UnityEngine.PhysicsModule.cpp 275 KB

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  1. #include "pch-cpp.hpp"
  2. #ifndef _MSC_VER
  3. # include <alloca.h>
  4. #else
  5. # include <malloc.h>
  6. #endif
  7. #include <limits>
  8. #include <stdint.h>
  9. // System.Char[]
  10. struct CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34;
  11. // UnityEngine.Collider[]
  12. struct ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486;
  13. // UnityEngine.ContactPoint[]
  14. struct ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B;
  15. // System.Object[]
  16. struct ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE;
  17. // UnityEngine.RaycastHit[]
  18. struct RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09;
  19. // UnityEngine.CapsuleCollider
  20. struct CapsuleCollider_t89745329298279F4827FE29C54CC2F8A28654635;
  21. // UnityEngine.CharacterController
  22. struct CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E;
  23. // UnityEngine.Collider
  24. struct Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02;
  25. // UnityEngine.Collision
  26. struct Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0;
  27. // UnityEngine.Component
  28. struct Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684;
  29. // UnityEngine.ControllerColliderHit
  30. struct ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550;
  31. // UnityEngine.Joint
  32. struct Joint_t085126F36196FC982700F4EA8466CF10C90EC15E;
  33. // UnityEngine.Object
  34. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A;
  35. // UnityEngine.Rigidbody
  36. struct Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A;
  37. // UnityEngine.SphereCollider
  38. struct SphereCollider_t51A338502EEE6FA563248E3C0BF38D333077DC3A;
  39. // UnityEngine.SpringJoint
  40. struct SpringJoint_t6F2ACC63AD7C975D92271BC2DE2B564087DC27BF;
  41. // System.String
  42. struct String_t;
  43. // UnityEngine.Transform
  44. struct Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1;
  45. // System.Void
  46. struct Void_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5;
  47. IL2CPP_EXTERN_C RuntimeClass* Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_il2cpp_TypeInfo_var;
  48. IL2CPP_EXTERN_C RuntimeClass* ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B_il2cpp_TypeInfo_var;
  49. IL2CPP_EXTERN_C RuntimeClass* Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046_il2cpp_TypeInfo_var;
  50. IL2CPP_EXTERN_C RuntimeClass* ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE_il2cpp_TypeInfo_var;
  51. IL2CPP_EXTERN_C RuntimeClass* Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var;
  52. IL2CPP_EXTERN_C RuntimeClass* PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678_il2cpp_TypeInfo_var;
  53. IL2CPP_EXTERN_C RuntimeClass* RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09_il2cpp_TypeInfo_var;
  54. IL2CPP_EXTERN_C String_t* _stringLiteral21ACE806CE655297BC379B3AD17E97F0A68B6AEC;
  55. struct ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 ;
  56. struct ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486;
  57. struct ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B;
  58. struct ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE;
  59. struct RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09;
  60. IL2CPP_EXTERN_C_BEGIN
  61. IL2CPP_EXTERN_C_END
  62. #ifdef __clang__
  63. #pragma clang diagnostic push
  64. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  65. #pragma clang diagnostic ignored "-Wunused-variable"
  66. #endif
  67. // <Module>
  68. struct U3CModuleU3E_tC43E3828CD23D91917D996FCE04516C5EF9F6DD6
  69. {
  70. public:
  71. public:
  72. };
  73. // System.Object
  74. struct Il2CppArrayBounds;
  75. // System.Array
  76. // UnityEngine.Physics
  77. struct Physics_tED41E76FFDD034FA1B46162C3D283C36814DA0A4 : public RuntimeObject
  78. {
  79. public:
  80. public:
  81. };
  82. // System.String
  83. struct String_t : public RuntimeObject
  84. {
  85. public:
  86. // System.Int32 System.String::m_stringLength
  87. int32_t ___m_stringLength_0;
  88. // System.Char System.String::m_firstChar
  89. Il2CppChar ___m_firstChar_1;
  90. public:
  91. inline static int32_t get_offset_of_m_stringLength_0() { return static_cast<int32_t>(offsetof(String_t, ___m_stringLength_0)); }
  92. inline int32_t get_m_stringLength_0() const { return ___m_stringLength_0; }
  93. inline int32_t* get_address_of_m_stringLength_0() { return &___m_stringLength_0; }
  94. inline void set_m_stringLength_0(int32_t value)
  95. {
  96. ___m_stringLength_0 = value;
  97. }
  98. inline static int32_t get_offset_of_m_firstChar_1() { return static_cast<int32_t>(offsetof(String_t, ___m_firstChar_1)); }
  99. inline Il2CppChar get_m_firstChar_1() const { return ___m_firstChar_1; }
  100. inline Il2CppChar* get_address_of_m_firstChar_1() { return &___m_firstChar_1; }
  101. inline void set_m_firstChar_1(Il2CppChar value)
  102. {
  103. ___m_firstChar_1 = value;
  104. }
  105. };
  106. struct String_t_StaticFields
  107. {
  108. public:
  109. // System.String System.String::Empty
  110. String_t* ___Empty_5;
  111. public:
  112. inline static int32_t get_offset_of_Empty_5() { return static_cast<int32_t>(offsetof(String_t_StaticFields, ___Empty_5)); }
  113. inline String_t* get_Empty_5() const { return ___Empty_5; }
  114. inline String_t** get_address_of_Empty_5() { return &___Empty_5; }
  115. inline void set_Empty_5(String_t* value)
  116. {
  117. ___Empty_5 = value;
  118. Il2CppCodeGenWriteBarrier((void**)(&___Empty_5), (void*)value);
  119. }
  120. };
  121. // System.ValueType
  122. struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52 : public RuntimeObject
  123. {
  124. public:
  125. public:
  126. };
  127. // Native definition for P/Invoke marshalling of System.ValueType
  128. struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52_marshaled_pinvoke
  129. {
  130. };
  131. // Native definition for COM marshalling of System.ValueType
  132. struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52_marshaled_com
  133. {
  134. };
  135. // System.Boolean
  136. struct Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37
  137. {
  138. public:
  139. // System.Boolean System.Boolean::m_value
  140. bool ___m_value_0;
  141. public:
  142. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37, ___m_value_0)); }
  143. inline bool get_m_value_0() const { return ___m_value_0; }
  144. inline bool* get_address_of_m_value_0() { return &___m_value_0; }
  145. inline void set_m_value_0(bool value)
  146. {
  147. ___m_value_0 = value;
  148. }
  149. };
  150. struct Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37_StaticFields
  151. {
  152. public:
  153. // System.String System.Boolean::TrueString
  154. String_t* ___TrueString_5;
  155. // System.String System.Boolean::FalseString
  156. String_t* ___FalseString_6;
  157. public:
  158. inline static int32_t get_offset_of_TrueString_5() { return static_cast<int32_t>(offsetof(Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37_StaticFields, ___TrueString_5)); }
  159. inline String_t* get_TrueString_5() const { return ___TrueString_5; }
  160. inline String_t** get_address_of_TrueString_5() { return &___TrueString_5; }
  161. inline void set_TrueString_5(String_t* value)
  162. {
  163. ___TrueString_5 = value;
  164. Il2CppCodeGenWriteBarrier((void**)(&___TrueString_5), (void*)value);
  165. }
  166. inline static int32_t get_offset_of_FalseString_6() { return static_cast<int32_t>(offsetof(Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37_StaticFields, ___FalseString_6)); }
  167. inline String_t* get_FalseString_6() const { return ___FalseString_6; }
  168. inline String_t** get_address_of_FalseString_6() { return &___FalseString_6; }
  169. inline void set_FalseString_6(String_t* value)
  170. {
  171. ___FalseString_6 = value;
  172. Il2CppCodeGenWriteBarrier((void**)(&___FalseString_6), (void*)value);
  173. }
  174. };
  175. // System.Enum
  176. struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA : public ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52
  177. {
  178. public:
  179. public:
  180. };
  181. struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA_StaticFields
  182. {
  183. public:
  184. // System.Char[] System.Enum::enumSeperatorCharArray
  185. CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34* ___enumSeperatorCharArray_0;
  186. public:
  187. inline static int32_t get_offset_of_enumSeperatorCharArray_0() { return static_cast<int32_t>(offsetof(Enum_t23B90B40F60E677A8025267341651C94AE079CDA_StaticFields, ___enumSeperatorCharArray_0)); }
  188. inline CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34* get_enumSeperatorCharArray_0() const { return ___enumSeperatorCharArray_0; }
  189. inline CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34** get_address_of_enumSeperatorCharArray_0() { return &___enumSeperatorCharArray_0; }
  190. inline void set_enumSeperatorCharArray_0(CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34* value)
  191. {
  192. ___enumSeperatorCharArray_0 = value;
  193. Il2CppCodeGenWriteBarrier((void**)(&___enumSeperatorCharArray_0), (void*)value);
  194. }
  195. };
  196. // Native definition for P/Invoke marshalling of System.Enum
  197. struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA_marshaled_pinvoke
  198. {
  199. };
  200. // Native definition for COM marshalling of System.Enum
  201. struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA_marshaled_com
  202. {
  203. };
  204. // System.Int32
  205. struct Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046
  206. {
  207. public:
  208. // System.Int32 System.Int32::m_value
  209. int32_t ___m_value_0;
  210. public:
  211. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046, ___m_value_0)); }
  212. inline int32_t get_m_value_0() const { return ___m_value_0; }
  213. inline int32_t* get_address_of_m_value_0() { return &___m_value_0; }
  214. inline void set_m_value_0(int32_t value)
  215. {
  216. ___m_value_0 = value;
  217. }
  218. };
  219. // System.IntPtr
  220. struct IntPtr_t
  221. {
  222. public:
  223. // System.Void* System.IntPtr::m_value
  224. void* ___m_value_0;
  225. public:
  226. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(IntPtr_t, ___m_value_0)); }
  227. inline void* get_m_value_0() const { return ___m_value_0; }
  228. inline void** get_address_of_m_value_0() { return &___m_value_0; }
  229. inline void set_m_value_0(void* value)
  230. {
  231. ___m_value_0 = value;
  232. }
  233. };
  234. struct IntPtr_t_StaticFields
  235. {
  236. public:
  237. // System.IntPtr System.IntPtr::Zero
  238. intptr_t ___Zero_1;
  239. public:
  240. inline static int32_t get_offset_of_Zero_1() { return static_cast<int32_t>(offsetof(IntPtr_t_StaticFields, ___Zero_1)); }
  241. inline intptr_t get_Zero_1() const { return ___Zero_1; }
  242. inline intptr_t* get_address_of_Zero_1() { return &___Zero_1; }
  243. inline void set_Zero_1(intptr_t value)
  244. {
  245. ___Zero_1 = value;
  246. }
  247. };
  248. // UnityEngine.PhysicsScene
  249. struct PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678
  250. {
  251. public:
  252. // System.Int32 UnityEngine.PhysicsScene::m_Handle
  253. int32_t ___m_Handle_0;
  254. public:
  255. inline static int32_t get_offset_of_m_Handle_0() { return static_cast<int32_t>(offsetof(PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678, ___m_Handle_0)); }
  256. inline int32_t get_m_Handle_0() const { return ___m_Handle_0; }
  257. inline int32_t* get_address_of_m_Handle_0() { return &___m_Handle_0; }
  258. inline void set_m_Handle_0(int32_t value)
  259. {
  260. ___m_Handle_0 = value;
  261. }
  262. };
  263. // UnityEngine.Quaternion
  264. struct Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4
  265. {
  266. public:
  267. // System.Single UnityEngine.Quaternion::x
  268. float ___x_0;
  269. // System.Single UnityEngine.Quaternion::y
  270. float ___y_1;
  271. // System.Single UnityEngine.Quaternion::z
  272. float ___z_2;
  273. // System.Single UnityEngine.Quaternion::w
  274. float ___w_3;
  275. public:
  276. inline static int32_t get_offset_of_x_0() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___x_0)); }
  277. inline float get_x_0() const { return ___x_0; }
  278. inline float* get_address_of_x_0() { return &___x_0; }
  279. inline void set_x_0(float value)
  280. {
  281. ___x_0 = value;
  282. }
  283. inline static int32_t get_offset_of_y_1() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___y_1)); }
  284. inline float get_y_1() const { return ___y_1; }
  285. inline float* get_address_of_y_1() { return &___y_1; }
  286. inline void set_y_1(float value)
  287. {
  288. ___y_1 = value;
  289. }
  290. inline static int32_t get_offset_of_z_2() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___z_2)); }
  291. inline float get_z_2() const { return ___z_2; }
  292. inline float* get_address_of_z_2() { return &___z_2; }
  293. inline void set_z_2(float value)
  294. {
  295. ___z_2 = value;
  296. }
  297. inline static int32_t get_offset_of_w_3() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___w_3)); }
  298. inline float get_w_3() const { return ___w_3; }
  299. inline float* get_address_of_w_3() { return &___w_3; }
  300. inline void set_w_3(float value)
  301. {
  302. ___w_3 = value;
  303. }
  304. };
  305. struct Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4_StaticFields
  306. {
  307. public:
  308. // UnityEngine.Quaternion UnityEngine.Quaternion::identityQuaternion
  309. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___identityQuaternion_4;
  310. public:
  311. inline static int32_t get_offset_of_identityQuaternion_4() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4_StaticFields, ___identityQuaternion_4)); }
  312. inline Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 get_identityQuaternion_4() const { return ___identityQuaternion_4; }
  313. inline Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 * get_address_of_identityQuaternion_4() { return &___identityQuaternion_4; }
  314. inline void set_identityQuaternion_4(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 value)
  315. {
  316. ___identityQuaternion_4 = value;
  317. }
  318. };
  319. // System.Single
  320. struct Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E
  321. {
  322. public:
  323. // System.Single System.Single::m_value
  324. float ___m_value_0;
  325. public:
  326. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E, ___m_value_0)); }
  327. inline float get_m_value_0() const { return ___m_value_0; }
  328. inline float* get_address_of_m_value_0() { return &___m_value_0; }
  329. inline void set_m_value_0(float value)
  330. {
  331. ___m_value_0 = value;
  332. }
  333. };
  334. // UnityEngine.Vector2
  335. struct Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9
  336. {
  337. public:
  338. // System.Single UnityEngine.Vector2::x
  339. float ___x_0;
  340. // System.Single UnityEngine.Vector2::y
  341. float ___y_1;
  342. public:
  343. inline static int32_t get_offset_of_x_0() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9, ___x_0)); }
  344. inline float get_x_0() const { return ___x_0; }
  345. inline float* get_address_of_x_0() { return &___x_0; }
  346. inline void set_x_0(float value)
  347. {
  348. ___x_0 = value;
  349. }
  350. inline static int32_t get_offset_of_y_1() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9, ___y_1)); }
  351. inline float get_y_1() const { return ___y_1; }
  352. inline float* get_address_of_y_1() { return &___y_1; }
  353. inline void set_y_1(float value)
  354. {
  355. ___y_1 = value;
  356. }
  357. };
  358. struct Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields
  359. {
  360. public:
  361. // UnityEngine.Vector2 UnityEngine.Vector2::zeroVector
  362. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___zeroVector_2;
  363. // UnityEngine.Vector2 UnityEngine.Vector2::oneVector
  364. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___oneVector_3;
  365. // UnityEngine.Vector2 UnityEngine.Vector2::upVector
  366. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___upVector_4;
  367. // UnityEngine.Vector2 UnityEngine.Vector2::downVector
  368. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___downVector_5;
  369. // UnityEngine.Vector2 UnityEngine.Vector2::leftVector
  370. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___leftVector_6;
  371. // UnityEngine.Vector2 UnityEngine.Vector2::rightVector
  372. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___rightVector_7;
  373. // UnityEngine.Vector2 UnityEngine.Vector2::positiveInfinityVector
  374. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___positiveInfinityVector_8;
  375. // UnityEngine.Vector2 UnityEngine.Vector2::negativeInfinityVector
  376. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___negativeInfinityVector_9;
  377. public:
  378. inline static int32_t get_offset_of_zeroVector_2() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___zeroVector_2)); }
  379. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_zeroVector_2() const { return ___zeroVector_2; }
  380. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_zeroVector_2() { return &___zeroVector_2; }
  381. inline void set_zeroVector_2(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  382. {
  383. ___zeroVector_2 = value;
  384. }
  385. inline static int32_t get_offset_of_oneVector_3() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___oneVector_3)); }
  386. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_oneVector_3() const { return ___oneVector_3; }
  387. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_oneVector_3() { return &___oneVector_3; }
  388. inline void set_oneVector_3(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  389. {
  390. ___oneVector_3 = value;
  391. }
  392. inline static int32_t get_offset_of_upVector_4() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___upVector_4)); }
  393. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_upVector_4() const { return ___upVector_4; }
  394. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_upVector_4() { return &___upVector_4; }
  395. inline void set_upVector_4(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  396. {
  397. ___upVector_4 = value;
  398. }
  399. inline static int32_t get_offset_of_downVector_5() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___downVector_5)); }
  400. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_downVector_5() const { return ___downVector_5; }
  401. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_downVector_5() { return &___downVector_5; }
  402. inline void set_downVector_5(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  403. {
  404. ___downVector_5 = value;
  405. }
  406. inline static int32_t get_offset_of_leftVector_6() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___leftVector_6)); }
  407. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_leftVector_6() const { return ___leftVector_6; }
  408. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_leftVector_6() { return &___leftVector_6; }
  409. inline void set_leftVector_6(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  410. {
  411. ___leftVector_6 = value;
  412. }
  413. inline static int32_t get_offset_of_rightVector_7() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___rightVector_7)); }
  414. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_rightVector_7() const { return ___rightVector_7; }
  415. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_rightVector_7() { return &___rightVector_7; }
  416. inline void set_rightVector_7(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  417. {
  418. ___rightVector_7 = value;
  419. }
  420. inline static int32_t get_offset_of_positiveInfinityVector_8() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___positiveInfinityVector_8)); }
  421. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_positiveInfinityVector_8() const { return ___positiveInfinityVector_8; }
  422. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_positiveInfinityVector_8() { return &___positiveInfinityVector_8; }
  423. inline void set_positiveInfinityVector_8(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  424. {
  425. ___positiveInfinityVector_8 = value;
  426. }
  427. inline static int32_t get_offset_of_negativeInfinityVector_9() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___negativeInfinityVector_9)); }
  428. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_negativeInfinityVector_9() const { return ___negativeInfinityVector_9; }
  429. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_negativeInfinityVector_9() { return &___negativeInfinityVector_9; }
  430. inline void set_negativeInfinityVector_9(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  431. {
  432. ___negativeInfinityVector_9 = value;
  433. }
  434. };
  435. // UnityEngine.Vector3
  436. struct Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E
  437. {
  438. public:
  439. // System.Single UnityEngine.Vector3::x
  440. float ___x_2;
  441. // System.Single UnityEngine.Vector3::y
  442. float ___y_3;
  443. // System.Single UnityEngine.Vector3::z
  444. float ___z_4;
  445. public:
  446. inline static int32_t get_offset_of_x_2() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E, ___x_2)); }
  447. inline float get_x_2() const { return ___x_2; }
  448. inline float* get_address_of_x_2() { return &___x_2; }
  449. inline void set_x_2(float value)
  450. {
  451. ___x_2 = value;
  452. }
  453. inline static int32_t get_offset_of_y_3() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E, ___y_3)); }
  454. inline float get_y_3() const { return ___y_3; }
  455. inline float* get_address_of_y_3() { return &___y_3; }
  456. inline void set_y_3(float value)
  457. {
  458. ___y_3 = value;
  459. }
  460. inline static int32_t get_offset_of_z_4() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E, ___z_4)); }
  461. inline float get_z_4() const { return ___z_4; }
  462. inline float* get_address_of_z_4() { return &___z_4; }
  463. inline void set_z_4(float value)
  464. {
  465. ___z_4 = value;
  466. }
  467. };
  468. struct Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields
  469. {
  470. public:
  471. // UnityEngine.Vector3 UnityEngine.Vector3::zeroVector
  472. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___zeroVector_5;
  473. // UnityEngine.Vector3 UnityEngine.Vector3::oneVector
  474. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___oneVector_6;
  475. // UnityEngine.Vector3 UnityEngine.Vector3::upVector
  476. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___upVector_7;
  477. // UnityEngine.Vector3 UnityEngine.Vector3::downVector
  478. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___downVector_8;
  479. // UnityEngine.Vector3 UnityEngine.Vector3::leftVector
  480. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___leftVector_9;
  481. // UnityEngine.Vector3 UnityEngine.Vector3::rightVector
  482. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___rightVector_10;
  483. // UnityEngine.Vector3 UnityEngine.Vector3::forwardVector
  484. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___forwardVector_11;
  485. // UnityEngine.Vector3 UnityEngine.Vector3::backVector
  486. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___backVector_12;
  487. // UnityEngine.Vector3 UnityEngine.Vector3::positiveInfinityVector
  488. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positiveInfinityVector_13;
  489. // UnityEngine.Vector3 UnityEngine.Vector3::negativeInfinityVector
  490. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___negativeInfinityVector_14;
  491. public:
  492. inline static int32_t get_offset_of_zeroVector_5() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___zeroVector_5)); }
  493. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_zeroVector_5() const { return ___zeroVector_5; }
  494. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_zeroVector_5() { return &___zeroVector_5; }
  495. inline void set_zeroVector_5(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  496. {
  497. ___zeroVector_5 = value;
  498. }
  499. inline static int32_t get_offset_of_oneVector_6() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___oneVector_6)); }
  500. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_oneVector_6() const { return ___oneVector_6; }
  501. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_oneVector_6() { return &___oneVector_6; }
  502. inline void set_oneVector_6(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  503. {
  504. ___oneVector_6 = value;
  505. }
  506. inline static int32_t get_offset_of_upVector_7() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___upVector_7)); }
  507. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_upVector_7() const { return ___upVector_7; }
  508. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_upVector_7() { return &___upVector_7; }
  509. inline void set_upVector_7(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  510. {
  511. ___upVector_7 = value;
  512. }
  513. inline static int32_t get_offset_of_downVector_8() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___downVector_8)); }
  514. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_downVector_8() const { return ___downVector_8; }
  515. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_downVector_8() { return &___downVector_8; }
  516. inline void set_downVector_8(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  517. {
  518. ___downVector_8 = value;
  519. }
  520. inline static int32_t get_offset_of_leftVector_9() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___leftVector_9)); }
  521. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_leftVector_9() const { return ___leftVector_9; }
  522. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_leftVector_9() { return &___leftVector_9; }
  523. inline void set_leftVector_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  524. {
  525. ___leftVector_9 = value;
  526. }
  527. inline static int32_t get_offset_of_rightVector_10() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___rightVector_10)); }
  528. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_rightVector_10() const { return ___rightVector_10; }
  529. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_rightVector_10() { return &___rightVector_10; }
  530. inline void set_rightVector_10(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  531. {
  532. ___rightVector_10 = value;
  533. }
  534. inline static int32_t get_offset_of_forwardVector_11() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___forwardVector_11)); }
  535. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_forwardVector_11() const { return ___forwardVector_11; }
  536. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_forwardVector_11() { return &___forwardVector_11; }
  537. inline void set_forwardVector_11(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  538. {
  539. ___forwardVector_11 = value;
  540. }
  541. inline static int32_t get_offset_of_backVector_12() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___backVector_12)); }
  542. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_backVector_12() const { return ___backVector_12; }
  543. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_backVector_12() { return &___backVector_12; }
  544. inline void set_backVector_12(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  545. {
  546. ___backVector_12 = value;
  547. }
  548. inline static int32_t get_offset_of_positiveInfinityVector_13() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___positiveInfinityVector_13)); }
  549. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positiveInfinityVector_13() const { return ___positiveInfinityVector_13; }
  550. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positiveInfinityVector_13() { return &___positiveInfinityVector_13; }
  551. inline void set_positiveInfinityVector_13(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  552. {
  553. ___positiveInfinityVector_13 = value;
  554. }
  555. inline static int32_t get_offset_of_negativeInfinityVector_14() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___negativeInfinityVector_14)); }
  556. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_negativeInfinityVector_14() const { return ___negativeInfinityVector_14; }
  557. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_negativeInfinityVector_14() { return &___negativeInfinityVector_14; }
  558. inline void set_negativeInfinityVector_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  559. {
  560. ___negativeInfinityVector_14 = value;
  561. }
  562. };
  563. // System.Void
  564. struct Void_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5
  565. {
  566. public:
  567. union
  568. {
  569. struct
  570. {
  571. };
  572. uint8_t Void_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5__padding[1];
  573. };
  574. public:
  575. };
  576. // UnityEngine.Collision
  577. struct Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0 : public RuntimeObject
  578. {
  579. public:
  580. // UnityEngine.Vector3 UnityEngine.Collision::m_Impulse
  581. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Impulse_0;
  582. // UnityEngine.Vector3 UnityEngine.Collision::m_RelativeVelocity
  583. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_RelativeVelocity_1;
  584. // UnityEngine.Rigidbody UnityEngine.Collision::m_Rigidbody
  585. Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * ___m_Rigidbody_2;
  586. // UnityEngine.Collider UnityEngine.Collision::m_Collider
  587. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * ___m_Collider_3;
  588. // System.Int32 UnityEngine.Collision::m_ContactCount
  589. int32_t ___m_ContactCount_4;
  590. // UnityEngine.ContactPoint[] UnityEngine.Collision::m_ReusedContacts
  591. ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B* ___m_ReusedContacts_5;
  592. // UnityEngine.ContactPoint[] UnityEngine.Collision::m_LegacyContacts
  593. ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B* ___m_LegacyContacts_6;
  594. public:
  595. inline static int32_t get_offset_of_m_Impulse_0() { return static_cast<int32_t>(offsetof(Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0, ___m_Impulse_0)); }
  596. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Impulse_0() const { return ___m_Impulse_0; }
  597. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Impulse_0() { return &___m_Impulse_0; }
  598. inline void set_m_Impulse_0(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  599. {
  600. ___m_Impulse_0 = value;
  601. }
  602. inline static int32_t get_offset_of_m_RelativeVelocity_1() { return static_cast<int32_t>(offsetof(Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0, ___m_RelativeVelocity_1)); }
  603. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_RelativeVelocity_1() const { return ___m_RelativeVelocity_1; }
  604. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_RelativeVelocity_1() { return &___m_RelativeVelocity_1; }
  605. inline void set_m_RelativeVelocity_1(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  606. {
  607. ___m_RelativeVelocity_1 = value;
  608. }
  609. inline static int32_t get_offset_of_m_Rigidbody_2() { return static_cast<int32_t>(offsetof(Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0, ___m_Rigidbody_2)); }
  610. inline Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * get_m_Rigidbody_2() const { return ___m_Rigidbody_2; }
  611. inline Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A ** get_address_of_m_Rigidbody_2() { return &___m_Rigidbody_2; }
  612. inline void set_m_Rigidbody_2(Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * value)
  613. {
  614. ___m_Rigidbody_2 = value;
  615. Il2CppCodeGenWriteBarrier((void**)(&___m_Rigidbody_2), (void*)value);
  616. }
  617. inline static int32_t get_offset_of_m_Collider_3() { return static_cast<int32_t>(offsetof(Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0, ___m_Collider_3)); }
  618. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * get_m_Collider_3() const { return ___m_Collider_3; }
  619. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 ** get_address_of_m_Collider_3() { return &___m_Collider_3; }
  620. inline void set_m_Collider_3(Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * value)
  621. {
  622. ___m_Collider_3 = value;
  623. Il2CppCodeGenWriteBarrier((void**)(&___m_Collider_3), (void*)value);
  624. }
  625. inline static int32_t get_offset_of_m_ContactCount_4() { return static_cast<int32_t>(offsetof(Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0, ___m_ContactCount_4)); }
  626. inline int32_t get_m_ContactCount_4() const { return ___m_ContactCount_4; }
  627. inline int32_t* get_address_of_m_ContactCount_4() { return &___m_ContactCount_4; }
  628. inline void set_m_ContactCount_4(int32_t value)
  629. {
  630. ___m_ContactCount_4 = value;
  631. }
  632. inline static int32_t get_offset_of_m_ReusedContacts_5() { return static_cast<int32_t>(offsetof(Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0, ___m_ReusedContacts_5)); }
  633. inline ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B* get_m_ReusedContacts_5() const { return ___m_ReusedContacts_5; }
  634. inline ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B** get_address_of_m_ReusedContacts_5() { return &___m_ReusedContacts_5; }
  635. inline void set_m_ReusedContacts_5(ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B* value)
  636. {
  637. ___m_ReusedContacts_5 = value;
  638. Il2CppCodeGenWriteBarrier((void**)(&___m_ReusedContacts_5), (void*)value);
  639. }
  640. inline static int32_t get_offset_of_m_LegacyContacts_6() { return static_cast<int32_t>(offsetof(Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0, ___m_LegacyContacts_6)); }
  641. inline ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B* get_m_LegacyContacts_6() const { return ___m_LegacyContacts_6; }
  642. inline ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B** get_address_of_m_LegacyContacts_6() { return &___m_LegacyContacts_6; }
  643. inline void set_m_LegacyContacts_6(ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B* value)
  644. {
  645. ___m_LegacyContacts_6 = value;
  646. Il2CppCodeGenWriteBarrier((void**)(&___m_LegacyContacts_6), (void*)value);
  647. }
  648. };
  649. // Native definition for P/Invoke marshalling of UnityEngine.Collision
  650. struct Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshaled_pinvoke
  651. {
  652. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Impulse_0;
  653. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_RelativeVelocity_1;
  654. Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * ___m_Rigidbody_2;
  655. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * ___m_Collider_3;
  656. int32_t ___m_ContactCount_4;
  657. ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 * ___m_ReusedContacts_5;
  658. ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 * ___m_LegacyContacts_6;
  659. };
  660. // Native definition for COM marshalling of UnityEngine.Collision
  661. struct Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshaled_com
  662. {
  663. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Impulse_0;
  664. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_RelativeVelocity_1;
  665. Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * ___m_Rigidbody_2;
  666. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * ___m_Collider_3;
  667. int32_t ___m_ContactCount_4;
  668. ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 * ___m_ReusedContacts_5;
  669. ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 * ___m_LegacyContacts_6;
  670. };
  671. // UnityEngine.CollisionFlags
  672. struct CollisionFlags_t435530D092E80B20FFD0DA008B4F298BF224B903
  673. {
  674. public:
  675. // System.Int32 UnityEngine.CollisionFlags::value__
  676. int32_t ___value___2;
  677. public:
  678. inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(CollisionFlags_t435530D092E80B20FFD0DA008B4F298BF224B903, ___value___2)); }
  679. inline int32_t get_value___2() const { return ___value___2; }
  680. inline int32_t* get_address_of_value___2() { return &___value___2; }
  681. inline void set_value___2(int32_t value)
  682. {
  683. ___value___2 = value;
  684. }
  685. };
  686. // UnityEngine.ContactPoint
  687. struct ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017
  688. {
  689. public:
  690. // UnityEngine.Vector3 UnityEngine.ContactPoint::m_Point
  691. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Point_0;
  692. // UnityEngine.Vector3 UnityEngine.ContactPoint::m_Normal
  693. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Normal_1;
  694. // System.Int32 UnityEngine.ContactPoint::m_ThisColliderInstanceID
  695. int32_t ___m_ThisColliderInstanceID_2;
  696. // System.Int32 UnityEngine.ContactPoint::m_OtherColliderInstanceID
  697. int32_t ___m_OtherColliderInstanceID_3;
  698. // System.Single UnityEngine.ContactPoint::m_Separation
  699. float ___m_Separation_4;
  700. public:
  701. inline static int32_t get_offset_of_m_Point_0() { return static_cast<int32_t>(offsetof(ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017, ___m_Point_0)); }
  702. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Point_0() const { return ___m_Point_0; }
  703. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Point_0() { return &___m_Point_0; }
  704. inline void set_m_Point_0(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  705. {
  706. ___m_Point_0 = value;
  707. }
  708. inline static int32_t get_offset_of_m_Normal_1() { return static_cast<int32_t>(offsetof(ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017, ___m_Normal_1)); }
  709. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Normal_1() const { return ___m_Normal_1; }
  710. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Normal_1() { return &___m_Normal_1; }
  711. inline void set_m_Normal_1(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  712. {
  713. ___m_Normal_1 = value;
  714. }
  715. inline static int32_t get_offset_of_m_ThisColliderInstanceID_2() { return static_cast<int32_t>(offsetof(ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017, ___m_ThisColliderInstanceID_2)); }
  716. inline int32_t get_m_ThisColliderInstanceID_2() const { return ___m_ThisColliderInstanceID_2; }
  717. inline int32_t* get_address_of_m_ThisColliderInstanceID_2() { return &___m_ThisColliderInstanceID_2; }
  718. inline void set_m_ThisColliderInstanceID_2(int32_t value)
  719. {
  720. ___m_ThisColliderInstanceID_2 = value;
  721. }
  722. inline static int32_t get_offset_of_m_OtherColliderInstanceID_3() { return static_cast<int32_t>(offsetof(ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017, ___m_OtherColliderInstanceID_3)); }
  723. inline int32_t get_m_OtherColliderInstanceID_3() const { return ___m_OtherColliderInstanceID_3; }
  724. inline int32_t* get_address_of_m_OtherColliderInstanceID_3() { return &___m_OtherColliderInstanceID_3; }
  725. inline void set_m_OtherColliderInstanceID_3(int32_t value)
  726. {
  727. ___m_OtherColliderInstanceID_3 = value;
  728. }
  729. inline static int32_t get_offset_of_m_Separation_4() { return static_cast<int32_t>(offsetof(ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017, ___m_Separation_4)); }
  730. inline float get_m_Separation_4() const { return ___m_Separation_4; }
  731. inline float* get_address_of_m_Separation_4() { return &___m_Separation_4; }
  732. inline void set_m_Separation_4(float value)
  733. {
  734. ___m_Separation_4 = value;
  735. }
  736. };
  737. // UnityEngine.ControllerColliderHit
  738. struct ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550 : public RuntimeObject
  739. {
  740. public:
  741. // UnityEngine.CharacterController UnityEngine.ControllerColliderHit::m_Controller
  742. CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E * ___m_Controller_0;
  743. // UnityEngine.Collider UnityEngine.ControllerColliderHit::m_Collider
  744. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * ___m_Collider_1;
  745. // UnityEngine.Vector3 UnityEngine.ControllerColliderHit::m_Point
  746. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Point_2;
  747. // UnityEngine.Vector3 UnityEngine.ControllerColliderHit::m_Normal
  748. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Normal_3;
  749. // UnityEngine.Vector3 UnityEngine.ControllerColliderHit::m_MoveDirection
  750. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_MoveDirection_4;
  751. // System.Single UnityEngine.ControllerColliderHit::m_MoveLength
  752. float ___m_MoveLength_5;
  753. // System.Int32 UnityEngine.ControllerColliderHit::m_Push
  754. int32_t ___m_Push_6;
  755. public:
  756. inline static int32_t get_offset_of_m_Controller_0() { return static_cast<int32_t>(offsetof(ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550, ___m_Controller_0)); }
  757. inline CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E * get_m_Controller_0() const { return ___m_Controller_0; }
  758. inline CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E ** get_address_of_m_Controller_0() { return &___m_Controller_0; }
  759. inline void set_m_Controller_0(CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E * value)
  760. {
  761. ___m_Controller_0 = value;
  762. Il2CppCodeGenWriteBarrier((void**)(&___m_Controller_0), (void*)value);
  763. }
  764. inline static int32_t get_offset_of_m_Collider_1() { return static_cast<int32_t>(offsetof(ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550, ___m_Collider_1)); }
  765. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * get_m_Collider_1() const { return ___m_Collider_1; }
  766. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 ** get_address_of_m_Collider_1() { return &___m_Collider_1; }
  767. inline void set_m_Collider_1(Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * value)
  768. {
  769. ___m_Collider_1 = value;
  770. Il2CppCodeGenWriteBarrier((void**)(&___m_Collider_1), (void*)value);
  771. }
  772. inline static int32_t get_offset_of_m_Point_2() { return static_cast<int32_t>(offsetof(ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550, ___m_Point_2)); }
  773. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Point_2() const { return ___m_Point_2; }
  774. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Point_2() { return &___m_Point_2; }
  775. inline void set_m_Point_2(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  776. {
  777. ___m_Point_2 = value;
  778. }
  779. inline static int32_t get_offset_of_m_Normal_3() { return static_cast<int32_t>(offsetof(ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550, ___m_Normal_3)); }
  780. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Normal_3() const { return ___m_Normal_3; }
  781. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Normal_3() { return &___m_Normal_3; }
  782. inline void set_m_Normal_3(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  783. {
  784. ___m_Normal_3 = value;
  785. }
  786. inline static int32_t get_offset_of_m_MoveDirection_4() { return static_cast<int32_t>(offsetof(ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550, ___m_MoveDirection_4)); }
  787. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_MoveDirection_4() const { return ___m_MoveDirection_4; }
  788. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_MoveDirection_4() { return &___m_MoveDirection_4; }
  789. inline void set_m_MoveDirection_4(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  790. {
  791. ___m_MoveDirection_4 = value;
  792. }
  793. inline static int32_t get_offset_of_m_MoveLength_5() { return static_cast<int32_t>(offsetof(ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550, ___m_MoveLength_5)); }
  794. inline float get_m_MoveLength_5() const { return ___m_MoveLength_5; }
  795. inline float* get_address_of_m_MoveLength_5() { return &___m_MoveLength_5; }
  796. inline void set_m_MoveLength_5(float value)
  797. {
  798. ___m_MoveLength_5 = value;
  799. }
  800. inline static int32_t get_offset_of_m_Push_6() { return static_cast<int32_t>(offsetof(ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550, ___m_Push_6)); }
  801. inline int32_t get_m_Push_6() const { return ___m_Push_6; }
  802. inline int32_t* get_address_of_m_Push_6() { return &___m_Push_6; }
  803. inline void set_m_Push_6(int32_t value)
  804. {
  805. ___m_Push_6 = value;
  806. }
  807. };
  808. // Native definition for P/Invoke marshalling of UnityEngine.ControllerColliderHit
  809. struct ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshaled_pinvoke
  810. {
  811. CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E * ___m_Controller_0;
  812. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * ___m_Collider_1;
  813. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Point_2;
  814. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Normal_3;
  815. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_MoveDirection_4;
  816. float ___m_MoveLength_5;
  817. int32_t ___m_Push_6;
  818. };
  819. // Native definition for COM marshalling of UnityEngine.ControllerColliderHit
  820. struct ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshaled_com
  821. {
  822. CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E * ___m_Controller_0;
  823. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * ___m_Collider_1;
  824. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Point_2;
  825. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Normal_3;
  826. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_MoveDirection_4;
  827. float ___m_MoveLength_5;
  828. int32_t ___m_Push_6;
  829. };
  830. // UnityEngine.ForceMode
  831. struct ForceMode_t7778317A4C46140D50D98811D65A7B22E38163D5
  832. {
  833. public:
  834. // System.Int32 UnityEngine.ForceMode::value__
  835. int32_t ___value___2;
  836. public:
  837. inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(ForceMode_t7778317A4C46140D50D98811D65A7B22E38163D5, ___value___2)); }
  838. inline int32_t get_value___2() const { return ___value___2; }
  839. inline int32_t* get_address_of_value___2() { return &___value___2; }
  840. inline void set_value___2(int32_t value)
  841. {
  842. ___value___2 = value;
  843. }
  844. };
  845. // UnityEngine.Object
  846. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A : public RuntimeObject
  847. {
  848. public:
  849. // System.IntPtr UnityEngine.Object::m_CachedPtr
  850. intptr_t ___m_CachedPtr_0;
  851. public:
  852. inline static int32_t get_offset_of_m_CachedPtr_0() { return static_cast<int32_t>(offsetof(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A, ___m_CachedPtr_0)); }
  853. inline intptr_t get_m_CachedPtr_0() const { return ___m_CachedPtr_0; }
  854. inline intptr_t* get_address_of_m_CachedPtr_0() { return &___m_CachedPtr_0; }
  855. inline void set_m_CachedPtr_0(intptr_t value)
  856. {
  857. ___m_CachedPtr_0 = value;
  858. }
  859. };
  860. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_StaticFields
  861. {
  862. public:
  863. // System.Int32 UnityEngine.Object::OffsetOfInstanceIDInCPlusPlusObject
  864. int32_t ___OffsetOfInstanceIDInCPlusPlusObject_1;
  865. public:
  866. inline static int32_t get_offset_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return static_cast<int32_t>(offsetof(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_StaticFields, ___OffsetOfInstanceIDInCPlusPlusObject_1)); }
  867. inline int32_t get_OffsetOfInstanceIDInCPlusPlusObject_1() const { return ___OffsetOfInstanceIDInCPlusPlusObject_1; }
  868. inline int32_t* get_address_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return &___OffsetOfInstanceIDInCPlusPlusObject_1; }
  869. inline void set_OffsetOfInstanceIDInCPlusPlusObject_1(int32_t value)
  870. {
  871. ___OffsetOfInstanceIDInCPlusPlusObject_1 = value;
  872. }
  873. };
  874. // Native definition for P/Invoke marshalling of UnityEngine.Object
  875. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshaled_pinvoke
  876. {
  877. intptr_t ___m_CachedPtr_0;
  878. };
  879. // Native definition for COM marshalling of UnityEngine.Object
  880. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshaled_com
  881. {
  882. intptr_t ___m_CachedPtr_0;
  883. };
  884. // UnityEngine.QueryTriggerInteraction
  885. struct QueryTriggerInteraction_t9B82FB8CCAF559F47B6B8C0ECE197515ABFA96B0
  886. {
  887. public:
  888. // System.Int32 UnityEngine.QueryTriggerInteraction::value__
  889. int32_t ___value___2;
  890. public:
  891. inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(QueryTriggerInteraction_t9B82FB8CCAF559F47B6B8C0ECE197515ABFA96B0, ___value___2)); }
  892. inline int32_t get_value___2() const { return ___value___2; }
  893. inline int32_t* get_address_of_value___2() { return &___value___2; }
  894. inline void set_value___2(int32_t value)
  895. {
  896. ___value___2 = value;
  897. }
  898. };
  899. // UnityEngine.Ray
  900. struct Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6
  901. {
  902. public:
  903. // UnityEngine.Vector3 UnityEngine.Ray::m_Origin
  904. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Origin_0;
  905. // UnityEngine.Vector3 UnityEngine.Ray::m_Direction
  906. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Direction_1;
  907. public:
  908. inline static int32_t get_offset_of_m_Origin_0() { return static_cast<int32_t>(offsetof(Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6, ___m_Origin_0)); }
  909. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Origin_0() const { return ___m_Origin_0; }
  910. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Origin_0() { return &___m_Origin_0; }
  911. inline void set_m_Origin_0(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  912. {
  913. ___m_Origin_0 = value;
  914. }
  915. inline static int32_t get_offset_of_m_Direction_1() { return static_cast<int32_t>(offsetof(Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6, ___m_Direction_1)); }
  916. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Direction_1() const { return ___m_Direction_1; }
  917. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Direction_1() { return &___m_Direction_1; }
  918. inline void set_m_Direction_1(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  919. {
  920. ___m_Direction_1 = value;
  921. }
  922. };
  923. // UnityEngine.RaycastHit
  924. struct RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89
  925. {
  926. public:
  927. // UnityEngine.Vector3 UnityEngine.RaycastHit::m_Point
  928. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Point_0;
  929. // UnityEngine.Vector3 UnityEngine.RaycastHit::m_Normal
  930. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Normal_1;
  931. // System.UInt32 UnityEngine.RaycastHit::m_FaceID
  932. uint32_t ___m_FaceID_2;
  933. // System.Single UnityEngine.RaycastHit::m_Distance
  934. float ___m_Distance_3;
  935. // UnityEngine.Vector2 UnityEngine.RaycastHit::m_UV
  936. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___m_UV_4;
  937. // System.Int32 UnityEngine.RaycastHit::m_Collider
  938. int32_t ___m_Collider_5;
  939. public:
  940. inline static int32_t get_offset_of_m_Point_0() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_Point_0)); }
  941. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Point_0() const { return ___m_Point_0; }
  942. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Point_0() { return &___m_Point_0; }
  943. inline void set_m_Point_0(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  944. {
  945. ___m_Point_0 = value;
  946. }
  947. inline static int32_t get_offset_of_m_Normal_1() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_Normal_1)); }
  948. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Normal_1() const { return ___m_Normal_1; }
  949. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Normal_1() { return &___m_Normal_1; }
  950. inline void set_m_Normal_1(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  951. {
  952. ___m_Normal_1 = value;
  953. }
  954. inline static int32_t get_offset_of_m_FaceID_2() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_FaceID_2)); }
  955. inline uint32_t get_m_FaceID_2() const { return ___m_FaceID_2; }
  956. inline uint32_t* get_address_of_m_FaceID_2() { return &___m_FaceID_2; }
  957. inline void set_m_FaceID_2(uint32_t value)
  958. {
  959. ___m_FaceID_2 = value;
  960. }
  961. inline static int32_t get_offset_of_m_Distance_3() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_Distance_3)); }
  962. inline float get_m_Distance_3() const { return ___m_Distance_3; }
  963. inline float* get_address_of_m_Distance_3() { return &___m_Distance_3; }
  964. inline void set_m_Distance_3(float value)
  965. {
  966. ___m_Distance_3 = value;
  967. }
  968. inline static int32_t get_offset_of_m_UV_4() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_UV_4)); }
  969. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_m_UV_4() const { return ___m_UV_4; }
  970. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_m_UV_4() { return &___m_UV_4; }
  971. inline void set_m_UV_4(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  972. {
  973. ___m_UV_4 = value;
  974. }
  975. inline static int32_t get_offset_of_m_Collider_5() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_Collider_5)); }
  976. inline int32_t get_m_Collider_5() const { return ___m_Collider_5; }
  977. inline int32_t* get_address_of_m_Collider_5() { return &___m_Collider_5; }
  978. inline void set_m_Collider_5(int32_t value)
  979. {
  980. ___m_Collider_5 = value;
  981. }
  982. };
  983. // UnityEngine.RigidbodyConstraints
  984. struct RigidbodyConstraints_tB1AC534C460083518E5C8664CE62334E3B5A0F97
  985. {
  986. public:
  987. // System.Int32 UnityEngine.RigidbodyConstraints::value__
  988. int32_t ___value___2;
  989. public:
  990. inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(RigidbodyConstraints_tB1AC534C460083518E5C8664CE62334E3B5A0F97, ___value___2)); }
  991. inline int32_t get_value___2() const { return ___value___2; }
  992. inline int32_t* get_address_of_value___2() { return &___value___2; }
  993. inline void set_value___2(int32_t value)
  994. {
  995. ___value___2 = value;
  996. }
  997. };
  998. // UnityEngine.Component
  999. struct Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A
  1000. {
  1001. public:
  1002. public:
  1003. };
  1004. // UnityEngine.Collider
  1005. struct Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  1006. {
  1007. public:
  1008. public:
  1009. };
  1010. // UnityEngine.Joint
  1011. struct Joint_t085126F36196FC982700F4EA8466CF10C90EC15E : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  1012. {
  1013. public:
  1014. public:
  1015. };
  1016. // UnityEngine.Rigidbody
  1017. struct Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  1018. {
  1019. public:
  1020. public:
  1021. };
  1022. // UnityEngine.Transform
  1023. struct Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  1024. {
  1025. public:
  1026. public:
  1027. };
  1028. // UnityEngine.BoxCollider
  1029. struct BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 : public Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02
  1030. {
  1031. public:
  1032. public:
  1033. };
  1034. // UnityEngine.CapsuleCollider
  1035. struct CapsuleCollider_t89745329298279F4827FE29C54CC2F8A28654635 : public Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02
  1036. {
  1037. public:
  1038. public:
  1039. };
  1040. // UnityEngine.CharacterController
  1041. struct CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E : public Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02
  1042. {
  1043. public:
  1044. public:
  1045. };
  1046. // UnityEngine.MeshCollider
  1047. struct MeshCollider_t1983F4E7E53D8C6B65FE21A8B4E2345A84D57E98 : public Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02
  1048. {
  1049. public:
  1050. public:
  1051. };
  1052. // UnityEngine.SphereCollider
  1053. struct SphereCollider_t51A338502EEE6FA563248E3C0BF38D333077DC3A : public Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02
  1054. {
  1055. public:
  1056. public:
  1057. };
  1058. // UnityEngine.SpringJoint
  1059. struct SpringJoint_t6F2ACC63AD7C975D92271BC2DE2B564087DC27BF : public Joint_t085126F36196FC982700F4EA8466CF10C90EC15E
  1060. {
  1061. public:
  1062. public:
  1063. };
  1064. #ifdef __clang__
  1065. #pragma clang diagnostic pop
  1066. #endif
  1067. // UnityEngine.ContactPoint[]
  1068. struct ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B : public RuntimeArray
  1069. {
  1070. public:
  1071. ALIGN_FIELD (8) ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 m_Items[1];
  1072. public:
  1073. inline ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 GetAt(il2cpp_array_size_t index) const
  1074. {
  1075. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1076. return m_Items[index];
  1077. }
  1078. inline ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 * GetAddressAt(il2cpp_array_size_t index)
  1079. {
  1080. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1081. return m_Items + index;
  1082. }
  1083. inline void SetAt(il2cpp_array_size_t index, ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 value)
  1084. {
  1085. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1086. m_Items[index] = value;
  1087. }
  1088. inline ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 GetAtUnchecked(il2cpp_array_size_t index) const
  1089. {
  1090. return m_Items[index];
  1091. }
  1092. inline ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 * GetAddressAtUnchecked(il2cpp_array_size_t index)
  1093. {
  1094. return m_Items + index;
  1095. }
  1096. inline void SetAtUnchecked(il2cpp_array_size_t index, ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 value)
  1097. {
  1098. m_Items[index] = value;
  1099. }
  1100. };
  1101. // UnityEngine.RaycastHit[]
  1102. struct RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09 : public RuntimeArray
  1103. {
  1104. public:
  1105. ALIGN_FIELD (8) RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 m_Items[1];
  1106. public:
  1107. inline RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 GetAt(il2cpp_array_size_t index) const
  1108. {
  1109. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1110. return m_Items[index];
  1111. }
  1112. inline RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * GetAddressAt(il2cpp_array_size_t index)
  1113. {
  1114. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1115. return m_Items + index;
  1116. }
  1117. inline void SetAt(il2cpp_array_size_t index, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 value)
  1118. {
  1119. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1120. m_Items[index] = value;
  1121. }
  1122. inline RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 GetAtUnchecked(il2cpp_array_size_t index) const
  1123. {
  1124. return m_Items[index];
  1125. }
  1126. inline RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * GetAddressAtUnchecked(il2cpp_array_size_t index)
  1127. {
  1128. return m_Items + index;
  1129. }
  1130. inline void SetAtUnchecked(il2cpp_array_size_t index, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 value)
  1131. {
  1132. m_Items[index] = value;
  1133. }
  1134. };
  1135. // UnityEngine.Collider[]
  1136. struct ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486 : public RuntimeArray
  1137. {
  1138. public:
  1139. ALIGN_FIELD (8) Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * m_Items[1];
  1140. public:
  1141. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * GetAt(il2cpp_array_size_t index) const
  1142. {
  1143. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1144. return m_Items[index];
  1145. }
  1146. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 ** GetAddressAt(il2cpp_array_size_t index)
  1147. {
  1148. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1149. return m_Items + index;
  1150. }
  1151. inline void SetAt(il2cpp_array_size_t index, Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * value)
  1152. {
  1153. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1154. m_Items[index] = value;
  1155. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  1156. }
  1157. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * GetAtUnchecked(il2cpp_array_size_t index) const
  1158. {
  1159. return m_Items[index];
  1160. }
  1161. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 ** GetAddressAtUnchecked(il2cpp_array_size_t index)
  1162. {
  1163. return m_Items + index;
  1164. }
  1165. inline void SetAtUnchecked(il2cpp_array_size_t index, Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * value)
  1166. {
  1167. m_Items[index] = value;
  1168. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  1169. }
  1170. };
  1171. // System.Object[]
  1172. struct ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE : public RuntimeArray
  1173. {
  1174. public:
  1175. ALIGN_FIELD (8) RuntimeObject * m_Items[1];
  1176. public:
  1177. inline RuntimeObject * GetAt(il2cpp_array_size_t index) const
  1178. {
  1179. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1180. return m_Items[index];
  1181. }
  1182. inline RuntimeObject ** GetAddressAt(il2cpp_array_size_t index)
  1183. {
  1184. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1185. return m_Items + index;
  1186. }
  1187. inline void SetAt(il2cpp_array_size_t index, RuntimeObject * value)
  1188. {
  1189. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1190. m_Items[index] = value;
  1191. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  1192. }
  1193. inline RuntimeObject * GetAtUnchecked(il2cpp_array_size_t index) const
  1194. {
  1195. return m_Items[index];
  1196. }
  1197. inline RuntimeObject ** GetAddressAtUnchecked(il2cpp_array_size_t index)
  1198. {
  1199. return m_Items + index;
  1200. }
  1201. inline void SetAtUnchecked(il2cpp_array_size_t index, RuntimeObject * value)
  1202. {
  1203. m_Items[index] = value;
  1204. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  1205. }
  1206. };
  1207. // System.Void UnityEngine.CapsuleCollider::get_center_Injected(UnityEngine.Vector3&)
  1208. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CapsuleCollider_get_center_Injected_mBDF07E6DE932FBCAF0AA6F167EB993BE03BE6872 (CapsuleCollider_t89745329298279F4827FE29C54CC2F8A28654635 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___ret0, const RuntimeMethod* method);
  1209. // System.Void UnityEngine.CapsuleCollider::set_center_Injected(UnityEngine.Vector3&)
  1210. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CapsuleCollider_set_center_Injected_mB43C17AC81236FB74E61E21215D2145663A7DEEE (CapsuleCollider_t89745329298279F4827FE29C54CC2F8A28654635 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___value0, const RuntimeMethod* method);
  1211. // UnityEngine.CollisionFlags UnityEngine.CharacterController::Move_Injected(UnityEngine.Vector3&)
  1212. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t CharacterController_Move_Injected_m6A2168A4CDC70CB62E4A4DCB15A74133E8C6C46D (CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___motion0, const RuntimeMethod* method);
  1213. // System.Void UnityEngine.CharacterController::get_velocity_Injected(UnityEngine.Vector3&)
  1214. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CharacterController_get_velocity_Injected_mBECC6B79E09E2530E7CFADB71232589CD15C2A9E (CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___ret0, const RuntimeMethod* method);
  1215. // System.Void UnityEngine.Collider::Raycast_Injected(UnityEngine.Ray&,System.Single,System.Boolean&,UnityEngine.RaycastHit&)
  1216. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider_Raycast_Injected_m7176D9E8617D67331E20F519855B8708C63B9E9E (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * __this, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * ___ray0, float ___maxDistance1, bool* ___hasHit2, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___ret3, const RuntimeMethod* method);
  1217. // UnityEngine.RaycastHit UnityEngine.Collider::Raycast(UnityEngine.Ray,System.Single,System.Boolean&)
  1218. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 Collider_Raycast_mEB5EDB2C67ABBA9929AE8A898660641E8C82E609 (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * __this, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, float ___maxDistance1, bool* ___hasHit2, const RuntimeMethod* method);
  1219. // System.Void UnityEngine.Component::.ctor()
  1220. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Component__ctor_m0B00FA207EB3E560B78938D8AD877DB2BC1E3722 (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method);
  1221. // System.Void System.Array::Copy(System.Array,System.Array,System.Int32)
  1222. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Array_Copy_m40103AA97DC582C557B912CF4BBE86A4D166F803 (RuntimeArray * ___sourceArray0, RuntimeArray * ___destinationArray1, int32_t ___length2, const RuntimeMethod* method);
  1223. // UnityEngine.Vector3 UnityEngine.ContactPoint::get_point()
  1224. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ContactPoint_get_point_mEA976D5E3BC57FAB78F68BE0AA17A97293AEA5BC (ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 * __this, const RuntimeMethod* method);
  1225. // UnityEngine.Vector3 UnityEngine.ContactPoint::get_normal()
  1226. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ContactPoint_get_normal_m0561937E45F5356C7BB90D861422BD76B36D037A (ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 * __this, const RuntimeMethod* method);
  1227. // System.Void UnityEngine.Joint::set_anchor_Injected(UnityEngine.Vector3&)
  1228. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Joint_set_anchor_Injected_m036040DCC96FC83B2711CD3A9423AE91DD0C1306 (Joint_t085126F36196FC982700F4EA8466CF10C90EC15E * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___value0, const RuntimeMethod* method);
  1229. // System.Void UnityEngine.Physics::get_gravity_Injected(UnityEngine.Vector3&)
  1230. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_get_gravity_Injected_mC0C1A2C9C0490972A162C313425CFC05BDE6C892 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___ret0, const RuntimeMethod* method);
  1231. // System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)
  1232. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_get_defaultPhysicsScene_Injected_m0B71068269B3C8499A258BBCAEA7E3D9D020BADA (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___ret0, const RuntimeMethod* method);
  1233. // UnityEngine.PhysicsScene UnityEngine.Physics::get_defaultPhysicsScene()
  1234. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010 (const RuntimeMethod* method);
  1235. // System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1236. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
  1237. // System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1238. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
  1239. // UnityEngine.Vector3 UnityEngine.Ray::get_origin()
  1240. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * __this, const RuntimeMethod* method);
  1241. // UnityEngine.Vector3 UnityEngine.Ray::get_direction()
  1242. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * __this, const RuntimeMethod* method);
  1243. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1244. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m2EA572B4613E1BD7DBAA299511CFD2DBA179A163 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
  1245. // System.Boolean UnityEngine.PhysicsScene::SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1246. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_SphereCast_m72928994362EE11F9A4F72BD79954444B9FD1C2D (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, float ___radius1, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction2, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo3, float ___maxDistance4, int32_t ___layerMask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method);
  1247. // System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1248. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_SphereCast_m3179B64AAFD6E888FF0A9CBB967CE342529C333D (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, float ___radius1, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction2, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo3, float ___maxDistance4, int32_t ___layerMask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method);
  1249. // UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1250. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_Internal_RaycastAll_Injected_mD4C3E8762D9FCEE654CE0415E636EB7DBEC92A5B (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * ___ray1, float ___maxDistance2, int32_t ___mask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
  1251. // System.Single UnityEngine.Vector3::get_magnitude()
  1252. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Vector3_get_magnitude_mDDD40612220D8104E77E993E18A101A69A944991 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * __this, const RuntimeMethod* method);
  1253. // UnityEngine.Vector3 UnityEngine.Vector3::op_Division(UnityEngine.Vector3,System.Single)
  1254. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Division_mE5ACBFB168FED529587457A83BA98B7DB32E2A05_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, float ___d1, const RuntimeMethod* method);
  1255. // System.Void UnityEngine.Ray::.ctor(UnityEngine.Vector3,UnityEngine.Vector3)
  1256. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Ray__ctor_m75B1F651FF47EE6B887105101B7DA61CBF41F83C (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, const RuntimeMethod* method);
  1257. // UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1258. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_Internal_RaycastAll_m39EE7CF896F9D8BA58CC623F14E4DB0641480523 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray1, float ___maxDistance2, int32_t ___mask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
  1259. // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1260. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_RaycastAll_m5103E7C60CC66BAFA6534D1736138A92EB1EF2B8 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
  1261. // System.Int32 UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1262. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___raycastHits2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
  1263. // UnityEngine.RaycastHit[] UnityEngine.Physics::Query_SphereCastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1264. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_Query_SphereCastAll_Injected_mE9FEF854EB63E9814AE2A53400ABD8A0C116A17E (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___origin1, float ___radius2, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___direction3, float ___maxDistance4, int32_t ___mask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method);
  1265. // UnityEngine.RaycastHit[] UnityEngine.Physics::Query_SphereCastAll(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1266. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_Query_SphereCastAll_m290982F68113941617D41D76F6BA6A1691688701 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin1, float ___radius2, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction3, float ___maxDistance4, int32_t ___mask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method);
  1267. // UnityEngine.RaycastHit[] UnityEngine.Physics::SphereCastAll(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1268. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_SphereCastAll_m819438325E419C699AE3245CB9C08B300A6CFCD9 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, float ___radius1, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
  1269. // UnityEngine.RaycastHit[] UnityEngine.Physics::SphereCastAll(UnityEngine.Ray,System.Single,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1270. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_SphereCastAll_m33BB4ED4BCC53FDCE44B4236ABE0C452BB352C9E (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, float ___radius1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
  1271. // UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1272. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* Physics_OverlapSphere_Internal_Injected_mBC7164D0CB4C0ED3299EE6515F162F324C16D291 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___position1, float ___radius2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
  1273. // UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1274. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* Physics_OverlapSphere_Internal_m92572431C76930C21D10CEFC0F0D37B945A6F4FF (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___position1, float ___radius2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
  1275. // UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere(UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1276. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* Physics_OverlapSphere_m1CDA8916BA89EE2B497158A08CD571044D60054B (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___position0, float ___radius1, int32_t ___layerMask2, int32_t ___queryTriggerInteraction3, const RuntimeMethod* method);
  1277. // System.String UnityEngine.UnityString::Format(System.String,System.Object[])
  1278. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* UnityString_Format_m7A07C068ED408DD06F634070770FB55F13AA4EC9 (String_t* ___fmt0, ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* ___args1, const RuntimeMethod* method);
  1279. // System.String UnityEngine.PhysicsScene::ToString()
  1280. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* PhysicsScene_ToString_mBB6D0AC1E3E2EDC34CB4A7A34485B24B6271903F (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, const RuntimeMethod* method);
  1281. // System.Int32 UnityEngine.PhysicsScene::GetHashCode()
  1282. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_GetHashCode_m5344CC6CCCB1CA6EBB149775EE028089DD74B8A2 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, const RuntimeMethod* method);
  1283. // System.Boolean UnityEngine.PhysicsScene::Equals(System.Object)
  1284. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Equals_m2645ABB96C598F197F734EB712494795928CBCEC (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, RuntimeObject * ___other0, const RuntimeMethod* method);
  1285. // System.Boolean UnityEngine.PhysicsScene::Equals(UnityEngine.PhysicsScene)
  1286. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Equals_m8C948B86D105177D519A3608816CDC698C8686B8 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___other0, const RuntimeMethod* method);
  1287. // System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1288. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_RaycastTest_m6715CAD8D0330195269AA7FCCD91613BC564E3EB (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
  1289. // System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1290. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_RaycastTest_Injected_m956474EFEA507F82ABE0BCB75DDB3CC8EFF4D12B (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * ___ray1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
  1291. // System.Boolean UnityEngine.PhysicsScene::Internal_Raycast(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
  1292. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_Raycast_m1E630AA11805114B090FC50741AEF64D677AF2C7 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray1, float ___maxDistance2, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hit3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
  1293. // System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
  1294. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_Raycast_Injected_m8868E0BF89F8C42D11F42F94F9CF767647433BB1 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * ___ray1, float ___maxDistance2, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hit3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
  1295. // UnityEngine.Vector3 UnityEngine.Vector3::get_normalized()
  1296. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_get_normalized_m2FA6DF38F97BDA4CCBDAE12B9FE913A241DAC8D5 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * __this, const RuntimeMethod* method);
  1297. // System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1298. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_RaycastNonAlloc_mE7833EE5F1082431A4C2D29362F5DCDEFBF6D2BD (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray1, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___raycastHits2, float ___maxDistance3, int32_t ___mask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
  1299. // System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1300. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_RaycastNonAlloc_Injected_m59FB44C18E62D21E9320F30229C0AA9F9B971211 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * ___ray1, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___raycastHits2, float ___maxDistance3, int32_t ___mask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
  1301. // System.Boolean UnityEngine.PhysicsScene::Query_SphereCast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
  1302. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Query_SphereCast_Injected_m6DD8E497811A3098113F5E9F52D7B0CAE63DC1EB (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___origin1, float ___radius2, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___direction3, float ___maxDistance4, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo5, int32_t ___layerMask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method);
  1303. // System.Boolean UnityEngine.PhysicsScene::Query_SphereCast(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
  1304. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Query_SphereCast_m47352512958CE213DD034AE53DB2E0C0247A38C3 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin1, float ___radius2, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction3, float ___maxDistance4, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo5, int32_t ___layerMask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method);
  1305. // System.Boolean UnityEngine.PhysicsScene::Internal_SphereCast(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1306. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_SphereCast_mFEE43A5306A097D0D2CB389A200921320130E55B (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin1, float ___radius2, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction3, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo4, float ___maxDistance5, int32_t ___layerMask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method);
  1307. // UnityEngine.Object UnityEngine.Object::FindObjectFromInstanceID(System.Int32)
  1308. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * Object_FindObjectFromInstanceID_m0AD731D3F583CBBDC7DC0E08B38F742B447FA44A (int32_t ___instanceID0, const RuntimeMethod* method);
  1309. // UnityEngine.Collider UnityEngine.RaycastHit::get_collider()
  1310. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method);
  1311. // UnityEngine.Vector3 UnityEngine.RaycastHit::get_point()
  1312. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method);
  1313. // UnityEngine.Vector3 UnityEngine.RaycastHit::get_normal()
  1314. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E RaycastHit_get_normal_m2C813B25BAECD87FD9E9CB294278B291F4CC6674 (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method);
  1315. // System.Single UnityEngine.RaycastHit::get_distance()
  1316. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method);
  1317. // UnityEngine.Rigidbody UnityEngine.RaycastHit::get_rigidbody()
  1318. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * RaycastHit_get_rigidbody_mE48E45893FDAFD03162C6A73AAF02C6CB0E079FB (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method);
  1319. // System.Boolean UnityEngine.Object::op_Inequality(UnityEngine.Object,UnityEngine.Object)
  1320. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Inequality_mE1F187520BD83FB7D86A6D850710C4D42B864E90 (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * ___x0, Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * ___y1, const RuntimeMethod* method);
  1321. // UnityEngine.Transform UnityEngine.Component::get_transform()
  1322. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method);
  1323. // UnityEngine.Transform UnityEngine.RaycastHit::get_transform()
  1324. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * RaycastHit_get_transform_m2DD983DBD3602DE848DE287EE5233FD02EEC608D (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method);
  1325. // UnityEngine.Rigidbody UnityEngine.Collider::get_attachedRigidbody()
  1326. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * Collider_get_attachedRigidbody_m101FED12AD292F372F98E94A6D02A5E428AA896A (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * __this, const RuntimeMethod* method);
  1327. // System.Void UnityEngine.Rigidbody::get_velocity_Injected(UnityEngine.Vector3&)
  1328. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_velocity_Injected_m79C6BB8C054D0B5F03F3F13325910BC068E5B796 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___ret0, const RuntimeMethod* method);
  1329. // System.Void UnityEngine.Rigidbody::set_velocity_Injected(UnityEngine.Vector3&)
  1330. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_velocity_Injected_mBFBC7681B33942F69A5CD908941D399777F66ADD (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___value0, const RuntimeMethod* method);
  1331. // System.Void UnityEngine.Rigidbody::get_angularVelocity_Injected(UnityEngine.Vector3&)
  1332. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_angularVelocity_Injected_mD00F8790DFF2A31A033487AC67C4C018F28D0D13 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___ret0, const RuntimeMethod* method);
  1333. // System.Void UnityEngine.Rigidbody::set_angularVelocity_Injected(UnityEngine.Vector3&)
  1334. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_angularVelocity_Injected_m5ED47D0F131F6B3788B8B736DA7854FD63C13D56 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___value0, const RuntimeMethod* method);
  1335. // System.Void UnityEngine.Rigidbody::set_centerOfMass_Injected(UnityEngine.Vector3&)
  1336. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_centerOfMass_Injected_m60EC1BE2558EC9A9BD40ED144A1C848E6A4BCD9D (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___value0, const RuntimeMethod* method);
  1337. // System.Void UnityEngine.Rigidbody::get_position_Injected(UnityEngine.Vector3&)
  1338. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_position_Injected_m16D551CF5A925BD26F4E77116483B2B36115A079 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___ret0, const RuntimeMethod* method);
  1339. // System.Void UnityEngine.Rigidbody::get_rotation_Injected(UnityEngine.Quaternion&)
  1340. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_rotation_Injected_mA9DA175CC81C9D6D4D7098C34CF5378C4C2955D8 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 * ___ret0, const RuntimeMethod* method);
  1341. // System.Void UnityEngine.Rigidbody::set_rotation_Injected(UnityEngine.Quaternion&)
  1342. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_rotation_Injected_mBB08A477E5E134A4E6FFF381BFDE9E2959844EE9 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 * ___value0, const RuntimeMethod* method);
  1343. // System.Void UnityEngine.Rigidbody::MovePosition_Injected(UnityEngine.Vector3&)
  1344. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_MovePosition_Injected_m06454253A0DF550B2EAD47F545734E8735BA0732 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___position0, const RuntimeMethod* method);
  1345. // System.Void UnityEngine.Rigidbody::MoveRotation_Injected(UnityEngine.Quaternion&)
  1346. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_MoveRotation_Injected_mB730FBD0786AE2DEC454E76326E08ED79CEEF440 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 * ___rot0, const RuntimeMethod* method);
  1347. // System.Void UnityEngine.Rigidbody::AddForce_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)
  1348. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForce_Injected_m233C3E22C3FE9D2BCBBC510132B82CE26057370C (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___force0, int32_t ___mode1, const RuntimeMethod* method);
  1349. // System.Void UnityEngine.Rigidbody::AddForce(UnityEngine.Vector3,UnityEngine.ForceMode)
  1350. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForce_m78B9D94F505E19F3C63461362AD6DE7EA0836700 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___force0, int32_t ___mode1, const RuntimeMethod* method);
  1351. // System.Void UnityEngine.Rigidbody::AddTorque_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)
  1352. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddTorque_Injected_mFFD31FDF8F82D3D740EA83348BBC0D0D5EB0DB3A (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___torque0, int32_t ___mode1, const RuntimeMethod* method);
  1353. // System.Void UnityEngine.Rigidbody::AddTorque(UnityEngine.Vector3,UnityEngine.ForceMode)
  1354. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddTorque_mEDE3483056FB07222A4D096F22D45C7D8A6E2552 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___torque0, int32_t ___mode1, const RuntimeMethod* method);
  1355. // System.Void UnityEngine.Rigidbody::AddForceAtPosition_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.ForceMode)
  1356. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForceAtPosition_Injected_m60ED364228EF475F97B0FF1D0F4EFCAB97382DDB (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___force0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___position1, int32_t ___mode2, const RuntimeMethod* method);
  1357. // System.Void UnityEngine.Rigidbody::AddForceAtPosition(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.ForceMode)
  1358. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForceAtPosition_mEE49C058A6D57C1D5A78207494BFED5906D80D0F (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___force0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___position1, int32_t ___mode2, const RuntimeMethod* method);
  1359. // System.Void UnityEngine.Rigidbody::AddExplosionForce_Injected(System.Single,UnityEngine.Vector3&,System.Single,System.Single,UnityEngine.ForceMode)
  1360. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddExplosionForce_Injected_m8CCDC7FDD8F5F1BC231094105B3076815A16E22D (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, float ___explosionForce0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___explosionPosition1, float ___explosionRadius2, float ___upwardsModifier3, int32_t ___mode4, const RuntimeMethod* method);
  1361. // System.Void UnityEngine.SphereCollider::get_center_Injected(UnityEngine.Vector3&)
  1362. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SphereCollider_get_center_Injected_mF082CC62A7E8DE3DD5B86518C210D85139DD93CB (SphereCollider_t51A338502EEE6FA563248E3C0BF38D333077DC3A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___ret0, const RuntimeMethod* method);
  1363. // System.Void UnityEngine.SphereCollider::set_center_Injected(UnityEngine.Vector3&)
  1364. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SphereCollider_set_center_Injected_mB213D6CB194E150BBEF8EC2AA31EA391C2F4A641 (SphereCollider_t51A338502EEE6FA563248E3C0BF38D333077DC3A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___value0, const RuntimeMethod* method);
  1365. // System.Void UnityEngine.Vector3::.ctor(System.Single,System.Single,System.Single)
  1366. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method);
  1367. #ifdef __clang__
  1368. #pragma clang diagnostic push
  1369. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1370. #pragma clang diagnostic ignored "-Wunused-variable"
  1371. #endif
  1372. #ifdef __clang__
  1373. #pragma clang diagnostic pop
  1374. #endif
  1375. #ifdef __clang__
  1376. #pragma clang diagnostic push
  1377. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1378. #pragma clang diagnostic ignored "-Wunused-variable"
  1379. #endif
  1380. #ifdef __clang__
  1381. #pragma clang diagnostic pop
  1382. #endif
  1383. #ifdef __clang__
  1384. #pragma clang diagnostic push
  1385. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1386. #pragma clang diagnostic ignored "-Wunused-variable"
  1387. #endif
  1388. // UnityEngine.Vector3 UnityEngine.CapsuleCollider::get_center()
  1389. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E CapsuleCollider_get_center_m6374F7457A9450CAFFAD2DF0C9D1419BF9E304CB (CapsuleCollider_t89745329298279F4827FE29C54CC2F8A28654635 * __this, const RuntimeMethod* method)
  1390. {
  1391. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  1392. memset((&V_0), 0, sizeof(V_0));
  1393. {
  1394. CapsuleCollider_get_center_Injected_mBDF07E6DE932FBCAF0AA6F167EB993BE03BE6872(__this, (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_0), /*hidden argument*/NULL);
  1395. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = V_0;
  1396. return L_0;
  1397. }
  1398. }
  1399. // System.Void UnityEngine.CapsuleCollider::set_center(UnityEngine.Vector3)
  1400. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CapsuleCollider_set_center_m36F35F070DFC2CBFC87532004073CA8D56F3678F (CapsuleCollider_t89745329298279F4827FE29C54CC2F8A28654635 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___value0, const RuntimeMethod* method)
  1401. {
  1402. {
  1403. CapsuleCollider_set_center_Injected_mB43C17AC81236FB74E61E21215D2145663A7DEEE(__this, (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___value0), /*hidden argument*/NULL);
  1404. return;
  1405. }
  1406. }
  1407. // System.Single UnityEngine.CapsuleCollider::get_radius()
  1408. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float CapsuleCollider_get_radius_m5746DDE5E6A099269FC9DAD253887C58E8A064D0 (CapsuleCollider_t89745329298279F4827FE29C54CC2F8A28654635 * __this, const RuntimeMethod* method)
  1409. {
  1410. typedef float (*CapsuleCollider_get_radius_m5746DDE5E6A099269FC9DAD253887C58E8A064D0_ftn) (CapsuleCollider_t89745329298279F4827FE29C54CC2F8A28654635 *);
  1411. static CapsuleCollider_get_radius_m5746DDE5E6A099269FC9DAD253887C58E8A064D0_ftn _il2cpp_icall_func;
  1412. if (!_il2cpp_icall_func)
  1413. _il2cpp_icall_func = (CapsuleCollider_get_radius_m5746DDE5E6A099269FC9DAD253887C58E8A064D0_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CapsuleCollider::get_radius()");
  1414. float icallRetVal = _il2cpp_icall_func(__this);
  1415. return icallRetVal;
  1416. }
  1417. // System.Single UnityEngine.CapsuleCollider::get_height()
  1418. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float CapsuleCollider_get_height_mD6CF93CB2C222F8E5B77D65B0356F8FD8005B526 (CapsuleCollider_t89745329298279F4827FE29C54CC2F8A28654635 * __this, const RuntimeMethod* method)
  1419. {
  1420. typedef float (*CapsuleCollider_get_height_mD6CF93CB2C222F8E5B77D65B0356F8FD8005B526_ftn) (CapsuleCollider_t89745329298279F4827FE29C54CC2F8A28654635 *);
  1421. static CapsuleCollider_get_height_mD6CF93CB2C222F8E5B77D65B0356F8FD8005B526_ftn _il2cpp_icall_func;
  1422. if (!_il2cpp_icall_func)
  1423. _il2cpp_icall_func = (CapsuleCollider_get_height_mD6CF93CB2C222F8E5B77D65B0356F8FD8005B526_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CapsuleCollider::get_height()");
  1424. float icallRetVal = _il2cpp_icall_func(__this);
  1425. return icallRetVal;
  1426. }
  1427. // System.Void UnityEngine.CapsuleCollider::set_height(System.Single)
  1428. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CapsuleCollider_set_height_m728C9AF3772EEC1DA9845E19F3C2899CDD2D9496 (CapsuleCollider_t89745329298279F4827FE29C54CC2F8A28654635 * __this, float ___value0, const RuntimeMethod* method)
  1429. {
  1430. typedef void (*CapsuleCollider_set_height_m728C9AF3772EEC1DA9845E19F3C2899CDD2D9496_ftn) (CapsuleCollider_t89745329298279F4827FE29C54CC2F8A28654635 *, float);
  1431. static CapsuleCollider_set_height_m728C9AF3772EEC1DA9845E19F3C2899CDD2D9496_ftn _il2cpp_icall_func;
  1432. if (!_il2cpp_icall_func)
  1433. _il2cpp_icall_func = (CapsuleCollider_set_height_m728C9AF3772EEC1DA9845E19F3C2899CDD2D9496_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CapsuleCollider::set_height(System.Single)");
  1434. _il2cpp_icall_func(__this, ___value0);
  1435. }
  1436. // System.Void UnityEngine.CapsuleCollider::get_center_Injected(UnityEngine.Vector3&)
  1437. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CapsuleCollider_get_center_Injected_mBDF07E6DE932FBCAF0AA6F167EB993BE03BE6872 (CapsuleCollider_t89745329298279F4827FE29C54CC2F8A28654635 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___ret0, const RuntimeMethod* method)
  1438. {
  1439. typedef void (*CapsuleCollider_get_center_Injected_mBDF07E6DE932FBCAF0AA6F167EB993BE03BE6872_ftn) (CapsuleCollider_t89745329298279F4827FE29C54CC2F8A28654635 *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *);
  1440. static CapsuleCollider_get_center_Injected_mBDF07E6DE932FBCAF0AA6F167EB993BE03BE6872_ftn _il2cpp_icall_func;
  1441. if (!_il2cpp_icall_func)
  1442. _il2cpp_icall_func = (CapsuleCollider_get_center_Injected_mBDF07E6DE932FBCAF0AA6F167EB993BE03BE6872_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CapsuleCollider::get_center_Injected(UnityEngine.Vector3&)");
  1443. _il2cpp_icall_func(__this, ___ret0);
  1444. }
  1445. // System.Void UnityEngine.CapsuleCollider::set_center_Injected(UnityEngine.Vector3&)
  1446. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CapsuleCollider_set_center_Injected_mB43C17AC81236FB74E61E21215D2145663A7DEEE (CapsuleCollider_t89745329298279F4827FE29C54CC2F8A28654635 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___value0, const RuntimeMethod* method)
  1447. {
  1448. typedef void (*CapsuleCollider_set_center_Injected_mB43C17AC81236FB74E61E21215D2145663A7DEEE_ftn) (CapsuleCollider_t89745329298279F4827FE29C54CC2F8A28654635 *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *);
  1449. static CapsuleCollider_set_center_Injected_mB43C17AC81236FB74E61E21215D2145663A7DEEE_ftn _il2cpp_icall_func;
  1450. if (!_il2cpp_icall_func)
  1451. _il2cpp_icall_func = (CapsuleCollider_set_center_Injected_mB43C17AC81236FB74E61E21215D2145663A7DEEE_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CapsuleCollider::set_center_Injected(UnityEngine.Vector3&)");
  1452. _il2cpp_icall_func(__this, ___value0);
  1453. }
  1454. #ifdef __clang__
  1455. #pragma clang diagnostic pop
  1456. #endif
  1457. #ifdef __clang__
  1458. #pragma clang diagnostic push
  1459. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1460. #pragma clang diagnostic ignored "-Wunused-variable"
  1461. #endif
  1462. // UnityEngine.CollisionFlags UnityEngine.CharacterController::Move(UnityEngine.Vector3)
  1463. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t CharacterController_Move_mE0EBC32C72A0BEC18EDEBE748D44309A4BA32E60 (CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___motion0, const RuntimeMethod* method)
  1464. {
  1465. {
  1466. int32_t L_0;
  1467. L_0 = CharacterController_Move_Injected_m6A2168A4CDC70CB62E4A4DCB15A74133E8C6C46D(__this, (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___motion0), /*hidden argument*/NULL);
  1468. return L_0;
  1469. }
  1470. }
  1471. // UnityEngine.Vector3 UnityEngine.CharacterController::get_velocity()
  1472. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E CharacterController_get_velocity_m13A2C2D13A171D9A6E899C0E472C68FCF5E3D5A6 (CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E * __this, const RuntimeMethod* method)
  1473. {
  1474. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  1475. memset((&V_0), 0, sizeof(V_0));
  1476. {
  1477. CharacterController_get_velocity_Injected_mBECC6B79E09E2530E7CFADB71232589CD15C2A9E(__this, (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_0), /*hidden argument*/NULL);
  1478. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = V_0;
  1479. return L_0;
  1480. }
  1481. }
  1482. // System.Boolean UnityEngine.CharacterController::get_isGrounded()
  1483. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CharacterController_get_isGrounded_m327A1A1940F225FE81E751F255316BB0D8698CBC (CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E * __this, const RuntimeMethod* method)
  1484. {
  1485. typedef bool (*CharacterController_get_isGrounded_m327A1A1940F225FE81E751F255316BB0D8698CBC_ftn) (CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E *);
  1486. static CharacterController_get_isGrounded_m327A1A1940F225FE81E751F255316BB0D8698CBC_ftn _il2cpp_icall_func;
  1487. if (!_il2cpp_icall_func)
  1488. _il2cpp_icall_func = (CharacterController_get_isGrounded_m327A1A1940F225FE81E751F255316BB0D8698CBC_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CharacterController::get_isGrounded()");
  1489. bool icallRetVal = _il2cpp_icall_func(__this);
  1490. return icallRetVal;
  1491. }
  1492. // System.Single UnityEngine.CharacterController::get_radius()
  1493. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float CharacterController_get_radius_m2262E37FB4E2F7C5E2CA7FF95754B31C962C4AF0 (CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E * __this, const RuntimeMethod* method)
  1494. {
  1495. typedef float (*CharacterController_get_radius_m2262E37FB4E2F7C5E2CA7FF95754B31C962C4AF0_ftn) (CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E *);
  1496. static CharacterController_get_radius_m2262E37FB4E2F7C5E2CA7FF95754B31C962C4AF0_ftn _il2cpp_icall_func;
  1497. if (!_il2cpp_icall_func)
  1498. _il2cpp_icall_func = (CharacterController_get_radius_m2262E37FB4E2F7C5E2CA7FF95754B31C962C4AF0_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CharacterController::get_radius()");
  1499. float icallRetVal = _il2cpp_icall_func(__this);
  1500. return icallRetVal;
  1501. }
  1502. // System.Single UnityEngine.CharacterController::get_height()
  1503. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float CharacterController_get_height_m0F5572DEDEB689040DC280636D7F8D4C258662F6 (CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E * __this, const RuntimeMethod* method)
  1504. {
  1505. typedef float (*CharacterController_get_height_m0F5572DEDEB689040DC280636D7F8D4C258662F6_ftn) (CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E *);
  1506. static CharacterController_get_height_m0F5572DEDEB689040DC280636D7F8D4C258662F6_ftn _il2cpp_icall_func;
  1507. if (!_il2cpp_icall_func)
  1508. _il2cpp_icall_func = (CharacterController_get_height_m0F5572DEDEB689040DC280636D7F8D4C258662F6_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CharacterController::get_height()");
  1509. float icallRetVal = _il2cpp_icall_func(__this);
  1510. return icallRetVal;
  1511. }
  1512. // UnityEngine.CollisionFlags UnityEngine.CharacterController::Move_Injected(UnityEngine.Vector3&)
  1513. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t CharacterController_Move_Injected_m6A2168A4CDC70CB62E4A4DCB15A74133E8C6C46D (CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___motion0, const RuntimeMethod* method)
  1514. {
  1515. typedef int32_t (*CharacterController_Move_Injected_m6A2168A4CDC70CB62E4A4DCB15A74133E8C6C46D_ftn) (CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *);
  1516. static CharacterController_Move_Injected_m6A2168A4CDC70CB62E4A4DCB15A74133E8C6C46D_ftn _il2cpp_icall_func;
  1517. if (!_il2cpp_icall_func)
  1518. _il2cpp_icall_func = (CharacterController_Move_Injected_m6A2168A4CDC70CB62E4A4DCB15A74133E8C6C46D_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CharacterController::Move_Injected(UnityEngine.Vector3&)");
  1519. int32_t icallRetVal = _il2cpp_icall_func(__this, ___motion0);
  1520. return icallRetVal;
  1521. }
  1522. // System.Void UnityEngine.CharacterController::get_velocity_Injected(UnityEngine.Vector3&)
  1523. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CharacterController_get_velocity_Injected_mBECC6B79E09E2530E7CFADB71232589CD15C2A9E (CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___ret0, const RuntimeMethod* method)
  1524. {
  1525. typedef void (*CharacterController_get_velocity_Injected_mBECC6B79E09E2530E7CFADB71232589CD15C2A9E_ftn) (CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *);
  1526. static CharacterController_get_velocity_Injected_mBECC6B79E09E2530E7CFADB71232589CD15C2A9E_ftn _il2cpp_icall_func;
  1527. if (!_il2cpp_icall_func)
  1528. _il2cpp_icall_func = (CharacterController_get_velocity_Injected_mBECC6B79E09E2530E7CFADB71232589CD15C2A9E_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CharacterController::get_velocity_Injected(UnityEngine.Vector3&)");
  1529. _il2cpp_icall_func(__this, ___ret0);
  1530. }
  1531. #ifdef __clang__
  1532. #pragma clang diagnostic pop
  1533. #endif
  1534. #ifdef __clang__
  1535. #pragma clang diagnostic push
  1536. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1537. #pragma clang diagnostic ignored "-Wunused-variable"
  1538. #endif
  1539. // UnityEngine.Rigidbody UnityEngine.Collider::get_attachedRigidbody()
  1540. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * Collider_get_attachedRigidbody_m101FED12AD292F372F98E94A6D02A5E428AA896A (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * __this, const RuntimeMethod* method)
  1541. {
  1542. typedef Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * (*Collider_get_attachedRigidbody_m101FED12AD292F372F98E94A6D02A5E428AA896A_ftn) (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 *);
  1543. static Collider_get_attachedRigidbody_m101FED12AD292F372F98E94A6D02A5E428AA896A_ftn _il2cpp_icall_func;
  1544. if (!_il2cpp_icall_func)
  1545. _il2cpp_icall_func = (Collider_get_attachedRigidbody_m101FED12AD292F372F98E94A6D02A5E428AA896A_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::get_attachedRigidbody()");
  1546. Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * icallRetVal = _il2cpp_icall_func(__this);
  1547. return icallRetVal;
  1548. }
  1549. // System.Boolean UnityEngine.Collider::get_isTrigger()
  1550. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Collider_get_isTrigger_m3A9C990365C94B7125DB5993D782D3D0FE876A60 (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * __this, const RuntimeMethod* method)
  1551. {
  1552. typedef bool (*Collider_get_isTrigger_m3A9C990365C94B7125DB5993D782D3D0FE876A60_ftn) (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 *);
  1553. static Collider_get_isTrigger_m3A9C990365C94B7125DB5993D782D3D0FE876A60_ftn _il2cpp_icall_func;
  1554. if (!_il2cpp_icall_func)
  1555. _il2cpp_icall_func = (Collider_get_isTrigger_m3A9C990365C94B7125DB5993D782D3D0FE876A60_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::get_isTrigger()");
  1556. bool icallRetVal = _il2cpp_icall_func(__this);
  1557. return icallRetVal;
  1558. }
  1559. // UnityEngine.RaycastHit UnityEngine.Collider::Raycast(UnityEngine.Ray,System.Single,System.Boolean&)
  1560. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 Collider_Raycast_mEB5EDB2C67ABBA9929AE8A898660641E8C82E609 (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * __this, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, float ___maxDistance1, bool* ___hasHit2, const RuntimeMethod* method)
  1561. {
  1562. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_0;
  1563. memset((&V_0), 0, sizeof(V_0));
  1564. {
  1565. float L_0 = ___maxDistance1;
  1566. bool* L_1 = ___hasHit2;
  1567. Collider_Raycast_Injected_m7176D9E8617D67331E20F519855B8708C63B9E9E(__this, (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), L_0, (bool*)L_1, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_0), /*hidden argument*/NULL);
  1568. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 L_2 = V_0;
  1569. return L_2;
  1570. }
  1571. }
  1572. // System.Boolean UnityEngine.Collider::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single)
  1573. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Collider_Raycast_m41CA5C3C07B92F5325CB81890BE3A611C3C70784 (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * __this, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo1, float ___maxDistance2, const RuntimeMethod* method)
  1574. {
  1575. bool V_0 = false;
  1576. bool V_1 = false;
  1577. {
  1578. V_0 = (bool)0;
  1579. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_0 = ___hitInfo1;
  1580. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_1 = ___ray0;
  1581. float L_2 = ___maxDistance2;
  1582. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 L_3;
  1583. L_3 = Collider_Raycast_mEB5EDB2C67ABBA9929AE8A898660641E8C82E609(__this, L_1, L_2, (bool*)(&V_0), /*hidden argument*/NULL);
  1584. *(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_0 = L_3;
  1585. bool L_4 = V_0;
  1586. V_1 = L_4;
  1587. goto IL_0017;
  1588. }
  1589. IL_0017:
  1590. {
  1591. bool L_5 = V_1;
  1592. return L_5;
  1593. }
  1594. }
  1595. // System.Void UnityEngine.Collider::.ctor()
  1596. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider__ctor_m09D7A9B985D74FD50346DA08D88EB1874E968B69 (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * __this, const RuntimeMethod* method)
  1597. {
  1598. {
  1599. Component__ctor_m0B00FA207EB3E560B78938D8AD877DB2BC1E3722(__this, /*hidden argument*/NULL);
  1600. return;
  1601. }
  1602. }
  1603. // System.Void UnityEngine.Collider::Raycast_Injected(UnityEngine.Ray&,System.Single,System.Boolean&,UnityEngine.RaycastHit&)
  1604. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider_Raycast_Injected_m7176D9E8617D67331E20F519855B8708C63B9E9E (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * __this, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * ___ray0, float ___maxDistance1, bool* ___hasHit2, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___ret3, const RuntimeMethod* method)
  1605. {
  1606. typedef void (*Collider_Raycast_Injected_m7176D9E8617D67331E20F519855B8708C63B9E9E_ftn) (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 *, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *, float, bool*, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *);
  1607. static Collider_Raycast_Injected_m7176D9E8617D67331E20F519855B8708C63B9E9E_ftn _il2cpp_icall_func;
  1608. if (!_il2cpp_icall_func)
  1609. _il2cpp_icall_func = (Collider_Raycast_Injected_m7176D9E8617D67331E20F519855B8708C63B9E9E_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::Raycast_Injected(UnityEngine.Ray&,System.Single,System.Boolean&,UnityEngine.RaycastHit&)");
  1610. _il2cpp_icall_func(__this, ___ray0, ___maxDistance1, ___hasHit2, ___ret3);
  1611. }
  1612. #ifdef __clang__
  1613. #pragma clang diagnostic pop
  1614. #endif
  1615. #ifdef __clang__
  1616. #pragma clang diagnostic push
  1617. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1618. #pragma clang diagnostic ignored "-Wunused-variable"
  1619. #endif
  1620. // Conversion methods for marshalling of: UnityEngine.Collision
  1621. IL2CPP_EXTERN_C void Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshal_pinvoke(const Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0& unmarshaled, Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshaled_pinvoke& marshaled)
  1622. {
  1623. Exception_t* ___m_Rigidbody_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Rigidbody' of type 'Collision': Reference type field marshaling is not supported.");
  1624. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Rigidbody_2Exception, NULL);
  1625. }
  1626. IL2CPP_EXTERN_C void Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshal_pinvoke_back(const Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshaled_pinvoke& marshaled, Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0& unmarshaled)
  1627. {
  1628. Exception_t* ___m_Rigidbody_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Rigidbody' of type 'Collision': Reference type field marshaling is not supported.");
  1629. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Rigidbody_2Exception, NULL);
  1630. }
  1631. // Conversion method for clean up from marshalling of: UnityEngine.Collision
  1632. IL2CPP_EXTERN_C void Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshal_pinvoke_cleanup(Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshaled_pinvoke& marshaled)
  1633. {
  1634. }
  1635. // Conversion methods for marshalling of: UnityEngine.Collision
  1636. IL2CPP_EXTERN_C void Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshal_com(const Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0& unmarshaled, Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshaled_com& marshaled)
  1637. {
  1638. Exception_t* ___m_Rigidbody_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Rigidbody' of type 'Collision': Reference type field marshaling is not supported.");
  1639. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Rigidbody_2Exception, NULL);
  1640. }
  1641. IL2CPP_EXTERN_C void Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshal_com_back(const Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshaled_com& marshaled, Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0& unmarshaled)
  1642. {
  1643. Exception_t* ___m_Rigidbody_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Rigidbody' of type 'Collision': Reference type field marshaling is not supported.");
  1644. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Rigidbody_2Exception, NULL);
  1645. }
  1646. // Conversion method for clean up from marshalling of: UnityEngine.Collision
  1647. IL2CPP_EXTERN_C void Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshal_com_cleanup(Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshaled_com& marshaled)
  1648. {
  1649. }
  1650. // UnityEngine.Vector3 UnityEngine.Collision::get_relativeVelocity()
  1651. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Collision_get_relativeVelocity_m0B0F8FA1AFAF7AB3B76083932D63A3FC1FA22442 (Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0 * __this, const RuntimeMethod* method)
  1652. {
  1653. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  1654. memset((&V_0), 0, sizeof(V_0));
  1655. {
  1656. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = __this->get_m_RelativeVelocity_1();
  1657. V_0 = L_0;
  1658. goto IL_000a;
  1659. }
  1660. IL_000a:
  1661. {
  1662. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = V_0;
  1663. return L_1;
  1664. }
  1665. }
  1666. // UnityEngine.Rigidbody UnityEngine.Collision::get_rigidbody()
  1667. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * Collision_get_rigidbody_m5CBE72072423B624F09E804ED99301E500D909D1 (Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0 * __this, const RuntimeMethod* method)
  1668. {
  1669. Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * V_0 = NULL;
  1670. {
  1671. Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * L_0 = __this->get_m_Rigidbody_2();
  1672. V_0 = L_0;
  1673. goto IL_000a;
  1674. }
  1675. IL_000a:
  1676. {
  1677. Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * L_1 = V_0;
  1678. return L_1;
  1679. }
  1680. }
  1681. // UnityEngine.ContactPoint[] UnityEngine.Collision::get_contacts()
  1682. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B* Collision_get_contacts_m8C3D39F3332DD2AC623A9FB5F2127CE2754AF54B (Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0 * __this, const RuntimeMethod* method)
  1683. {
  1684. static bool s_Il2CppMethodInitialized;
  1685. if (!s_Il2CppMethodInitialized)
  1686. {
  1687. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B_il2cpp_TypeInfo_var);
  1688. s_Il2CppMethodInitialized = true;
  1689. }
  1690. bool V_0 = false;
  1691. ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B* V_1 = NULL;
  1692. {
  1693. ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B* L_0 = __this->get_m_LegacyContacts_6();
  1694. V_0 = (bool)((((RuntimeObject*)(ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B*)L_0) == ((RuntimeObject*)(RuntimeObject *)NULL))? 1 : 0);
  1695. bool L_1 = V_0;
  1696. if (!L_1)
  1697. {
  1698. goto IL_0039;
  1699. }
  1700. }
  1701. {
  1702. int32_t L_2 = __this->get_m_ContactCount_4();
  1703. ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B* L_3 = (ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B*)(ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B*)SZArrayNew(ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B_il2cpp_TypeInfo_var, (uint32_t)L_2);
  1704. __this->set_m_LegacyContacts_6(L_3);
  1705. ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B* L_4 = __this->get_m_ReusedContacts_5();
  1706. ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B* L_5 = __this->get_m_LegacyContacts_6();
  1707. int32_t L_6 = __this->get_m_ContactCount_4();
  1708. Array_Copy_m40103AA97DC582C557B912CF4BBE86A4D166F803((RuntimeArray *)(RuntimeArray *)L_4, (RuntimeArray *)(RuntimeArray *)L_5, L_6, /*hidden argument*/NULL);
  1709. }
  1710. IL_0039:
  1711. {
  1712. ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B* L_7 = __this->get_m_LegacyContacts_6();
  1713. V_1 = L_7;
  1714. goto IL_0042;
  1715. }
  1716. IL_0042:
  1717. {
  1718. ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B* L_8 = V_1;
  1719. return L_8;
  1720. }
  1721. }
  1722. #ifdef __clang__
  1723. #pragma clang diagnostic pop
  1724. #endif
  1725. #ifdef __clang__
  1726. #pragma clang diagnostic push
  1727. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1728. #pragma clang diagnostic ignored "-Wunused-variable"
  1729. #endif
  1730. #ifdef __clang__
  1731. #pragma clang diagnostic pop
  1732. #endif
  1733. #ifdef __clang__
  1734. #pragma clang diagnostic push
  1735. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1736. #pragma clang diagnostic ignored "-Wunused-variable"
  1737. #endif
  1738. // UnityEngine.Vector3 UnityEngine.ContactPoint::get_point()
  1739. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ContactPoint_get_point_mEA976D5E3BC57FAB78F68BE0AA17A97293AEA5BC (ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 * __this, const RuntimeMethod* method)
  1740. {
  1741. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  1742. memset((&V_0), 0, sizeof(V_0));
  1743. {
  1744. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = __this->get_m_Point_0();
  1745. V_0 = L_0;
  1746. goto IL_000a;
  1747. }
  1748. IL_000a:
  1749. {
  1750. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = V_0;
  1751. return L_1;
  1752. }
  1753. }
  1754. IL2CPP_EXTERN_C Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ContactPoint_get_point_mEA976D5E3BC57FAB78F68BE0AA17A97293AEA5BC_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  1755. {
  1756. ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 * _thisAdjusted;
  1757. int32_t _offset = 1;
  1758. _thisAdjusted = reinterpret_cast<ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 *>(__this + _offset);
  1759. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E _returnValue;
  1760. _returnValue = ContactPoint_get_point_mEA976D5E3BC57FAB78F68BE0AA17A97293AEA5BC(_thisAdjusted, method);
  1761. return _returnValue;
  1762. }
  1763. // UnityEngine.Vector3 UnityEngine.ContactPoint::get_normal()
  1764. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ContactPoint_get_normal_m0561937E45F5356C7BB90D861422BD76B36D037A (ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 * __this, const RuntimeMethod* method)
  1765. {
  1766. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  1767. memset((&V_0), 0, sizeof(V_0));
  1768. {
  1769. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = __this->get_m_Normal_1();
  1770. V_0 = L_0;
  1771. goto IL_000a;
  1772. }
  1773. IL_000a:
  1774. {
  1775. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = V_0;
  1776. return L_1;
  1777. }
  1778. }
  1779. IL2CPP_EXTERN_C Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ContactPoint_get_normal_m0561937E45F5356C7BB90D861422BD76B36D037A_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  1780. {
  1781. ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 * _thisAdjusted;
  1782. int32_t _offset = 1;
  1783. _thisAdjusted = reinterpret_cast<ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 *>(__this + _offset);
  1784. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E _returnValue;
  1785. _returnValue = ContactPoint_get_normal_m0561937E45F5356C7BB90D861422BD76B36D037A(_thisAdjusted, method);
  1786. return _returnValue;
  1787. }
  1788. #ifdef __clang__
  1789. #pragma clang diagnostic pop
  1790. #endif
  1791. #ifdef __clang__
  1792. #pragma clang diagnostic push
  1793. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1794. #pragma clang diagnostic ignored "-Wunused-variable"
  1795. #endif
  1796. // Conversion methods for marshalling of: UnityEngine.ControllerColliderHit
  1797. IL2CPP_EXTERN_C void ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshal_pinvoke(const ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550& unmarshaled, ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshaled_pinvoke& marshaled)
  1798. {
  1799. Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported.");
  1800. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception, NULL);
  1801. }
  1802. IL2CPP_EXTERN_C void ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshal_pinvoke_back(const ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshaled_pinvoke& marshaled, ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550& unmarshaled)
  1803. {
  1804. Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported.");
  1805. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception, NULL);
  1806. }
  1807. // Conversion method for clean up from marshalling of: UnityEngine.ControllerColliderHit
  1808. IL2CPP_EXTERN_C void ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshal_pinvoke_cleanup(ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshaled_pinvoke& marshaled)
  1809. {
  1810. }
  1811. // Conversion methods for marshalling of: UnityEngine.ControllerColliderHit
  1812. IL2CPP_EXTERN_C void ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshal_com(const ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550& unmarshaled, ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshaled_com& marshaled)
  1813. {
  1814. Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported.");
  1815. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception, NULL);
  1816. }
  1817. IL2CPP_EXTERN_C void ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshal_com_back(const ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshaled_com& marshaled, ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550& unmarshaled)
  1818. {
  1819. Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported.");
  1820. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception, NULL);
  1821. }
  1822. // Conversion method for clean up from marshalling of: UnityEngine.ControllerColliderHit
  1823. IL2CPP_EXTERN_C void ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshal_com_cleanup(ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshaled_com& marshaled)
  1824. {
  1825. }
  1826. // UnityEngine.Collider UnityEngine.ControllerColliderHit::get_collider()
  1827. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * ControllerColliderHit_get_collider_mD522F9B1F215BD1E803FF75A2FC66C03E5D7554E (ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550 * __this, const RuntimeMethod* method)
  1828. {
  1829. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * V_0 = NULL;
  1830. {
  1831. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_0 = __this->get_m_Collider_1();
  1832. V_0 = L_0;
  1833. goto IL_000a;
  1834. }
  1835. IL_000a:
  1836. {
  1837. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_1 = V_0;
  1838. return L_1;
  1839. }
  1840. }
  1841. // UnityEngine.Vector3 UnityEngine.ControllerColliderHit::get_point()
  1842. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ControllerColliderHit_get_point_m9625350F7F377C2BC98AD0FA6699F44226B3F60D (ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550 * __this, const RuntimeMethod* method)
  1843. {
  1844. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  1845. memset((&V_0), 0, sizeof(V_0));
  1846. {
  1847. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = __this->get_m_Point_2();
  1848. V_0 = L_0;
  1849. goto IL_000a;
  1850. }
  1851. IL_000a:
  1852. {
  1853. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = V_0;
  1854. return L_1;
  1855. }
  1856. }
  1857. #ifdef __clang__
  1858. #pragma clang diagnostic pop
  1859. #endif
  1860. #ifdef __clang__
  1861. #pragma clang diagnostic push
  1862. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1863. #pragma clang diagnostic ignored "-Wunused-variable"
  1864. #endif
  1865. #ifdef __clang__
  1866. #pragma clang diagnostic pop
  1867. #endif
  1868. #ifdef __clang__
  1869. #pragma clang diagnostic push
  1870. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1871. #pragma clang diagnostic ignored "-Wunused-variable"
  1872. #endif
  1873. // UnityEngine.Rigidbody UnityEngine.Joint::get_connectedBody()
  1874. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * Joint_get_connectedBody_m35ED1900CACED65F78E5D612BE8979142CBA68A5 (Joint_t085126F36196FC982700F4EA8466CF10C90EC15E * __this, const RuntimeMethod* method)
  1875. {
  1876. typedef Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * (*Joint_get_connectedBody_m35ED1900CACED65F78E5D612BE8979142CBA68A5_ftn) (Joint_t085126F36196FC982700F4EA8466CF10C90EC15E *);
  1877. static Joint_get_connectedBody_m35ED1900CACED65F78E5D612BE8979142CBA68A5_ftn _il2cpp_icall_func;
  1878. if (!_il2cpp_icall_func)
  1879. _il2cpp_icall_func = (Joint_get_connectedBody_m35ED1900CACED65F78E5D612BE8979142CBA68A5_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Joint::get_connectedBody()");
  1880. Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * icallRetVal = _il2cpp_icall_func(__this);
  1881. return icallRetVal;
  1882. }
  1883. // System.Void UnityEngine.Joint::set_connectedBody(UnityEngine.Rigidbody)
  1884. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Joint_set_connectedBody_m572C6C32E2FC5263AECDC460D50E5B0F79727B30 (Joint_t085126F36196FC982700F4EA8466CF10C90EC15E * __this, Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * ___value0, const RuntimeMethod* method)
  1885. {
  1886. typedef void (*Joint_set_connectedBody_m572C6C32E2FC5263AECDC460D50E5B0F79727B30_ftn) (Joint_t085126F36196FC982700F4EA8466CF10C90EC15E *, Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A *);
  1887. static Joint_set_connectedBody_m572C6C32E2FC5263AECDC460D50E5B0F79727B30_ftn _il2cpp_icall_func;
  1888. if (!_il2cpp_icall_func)
  1889. _il2cpp_icall_func = (Joint_set_connectedBody_m572C6C32E2FC5263AECDC460D50E5B0F79727B30_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Joint::set_connectedBody(UnityEngine.Rigidbody)");
  1890. _il2cpp_icall_func(__this, ___value0);
  1891. }
  1892. // System.Void UnityEngine.Joint::set_anchor(UnityEngine.Vector3)
  1893. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Joint_set_anchor_m3A05D61F5EF40CDAE51C6C32FC42533BA049BA47 (Joint_t085126F36196FC982700F4EA8466CF10C90EC15E * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___value0, const RuntimeMethod* method)
  1894. {
  1895. {
  1896. Joint_set_anchor_Injected_m036040DCC96FC83B2711CD3A9423AE91DD0C1306(__this, (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___value0), /*hidden argument*/NULL);
  1897. return;
  1898. }
  1899. }
  1900. // System.Void UnityEngine.Joint::set_anchor_Injected(UnityEngine.Vector3&)
  1901. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Joint_set_anchor_Injected_m036040DCC96FC83B2711CD3A9423AE91DD0C1306 (Joint_t085126F36196FC982700F4EA8466CF10C90EC15E * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___value0, const RuntimeMethod* method)
  1902. {
  1903. typedef void (*Joint_set_anchor_Injected_m036040DCC96FC83B2711CD3A9423AE91DD0C1306_ftn) (Joint_t085126F36196FC982700F4EA8466CF10C90EC15E *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *);
  1904. static Joint_set_anchor_Injected_m036040DCC96FC83B2711CD3A9423AE91DD0C1306_ftn _il2cpp_icall_func;
  1905. if (!_il2cpp_icall_func)
  1906. _il2cpp_icall_func = (Joint_set_anchor_Injected_m036040DCC96FC83B2711CD3A9423AE91DD0C1306_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Joint::set_anchor_Injected(UnityEngine.Vector3&)");
  1907. _il2cpp_icall_func(__this, ___value0);
  1908. }
  1909. #ifdef __clang__
  1910. #pragma clang diagnostic pop
  1911. #endif
  1912. #ifdef __clang__
  1913. #pragma clang diagnostic push
  1914. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1915. #pragma clang diagnostic ignored "-Wunused-variable"
  1916. #endif
  1917. #ifdef __clang__
  1918. #pragma clang diagnostic pop
  1919. #endif
  1920. #ifdef __clang__
  1921. #pragma clang diagnostic push
  1922. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1923. #pragma clang diagnostic ignored "-Wunused-variable"
  1924. #endif
  1925. // UnityEngine.Vector3 UnityEngine.Physics::get_gravity()
  1926. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Physics_get_gravity_m58D5D94276B1E7A04E9F7108EEAAB7AB786BA532 (const RuntimeMethod* method)
  1927. {
  1928. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  1929. memset((&V_0), 0, sizeof(V_0));
  1930. {
  1931. Physics_get_gravity_Injected_mC0C1A2C9C0490972A162C313425CFC05BDE6C892((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_0), /*hidden argument*/NULL);
  1932. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = V_0;
  1933. return L_0;
  1934. }
  1935. }
  1936. // UnityEngine.PhysicsScene UnityEngine.Physics::get_defaultPhysicsScene()
  1937. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010 (const RuntimeMethod* method)
  1938. {
  1939. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  1940. memset((&V_0), 0, sizeof(V_0));
  1941. {
  1942. Physics_get_defaultPhysicsScene_Injected_m0B71068269B3C8499A258BBCAEA7E3D9D020BADA((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), /*hidden argument*/NULL);
  1943. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0 = V_0;
  1944. return L_0;
  1945. }
  1946. }
  1947. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1948. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m9DE0EEA1CF8DEF7D06216225F19E2958D341F7BA (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  1949. {
  1950. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  1951. memset((&V_0), 0, sizeof(V_0));
  1952. bool V_1 = false;
  1953. {
  1954. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  1955. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  1956. V_0 = L_0;
  1957. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0;
  1958. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___direction1;
  1959. float L_3 = ___maxDistance2;
  1960. int32_t L_4 = ___layerMask3;
  1961. int32_t L_5 = ___queryTriggerInteraction4;
  1962. bool L_6;
  1963. L_6 = PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL);
  1964. V_1 = L_6;
  1965. goto IL_0017;
  1966. }
  1967. IL_0017:
  1968. {
  1969. bool L_7 = V_1;
  1970. return L_7;
  1971. }
  1972. }
  1973. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
  1974. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m09F21E13465121A73F19C07FC5F5314CF15ACD15 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, float ___maxDistance2, int32_t ___layerMask3, const RuntimeMethod* method)
  1975. {
  1976. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  1977. memset((&V_0), 0, sizeof(V_0));
  1978. bool V_1 = false;
  1979. {
  1980. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  1981. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  1982. V_0 = L_0;
  1983. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0;
  1984. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___direction1;
  1985. float L_3 = ___maxDistance2;
  1986. int32_t L_4 = ___layerMask3;
  1987. bool L_5;
  1988. L_5 = PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, L_4, 0, /*hidden argument*/NULL);
  1989. V_1 = L_5;
  1990. goto IL_0016;
  1991. }
  1992. IL_0016:
  1993. {
  1994. bool L_6 = V_1;
  1995. return L_6;
  1996. }
  1997. }
  1998. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single)
  1999. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m284670765E1627E43B7B0F5EC811A688EE595091 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, float ___maxDistance2, const RuntimeMethod* method)
  2000. {
  2001. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  2002. memset((&V_0), 0, sizeof(V_0));
  2003. bool V_1 = false;
  2004. {
  2005. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  2006. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  2007. V_0 = L_0;
  2008. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0;
  2009. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___direction1;
  2010. float L_3 = ___maxDistance2;
  2011. bool L_4;
  2012. L_4 = PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, ((int32_t)-5), 0, /*hidden argument*/NULL);
  2013. V_1 = L_4;
  2014. goto IL_0017;
  2015. }
  2016. IL_0017:
  2017. {
  2018. bool L_5 = V_1;
  2019. return L_5;
  2020. }
  2021. }
  2022. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3)
  2023. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mDA2EB8C7692308A7178222D31CBA4C7A1C7DC915 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, const RuntimeMethod* method)
  2024. {
  2025. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  2026. memset((&V_0), 0, sizeof(V_0));
  2027. bool V_1 = false;
  2028. {
  2029. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  2030. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  2031. V_0 = L_0;
  2032. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0;
  2033. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___direction1;
  2034. bool L_3;
  2035. L_3 = PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
  2036. V_1 = L_3;
  2037. goto IL_001b;
  2038. }
  2039. IL_001b:
  2040. {
  2041. bool L_4 = V_1;
  2042. return L_4;
  2043. }
  2044. }
  2045. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2046. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m2EA572B4613E1BD7DBAA299511CFD2DBA179A163 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
  2047. {
  2048. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  2049. memset((&V_0), 0, sizeof(V_0));
  2050. bool V_1 = false;
  2051. {
  2052. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  2053. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  2054. V_0 = L_0;
  2055. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0;
  2056. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___direction1;
  2057. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_3 = ___hitInfo2;
  2058. float L_4 = ___maxDistance3;
  2059. int32_t L_5 = ___layerMask4;
  2060. int32_t L_6 = ___queryTriggerInteraction5;
  2061. bool L_7;
  2062. L_7 = PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_3, L_4, L_5, L_6, /*hidden argument*/NULL);
  2063. V_1 = L_7;
  2064. goto IL_0019;
  2065. }
  2066. IL_0019:
  2067. {
  2068. bool L_8 = V_1;
  2069. return L_8;
  2070. }
  2071. }
  2072. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32)
  2073. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mCBD5F7D498C246713EDDBB446E97205DA206C49C (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, const RuntimeMethod* method)
  2074. {
  2075. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  2076. memset((&V_0), 0, sizeof(V_0));
  2077. bool V_1 = false;
  2078. {
  2079. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  2080. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  2081. V_0 = L_0;
  2082. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0;
  2083. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___direction1;
  2084. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_3 = ___hitInfo2;
  2085. float L_4 = ___maxDistance3;
  2086. int32_t L_5 = ___layerMask4;
  2087. bool L_6;
  2088. L_6 = PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_3, L_4, L_5, 0, /*hidden argument*/NULL);
  2089. V_1 = L_6;
  2090. goto IL_0018;
  2091. }
  2092. IL_0018:
  2093. {
  2094. bool L_7 = V_1;
  2095. return L_7;
  2096. }
  2097. }
  2098. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single)
  2099. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m18E12C65F127D1AA50D196623F04F81CB138FD12 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo2, float ___maxDistance3, const RuntimeMethod* method)
  2100. {
  2101. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  2102. memset((&V_0), 0, sizeof(V_0));
  2103. bool V_1 = false;
  2104. {
  2105. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  2106. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  2107. V_0 = L_0;
  2108. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0;
  2109. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___direction1;
  2110. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_3 = ___hitInfo2;
  2111. float L_4 = ___maxDistance3;
  2112. bool L_5;
  2113. L_5 = PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_3, L_4, ((int32_t)-5), 0, /*hidden argument*/NULL);
  2114. V_1 = L_5;
  2115. goto IL_0018;
  2116. }
  2117. IL_0018:
  2118. {
  2119. bool L_6 = V_1;
  2120. return L_6;
  2121. }
  2122. }
  2123. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&)
  2124. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mE84D30EEFE59DA28DA172342068F092A35B2BE4A (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo2, const RuntimeMethod* method)
  2125. {
  2126. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  2127. memset((&V_0), 0, sizeof(V_0));
  2128. bool V_1 = false;
  2129. {
  2130. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  2131. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  2132. V_0 = L_0;
  2133. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0;
  2134. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___direction1;
  2135. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_3 = ___hitInfo2;
  2136. bool L_4;
  2137. L_4 = PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_3, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
  2138. V_1 = L_4;
  2139. goto IL_001c;
  2140. }
  2141. IL_001c:
  2142. {
  2143. bool L_5 = V_1;
  2144. return L_5;
  2145. }
  2146. }
  2147. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2148. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m77560CCAA49DC821E51FDDD1570B921D7704646F (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, float ___maxDistance1, int32_t ___layerMask2, int32_t ___queryTriggerInteraction3, const RuntimeMethod* method)
  2149. {
  2150. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  2151. memset((&V_0), 0, sizeof(V_0));
  2152. bool V_1 = false;
  2153. {
  2154. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  2155. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  2156. V_0 = L_0;
  2157. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  2158. L_1 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2159. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  2160. L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2161. float L_3 = ___maxDistance1;
  2162. int32_t L_4 = ___layerMask2;
  2163. int32_t L_5 = ___queryTriggerInteraction3;
  2164. bool L_6;
  2165. L_6 = PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL);
  2166. V_1 = L_6;
  2167. goto IL_0022;
  2168. }
  2169. IL_0022:
  2170. {
  2171. bool L_7 = V_1;
  2172. return L_7;
  2173. }
  2174. }
  2175. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32)
  2176. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mFDC4B8E7979495E3C22D0E3CEA4BCAB271EEC25A (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, float ___maxDistance1, int32_t ___layerMask2, const RuntimeMethod* method)
  2177. {
  2178. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  2179. memset((&V_0), 0, sizeof(V_0));
  2180. bool V_1 = false;
  2181. {
  2182. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  2183. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  2184. V_0 = L_0;
  2185. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  2186. L_1 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2187. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  2188. L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2189. float L_3 = ___maxDistance1;
  2190. int32_t L_4 = ___layerMask2;
  2191. bool L_5;
  2192. L_5 = PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, L_4, 0, /*hidden argument*/NULL);
  2193. V_1 = L_5;
  2194. goto IL_0022;
  2195. }
  2196. IL_0022:
  2197. {
  2198. bool L_6 = V_1;
  2199. return L_6;
  2200. }
  2201. }
  2202. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single)
  2203. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mD7A711D3A790AC505F7229A4FFFA2E389008176B (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, float ___maxDistance1, const RuntimeMethod* method)
  2204. {
  2205. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  2206. memset((&V_0), 0, sizeof(V_0));
  2207. bool V_1 = false;
  2208. {
  2209. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  2210. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  2211. V_0 = L_0;
  2212. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  2213. L_1 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2214. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  2215. L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2216. float L_3 = ___maxDistance1;
  2217. bool L_4;
  2218. L_4 = PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, ((int32_t)-5), 0, /*hidden argument*/NULL);
  2219. V_1 = L_4;
  2220. goto IL_0023;
  2221. }
  2222. IL_0023:
  2223. {
  2224. bool L_5 = V_1;
  2225. return L_5;
  2226. }
  2227. }
  2228. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray)
  2229. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m111AFC36A136A67BE4776670E356E99A82010BFE (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, const RuntimeMethod* method)
  2230. {
  2231. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  2232. memset((&V_0), 0, sizeof(V_0));
  2233. bool V_1 = false;
  2234. {
  2235. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  2236. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  2237. V_0 = L_0;
  2238. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  2239. L_1 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2240. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  2241. L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2242. bool L_3;
  2243. L_3 = PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
  2244. V_1 = L_3;
  2245. goto IL_0027;
  2246. }
  2247. IL_0027:
  2248. {
  2249. bool L_4 = V_1;
  2250. return L_4;
  2251. }
  2252. }
  2253. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2254. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mCA3F2DD1DC08199AAD8466BB857318CD454AC774 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  2255. {
  2256. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  2257. memset((&V_0), 0, sizeof(V_0));
  2258. bool V_1 = false;
  2259. {
  2260. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  2261. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  2262. V_0 = L_0;
  2263. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  2264. L_1 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2265. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  2266. L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2267. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_3 = ___hitInfo1;
  2268. float L_4 = ___maxDistance2;
  2269. int32_t L_5 = ___layerMask3;
  2270. int32_t L_6 = ___queryTriggerInteraction4;
  2271. bool L_7;
  2272. L_7 = PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_3, L_4, L_5, L_6, /*hidden argument*/NULL);
  2273. V_1 = L_7;
  2274. goto IL_0024;
  2275. }
  2276. IL_0024:
  2277. {
  2278. bool L_8 = V_1;
  2279. return L_8;
  2280. }
  2281. }
  2282. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single,System.Int32)
  2283. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m46E12070D6996F4C8C91D49ADC27C74AC1D6A3D8 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo1, float ___maxDistance2, int32_t ___layerMask3, const RuntimeMethod* method)
  2284. {
  2285. bool V_0 = false;
  2286. {
  2287. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0;
  2288. L_0 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2289. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  2290. L_1 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2291. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_2 = ___hitInfo1;
  2292. float L_3 = ___maxDistance2;
  2293. int32_t L_4 = ___layerMask3;
  2294. bool L_5;
  2295. L_5 = Physics_Raycast_m2EA572B4613E1BD7DBAA299511CFD2DBA179A163(L_0, L_1, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_2, L_3, L_4, 0, /*hidden argument*/NULL);
  2296. V_0 = L_5;
  2297. goto IL_001b;
  2298. }
  2299. IL_001b:
  2300. {
  2301. bool L_6 = V_0;
  2302. return L_6;
  2303. }
  2304. }
  2305. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single)
  2306. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mA64F8C30681E3A6A8F2B7EDE592FE7BBC0D354F4 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo1, float ___maxDistance2, const RuntimeMethod* method)
  2307. {
  2308. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  2309. memset((&V_0), 0, sizeof(V_0));
  2310. bool V_1 = false;
  2311. {
  2312. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  2313. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  2314. V_0 = L_0;
  2315. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  2316. L_1 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2317. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  2318. L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2319. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_3 = ___hitInfo1;
  2320. float L_4 = ___maxDistance2;
  2321. bool L_5;
  2322. L_5 = PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_3, L_4, ((int32_t)-5), 0, /*hidden argument*/NULL);
  2323. V_1 = L_5;
  2324. goto IL_0024;
  2325. }
  2326. IL_0024:
  2327. {
  2328. bool L_6 = V_1;
  2329. return L_6;
  2330. }
  2331. }
  2332. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&)
  2333. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo1, const RuntimeMethod* method)
  2334. {
  2335. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  2336. memset((&V_0), 0, sizeof(V_0));
  2337. bool V_1 = false;
  2338. {
  2339. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  2340. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  2341. V_0 = L_0;
  2342. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  2343. L_1 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2344. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  2345. L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2346. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_3 = ___hitInfo1;
  2347. bool L_4;
  2348. L_4 = PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_3, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
  2349. V_1 = L_4;
  2350. goto IL_0028;
  2351. }
  2352. IL_0028:
  2353. {
  2354. bool L_5 = V_1;
  2355. return L_5;
  2356. }
  2357. }
  2358. // System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2359. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_SphereCast_m3179B64AAFD6E888FF0A9CBB967CE342529C333D (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, float ___radius1, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction2, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo3, float ___maxDistance4, int32_t ___layerMask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method)
  2360. {
  2361. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  2362. memset((&V_0), 0, sizeof(V_0));
  2363. bool V_1 = false;
  2364. {
  2365. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  2366. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  2367. V_0 = L_0;
  2368. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0;
  2369. float L_2 = ___radius1;
  2370. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3 = ___direction2;
  2371. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_4 = ___hitInfo3;
  2372. float L_5 = ___maxDistance4;
  2373. int32_t L_6 = ___layerMask5;
  2374. int32_t L_7 = ___queryTriggerInteraction6;
  2375. bool L_8;
  2376. L_8 = PhysicsScene_SphereCast_m72928994362EE11F9A4F72BD79954444B9FD1C2D((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_4, L_5, L_6, L_7, /*hidden argument*/NULL);
  2377. V_1 = L_8;
  2378. goto IL_001b;
  2379. }
  2380. IL_001b:
  2381. {
  2382. bool L_9 = V_1;
  2383. return L_9;
  2384. }
  2385. }
  2386. // System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Ray,System.Single,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2387. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_SphereCast_mF2EE3CD3E7169B32E5BCCEEC2EED4D2759E6CB36 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, float ___radius1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  2388. {
  2389. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_0;
  2390. memset((&V_0), 0, sizeof(V_0));
  2391. bool V_1 = false;
  2392. {
  2393. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0;
  2394. L_0 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2395. float L_1 = ___radius1;
  2396. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  2397. L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2398. float L_3 = ___maxDistance2;
  2399. int32_t L_4 = ___layerMask3;
  2400. int32_t L_5 = ___queryTriggerInteraction4;
  2401. bool L_6;
  2402. L_6 = Physics_SphereCast_m3179B64AAFD6E888FF0A9CBB967CE342529C333D(L_0, L_1, L_2, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_0), L_3, L_4, L_5, /*hidden argument*/NULL);
  2403. V_1 = L_6;
  2404. goto IL_001e;
  2405. }
  2406. IL_001e:
  2407. {
  2408. bool L_7 = V_1;
  2409. return L_7;
  2410. }
  2411. }
  2412. // UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2413. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_Internal_RaycastAll_m39EE7CF896F9D8BA58CC623F14E4DB0641480523 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray1, float ___maxDistance2, int32_t ___mask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  2414. {
  2415. {
  2416. float L_0 = ___maxDistance2;
  2417. int32_t L_1 = ___mask3;
  2418. int32_t L_2 = ___queryTriggerInteraction4;
  2419. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3;
  2420. L_3 = Physics_Internal_RaycastAll_Injected_mD4C3E8762D9FCEE654CE0415E636EB7DBEC92A5B((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&___physicsScene0), (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray1), L_0, L_1, L_2, /*hidden argument*/NULL);
  2421. return L_3;
  2422. }
  2423. }
  2424. // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2425. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_RaycastAll_m5103E7C60CC66BAFA6534D1736138A92EB1EF2B8 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  2426. {
  2427. static bool s_Il2CppMethodInitialized;
  2428. if (!s_Il2CppMethodInitialized)
  2429. {
  2430. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09_il2cpp_TypeInfo_var);
  2431. s_Il2CppMethodInitialized = true;
  2432. }
  2433. float V_0 = 0.0f;
  2434. bool V_1 = false;
  2435. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_2;
  2436. memset((&V_2), 0, sizeof(V_2));
  2437. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_3;
  2438. memset((&V_3), 0, sizeof(V_3));
  2439. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* V_4 = NULL;
  2440. {
  2441. float L_0;
  2442. L_0 = Vector3_get_magnitude_mDDD40612220D8104E77E993E18A101A69A944991((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___direction1), /*hidden argument*/NULL);
  2443. V_0 = L_0;
  2444. float L_1 = V_0;
  2445. V_1 = (bool)((((float)L_1) > ((float)(1.40129846E-45f)))? 1 : 0);
  2446. bool L_2 = V_1;
  2447. if (!L_2)
  2448. {
  2449. goto IL_003a;
  2450. }
  2451. }
  2452. {
  2453. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3 = ___direction1;
  2454. float L_4 = V_0;
  2455. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5;
  2456. L_5 = Vector3_op_Division_mE5ACBFB168FED529587457A83BA98B7DB32E2A05_inline(L_3, L_4, /*hidden argument*/NULL);
  2457. V_2 = L_5;
  2458. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6 = ___origin0;
  2459. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_2;
  2460. Ray__ctor_m75B1F651FF47EE6B887105101B7DA61CBF41F83C((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_3), L_6, L_7, /*hidden argument*/NULL);
  2461. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_8;
  2462. L_8 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  2463. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_9 = V_3;
  2464. float L_10 = ___maxDistance2;
  2465. int32_t L_11 = ___layerMask3;
  2466. int32_t L_12 = ___queryTriggerInteraction4;
  2467. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_13;
  2468. L_13 = Physics_Internal_RaycastAll_m39EE7CF896F9D8BA58CC623F14E4DB0641480523(L_8, L_9, L_10, L_11, L_12, /*hidden argument*/NULL);
  2469. V_4 = L_13;
  2470. goto IL_0045;
  2471. }
  2472. IL_003a:
  2473. {
  2474. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_14 = (RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09*)(RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09*)SZArrayNew(RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09_il2cpp_TypeInfo_var, (uint32_t)0);
  2475. V_4 = L_14;
  2476. goto IL_0045;
  2477. }
  2478. IL_0045:
  2479. {
  2480. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_15 = V_4;
  2481. return L_15;
  2482. }
  2483. }
  2484. // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
  2485. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_RaycastAll_m2C977C8B022672F42B5E18F40B529C0A74B7E471 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, float ___maxDistance2, int32_t ___layerMask3, const RuntimeMethod* method)
  2486. {
  2487. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* V_0 = NULL;
  2488. {
  2489. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___origin0;
  2490. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___direction1;
  2491. float L_2 = ___maxDistance2;
  2492. int32_t L_3 = ___layerMask3;
  2493. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_4;
  2494. L_4 = Physics_RaycastAll_m5103E7C60CC66BAFA6534D1736138A92EB1EF2B8(L_0, L_1, L_2, L_3, 0, /*hidden argument*/NULL);
  2495. V_0 = L_4;
  2496. goto IL_000e;
  2497. }
  2498. IL_000e:
  2499. {
  2500. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_5 = V_0;
  2501. return L_5;
  2502. }
  2503. }
  2504. // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single)
  2505. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_RaycastAll_m2BBC8D2731B38EE0B704A5C6A09D0F8BBA074A4D (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, float ___maxDistance2, const RuntimeMethod* method)
  2506. {
  2507. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* V_0 = NULL;
  2508. {
  2509. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___origin0;
  2510. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___direction1;
  2511. float L_2 = ___maxDistance2;
  2512. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3;
  2513. L_3 = Physics_RaycastAll_m5103E7C60CC66BAFA6534D1736138A92EB1EF2B8(L_0, L_1, L_2, ((int32_t)-5), 0, /*hidden argument*/NULL);
  2514. V_0 = L_3;
  2515. goto IL_000f;
  2516. }
  2517. IL_000f:
  2518. {
  2519. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_4 = V_0;
  2520. return L_4;
  2521. }
  2522. }
  2523. // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3)
  2524. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_RaycastAll_m83F28CB671653C07995FB1BCDC561121DE3D9CA6 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, const RuntimeMethod* method)
  2525. {
  2526. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* V_0 = NULL;
  2527. {
  2528. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___origin0;
  2529. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___direction1;
  2530. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_2;
  2531. L_2 = Physics_RaycastAll_m5103E7C60CC66BAFA6534D1736138A92EB1EF2B8(L_0, L_1, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
  2532. V_0 = L_2;
  2533. goto IL_0013;
  2534. }
  2535. IL_0013:
  2536. {
  2537. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3 = V_0;
  2538. return L_3;
  2539. }
  2540. }
  2541. // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2542. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_RaycastAll_m55EB4478198ED6EF838500257FA3BE1A871D3605 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, float ___maxDistance1, int32_t ___layerMask2, int32_t ___queryTriggerInteraction3, const RuntimeMethod* method)
  2543. {
  2544. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* V_0 = NULL;
  2545. {
  2546. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0;
  2547. L_0 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2548. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  2549. L_1 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2550. float L_2 = ___maxDistance1;
  2551. int32_t L_3 = ___layerMask2;
  2552. int32_t L_4 = ___queryTriggerInteraction3;
  2553. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_5;
  2554. L_5 = Physics_RaycastAll_m5103E7C60CC66BAFA6534D1736138A92EB1EF2B8(L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
  2555. V_0 = L_5;
  2556. goto IL_001a;
  2557. }
  2558. IL_001a:
  2559. {
  2560. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_6 = V_0;
  2561. return L_6;
  2562. }
  2563. }
  2564. // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32)
  2565. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_RaycastAll_mA24B9B922C98C5D18397FAE55C04AEAFDD47F029 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, float ___maxDistance1, int32_t ___layerMask2, const RuntimeMethod* method)
  2566. {
  2567. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* V_0 = NULL;
  2568. {
  2569. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0;
  2570. L_0 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2571. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  2572. L_1 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2573. float L_2 = ___maxDistance1;
  2574. int32_t L_3 = ___layerMask2;
  2575. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_4;
  2576. L_4 = Physics_RaycastAll_m5103E7C60CC66BAFA6534D1736138A92EB1EF2B8(L_0, L_1, L_2, L_3, 0, /*hidden argument*/NULL);
  2577. V_0 = L_4;
  2578. goto IL_001a;
  2579. }
  2580. IL_001a:
  2581. {
  2582. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_5 = V_0;
  2583. return L_5;
  2584. }
  2585. }
  2586. // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single)
  2587. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_RaycastAll_m72947571EFB0EFB34E48340AA2EC0C8030D27C50 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, float ___maxDistance1, const RuntimeMethod* method)
  2588. {
  2589. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* V_0 = NULL;
  2590. {
  2591. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0;
  2592. L_0 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2593. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  2594. L_1 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2595. float L_2 = ___maxDistance1;
  2596. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3;
  2597. L_3 = Physics_RaycastAll_m5103E7C60CC66BAFA6534D1736138A92EB1EF2B8(L_0, L_1, L_2, ((int32_t)-5), 0, /*hidden argument*/NULL);
  2598. V_0 = L_3;
  2599. goto IL_001b;
  2600. }
  2601. IL_001b:
  2602. {
  2603. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_4 = V_0;
  2604. return L_4;
  2605. }
  2606. }
  2607. // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray)
  2608. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_RaycastAll_m529EE59D6D03E4CFAECE4016C8CC4181BEC2D26D (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, const RuntimeMethod* method)
  2609. {
  2610. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* V_0 = NULL;
  2611. {
  2612. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0;
  2613. L_0 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2614. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  2615. L_1 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2616. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_2;
  2617. L_2 = Physics_RaycastAll_m5103E7C60CC66BAFA6534D1736138A92EB1EF2B8(L_0, L_1, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
  2618. V_0 = L_2;
  2619. goto IL_001f;
  2620. }
  2621. IL_001f:
  2622. {
  2623. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3 = V_0;
  2624. return L_3;
  2625. }
  2626. }
  2627. // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2628. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m7C81125AD7D5891EBC3AB48C6DED7B60F53DF099 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___results1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  2629. {
  2630. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  2631. memset((&V_0), 0, sizeof(V_0));
  2632. int32_t V_1 = 0;
  2633. {
  2634. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  2635. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  2636. V_0 = L_0;
  2637. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  2638. L_1 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2639. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  2640. L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2641. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3 = ___results1;
  2642. float L_4 = ___maxDistance2;
  2643. int32_t L_5 = ___layerMask3;
  2644. int32_t L_6 = ___queryTriggerInteraction4;
  2645. int32_t L_7;
  2646. L_7 = PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, L_4, L_5, L_6, /*hidden argument*/NULL);
  2647. V_1 = L_7;
  2648. goto IL_0024;
  2649. }
  2650. IL_0024:
  2651. {
  2652. int32_t L_8 = V_1;
  2653. return L_8;
  2654. }
  2655. }
  2656. // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32)
  2657. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m8F62EE5A33E81A02E4983A171023B7BC4AC700CA (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___results1, float ___maxDistance2, int32_t ___layerMask3, const RuntimeMethod* method)
  2658. {
  2659. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  2660. memset((&V_0), 0, sizeof(V_0));
  2661. int32_t V_1 = 0;
  2662. {
  2663. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  2664. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  2665. V_0 = L_0;
  2666. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  2667. L_1 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2668. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  2669. L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2670. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3 = ___results1;
  2671. float L_4 = ___maxDistance2;
  2672. int32_t L_5 = ___layerMask3;
  2673. int32_t L_6;
  2674. L_6 = PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, L_4, L_5, 0, /*hidden argument*/NULL);
  2675. V_1 = L_6;
  2676. goto IL_0023;
  2677. }
  2678. IL_0023:
  2679. {
  2680. int32_t L_7 = V_1;
  2681. return L_7;
  2682. }
  2683. }
  2684. // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single)
  2685. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m41BB7BB8755B09700C10F59A29C3541D45AB9CCD (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___results1, float ___maxDistance2, const RuntimeMethod* method)
  2686. {
  2687. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  2688. memset((&V_0), 0, sizeof(V_0));
  2689. int32_t V_1 = 0;
  2690. {
  2691. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  2692. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  2693. V_0 = L_0;
  2694. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  2695. L_1 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2696. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  2697. L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2698. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3 = ___results1;
  2699. float L_4 = ___maxDistance2;
  2700. int32_t L_5;
  2701. L_5 = PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, L_4, ((int32_t)-5), 0, /*hidden argument*/NULL);
  2702. V_1 = L_5;
  2703. goto IL_0024;
  2704. }
  2705. IL_0024:
  2706. {
  2707. int32_t L_6 = V_1;
  2708. return L_6;
  2709. }
  2710. }
  2711. // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[])
  2712. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_mBC5BE514E55B8D98A8F4752DED6850E02EE8AD98 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___results1, const RuntimeMethod* method)
  2713. {
  2714. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  2715. memset((&V_0), 0, sizeof(V_0));
  2716. int32_t V_1 = 0;
  2717. {
  2718. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  2719. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  2720. V_0 = L_0;
  2721. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  2722. L_1 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2723. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  2724. L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2725. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3 = ___results1;
  2726. int32_t L_4;
  2727. L_4 = PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
  2728. V_1 = L_4;
  2729. goto IL_0028;
  2730. }
  2731. IL_0028:
  2732. {
  2733. int32_t L_5 = V_1;
  2734. return L_5;
  2735. }
  2736. }
  2737. // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2738. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m2C90D14E472DE7929EFD54FDA7BC512D3FBDE4ED (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___results2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
  2739. {
  2740. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  2741. memset((&V_0), 0, sizeof(V_0));
  2742. int32_t V_1 = 0;
  2743. {
  2744. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  2745. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  2746. V_0 = L_0;
  2747. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0;
  2748. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___direction1;
  2749. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3 = ___results2;
  2750. float L_4 = ___maxDistance3;
  2751. int32_t L_5 = ___layerMask4;
  2752. int32_t L_6 = ___queryTriggerInteraction5;
  2753. int32_t L_7;
  2754. L_7 = PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, L_4, L_5, L_6, /*hidden argument*/NULL);
  2755. V_1 = L_7;
  2756. goto IL_0019;
  2757. }
  2758. IL_0019:
  2759. {
  2760. int32_t L_8 = V_1;
  2761. return L_8;
  2762. }
  2763. }
  2764. // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32)
  2765. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m316F597067055C9F923F57CC68D68FF917C3B4D1 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___results2, float ___maxDistance3, int32_t ___layerMask4, const RuntimeMethod* method)
  2766. {
  2767. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  2768. memset((&V_0), 0, sizeof(V_0));
  2769. int32_t V_1 = 0;
  2770. {
  2771. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  2772. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  2773. V_0 = L_0;
  2774. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0;
  2775. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___direction1;
  2776. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3 = ___results2;
  2777. float L_4 = ___maxDistance3;
  2778. int32_t L_5 = ___layerMask4;
  2779. int32_t L_6;
  2780. L_6 = PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, L_4, L_5, 0, /*hidden argument*/NULL);
  2781. V_1 = L_6;
  2782. goto IL_0018;
  2783. }
  2784. IL_0018:
  2785. {
  2786. int32_t L_7 = V_1;
  2787. return L_7;
  2788. }
  2789. }
  2790. // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single)
  2791. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m1B8F31BF41F756F561F6AC3A2E0736F2BC9C4DB4 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___results2, float ___maxDistance3, const RuntimeMethod* method)
  2792. {
  2793. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  2794. memset((&V_0), 0, sizeof(V_0));
  2795. int32_t V_1 = 0;
  2796. {
  2797. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  2798. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  2799. V_0 = L_0;
  2800. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0;
  2801. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___direction1;
  2802. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3 = ___results2;
  2803. float L_4 = ___maxDistance3;
  2804. int32_t L_5;
  2805. L_5 = PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, L_4, ((int32_t)-5), 0, /*hidden argument*/NULL);
  2806. V_1 = L_5;
  2807. goto IL_0018;
  2808. }
  2809. IL_0018:
  2810. {
  2811. int32_t L_6 = V_1;
  2812. return L_6;
  2813. }
  2814. }
  2815. // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[])
  2816. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m9076DDE1A65F87DB3D2824DAD4E5B8B534159F1F (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___results2, const RuntimeMethod* method)
  2817. {
  2818. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  2819. memset((&V_0), 0, sizeof(V_0));
  2820. int32_t V_1 = 0;
  2821. {
  2822. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  2823. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  2824. V_0 = L_0;
  2825. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0;
  2826. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___direction1;
  2827. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3 = ___results2;
  2828. int32_t L_4;
  2829. L_4 = PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
  2830. V_1 = L_4;
  2831. goto IL_001c;
  2832. }
  2833. IL_001c:
  2834. {
  2835. int32_t L_5 = V_1;
  2836. return L_5;
  2837. }
  2838. }
  2839. // UnityEngine.RaycastHit[] UnityEngine.Physics::Query_SphereCastAll(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2840. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_Query_SphereCastAll_m290982F68113941617D41D76F6BA6A1691688701 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin1, float ___radius2, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction3, float ___maxDistance4, int32_t ___mask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method)
  2841. {
  2842. {
  2843. float L_0 = ___radius2;
  2844. float L_1 = ___maxDistance4;
  2845. int32_t L_2 = ___mask5;
  2846. int32_t L_3 = ___queryTriggerInteraction6;
  2847. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_4;
  2848. L_4 = Physics_Query_SphereCastAll_Injected_mE9FEF854EB63E9814AE2A53400ABD8A0C116A17E((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&___physicsScene0), (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___origin1), L_0, (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___direction3), L_1, L_2, L_3, /*hidden argument*/NULL);
  2849. return L_4;
  2850. }
  2851. }
  2852. // UnityEngine.RaycastHit[] UnityEngine.Physics::SphereCastAll(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2853. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_SphereCastAll_m819438325E419C699AE3245CB9C08B300A6CFCD9 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, float ___radius1, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
  2854. {
  2855. static bool s_Il2CppMethodInitialized;
  2856. if (!s_Il2CppMethodInitialized)
  2857. {
  2858. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09_il2cpp_TypeInfo_var);
  2859. s_Il2CppMethodInitialized = true;
  2860. }
  2861. float V_0 = 0.0f;
  2862. bool V_1 = false;
  2863. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_2;
  2864. memset((&V_2), 0, sizeof(V_2));
  2865. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* V_3 = NULL;
  2866. {
  2867. float L_0;
  2868. L_0 = Vector3_get_magnitude_mDDD40612220D8104E77E993E18A101A69A944991((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___direction2), /*hidden argument*/NULL);
  2869. V_0 = L_0;
  2870. float L_1 = V_0;
  2871. V_1 = (bool)((((float)L_1) > ((float)(1.40129846E-45f)))? 1 : 0);
  2872. bool L_2 = V_1;
  2873. if (!L_2)
  2874. {
  2875. goto IL_0033;
  2876. }
  2877. }
  2878. {
  2879. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3 = ___direction2;
  2880. float L_4 = V_0;
  2881. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5;
  2882. L_5 = Vector3_op_Division_mE5ACBFB168FED529587457A83BA98B7DB32E2A05_inline(L_3, L_4, /*hidden argument*/NULL);
  2883. V_2 = L_5;
  2884. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_6;
  2885. L_6 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  2886. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = ___origin0;
  2887. float L_8 = ___radius1;
  2888. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9 = V_2;
  2889. float L_10 = ___maxDistance3;
  2890. int32_t L_11 = ___layerMask4;
  2891. int32_t L_12 = ___queryTriggerInteraction5;
  2892. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_13;
  2893. L_13 = Physics_Query_SphereCastAll_m290982F68113941617D41D76F6BA6A1691688701(L_6, L_7, L_8, L_9, L_10, L_11, L_12, /*hidden argument*/NULL);
  2894. V_3 = L_13;
  2895. goto IL_003d;
  2896. }
  2897. IL_0033:
  2898. {
  2899. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_14 = (RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09*)(RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09*)SZArrayNew(RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09_il2cpp_TypeInfo_var, (uint32_t)0);
  2900. V_3 = L_14;
  2901. goto IL_003d;
  2902. }
  2903. IL_003d:
  2904. {
  2905. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_15 = V_3;
  2906. return L_15;
  2907. }
  2908. }
  2909. // UnityEngine.RaycastHit[] UnityEngine.Physics::SphereCastAll(UnityEngine.Ray,System.Single,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2910. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_SphereCastAll_m33BB4ED4BCC53FDCE44B4236ABE0C452BB352C9E (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, float ___radius1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  2911. {
  2912. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* V_0 = NULL;
  2913. {
  2914. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0;
  2915. L_0 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2916. float L_1 = ___radius1;
  2917. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  2918. L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2919. float L_3 = ___maxDistance2;
  2920. int32_t L_4 = ___layerMask3;
  2921. int32_t L_5 = ___queryTriggerInteraction4;
  2922. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_6;
  2923. L_6 = Physics_SphereCastAll_m819438325E419C699AE3245CB9C08B300A6CFCD9(L_0, L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL);
  2924. V_0 = L_6;
  2925. goto IL_001c;
  2926. }
  2927. IL_001c:
  2928. {
  2929. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_7 = V_0;
  2930. return L_7;
  2931. }
  2932. }
  2933. // UnityEngine.RaycastHit[] UnityEngine.Physics::SphereCastAll(UnityEngine.Ray,System.Single,System.Single)
  2934. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_SphereCastAll_m237B3FE8A8FFF578B922DD8574AE8628DDA22FA5 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, float ___radius1, float ___maxDistance2, const RuntimeMethod* method)
  2935. {
  2936. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* V_0 = NULL;
  2937. {
  2938. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_0 = ___ray0;
  2939. float L_1 = ___radius1;
  2940. float L_2 = ___maxDistance2;
  2941. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3;
  2942. L_3 = Physics_SphereCastAll_m33BB4ED4BCC53FDCE44B4236ABE0C452BB352C9E(L_0, L_1, L_2, ((int32_t)-5), 0, /*hidden argument*/NULL);
  2943. V_0 = L_3;
  2944. goto IL_000f;
  2945. }
  2946. IL_000f:
  2947. {
  2948. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_4 = V_0;
  2949. return L_4;
  2950. }
  2951. }
  2952. // UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2953. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* Physics_OverlapSphere_Internal_m92572431C76930C21D10CEFC0F0D37B945A6F4FF (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___position1, float ___radius2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  2954. {
  2955. {
  2956. float L_0 = ___radius2;
  2957. int32_t L_1 = ___layerMask3;
  2958. int32_t L_2 = ___queryTriggerInteraction4;
  2959. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_3;
  2960. L_3 = Physics_OverlapSphere_Internal_Injected_mBC7164D0CB4C0ED3299EE6515F162F324C16D291((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&___physicsScene0), (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___position1), L_0, L_1, L_2, /*hidden argument*/NULL);
  2961. return L_3;
  2962. }
  2963. }
  2964. // UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere(UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2965. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* Physics_OverlapSphere_m1CDA8916BA89EE2B497158A08CD571044D60054B (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___position0, float ___radius1, int32_t ___layerMask2, int32_t ___queryTriggerInteraction3, const RuntimeMethod* method)
  2966. {
  2967. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* V_0 = NULL;
  2968. {
  2969. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  2970. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  2971. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___position0;
  2972. float L_2 = ___radius1;
  2973. int32_t L_3 = ___layerMask2;
  2974. int32_t L_4 = ___queryTriggerInteraction3;
  2975. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_5;
  2976. L_5 = Physics_OverlapSphere_Internal_m92572431C76930C21D10CEFC0F0D37B945A6F4FF(L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
  2977. V_0 = L_5;
  2978. goto IL_0012;
  2979. }
  2980. IL_0012:
  2981. {
  2982. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_6 = V_0;
  2983. return L_6;
  2984. }
  2985. }
  2986. // UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere(UnityEngine.Vector3,System.Single)
  2987. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* Physics_OverlapSphere_mE4A0577DF7C0681DE7FFC4F2A2C1BFB8D402CA0C (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___position0, float ___radius1, const RuntimeMethod* method)
  2988. {
  2989. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* V_0 = NULL;
  2990. {
  2991. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___position0;
  2992. float L_1 = ___radius1;
  2993. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_2;
  2994. L_2 = Physics_OverlapSphere_m1CDA8916BA89EE2B497158A08CD571044D60054B(L_0, L_1, (-1), 0, /*hidden argument*/NULL);
  2995. V_0 = L_2;
  2996. goto IL_000d;
  2997. }
  2998. IL_000d:
  2999. {
  3000. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_3 = V_0;
  3001. return L_3;
  3002. }
  3003. }
  3004. // System.Void UnityEngine.Physics::get_gravity_Injected(UnityEngine.Vector3&)
  3005. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_get_gravity_Injected_mC0C1A2C9C0490972A162C313425CFC05BDE6C892 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___ret0, const RuntimeMethod* method)
  3006. {
  3007. typedef void (*Physics_get_gravity_Injected_mC0C1A2C9C0490972A162C313425CFC05BDE6C892_ftn) (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *);
  3008. static Physics_get_gravity_Injected_mC0C1A2C9C0490972A162C313425CFC05BDE6C892_ftn _il2cpp_icall_func;
  3009. if (!_il2cpp_icall_func)
  3010. _il2cpp_icall_func = (Physics_get_gravity_Injected_mC0C1A2C9C0490972A162C313425CFC05BDE6C892_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::get_gravity_Injected(UnityEngine.Vector3&)");
  3011. _il2cpp_icall_func(___ret0);
  3012. }
  3013. // System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)
  3014. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_get_defaultPhysicsScene_Injected_m0B71068269B3C8499A258BBCAEA7E3D9D020BADA (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___ret0, const RuntimeMethod* method)
  3015. {
  3016. typedef void (*Physics_get_defaultPhysicsScene_Injected_m0B71068269B3C8499A258BBCAEA7E3D9D020BADA_ftn) (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *);
  3017. static Physics_get_defaultPhysicsScene_Injected_m0B71068269B3C8499A258BBCAEA7E3D9D020BADA_ftn _il2cpp_icall_func;
  3018. if (!_il2cpp_icall_func)
  3019. _il2cpp_icall_func = (Physics_get_defaultPhysicsScene_Injected_m0B71068269B3C8499A258BBCAEA7E3D9D020BADA_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)");
  3020. _il2cpp_icall_func(___ret0);
  3021. }
  3022. // UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  3023. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_Internal_RaycastAll_Injected_mD4C3E8762D9FCEE654CE0415E636EB7DBEC92A5B (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * ___ray1, float ___maxDistance2, int32_t ___mask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  3024. {
  3025. typedef RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* (*Physics_Internal_RaycastAll_Injected_mD4C3E8762D9FCEE654CE0415E636EB7DBEC92A5B_ftn) (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *, float, int32_t, int32_t);
  3026. static Physics_Internal_RaycastAll_Injected_mD4C3E8762D9FCEE654CE0415E636EB7DBEC92A5B_ftn _il2cpp_icall_func;
  3027. if (!_il2cpp_icall_func)
  3028. _il2cpp_icall_func = (Physics_Internal_RaycastAll_Injected_mD4C3E8762D9FCEE654CE0415E636EB7DBEC92A5B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)");
  3029. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* icallRetVal = _il2cpp_icall_func(___physicsScene0, ___ray1, ___maxDistance2, ___mask3, ___queryTriggerInteraction4);
  3030. return icallRetVal;
  3031. }
  3032. // UnityEngine.RaycastHit[] UnityEngine.Physics::Query_SphereCastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  3033. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_Query_SphereCastAll_Injected_mE9FEF854EB63E9814AE2A53400ABD8A0C116A17E (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___origin1, float ___radius2, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___direction3, float ___maxDistance4, int32_t ___mask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method)
  3034. {
  3035. typedef RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* (*Physics_Query_SphereCastAll_Injected_mE9FEF854EB63E9814AE2A53400ABD8A0C116A17E_ftn) (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *, float, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *, float, int32_t, int32_t);
  3036. static Physics_Query_SphereCastAll_Injected_mE9FEF854EB63E9814AE2A53400ABD8A0C116A17E_ftn _il2cpp_icall_func;
  3037. if (!_il2cpp_icall_func)
  3038. _il2cpp_icall_func = (Physics_Query_SphereCastAll_Injected_mE9FEF854EB63E9814AE2A53400ABD8A0C116A17E_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::Query_SphereCastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)");
  3039. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* icallRetVal = _il2cpp_icall_func(___physicsScene0, ___origin1, ___radius2, ___direction3, ___maxDistance4, ___mask5, ___queryTriggerInteraction6);
  3040. return icallRetVal;
  3041. }
  3042. // UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  3043. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* Physics_OverlapSphere_Internal_Injected_mBC7164D0CB4C0ED3299EE6515F162F324C16D291 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___position1, float ___radius2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  3044. {
  3045. typedef ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* (*Physics_OverlapSphere_Internal_Injected_mBC7164D0CB4C0ED3299EE6515F162F324C16D291_ftn) (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *, float, int32_t, int32_t);
  3046. static Physics_OverlapSphere_Internal_Injected_mBC7164D0CB4C0ED3299EE6515F162F324C16D291_ftn _il2cpp_icall_func;
  3047. if (!_il2cpp_icall_func)
  3048. _il2cpp_icall_func = (Physics_OverlapSphere_Internal_Injected_mBC7164D0CB4C0ED3299EE6515F162F324C16D291_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::OverlapSphere_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)");
  3049. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* icallRetVal = _il2cpp_icall_func(___physicsScene0, ___position1, ___radius2, ___layerMask3, ___queryTriggerInteraction4);
  3050. return icallRetVal;
  3051. }
  3052. #ifdef __clang__
  3053. #pragma clang diagnostic pop
  3054. #endif
  3055. #ifdef __clang__
  3056. #pragma clang diagnostic push
  3057. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  3058. #pragma clang diagnostic ignored "-Wunused-variable"
  3059. #endif
  3060. // System.String UnityEngine.PhysicsScene::ToString()
  3061. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* PhysicsScene_ToString_mBB6D0AC1E3E2EDC34CB4A7A34485B24B6271903F (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, const RuntimeMethod* method)
  3062. {
  3063. static bool s_Il2CppMethodInitialized;
  3064. if (!s_Il2CppMethodInitialized)
  3065. {
  3066. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046_il2cpp_TypeInfo_var);
  3067. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE_il2cpp_TypeInfo_var);
  3068. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral21ACE806CE655297BC379B3AD17E97F0A68B6AEC);
  3069. s_Il2CppMethodInitialized = true;
  3070. }
  3071. String_t* V_0 = NULL;
  3072. {
  3073. ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* L_0 = (ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE*)(ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE*)SZArrayNew(ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE_il2cpp_TypeInfo_var, (uint32_t)1);
  3074. ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* L_1 = L_0;
  3075. int32_t L_2 = __this->get_m_Handle_0();
  3076. int32_t L_3 = L_2;
  3077. RuntimeObject * L_4 = Box(Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046_il2cpp_TypeInfo_var, &L_3);
  3078. NullCheck(L_1);
  3079. ArrayElementTypeCheck (L_1, L_4);
  3080. (L_1)->SetAt(static_cast<il2cpp_array_size_t>(0), (RuntimeObject *)L_4);
  3081. String_t* L_5;
  3082. L_5 = UnityString_Format_m7A07C068ED408DD06F634070770FB55F13AA4EC9(_stringLiteral21ACE806CE655297BC379B3AD17E97F0A68B6AEC, L_1, /*hidden argument*/NULL);
  3083. V_0 = L_5;
  3084. goto IL_0022;
  3085. }
  3086. IL_0022:
  3087. {
  3088. String_t* L_6 = V_0;
  3089. return L_6;
  3090. }
  3091. }
  3092. IL2CPP_EXTERN_C String_t* PhysicsScene_ToString_mBB6D0AC1E3E2EDC34CB4A7A34485B24B6271903F_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  3093. {
  3094. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * _thisAdjusted;
  3095. int32_t _offset = 1;
  3096. _thisAdjusted = reinterpret_cast<PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *>(__this + _offset);
  3097. String_t* _returnValue;
  3098. _returnValue = PhysicsScene_ToString_mBB6D0AC1E3E2EDC34CB4A7A34485B24B6271903F(_thisAdjusted, method);
  3099. return _returnValue;
  3100. }
  3101. // System.Int32 UnityEngine.PhysicsScene::GetHashCode()
  3102. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_GetHashCode_m5344CC6CCCB1CA6EBB149775EE028089DD74B8A2 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, const RuntimeMethod* method)
  3103. {
  3104. int32_t V_0 = 0;
  3105. {
  3106. int32_t L_0 = __this->get_m_Handle_0();
  3107. V_0 = L_0;
  3108. goto IL_000a;
  3109. }
  3110. IL_000a:
  3111. {
  3112. int32_t L_1 = V_0;
  3113. return L_1;
  3114. }
  3115. }
  3116. IL2CPP_EXTERN_C int32_t PhysicsScene_GetHashCode_m5344CC6CCCB1CA6EBB149775EE028089DD74B8A2_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  3117. {
  3118. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * _thisAdjusted;
  3119. int32_t _offset = 1;
  3120. _thisAdjusted = reinterpret_cast<PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *>(__this + _offset);
  3121. int32_t _returnValue;
  3122. _returnValue = PhysicsScene_GetHashCode_m5344CC6CCCB1CA6EBB149775EE028089DD74B8A2(_thisAdjusted, method);
  3123. return _returnValue;
  3124. }
  3125. // System.Boolean UnityEngine.PhysicsScene::Equals(System.Object)
  3126. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Equals_m2645ABB96C598F197F734EB712494795928CBCEC (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, RuntimeObject * ___other0, const RuntimeMethod* method)
  3127. {
  3128. static bool s_Il2CppMethodInitialized;
  3129. if (!s_Il2CppMethodInitialized)
  3130. {
  3131. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678_il2cpp_TypeInfo_var);
  3132. s_Il2CppMethodInitialized = true;
  3133. }
  3134. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  3135. memset((&V_0), 0, sizeof(V_0));
  3136. bool V_1 = false;
  3137. bool V_2 = false;
  3138. {
  3139. RuntimeObject * L_0 = ___other0;
  3140. V_1 = (bool)((((int32_t)((!(((RuntimeObject*)(RuntimeObject *)((RuntimeObject *)IsInstSealed((RuntimeObject*)L_0, PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678_il2cpp_TypeInfo_var))) <= ((RuntimeObject*)(RuntimeObject *)NULL)))? 1 : 0)) == ((int32_t)0))? 1 : 0);
  3141. bool L_1 = V_1;
  3142. if (!L_1)
  3143. {
  3144. goto IL_0015;
  3145. }
  3146. }
  3147. {
  3148. V_2 = (bool)0;
  3149. goto IL_002d;
  3150. }
  3151. IL_0015:
  3152. {
  3153. RuntimeObject * L_2 = ___other0;
  3154. V_0 = ((*(PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)UnBox(L_2, PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678_il2cpp_TypeInfo_var))));
  3155. int32_t L_3 = __this->get_m_Handle_0();
  3156. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_4 = V_0;
  3157. int32_t L_5 = L_4.get_m_Handle_0();
  3158. V_2 = (bool)((((int32_t)L_3) == ((int32_t)L_5))? 1 : 0);
  3159. goto IL_002d;
  3160. }
  3161. IL_002d:
  3162. {
  3163. bool L_6 = V_2;
  3164. return L_6;
  3165. }
  3166. }
  3167. IL2CPP_EXTERN_C bool PhysicsScene_Equals_m2645ABB96C598F197F734EB712494795928CBCEC_AdjustorThunk (RuntimeObject * __this, RuntimeObject * ___other0, const RuntimeMethod* method)
  3168. {
  3169. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * _thisAdjusted;
  3170. int32_t _offset = 1;
  3171. _thisAdjusted = reinterpret_cast<PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *>(__this + _offset);
  3172. bool _returnValue;
  3173. _returnValue = PhysicsScene_Equals_m2645ABB96C598F197F734EB712494795928CBCEC(_thisAdjusted, ___other0, method);
  3174. return _returnValue;
  3175. }
  3176. // System.Boolean UnityEngine.PhysicsScene::Equals(UnityEngine.PhysicsScene)
  3177. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Equals_m8C948B86D105177D519A3608816CDC698C8686B8 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___other0, const RuntimeMethod* method)
  3178. {
  3179. bool V_0 = false;
  3180. {
  3181. int32_t L_0 = __this->get_m_Handle_0();
  3182. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_1 = ___other0;
  3183. int32_t L_2 = L_1.get_m_Handle_0();
  3184. V_0 = (bool)((((int32_t)L_0) == ((int32_t)L_2))? 1 : 0);
  3185. goto IL_0012;
  3186. }
  3187. IL_0012:
  3188. {
  3189. bool L_3 = V_0;
  3190. return L_3;
  3191. }
  3192. }
  3193. IL2CPP_EXTERN_C bool PhysicsScene_Equals_m8C948B86D105177D519A3608816CDC698C8686B8_AdjustorThunk (RuntimeObject * __this, PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___other0, const RuntimeMethod* method)
  3194. {
  3195. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * _thisAdjusted;
  3196. int32_t _offset = 1;
  3197. _thisAdjusted = reinterpret_cast<PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *>(__this + _offset);
  3198. bool _returnValue;
  3199. _returnValue = PhysicsScene_Equals_m8C948B86D105177D519A3608816CDC698C8686B8(_thisAdjusted, ___other0, method);
  3200. return _returnValue;
  3201. }
  3202. // System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  3203. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  3204. {
  3205. float V_0 = 0.0f;
  3206. bool V_1 = false;
  3207. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_2;
  3208. memset((&V_2), 0, sizeof(V_2));
  3209. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_3;
  3210. memset((&V_3), 0, sizeof(V_3));
  3211. bool V_4 = false;
  3212. {
  3213. float L_0;
  3214. L_0 = Vector3_get_magnitude_mDDD40612220D8104E77E993E18A101A69A944991((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___direction1), /*hidden argument*/NULL);
  3215. V_0 = L_0;
  3216. float L_1 = V_0;
  3217. V_1 = (bool)((((float)L_1) > ((float)(1.40129846E-45f)))? 1 : 0);
  3218. bool L_2 = V_1;
  3219. if (!L_2)
  3220. {
  3221. goto IL_003c;
  3222. }
  3223. }
  3224. {
  3225. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3 = ___direction1;
  3226. float L_4 = V_0;
  3227. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5;
  3228. L_5 = Vector3_op_Division_mE5ACBFB168FED529587457A83BA98B7DB32E2A05_inline(L_3, L_4, /*hidden argument*/NULL);
  3229. V_2 = L_5;
  3230. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6 = ___origin0;
  3231. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_2;
  3232. Ray__ctor_m75B1F651FF47EE6B887105101B7DA61CBF41F83C((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_3), L_6, L_7, /*hidden argument*/NULL);
  3233. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_8 = (*(PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)__this);
  3234. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_9 = V_3;
  3235. float L_10 = ___maxDistance2;
  3236. int32_t L_11 = ___layerMask3;
  3237. int32_t L_12 = ___queryTriggerInteraction4;
  3238. bool L_13;
  3239. L_13 = PhysicsScene_Internal_RaycastTest_m6715CAD8D0330195269AA7FCCD91613BC564E3EB(L_8, L_9, L_10, L_11, L_12, /*hidden argument*/NULL);
  3240. V_4 = L_13;
  3241. goto IL_0041;
  3242. }
  3243. IL_003c:
  3244. {
  3245. V_4 = (bool)0;
  3246. goto IL_0041;
  3247. }
  3248. IL_0041:
  3249. {
  3250. bool L_14 = V_4;
  3251. return L_14;
  3252. }
  3253. }
  3254. IL2CPP_EXTERN_C bool PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187_AdjustorThunk (RuntimeObject * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  3255. {
  3256. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * _thisAdjusted;
  3257. int32_t _offset = 1;
  3258. _thisAdjusted = reinterpret_cast<PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *>(__this + _offset);
  3259. bool _returnValue;
  3260. _returnValue = PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187(_thisAdjusted, ___origin0, ___direction1, ___maxDistance2, ___layerMask3, ___queryTriggerInteraction4, method);
  3261. return _returnValue;
  3262. }
  3263. // System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  3264. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_RaycastTest_m6715CAD8D0330195269AA7FCCD91613BC564E3EB (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  3265. {
  3266. {
  3267. float L_0 = ___maxDistance2;
  3268. int32_t L_1 = ___layerMask3;
  3269. int32_t L_2 = ___queryTriggerInteraction4;
  3270. bool L_3;
  3271. L_3 = PhysicsScene_Internal_RaycastTest_Injected_m956474EFEA507F82ABE0BCB75DDB3CC8EFF4D12B((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&___physicsScene0), (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray1), L_0, L_1, L_2, /*hidden argument*/NULL);
  3272. return L_3;
  3273. }
  3274. }
  3275. // System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  3276. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
  3277. {
  3278. float V_0 = 0.0f;
  3279. bool V_1 = false;
  3280. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_2;
  3281. memset((&V_2), 0, sizeof(V_2));
  3282. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_3;
  3283. memset((&V_3), 0, sizeof(V_3));
  3284. bool V_4 = false;
  3285. {
  3286. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_0 = ___hitInfo2;
  3287. il2cpp_codegen_initobj(L_0, sizeof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 ));
  3288. float L_1;
  3289. L_1 = Vector3_get_magnitude_mDDD40612220D8104E77E993E18A101A69A944991((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___direction1), /*hidden argument*/NULL);
  3290. V_0 = L_1;
  3291. float L_2 = V_0;
  3292. V_1 = (bool)((((float)L_2) > ((float)(1.40129846E-45f)))? 1 : 0);
  3293. bool L_3 = V_1;
  3294. if (!L_3)
  3295. {
  3296. goto IL_0045;
  3297. }
  3298. }
  3299. {
  3300. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4 = ___direction1;
  3301. float L_5 = V_0;
  3302. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6;
  3303. L_6 = Vector3_op_Division_mE5ACBFB168FED529587457A83BA98B7DB32E2A05_inline(L_4, L_5, /*hidden argument*/NULL);
  3304. V_2 = L_6;
  3305. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = ___origin0;
  3306. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_8 = V_2;
  3307. Ray__ctor_m75B1F651FF47EE6B887105101B7DA61CBF41F83C((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_3), L_7, L_8, /*hidden argument*/NULL);
  3308. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_9 = (*(PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)__this);
  3309. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_10 = V_3;
  3310. float L_11 = ___maxDistance3;
  3311. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_12 = ___hitInfo2;
  3312. int32_t L_13 = ___layerMask4;
  3313. int32_t L_14 = ___queryTriggerInteraction5;
  3314. bool L_15;
  3315. L_15 = PhysicsScene_Internal_Raycast_m1E630AA11805114B090FC50741AEF64D677AF2C7(L_9, L_10, L_11, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_12, L_13, L_14, /*hidden argument*/NULL);
  3316. V_4 = L_15;
  3317. goto IL_004a;
  3318. }
  3319. IL_0045:
  3320. {
  3321. V_4 = (bool)0;
  3322. goto IL_004a;
  3323. }
  3324. IL_004a:
  3325. {
  3326. bool L_16 = V_4;
  3327. return L_16;
  3328. }
  3329. }
  3330. IL2CPP_EXTERN_C bool PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208_AdjustorThunk (RuntimeObject * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
  3331. {
  3332. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * _thisAdjusted;
  3333. int32_t _offset = 1;
  3334. _thisAdjusted = reinterpret_cast<PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *>(__this + _offset);
  3335. bool _returnValue;
  3336. _returnValue = PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208(_thisAdjusted, ___origin0, ___direction1, ___hitInfo2, ___maxDistance3, ___layerMask4, ___queryTriggerInteraction5, method);
  3337. return _returnValue;
  3338. }
  3339. // System.Boolean UnityEngine.PhysicsScene::Internal_Raycast(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
  3340. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_Raycast_m1E630AA11805114B090FC50741AEF64D677AF2C7 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray1, float ___maxDistance2, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hit3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
  3341. {
  3342. {
  3343. float L_0 = ___maxDistance2;
  3344. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_1 = ___hit3;
  3345. int32_t L_2 = ___layerMask4;
  3346. int32_t L_3 = ___queryTriggerInteraction5;
  3347. bool L_4;
  3348. L_4 = PhysicsScene_Internal_Raycast_Injected_m8868E0BF89F8C42D11F42F94F9CF767647433BB1((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&___physicsScene0), (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray1), L_0, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_1, L_2, L_3, /*hidden argument*/NULL);
  3349. return L_4;
  3350. }
  3351. }
  3352. // System.Int32 UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  3353. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___raycastHits2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
  3354. {
  3355. float V_0 = 0.0f;
  3356. bool V_1 = false;
  3357. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_2;
  3358. memset((&V_2), 0, sizeof(V_2));
  3359. int32_t V_3 = 0;
  3360. {
  3361. float L_0;
  3362. L_0 = Vector3_get_magnitude_mDDD40612220D8104E77E993E18A101A69A944991((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___direction1), /*hidden argument*/NULL);
  3363. V_0 = L_0;
  3364. float L_1 = V_0;
  3365. V_1 = (bool)((((float)L_1) > ((float)(1.40129846E-45f)))? 1 : 0);
  3366. bool L_2 = V_1;
  3367. if (!L_2)
  3368. {
  3369. goto IL_003b;
  3370. }
  3371. }
  3372. {
  3373. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3 = ___origin0;
  3374. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  3375. L_4 = Vector3_get_normalized_m2FA6DF38F97BDA4CCBDAE12B9FE913A241DAC8D5((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___direction1), /*hidden argument*/NULL);
  3376. Ray__ctor_m75B1F651FF47EE6B887105101B7DA61CBF41F83C((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_2), L_3, L_4, /*hidden argument*/NULL);
  3377. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_5 = (*(PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)__this);
  3378. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_6 = V_2;
  3379. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_7 = ___raycastHits2;
  3380. float L_8 = ___maxDistance3;
  3381. int32_t L_9 = ___layerMask4;
  3382. int32_t L_10 = ___queryTriggerInteraction5;
  3383. int32_t L_11;
  3384. L_11 = PhysicsScene_Internal_RaycastNonAlloc_mE7833EE5F1082431A4C2D29362F5DCDEFBF6D2BD(L_5, L_6, L_7, L_8, L_9, L_10, /*hidden argument*/NULL);
  3385. V_3 = L_11;
  3386. goto IL_003f;
  3387. }
  3388. IL_003b:
  3389. {
  3390. V_3 = 0;
  3391. goto IL_003f;
  3392. }
  3393. IL_003f:
  3394. {
  3395. int32_t L_12 = V_3;
  3396. return L_12;
  3397. }
  3398. }
  3399. IL2CPP_EXTERN_C int32_t PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73_AdjustorThunk (RuntimeObject * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___raycastHits2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
  3400. {
  3401. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * _thisAdjusted;
  3402. int32_t _offset = 1;
  3403. _thisAdjusted = reinterpret_cast<PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *>(__this + _offset);
  3404. int32_t _returnValue;
  3405. _returnValue = PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73(_thisAdjusted, ___origin0, ___direction1, ___raycastHits2, ___maxDistance3, ___layerMask4, ___queryTriggerInteraction5, method);
  3406. return _returnValue;
  3407. }
  3408. // System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  3409. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_RaycastNonAlloc_mE7833EE5F1082431A4C2D29362F5DCDEFBF6D2BD (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray1, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___raycastHits2, float ___maxDistance3, int32_t ___mask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
  3410. {
  3411. {
  3412. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_0 = ___raycastHits2;
  3413. float L_1 = ___maxDistance3;
  3414. int32_t L_2 = ___mask4;
  3415. int32_t L_3 = ___queryTriggerInteraction5;
  3416. int32_t L_4;
  3417. L_4 = PhysicsScene_Internal_RaycastNonAlloc_Injected_m59FB44C18E62D21E9320F30229C0AA9F9B971211((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&___physicsScene0), (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray1), L_0, L_1, L_2, L_3, /*hidden argument*/NULL);
  3418. return L_4;
  3419. }
  3420. }
  3421. // System.Boolean UnityEngine.PhysicsScene::Query_SphereCast(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
  3422. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Query_SphereCast_m47352512958CE213DD034AE53DB2E0C0247A38C3 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin1, float ___radius2, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction3, float ___maxDistance4, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo5, int32_t ___layerMask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method)
  3423. {
  3424. {
  3425. float L_0 = ___radius2;
  3426. float L_1 = ___maxDistance4;
  3427. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_2 = ___hitInfo5;
  3428. int32_t L_3 = ___layerMask6;
  3429. int32_t L_4 = ___queryTriggerInteraction7;
  3430. bool L_5;
  3431. L_5 = PhysicsScene_Query_SphereCast_Injected_m6DD8E497811A3098113F5E9F52D7B0CAE63DC1EB((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&___physicsScene0), (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___origin1), L_0, (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___direction3), L_1, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_2, L_3, L_4, /*hidden argument*/NULL);
  3432. return L_5;
  3433. }
  3434. }
  3435. // System.Boolean UnityEngine.PhysicsScene::Internal_SphereCast(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  3436. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_SphereCast_mFEE43A5306A097D0D2CB389A200921320130E55B (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin1, float ___radius2, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction3, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo4, float ___maxDistance5, int32_t ___layerMask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method)
  3437. {
  3438. float V_0 = 0.0f;
  3439. bool V_1 = false;
  3440. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_2;
  3441. memset((&V_2), 0, sizeof(V_2));
  3442. bool V_3 = false;
  3443. {
  3444. float L_0;
  3445. L_0 = Vector3_get_magnitude_mDDD40612220D8104E77E993E18A101A69A944991((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___direction3), /*hidden argument*/NULL);
  3446. V_0 = L_0;
  3447. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_1 = ___hitInfo4;
  3448. il2cpp_codegen_initobj(L_1, sizeof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 ));
  3449. float L_2 = V_0;
  3450. V_1 = (bool)((((float)L_2) > ((float)(1.40129846E-45f)))? 1 : 0);
  3451. bool L_3 = V_1;
  3452. if (!L_3)
  3453. {
  3454. goto IL_003a;
  3455. }
  3456. }
  3457. {
  3458. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4 = ___direction3;
  3459. float L_5 = V_0;
  3460. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6;
  3461. L_6 = Vector3_op_Division_mE5ACBFB168FED529587457A83BA98B7DB32E2A05_inline(L_4, L_5, /*hidden argument*/NULL);
  3462. V_2 = L_6;
  3463. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_7 = ___physicsScene0;
  3464. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_8 = ___origin1;
  3465. float L_9 = ___radius2;
  3466. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10 = V_2;
  3467. float L_11 = ___maxDistance5;
  3468. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_12 = ___hitInfo4;
  3469. int32_t L_13 = ___layerMask6;
  3470. int32_t L_14 = ___queryTriggerInteraction7;
  3471. bool L_15;
  3472. L_15 = PhysicsScene_Query_SphereCast_m47352512958CE213DD034AE53DB2E0C0247A38C3(L_7, L_8, L_9, L_10, L_11, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_12, L_13, L_14, /*hidden argument*/NULL);
  3473. V_3 = L_15;
  3474. goto IL_003e;
  3475. }
  3476. IL_003a:
  3477. {
  3478. V_3 = (bool)0;
  3479. goto IL_003e;
  3480. }
  3481. IL_003e:
  3482. {
  3483. bool L_16 = V_3;
  3484. return L_16;
  3485. }
  3486. }
  3487. // System.Boolean UnityEngine.PhysicsScene::SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  3488. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_SphereCast_m72928994362EE11F9A4F72BD79954444B9FD1C2D (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, float ___radius1, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction2, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo3, float ___maxDistance4, int32_t ___layerMask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method)
  3489. {
  3490. bool V_0 = false;
  3491. {
  3492. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0 = (*(PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)__this);
  3493. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0;
  3494. float L_2 = ___radius1;
  3495. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3 = ___direction2;
  3496. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_4 = ___hitInfo3;
  3497. float L_5 = ___maxDistance4;
  3498. int32_t L_6 = ___layerMask5;
  3499. int32_t L_7 = ___queryTriggerInteraction6;
  3500. bool L_8;
  3501. L_8 = PhysicsScene_Internal_SphereCast_mFEE43A5306A097D0D2CB389A200921320130E55B(L_0, L_1, L_2, L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_4, L_5, L_6, L_7, /*hidden argument*/NULL);
  3502. V_0 = L_8;
  3503. goto IL_001a;
  3504. }
  3505. IL_001a:
  3506. {
  3507. bool L_9 = V_0;
  3508. return L_9;
  3509. }
  3510. }
  3511. IL2CPP_EXTERN_C bool PhysicsScene_SphereCast_m72928994362EE11F9A4F72BD79954444B9FD1C2D_AdjustorThunk (RuntimeObject * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, float ___radius1, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction2, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo3, float ___maxDistance4, int32_t ___layerMask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method)
  3512. {
  3513. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * _thisAdjusted;
  3514. int32_t _offset = 1;
  3515. _thisAdjusted = reinterpret_cast<PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *>(__this + _offset);
  3516. bool _returnValue;
  3517. _returnValue = PhysicsScene_SphereCast_m72928994362EE11F9A4F72BD79954444B9FD1C2D(_thisAdjusted, ___origin0, ___radius1, ___direction2, ___hitInfo3, ___maxDistance4, ___layerMask5, ___queryTriggerInteraction6, method);
  3518. return _returnValue;
  3519. }
  3520. // System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  3521. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_RaycastTest_Injected_m956474EFEA507F82ABE0BCB75DDB3CC8EFF4D12B (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * ___ray1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  3522. {
  3523. typedef bool (*PhysicsScene_Internal_RaycastTest_Injected_m956474EFEA507F82ABE0BCB75DDB3CC8EFF4D12B_ftn) (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *, float, int32_t, int32_t);
  3524. static PhysicsScene_Internal_RaycastTest_Injected_m956474EFEA507F82ABE0BCB75DDB3CC8EFF4D12B_ftn _il2cpp_icall_func;
  3525. if (!_il2cpp_icall_func)
  3526. _il2cpp_icall_func = (PhysicsScene_Internal_RaycastTest_Injected_m956474EFEA507F82ABE0BCB75DDB3CC8EFF4D12B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)");
  3527. bool icallRetVal = _il2cpp_icall_func(___physicsScene0, ___ray1, ___maxDistance2, ___layerMask3, ___queryTriggerInteraction4);
  3528. return icallRetVal;
  3529. }
  3530. // System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
  3531. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_Raycast_Injected_m8868E0BF89F8C42D11F42F94F9CF767647433BB1 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * ___ray1, float ___maxDistance2, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hit3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
  3532. {
  3533. typedef bool (*PhysicsScene_Internal_Raycast_Injected_m8868E0BF89F8C42D11F42F94F9CF767647433BB1_ftn) (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *, float, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *, int32_t, int32_t);
  3534. static PhysicsScene_Internal_Raycast_Injected_m8868E0BF89F8C42D11F42F94F9CF767647433BB1_ftn _il2cpp_icall_func;
  3535. if (!_il2cpp_icall_func)
  3536. _il2cpp_icall_func = (PhysicsScene_Internal_Raycast_Injected_m8868E0BF89F8C42D11F42F94F9CF767647433BB1_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)");
  3537. bool icallRetVal = _il2cpp_icall_func(___physicsScene0, ___ray1, ___maxDistance2, ___hit3, ___layerMask4, ___queryTriggerInteraction5);
  3538. return icallRetVal;
  3539. }
  3540. // System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  3541. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_RaycastNonAlloc_Injected_m59FB44C18E62D21E9320F30229C0AA9F9B971211 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * ___ray1, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___raycastHits2, float ___maxDistance3, int32_t ___mask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
  3542. {
  3543. typedef int32_t (*PhysicsScene_Internal_RaycastNonAlloc_Injected_m59FB44C18E62D21E9320F30229C0AA9F9B971211_ftn) (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09*, float, int32_t, int32_t);
  3544. static PhysicsScene_Internal_RaycastNonAlloc_Injected_m59FB44C18E62D21E9320F30229C0AA9F9B971211_ftn _il2cpp_icall_func;
  3545. if (!_il2cpp_icall_func)
  3546. _il2cpp_icall_func = (PhysicsScene_Internal_RaycastNonAlloc_Injected_m59FB44C18E62D21E9320F30229C0AA9F9B971211_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)");
  3547. int32_t icallRetVal = _il2cpp_icall_func(___physicsScene0, ___ray1, ___raycastHits2, ___maxDistance3, ___mask4, ___queryTriggerInteraction5);
  3548. return icallRetVal;
  3549. }
  3550. // System.Boolean UnityEngine.PhysicsScene::Query_SphereCast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
  3551. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Query_SphereCast_Injected_m6DD8E497811A3098113F5E9F52D7B0CAE63DC1EB (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___origin1, float ___radius2, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___direction3, float ___maxDistance4, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo5, int32_t ___layerMask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method)
  3552. {
  3553. typedef bool (*PhysicsScene_Query_SphereCast_Injected_m6DD8E497811A3098113F5E9F52D7B0CAE63DC1EB_ftn) (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *, float, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *, float, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *, int32_t, int32_t);
  3554. static PhysicsScene_Query_SphereCast_Injected_m6DD8E497811A3098113F5E9F52D7B0CAE63DC1EB_ftn _il2cpp_icall_func;
  3555. if (!_il2cpp_icall_func)
  3556. _il2cpp_icall_func = (PhysicsScene_Query_SphereCast_Injected_m6DD8E497811A3098113F5E9F52D7B0CAE63DC1EB_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::Query_SphereCast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)");
  3557. bool icallRetVal = _il2cpp_icall_func(___physicsScene0, ___origin1, ___radius2, ___direction3, ___maxDistance4, ___hitInfo5, ___layerMask6, ___queryTriggerInteraction7);
  3558. return icallRetVal;
  3559. }
  3560. #ifdef __clang__
  3561. #pragma clang diagnostic pop
  3562. #endif
  3563. #ifdef __clang__
  3564. #pragma clang diagnostic push
  3565. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  3566. #pragma clang diagnostic ignored "-Wunused-variable"
  3567. #endif
  3568. #ifdef __clang__
  3569. #pragma clang diagnostic pop
  3570. #endif
  3571. #ifdef __clang__
  3572. #pragma clang diagnostic push
  3573. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  3574. #pragma clang diagnostic ignored "-Wunused-variable"
  3575. #endif
  3576. // UnityEngine.Collider UnityEngine.RaycastHit::get_collider()
  3577. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method)
  3578. {
  3579. static bool s_Il2CppMethodInitialized;
  3580. if (!s_Il2CppMethodInitialized)
  3581. {
  3582. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_il2cpp_TypeInfo_var);
  3583. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  3584. s_Il2CppMethodInitialized = true;
  3585. }
  3586. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * V_0 = NULL;
  3587. {
  3588. int32_t L_0 = __this->get_m_Collider_5();
  3589. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  3590. Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * L_1;
  3591. L_1 = Object_FindObjectFromInstanceID_m0AD731D3F583CBBDC7DC0E08B38F742B447FA44A(L_0, /*hidden argument*/NULL);
  3592. V_0 = ((Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 *)IsInstClass((RuntimeObject*)L_1, Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_il2cpp_TypeInfo_var));
  3593. goto IL_0014;
  3594. }
  3595. IL_0014:
  3596. {
  3597. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_2 = V_0;
  3598. return L_2;
  3599. }
  3600. }
  3601. IL2CPP_EXTERN_C Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  3602. {
  3603. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * _thisAdjusted;
  3604. int32_t _offset = 1;
  3605. _thisAdjusted = reinterpret_cast<RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *>(__this + _offset);
  3606. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * _returnValue;
  3607. _returnValue = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E(_thisAdjusted, method);
  3608. return _returnValue;
  3609. }
  3610. // UnityEngine.Vector3 UnityEngine.RaycastHit::get_point()
  3611. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method)
  3612. {
  3613. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  3614. memset((&V_0), 0, sizeof(V_0));
  3615. {
  3616. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = __this->get_m_Point_0();
  3617. V_0 = L_0;
  3618. goto IL_000a;
  3619. }
  3620. IL_000a:
  3621. {
  3622. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = V_0;
  3623. return L_1;
  3624. }
  3625. }
  3626. IL2CPP_EXTERN_C Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  3627. {
  3628. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * _thisAdjusted;
  3629. int32_t _offset = 1;
  3630. _thisAdjusted = reinterpret_cast<RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *>(__this + _offset);
  3631. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E _returnValue;
  3632. _returnValue = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E(_thisAdjusted, method);
  3633. return _returnValue;
  3634. }
  3635. // UnityEngine.Vector3 UnityEngine.RaycastHit::get_normal()
  3636. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E RaycastHit_get_normal_m2C813B25BAECD87FD9E9CB294278B291F4CC6674 (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method)
  3637. {
  3638. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  3639. memset((&V_0), 0, sizeof(V_0));
  3640. {
  3641. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = __this->get_m_Normal_1();
  3642. V_0 = L_0;
  3643. goto IL_000a;
  3644. }
  3645. IL_000a:
  3646. {
  3647. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = V_0;
  3648. return L_1;
  3649. }
  3650. }
  3651. IL2CPP_EXTERN_C Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E RaycastHit_get_normal_m2C813B25BAECD87FD9E9CB294278B291F4CC6674_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  3652. {
  3653. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * _thisAdjusted;
  3654. int32_t _offset = 1;
  3655. _thisAdjusted = reinterpret_cast<RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *>(__this + _offset);
  3656. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E _returnValue;
  3657. _returnValue = RaycastHit_get_normal_m2C813B25BAECD87FD9E9CB294278B291F4CC6674(_thisAdjusted, method);
  3658. return _returnValue;
  3659. }
  3660. // System.Single UnityEngine.RaycastHit::get_distance()
  3661. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method)
  3662. {
  3663. float V_0 = 0.0f;
  3664. {
  3665. float L_0 = __this->get_m_Distance_3();
  3666. V_0 = L_0;
  3667. goto IL_000a;
  3668. }
  3669. IL_000a:
  3670. {
  3671. float L_1 = V_0;
  3672. return L_1;
  3673. }
  3674. }
  3675. IL2CPP_EXTERN_C float RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  3676. {
  3677. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * _thisAdjusted;
  3678. int32_t _offset = 1;
  3679. _thisAdjusted = reinterpret_cast<RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *>(__this + _offset);
  3680. float _returnValue;
  3681. _returnValue = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA(_thisAdjusted, method);
  3682. return _returnValue;
  3683. }
  3684. // UnityEngine.Transform UnityEngine.RaycastHit::get_transform()
  3685. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * RaycastHit_get_transform_m2DD983DBD3602DE848DE287EE5233FD02EEC608D (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method)
  3686. {
  3687. static bool s_Il2CppMethodInitialized;
  3688. if (!s_Il2CppMethodInitialized)
  3689. {
  3690. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  3691. s_Il2CppMethodInitialized = true;
  3692. }
  3693. Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * V_0 = NULL;
  3694. bool V_1 = false;
  3695. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * V_2 = NULL;
  3696. bool V_3 = false;
  3697. {
  3698. Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * L_0;
  3699. L_0 = RaycastHit_get_rigidbody_mE48E45893FDAFD03162C6A73AAF02C6CB0E079FB((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)__this, /*hidden argument*/NULL);
  3700. V_0 = L_0;
  3701. Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * L_1 = V_0;
  3702. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  3703. bool L_2;
  3704. L_2 = Object_op_Inequality_mE1F187520BD83FB7D86A6D850710C4D42B864E90(L_1, (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A *)NULL, /*hidden argument*/NULL);
  3705. V_1 = L_2;
  3706. bool L_3 = V_1;
  3707. if (!L_3)
  3708. {
  3709. goto IL_001c;
  3710. }
  3711. }
  3712. {
  3713. Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * L_4 = V_0;
  3714. NullCheck(L_4);
  3715. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_5;
  3716. L_5 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_4, /*hidden argument*/NULL);
  3717. V_2 = L_5;
  3718. goto IL_003e;
  3719. }
  3720. IL_001c:
  3721. {
  3722. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6;
  3723. L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)__this, /*hidden argument*/NULL);
  3724. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  3725. bool L_7;
  3726. L_7 = Object_op_Inequality_mE1F187520BD83FB7D86A6D850710C4D42B864E90(L_6, (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A *)NULL, /*hidden argument*/NULL);
  3727. V_3 = L_7;
  3728. bool L_8 = V_3;
  3729. if (!L_8)
  3730. {
  3731. goto IL_003a;
  3732. }
  3733. }
  3734. {
  3735. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_9;
  3736. L_9 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)__this, /*hidden argument*/NULL);
  3737. NullCheck(L_9);
  3738. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_10;
  3739. L_10 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_9, /*hidden argument*/NULL);
  3740. V_2 = L_10;
  3741. goto IL_003e;
  3742. }
  3743. IL_003a:
  3744. {
  3745. V_2 = (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 *)NULL;
  3746. goto IL_003e;
  3747. }
  3748. IL_003e:
  3749. {
  3750. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_11 = V_2;
  3751. return L_11;
  3752. }
  3753. }
  3754. IL2CPP_EXTERN_C Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * RaycastHit_get_transform_m2DD983DBD3602DE848DE287EE5233FD02EEC608D_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  3755. {
  3756. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * _thisAdjusted;
  3757. int32_t _offset = 1;
  3758. _thisAdjusted = reinterpret_cast<RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *>(__this + _offset);
  3759. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * _returnValue;
  3760. _returnValue = RaycastHit_get_transform_m2DD983DBD3602DE848DE287EE5233FD02EEC608D(_thisAdjusted, method);
  3761. return _returnValue;
  3762. }
  3763. // UnityEngine.Rigidbody UnityEngine.RaycastHit::get_rigidbody()
  3764. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * RaycastHit_get_rigidbody_mE48E45893FDAFD03162C6A73AAF02C6CB0E079FB (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method)
  3765. {
  3766. static bool s_Il2CppMethodInitialized;
  3767. if (!s_Il2CppMethodInitialized)
  3768. {
  3769. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  3770. s_Il2CppMethodInitialized = true;
  3771. }
  3772. Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * V_0 = NULL;
  3773. Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * G_B3_0 = NULL;
  3774. {
  3775. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_0;
  3776. L_0 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)__this, /*hidden argument*/NULL);
  3777. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  3778. bool L_1;
  3779. L_1 = Object_op_Inequality_mE1F187520BD83FB7D86A6D850710C4D42B864E90(L_0, (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A *)NULL, /*hidden argument*/NULL);
  3780. if (L_1)
  3781. {
  3782. goto IL_0012;
  3783. }
  3784. }
  3785. {
  3786. G_B3_0 = ((Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A *)(NULL));
  3787. goto IL_001d;
  3788. }
  3789. IL_0012:
  3790. {
  3791. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_2;
  3792. L_2 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)__this, /*hidden argument*/NULL);
  3793. NullCheck(L_2);
  3794. Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * L_3;
  3795. L_3 = Collider_get_attachedRigidbody_m101FED12AD292F372F98E94A6D02A5E428AA896A(L_2, /*hidden argument*/NULL);
  3796. G_B3_0 = L_3;
  3797. }
  3798. IL_001d:
  3799. {
  3800. V_0 = G_B3_0;
  3801. goto IL_0020;
  3802. }
  3803. IL_0020:
  3804. {
  3805. Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * L_4 = V_0;
  3806. return L_4;
  3807. }
  3808. }
  3809. IL2CPP_EXTERN_C Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * RaycastHit_get_rigidbody_mE48E45893FDAFD03162C6A73AAF02C6CB0E079FB_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  3810. {
  3811. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * _thisAdjusted;
  3812. int32_t _offset = 1;
  3813. _thisAdjusted = reinterpret_cast<RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *>(__this + _offset);
  3814. Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * _returnValue;
  3815. _returnValue = RaycastHit_get_rigidbody_mE48E45893FDAFD03162C6A73AAF02C6CB0E079FB(_thisAdjusted, method);
  3816. return _returnValue;
  3817. }
  3818. #ifdef __clang__
  3819. #pragma clang diagnostic pop
  3820. #endif
  3821. #ifdef __clang__
  3822. #pragma clang diagnostic push
  3823. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  3824. #pragma clang diagnostic ignored "-Wunused-variable"
  3825. #endif
  3826. // UnityEngine.Vector3 UnityEngine.Rigidbody::get_velocity()
  3827. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Rigidbody_get_velocity_mCFB033F3BD14C2BA68E797DFA4950F9307EC8E2C (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, const RuntimeMethod* method)
  3828. {
  3829. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  3830. memset((&V_0), 0, sizeof(V_0));
  3831. {
  3832. Rigidbody_get_velocity_Injected_m79C6BB8C054D0B5F03F3F13325910BC068E5B796(__this, (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_0), /*hidden argument*/NULL);
  3833. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = V_0;
  3834. return L_0;
  3835. }
  3836. }
  3837. // System.Void UnityEngine.Rigidbody::set_velocity(UnityEngine.Vector3)
  3838. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_velocity_m8DC0988916EB38DFD7D4584830B41D79140BF18D (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___value0, const RuntimeMethod* method)
  3839. {
  3840. {
  3841. Rigidbody_set_velocity_Injected_mBFBC7681B33942F69A5CD908941D399777F66ADD(__this, (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___value0), /*hidden argument*/NULL);
  3842. return;
  3843. }
  3844. }
  3845. // UnityEngine.Vector3 UnityEngine.Rigidbody::get_angularVelocity()
  3846. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Rigidbody_get_angularVelocity_m6737340DF546452900D199246279231D80A21DCF (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, const RuntimeMethod* method)
  3847. {
  3848. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  3849. memset((&V_0), 0, sizeof(V_0));
  3850. {
  3851. Rigidbody_get_angularVelocity_Injected_mD00F8790DFF2A31A033487AC67C4C018F28D0D13(__this, (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_0), /*hidden argument*/NULL);
  3852. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = V_0;
  3853. return L_0;
  3854. }
  3855. }
  3856. // System.Void UnityEngine.Rigidbody::set_angularVelocity(UnityEngine.Vector3)
  3857. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_angularVelocity_m3A40B7F195E9E217AE29A0964D7E7540E2E23080 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___value0, const RuntimeMethod* method)
  3858. {
  3859. {
  3860. Rigidbody_set_angularVelocity_Injected_m5ED47D0F131F6B3788B8B736DA7854FD63C13D56(__this, (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___value0), /*hidden argument*/NULL);
  3861. return;
  3862. }
  3863. }
  3864. // System.Single UnityEngine.Rigidbody::get_drag()
  3865. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Rigidbody_get_drag_m0C617963D9BBBC4018D3A8B2DB5D6190615F4A64 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, const RuntimeMethod* method)
  3866. {
  3867. typedef float (*Rigidbody_get_drag_m0C617963D9BBBC4018D3A8B2DB5D6190615F4A64_ftn) (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A *);
  3868. static Rigidbody_get_drag_m0C617963D9BBBC4018D3A8B2DB5D6190615F4A64_ftn _il2cpp_icall_func;
  3869. if (!_il2cpp_icall_func)
  3870. _il2cpp_icall_func = (Rigidbody_get_drag_m0C617963D9BBBC4018D3A8B2DB5D6190615F4A64_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_drag()");
  3871. float icallRetVal = _il2cpp_icall_func(__this);
  3872. return icallRetVal;
  3873. }
  3874. // System.Void UnityEngine.Rigidbody::set_drag(System.Single)
  3875. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_drag_m60E39BE31529DE5163116785A69FACC77C52DA98 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, float ___value0, const RuntimeMethod* method)
  3876. {
  3877. typedef void (*Rigidbody_set_drag_m60E39BE31529DE5163116785A69FACC77C52DA98_ftn) (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A *, float);
  3878. static Rigidbody_set_drag_m60E39BE31529DE5163116785A69FACC77C52DA98_ftn _il2cpp_icall_func;
  3879. if (!_il2cpp_icall_func)
  3880. _il2cpp_icall_func = (Rigidbody_set_drag_m60E39BE31529DE5163116785A69FACC77C52DA98_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_drag(System.Single)");
  3881. _il2cpp_icall_func(__this, ___value0);
  3882. }
  3883. // System.Single UnityEngine.Rigidbody::get_angularDrag()
  3884. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Rigidbody_get_angularDrag_m0E53FD8F8A09DFA941C52C868288DBBC030C5082 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, const RuntimeMethod* method)
  3885. {
  3886. typedef float (*Rigidbody_get_angularDrag_m0E53FD8F8A09DFA941C52C868288DBBC030C5082_ftn) (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A *);
  3887. static Rigidbody_get_angularDrag_m0E53FD8F8A09DFA941C52C868288DBBC030C5082_ftn _il2cpp_icall_func;
  3888. if (!_il2cpp_icall_func)
  3889. _il2cpp_icall_func = (Rigidbody_get_angularDrag_m0E53FD8F8A09DFA941C52C868288DBBC030C5082_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_angularDrag()");
  3890. float icallRetVal = _il2cpp_icall_func(__this);
  3891. return icallRetVal;
  3892. }
  3893. // System.Void UnityEngine.Rigidbody::set_angularDrag(System.Single)
  3894. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_angularDrag_m8BF3771789B32FB09FDD8066BAFA0A0B661372A4 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, float ___value0, const RuntimeMethod* method)
  3895. {
  3896. typedef void (*Rigidbody_set_angularDrag_m8BF3771789B32FB09FDD8066BAFA0A0B661372A4_ftn) (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A *, float);
  3897. static Rigidbody_set_angularDrag_m8BF3771789B32FB09FDD8066BAFA0A0B661372A4_ftn _il2cpp_icall_func;
  3898. if (!_il2cpp_icall_func)
  3899. _il2cpp_icall_func = (Rigidbody_set_angularDrag_m8BF3771789B32FB09FDD8066BAFA0A0B661372A4_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_angularDrag(System.Single)");
  3900. _il2cpp_icall_func(__this, ___value0);
  3901. }
  3902. // System.Boolean UnityEngine.Rigidbody::get_isKinematic()
  3903. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Rigidbody_get_isKinematic_m597B48C45021313B6C6C4B126E405EF566C5C80C (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, const RuntimeMethod* method)
  3904. {
  3905. typedef bool (*Rigidbody_get_isKinematic_m597B48C45021313B6C6C4B126E405EF566C5C80C_ftn) (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A *);
  3906. static Rigidbody_get_isKinematic_m597B48C45021313B6C6C4B126E405EF566C5C80C_ftn _il2cpp_icall_func;
  3907. if (!_il2cpp_icall_func)
  3908. _il2cpp_icall_func = (Rigidbody_get_isKinematic_m597B48C45021313B6C6C4B126E405EF566C5C80C_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_isKinematic()");
  3909. bool icallRetVal = _il2cpp_icall_func(__this);
  3910. return icallRetVal;
  3911. }
  3912. // System.Void UnityEngine.Rigidbody::set_isKinematic(System.Boolean)
  3913. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_isKinematic_mCF74D680205544826F2DE2CAB929C9F25409A311 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, bool ___value0, const RuntimeMethod* method)
  3914. {
  3915. typedef void (*Rigidbody_set_isKinematic_mCF74D680205544826F2DE2CAB929C9F25409A311_ftn) (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A *, bool);
  3916. static Rigidbody_set_isKinematic_mCF74D680205544826F2DE2CAB929C9F25409A311_ftn _il2cpp_icall_func;
  3917. if (!_il2cpp_icall_func)
  3918. _il2cpp_icall_func = (Rigidbody_set_isKinematic_mCF74D680205544826F2DE2CAB929C9F25409A311_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_isKinematic(System.Boolean)");
  3919. _il2cpp_icall_func(__this, ___value0);
  3920. }
  3921. // System.Void UnityEngine.Rigidbody::set_constraints(UnityEngine.RigidbodyConstraints)
  3922. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_constraints_mA76F562D16D3BE8889E095D0309C8FE38DA914F1 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, int32_t ___value0, const RuntimeMethod* method)
  3923. {
  3924. typedef void (*Rigidbody_set_constraints_mA76F562D16D3BE8889E095D0309C8FE38DA914F1_ftn) (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A *, int32_t);
  3925. static Rigidbody_set_constraints_mA76F562D16D3BE8889E095D0309C8FE38DA914F1_ftn _il2cpp_icall_func;
  3926. if (!_il2cpp_icall_func)
  3927. _il2cpp_icall_func = (Rigidbody_set_constraints_mA76F562D16D3BE8889E095D0309C8FE38DA914F1_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_constraints(UnityEngine.RigidbodyConstraints)");
  3928. _il2cpp_icall_func(__this, ___value0);
  3929. }
  3930. // System.Void UnityEngine.Rigidbody::set_centerOfMass(UnityEngine.Vector3)
  3931. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_centerOfMass_m3B13BE412D99CE5133606643F14501CF5C63CCEC (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___value0, const RuntimeMethod* method)
  3932. {
  3933. {
  3934. Rigidbody_set_centerOfMass_Injected_m60EC1BE2558EC9A9BD40ED144A1C848E6A4BCD9D(__this, (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___value0), /*hidden argument*/NULL);
  3935. return;
  3936. }
  3937. }
  3938. // UnityEngine.Vector3 UnityEngine.Rigidbody::get_position()
  3939. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Rigidbody_get_position_m5F429382F610E324F39F33E8498A29D0828AD8E8 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, const RuntimeMethod* method)
  3940. {
  3941. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  3942. memset((&V_0), 0, sizeof(V_0));
  3943. {
  3944. Rigidbody_get_position_Injected_m16D551CF5A925BD26F4E77116483B2B36115A079(__this, (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_0), /*hidden argument*/NULL);
  3945. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = V_0;
  3946. return L_0;
  3947. }
  3948. }
  3949. // UnityEngine.Quaternion UnityEngine.Rigidbody::get_rotation()
  3950. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 Rigidbody_get_rotation_mEB90F9D223B0BA32A1962971E3A93DEE1670D18A (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, const RuntimeMethod* method)
  3951. {
  3952. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 V_0;
  3953. memset((&V_0), 0, sizeof(V_0));
  3954. {
  3955. Rigidbody_get_rotation_Injected_mA9DA175CC81C9D6D4D7098C34CF5378C4C2955D8(__this, (Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 *)(&V_0), /*hidden argument*/NULL);
  3956. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_0 = V_0;
  3957. return L_0;
  3958. }
  3959. }
  3960. // System.Void UnityEngine.Rigidbody::set_rotation(UnityEngine.Quaternion)
  3961. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_rotation_m3024C151FEC9BB75735DE9B4BA64F16AA779C5D6 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___value0, const RuntimeMethod* method)
  3962. {
  3963. {
  3964. Rigidbody_set_rotation_Injected_mBB08A477E5E134A4E6FFF381BFDE9E2959844EE9(__this, (Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 *)(&___value0), /*hidden argument*/NULL);
  3965. return;
  3966. }
  3967. }
  3968. // System.Void UnityEngine.Rigidbody::set_maxAngularVelocity(System.Single)
  3969. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_maxAngularVelocity_m55AB6C34E2C33E6EABB07EFCB7AE443F5D3BD060 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, float ___value0, const RuntimeMethod* method)
  3970. {
  3971. typedef void (*Rigidbody_set_maxAngularVelocity_m55AB6C34E2C33E6EABB07EFCB7AE443F5D3BD060_ftn) (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A *, float);
  3972. static Rigidbody_set_maxAngularVelocity_m55AB6C34E2C33E6EABB07EFCB7AE443F5D3BD060_ftn _il2cpp_icall_func;
  3973. if (!_il2cpp_icall_func)
  3974. _il2cpp_icall_func = (Rigidbody_set_maxAngularVelocity_m55AB6C34E2C33E6EABB07EFCB7AE443F5D3BD060_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_maxAngularVelocity(System.Single)");
  3975. _il2cpp_icall_func(__this, ___value0);
  3976. }
  3977. // System.Void UnityEngine.Rigidbody::MovePosition(UnityEngine.Vector3)
  3978. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_MovePosition_mB3CBBF21FD0ABB88BC6C004B993DED25673001C7 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___position0, const RuntimeMethod* method)
  3979. {
  3980. {
  3981. Rigidbody_MovePosition_Injected_m06454253A0DF550B2EAD47F545734E8735BA0732(__this, (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___position0), /*hidden argument*/NULL);
  3982. return;
  3983. }
  3984. }
  3985. // System.Void UnityEngine.Rigidbody::MoveRotation(UnityEngine.Quaternion)
  3986. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_MoveRotation_m08A1449DC0D514A70065CD80D067597765BDA5B2 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___rot0, const RuntimeMethod* method)
  3987. {
  3988. {
  3989. Rigidbody_MoveRotation_Injected_mB730FBD0786AE2DEC454E76326E08ED79CEEF440(__this, (Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 *)(&___rot0), /*hidden argument*/NULL);
  3990. return;
  3991. }
  3992. }
  3993. // System.Void UnityEngine.Rigidbody::Sleep()
  3994. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_Sleep_m60350AEF3E52D57FBE448CADBC06BA98DAEA2115 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, const RuntimeMethod* method)
  3995. {
  3996. typedef void (*Rigidbody_Sleep_m60350AEF3E52D57FBE448CADBC06BA98DAEA2115_ftn) (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A *);
  3997. static Rigidbody_Sleep_m60350AEF3E52D57FBE448CADBC06BA98DAEA2115_ftn _il2cpp_icall_func;
  3998. if (!_il2cpp_icall_func)
  3999. _il2cpp_icall_func = (Rigidbody_Sleep_m60350AEF3E52D57FBE448CADBC06BA98DAEA2115_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::Sleep()");
  4000. _il2cpp_icall_func(__this);
  4001. }
  4002. // System.Void UnityEngine.Rigidbody::AddForce(UnityEngine.Vector3,UnityEngine.ForceMode)
  4003. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForce_m78B9D94F505E19F3C63461362AD6DE7EA0836700 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___force0, int32_t ___mode1, const RuntimeMethod* method)
  4004. {
  4005. {
  4006. int32_t L_0 = ___mode1;
  4007. Rigidbody_AddForce_Injected_m233C3E22C3FE9D2BCBBC510132B82CE26057370C(__this, (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___force0), L_0, /*hidden argument*/NULL);
  4008. return;
  4009. }
  4010. }
  4011. // System.Void UnityEngine.Rigidbody::AddForce(UnityEngine.Vector3)
  4012. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForce_mDFB0D57C25682B826999B0074F5C0FD399C6401D (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___force0, const RuntimeMethod* method)
  4013. {
  4014. {
  4015. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___force0;
  4016. Rigidbody_AddForce_m78B9D94F505E19F3C63461362AD6DE7EA0836700(__this, L_0, 0, /*hidden argument*/NULL);
  4017. return;
  4018. }
  4019. }
  4020. // System.Void UnityEngine.Rigidbody::AddTorque(UnityEngine.Vector3,UnityEngine.ForceMode)
  4021. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddTorque_mEDE3483056FB07222A4D096F22D45C7D8A6E2552 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___torque0, int32_t ___mode1, const RuntimeMethod* method)
  4022. {
  4023. {
  4024. int32_t L_0 = ___mode1;
  4025. Rigidbody_AddTorque_Injected_mFFD31FDF8F82D3D740EA83348BBC0D0D5EB0DB3A(__this, (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___torque0), L_0, /*hidden argument*/NULL);
  4026. return;
  4027. }
  4028. }
  4029. // System.Void UnityEngine.Rigidbody::AddTorque(UnityEngine.Vector3)
  4030. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddTorque_mAEB5758FA773B1A0ECDD328934BB3A7202D21EB3 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___torque0, const RuntimeMethod* method)
  4031. {
  4032. {
  4033. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___torque0;
  4034. Rigidbody_AddTorque_mEDE3483056FB07222A4D096F22D45C7D8A6E2552(__this, L_0, 0, /*hidden argument*/NULL);
  4035. return;
  4036. }
  4037. }
  4038. // System.Void UnityEngine.Rigidbody::AddForceAtPosition(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.ForceMode)
  4039. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForceAtPosition_mEE49C058A6D57C1D5A78207494BFED5906D80D0F (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___force0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___position1, int32_t ___mode2, const RuntimeMethod* method)
  4040. {
  4041. {
  4042. int32_t L_0 = ___mode2;
  4043. Rigidbody_AddForceAtPosition_Injected_m60ED364228EF475F97B0FF1D0F4EFCAB97382DDB(__this, (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___force0), (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___position1), L_0, /*hidden argument*/NULL);
  4044. return;
  4045. }
  4046. }
  4047. // System.Void UnityEngine.Rigidbody::AddForceAtPosition(UnityEngine.Vector3,UnityEngine.Vector3)
  4048. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForceAtPosition_m5190249D95CE1882B37481C5BFD2ABF201902BA5 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___force0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___position1, const RuntimeMethod* method)
  4049. {
  4050. {
  4051. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___force0;
  4052. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___position1;
  4053. Rigidbody_AddForceAtPosition_mEE49C058A6D57C1D5A78207494BFED5906D80D0F(__this, L_0, L_1, 0, /*hidden argument*/NULL);
  4054. return;
  4055. }
  4056. }
  4057. // System.Void UnityEngine.Rigidbody::AddExplosionForce(System.Single,UnityEngine.Vector3,System.Single,System.Single,UnityEngine.ForceMode)
  4058. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddExplosionForce_mA81BFBF84914CEA89D18047ADE14B47D171280DD (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, float ___explosionForce0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___explosionPosition1, float ___explosionRadius2, float ___upwardsModifier3, int32_t ___mode4, const RuntimeMethod* method)
  4059. {
  4060. {
  4061. float L_0 = ___explosionForce0;
  4062. float L_1 = ___explosionRadius2;
  4063. float L_2 = ___upwardsModifier3;
  4064. int32_t L_3 = ___mode4;
  4065. Rigidbody_AddExplosionForce_Injected_m8CCDC7FDD8F5F1BC231094105B3076815A16E22D(__this, L_0, (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___explosionPosition1), L_1, L_2, L_3, /*hidden argument*/NULL);
  4066. return;
  4067. }
  4068. }
  4069. // System.Void UnityEngine.Rigidbody::.ctor()
  4070. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody__ctor_m0E43BA3B0E70E71B2CA62B165EE5B7CFAEFACDE9 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, const RuntimeMethod* method)
  4071. {
  4072. {
  4073. Component__ctor_m0B00FA207EB3E560B78938D8AD877DB2BC1E3722(__this, /*hidden argument*/NULL);
  4074. return;
  4075. }
  4076. }
  4077. // System.Void UnityEngine.Rigidbody::get_velocity_Injected(UnityEngine.Vector3&)
  4078. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_velocity_Injected_m79C6BB8C054D0B5F03F3F13325910BC068E5B796 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___ret0, const RuntimeMethod* method)
  4079. {
  4080. typedef void (*Rigidbody_get_velocity_Injected_m79C6BB8C054D0B5F03F3F13325910BC068E5B796_ftn) (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *);
  4081. static Rigidbody_get_velocity_Injected_m79C6BB8C054D0B5F03F3F13325910BC068E5B796_ftn _il2cpp_icall_func;
  4082. if (!_il2cpp_icall_func)
  4083. _il2cpp_icall_func = (Rigidbody_get_velocity_Injected_m79C6BB8C054D0B5F03F3F13325910BC068E5B796_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_velocity_Injected(UnityEngine.Vector3&)");
  4084. _il2cpp_icall_func(__this, ___ret0);
  4085. }
  4086. // System.Void UnityEngine.Rigidbody::set_velocity_Injected(UnityEngine.Vector3&)
  4087. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_velocity_Injected_mBFBC7681B33942F69A5CD908941D399777F66ADD (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___value0, const RuntimeMethod* method)
  4088. {
  4089. typedef void (*Rigidbody_set_velocity_Injected_mBFBC7681B33942F69A5CD908941D399777F66ADD_ftn) (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *);
  4090. static Rigidbody_set_velocity_Injected_mBFBC7681B33942F69A5CD908941D399777F66ADD_ftn _il2cpp_icall_func;
  4091. if (!_il2cpp_icall_func)
  4092. _il2cpp_icall_func = (Rigidbody_set_velocity_Injected_mBFBC7681B33942F69A5CD908941D399777F66ADD_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_velocity_Injected(UnityEngine.Vector3&)");
  4093. _il2cpp_icall_func(__this, ___value0);
  4094. }
  4095. // System.Void UnityEngine.Rigidbody::get_angularVelocity_Injected(UnityEngine.Vector3&)
  4096. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_angularVelocity_Injected_mD00F8790DFF2A31A033487AC67C4C018F28D0D13 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___ret0, const RuntimeMethod* method)
  4097. {
  4098. typedef void (*Rigidbody_get_angularVelocity_Injected_mD00F8790DFF2A31A033487AC67C4C018F28D0D13_ftn) (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *);
  4099. static Rigidbody_get_angularVelocity_Injected_mD00F8790DFF2A31A033487AC67C4C018F28D0D13_ftn _il2cpp_icall_func;
  4100. if (!_il2cpp_icall_func)
  4101. _il2cpp_icall_func = (Rigidbody_get_angularVelocity_Injected_mD00F8790DFF2A31A033487AC67C4C018F28D0D13_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_angularVelocity_Injected(UnityEngine.Vector3&)");
  4102. _il2cpp_icall_func(__this, ___ret0);
  4103. }
  4104. // System.Void UnityEngine.Rigidbody::set_angularVelocity_Injected(UnityEngine.Vector3&)
  4105. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_angularVelocity_Injected_m5ED47D0F131F6B3788B8B736DA7854FD63C13D56 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___value0, const RuntimeMethod* method)
  4106. {
  4107. typedef void (*Rigidbody_set_angularVelocity_Injected_m5ED47D0F131F6B3788B8B736DA7854FD63C13D56_ftn) (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *);
  4108. static Rigidbody_set_angularVelocity_Injected_m5ED47D0F131F6B3788B8B736DA7854FD63C13D56_ftn _il2cpp_icall_func;
  4109. if (!_il2cpp_icall_func)
  4110. _il2cpp_icall_func = (Rigidbody_set_angularVelocity_Injected_m5ED47D0F131F6B3788B8B736DA7854FD63C13D56_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_angularVelocity_Injected(UnityEngine.Vector3&)");
  4111. _il2cpp_icall_func(__this, ___value0);
  4112. }
  4113. // System.Void UnityEngine.Rigidbody::set_centerOfMass_Injected(UnityEngine.Vector3&)
  4114. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_centerOfMass_Injected_m60EC1BE2558EC9A9BD40ED144A1C848E6A4BCD9D (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___value0, const RuntimeMethod* method)
  4115. {
  4116. typedef void (*Rigidbody_set_centerOfMass_Injected_m60EC1BE2558EC9A9BD40ED144A1C848E6A4BCD9D_ftn) (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *);
  4117. static Rigidbody_set_centerOfMass_Injected_m60EC1BE2558EC9A9BD40ED144A1C848E6A4BCD9D_ftn _il2cpp_icall_func;
  4118. if (!_il2cpp_icall_func)
  4119. _il2cpp_icall_func = (Rigidbody_set_centerOfMass_Injected_m60EC1BE2558EC9A9BD40ED144A1C848E6A4BCD9D_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_centerOfMass_Injected(UnityEngine.Vector3&)");
  4120. _il2cpp_icall_func(__this, ___value0);
  4121. }
  4122. // System.Void UnityEngine.Rigidbody::get_position_Injected(UnityEngine.Vector3&)
  4123. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_position_Injected_m16D551CF5A925BD26F4E77116483B2B36115A079 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___ret0, const RuntimeMethod* method)
  4124. {
  4125. typedef void (*Rigidbody_get_position_Injected_m16D551CF5A925BD26F4E77116483B2B36115A079_ftn) (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *);
  4126. static Rigidbody_get_position_Injected_m16D551CF5A925BD26F4E77116483B2B36115A079_ftn _il2cpp_icall_func;
  4127. if (!_il2cpp_icall_func)
  4128. _il2cpp_icall_func = (Rigidbody_get_position_Injected_m16D551CF5A925BD26F4E77116483B2B36115A079_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_position_Injected(UnityEngine.Vector3&)");
  4129. _il2cpp_icall_func(__this, ___ret0);
  4130. }
  4131. // System.Void UnityEngine.Rigidbody::get_rotation_Injected(UnityEngine.Quaternion&)
  4132. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_rotation_Injected_mA9DA175CC81C9D6D4D7098C34CF5378C4C2955D8 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 * ___ret0, const RuntimeMethod* method)
  4133. {
  4134. typedef void (*Rigidbody_get_rotation_Injected_mA9DA175CC81C9D6D4D7098C34CF5378C4C2955D8_ftn) (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A *, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 *);
  4135. static Rigidbody_get_rotation_Injected_mA9DA175CC81C9D6D4D7098C34CF5378C4C2955D8_ftn _il2cpp_icall_func;
  4136. if (!_il2cpp_icall_func)
  4137. _il2cpp_icall_func = (Rigidbody_get_rotation_Injected_mA9DA175CC81C9D6D4D7098C34CF5378C4C2955D8_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_rotation_Injected(UnityEngine.Quaternion&)");
  4138. _il2cpp_icall_func(__this, ___ret0);
  4139. }
  4140. // System.Void UnityEngine.Rigidbody::set_rotation_Injected(UnityEngine.Quaternion&)
  4141. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_rotation_Injected_mBB08A477E5E134A4E6FFF381BFDE9E2959844EE9 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 * ___value0, const RuntimeMethod* method)
  4142. {
  4143. typedef void (*Rigidbody_set_rotation_Injected_mBB08A477E5E134A4E6FFF381BFDE9E2959844EE9_ftn) (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A *, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 *);
  4144. static Rigidbody_set_rotation_Injected_mBB08A477E5E134A4E6FFF381BFDE9E2959844EE9_ftn _il2cpp_icall_func;
  4145. if (!_il2cpp_icall_func)
  4146. _il2cpp_icall_func = (Rigidbody_set_rotation_Injected_mBB08A477E5E134A4E6FFF381BFDE9E2959844EE9_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_rotation_Injected(UnityEngine.Quaternion&)");
  4147. _il2cpp_icall_func(__this, ___value0);
  4148. }
  4149. // System.Void UnityEngine.Rigidbody::MovePosition_Injected(UnityEngine.Vector3&)
  4150. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_MovePosition_Injected_m06454253A0DF550B2EAD47F545734E8735BA0732 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___position0, const RuntimeMethod* method)
  4151. {
  4152. typedef void (*Rigidbody_MovePosition_Injected_m06454253A0DF550B2EAD47F545734E8735BA0732_ftn) (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *);
  4153. static Rigidbody_MovePosition_Injected_m06454253A0DF550B2EAD47F545734E8735BA0732_ftn _il2cpp_icall_func;
  4154. if (!_il2cpp_icall_func)
  4155. _il2cpp_icall_func = (Rigidbody_MovePosition_Injected_m06454253A0DF550B2EAD47F545734E8735BA0732_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::MovePosition_Injected(UnityEngine.Vector3&)");
  4156. _il2cpp_icall_func(__this, ___position0);
  4157. }
  4158. // System.Void UnityEngine.Rigidbody::MoveRotation_Injected(UnityEngine.Quaternion&)
  4159. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_MoveRotation_Injected_mB730FBD0786AE2DEC454E76326E08ED79CEEF440 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 * ___rot0, const RuntimeMethod* method)
  4160. {
  4161. typedef void (*Rigidbody_MoveRotation_Injected_mB730FBD0786AE2DEC454E76326E08ED79CEEF440_ftn) (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A *, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 *);
  4162. static Rigidbody_MoveRotation_Injected_mB730FBD0786AE2DEC454E76326E08ED79CEEF440_ftn _il2cpp_icall_func;
  4163. if (!_il2cpp_icall_func)
  4164. _il2cpp_icall_func = (Rigidbody_MoveRotation_Injected_mB730FBD0786AE2DEC454E76326E08ED79CEEF440_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::MoveRotation_Injected(UnityEngine.Quaternion&)");
  4165. _il2cpp_icall_func(__this, ___rot0);
  4166. }
  4167. // System.Void UnityEngine.Rigidbody::AddForce_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)
  4168. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForce_Injected_m233C3E22C3FE9D2BCBBC510132B82CE26057370C (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___force0, int32_t ___mode1, const RuntimeMethod* method)
  4169. {
  4170. typedef void (*Rigidbody_AddForce_Injected_m233C3E22C3FE9D2BCBBC510132B82CE26057370C_ftn) (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *, int32_t);
  4171. static Rigidbody_AddForce_Injected_m233C3E22C3FE9D2BCBBC510132B82CE26057370C_ftn _il2cpp_icall_func;
  4172. if (!_il2cpp_icall_func)
  4173. _il2cpp_icall_func = (Rigidbody_AddForce_Injected_m233C3E22C3FE9D2BCBBC510132B82CE26057370C_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::AddForce_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)");
  4174. _il2cpp_icall_func(__this, ___force0, ___mode1);
  4175. }
  4176. // System.Void UnityEngine.Rigidbody::AddTorque_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)
  4177. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddTorque_Injected_mFFD31FDF8F82D3D740EA83348BBC0D0D5EB0DB3A (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___torque0, int32_t ___mode1, const RuntimeMethod* method)
  4178. {
  4179. typedef void (*Rigidbody_AddTorque_Injected_mFFD31FDF8F82D3D740EA83348BBC0D0D5EB0DB3A_ftn) (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *, int32_t);
  4180. static Rigidbody_AddTorque_Injected_mFFD31FDF8F82D3D740EA83348BBC0D0D5EB0DB3A_ftn _il2cpp_icall_func;
  4181. if (!_il2cpp_icall_func)
  4182. _il2cpp_icall_func = (Rigidbody_AddTorque_Injected_mFFD31FDF8F82D3D740EA83348BBC0D0D5EB0DB3A_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::AddTorque_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)");
  4183. _il2cpp_icall_func(__this, ___torque0, ___mode1);
  4184. }
  4185. // System.Void UnityEngine.Rigidbody::AddForceAtPosition_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.ForceMode)
  4186. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForceAtPosition_Injected_m60ED364228EF475F97B0FF1D0F4EFCAB97382DDB (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___force0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___position1, int32_t ___mode2, const RuntimeMethod* method)
  4187. {
  4188. typedef void (*Rigidbody_AddForceAtPosition_Injected_m60ED364228EF475F97B0FF1D0F4EFCAB97382DDB_ftn) (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *, int32_t);
  4189. static Rigidbody_AddForceAtPosition_Injected_m60ED364228EF475F97B0FF1D0F4EFCAB97382DDB_ftn _il2cpp_icall_func;
  4190. if (!_il2cpp_icall_func)
  4191. _il2cpp_icall_func = (Rigidbody_AddForceAtPosition_Injected_m60ED364228EF475F97B0FF1D0F4EFCAB97382DDB_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::AddForceAtPosition_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.ForceMode)");
  4192. _il2cpp_icall_func(__this, ___force0, ___position1, ___mode2);
  4193. }
  4194. // System.Void UnityEngine.Rigidbody::AddExplosionForce_Injected(System.Single,UnityEngine.Vector3&,System.Single,System.Single,UnityEngine.ForceMode)
  4195. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddExplosionForce_Injected_m8CCDC7FDD8F5F1BC231094105B3076815A16E22D (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, float ___explosionForce0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___explosionPosition1, float ___explosionRadius2, float ___upwardsModifier3, int32_t ___mode4, const RuntimeMethod* method)
  4196. {
  4197. typedef void (*Rigidbody_AddExplosionForce_Injected_m8CCDC7FDD8F5F1BC231094105B3076815A16E22D_ftn) (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A *, float, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *, float, float, int32_t);
  4198. static Rigidbody_AddExplosionForce_Injected_m8CCDC7FDD8F5F1BC231094105B3076815A16E22D_ftn _il2cpp_icall_func;
  4199. if (!_il2cpp_icall_func)
  4200. _il2cpp_icall_func = (Rigidbody_AddExplosionForce_Injected_m8CCDC7FDD8F5F1BC231094105B3076815A16E22D_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::AddExplosionForce_Injected(System.Single,UnityEngine.Vector3&,System.Single,System.Single,UnityEngine.ForceMode)");
  4201. _il2cpp_icall_func(__this, ___explosionForce0, ___explosionPosition1, ___explosionRadius2, ___upwardsModifier3, ___mode4);
  4202. }
  4203. #ifdef __clang__
  4204. #pragma clang diagnostic pop
  4205. #endif
  4206. #ifdef __clang__
  4207. #pragma clang diagnostic push
  4208. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4209. #pragma clang diagnostic ignored "-Wunused-variable"
  4210. #endif
  4211. #ifdef __clang__
  4212. #pragma clang diagnostic pop
  4213. #endif
  4214. #ifdef __clang__
  4215. #pragma clang diagnostic push
  4216. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4217. #pragma clang diagnostic ignored "-Wunused-variable"
  4218. #endif
  4219. // UnityEngine.Vector3 UnityEngine.SphereCollider::get_center()
  4220. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E SphereCollider_get_center_mBFAE4FFFC76B8FD8F1B2B2F12C52A30470443D3A (SphereCollider_t51A338502EEE6FA563248E3C0BF38D333077DC3A * __this, const RuntimeMethod* method)
  4221. {
  4222. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  4223. memset((&V_0), 0, sizeof(V_0));
  4224. {
  4225. SphereCollider_get_center_Injected_mF082CC62A7E8DE3DD5B86518C210D85139DD93CB(__this, (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_0), /*hidden argument*/NULL);
  4226. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = V_0;
  4227. return L_0;
  4228. }
  4229. }
  4230. // System.Void UnityEngine.SphereCollider::set_center(UnityEngine.Vector3)
  4231. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SphereCollider_set_center_mD5E898A2FED304A82BC67ABB11B60BB0F612CED7 (SphereCollider_t51A338502EEE6FA563248E3C0BF38D333077DC3A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___value0, const RuntimeMethod* method)
  4232. {
  4233. {
  4234. SphereCollider_set_center_Injected_mB213D6CB194E150BBEF8EC2AA31EA391C2F4A641(__this, (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___value0), /*hidden argument*/NULL);
  4235. return;
  4236. }
  4237. }
  4238. // System.Single UnityEngine.SphereCollider::get_radius()
  4239. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float SphereCollider_get_radius_m403989140BDAD513299276953B481167CF08D02F (SphereCollider_t51A338502EEE6FA563248E3C0BF38D333077DC3A * __this, const RuntimeMethod* method)
  4240. {
  4241. typedef float (*SphereCollider_get_radius_m403989140BDAD513299276953B481167CF08D02F_ftn) (SphereCollider_t51A338502EEE6FA563248E3C0BF38D333077DC3A *);
  4242. static SphereCollider_get_radius_m403989140BDAD513299276953B481167CF08D02F_ftn _il2cpp_icall_func;
  4243. if (!_il2cpp_icall_func)
  4244. _il2cpp_icall_func = (SphereCollider_get_radius_m403989140BDAD513299276953B481167CF08D02F_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.SphereCollider::get_radius()");
  4245. float icallRetVal = _il2cpp_icall_func(__this);
  4246. return icallRetVal;
  4247. }
  4248. // System.Void UnityEngine.SphereCollider::set_radius(System.Single)
  4249. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SphereCollider_set_radius_m55A0D144B32871AECC2A83FBCF423FBE1E5A63A0 (SphereCollider_t51A338502EEE6FA563248E3C0BF38D333077DC3A * __this, float ___value0, const RuntimeMethod* method)
  4250. {
  4251. typedef void (*SphereCollider_set_radius_m55A0D144B32871AECC2A83FBCF423FBE1E5A63A0_ftn) (SphereCollider_t51A338502EEE6FA563248E3C0BF38D333077DC3A *, float);
  4252. static SphereCollider_set_radius_m55A0D144B32871AECC2A83FBCF423FBE1E5A63A0_ftn _il2cpp_icall_func;
  4253. if (!_il2cpp_icall_func)
  4254. _il2cpp_icall_func = (SphereCollider_set_radius_m55A0D144B32871AECC2A83FBCF423FBE1E5A63A0_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.SphereCollider::set_radius(System.Single)");
  4255. _il2cpp_icall_func(__this, ___value0);
  4256. }
  4257. // System.Void UnityEngine.SphereCollider::get_center_Injected(UnityEngine.Vector3&)
  4258. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SphereCollider_get_center_Injected_mF082CC62A7E8DE3DD5B86518C210D85139DD93CB (SphereCollider_t51A338502EEE6FA563248E3C0BF38D333077DC3A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___ret0, const RuntimeMethod* method)
  4259. {
  4260. typedef void (*SphereCollider_get_center_Injected_mF082CC62A7E8DE3DD5B86518C210D85139DD93CB_ftn) (SphereCollider_t51A338502EEE6FA563248E3C0BF38D333077DC3A *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *);
  4261. static SphereCollider_get_center_Injected_mF082CC62A7E8DE3DD5B86518C210D85139DD93CB_ftn _il2cpp_icall_func;
  4262. if (!_il2cpp_icall_func)
  4263. _il2cpp_icall_func = (SphereCollider_get_center_Injected_mF082CC62A7E8DE3DD5B86518C210D85139DD93CB_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.SphereCollider::get_center_Injected(UnityEngine.Vector3&)");
  4264. _il2cpp_icall_func(__this, ___ret0);
  4265. }
  4266. // System.Void UnityEngine.SphereCollider::set_center_Injected(UnityEngine.Vector3&)
  4267. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SphereCollider_set_center_Injected_mB213D6CB194E150BBEF8EC2AA31EA391C2F4A641 (SphereCollider_t51A338502EEE6FA563248E3C0BF38D333077DC3A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___value0, const RuntimeMethod* method)
  4268. {
  4269. typedef void (*SphereCollider_set_center_Injected_mB213D6CB194E150BBEF8EC2AA31EA391C2F4A641_ftn) (SphereCollider_t51A338502EEE6FA563248E3C0BF38D333077DC3A *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *);
  4270. static SphereCollider_set_center_Injected_mB213D6CB194E150BBEF8EC2AA31EA391C2F4A641_ftn _il2cpp_icall_func;
  4271. if (!_il2cpp_icall_func)
  4272. _il2cpp_icall_func = (SphereCollider_set_center_Injected_mB213D6CB194E150BBEF8EC2AA31EA391C2F4A641_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.SphereCollider::set_center_Injected(UnityEngine.Vector3&)");
  4273. _il2cpp_icall_func(__this, ___value0);
  4274. }
  4275. #ifdef __clang__
  4276. #pragma clang diagnostic pop
  4277. #endif
  4278. #ifdef __clang__
  4279. #pragma clang diagnostic push
  4280. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4281. #pragma clang diagnostic ignored "-Wunused-variable"
  4282. #endif
  4283. // System.Void UnityEngine.SpringJoint::set_spring(System.Single)
  4284. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SpringJoint_set_spring_mD13E36119ECED2503EBD1C04AEBBD75B91757429 (SpringJoint_t6F2ACC63AD7C975D92271BC2DE2B564087DC27BF * __this, float ___value0, const RuntimeMethod* method)
  4285. {
  4286. typedef void (*SpringJoint_set_spring_mD13E36119ECED2503EBD1C04AEBBD75B91757429_ftn) (SpringJoint_t6F2ACC63AD7C975D92271BC2DE2B564087DC27BF *, float);
  4287. static SpringJoint_set_spring_mD13E36119ECED2503EBD1C04AEBBD75B91757429_ftn _il2cpp_icall_func;
  4288. if (!_il2cpp_icall_func)
  4289. _il2cpp_icall_func = (SpringJoint_set_spring_mD13E36119ECED2503EBD1C04AEBBD75B91757429_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.SpringJoint::set_spring(System.Single)");
  4290. _il2cpp_icall_func(__this, ___value0);
  4291. }
  4292. // System.Void UnityEngine.SpringJoint::set_damper(System.Single)
  4293. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SpringJoint_set_damper_m48539DD75A85D3CF6E57A058D71FF17C2F96DD7B (SpringJoint_t6F2ACC63AD7C975D92271BC2DE2B564087DC27BF * __this, float ___value0, const RuntimeMethod* method)
  4294. {
  4295. typedef void (*SpringJoint_set_damper_m48539DD75A85D3CF6E57A058D71FF17C2F96DD7B_ftn) (SpringJoint_t6F2ACC63AD7C975D92271BC2DE2B564087DC27BF *, float);
  4296. static SpringJoint_set_damper_m48539DD75A85D3CF6E57A058D71FF17C2F96DD7B_ftn _il2cpp_icall_func;
  4297. if (!_il2cpp_icall_func)
  4298. _il2cpp_icall_func = (SpringJoint_set_damper_m48539DD75A85D3CF6E57A058D71FF17C2F96DD7B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.SpringJoint::set_damper(System.Single)");
  4299. _il2cpp_icall_func(__this, ___value0);
  4300. }
  4301. // System.Void UnityEngine.SpringJoint::set_maxDistance(System.Single)
  4302. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SpringJoint_set_maxDistance_m1490994DABABA9CA28431AB8CF53DCF0C5C7DD00 (SpringJoint_t6F2ACC63AD7C975D92271BC2DE2B564087DC27BF * __this, float ___value0, const RuntimeMethod* method)
  4303. {
  4304. typedef void (*SpringJoint_set_maxDistance_m1490994DABABA9CA28431AB8CF53DCF0C5C7DD00_ftn) (SpringJoint_t6F2ACC63AD7C975D92271BC2DE2B564087DC27BF *, float);
  4305. static SpringJoint_set_maxDistance_m1490994DABABA9CA28431AB8CF53DCF0C5C7DD00_ftn _il2cpp_icall_func;
  4306. if (!_il2cpp_icall_func)
  4307. _il2cpp_icall_func = (SpringJoint_set_maxDistance_m1490994DABABA9CA28431AB8CF53DCF0C5C7DD00_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.SpringJoint::set_maxDistance(System.Single)");
  4308. _il2cpp_icall_func(__this, ___value0);
  4309. }
  4310. #ifdef __clang__
  4311. #pragma clang diagnostic pop
  4312. #endif
  4313. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Division_mE5ACBFB168FED529587457A83BA98B7DB32E2A05_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, float ___d1, const RuntimeMethod* method)
  4314. {
  4315. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  4316. memset((&V_0), 0, sizeof(V_0));
  4317. {
  4318. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___a0;
  4319. float L_1 = L_0.get_x_2();
  4320. float L_2 = ___d1;
  4321. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3 = ___a0;
  4322. float L_4 = L_3.get_y_3();
  4323. float L_5 = ___d1;
  4324. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6 = ___a0;
  4325. float L_7 = L_6.get_z_4();
  4326. float L_8 = ___d1;
  4327. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  4328. memset((&L_9), 0, sizeof(L_9));
  4329. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_9), ((float)((float)L_1/(float)L_2)), ((float)((float)L_4/(float)L_5)), ((float)((float)L_7/(float)L_8)), /*hidden argument*/NULL);
  4330. V_0 = L_9;
  4331. goto IL_0021;
  4332. }
  4333. IL_0021:
  4334. {
  4335. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10 = V_0;
  4336. return L_10;
  4337. }
  4338. }
  4339. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method)
  4340. {
  4341. {
  4342. float L_0 = ___x0;
  4343. __this->set_x_2(L_0);
  4344. float L_1 = ___y1;
  4345. __this->set_y_3(L_1);
  4346. float L_2 = ___z2;
  4347. __this->set_z_4(L_2);
  4348. return;
  4349. }
  4350. }