UnityEngine.VehiclesModule.cpp 35 KB

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  1. #include "pch-cpp.hpp"
  2. #ifndef _MSC_VER
  3. # include <alloca.h>
  4. #else
  5. # include <malloc.h>
  6. #endif
  7. #include <limits>
  8. #include <stdint.h>
  9. // UnityEngine.Collider
  10. struct Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02;
  11. // System.String
  12. struct String_t;
  13. // System.Void
  14. struct Void_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5;
  15. // UnityEngine.WheelCollider
  16. struct WheelCollider_t57B08104FE16DFC3BF72826F7A3CCB8477C01779;
  17. IL2CPP_EXTERN_C_BEGIN
  18. IL2CPP_EXTERN_C_END
  19. #ifdef __clang__
  20. #pragma clang diagnostic push
  21. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  22. #pragma clang diagnostic ignored "-Wunused-variable"
  23. #endif
  24. // <Module>
  25. struct U3CModuleU3E_tA3A9F0D74632959873A891B8AD06A094607F23F8
  26. {
  27. public:
  28. public:
  29. };
  30. // System.Object
  31. struct Il2CppArrayBounds;
  32. // System.Array
  33. // System.ValueType
  34. struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52 : public RuntimeObject
  35. {
  36. public:
  37. public:
  38. };
  39. // Native definition for P/Invoke marshalling of System.ValueType
  40. struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52_marshaled_pinvoke
  41. {
  42. };
  43. // Native definition for COM marshalling of System.ValueType
  44. struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52_marshaled_com
  45. {
  46. };
  47. // System.Boolean
  48. struct Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37
  49. {
  50. public:
  51. // System.Boolean System.Boolean::m_value
  52. bool ___m_value_0;
  53. public:
  54. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37, ___m_value_0)); }
  55. inline bool get_m_value_0() const { return ___m_value_0; }
  56. inline bool* get_address_of_m_value_0() { return &___m_value_0; }
  57. inline void set_m_value_0(bool value)
  58. {
  59. ___m_value_0 = value;
  60. }
  61. };
  62. struct Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37_StaticFields
  63. {
  64. public:
  65. // System.String System.Boolean::TrueString
  66. String_t* ___TrueString_5;
  67. // System.String System.Boolean::FalseString
  68. String_t* ___FalseString_6;
  69. public:
  70. inline static int32_t get_offset_of_TrueString_5() { return static_cast<int32_t>(offsetof(Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37_StaticFields, ___TrueString_5)); }
  71. inline String_t* get_TrueString_5() const { return ___TrueString_5; }
  72. inline String_t** get_address_of_TrueString_5() { return &___TrueString_5; }
  73. inline void set_TrueString_5(String_t* value)
  74. {
  75. ___TrueString_5 = value;
  76. Il2CppCodeGenWriteBarrier((void**)(&___TrueString_5), (void*)value);
  77. }
  78. inline static int32_t get_offset_of_FalseString_6() { return static_cast<int32_t>(offsetof(Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37_StaticFields, ___FalseString_6)); }
  79. inline String_t* get_FalseString_6() const { return ___FalseString_6; }
  80. inline String_t** get_address_of_FalseString_6() { return &___FalseString_6; }
  81. inline void set_FalseString_6(String_t* value)
  82. {
  83. ___FalseString_6 = value;
  84. Il2CppCodeGenWriteBarrier((void**)(&___FalseString_6), (void*)value);
  85. }
  86. };
  87. // System.IntPtr
  88. struct IntPtr_t
  89. {
  90. public:
  91. // System.Void* System.IntPtr::m_value
  92. void* ___m_value_0;
  93. public:
  94. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(IntPtr_t, ___m_value_0)); }
  95. inline void* get_m_value_0() const { return ___m_value_0; }
  96. inline void** get_address_of_m_value_0() { return &___m_value_0; }
  97. inline void set_m_value_0(void* value)
  98. {
  99. ___m_value_0 = value;
  100. }
  101. };
  102. struct IntPtr_t_StaticFields
  103. {
  104. public:
  105. // System.IntPtr System.IntPtr::Zero
  106. intptr_t ___Zero_1;
  107. public:
  108. inline static int32_t get_offset_of_Zero_1() { return static_cast<int32_t>(offsetof(IntPtr_t_StaticFields, ___Zero_1)); }
  109. inline intptr_t get_Zero_1() const { return ___Zero_1; }
  110. inline intptr_t* get_address_of_Zero_1() { return &___Zero_1; }
  111. inline void set_Zero_1(intptr_t value)
  112. {
  113. ___Zero_1 = value;
  114. }
  115. };
  116. // UnityEngine.Quaternion
  117. struct Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4
  118. {
  119. public:
  120. // System.Single UnityEngine.Quaternion::x
  121. float ___x_0;
  122. // System.Single UnityEngine.Quaternion::y
  123. float ___y_1;
  124. // System.Single UnityEngine.Quaternion::z
  125. float ___z_2;
  126. // System.Single UnityEngine.Quaternion::w
  127. float ___w_3;
  128. public:
  129. inline static int32_t get_offset_of_x_0() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___x_0)); }
  130. inline float get_x_0() const { return ___x_0; }
  131. inline float* get_address_of_x_0() { return &___x_0; }
  132. inline void set_x_0(float value)
  133. {
  134. ___x_0 = value;
  135. }
  136. inline static int32_t get_offset_of_y_1() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___y_1)); }
  137. inline float get_y_1() const { return ___y_1; }
  138. inline float* get_address_of_y_1() { return &___y_1; }
  139. inline void set_y_1(float value)
  140. {
  141. ___y_1 = value;
  142. }
  143. inline static int32_t get_offset_of_z_2() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___z_2)); }
  144. inline float get_z_2() const { return ___z_2; }
  145. inline float* get_address_of_z_2() { return &___z_2; }
  146. inline void set_z_2(float value)
  147. {
  148. ___z_2 = value;
  149. }
  150. inline static int32_t get_offset_of_w_3() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___w_3)); }
  151. inline float get_w_3() const { return ___w_3; }
  152. inline float* get_address_of_w_3() { return &___w_3; }
  153. inline void set_w_3(float value)
  154. {
  155. ___w_3 = value;
  156. }
  157. };
  158. struct Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4_StaticFields
  159. {
  160. public:
  161. // UnityEngine.Quaternion UnityEngine.Quaternion::identityQuaternion
  162. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___identityQuaternion_4;
  163. public:
  164. inline static int32_t get_offset_of_identityQuaternion_4() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4_StaticFields, ___identityQuaternion_4)); }
  165. inline Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 get_identityQuaternion_4() const { return ___identityQuaternion_4; }
  166. inline Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 * get_address_of_identityQuaternion_4() { return &___identityQuaternion_4; }
  167. inline void set_identityQuaternion_4(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 value)
  168. {
  169. ___identityQuaternion_4 = value;
  170. }
  171. };
  172. // System.Single
  173. struct Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E
  174. {
  175. public:
  176. // System.Single System.Single::m_value
  177. float ___m_value_0;
  178. public:
  179. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E, ___m_value_0)); }
  180. inline float get_m_value_0() const { return ___m_value_0; }
  181. inline float* get_address_of_m_value_0() { return &___m_value_0; }
  182. inline void set_m_value_0(float value)
  183. {
  184. ___m_value_0 = value;
  185. }
  186. };
  187. // UnityEngine.Vector3
  188. struct Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E
  189. {
  190. public:
  191. // System.Single UnityEngine.Vector3::x
  192. float ___x_2;
  193. // System.Single UnityEngine.Vector3::y
  194. float ___y_3;
  195. // System.Single UnityEngine.Vector3::z
  196. float ___z_4;
  197. public:
  198. inline static int32_t get_offset_of_x_2() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E, ___x_2)); }
  199. inline float get_x_2() const { return ___x_2; }
  200. inline float* get_address_of_x_2() { return &___x_2; }
  201. inline void set_x_2(float value)
  202. {
  203. ___x_2 = value;
  204. }
  205. inline static int32_t get_offset_of_y_3() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E, ___y_3)); }
  206. inline float get_y_3() const { return ___y_3; }
  207. inline float* get_address_of_y_3() { return &___y_3; }
  208. inline void set_y_3(float value)
  209. {
  210. ___y_3 = value;
  211. }
  212. inline static int32_t get_offset_of_z_4() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E, ___z_4)); }
  213. inline float get_z_4() const { return ___z_4; }
  214. inline float* get_address_of_z_4() { return &___z_4; }
  215. inline void set_z_4(float value)
  216. {
  217. ___z_4 = value;
  218. }
  219. };
  220. struct Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields
  221. {
  222. public:
  223. // UnityEngine.Vector3 UnityEngine.Vector3::zeroVector
  224. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___zeroVector_5;
  225. // UnityEngine.Vector3 UnityEngine.Vector3::oneVector
  226. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___oneVector_6;
  227. // UnityEngine.Vector3 UnityEngine.Vector3::upVector
  228. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___upVector_7;
  229. // UnityEngine.Vector3 UnityEngine.Vector3::downVector
  230. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___downVector_8;
  231. // UnityEngine.Vector3 UnityEngine.Vector3::leftVector
  232. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___leftVector_9;
  233. // UnityEngine.Vector3 UnityEngine.Vector3::rightVector
  234. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___rightVector_10;
  235. // UnityEngine.Vector3 UnityEngine.Vector3::forwardVector
  236. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___forwardVector_11;
  237. // UnityEngine.Vector3 UnityEngine.Vector3::backVector
  238. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___backVector_12;
  239. // UnityEngine.Vector3 UnityEngine.Vector3::positiveInfinityVector
  240. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positiveInfinityVector_13;
  241. // UnityEngine.Vector3 UnityEngine.Vector3::negativeInfinityVector
  242. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___negativeInfinityVector_14;
  243. public:
  244. inline static int32_t get_offset_of_zeroVector_5() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___zeroVector_5)); }
  245. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_zeroVector_5() const { return ___zeroVector_5; }
  246. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_zeroVector_5() { return &___zeroVector_5; }
  247. inline void set_zeroVector_5(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  248. {
  249. ___zeroVector_5 = value;
  250. }
  251. inline static int32_t get_offset_of_oneVector_6() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___oneVector_6)); }
  252. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_oneVector_6() const { return ___oneVector_6; }
  253. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_oneVector_6() { return &___oneVector_6; }
  254. inline void set_oneVector_6(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  255. {
  256. ___oneVector_6 = value;
  257. }
  258. inline static int32_t get_offset_of_upVector_7() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___upVector_7)); }
  259. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_upVector_7() const { return ___upVector_7; }
  260. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_upVector_7() { return &___upVector_7; }
  261. inline void set_upVector_7(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  262. {
  263. ___upVector_7 = value;
  264. }
  265. inline static int32_t get_offset_of_downVector_8() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___downVector_8)); }
  266. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_downVector_8() const { return ___downVector_8; }
  267. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_downVector_8() { return &___downVector_8; }
  268. inline void set_downVector_8(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  269. {
  270. ___downVector_8 = value;
  271. }
  272. inline static int32_t get_offset_of_leftVector_9() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___leftVector_9)); }
  273. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_leftVector_9() const { return ___leftVector_9; }
  274. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_leftVector_9() { return &___leftVector_9; }
  275. inline void set_leftVector_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  276. {
  277. ___leftVector_9 = value;
  278. }
  279. inline static int32_t get_offset_of_rightVector_10() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___rightVector_10)); }
  280. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_rightVector_10() const { return ___rightVector_10; }
  281. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_rightVector_10() { return &___rightVector_10; }
  282. inline void set_rightVector_10(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  283. {
  284. ___rightVector_10 = value;
  285. }
  286. inline static int32_t get_offset_of_forwardVector_11() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___forwardVector_11)); }
  287. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_forwardVector_11() const { return ___forwardVector_11; }
  288. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_forwardVector_11() { return &___forwardVector_11; }
  289. inline void set_forwardVector_11(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  290. {
  291. ___forwardVector_11 = value;
  292. }
  293. inline static int32_t get_offset_of_backVector_12() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___backVector_12)); }
  294. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_backVector_12() const { return ___backVector_12; }
  295. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_backVector_12() { return &___backVector_12; }
  296. inline void set_backVector_12(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  297. {
  298. ___backVector_12 = value;
  299. }
  300. inline static int32_t get_offset_of_positiveInfinityVector_13() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___positiveInfinityVector_13)); }
  301. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positiveInfinityVector_13() const { return ___positiveInfinityVector_13; }
  302. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positiveInfinityVector_13() { return &___positiveInfinityVector_13; }
  303. inline void set_positiveInfinityVector_13(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  304. {
  305. ___positiveInfinityVector_13 = value;
  306. }
  307. inline static int32_t get_offset_of_negativeInfinityVector_14() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___negativeInfinityVector_14)); }
  308. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_negativeInfinityVector_14() const { return ___negativeInfinityVector_14; }
  309. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_negativeInfinityVector_14() { return &___negativeInfinityVector_14; }
  310. inline void set_negativeInfinityVector_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  311. {
  312. ___negativeInfinityVector_14 = value;
  313. }
  314. };
  315. // System.Void
  316. struct Void_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5
  317. {
  318. public:
  319. union
  320. {
  321. struct
  322. {
  323. };
  324. uint8_t Void_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5__padding[1];
  325. };
  326. public:
  327. };
  328. // UnityEngine.Object
  329. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A : public RuntimeObject
  330. {
  331. public:
  332. // System.IntPtr UnityEngine.Object::m_CachedPtr
  333. intptr_t ___m_CachedPtr_0;
  334. public:
  335. inline static int32_t get_offset_of_m_CachedPtr_0() { return static_cast<int32_t>(offsetof(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A, ___m_CachedPtr_0)); }
  336. inline intptr_t get_m_CachedPtr_0() const { return ___m_CachedPtr_0; }
  337. inline intptr_t* get_address_of_m_CachedPtr_0() { return &___m_CachedPtr_0; }
  338. inline void set_m_CachedPtr_0(intptr_t value)
  339. {
  340. ___m_CachedPtr_0 = value;
  341. }
  342. };
  343. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_StaticFields
  344. {
  345. public:
  346. // System.Int32 UnityEngine.Object::OffsetOfInstanceIDInCPlusPlusObject
  347. int32_t ___OffsetOfInstanceIDInCPlusPlusObject_1;
  348. public:
  349. inline static int32_t get_offset_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return static_cast<int32_t>(offsetof(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_StaticFields, ___OffsetOfInstanceIDInCPlusPlusObject_1)); }
  350. inline int32_t get_OffsetOfInstanceIDInCPlusPlusObject_1() const { return ___OffsetOfInstanceIDInCPlusPlusObject_1; }
  351. inline int32_t* get_address_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return &___OffsetOfInstanceIDInCPlusPlusObject_1; }
  352. inline void set_OffsetOfInstanceIDInCPlusPlusObject_1(int32_t value)
  353. {
  354. ___OffsetOfInstanceIDInCPlusPlusObject_1 = value;
  355. }
  356. };
  357. // Native definition for P/Invoke marshalling of UnityEngine.Object
  358. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshaled_pinvoke
  359. {
  360. intptr_t ___m_CachedPtr_0;
  361. };
  362. // Native definition for COM marshalling of UnityEngine.Object
  363. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshaled_com
  364. {
  365. intptr_t ___m_CachedPtr_0;
  366. };
  367. // UnityEngine.WheelHit
  368. struct WheelHit_t29625F675B7C6CD83AE028E64F770C15811A36BB
  369. {
  370. public:
  371. // UnityEngine.Vector3 UnityEngine.WheelHit::m_Point
  372. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Point_0;
  373. // UnityEngine.Vector3 UnityEngine.WheelHit::m_Normal
  374. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Normal_1;
  375. // UnityEngine.Vector3 UnityEngine.WheelHit::m_ForwardDir
  376. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_ForwardDir_2;
  377. // UnityEngine.Vector3 UnityEngine.WheelHit::m_SidewaysDir
  378. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_SidewaysDir_3;
  379. // System.Single UnityEngine.WheelHit::m_Force
  380. float ___m_Force_4;
  381. // System.Single UnityEngine.WheelHit::m_ForwardSlip
  382. float ___m_ForwardSlip_5;
  383. // System.Single UnityEngine.WheelHit::m_SidewaysSlip
  384. float ___m_SidewaysSlip_6;
  385. // UnityEngine.Collider UnityEngine.WheelHit::m_Collider
  386. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * ___m_Collider_7;
  387. public:
  388. inline static int32_t get_offset_of_m_Point_0() { return static_cast<int32_t>(offsetof(WheelHit_t29625F675B7C6CD83AE028E64F770C15811A36BB, ___m_Point_0)); }
  389. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Point_0() const { return ___m_Point_0; }
  390. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Point_0() { return &___m_Point_0; }
  391. inline void set_m_Point_0(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  392. {
  393. ___m_Point_0 = value;
  394. }
  395. inline static int32_t get_offset_of_m_Normal_1() { return static_cast<int32_t>(offsetof(WheelHit_t29625F675B7C6CD83AE028E64F770C15811A36BB, ___m_Normal_1)); }
  396. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Normal_1() const { return ___m_Normal_1; }
  397. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Normal_1() { return &___m_Normal_1; }
  398. inline void set_m_Normal_1(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  399. {
  400. ___m_Normal_1 = value;
  401. }
  402. inline static int32_t get_offset_of_m_ForwardDir_2() { return static_cast<int32_t>(offsetof(WheelHit_t29625F675B7C6CD83AE028E64F770C15811A36BB, ___m_ForwardDir_2)); }
  403. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_ForwardDir_2() const { return ___m_ForwardDir_2; }
  404. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_ForwardDir_2() { return &___m_ForwardDir_2; }
  405. inline void set_m_ForwardDir_2(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  406. {
  407. ___m_ForwardDir_2 = value;
  408. }
  409. inline static int32_t get_offset_of_m_SidewaysDir_3() { return static_cast<int32_t>(offsetof(WheelHit_t29625F675B7C6CD83AE028E64F770C15811A36BB, ___m_SidewaysDir_3)); }
  410. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_SidewaysDir_3() const { return ___m_SidewaysDir_3; }
  411. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_SidewaysDir_3() { return &___m_SidewaysDir_3; }
  412. inline void set_m_SidewaysDir_3(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  413. {
  414. ___m_SidewaysDir_3 = value;
  415. }
  416. inline static int32_t get_offset_of_m_Force_4() { return static_cast<int32_t>(offsetof(WheelHit_t29625F675B7C6CD83AE028E64F770C15811A36BB, ___m_Force_4)); }
  417. inline float get_m_Force_4() const { return ___m_Force_4; }
  418. inline float* get_address_of_m_Force_4() { return &___m_Force_4; }
  419. inline void set_m_Force_4(float value)
  420. {
  421. ___m_Force_4 = value;
  422. }
  423. inline static int32_t get_offset_of_m_ForwardSlip_5() { return static_cast<int32_t>(offsetof(WheelHit_t29625F675B7C6CD83AE028E64F770C15811A36BB, ___m_ForwardSlip_5)); }
  424. inline float get_m_ForwardSlip_5() const { return ___m_ForwardSlip_5; }
  425. inline float* get_address_of_m_ForwardSlip_5() { return &___m_ForwardSlip_5; }
  426. inline void set_m_ForwardSlip_5(float value)
  427. {
  428. ___m_ForwardSlip_5 = value;
  429. }
  430. inline static int32_t get_offset_of_m_SidewaysSlip_6() { return static_cast<int32_t>(offsetof(WheelHit_t29625F675B7C6CD83AE028E64F770C15811A36BB, ___m_SidewaysSlip_6)); }
  431. inline float get_m_SidewaysSlip_6() const { return ___m_SidewaysSlip_6; }
  432. inline float* get_address_of_m_SidewaysSlip_6() { return &___m_SidewaysSlip_6; }
  433. inline void set_m_SidewaysSlip_6(float value)
  434. {
  435. ___m_SidewaysSlip_6 = value;
  436. }
  437. inline static int32_t get_offset_of_m_Collider_7() { return static_cast<int32_t>(offsetof(WheelHit_t29625F675B7C6CD83AE028E64F770C15811A36BB, ___m_Collider_7)); }
  438. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * get_m_Collider_7() const { return ___m_Collider_7; }
  439. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 ** get_address_of_m_Collider_7() { return &___m_Collider_7; }
  440. inline void set_m_Collider_7(Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * value)
  441. {
  442. ___m_Collider_7 = value;
  443. Il2CppCodeGenWriteBarrier((void**)(&___m_Collider_7), (void*)value);
  444. }
  445. };
  446. // Native definition for P/Invoke marshalling of UnityEngine.WheelHit
  447. struct WheelHit_t29625F675B7C6CD83AE028E64F770C15811A36BB_marshaled_pinvoke
  448. {
  449. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Point_0;
  450. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Normal_1;
  451. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_ForwardDir_2;
  452. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_SidewaysDir_3;
  453. float ___m_Force_4;
  454. float ___m_ForwardSlip_5;
  455. float ___m_SidewaysSlip_6;
  456. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * ___m_Collider_7;
  457. };
  458. // Native definition for COM marshalling of UnityEngine.WheelHit
  459. struct WheelHit_t29625F675B7C6CD83AE028E64F770C15811A36BB_marshaled_com
  460. {
  461. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Point_0;
  462. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Normal_1;
  463. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_ForwardDir_2;
  464. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_SidewaysDir_3;
  465. float ___m_Force_4;
  466. float ___m_ForwardSlip_5;
  467. float ___m_SidewaysSlip_6;
  468. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * ___m_Collider_7;
  469. };
  470. // UnityEngine.Component
  471. struct Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A
  472. {
  473. public:
  474. public:
  475. };
  476. // UnityEngine.Collider
  477. struct Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  478. {
  479. public:
  480. public:
  481. };
  482. // UnityEngine.WheelCollider
  483. struct WheelCollider_t57B08104FE16DFC3BF72826F7A3CCB8477C01779 : public Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02
  484. {
  485. public:
  486. public:
  487. };
  488. #ifdef __clang__
  489. #pragma clang diagnostic pop
  490. #endif
  491. // UnityEngine.Vector3 UnityEngine.WheelHit::get_normal()
  492. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E WheelHit_get_normal_mBC99D67AD92266C0B5EBCF8C2FC771BAE34E9D12 (WheelHit_t29625F675B7C6CD83AE028E64F770C15811A36BB * __this, const RuntimeMethod* method);
  493. // System.Single UnityEngine.WheelHit::get_forwardSlip()
  494. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float WheelHit_get_forwardSlip_m8F11089F49F1049C5D993A0E360E8738D7E600FC (WheelHit_t29625F675B7C6CD83AE028E64F770C15811A36BB * __this, const RuntimeMethod* method);
  495. // System.Single UnityEngine.WheelHit::get_sidewaysSlip()
  496. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float WheelHit_get_sidewaysSlip_m6AA5854F880C9BCDA98A22DBB694408954BB0CED (WheelHit_t29625F675B7C6CD83AE028E64F770C15811A36BB * __this, const RuntimeMethod* method);
  497. #ifdef __clang__
  498. #pragma clang diagnostic push
  499. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  500. #pragma clang diagnostic ignored "-Wunused-variable"
  501. #endif
  502. #ifdef __clang__
  503. #pragma clang diagnostic pop
  504. #endif
  505. #ifdef __clang__
  506. #pragma clang diagnostic push
  507. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  508. #pragma clang diagnostic ignored "-Wunused-variable"
  509. #endif
  510. // System.Single UnityEngine.WheelCollider::get_radius()
  511. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float WheelCollider_get_radius_mDB04C14DAB0BB1D5D7A2D160C5EE3F159CE3FA26 (WheelCollider_t57B08104FE16DFC3BF72826F7A3CCB8477C01779 * __this, const RuntimeMethod* method)
  512. {
  513. typedef float (*WheelCollider_get_radius_mDB04C14DAB0BB1D5D7A2D160C5EE3F159CE3FA26_ftn) (WheelCollider_t57B08104FE16DFC3BF72826F7A3CCB8477C01779 *);
  514. static WheelCollider_get_radius_mDB04C14DAB0BB1D5D7A2D160C5EE3F159CE3FA26_ftn _il2cpp_icall_func;
  515. if (!_il2cpp_icall_func)
  516. _il2cpp_icall_func = (WheelCollider_get_radius_mDB04C14DAB0BB1D5D7A2D160C5EE3F159CE3FA26_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.WheelCollider::get_radius()");
  517. float icallRetVal = _il2cpp_icall_func(__this);
  518. return icallRetVal;
  519. }
  520. // System.Void UnityEngine.WheelCollider::set_motorTorque(System.Single)
  521. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void WheelCollider_set_motorTorque_mFE7962DF8003D10BA646545E56F0A6B3ED8803DA (WheelCollider_t57B08104FE16DFC3BF72826F7A3CCB8477C01779 * __this, float ___value0, const RuntimeMethod* method)
  522. {
  523. typedef void (*WheelCollider_set_motorTorque_mFE7962DF8003D10BA646545E56F0A6B3ED8803DA_ftn) (WheelCollider_t57B08104FE16DFC3BF72826F7A3CCB8477C01779 *, float);
  524. static WheelCollider_set_motorTorque_mFE7962DF8003D10BA646545E56F0A6B3ED8803DA_ftn _il2cpp_icall_func;
  525. if (!_il2cpp_icall_func)
  526. _il2cpp_icall_func = (WheelCollider_set_motorTorque_mFE7962DF8003D10BA646545E56F0A6B3ED8803DA_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.WheelCollider::set_motorTorque(System.Single)");
  527. _il2cpp_icall_func(__this, ___value0);
  528. }
  529. // System.Void UnityEngine.WheelCollider::set_brakeTorque(System.Single)
  530. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void WheelCollider_set_brakeTorque_mDAFB1032B6B3AD4C8103869D64807596774C1B54 (WheelCollider_t57B08104FE16DFC3BF72826F7A3CCB8477C01779 * __this, float ___value0, const RuntimeMethod* method)
  531. {
  532. typedef void (*WheelCollider_set_brakeTorque_mDAFB1032B6B3AD4C8103869D64807596774C1B54_ftn) (WheelCollider_t57B08104FE16DFC3BF72826F7A3CCB8477C01779 *, float);
  533. static WheelCollider_set_brakeTorque_mDAFB1032B6B3AD4C8103869D64807596774C1B54_ftn _il2cpp_icall_func;
  534. if (!_il2cpp_icall_func)
  535. _il2cpp_icall_func = (WheelCollider_set_brakeTorque_mDAFB1032B6B3AD4C8103869D64807596774C1B54_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.WheelCollider::set_brakeTorque(System.Single)");
  536. _il2cpp_icall_func(__this, ___value0);
  537. }
  538. // System.Void UnityEngine.WheelCollider::set_steerAngle(System.Single)
  539. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void WheelCollider_set_steerAngle_m1E46602E8B77EB747B1EA44D84B5EC99F86BB968 (WheelCollider_t57B08104FE16DFC3BF72826F7A3CCB8477C01779 * __this, float ___value0, const RuntimeMethod* method)
  540. {
  541. typedef void (*WheelCollider_set_steerAngle_m1E46602E8B77EB747B1EA44D84B5EC99F86BB968_ftn) (WheelCollider_t57B08104FE16DFC3BF72826F7A3CCB8477C01779 *, float);
  542. static WheelCollider_set_steerAngle_m1E46602E8B77EB747B1EA44D84B5EC99F86BB968_ftn _il2cpp_icall_func;
  543. if (!_il2cpp_icall_func)
  544. _il2cpp_icall_func = (WheelCollider_set_steerAngle_m1E46602E8B77EB747B1EA44D84B5EC99F86BB968_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.WheelCollider::set_steerAngle(System.Single)");
  545. _il2cpp_icall_func(__this, ___value0);
  546. }
  547. // System.Void UnityEngine.WheelCollider::GetWorldPose(UnityEngine.Vector3&,UnityEngine.Quaternion&)
  548. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void WheelCollider_GetWorldPose_m227D45061C7734F3ED4A43B7F89605A398BE8BB5 (WheelCollider_t57B08104FE16DFC3BF72826F7A3CCB8477C01779 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___pos0, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 * ___quat1, const RuntimeMethod* method)
  549. {
  550. typedef void (*WheelCollider_GetWorldPose_m227D45061C7734F3ED4A43B7F89605A398BE8BB5_ftn) (WheelCollider_t57B08104FE16DFC3BF72826F7A3CCB8477C01779 *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 *);
  551. static WheelCollider_GetWorldPose_m227D45061C7734F3ED4A43B7F89605A398BE8BB5_ftn _il2cpp_icall_func;
  552. if (!_il2cpp_icall_func)
  553. _il2cpp_icall_func = (WheelCollider_GetWorldPose_m227D45061C7734F3ED4A43B7F89605A398BE8BB5_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.WheelCollider::GetWorldPose(UnityEngine.Vector3&,UnityEngine.Quaternion&)");
  554. _il2cpp_icall_func(__this, ___pos0, ___quat1);
  555. }
  556. // System.Boolean UnityEngine.WheelCollider::GetGroundHit(UnityEngine.WheelHit&)
  557. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool WheelCollider_GetGroundHit_mDCD55AC74710E685DBA37F02C904B8F8F3E59DB9 (WheelCollider_t57B08104FE16DFC3BF72826F7A3CCB8477C01779 * __this, WheelHit_t29625F675B7C6CD83AE028E64F770C15811A36BB * ___hit0, const RuntimeMethod* method)
  558. {
  559. typedef bool (*WheelCollider_GetGroundHit_mDCD55AC74710E685DBA37F02C904B8F8F3E59DB9_ftn) (WheelCollider_t57B08104FE16DFC3BF72826F7A3CCB8477C01779 *, WheelHit_t29625F675B7C6CD83AE028E64F770C15811A36BB *);
  560. static WheelCollider_GetGroundHit_mDCD55AC74710E685DBA37F02C904B8F8F3E59DB9_ftn _il2cpp_icall_func;
  561. if (!_il2cpp_icall_func)
  562. _il2cpp_icall_func = (WheelCollider_GetGroundHit_mDCD55AC74710E685DBA37F02C904B8F8F3E59DB9_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.WheelCollider::GetGroundHit(UnityEngine.WheelHit&)");
  563. bool icallRetVal = _il2cpp_icall_func(__this, ___hit0);
  564. return icallRetVal;
  565. }
  566. #ifdef __clang__
  567. #pragma clang diagnostic pop
  568. #endif
  569. #ifdef __clang__
  570. #pragma clang diagnostic push
  571. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  572. #pragma clang diagnostic ignored "-Wunused-variable"
  573. #endif
  574. // Conversion methods for marshalling of: UnityEngine.WheelHit
  575. IL2CPP_EXTERN_C void WheelHit_t29625F675B7C6CD83AE028E64F770C15811A36BB_marshal_pinvoke(const WheelHit_t29625F675B7C6CD83AE028E64F770C15811A36BB& unmarshaled, WheelHit_t29625F675B7C6CD83AE028E64F770C15811A36BB_marshaled_pinvoke& marshaled)
  576. {
  577. Exception_t* ___m_Collider_7Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Collider' of type 'WheelHit': Reference type field marshaling is not supported.");
  578. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Collider_7Exception, NULL);
  579. }
  580. IL2CPP_EXTERN_C void WheelHit_t29625F675B7C6CD83AE028E64F770C15811A36BB_marshal_pinvoke_back(const WheelHit_t29625F675B7C6CD83AE028E64F770C15811A36BB_marshaled_pinvoke& marshaled, WheelHit_t29625F675B7C6CD83AE028E64F770C15811A36BB& unmarshaled)
  581. {
  582. Exception_t* ___m_Collider_7Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Collider' of type 'WheelHit': Reference type field marshaling is not supported.");
  583. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Collider_7Exception, NULL);
  584. }
  585. // Conversion method for clean up from marshalling of: UnityEngine.WheelHit
  586. IL2CPP_EXTERN_C void WheelHit_t29625F675B7C6CD83AE028E64F770C15811A36BB_marshal_pinvoke_cleanup(WheelHit_t29625F675B7C6CD83AE028E64F770C15811A36BB_marshaled_pinvoke& marshaled)
  587. {
  588. }
  589. // Conversion methods for marshalling of: UnityEngine.WheelHit
  590. IL2CPP_EXTERN_C void WheelHit_t29625F675B7C6CD83AE028E64F770C15811A36BB_marshal_com(const WheelHit_t29625F675B7C6CD83AE028E64F770C15811A36BB& unmarshaled, WheelHit_t29625F675B7C6CD83AE028E64F770C15811A36BB_marshaled_com& marshaled)
  591. {
  592. Exception_t* ___m_Collider_7Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Collider' of type 'WheelHit': Reference type field marshaling is not supported.");
  593. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Collider_7Exception, NULL);
  594. }
  595. IL2CPP_EXTERN_C void WheelHit_t29625F675B7C6CD83AE028E64F770C15811A36BB_marshal_com_back(const WheelHit_t29625F675B7C6CD83AE028E64F770C15811A36BB_marshaled_com& marshaled, WheelHit_t29625F675B7C6CD83AE028E64F770C15811A36BB& unmarshaled)
  596. {
  597. Exception_t* ___m_Collider_7Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Collider' of type 'WheelHit': Reference type field marshaling is not supported.");
  598. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Collider_7Exception, NULL);
  599. }
  600. // Conversion method for clean up from marshalling of: UnityEngine.WheelHit
  601. IL2CPP_EXTERN_C void WheelHit_t29625F675B7C6CD83AE028E64F770C15811A36BB_marshal_com_cleanup(WheelHit_t29625F675B7C6CD83AE028E64F770C15811A36BB_marshaled_com& marshaled)
  602. {
  603. }
  604. // UnityEngine.Vector3 UnityEngine.WheelHit::get_normal()
  605. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E WheelHit_get_normal_mBC99D67AD92266C0B5EBCF8C2FC771BAE34E9D12 (WheelHit_t29625F675B7C6CD83AE028E64F770C15811A36BB * __this, const RuntimeMethod* method)
  606. {
  607. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  608. memset((&V_0), 0, sizeof(V_0));
  609. {
  610. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = __this->get_m_Normal_1();
  611. V_0 = L_0;
  612. goto IL_000a;
  613. }
  614. IL_000a:
  615. {
  616. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = V_0;
  617. return L_1;
  618. }
  619. }
  620. IL2CPP_EXTERN_C Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E WheelHit_get_normal_mBC99D67AD92266C0B5EBCF8C2FC771BAE34E9D12_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  621. {
  622. WheelHit_t29625F675B7C6CD83AE028E64F770C15811A36BB * _thisAdjusted;
  623. int32_t _offset = 1;
  624. _thisAdjusted = reinterpret_cast<WheelHit_t29625F675B7C6CD83AE028E64F770C15811A36BB *>(__this + _offset);
  625. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E _returnValue;
  626. _returnValue = WheelHit_get_normal_mBC99D67AD92266C0B5EBCF8C2FC771BAE34E9D12(_thisAdjusted, method);
  627. return _returnValue;
  628. }
  629. // System.Single UnityEngine.WheelHit::get_forwardSlip()
  630. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float WheelHit_get_forwardSlip_m8F11089F49F1049C5D993A0E360E8738D7E600FC (WheelHit_t29625F675B7C6CD83AE028E64F770C15811A36BB * __this, const RuntimeMethod* method)
  631. {
  632. float V_0 = 0.0f;
  633. {
  634. float L_0 = __this->get_m_ForwardSlip_5();
  635. V_0 = L_0;
  636. goto IL_000a;
  637. }
  638. IL_000a:
  639. {
  640. float L_1 = V_0;
  641. return L_1;
  642. }
  643. }
  644. IL2CPP_EXTERN_C float WheelHit_get_forwardSlip_m8F11089F49F1049C5D993A0E360E8738D7E600FC_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  645. {
  646. WheelHit_t29625F675B7C6CD83AE028E64F770C15811A36BB * _thisAdjusted;
  647. int32_t _offset = 1;
  648. _thisAdjusted = reinterpret_cast<WheelHit_t29625F675B7C6CD83AE028E64F770C15811A36BB *>(__this + _offset);
  649. float _returnValue;
  650. _returnValue = WheelHit_get_forwardSlip_m8F11089F49F1049C5D993A0E360E8738D7E600FC(_thisAdjusted, method);
  651. return _returnValue;
  652. }
  653. // System.Single UnityEngine.WheelHit::get_sidewaysSlip()
  654. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float WheelHit_get_sidewaysSlip_m6AA5854F880C9BCDA98A22DBB694408954BB0CED (WheelHit_t29625F675B7C6CD83AE028E64F770C15811A36BB * __this, const RuntimeMethod* method)
  655. {
  656. float V_0 = 0.0f;
  657. {
  658. float L_0 = __this->get_m_SidewaysSlip_6();
  659. V_0 = L_0;
  660. goto IL_000a;
  661. }
  662. IL_000a:
  663. {
  664. float L_1 = V_0;
  665. return L_1;
  666. }
  667. }
  668. IL2CPP_EXTERN_C float WheelHit_get_sidewaysSlip_m6AA5854F880C9BCDA98A22DBB694408954BB0CED_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  669. {
  670. WheelHit_t29625F675B7C6CD83AE028E64F770C15811A36BB * _thisAdjusted;
  671. int32_t _offset = 1;
  672. _thisAdjusted = reinterpret_cast<WheelHit_t29625F675B7C6CD83AE028E64F770C15811A36BB *>(__this + _offset);
  673. float _returnValue;
  674. _returnValue = WheelHit_get_sidewaysSlip_m6AA5854F880C9BCDA98A22DBB694408954BB0CED(_thisAdjusted, method);
  675. return _returnValue;
  676. }
  677. #ifdef __clang__
  678. #pragma clang diagnostic pop
  679. #endif