35. BlueprintName = "Unity-iPhone"
  36. ReferencedContainer = "container:Unity-iPhone.xcodeproj">
  37. </BuildableReference>
  38. </MacroExpansion>
  39. <Testables>
  40. <TestableReference
  41. skipped = "NO">
  42. <BuildableReference
  43. BuildableIdentifier = "primary"
  44. BlueprintIdentifier = "5623C57217FDCB0800090B9E"
  45. BuildableName = "Unity-iPhone Tests.xctest"
  46. BlueprintName = "Unity-iPhone Tests"
  47. ReferencedContainer = "container:Unity-iPhone.xcodeproj">
  48. </BuildableReference>
  49. </TestableReference>
  50. </Testables>
  51. </TestAction>
  52. <LaunchAction
  53. buildConfiguration = "ReleaseForRunning"
  54. selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
  55. selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
  56. launchStyle = "0"
  57. useCustomWorkingDirectory = "NO"
  58. ignoresPersistentStateOnLaunch = "NO"
  59. debugDocumentVersioning = "YES"
  60. debugXPCServices = "NO"
  61. debugServiceExtension = "internal"
  62. enableGPUFrameCaptureMode = "3"
  63. enableGPUValidationMode = "1"
  64. allowLocationSimulation = "YES"
  65. queueDebuggingEnabled = "No"
  66. GPUProfilerEnabled = "No">
  67. <BuildableProductRunnable
  68. runnableDebuggingMode = "0">
  69. <BuildableReference
  70. BuildableIdentifier = "primary"
  71. BlueprintIdentifier = "1D6058900D05DD3D006BFB54"
  72. BuildableName = "ProductName.app"
  73. BlueprintName = "Unity-iPhone"
  74. ReferencedContainer = "container:Unity-iPhone.xcodeproj">
  75. </BuildableReference>
  76. </BuildableProductRunnable>
  77. </LaunchAction>
  78. <ProfileAction
  79. buildConfiguration = "ReleaseForProfiling"
  80. shouldUseLaunchSchemeArgsEnv = "YES"
  81. savedToolIdentifier = ""
  82. useCustomWorkingDirectory = "NO"
  83. debugDocumentVersioning = "YES">
  84. <BuildableProductRunnable
  85. runnableDebuggingMode = "0">
  86. <BuildableReference
  87. BuildableIdentifier = "primary"
  88. BlueprintIdentifier = "1D6058900D05DD3D006BFB54"
  89. BuildableName = "ProductName.app"
  90. BlueprintName = "Unity-iPhone"
  91. ReferencedContainer = "container:Unity-iPhone.xcodeproj">
  92. </BuildableReference>
  93. </BuildableProductRunnable>
  94. </ProfileAction>
  95. <AnalyzeAction
  96. buildConfiguration = "Debug">
  97. </AnalyzeAction>
  98. <ArchiveAction
  99. buildConfiguration = "Release"
  100. revealArchiveInOrganizer = "YES">
  101. </ArchiveAction>
  102. </Scheme>