UnityEngine.AnimationModule.cpp 295 KB

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  1. #include "pch-cpp.hpp"
  2. #ifndef _MSC_VER
  3. # include <alloca.h>
  4. #else
  5. # include <malloc.h>
  6. #endif
  7. #include <limits>
  8. #include <stdint.h>
  9. template <typename R, typename T1>
  10. struct VirtualFuncInvoker1
  11. {
  12. typedef R (*Func)(void*, T1, const RuntimeMethod*);
  13. static inline R Invoke (Il2CppMethodSlot slot, RuntimeObject* obj, T1 p1)
  14. {
  15. const VirtualInvokeData& invokeData = il2cpp_codegen_get_virtual_invoke_data(slot, obj);
  16. return ((Func)invokeData.methodPtr)(obj, p1, invokeData.method);
  17. }
  18. };
  19. // System.Char[]
  20. struct CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34;
  21. // System.Delegate[]
  22. struct DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8;
  23. // System.IntPtr[]
  24. struct IntPtrU5BU5D_t27FC72B0409D75AAF33EC42498E8094E95FEE9A6;
  25. // System.Diagnostics.StackTrace[]
  26. struct StackTraceU5BU5D_t4AD999C288CB6D1F38A299D12B1598D606588971;
  27. // UnityEngine.Animation
  28. struct Animation_t8C4FD9513E57F59E8737AD03938AAAF9EFF2F0D8;
  29. // UnityEngine.AnimationClip
  30. struct AnimationClip_tD9BFD73D43793BA608D5C0B46BE29EB59E40D178;
  31. // UnityEngine.AnimationEvent
  32. struct AnimationEvent_tC15CA47BE450896AF876FFA75D7A8E22C2D286AF;
  33. // UnityEngine.AnimationState
  34. struct AnimationState_tDB7088046A65ABCEC66B45147693CA0AD803A3AD;
  35. // UnityEngine.Animator
  36. struct Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149;
  37. // UnityEngine.AnimatorOverrideController
  38. struct AnimatorOverrideController_t4630AA9761965F735AEB26B9A92D210D6338B2DA;
  39. // System.Delegate
  40. struct Delegate_t;
  41. // System.DelegateData
  42. struct DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288;
  43. // System.Collections.IDictionary
  44. struct IDictionary_t99871C56B8EC2452AC5C4CF3831695E617B89D3A;
  45. // System.Collections.IEnumerator
  46. struct IEnumerator_t5956F3AFB7ECF1117E3BC5890E7FC7B7F7A04105;
  47. // System.InvalidCastException
  48. struct InvalidCastException_tD99F9FF94C3859C78E90F68C2F77A1558BCAF463;
  49. // System.InvalidOperationException
  50. struct InvalidOperationException_t10D3EE59AD28EC641ACEE05BCA4271A527E5ECAB;
  51. // System.Reflection.MethodInfo
  52. struct MethodInfo_t;
  53. // UnityEngine.Motion
  54. struct Motion_t3EAEF01D52B05F10A21CC9B54A35C8F3F6BA3A67;
  55. // UnityEngine.Object
  56. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A;
  57. // System.Runtime.Serialization.SafeSerializationManager
  58. struct SafeSerializationManager_tDE44F029589A028F8A3053C5C06153FAB4AAE29F;
  59. // UnityEngine.ScriptableObject
  60. struct ScriptableObject_t4361E08CEBF052C650D3666C7CEC37EB31DE116A;
  61. // UnityEngine.StateMachineBehaviour
  62. struct StateMachineBehaviour_tBEDE439261DEB4C7334646339BC6F1E7958F095F;
  63. // System.String
  64. struct String_t;
  65. // UnityEngine.TrackedReference
  66. struct TrackedReference_t17AA313389C655DCF279F96A2D85332B29596514;
  67. // System.Void
  68. struct Void_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5;
  69. // UnityEngine.Animation/Enumerator
  70. struct Enumerator_tD70E33E0A88A86F184E3CA32E532974A65CA2FC5;
  71. // UnityEngine.AnimatorOverrideController/OnOverrideControllerDirtyCallback
  72. struct OnOverrideControllerDirtyCallback_t9E38572D7CF06EEFF943EA68082DAC68AB40476C;
  73. IL2CPP_EXTERN_C RuntimeClass* AnimationLayerMixerPlayable_tF647DD9BCA6E0F49367A5F13AAE0D5B093A91880_il2cpp_TypeInfo_var;
  74. IL2CPP_EXTERN_C RuntimeClass* AnimationMixerPlayable_t7C6D407FE0D55712B07081F8114CFA347F124741_il2cpp_TypeInfo_var;
  75. IL2CPP_EXTERN_C RuntimeClass* AnimationMotionXToDeltaPlayable_t6E21B629D4689F5E3CFCFACA0B31411082773076_il2cpp_TypeInfo_var;
  76. IL2CPP_EXTERN_C RuntimeClass* AnimationOffsetPlayable_tBB8333A8E35A23D8FAA2D34E35FF02BD53FF9941_il2cpp_TypeInfo_var;
  77. IL2CPP_EXTERN_C RuntimeClass* AnimationPosePlayable_t455DFF8AB153FC8930BD1B79342EC791033662B9_il2cpp_TypeInfo_var;
  78. IL2CPP_EXTERN_C RuntimeClass* AnimationRemoveScalePlayable_t774D428669D5CF715E9A7E80E52A619AECC80429_il2cpp_TypeInfo_var;
  79. IL2CPP_EXTERN_C RuntimeClass* AnimationScriptPlayable_tC1413FB51680271522811045B1BAA555B8F01C6B_il2cpp_TypeInfo_var;
  80. IL2CPP_EXTERN_C RuntimeClass* AnimatorControllerPlayable_tEABD56FA5A36BD337DA6E049FCB4F1D521DA17A4_il2cpp_TypeInfo_var;
  81. IL2CPP_EXTERN_C RuntimeClass* Enumerator_tD70E33E0A88A86F184E3CA32E532974A65CA2FC5_il2cpp_TypeInfo_var;
  82. IL2CPP_EXTERN_C RuntimeClass* InvalidCastException_tD99F9FF94C3859C78E90F68C2F77A1558BCAF463_il2cpp_TypeInfo_var;
  83. IL2CPP_EXTERN_C RuntimeClass* InvalidOperationException_t10D3EE59AD28EC641ACEE05BCA4271A527E5ECAB_il2cpp_TypeInfo_var;
  84. IL2CPP_EXTERN_C RuntimeClass* Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var;
  85. IL2CPP_EXTERN_C RuntimeClass* PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A_il2cpp_TypeInfo_var;
  86. IL2CPP_EXTERN_C String_t* _stringLiteral4DEE968069F34C26613ADFCD69C41EFC29314286;
  87. IL2CPP_EXTERN_C String_t* _stringLiteral860B9EA7CDAB02A8A4B38336805EAE2FBA31F09C;
  88. IL2CPP_EXTERN_C String_t* _stringLiteral8DC2252638D84FAF2C30B95D54EC83F52FA6C630;
  89. IL2CPP_EXTERN_C String_t* _stringLiteral98C704D69BD1A288ED31DEE4ED4E50097A2D7018;
  90. IL2CPP_EXTERN_C String_t* _stringLiteralA3C8FF345EC45846B2EE6801F84DD49340F0A9E1;
  91. IL2CPP_EXTERN_C String_t* _stringLiteralBF563F6FCC25CE41FFE0BF7590AF9F4475916665;
  92. IL2CPP_EXTERN_C String_t* _stringLiteralD2435BFAEB0372E848D9BE812E3B06AB862CC3D1;
  93. IL2CPP_EXTERN_C String_t* _stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709;
  94. IL2CPP_EXTERN_C String_t* _stringLiteralE066D08B565F88D413FDACA14C42BFF008FF4EB9;
  95. IL2CPP_EXTERN_C String_t* _stringLiteralF5510C45DDAD777CCB4893578D995C9739F990F2;
  96. IL2CPP_EXTERN_C const RuntimeMethod* AnimationLayerMixerPlayable__ctor_m42F8E5BB37A175AF298324D3072932ED9946427B_RuntimeMethod_var;
  97. IL2CPP_EXTERN_C const RuntimeMethod* AnimationMixerPlayable__ctor_mA03CF37709B7854227E25F91BE4F7559981058B0_RuntimeMethod_var;
  98. IL2CPP_EXTERN_C const RuntimeMethod* AnimationMotionXToDeltaPlayable__ctor_m11668860161B62484EA095BD6360AFD26A86DE93_RuntimeMethod_var;
  99. IL2CPP_EXTERN_C const RuntimeMethod* AnimationOffsetPlayable__ctor_m9527E52AEA325EAE188AB9843497F2AB33CB742E_RuntimeMethod_var;
  100. IL2CPP_EXTERN_C const RuntimeMethod* AnimationPosePlayable__ctor_m318607F120F21EDE3D7C1ED07C8B2ED13A23BF57_RuntimeMethod_var;
  101. IL2CPP_EXTERN_C const RuntimeMethod* AnimationRemoveScalePlayable__ctor_m08810C8ECE9A3A100087DD84B13204EC3AF73A8F_RuntimeMethod_var;
  102. IL2CPP_EXTERN_C const RuntimeMethod* AnimationScriptPlayable__ctor_m0B751F7A7D28F59AADACE7C13704D653E0879C56_RuntimeMethod_var;
  103. IL2CPP_EXTERN_C const RuntimeMethod* AnimatorControllerPlayable_SetHandle_m19111E2A65EDAB3382AC9BE815503459A495FF38_RuntimeMethod_var;
  104. IL2CPP_EXTERN_C const RuntimeMethod* PlayableHandle_IsPlayableOfType_TisAnimationLayerMixerPlayable_tF647DD9BCA6E0F49367A5F13AAE0D5B093A91880_m866298E26CA43C28F7948D46E99D65FAA09722C5_RuntimeMethod_var;
  105. IL2CPP_EXTERN_C const RuntimeMethod* PlayableHandle_IsPlayableOfType_TisAnimationMixerPlayable_t7C6D407FE0D55712B07081F8114CFA347F124741_m30062CF184CC05FFAA026881BEFE337C13B7E70E_RuntimeMethod_var;
  106. IL2CPP_EXTERN_C const RuntimeMethod* PlayableHandle_IsPlayableOfType_TisAnimationMotionXToDeltaPlayable_t6E21B629D4689F5E3CFCFACA0B31411082773076_m19943D18384297A3129F799C12E91B0D8162A02F_RuntimeMethod_var;
  107. IL2CPP_EXTERN_C const RuntimeMethod* PlayableHandle_IsPlayableOfType_TisAnimationOffsetPlayable_tBB8333A8E35A23D8FAA2D34E35FF02BD53FF9941_m1B2FA89CE8F4A1EBD1AE3FF4E7154CFE120EDF85_RuntimeMethod_var;
  108. IL2CPP_EXTERN_C const RuntimeMethod* PlayableHandle_IsPlayableOfType_TisAnimationPosePlayable_t455DFF8AB153FC8930BD1B79342EC791033662B9_m171336A5BD550FD80BFD4B2BDF5903DF72C0E1C2_RuntimeMethod_var;
  109. IL2CPP_EXTERN_C const RuntimeMethod* PlayableHandle_IsPlayableOfType_TisAnimationRemoveScalePlayable_t774D428669D5CF715E9A7E80E52A619AECC80429_mEF5219AC94275FE2811CEDC16FE0B850DBA7E9BE_RuntimeMethod_var;
  110. IL2CPP_EXTERN_C const RuntimeMethod* PlayableHandle_IsPlayableOfType_TisAnimationScriptPlayable_tC1413FB51680271522811045B1BAA555B8F01C6B_m529F82044C8D4F4B60EA35E96D1C0592644AD76B_RuntimeMethod_var;
  111. IL2CPP_EXTERN_C const RuntimeMethod* PlayableHandle_IsPlayableOfType_TisAnimatorControllerPlayable_tEABD56FA5A36BD337DA6E049FCB4F1D521DA17A4_mFB1F4B388070EC30EC8DA09EB2869306EE60F2B8_RuntimeMethod_var;
  112. struct Delegate_t_marshaled_com;
  113. struct Delegate_t_marshaled_pinvoke;
  114. struct Exception_t_marshaled_com;
  115. struct Exception_t_marshaled_pinvoke;
  116. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A;;
  117. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshaled_com;
  118. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshaled_com;;
  119. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshaled_pinvoke;
  120. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshaled_pinvoke;;
  121. struct DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8;
  122. IL2CPP_EXTERN_C_BEGIN
  123. IL2CPP_EXTERN_C_END
  124. #ifdef __clang__
  125. #pragma clang diagnostic push
  126. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  127. #pragma clang diagnostic ignored "-Wunused-variable"
  128. #endif
  129. // <Module>
  130. struct U3CModuleU3E_t3C417EDD55E853BAA084114A5B12880739B4473C
  131. {
  132. public:
  133. public:
  134. };
  135. // System.Object
  136. struct Il2CppArrayBounds;
  137. // System.Array
  138. // System.Attribute
  139. struct Attribute_t037CA9D9F3B742C063DB364D2EEBBF9FC5772C71 : public RuntimeObject
  140. {
  141. public:
  142. public:
  143. };
  144. // System.String
  145. struct String_t : public RuntimeObject
  146. {
  147. public:
  148. // System.Int32 System.String::m_stringLength
  149. int32_t ___m_stringLength_0;
  150. // System.Char System.String::m_firstChar
  151. Il2CppChar ___m_firstChar_1;
  152. public:
  153. inline static int32_t get_offset_of_m_stringLength_0() { return static_cast<int32_t>(offsetof(String_t, ___m_stringLength_0)); }
  154. inline int32_t get_m_stringLength_0() const { return ___m_stringLength_0; }
  155. inline int32_t* get_address_of_m_stringLength_0() { return &___m_stringLength_0; }
  156. inline void set_m_stringLength_0(int32_t value)
  157. {
  158. ___m_stringLength_0 = value;
  159. }
  160. inline static int32_t get_offset_of_m_firstChar_1() { return static_cast<int32_t>(offsetof(String_t, ___m_firstChar_1)); }
  161. inline Il2CppChar get_m_firstChar_1() const { return ___m_firstChar_1; }
  162. inline Il2CppChar* get_address_of_m_firstChar_1() { return &___m_firstChar_1; }
  163. inline void set_m_firstChar_1(Il2CppChar value)
  164. {
  165. ___m_firstChar_1 = value;
  166. }
  167. };
  168. struct String_t_StaticFields
  169. {
  170. public:
  171. // System.String System.String::Empty
  172. String_t* ___Empty_5;
  173. public:
  174. inline static int32_t get_offset_of_Empty_5() { return static_cast<int32_t>(offsetof(String_t_StaticFields, ___Empty_5)); }
  175. inline String_t* get_Empty_5() const { return ___Empty_5; }
  176. inline String_t** get_address_of_Empty_5() { return &___Empty_5; }
  177. inline void set_Empty_5(String_t* value)
  178. {
  179. ___Empty_5 = value;
  180. Il2CppCodeGenWriteBarrier((void**)(&___Empty_5), (void*)value);
  181. }
  182. };
  183. // System.ValueType
  184. struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52 : public RuntimeObject
  185. {
  186. public:
  187. public:
  188. };
  189. // Native definition for P/Invoke marshalling of System.ValueType
  190. struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52_marshaled_pinvoke
  191. {
  192. };
  193. // Native definition for COM marshalling of System.ValueType
  194. struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52_marshaled_com
  195. {
  196. };
  197. // UnityEngine.Animation/Enumerator
  198. struct Enumerator_tD70E33E0A88A86F184E3CA32E532974A65CA2FC5 : public RuntimeObject
  199. {
  200. public:
  201. // UnityEngine.Animation UnityEngine.Animation/Enumerator::m_Outer
  202. Animation_t8C4FD9513E57F59E8737AD03938AAAF9EFF2F0D8 * ___m_Outer_0;
  203. // System.Int32 UnityEngine.Animation/Enumerator::m_CurrentIndex
  204. int32_t ___m_CurrentIndex_1;
  205. public:
  206. inline static int32_t get_offset_of_m_Outer_0() { return static_cast<int32_t>(offsetof(Enumerator_tD70E33E0A88A86F184E3CA32E532974A65CA2FC5, ___m_Outer_0)); }
  207. inline Animation_t8C4FD9513E57F59E8737AD03938AAAF9EFF2F0D8 * get_m_Outer_0() const { return ___m_Outer_0; }
  208. inline Animation_t8C4FD9513E57F59E8737AD03938AAAF9EFF2F0D8 ** get_address_of_m_Outer_0() { return &___m_Outer_0; }
  209. inline void set_m_Outer_0(Animation_t8C4FD9513E57F59E8737AD03938AAAF9EFF2F0D8 * value)
  210. {
  211. ___m_Outer_0 = value;
  212. Il2CppCodeGenWriteBarrier((void**)(&___m_Outer_0), (void*)value);
  213. }
  214. inline static int32_t get_offset_of_m_CurrentIndex_1() { return static_cast<int32_t>(offsetof(Enumerator_tD70E33E0A88A86F184E3CA32E532974A65CA2FC5, ___m_CurrentIndex_1)); }
  215. inline int32_t get_m_CurrentIndex_1() const { return ___m_CurrentIndex_1; }
  216. inline int32_t* get_address_of_m_CurrentIndex_1() { return &___m_CurrentIndex_1; }
  217. inline void set_m_CurrentIndex_1(int32_t value)
  218. {
  219. ___m_CurrentIndex_1 = value;
  220. }
  221. };
  222. // UnityEngine.AnimatorClipInfo
  223. struct AnimatorClipInfo_t758011D6F2B4C04893FCD364DAA936C801FBC610
  224. {
  225. public:
  226. // System.Int32 UnityEngine.AnimatorClipInfo::m_ClipInstanceID
  227. int32_t ___m_ClipInstanceID_0;
  228. // System.Single UnityEngine.AnimatorClipInfo::m_Weight
  229. float ___m_Weight_1;
  230. public:
  231. inline static int32_t get_offset_of_m_ClipInstanceID_0() { return static_cast<int32_t>(offsetof(AnimatorClipInfo_t758011D6F2B4C04893FCD364DAA936C801FBC610, ___m_ClipInstanceID_0)); }
  232. inline int32_t get_m_ClipInstanceID_0() const { return ___m_ClipInstanceID_0; }
  233. inline int32_t* get_address_of_m_ClipInstanceID_0() { return &___m_ClipInstanceID_0; }
  234. inline void set_m_ClipInstanceID_0(int32_t value)
  235. {
  236. ___m_ClipInstanceID_0 = value;
  237. }
  238. inline static int32_t get_offset_of_m_Weight_1() { return static_cast<int32_t>(offsetof(AnimatorClipInfo_t758011D6F2B4C04893FCD364DAA936C801FBC610, ___m_Weight_1)); }
  239. inline float get_m_Weight_1() const { return ___m_Weight_1; }
  240. inline float* get_address_of_m_Weight_1() { return &___m_Weight_1; }
  241. inline void set_m_Weight_1(float value)
  242. {
  243. ___m_Weight_1 = value;
  244. }
  245. };
  246. // UnityEngine.AnimatorStateInfo
  247. struct AnimatorStateInfo_t052E146D2DB1EC155950ECA45734BF57134258AA
  248. {
  249. public:
  250. // System.Int32 UnityEngine.AnimatorStateInfo::m_Name
  251. int32_t ___m_Name_0;
  252. // System.Int32 UnityEngine.AnimatorStateInfo::m_Path
  253. int32_t ___m_Path_1;
  254. // System.Int32 UnityEngine.AnimatorStateInfo::m_FullPath
  255. int32_t ___m_FullPath_2;
  256. // System.Single UnityEngine.AnimatorStateInfo::m_NormalizedTime
  257. float ___m_NormalizedTime_3;
  258. // System.Single UnityEngine.AnimatorStateInfo::m_Length
  259. float ___m_Length_4;
  260. // System.Single UnityEngine.AnimatorStateInfo::m_Speed
  261. float ___m_Speed_5;
  262. // System.Single UnityEngine.AnimatorStateInfo::m_SpeedMultiplier
  263. float ___m_SpeedMultiplier_6;
  264. // System.Int32 UnityEngine.AnimatorStateInfo::m_Tag
  265. int32_t ___m_Tag_7;
  266. // System.Int32 UnityEngine.AnimatorStateInfo::m_Loop
  267. int32_t ___m_Loop_8;
  268. public:
  269. inline static int32_t get_offset_of_m_Name_0() { return static_cast<int32_t>(offsetof(AnimatorStateInfo_t052E146D2DB1EC155950ECA45734BF57134258AA, ___m_Name_0)); }
  270. inline int32_t get_m_Name_0() const { return ___m_Name_0; }
  271. inline int32_t* get_address_of_m_Name_0() { return &___m_Name_0; }
  272. inline void set_m_Name_0(int32_t value)
  273. {
  274. ___m_Name_0 = value;
  275. }
  276. inline static int32_t get_offset_of_m_Path_1() { return static_cast<int32_t>(offsetof(AnimatorStateInfo_t052E146D2DB1EC155950ECA45734BF57134258AA, ___m_Path_1)); }
  277. inline int32_t get_m_Path_1() const { return ___m_Path_1; }
  278. inline int32_t* get_address_of_m_Path_1() { return &___m_Path_1; }
  279. inline void set_m_Path_1(int32_t value)
  280. {
  281. ___m_Path_1 = value;
  282. }
  283. inline static int32_t get_offset_of_m_FullPath_2() { return static_cast<int32_t>(offsetof(AnimatorStateInfo_t052E146D2DB1EC155950ECA45734BF57134258AA, ___m_FullPath_2)); }
  284. inline int32_t get_m_FullPath_2() const { return ___m_FullPath_2; }
  285. inline int32_t* get_address_of_m_FullPath_2() { return &___m_FullPath_2; }
  286. inline void set_m_FullPath_2(int32_t value)
  287. {
  288. ___m_FullPath_2 = value;
  289. }
  290. inline static int32_t get_offset_of_m_NormalizedTime_3() { return static_cast<int32_t>(offsetof(AnimatorStateInfo_t052E146D2DB1EC155950ECA45734BF57134258AA, ___m_NormalizedTime_3)); }
  291. inline float get_m_NormalizedTime_3() const { return ___m_NormalizedTime_3; }
  292. inline float* get_address_of_m_NormalizedTime_3() { return &___m_NormalizedTime_3; }
  293. inline void set_m_NormalizedTime_3(float value)
  294. {
  295. ___m_NormalizedTime_3 = value;
  296. }
  297. inline static int32_t get_offset_of_m_Length_4() { return static_cast<int32_t>(offsetof(AnimatorStateInfo_t052E146D2DB1EC155950ECA45734BF57134258AA, ___m_Length_4)); }
  298. inline float get_m_Length_4() const { return ___m_Length_4; }
  299. inline float* get_address_of_m_Length_4() { return &___m_Length_4; }
  300. inline void set_m_Length_4(float value)
  301. {
  302. ___m_Length_4 = value;
  303. }
  304. inline static int32_t get_offset_of_m_Speed_5() { return static_cast<int32_t>(offsetof(AnimatorStateInfo_t052E146D2DB1EC155950ECA45734BF57134258AA, ___m_Speed_5)); }
  305. inline float get_m_Speed_5() const { return ___m_Speed_5; }
  306. inline float* get_address_of_m_Speed_5() { return &___m_Speed_5; }
  307. inline void set_m_Speed_5(float value)
  308. {
  309. ___m_Speed_5 = value;
  310. }
  311. inline static int32_t get_offset_of_m_SpeedMultiplier_6() { return static_cast<int32_t>(offsetof(AnimatorStateInfo_t052E146D2DB1EC155950ECA45734BF57134258AA, ___m_SpeedMultiplier_6)); }
  312. inline float get_m_SpeedMultiplier_6() const { return ___m_SpeedMultiplier_6; }
  313. inline float* get_address_of_m_SpeedMultiplier_6() { return &___m_SpeedMultiplier_6; }
  314. inline void set_m_SpeedMultiplier_6(float value)
  315. {
  316. ___m_SpeedMultiplier_6 = value;
  317. }
  318. inline static int32_t get_offset_of_m_Tag_7() { return static_cast<int32_t>(offsetof(AnimatorStateInfo_t052E146D2DB1EC155950ECA45734BF57134258AA, ___m_Tag_7)); }
  319. inline int32_t get_m_Tag_7() const { return ___m_Tag_7; }
  320. inline int32_t* get_address_of_m_Tag_7() { return &___m_Tag_7; }
  321. inline void set_m_Tag_7(int32_t value)
  322. {
  323. ___m_Tag_7 = value;
  324. }
  325. inline static int32_t get_offset_of_m_Loop_8() { return static_cast<int32_t>(offsetof(AnimatorStateInfo_t052E146D2DB1EC155950ECA45734BF57134258AA, ___m_Loop_8)); }
  326. inline int32_t get_m_Loop_8() const { return ___m_Loop_8; }
  327. inline int32_t* get_address_of_m_Loop_8() { return &___m_Loop_8; }
  328. inline void set_m_Loop_8(int32_t value)
  329. {
  330. ___m_Loop_8 = value;
  331. }
  332. };
  333. // UnityEngine.AnimatorTransitionInfo
  334. struct AnimatorTransitionInfo_t7D0BAD3D274C055F1FC7ACE0F3A195CA3C9026A0
  335. {
  336. public:
  337. // System.Int32 UnityEngine.AnimatorTransitionInfo::m_FullPath
  338. int32_t ___m_FullPath_0;
  339. // System.Int32 UnityEngine.AnimatorTransitionInfo::m_UserName
  340. int32_t ___m_UserName_1;
  341. // System.Int32 UnityEngine.AnimatorTransitionInfo::m_Name
  342. int32_t ___m_Name_2;
  343. // System.Boolean UnityEngine.AnimatorTransitionInfo::m_HasFixedDuration
  344. bool ___m_HasFixedDuration_3;
  345. // System.Single UnityEngine.AnimatorTransitionInfo::m_Duration
  346. float ___m_Duration_4;
  347. // System.Single UnityEngine.AnimatorTransitionInfo::m_NormalizedTime
  348. float ___m_NormalizedTime_5;
  349. // System.Boolean UnityEngine.AnimatorTransitionInfo::m_AnyState
  350. bool ___m_AnyState_6;
  351. // System.Int32 UnityEngine.AnimatorTransitionInfo::m_TransitionType
  352. int32_t ___m_TransitionType_7;
  353. public:
  354. inline static int32_t get_offset_of_m_FullPath_0() { return static_cast<int32_t>(offsetof(AnimatorTransitionInfo_t7D0BAD3D274C055F1FC7ACE0F3A195CA3C9026A0, ___m_FullPath_0)); }
  355. inline int32_t get_m_FullPath_0() const { return ___m_FullPath_0; }
  356. inline int32_t* get_address_of_m_FullPath_0() { return &___m_FullPath_0; }
  357. inline void set_m_FullPath_0(int32_t value)
  358. {
  359. ___m_FullPath_0 = value;
  360. }
  361. inline static int32_t get_offset_of_m_UserName_1() { return static_cast<int32_t>(offsetof(AnimatorTransitionInfo_t7D0BAD3D274C055F1FC7ACE0F3A195CA3C9026A0, ___m_UserName_1)); }
  362. inline int32_t get_m_UserName_1() const { return ___m_UserName_1; }
  363. inline int32_t* get_address_of_m_UserName_1() { return &___m_UserName_1; }
  364. inline void set_m_UserName_1(int32_t value)
  365. {
  366. ___m_UserName_1 = value;
  367. }
  368. inline static int32_t get_offset_of_m_Name_2() { return static_cast<int32_t>(offsetof(AnimatorTransitionInfo_t7D0BAD3D274C055F1FC7ACE0F3A195CA3C9026A0, ___m_Name_2)); }
  369. inline int32_t get_m_Name_2() const { return ___m_Name_2; }
  370. inline int32_t* get_address_of_m_Name_2() { return &___m_Name_2; }
  371. inline void set_m_Name_2(int32_t value)
  372. {
  373. ___m_Name_2 = value;
  374. }
  375. inline static int32_t get_offset_of_m_HasFixedDuration_3() { return static_cast<int32_t>(offsetof(AnimatorTransitionInfo_t7D0BAD3D274C055F1FC7ACE0F3A195CA3C9026A0, ___m_HasFixedDuration_3)); }
  376. inline bool get_m_HasFixedDuration_3() const { return ___m_HasFixedDuration_3; }
  377. inline bool* get_address_of_m_HasFixedDuration_3() { return &___m_HasFixedDuration_3; }
  378. inline void set_m_HasFixedDuration_3(bool value)
  379. {
  380. ___m_HasFixedDuration_3 = value;
  381. }
  382. inline static int32_t get_offset_of_m_Duration_4() { return static_cast<int32_t>(offsetof(AnimatorTransitionInfo_t7D0BAD3D274C055F1FC7ACE0F3A195CA3C9026A0, ___m_Duration_4)); }
  383. inline float get_m_Duration_4() const { return ___m_Duration_4; }
  384. inline float* get_address_of_m_Duration_4() { return &___m_Duration_4; }
  385. inline void set_m_Duration_4(float value)
  386. {
  387. ___m_Duration_4 = value;
  388. }
  389. inline static int32_t get_offset_of_m_NormalizedTime_5() { return static_cast<int32_t>(offsetof(AnimatorTransitionInfo_t7D0BAD3D274C055F1FC7ACE0F3A195CA3C9026A0, ___m_NormalizedTime_5)); }
  390. inline float get_m_NormalizedTime_5() const { return ___m_NormalizedTime_5; }
  391. inline float* get_address_of_m_NormalizedTime_5() { return &___m_NormalizedTime_5; }
  392. inline void set_m_NormalizedTime_5(float value)
  393. {
  394. ___m_NormalizedTime_5 = value;
  395. }
  396. inline static int32_t get_offset_of_m_AnyState_6() { return static_cast<int32_t>(offsetof(AnimatorTransitionInfo_t7D0BAD3D274C055F1FC7ACE0F3A195CA3C9026A0, ___m_AnyState_6)); }
  397. inline bool get_m_AnyState_6() const { return ___m_AnyState_6; }
  398. inline bool* get_address_of_m_AnyState_6() { return &___m_AnyState_6; }
  399. inline void set_m_AnyState_6(bool value)
  400. {
  401. ___m_AnyState_6 = value;
  402. }
  403. inline static int32_t get_offset_of_m_TransitionType_7() { return static_cast<int32_t>(offsetof(AnimatorTransitionInfo_t7D0BAD3D274C055F1FC7ACE0F3A195CA3C9026A0, ___m_TransitionType_7)); }
  404. inline int32_t get_m_TransitionType_7() const { return ___m_TransitionType_7; }
  405. inline int32_t* get_address_of_m_TransitionType_7() { return &___m_TransitionType_7; }
  406. inline void set_m_TransitionType_7(int32_t value)
  407. {
  408. ___m_TransitionType_7 = value;
  409. }
  410. };
  411. // Native definition for P/Invoke marshalling of UnityEngine.AnimatorTransitionInfo
  412. struct AnimatorTransitionInfo_t7D0BAD3D274C055F1FC7ACE0F3A195CA3C9026A0_marshaled_pinvoke
  413. {
  414. int32_t ___m_FullPath_0;
  415. int32_t ___m_UserName_1;
  416. int32_t ___m_Name_2;
  417. int32_t ___m_HasFixedDuration_3;
  418. float ___m_Duration_4;
  419. float ___m_NormalizedTime_5;
  420. int32_t ___m_AnyState_6;
  421. int32_t ___m_TransitionType_7;
  422. };
  423. // Native definition for COM marshalling of UnityEngine.AnimatorTransitionInfo
  424. struct AnimatorTransitionInfo_t7D0BAD3D274C055F1FC7ACE0F3A195CA3C9026A0_marshaled_com
  425. {
  426. int32_t ___m_FullPath_0;
  427. int32_t ___m_UserName_1;
  428. int32_t ___m_Name_2;
  429. int32_t ___m_HasFixedDuration_3;
  430. float ___m_Duration_4;
  431. float ___m_NormalizedTime_5;
  432. int32_t ___m_AnyState_6;
  433. int32_t ___m_TransitionType_7;
  434. };
  435. // System.Boolean
  436. struct Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37
  437. {
  438. public:
  439. // System.Boolean System.Boolean::m_value
  440. bool ___m_value_0;
  441. public:
  442. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37, ___m_value_0)); }
  443. inline bool get_m_value_0() const { return ___m_value_0; }
  444. inline bool* get_address_of_m_value_0() { return &___m_value_0; }
  445. inline void set_m_value_0(bool value)
  446. {
  447. ___m_value_0 = value;
  448. }
  449. };
  450. struct Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37_StaticFields
  451. {
  452. public:
  453. // System.String System.Boolean::TrueString
  454. String_t* ___TrueString_5;
  455. // System.String System.Boolean::FalseString
  456. String_t* ___FalseString_6;
  457. public:
  458. inline static int32_t get_offset_of_TrueString_5() { return static_cast<int32_t>(offsetof(Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37_StaticFields, ___TrueString_5)); }
  459. inline String_t* get_TrueString_5() const { return ___TrueString_5; }
  460. inline String_t** get_address_of_TrueString_5() { return &___TrueString_5; }
  461. inline void set_TrueString_5(String_t* value)
  462. {
  463. ___TrueString_5 = value;
  464. Il2CppCodeGenWriteBarrier((void**)(&___TrueString_5), (void*)value);
  465. }
  466. inline static int32_t get_offset_of_FalseString_6() { return static_cast<int32_t>(offsetof(Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37_StaticFields, ___FalseString_6)); }
  467. inline String_t* get_FalseString_6() const { return ___FalseString_6; }
  468. inline String_t** get_address_of_FalseString_6() { return &___FalseString_6; }
  469. inline void set_FalseString_6(String_t* value)
  470. {
  471. ___FalseString_6 = value;
  472. Il2CppCodeGenWriteBarrier((void**)(&___FalseString_6), (void*)value);
  473. }
  474. };
  475. // UnityEngine.Animations.DiscreteEvaluationAttribute
  476. struct DiscreteEvaluationAttribute_tF3D5E95A11BF8B0C9B7A458849A893C62AB8807B : public Attribute_t037CA9D9F3B742C063DB364D2EEBBF9FC5772C71
  477. {
  478. public:
  479. public:
  480. };
  481. // System.Enum
  482. struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA : public ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52
  483. {
  484. public:
  485. public:
  486. };
  487. struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA_StaticFields
  488. {
  489. public:
  490. // System.Char[] System.Enum::enumSeperatorCharArray
  491. CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34* ___enumSeperatorCharArray_0;
  492. public:
  493. inline static int32_t get_offset_of_enumSeperatorCharArray_0() { return static_cast<int32_t>(offsetof(Enum_t23B90B40F60E677A8025267341651C94AE079CDA_StaticFields, ___enumSeperatorCharArray_0)); }
  494. inline CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34* get_enumSeperatorCharArray_0() const { return ___enumSeperatorCharArray_0; }
  495. inline CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34** get_address_of_enumSeperatorCharArray_0() { return &___enumSeperatorCharArray_0; }
  496. inline void set_enumSeperatorCharArray_0(CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34* value)
  497. {
  498. ___enumSeperatorCharArray_0 = value;
  499. Il2CppCodeGenWriteBarrier((void**)(&___enumSeperatorCharArray_0), (void*)value);
  500. }
  501. };
  502. // Native definition for P/Invoke marshalling of System.Enum
  503. struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA_marshaled_pinvoke
  504. {
  505. };
  506. // Native definition for COM marshalling of System.Enum
  507. struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA_marshaled_com
  508. {
  509. };
  510. // System.Int32
  511. struct Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046
  512. {
  513. public:
  514. // System.Int32 System.Int32::m_value
  515. int32_t ___m_value_0;
  516. public:
  517. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046, ___m_value_0)); }
  518. inline int32_t get_m_value_0() const { return ___m_value_0; }
  519. inline int32_t* get_address_of_m_value_0() { return &___m_value_0; }
  520. inline void set_m_value_0(int32_t value)
  521. {
  522. ___m_value_0 = value;
  523. }
  524. };
  525. // System.IntPtr
  526. struct IntPtr_t
  527. {
  528. public:
  529. // System.Void* System.IntPtr::m_value
  530. void* ___m_value_0;
  531. public:
  532. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(IntPtr_t, ___m_value_0)); }
  533. inline void* get_m_value_0() const { return ___m_value_0; }
  534. inline void** get_address_of_m_value_0() { return &___m_value_0; }
  535. inline void set_m_value_0(void* value)
  536. {
  537. ___m_value_0 = value;
  538. }
  539. };
  540. struct IntPtr_t_StaticFields
  541. {
  542. public:
  543. // System.IntPtr System.IntPtr::Zero
  544. intptr_t ___Zero_1;
  545. public:
  546. inline static int32_t get_offset_of_Zero_1() { return static_cast<int32_t>(offsetof(IntPtr_t_StaticFields, ___Zero_1)); }
  547. inline intptr_t get_Zero_1() const { return ___Zero_1; }
  548. inline intptr_t* get_address_of_Zero_1() { return &___Zero_1; }
  549. inline void set_Zero_1(intptr_t value)
  550. {
  551. ___Zero_1 = value;
  552. }
  553. };
  554. // UnityEngine.Animations.NotKeyableAttribute
  555. struct NotKeyableAttribute_tE0C94B5FF990C6B4BB118486BCA35CCDA91AA905 : public Attribute_t037CA9D9F3B742C063DB364D2EEBBF9FC5772C71
  556. {
  557. public:
  558. public:
  559. };
  560. // UnityEngine.Quaternion
  561. struct Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4
  562. {
  563. public:
  564. // System.Single UnityEngine.Quaternion::x
  565. float ___x_0;
  566. // System.Single UnityEngine.Quaternion::y
  567. float ___y_1;
  568. // System.Single UnityEngine.Quaternion::z
  569. float ___z_2;
  570. // System.Single UnityEngine.Quaternion::w
  571. float ___w_3;
  572. public:
  573. inline static int32_t get_offset_of_x_0() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___x_0)); }
  574. inline float get_x_0() const { return ___x_0; }
  575. inline float* get_address_of_x_0() { return &___x_0; }
  576. inline void set_x_0(float value)
  577. {
  578. ___x_0 = value;
  579. }
  580. inline static int32_t get_offset_of_y_1() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___y_1)); }
  581. inline float get_y_1() const { return ___y_1; }
  582. inline float* get_address_of_y_1() { return &___y_1; }
  583. inline void set_y_1(float value)
  584. {
  585. ___y_1 = value;
  586. }
  587. inline static int32_t get_offset_of_z_2() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___z_2)); }
  588. inline float get_z_2() const { return ___z_2; }
  589. inline float* get_address_of_z_2() { return &___z_2; }
  590. inline void set_z_2(float value)
  591. {
  592. ___z_2 = value;
  593. }
  594. inline static int32_t get_offset_of_w_3() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___w_3)); }
  595. inline float get_w_3() const { return ___w_3; }
  596. inline float* get_address_of_w_3() { return &___w_3; }
  597. inline void set_w_3(float value)
  598. {
  599. ___w_3 = value;
  600. }
  601. };
  602. struct Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4_StaticFields
  603. {
  604. public:
  605. // UnityEngine.Quaternion UnityEngine.Quaternion::identityQuaternion
  606. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___identityQuaternion_4;
  607. public:
  608. inline static int32_t get_offset_of_identityQuaternion_4() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4_StaticFields, ___identityQuaternion_4)); }
  609. inline Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 get_identityQuaternion_4() const { return ___identityQuaternion_4; }
  610. inline Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 * get_address_of_identityQuaternion_4() { return &___identityQuaternion_4; }
  611. inline void set_identityQuaternion_4(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 value)
  612. {
  613. ___identityQuaternion_4 = value;
  614. }
  615. };
  616. // UnityEngine.SharedBetweenAnimatorsAttribute
  617. struct SharedBetweenAnimatorsAttribute_t1F94A6AF21AC0F90F38FFEDE964054F34A117279 : public Attribute_t037CA9D9F3B742C063DB364D2EEBBF9FC5772C71
  618. {
  619. public:
  620. public:
  621. };
  622. // System.Single
  623. struct Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E
  624. {
  625. public:
  626. // System.Single System.Single::m_value
  627. float ___m_value_0;
  628. public:
  629. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E, ___m_value_0)); }
  630. inline float get_m_value_0() const { return ___m_value_0; }
  631. inline float* get_address_of_m_value_0() { return &___m_value_0; }
  632. inline void set_m_value_0(float value)
  633. {
  634. ___m_value_0 = value;
  635. }
  636. };
  637. // UnityEngine.Vector3
  638. struct Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E
  639. {
  640. public:
  641. // System.Single UnityEngine.Vector3::x
  642. float ___x_2;
  643. // System.Single UnityEngine.Vector3::y
  644. float ___y_3;
  645. // System.Single UnityEngine.Vector3::z
  646. float ___z_4;
  647. public:
  648. inline static int32_t get_offset_of_x_2() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E, ___x_2)); }
  649. inline float get_x_2() const { return ___x_2; }
  650. inline float* get_address_of_x_2() { return &___x_2; }
  651. inline void set_x_2(float value)
  652. {
  653. ___x_2 = value;
  654. }
  655. inline static int32_t get_offset_of_y_3() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E, ___y_3)); }
  656. inline float get_y_3() const { return ___y_3; }
  657. inline float* get_address_of_y_3() { return &___y_3; }
  658. inline void set_y_3(float value)
  659. {
  660. ___y_3 = value;
  661. }
  662. inline static int32_t get_offset_of_z_4() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E, ___z_4)); }
  663. inline float get_z_4() const { return ___z_4; }
  664. inline float* get_address_of_z_4() { return &___z_4; }
  665. inline void set_z_4(float value)
  666. {
  667. ___z_4 = value;
  668. }
  669. };
  670. struct Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields
  671. {
  672. public:
  673. // UnityEngine.Vector3 UnityEngine.Vector3::zeroVector
  674. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___zeroVector_5;
  675. // UnityEngine.Vector3 UnityEngine.Vector3::oneVector
  676. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___oneVector_6;
  677. // UnityEngine.Vector3 UnityEngine.Vector3::upVector
  678. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___upVector_7;
  679. // UnityEngine.Vector3 UnityEngine.Vector3::downVector
  680. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___downVector_8;
  681. // UnityEngine.Vector3 UnityEngine.Vector3::leftVector
  682. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___leftVector_9;
  683. // UnityEngine.Vector3 UnityEngine.Vector3::rightVector
  684. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___rightVector_10;
  685. // UnityEngine.Vector3 UnityEngine.Vector3::forwardVector
  686. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___forwardVector_11;
  687. // UnityEngine.Vector3 UnityEngine.Vector3::backVector
  688. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___backVector_12;
  689. // UnityEngine.Vector3 UnityEngine.Vector3::positiveInfinityVector
  690. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positiveInfinityVector_13;
  691. // UnityEngine.Vector3 UnityEngine.Vector3::negativeInfinityVector
  692. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___negativeInfinityVector_14;
  693. public:
  694. inline static int32_t get_offset_of_zeroVector_5() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___zeroVector_5)); }
  695. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_zeroVector_5() const { return ___zeroVector_5; }
  696. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_zeroVector_5() { return &___zeroVector_5; }
  697. inline void set_zeroVector_5(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  698. {
  699. ___zeroVector_5 = value;
  700. }
  701. inline static int32_t get_offset_of_oneVector_6() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___oneVector_6)); }
  702. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_oneVector_6() const { return ___oneVector_6; }
  703. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_oneVector_6() { return &___oneVector_6; }
  704. inline void set_oneVector_6(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  705. {
  706. ___oneVector_6 = value;
  707. }
  708. inline static int32_t get_offset_of_upVector_7() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___upVector_7)); }
  709. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_upVector_7() const { return ___upVector_7; }
  710. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_upVector_7() { return &___upVector_7; }
  711. inline void set_upVector_7(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  712. {
  713. ___upVector_7 = value;
  714. }
  715. inline static int32_t get_offset_of_downVector_8() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___downVector_8)); }
  716. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_downVector_8() const { return ___downVector_8; }
  717. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_downVector_8() { return &___downVector_8; }
  718. inline void set_downVector_8(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  719. {
  720. ___downVector_8 = value;
  721. }
  722. inline static int32_t get_offset_of_leftVector_9() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___leftVector_9)); }
  723. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_leftVector_9() const { return ___leftVector_9; }
  724. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_leftVector_9() { return &___leftVector_9; }
  725. inline void set_leftVector_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  726. {
  727. ___leftVector_9 = value;
  728. }
  729. inline static int32_t get_offset_of_rightVector_10() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___rightVector_10)); }
  730. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_rightVector_10() const { return ___rightVector_10; }
  731. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_rightVector_10() { return &___rightVector_10; }
  732. inline void set_rightVector_10(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  733. {
  734. ___rightVector_10 = value;
  735. }
  736. inline static int32_t get_offset_of_forwardVector_11() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___forwardVector_11)); }
  737. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_forwardVector_11() const { return ___forwardVector_11; }
  738. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_forwardVector_11() { return &___forwardVector_11; }
  739. inline void set_forwardVector_11(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  740. {
  741. ___forwardVector_11 = value;
  742. }
  743. inline static int32_t get_offset_of_backVector_12() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___backVector_12)); }
  744. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_backVector_12() const { return ___backVector_12; }
  745. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_backVector_12() { return &___backVector_12; }
  746. inline void set_backVector_12(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  747. {
  748. ___backVector_12 = value;
  749. }
  750. inline static int32_t get_offset_of_positiveInfinityVector_13() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___positiveInfinityVector_13)); }
  751. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positiveInfinityVector_13() const { return ___positiveInfinityVector_13; }
  752. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positiveInfinityVector_13() { return &___positiveInfinityVector_13; }
  753. inline void set_positiveInfinityVector_13(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  754. {
  755. ___positiveInfinityVector_13 = value;
  756. }
  757. inline static int32_t get_offset_of_negativeInfinityVector_14() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___negativeInfinityVector_14)); }
  758. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_negativeInfinityVector_14() const { return ___negativeInfinityVector_14; }
  759. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_negativeInfinityVector_14() { return &___negativeInfinityVector_14; }
  760. inline void set_negativeInfinityVector_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  761. {
  762. ___negativeInfinityVector_14 = value;
  763. }
  764. };
  765. // System.Void
  766. struct Void_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5
  767. {
  768. public:
  769. union
  770. {
  771. struct
  772. {
  773. };
  774. uint8_t Void_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5__padding[1];
  775. };
  776. public:
  777. };
  778. // UnityEngine.AnimationEventSource
  779. struct AnimationEventSource_t1B170B0043F7F21E0AA3577B3220584CA3797630
  780. {
  781. public:
  782. // System.Int32 UnityEngine.AnimationEventSource::value__
  783. int32_t ___value___2;
  784. public:
  785. inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(AnimationEventSource_t1B170B0043F7F21E0AA3577B3220584CA3797630, ___value___2)); }
  786. inline int32_t get_value___2() const { return ___value___2; }
  787. inline int32_t* get_address_of_value___2() { return &___value___2; }
  788. inline void set_value___2(int32_t value)
  789. {
  790. ___value___2 = value;
  791. }
  792. };
  793. // UnityEngine.Animations.AnimationHumanStream
  794. struct AnimationHumanStream_t98A25119C1A24795BA152F54CF9F0673EEDF1C3F
  795. {
  796. public:
  797. // System.IntPtr UnityEngine.Animations.AnimationHumanStream::stream
  798. intptr_t ___stream_0;
  799. public:
  800. inline static int32_t get_offset_of_stream_0() { return static_cast<int32_t>(offsetof(AnimationHumanStream_t98A25119C1A24795BA152F54CF9F0673EEDF1C3F, ___stream_0)); }
  801. inline intptr_t get_stream_0() const { return ___stream_0; }
  802. inline intptr_t* get_address_of_stream_0() { return &___stream_0; }
  803. inline void set_stream_0(intptr_t value)
  804. {
  805. ___stream_0 = value;
  806. }
  807. };
  808. // UnityEngine.Animations.AnimationStream
  809. struct AnimationStream_t32D9239CBAA66CE867094B820035B2121D7E2714
  810. {
  811. public:
  812. // System.UInt32 UnityEngine.Animations.AnimationStream::m_AnimatorBindingsVersion
  813. uint32_t ___m_AnimatorBindingsVersion_0;
  814. // System.IntPtr UnityEngine.Animations.AnimationStream::constant
  815. intptr_t ___constant_1;
  816. // System.IntPtr UnityEngine.Animations.AnimationStream::input
  817. intptr_t ___input_2;
  818. // System.IntPtr UnityEngine.Animations.AnimationStream::output
  819. intptr_t ___output_3;
  820. // System.IntPtr UnityEngine.Animations.AnimationStream::workspace
  821. intptr_t ___workspace_4;
  822. // System.IntPtr UnityEngine.Animations.AnimationStream::inputStreamAccessor
  823. intptr_t ___inputStreamAccessor_5;
  824. // System.IntPtr UnityEngine.Animations.AnimationStream::animationHandleBinder
  825. intptr_t ___animationHandleBinder_6;
  826. public:
  827. inline static int32_t get_offset_of_m_AnimatorBindingsVersion_0() { return static_cast<int32_t>(offsetof(AnimationStream_t32D9239CBAA66CE867094B820035B2121D7E2714, ___m_AnimatorBindingsVersion_0)); }
  828. inline uint32_t get_m_AnimatorBindingsVersion_0() const { return ___m_AnimatorBindingsVersion_0; }
  829. inline uint32_t* get_address_of_m_AnimatorBindingsVersion_0() { return &___m_AnimatorBindingsVersion_0; }
  830. inline void set_m_AnimatorBindingsVersion_0(uint32_t value)
  831. {
  832. ___m_AnimatorBindingsVersion_0 = value;
  833. }
  834. inline static int32_t get_offset_of_constant_1() { return static_cast<int32_t>(offsetof(AnimationStream_t32D9239CBAA66CE867094B820035B2121D7E2714, ___constant_1)); }
  835. inline intptr_t get_constant_1() const { return ___constant_1; }
  836. inline intptr_t* get_address_of_constant_1() { return &___constant_1; }
  837. inline void set_constant_1(intptr_t value)
  838. {
  839. ___constant_1 = value;
  840. }
  841. inline static int32_t get_offset_of_input_2() { return static_cast<int32_t>(offsetof(AnimationStream_t32D9239CBAA66CE867094B820035B2121D7E2714, ___input_2)); }
  842. inline intptr_t get_input_2() const { return ___input_2; }
  843. inline intptr_t* get_address_of_input_2() { return &___input_2; }
  844. inline void set_input_2(intptr_t value)
  845. {
  846. ___input_2 = value;
  847. }
  848. inline static int32_t get_offset_of_output_3() { return static_cast<int32_t>(offsetof(AnimationStream_t32D9239CBAA66CE867094B820035B2121D7E2714, ___output_3)); }
  849. inline intptr_t get_output_3() const { return ___output_3; }
  850. inline intptr_t* get_address_of_output_3() { return &___output_3; }
  851. inline void set_output_3(intptr_t value)
  852. {
  853. ___output_3 = value;
  854. }
  855. inline static int32_t get_offset_of_workspace_4() { return static_cast<int32_t>(offsetof(AnimationStream_t32D9239CBAA66CE867094B820035B2121D7E2714, ___workspace_4)); }
  856. inline intptr_t get_workspace_4() const { return ___workspace_4; }
  857. inline intptr_t* get_address_of_workspace_4() { return &___workspace_4; }
  858. inline void set_workspace_4(intptr_t value)
  859. {
  860. ___workspace_4 = value;
  861. }
  862. inline static int32_t get_offset_of_inputStreamAccessor_5() { return static_cast<int32_t>(offsetof(AnimationStream_t32D9239CBAA66CE867094B820035B2121D7E2714, ___inputStreamAccessor_5)); }
  863. inline intptr_t get_inputStreamAccessor_5() const { return ___inputStreamAccessor_5; }
  864. inline intptr_t* get_address_of_inputStreamAccessor_5() { return &___inputStreamAccessor_5; }
  865. inline void set_inputStreamAccessor_5(intptr_t value)
  866. {
  867. ___inputStreamAccessor_5 = value;
  868. }
  869. inline static int32_t get_offset_of_animationHandleBinder_6() { return static_cast<int32_t>(offsetof(AnimationStream_t32D9239CBAA66CE867094B820035B2121D7E2714, ___animationHandleBinder_6)); }
  870. inline intptr_t get_animationHandleBinder_6() const { return ___animationHandleBinder_6; }
  871. inline intptr_t* get_address_of_animationHandleBinder_6() { return &___animationHandleBinder_6; }
  872. inline void set_animationHandleBinder_6(intptr_t value)
  873. {
  874. ___animationHandleBinder_6 = value;
  875. }
  876. };
  877. // System.Delegate
  878. struct Delegate_t : public RuntimeObject
  879. {
  880. public:
  881. // System.IntPtr System.Delegate::method_ptr
  882. Il2CppMethodPointer ___method_ptr_0;
  883. // System.IntPtr System.Delegate::invoke_impl
  884. intptr_t ___invoke_impl_1;
  885. // System.Object System.Delegate::m_target
  886. RuntimeObject * ___m_target_2;
  887. // System.IntPtr System.Delegate::method
  888. intptr_t ___method_3;
  889. // System.IntPtr System.Delegate::delegate_trampoline
  890. intptr_t ___delegate_trampoline_4;
  891. // System.IntPtr System.Delegate::extra_arg
  892. intptr_t ___extra_arg_5;
  893. // System.IntPtr System.Delegate::method_code
  894. intptr_t ___method_code_6;
  895. // System.Reflection.MethodInfo System.Delegate::method_info
  896. MethodInfo_t * ___method_info_7;
  897. // System.Reflection.MethodInfo System.Delegate::original_method_info
  898. MethodInfo_t * ___original_method_info_8;
  899. // System.DelegateData System.Delegate::data
  900. DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * ___data_9;
  901. // System.Boolean System.Delegate::method_is_virtual
  902. bool ___method_is_virtual_10;
  903. public:
  904. inline static int32_t get_offset_of_method_ptr_0() { return static_cast<int32_t>(offsetof(Delegate_t, ___method_ptr_0)); }
  905. inline Il2CppMethodPointer get_method_ptr_0() const { return ___method_ptr_0; }
  906. inline Il2CppMethodPointer* get_address_of_method_ptr_0() { return &___method_ptr_0; }
  907. inline void set_method_ptr_0(Il2CppMethodPointer value)
  908. {
  909. ___method_ptr_0 = value;
  910. }
  911. inline static int32_t get_offset_of_invoke_impl_1() { return static_cast<int32_t>(offsetof(Delegate_t, ___invoke_impl_1)); }
  912. inline intptr_t get_invoke_impl_1() const { return ___invoke_impl_1; }
  913. inline intptr_t* get_address_of_invoke_impl_1() { return &___invoke_impl_1; }
  914. inline void set_invoke_impl_1(intptr_t value)
  915. {
  916. ___invoke_impl_1 = value;
  917. }
  918. inline static int32_t get_offset_of_m_target_2() { return static_cast<int32_t>(offsetof(Delegate_t, ___m_target_2)); }
  919. inline RuntimeObject * get_m_target_2() const { return ___m_target_2; }
  920. inline RuntimeObject ** get_address_of_m_target_2() { return &___m_target_2; }
  921. inline void set_m_target_2(RuntimeObject * value)
  922. {
  923. ___m_target_2 = value;
  924. Il2CppCodeGenWriteBarrier((void**)(&___m_target_2), (void*)value);
  925. }
  926. inline static int32_t get_offset_of_method_3() { return static_cast<int32_t>(offsetof(Delegate_t, ___method_3)); }
  927. inline intptr_t get_method_3() const { return ___method_3; }
  928. inline intptr_t* get_address_of_method_3() { return &___method_3; }
  929. inline void set_method_3(intptr_t value)
  930. {
  931. ___method_3 = value;
  932. }
  933. inline static int32_t get_offset_of_delegate_trampoline_4() { return static_cast<int32_t>(offsetof(Delegate_t, ___delegate_trampoline_4)); }
  934. inline intptr_t get_delegate_trampoline_4() const { return ___delegate_trampoline_4; }
  935. inline intptr_t* get_address_of_delegate_trampoline_4() { return &___delegate_trampoline_4; }
  936. inline void set_delegate_trampoline_4(intptr_t value)
  937. {
  938. ___delegate_trampoline_4 = value;
  939. }
  940. inline static int32_t get_offset_of_extra_arg_5() { return static_cast<int32_t>(offsetof(Delegate_t, ___extra_arg_5)); }
  941. inline intptr_t get_extra_arg_5() const { return ___extra_arg_5; }
  942. inline intptr_t* get_address_of_extra_arg_5() { return &___extra_arg_5; }
  943. inline void set_extra_arg_5(intptr_t value)
  944. {
  945. ___extra_arg_5 = value;
  946. }
  947. inline static int32_t get_offset_of_method_code_6() { return static_cast<int32_t>(offsetof(Delegate_t, ___method_code_6)); }
  948. inline intptr_t get_method_code_6() const { return ___method_code_6; }
  949. inline intptr_t* get_address_of_method_code_6() { return &___method_code_6; }
  950. inline void set_method_code_6(intptr_t value)
  951. {
  952. ___method_code_6 = value;
  953. }
  954. inline static int32_t get_offset_of_method_info_7() { return static_cast<int32_t>(offsetof(Delegate_t, ___method_info_7)); }
  955. inline MethodInfo_t * get_method_info_7() const { return ___method_info_7; }
  956. inline MethodInfo_t ** get_address_of_method_info_7() { return &___method_info_7; }
  957. inline void set_method_info_7(MethodInfo_t * value)
  958. {
  959. ___method_info_7 = value;
  960. Il2CppCodeGenWriteBarrier((void**)(&___method_info_7), (void*)value);
  961. }
  962. inline static int32_t get_offset_of_original_method_info_8() { return static_cast<int32_t>(offsetof(Delegate_t, ___original_method_info_8)); }
  963. inline MethodInfo_t * get_original_method_info_8() const { return ___original_method_info_8; }
  964. inline MethodInfo_t ** get_address_of_original_method_info_8() { return &___original_method_info_8; }
  965. inline void set_original_method_info_8(MethodInfo_t * value)
  966. {
  967. ___original_method_info_8 = value;
  968. Il2CppCodeGenWriteBarrier((void**)(&___original_method_info_8), (void*)value);
  969. }
  970. inline static int32_t get_offset_of_data_9() { return static_cast<int32_t>(offsetof(Delegate_t, ___data_9)); }
  971. inline DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * get_data_9() const { return ___data_9; }
  972. inline DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 ** get_address_of_data_9() { return &___data_9; }
  973. inline void set_data_9(DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * value)
  974. {
  975. ___data_9 = value;
  976. Il2CppCodeGenWriteBarrier((void**)(&___data_9), (void*)value);
  977. }
  978. inline static int32_t get_offset_of_method_is_virtual_10() { return static_cast<int32_t>(offsetof(Delegate_t, ___method_is_virtual_10)); }
  979. inline bool get_method_is_virtual_10() const { return ___method_is_virtual_10; }
  980. inline bool* get_address_of_method_is_virtual_10() { return &___method_is_virtual_10; }
  981. inline void set_method_is_virtual_10(bool value)
  982. {
  983. ___method_is_virtual_10 = value;
  984. }
  985. };
  986. // Native definition for P/Invoke marshalling of System.Delegate
  987. struct Delegate_t_marshaled_pinvoke
  988. {
  989. intptr_t ___method_ptr_0;
  990. intptr_t ___invoke_impl_1;
  991. Il2CppIUnknown* ___m_target_2;
  992. intptr_t ___method_3;
  993. intptr_t ___delegate_trampoline_4;
  994. intptr_t ___extra_arg_5;
  995. intptr_t ___method_code_6;
  996. MethodInfo_t * ___method_info_7;
  997. MethodInfo_t * ___original_method_info_8;
  998. DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * ___data_9;
  999. int32_t ___method_is_virtual_10;
  1000. };
  1001. // Native definition for COM marshalling of System.Delegate
  1002. struct Delegate_t_marshaled_com
  1003. {
  1004. intptr_t ___method_ptr_0;
  1005. intptr_t ___invoke_impl_1;
  1006. Il2CppIUnknown* ___m_target_2;
  1007. intptr_t ___method_3;
  1008. intptr_t ___delegate_trampoline_4;
  1009. intptr_t ___extra_arg_5;
  1010. intptr_t ___method_code_6;
  1011. MethodInfo_t * ___method_info_7;
  1012. MethodInfo_t * ___original_method_info_8;
  1013. DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * ___data_9;
  1014. int32_t ___method_is_virtual_10;
  1015. };
  1016. // System.Exception
  1017. struct Exception_t : public RuntimeObject
  1018. {
  1019. public:
  1020. // System.String System.Exception::_className
  1021. String_t* ____className_1;
  1022. // System.String System.Exception::_message
  1023. String_t* ____message_2;
  1024. // System.Collections.IDictionary System.Exception::_data
  1025. RuntimeObject* ____data_3;
  1026. // System.Exception System.Exception::_innerException
  1027. Exception_t * ____innerException_4;
  1028. // System.String System.Exception::_helpURL
  1029. String_t* ____helpURL_5;
  1030. // System.Object System.Exception::_stackTrace
  1031. RuntimeObject * ____stackTrace_6;
  1032. // System.String System.Exception::_stackTraceString
  1033. String_t* ____stackTraceString_7;
  1034. // System.String System.Exception::_remoteStackTraceString
  1035. String_t* ____remoteStackTraceString_8;
  1036. // System.Int32 System.Exception::_remoteStackIndex
  1037. int32_t ____remoteStackIndex_9;
  1038. // System.Object System.Exception::_dynamicMethods
  1039. RuntimeObject * ____dynamicMethods_10;
  1040. // System.Int32 System.Exception::_HResult
  1041. int32_t ____HResult_11;
  1042. // System.String System.Exception::_source
  1043. String_t* ____source_12;
  1044. // System.Runtime.Serialization.SafeSerializationManager System.Exception::_safeSerializationManager
  1045. SafeSerializationManager_tDE44F029589A028F8A3053C5C06153FAB4AAE29F * ____safeSerializationManager_13;
  1046. // System.Diagnostics.StackTrace[] System.Exception::captured_traces
  1047. StackTraceU5BU5D_t4AD999C288CB6D1F38A299D12B1598D606588971* ___captured_traces_14;
  1048. // System.IntPtr[] System.Exception::native_trace_ips
  1049. IntPtrU5BU5D_t27FC72B0409D75AAF33EC42498E8094E95FEE9A6* ___native_trace_ips_15;
  1050. public:
  1051. inline static int32_t get_offset_of__className_1() { return static_cast<int32_t>(offsetof(Exception_t, ____className_1)); }
  1052. inline String_t* get__className_1() const { return ____className_1; }
  1053. inline String_t** get_address_of__className_1() { return &____className_1; }
  1054. inline void set__className_1(String_t* value)
  1055. {
  1056. ____className_1 = value;
  1057. Il2CppCodeGenWriteBarrier((void**)(&____className_1), (void*)value);
  1058. }
  1059. inline static int32_t get_offset_of__message_2() { return static_cast<int32_t>(offsetof(Exception_t, ____message_2)); }
  1060. inline String_t* get__message_2() const { return ____message_2; }
  1061. inline String_t** get_address_of__message_2() { return &____message_2; }
  1062. inline void set__message_2(String_t* value)
  1063. {
  1064. ____message_2 = value;
  1065. Il2CppCodeGenWriteBarrier((void**)(&____message_2), (void*)value);
  1066. }
  1067. inline static int32_t get_offset_of__data_3() { return static_cast<int32_t>(offsetof(Exception_t, ____data_3)); }
  1068. inline RuntimeObject* get__data_3() const { return ____data_3; }
  1069. inline RuntimeObject** get_address_of__data_3() { return &____data_3; }
  1070. inline void set__data_3(RuntimeObject* value)
  1071. {
  1072. ____data_3 = value;
  1073. Il2CppCodeGenWriteBarrier((void**)(&____data_3), (void*)value);
  1074. }
  1075. inline static int32_t get_offset_of__innerException_4() { return static_cast<int32_t>(offsetof(Exception_t, ____innerException_4)); }
  1076. inline Exception_t * get__innerException_4() const { return ____innerException_4; }
  1077. inline Exception_t ** get_address_of__innerException_4() { return &____innerException_4; }
  1078. inline void set__innerException_4(Exception_t * value)
  1079. {
  1080. ____innerException_4 = value;
  1081. Il2CppCodeGenWriteBarrier((void**)(&____innerException_4), (void*)value);
  1082. }
  1083. inline static int32_t get_offset_of__helpURL_5() { return static_cast<int32_t>(offsetof(Exception_t, ____helpURL_5)); }
  1084. inline String_t* get__helpURL_5() const { return ____helpURL_5; }
  1085. inline String_t** get_address_of__helpURL_5() { return &____helpURL_5; }
  1086. inline void set__helpURL_5(String_t* value)
  1087. {
  1088. ____helpURL_5 = value;
  1089. Il2CppCodeGenWriteBarrier((void**)(&____helpURL_5), (void*)value);
  1090. }
  1091. inline static int32_t get_offset_of__stackTrace_6() { return static_cast<int32_t>(offsetof(Exception_t, ____stackTrace_6)); }
  1092. inline RuntimeObject * get__stackTrace_6() const { return ____stackTrace_6; }
  1093. inline RuntimeObject ** get_address_of__stackTrace_6() { return &____stackTrace_6; }
  1094. inline void set__stackTrace_6(RuntimeObject * value)
  1095. {
  1096. ____stackTrace_6 = value;
  1097. Il2CppCodeGenWriteBarrier((void**)(&____stackTrace_6), (void*)value);
  1098. }
  1099. inline static int32_t get_offset_of__stackTraceString_7() { return static_cast<int32_t>(offsetof(Exception_t, ____stackTraceString_7)); }
  1100. inline String_t* get__stackTraceString_7() const { return ____stackTraceString_7; }
  1101. inline String_t** get_address_of__stackTraceString_7() { return &____stackTraceString_7; }
  1102. inline void set__stackTraceString_7(String_t* value)
  1103. {
  1104. ____stackTraceString_7 = value;
  1105. Il2CppCodeGenWriteBarrier((void**)(&____stackTraceString_7), (void*)value);
  1106. }
  1107. inline static int32_t get_offset_of__remoteStackTraceString_8() { return static_cast<int32_t>(offsetof(Exception_t, ____remoteStackTraceString_8)); }
  1108. inline String_t* get__remoteStackTraceString_8() const { return ____remoteStackTraceString_8; }
  1109. inline String_t** get_address_of__remoteStackTraceString_8() { return &____remoteStackTraceString_8; }
  1110. inline void set__remoteStackTraceString_8(String_t* value)
  1111. {
  1112. ____remoteStackTraceString_8 = value;
  1113. Il2CppCodeGenWriteBarrier((void**)(&____remoteStackTraceString_8), (void*)value);
  1114. }
  1115. inline static int32_t get_offset_of__remoteStackIndex_9() { return static_cast<int32_t>(offsetof(Exception_t, ____remoteStackIndex_9)); }
  1116. inline int32_t get__remoteStackIndex_9() const { return ____remoteStackIndex_9; }
  1117. inline int32_t* get_address_of__remoteStackIndex_9() { return &____remoteStackIndex_9; }
  1118. inline void set__remoteStackIndex_9(int32_t value)
  1119. {
  1120. ____remoteStackIndex_9 = value;
  1121. }
  1122. inline static int32_t get_offset_of__dynamicMethods_10() { return static_cast<int32_t>(offsetof(Exception_t, ____dynamicMethods_10)); }
  1123. inline RuntimeObject * get__dynamicMethods_10() const { return ____dynamicMethods_10; }
  1124. inline RuntimeObject ** get_address_of__dynamicMethods_10() { return &____dynamicMethods_10; }
  1125. inline void set__dynamicMethods_10(RuntimeObject * value)
  1126. {
  1127. ____dynamicMethods_10 = value;
  1128. Il2CppCodeGenWriteBarrier((void**)(&____dynamicMethods_10), (void*)value);
  1129. }
  1130. inline static int32_t get_offset_of__HResult_11() { return static_cast<int32_t>(offsetof(Exception_t, ____HResult_11)); }
  1131. inline int32_t get__HResult_11() const { return ____HResult_11; }
  1132. inline int32_t* get_address_of__HResult_11() { return &____HResult_11; }
  1133. inline void set__HResult_11(int32_t value)
  1134. {
  1135. ____HResult_11 = value;
  1136. }
  1137. inline static int32_t get_offset_of__source_12() { return static_cast<int32_t>(offsetof(Exception_t, ____source_12)); }
  1138. inline String_t* get__source_12() const { return ____source_12; }
  1139. inline String_t** get_address_of__source_12() { return &____source_12; }
  1140. inline void set__source_12(String_t* value)
  1141. {
  1142. ____source_12 = value;
  1143. Il2CppCodeGenWriteBarrier((void**)(&____source_12), (void*)value);
  1144. }
  1145. inline static int32_t get_offset_of__safeSerializationManager_13() { return static_cast<int32_t>(offsetof(Exception_t, ____safeSerializationManager_13)); }
  1146. inline SafeSerializationManager_tDE44F029589A028F8A3053C5C06153FAB4AAE29F * get__safeSerializationManager_13() const { return ____safeSerializationManager_13; }
  1147. inline SafeSerializationManager_tDE44F029589A028F8A3053C5C06153FAB4AAE29F ** get_address_of__safeSerializationManager_13() { return &____safeSerializationManager_13; }
  1148. inline void set__safeSerializationManager_13(SafeSerializationManager_tDE44F029589A028F8A3053C5C06153FAB4AAE29F * value)
  1149. {
  1150. ____safeSerializationManager_13 = value;
  1151. Il2CppCodeGenWriteBarrier((void**)(&____safeSerializationManager_13), (void*)value);
  1152. }
  1153. inline static int32_t get_offset_of_captured_traces_14() { return static_cast<int32_t>(offsetof(Exception_t, ___captured_traces_14)); }
  1154. inline StackTraceU5BU5D_t4AD999C288CB6D1F38A299D12B1598D606588971* get_captured_traces_14() const { return ___captured_traces_14; }
  1155. inline StackTraceU5BU5D_t4AD999C288CB6D1F38A299D12B1598D606588971** get_address_of_captured_traces_14() { return &___captured_traces_14; }
  1156. inline void set_captured_traces_14(StackTraceU5BU5D_t4AD999C288CB6D1F38A299D12B1598D606588971* value)
  1157. {
  1158. ___captured_traces_14 = value;
  1159. Il2CppCodeGenWriteBarrier((void**)(&___captured_traces_14), (void*)value);
  1160. }
  1161. inline static int32_t get_offset_of_native_trace_ips_15() { return static_cast<int32_t>(offsetof(Exception_t, ___native_trace_ips_15)); }
  1162. inline IntPtrU5BU5D_t27FC72B0409D75AAF33EC42498E8094E95FEE9A6* get_native_trace_ips_15() const { return ___native_trace_ips_15; }
  1163. inline IntPtrU5BU5D_t27FC72B0409D75AAF33EC42498E8094E95FEE9A6** get_address_of_native_trace_ips_15() { return &___native_trace_ips_15; }
  1164. inline void set_native_trace_ips_15(IntPtrU5BU5D_t27FC72B0409D75AAF33EC42498E8094E95FEE9A6* value)
  1165. {
  1166. ___native_trace_ips_15 = value;
  1167. Il2CppCodeGenWriteBarrier((void**)(&___native_trace_ips_15), (void*)value);
  1168. }
  1169. };
  1170. struct Exception_t_StaticFields
  1171. {
  1172. public:
  1173. // System.Object System.Exception::s_EDILock
  1174. RuntimeObject * ___s_EDILock_0;
  1175. public:
  1176. inline static int32_t get_offset_of_s_EDILock_0() { return static_cast<int32_t>(offsetof(Exception_t_StaticFields, ___s_EDILock_0)); }
  1177. inline RuntimeObject * get_s_EDILock_0() const { return ___s_EDILock_0; }
  1178. inline RuntimeObject ** get_address_of_s_EDILock_0() { return &___s_EDILock_0; }
  1179. inline void set_s_EDILock_0(RuntimeObject * value)
  1180. {
  1181. ___s_EDILock_0 = value;
  1182. Il2CppCodeGenWriteBarrier((void**)(&___s_EDILock_0), (void*)value);
  1183. }
  1184. };
  1185. // Native definition for P/Invoke marshalling of System.Exception
  1186. struct Exception_t_marshaled_pinvoke
  1187. {
  1188. char* ____className_1;
  1189. char* ____message_2;
  1190. RuntimeObject* ____data_3;
  1191. Exception_t_marshaled_pinvoke* ____innerException_4;
  1192. char* ____helpURL_5;
  1193. Il2CppIUnknown* ____stackTrace_6;
  1194. char* ____stackTraceString_7;
  1195. char* ____remoteStackTraceString_8;
  1196. int32_t ____remoteStackIndex_9;
  1197. Il2CppIUnknown* ____dynamicMethods_10;
  1198. int32_t ____HResult_11;
  1199. char* ____source_12;
  1200. SafeSerializationManager_tDE44F029589A028F8A3053C5C06153FAB4AAE29F * ____safeSerializationManager_13;
  1201. StackTraceU5BU5D_t4AD999C288CB6D1F38A299D12B1598D606588971* ___captured_traces_14;
  1202. Il2CppSafeArray/*NONE*/* ___native_trace_ips_15;
  1203. };
  1204. // Native definition for COM marshalling of System.Exception
  1205. struct Exception_t_marshaled_com
  1206. {
  1207. Il2CppChar* ____className_1;
  1208. Il2CppChar* ____message_2;
  1209. RuntimeObject* ____data_3;
  1210. Exception_t_marshaled_com* ____innerException_4;
  1211. Il2CppChar* ____helpURL_5;
  1212. Il2CppIUnknown* ____stackTrace_6;
  1213. Il2CppChar* ____stackTraceString_7;
  1214. Il2CppChar* ____remoteStackTraceString_8;
  1215. int32_t ____remoteStackIndex_9;
  1216. Il2CppIUnknown* ____dynamicMethods_10;
  1217. int32_t ____HResult_11;
  1218. Il2CppChar* ____source_12;
  1219. SafeSerializationManager_tDE44F029589A028F8A3053C5C06153FAB4AAE29F * ____safeSerializationManager_13;
  1220. StackTraceU5BU5D_t4AD999C288CB6D1F38A299D12B1598D606588971* ___captured_traces_14;
  1221. Il2CppSafeArray/*NONE*/* ___native_trace_ips_15;
  1222. };
  1223. // UnityEngine.HumanLimit
  1224. struct HumanLimit_t8F488DD21062BE1259B0F4C77E4EB24FB931E8D8
  1225. {
  1226. public:
  1227. // UnityEngine.Vector3 UnityEngine.HumanLimit::m_Min
  1228. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Min_0;
  1229. // UnityEngine.Vector3 UnityEngine.HumanLimit::m_Max
  1230. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Max_1;
  1231. // UnityEngine.Vector3 UnityEngine.HumanLimit::m_Center
  1232. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Center_2;
  1233. // System.Single UnityEngine.HumanLimit::m_AxisLength
  1234. float ___m_AxisLength_3;
  1235. // System.Int32 UnityEngine.HumanLimit::m_UseDefaultValues
  1236. int32_t ___m_UseDefaultValues_4;
  1237. public:
  1238. inline static int32_t get_offset_of_m_Min_0() { return static_cast<int32_t>(offsetof(HumanLimit_t8F488DD21062BE1259B0F4C77E4EB24FB931E8D8, ___m_Min_0)); }
  1239. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Min_0() const { return ___m_Min_0; }
  1240. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Min_0() { return &___m_Min_0; }
  1241. inline void set_m_Min_0(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1242. {
  1243. ___m_Min_0 = value;
  1244. }
  1245. inline static int32_t get_offset_of_m_Max_1() { return static_cast<int32_t>(offsetof(HumanLimit_t8F488DD21062BE1259B0F4C77E4EB24FB931E8D8, ___m_Max_1)); }
  1246. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Max_1() const { return ___m_Max_1; }
  1247. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Max_1() { return &___m_Max_1; }
  1248. inline void set_m_Max_1(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1249. {
  1250. ___m_Max_1 = value;
  1251. }
  1252. inline static int32_t get_offset_of_m_Center_2() { return static_cast<int32_t>(offsetof(HumanLimit_t8F488DD21062BE1259B0F4C77E4EB24FB931E8D8, ___m_Center_2)); }
  1253. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Center_2() const { return ___m_Center_2; }
  1254. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Center_2() { return &___m_Center_2; }
  1255. inline void set_m_Center_2(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1256. {
  1257. ___m_Center_2 = value;
  1258. }
  1259. inline static int32_t get_offset_of_m_AxisLength_3() { return static_cast<int32_t>(offsetof(HumanLimit_t8F488DD21062BE1259B0F4C77E4EB24FB931E8D8, ___m_AxisLength_3)); }
  1260. inline float get_m_AxisLength_3() const { return ___m_AxisLength_3; }
  1261. inline float* get_address_of_m_AxisLength_3() { return &___m_AxisLength_3; }
  1262. inline void set_m_AxisLength_3(float value)
  1263. {
  1264. ___m_AxisLength_3 = value;
  1265. }
  1266. inline static int32_t get_offset_of_m_UseDefaultValues_4() { return static_cast<int32_t>(offsetof(HumanLimit_t8F488DD21062BE1259B0F4C77E4EB24FB931E8D8, ___m_UseDefaultValues_4)); }
  1267. inline int32_t get_m_UseDefaultValues_4() const { return ___m_UseDefaultValues_4; }
  1268. inline int32_t* get_address_of_m_UseDefaultValues_4() { return &___m_UseDefaultValues_4; }
  1269. inline void set_m_UseDefaultValues_4(int32_t value)
  1270. {
  1271. ___m_UseDefaultValues_4 = value;
  1272. }
  1273. };
  1274. // UnityEngine.Object
  1275. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A : public RuntimeObject
  1276. {
  1277. public:
  1278. // System.IntPtr UnityEngine.Object::m_CachedPtr
  1279. intptr_t ___m_CachedPtr_0;
  1280. public:
  1281. inline static int32_t get_offset_of_m_CachedPtr_0() { return static_cast<int32_t>(offsetof(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A, ___m_CachedPtr_0)); }
  1282. inline intptr_t get_m_CachedPtr_0() const { return ___m_CachedPtr_0; }
  1283. inline intptr_t* get_address_of_m_CachedPtr_0() { return &___m_CachedPtr_0; }
  1284. inline void set_m_CachedPtr_0(intptr_t value)
  1285. {
  1286. ___m_CachedPtr_0 = value;
  1287. }
  1288. };
  1289. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_StaticFields
  1290. {
  1291. public:
  1292. // System.Int32 UnityEngine.Object::OffsetOfInstanceIDInCPlusPlusObject
  1293. int32_t ___OffsetOfInstanceIDInCPlusPlusObject_1;
  1294. public:
  1295. inline static int32_t get_offset_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return static_cast<int32_t>(offsetof(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_StaticFields, ___OffsetOfInstanceIDInCPlusPlusObject_1)); }
  1296. inline int32_t get_OffsetOfInstanceIDInCPlusPlusObject_1() const { return ___OffsetOfInstanceIDInCPlusPlusObject_1; }
  1297. inline int32_t* get_address_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return &___OffsetOfInstanceIDInCPlusPlusObject_1; }
  1298. inline void set_OffsetOfInstanceIDInCPlusPlusObject_1(int32_t value)
  1299. {
  1300. ___OffsetOfInstanceIDInCPlusPlusObject_1 = value;
  1301. }
  1302. };
  1303. // Native definition for P/Invoke marshalling of UnityEngine.Object
  1304. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshaled_pinvoke
  1305. {
  1306. intptr_t ___m_CachedPtr_0;
  1307. };
  1308. // Native definition for COM marshalling of UnityEngine.Object
  1309. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshaled_com
  1310. {
  1311. intptr_t ___m_CachedPtr_0;
  1312. };
  1313. // UnityEngine.PlayMode
  1314. struct PlayMode_tB7ABFA16A3D0582F8EF40752140263F632FBBD68
  1315. {
  1316. public:
  1317. // System.Int32 UnityEngine.PlayMode::value__
  1318. int32_t ___value___2;
  1319. public:
  1320. inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(PlayMode_tB7ABFA16A3D0582F8EF40752140263F632FBBD68, ___value___2)); }
  1321. inline int32_t get_value___2() const { return ___value___2; }
  1322. inline int32_t* get_address_of_value___2() { return &___value___2; }
  1323. inline void set_value___2(int32_t value)
  1324. {
  1325. ___value___2 = value;
  1326. }
  1327. };
  1328. // UnityEngine.Playables.PlayableHandle
  1329. struct PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A
  1330. {
  1331. public:
  1332. // System.IntPtr UnityEngine.Playables.PlayableHandle::m_Handle
  1333. intptr_t ___m_Handle_0;
  1334. // System.UInt32 UnityEngine.Playables.PlayableHandle::m_Version
  1335. uint32_t ___m_Version_1;
  1336. public:
  1337. inline static int32_t get_offset_of_m_Handle_0() { return static_cast<int32_t>(offsetof(PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A, ___m_Handle_0)); }
  1338. inline intptr_t get_m_Handle_0() const { return ___m_Handle_0; }
  1339. inline intptr_t* get_address_of_m_Handle_0() { return &___m_Handle_0; }
  1340. inline void set_m_Handle_0(intptr_t value)
  1341. {
  1342. ___m_Handle_0 = value;
  1343. }
  1344. inline static int32_t get_offset_of_m_Version_1() { return static_cast<int32_t>(offsetof(PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A, ___m_Version_1)); }
  1345. inline uint32_t get_m_Version_1() const { return ___m_Version_1; }
  1346. inline uint32_t* get_address_of_m_Version_1() { return &___m_Version_1; }
  1347. inline void set_m_Version_1(uint32_t value)
  1348. {
  1349. ___m_Version_1 = value;
  1350. }
  1351. };
  1352. struct PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A_StaticFields
  1353. {
  1354. public:
  1355. // UnityEngine.Playables.PlayableHandle UnityEngine.Playables.PlayableHandle::m_Null
  1356. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A ___m_Null_2;
  1357. public:
  1358. inline static int32_t get_offset_of_m_Null_2() { return static_cast<int32_t>(offsetof(PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A_StaticFields, ___m_Null_2)); }
  1359. inline PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A get_m_Null_2() const { return ___m_Null_2; }
  1360. inline PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A * get_address_of_m_Null_2() { return &___m_Null_2; }
  1361. inline void set_m_Null_2(PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A value)
  1362. {
  1363. ___m_Null_2 = value;
  1364. }
  1365. };
  1366. // UnityEngine.Playables.PlayableOutputHandle
  1367. struct PlayableOutputHandle_t8C84BCDB2AECFEDBCF0E7CC7CDBADD517D148CD1
  1368. {
  1369. public:
  1370. // System.IntPtr UnityEngine.Playables.PlayableOutputHandle::m_Handle
  1371. intptr_t ___m_Handle_0;
  1372. // System.UInt32 UnityEngine.Playables.PlayableOutputHandle::m_Version
  1373. uint32_t ___m_Version_1;
  1374. public:
  1375. inline static int32_t get_offset_of_m_Handle_0() { return static_cast<int32_t>(offsetof(PlayableOutputHandle_t8C84BCDB2AECFEDBCF0E7CC7CDBADD517D148CD1, ___m_Handle_0)); }
  1376. inline intptr_t get_m_Handle_0() const { return ___m_Handle_0; }
  1377. inline intptr_t* get_address_of_m_Handle_0() { return &___m_Handle_0; }
  1378. inline void set_m_Handle_0(intptr_t value)
  1379. {
  1380. ___m_Handle_0 = value;
  1381. }
  1382. inline static int32_t get_offset_of_m_Version_1() { return static_cast<int32_t>(offsetof(PlayableOutputHandle_t8C84BCDB2AECFEDBCF0E7CC7CDBADD517D148CD1, ___m_Version_1)); }
  1383. inline uint32_t get_m_Version_1() const { return ___m_Version_1; }
  1384. inline uint32_t* get_address_of_m_Version_1() { return &___m_Version_1; }
  1385. inline void set_m_Version_1(uint32_t value)
  1386. {
  1387. ___m_Version_1 = value;
  1388. }
  1389. };
  1390. struct PlayableOutputHandle_t8C84BCDB2AECFEDBCF0E7CC7CDBADD517D148CD1_StaticFields
  1391. {
  1392. public:
  1393. // UnityEngine.Playables.PlayableOutputHandle UnityEngine.Playables.PlayableOutputHandle::m_Null
  1394. PlayableOutputHandle_t8C84BCDB2AECFEDBCF0E7CC7CDBADD517D148CD1 ___m_Null_2;
  1395. public:
  1396. inline static int32_t get_offset_of_m_Null_2() { return static_cast<int32_t>(offsetof(PlayableOutputHandle_t8C84BCDB2AECFEDBCF0E7CC7CDBADD517D148CD1_StaticFields, ___m_Null_2)); }
  1397. inline PlayableOutputHandle_t8C84BCDB2AECFEDBCF0E7CC7CDBADD517D148CD1 get_m_Null_2() const { return ___m_Null_2; }
  1398. inline PlayableOutputHandle_t8C84BCDB2AECFEDBCF0E7CC7CDBADD517D148CD1 * get_address_of_m_Null_2() { return &___m_Null_2; }
  1399. inline void set_m_Null_2(PlayableOutputHandle_t8C84BCDB2AECFEDBCF0E7CC7CDBADD517D148CD1 value)
  1400. {
  1401. ___m_Null_2 = value;
  1402. }
  1403. };
  1404. // UnityEngine.SkeletonBone
  1405. struct SkeletonBone_t0AD95EAD0BE7D2EC13B2C7505225D340CB456A9E
  1406. {
  1407. public:
  1408. // System.String UnityEngine.SkeletonBone::name
  1409. String_t* ___name_0;
  1410. // System.String UnityEngine.SkeletonBone::parentName
  1411. String_t* ___parentName_1;
  1412. // UnityEngine.Vector3 UnityEngine.SkeletonBone::position
  1413. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___position_2;
  1414. // UnityEngine.Quaternion UnityEngine.SkeletonBone::rotation
  1415. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___rotation_3;
  1416. // UnityEngine.Vector3 UnityEngine.SkeletonBone::scale
  1417. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___scale_4;
  1418. public:
  1419. inline static int32_t get_offset_of_name_0() { return static_cast<int32_t>(offsetof(SkeletonBone_t0AD95EAD0BE7D2EC13B2C7505225D340CB456A9E, ___name_0)); }
  1420. inline String_t* get_name_0() const { return ___name_0; }
  1421. inline String_t** get_address_of_name_0() { return &___name_0; }
  1422. inline void set_name_0(String_t* value)
  1423. {
  1424. ___name_0 = value;
  1425. Il2CppCodeGenWriteBarrier((void**)(&___name_0), (void*)value);
  1426. }
  1427. inline static int32_t get_offset_of_parentName_1() { return static_cast<int32_t>(offsetof(SkeletonBone_t0AD95EAD0BE7D2EC13B2C7505225D340CB456A9E, ___parentName_1)); }
  1428. inline String_t* get_parentName_1() const { return ___parentName_1; }
  1429. inline String_t** get_address_of_parentName_1() { return &___parentName_1; }
  1430. inline void set_parentName_1(String_t* value)
  1431. {
  1432. ___parentName_1 = value;
  1433. Il2CppCodeGenWriteBarrier((void**)(&___parentName_1), (void*)value);
  1434. }
  1435. inline static int32_t get_offset_of_position_2() { return static_cast<int32_t>(offsetof(SkeletonBone_t0AD95EAD0BE7D2EC13B2C7505225D340CB456A9E, ___position_2)); }
  1436. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_position_2() const { return ___position_2; }
  1437. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_position_2() { return &___position_2; }
  1438. inline void set_position_2(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1439. {
  1440. ___position_2 = value;
  1441. }
  1442. inline static int32_t get_offset_of_rotation_3() { return static_cast<int32_t>(offsetof(SkeletonBone_t0AD95EAD0BE7D2EC13B2C7505225D340CB456A9E, ___rotation_3)); }
  1443. inline Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 get_rotation_3() const { return ___rotation_3; }
  1444. inline Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 * get_address_of_rotation_3() { return &___rotation_3; }
  1445. inline void set_rotation_3(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 value)
  1446. {
  1447. ___rotation_3 = value;
  1448. }
  1449. inline static int32_t get_offset_of_scale_4() { return static_cast<int32_t>(offsetof(SkeletonBone_t0AD95EAD0BE7D2EC13B2C7505225D340CB456A9E, ___scale_4)); }
  1450. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_scale_4() const { return ___scale_4; }
  1451. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_scale_4() { return &___scale_4; }
  1452. inline void set_scale_4(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1453. {
  1454. ___scale_4 = value;
  1455. }
  1456. };
  1457. // Native definition for P/Invoke marshalling of UnityEngine.SkeletonBone
  1458. struct SkeletonBone_t0AD95EAD0BE7D2EC13B2C7505225D340CB456A9E_marshaled_pinvoke
  1459. {
  1460. char* ___name_0;
  1461. char* ___parentName_1;
  1462. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___position_2;
  1463. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___rotation_3;
  1464. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___scale_4;
  1465. };
  1466. // Native definition for COM marshalling of UnityEngine.SkeletonBone
  1467. struct SkeletonBone_t0AD95EAD0BE7D2EC13B2C7505225D340CB456A9E_marshaled_com
  1468. {
  1469. Il2CppChar* ___name_0;
  1470. Il2CppChar* ___parentName_1;
  1471. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___position_2;
  1472. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___rotation_3;
  1473. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___scale_4;
  1474. };
  1475. // UnityEngine.StateInfoIndex
  1476. struct StateInfoIndex_t96A27EE74F87F915E3B8C246F2DAC129093492EE
  1477. {
  1478. public:
  1479. // System.Int32 UnityEngine.StateInfoIndex::value__
  1480. int32_t ___value___2;
  1481. public:
  1482. inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(StateInfoIndex_t96A27EE74F87F915E3B8C246F2DAC129093492EE, ___value___2)); }
  1483. inline int32_t get_value___2() const { return ___value___2; }
  1484. inline int32_t* get_address_of_value___2() { return &___value___2; }
  1485. inline void set_value___2(int32_t value)
  1486. {
  1487. ___value___2 = value;
  1488. }
  1489. };
  1490. // UnityEngine.TrackedReference
  1491. struct TrackedReference_t17AA313389C655DCF279F96A2D85332B29596514 : public RuntimeObject
  1492. {
  1493. public:
  1494. // System.IntPtr UnityEngine.TrackedReference::m_Ptr
  1495. intptr_t ___m_Ptr_0;
  1496. public:
  1497. inline static int32_t get_offset_of_m_Ptr_0() { return static_cast<int32_t>(offsetof(TrackedReference_t17AA313389C655DCF279F96A2D85332B29596514, ___m_Ptr_0)); }
  1498. inline intptr_t get_m_Ptr_0() const { return ___m_Ptr_0; }
  1499. inline intptr_t* get_address_of_m_Ptr_0() { return &___m_Ptr_0; }
  1500. inline void set_m_Ptr_0(intptr_t value)
  1501. {
  1502. ___m_Ptr_0 = value;
  1503. }
  1504. };
  1505. // Native definition for P/Invoke marshalling of UnityEngine.TrackedReference
  1506. struct TrackedReference_t17AA313389C655DCF279F96A2D85332B29596514_marshaled_pinvoke
  1507. {
  1508. intptr_t ___m_Ptr_0;
  1509. };
  1510. // Native definition for COM marshalling of UnityEngine.TrackedReference
  1511. struct TrackedReference_t17AA313389C655DCF279F96A2D85332B29596514_marshaled_com
  1512. {
  1513. intptr_t ___m_Ptr_0;
  1514. };
  1515. // UnityEngine.WrapMode
  1516. struct WrapMode_t0DF566E32B136795606714DB9A11A3DC170F5468
  1517. {
  1518. public:
  1519. // System.Int32 UnityEngine.WrapMode::value__
  1520. int32_t ___value___2;
  1521. public:
  1522. inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(WrapMode_t0DF566E32B136795606714DB9A11A3DC170F5468, ___value___2)); }
  1523. inline int32_t get_value___2() const { return ___value___2; }
  1524. inline int32_t* get_address_of_value___2() { return &___value___2; }
  1525. inline void set_value___2(int32_t value)
  1526. {
  1527. ___value___2 = value;
  1528. }
  1529. };
  1530. // UnityEngine.Animations.AnimationClipPlayable
  1531. struct AnimationClipPlayable_t6386488B0C0300A21A352B4C17B9E6D5D38DF953
  1532. {
  1533. public:
  1534. // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationClipPlayable::m_Handle
  1535. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A ___m_Handle_0;
  1536. public:
  1537. inline static int32_t get_offset_of_m_Handle_0() { return static_cast<int32_t>(offsetof(AnimationClipPlayable_t6386488B0C0300A21A352B4C17B9E6D5D38DF953, ___m_Handle_0)); }
  1538. inline PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A get_m_Handle_0() const { return ___m_Handle_0; }
  1539. inline PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A * get_address_of_m_Handle_0() { return &___m_Handle_0; }
  1540. inline void set_m_Handle_0(PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A value)
  1541. {
  1542. ___m_Handle_0 = value;
  1543. }
  1544. };
  1545. // UnityEngine.AnimationEvent
  1546. struct AnimationEvent_tC15CA47BE450896AF876FFA75D7A8E22C2D286AF : public RuntimeObject
  1547. {
  1548. public:
  1549. // System.Single UnityEngine.AnimationEvent::m_Time
  1550. float ___m_Time_0;
  1551. // System.String UnityEngine.AnimationEvent::m_FunctionName
  1552. String_t* ___m_FunctionName_1;
  1553. // System.String UnityEngine.AnimationEvent::m_StringParameter
  1554. String_t* ___m_StringParameter_2;
  1555. // UnityEngine.Object UnityEngine.AnimationEvent::m_ObjectReferenceParameter
  1556. Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * ___m_ObjectReferenceParameter_3;
  1557. // System.Single UnityEngine.AnimationEvent::m_FloatParameter
  1558. float ___m_FloatParameter_4;
  1559. // System.Int32 UnityEngine.AnimationEvent::m_IntParameter
  1560. int32_t ___m_IntParameter_5;
  1561. // System.Int32 UnityEngine.AnimationEvent::m_MessageOptions
  1562. int32_t ___m_MessageOptions_6;
  1563. // UnityEngine.AnimationEventSource UnityEngine.AnimationEvent::m_Source
  1564. int32_t ___m_Source_7;
  1565. // UnityEngine.AnimationState UnityEngine.AnimationEvent::m_StateSender
  1566. AnimationState_tDB7088046A65ABCEC66B45147693CA0AD803A3AD * ___m_StateSender_8;
  1567. // UnityEngine.AnimatorStateInfo UnityEngine.AnimationEvent::m_AnimatorStateInfo
  1568. AnimatorStateInfo_t052E146D2DB1EC155950ECA45734BF57134258AA ___m_AnimatorStateInfo_9;
  1569. // UnityEngine.AnimatorClipInfo UnityEngine.AnimationEvent::m_AnimatorClipInfo
  1570. AnimatorClipInfo_t758011D6F2B4C04893FCD364DAA936C801FBC610 ___m_AnimatorClipInfo_10;
  1571. public:
  1572. inline static int32_t get_offset_of_m_Time_0() { return static_cast<int32_t>(offsetof(AnimationEvent_tC15CA47BE450896AF876FFA75D7A8E22C2D286AF, ___m_Time_0)); }
  1573. inline float get_m_Time_0() const { return ___m_Time_0; }
  1574. inline float* get_address_of_m_Time_0() { return &___m_Time_0; }
  1575. inline void set_m_Time_0(float value)
  1576. {
  1577. ___m_Time_0 = value;
  1578. }
  1579. inline static int32_t get_offset_of_m_FunctionName_1() { return static_cast<int32_t>(offsetof(AnimationEvent_tC15CA47BE450896AF876FFA75D7A8E22C2D286AF, ___m_FunctionName_1)); }
  1580. inline String_t* get_m_FunctionName_1() const { return ___m_FunctionName_1; }
  1581. inline String_t** get_address_of_m_FunctionName_1() { return &___m_FunctionName_1; }
  1582. inline void set_m_FunctionName_1(String_t* value)
  1583. {
  1584. ___m_FunctionName_1 = value;
  1585. Il2CppCodeGenWriteBarrier((void**)(&___m_FunctionName_1), (void*)value);
  1586. }
  1587. inline static int32_t get_offset_of_m_StringParameter_2() { return static_cast<int32_t>(offsetof(AnimationEvent_tC15CA47BE450896AF876FFA75D7A8E22C2D286AF, ___m_StringParameter_2)); }
  1588. inline String_t* get_m_StringParameter_2() const { return ___m_StringParameter_2; }
  1589. inline String_t** get_address_of_m_StringParameter_2() { return &___m_StringParameter_2; }
  1590. inline void set_m_StringParameter_2(String_t* value)
  1591. {
  1592. ___m_StringParameter_2 = value;
  1593. Il2CppCodeGenWriteBarrier((void**)(&___m_StringParameter_2), (void*)value);
  1594. }
  1595. inline static int32_t get_offset_of_m_ObjectReferenceParameter_3() { return static_cast<int32_t>(offsetof(AnimationEvent_tC15CA47BE450896AF876FFA75D7A8E22C2D286AF, ___m_ObjectReferenceParameter_3)); }
  1596. inline Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * get_m_ObjectReferenceParameter_3() const { return ___m_ObjectReferenceParameter_3; }
  1597. inline Object_tF2F3778131EFF286AF62B7B013A170F95A91571A ** get_address_of_m_ObjectReferenceParameter_3() { return &___m_ObjectReferenceParameter_3; }
  1598. inline void set_m_ObjectReferenceParameter_3(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * value)
  1599. {
  1600. ___m_ObjectReferenceParameter_3 = value;
  1601. Il2CppCodeGenWriteBarrier((void**)(&___m_ObjectReferenceParameter_3), (void*)value);
  1602. }
  1603. inline static int32_t get_offset_of_m_FloatParameter_4() { return static_cast<int32_t>(offsetof(AnimationEvent_tC15CA47BE450896AF876FFA75D7A8E22C2D286AF, ___m_FloatParameter_4)); }
  1604. inline float get_m_FloatParameter_4() const { return ___m_FloatParameter_4; }
  1605. inline float* get_address_of_m_FloatParameter_4() { return &___m_FloatParameter_4; }
  1606. inline void set_m_FloatParameter_4(float value)
  1607. {
  1608. ___m_FloatParameter_4 = value;
  1609. }
  1610. inline static int32_t get_offset_of_m_IntParameter_5() { return static_cast<int32_t>(offsetof(AnimationEvent_tC15CA47BE450896AF876FFA75D7A8E22C2D286AF, ___m_IntParameter_5)); }
  1611. inline int32_t get_m_IntParameter_5() const { return ___m_IntParameter_5; }
  1612. inline int32_t* get_address_of_m_IntParameter_5() { return &___m_IntParameter_5; }
  1613. inline void set_m_IntParameter_5(int32_t value)
  1614. {
  1615. ___m_IntParameter_5 = value;
  1616. }
  1617. inline static int32_t get_offset_of_m_MessageOptions_6() { return static_cast<int32_t>(offsetof(AnimationEvent_tC15CA47BE450896AF876FFA75D7A8E22C2D286AF, ___m_MessageOptions_6)); }
  1618. inline int32_t get_m_MessageOptions_6() const { return ___m_MessageOptions_6; }
  1619. inline int32_t* get_address_of_m_MessageOptions_6() { return &___m_MessageOptions_6; }
  1620. inline void set_m_MessageOptions_6(int32_t value)
  1621. {
  1622. ___m_MessageOptions_6 = value;
  1623. }
  1624. inline static int32_t get_offset_of_m_Source_7() { return static_cast<int32_t>(offsetof(AnimationEvent_tC15CA47BE450896AF876FFA75D7A8E22C2D286AF, ___m_Source_7)); }
  1625. inline int32_t get_m_Source_7() const { return ___m_Source_7; }
  1626. inline int32_t* get_address_of_m_Source_7() { return &___m_Source_7; }
  1627. inline void set_m_Source_7(int32_t value)
  1628. {
  1629. ___m_Source_7 = value;
  1630. }
  1631. inline static int32_t get_offset_of_m_StateSender_8() { return static_cast<int32_t>(offsetof(AnimationEvent_tC15CA47BE450896AF876FFA75D7A8E22C2D286AF, ___m_StateSender_8)); }
  1632. inline AnimationState_tDB7088046A65ABCEC66B45147693CA0AD803A3AD * get_m_StateSender_8() const { return ___m_StateSender_8; }
  1633. inline AnimationState_tDB7088046A65ABCEC66B45147693CA0AD803A3AD ** get_address_of_m_StateSender_8() { return &___m_StateSender_8; }
  1634. inline void set_m_StateSender_8(AnimationState_tDB7088046A65ABCEC66B45147693CA0AD803A3AD * value)
  1635. {
  1636. ___m_StateSender_8 = value;
  1637. Il2CppCodeGenWriteBarrier((void**)(&___m_StateSender_8), (void*)value);
  1638. }
  1639. inline static int32_t get_offset_of_m_AnimatorStateInfo_9() { return static_cast<int32_t>(offsetof(AnimationEvent_tC15CA47BE450896AF876FFA75D7A8E22C2D286AF, ___m_AnimatorStateInfo_9)); }
  1640. inline AnimatorStateInfo_t052E146D2DB1EC155950ECA45734BF57134258AA get_m_AnimatorStateInfo_9() const { return ___m_AnimatorStateInfo_9; }
  1641. inline AnimatorStateInfo_t052E146D2DB1EC155950ECA45734BF57134258AA * get_address_of_m_AnimatorStateInfo_9() { return &___m_AnimatorStateInfo_9; }
  1642. inline void set_m_AnimatorStateInfo_9(AnimatorStateInfo_t052E146D2DB1EC155950ECA45734BF57134258AA value)
  1643. {
  1644. ___m_AnimatorStateInfo_9 = value;
  1645. }
  1646. inline static int32_t get_offset_of_m_AnimatorClipInfo_10() { return static_cast<int32_t>(offsetof(AnimationEvent_tC15CA47BE450896AF876FFA75D7A8E22C2D286AF, ___m_AnimatorClipInfo_10)); }
  1647. inline AnimatorClipInfo_t758011D6F2B4C04893FCD364DAA936C801FBC610 get_m_AnimatorClipInfo_10() const { return ___m_AnimatorClipInfo_10; }
  1648. inline AnimatorClipInfo_t758011D6F2B4C04893FCD364DAA936C801FBC610 * get_address_of_m_AnimatorClipInfo_10() { return &___m_AnimatorClipInfo_10; }
  1649. inline void set_m_AnimatorClipInfo_10(AnimatorClipInfo_t758011D6F2B4C04893FCD364DAA936C801FBC610 value)
  1650. {
  1651. ___m_AnimatorClipInfo_10 = value;
  1652. }
  1653. };
  1654. // Native definition for P/Invoke marshalling of UnityEngine.AnimationEvent
  1655. struct AnimationEvent_tC15CA47BE450896AF876FFA75D7A8E22C2D286AF_marshaled_pinvoke
  1656. {
  1657. float ___m_Time_0;
  1658. char* ___m_FunctionName_1;
  1659. char* ___m_StringParameter_2;
  1660. Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshaled_pinvoke ___m_ObjectReferenceParameter_3;
  1661. float ___m_FloatParameter_4;
  1662. int32_t ___m_IntParameter_5;
  1663. int32_t ___m_MessageOptions_6;
  1664. int32_t ___m_Source_7;
  1665. AnimationState_tDB7088046A65ABCEC66B45147693CA0AD803A3AD * ___m_StateSender_8;
  1666. AnimatorStateInfo_t052E146D2DB1EC155950ECA45734BF57134258AA ___m_AnimatorStateInfo_9;
  1667. AnimatorClipInfo_t758011D6F2B4C04893FCD364DAA936C801FBC610 ___m_AnimatorClipInfo_10;
  1668. };
  1669. // Native definition for COM marshalling of UnityEngine.AnimationEvent
  1670. struct AnimationEvent_tC15CA47BE450896AF876FFA75D7A8E22C2D286AF_marshaled_com
  1671. {
  1672. float ___m_Time_0;
  1673. Il2CppChar* ___m_FunctionName_1;
  1674. Il2CppChar* ___m_StringParameter_2;
  1675. Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshaled_com* ___m_ObjectReferenceParameter_3;
  1676. float ___m_FloatParameter_4;
  1677. int32_t ___m_IntParameter_5;
  1678. int32_t ___m_MessageOptions_6;
  1679. int32_t ___m_Source_7;
  1680. AnimationState_tDB7088046A65ABCEC66B45147693CA0AD803A3AD * ___m_StateSender_8;
  1681. AnimatorStateInfo_t052E146D2DB1EC155950ECA45734BF57134258AA ___m_AnimatorStateInfo_9;
  1682. AnimatorClipInfo_t758011D6F2B4C04893FCD364DAA936C801FBC610 ___m_AnimatorClipInfo_10;
  1683. };
  1684. // UnityEngine.Animations.AnimationLayerMixerPlayable
  1685. struct AnimationLayerMixerPlayable_tF647DD9BCA6E0F49367A5F13AAE0D5B093A91880
  1686. {
  1687. public:
  1688. // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationLayerMixerPlayable::m_Handle
  1689. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A ___m_Handle_0;
  1690. public:
  1691. inline static int32_t get_offset_of_m_Handle_0() { return static_cast<int32_t>(offsetof(AnimationLayerMixerPlayable_tF647DD9BCA6E0F49367A5F13AAE0D5B093A91880, ___m_Handle_0)); }
  1692. inline PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A get_m_Handle_0() const { return ___m_Handle_0; }
  1693. inline PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A * get_address_of_m_Handle_0() { return &___m_Handle_0; }
  1694. inline void set_m_Handle_0(PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A value)
  1695. {
  1696. ___m_Handle_0 = value;
  1697. }
  1698. };
  1699. struct AnimationLayerMixerPlayable_tF647DD9BCA6E0F49367A5F13AAE0D5B093A91880_StaticFields
  1700. {
  1701. public:
  1702. // UnityEngine.Animations.AnimationLayerMixerPlayable UnityEngine.Animations.AnimationLayerMixerPlayable::m_NullPlayable
  1703. AnimationLayerMixerPlayable_tF647DD9BCA6E0F49367A5F13AAE0D5B093A91880 ___m_NullPlayable_1;
  1704. public:
  1705. inline static int32_t get_offset_of_m_NullPlayable_1() { return static_cast<int32_t>(offsetof(AnimationLayerMixerPlayable_tF647DD9BCA6E0F49367A5F13AAE0D5B093A91880_StaticFields, ___m_NullPlayable_1)); }
  1706. inline AnimationLayerMixerPlayable_tF647DD9BCA6E0F49367A5F13AAE0D5B093A91880 get_m_NullPlayable_1() const { return ___m_NullPlayable_1; }
  1707. inline AnimationLayerMixerPlayable_tF647DD9BCA6E0F49367A5F13AAE0D5B093A91880 * get_address_of_m_NullPlayable_1() { return &___m_NullPlayable_1; }
  1708. inline void set_m_NullPlayable_1(AnimationLayerMixerPlayable_tF647DD9BCA6E0F49367A5F13AAE0D5B093A91880 value)
  1709. {
  1710. ___m_NullPlayable_1 = value;
  1711. }
  1712. };
  1713. // UnityEngine.Animations.AnimationMixerPlayable
  1714. struct AnimationMixerPlayable_t7C6D407FE0D55712B07081F8114CFA347F124741
  1715. {
  1716. public:
  1717. // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationMixerPlayable::m_Handle
  1718. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A ___m_Handle_0;
  1719. public:
  1720. inline static int32_t get_offset_of_m_Handle_0() { return static_cast<int32_t>(offsetof(AnimationMixerPlayable_t7C6D407FE0D55712B07081F8114CFA347F124741, ___m_Handle_0)); }
  1721. inline PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A get_m_Handle_0() const { return ___m_Handle_0; }
  1722. inline PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A * get_address_of_m_Handle_0() { return &___m_Handle_0; }
  1723. inline void set_m_Handle_0(PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A value)
  1724. {
  1725. ___m_Handle_0 = value;
  1726. }
  1727. };
  1728. struct AnimationMixerPlayable_t7C6D407FE0D55712B07081F8114CFA347F124741_StaticFields
  1729. {
  1730. public:
  1731. // UnityEngine.Animations.AnimationMixerPlayable UnityEngine.Animations.AnimationMixerPlayable::m_NullPlayable
  1732. AnimationMixerPlayable_t7C6D407FE0D55712B07081F8114CFA347F124741 ___m_NullPlayable_1;
  1733. public:
  1734. inline static int32_t get_offset_of_m_NullPlayable_1() { return static_cast<int32_t>(offsetof(AnimationMixerPlayable_t7C6D407FE0D55712B07081F8114CFA347F124741_StaticFields, ___m_NullPlayable_1)); }
  1735. inline AnimationMixerPlayable_t7C6D407FE0D55712B07081F8114CFA347F124741 get_m_NullPlayable_1() const { return ___m_NullPlayable_1; }
  1736. inline AnimationMixerPlayable_t7C6D407FE0D55712B07081F8114CFA347F124741 * get_address_of_m_NullPlayable_1() { return &___m_NullPlayable_1; }
  1737. inline void set_m_NullPlayable_1(AnimationMixerPlayable_t7C6D407FE0D55712B07081F8114CFA347F124741 value)
  1738. {
  1739. ___m_NullPlayable_1 = value;
  1740. }
  1741. };
  1742. // UnityEngine.Animations.AnimationMotionXToDeltaPlayable
  1743. struct AnimationMotionXToDeltaPlayable_t6E21B629D4689F5E3CFCFACA0B31411082773076
  1744. {
  1745. public:
  1746. // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationMotionXToDeltaPlayable::m_Handle
  1747. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A ___m_Handle_0;
  1748. public:
  1749. inline static int32_t get_offset_of_m_Handle_0() { return static_cast<int32_t>(offsetof(AnimationMotionXToDeltaPlayable_t6E21B629D4689F5E3CFCFACA0B31411082773076, ___m_Handle_0)); }
  1750. inline PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A get_m_Handle_0() const { return ___m_Handle_0; }
  1751. inline PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A * get_address_of_m_Handle_0() { return &___m_Handle_0; }
  1752. inline void set_m_Handle_0(PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A value)
  1753. {
  1754. ___m_Handle_0 = value;
  1755. }
  1756. };
  1757. struct AnimationMotionXToDeltaPlayable_t6E21B629D4689F5E3CFCFACA0B31411082773076_StaticFields
  1758. {
  1759. public:
  1760. // UnityEngine.Animations.AnimationMotionXToDeltaPlayable UnityEngine.Animations.AnimationMotionXToDeltaPlayable::m_NullPlayable
  1761. AnimationMotionXToDeltaPlayable_t6E21B629D4689F5E3CFCFACA0B31411082773076 ___m_NullPlayable_1;
  1762. public:
  1763. inline static int32_t get_offset_of_m_NullPlayable_1() { return static_cast<int32_t>(offsetof(AnimationMotionXToDeltaPlayable_t6E21B629D4689F5E3CFCFACA0B31411082773076_StaticFields, ___m_NullPlayable_1)); }
  1764. inline AnimationMotionXToDeltaPlayable_t6E21B629D4689F5E3CFCFACA0B31411082773076 get_m_NullPlayable_1() const { return ___m_NullPlayable_1; }
  1765. inline AnimationMotionXToDeltaPlayable_t6E21B629D4689F5E3CFCFACA0B31411082773076 * get_address_of_m_NullPlayable_1() { return &___m_NullPlayable_1; }
  1766. inline void set_m_NullPlayable_1(AnimationMotionXToDeltaPlayable_t6E21B629D4689F5E3CFCFACA0B31411082773076 value)
  1767. {
  1768. ___m_NullPlayable_1 = value;
  1769. }
  1770. };
  1771. // UnityEngine.Animations.AnimationOffsetPlayable
  1772. struct AnimationOffsetPlayable_tBB8333A8E35A23D8FAA2D34E35FF02BD53FF9941
  1773. {
  1774. public:
  1775. // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationOffsetPlayable::m_Handle
  1776. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A ___m_Handle_0;
  1777. public:
  1778. inline static int32_t get_offset_of_m_Handle_0() { return static_cast<int32_t>(offsetof(AnimationOffsetPlayable_tBB8333A8E35A23D8FAA2D34E35FF02BD53FF9941, ___m_Handle_0)); }
  1779. inline PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A get_m_Handle_0() const { return ___m_Handle_0; }
  1780. inline PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A * get_address_of_m_Handle_0() { return &___m_Handle_0; }
  1781. inline void set_m_Handle_0(PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A value)
  1782. {
  1783. ___m_Handle_0 = value;
  1784. }
  1785. };
  1786. struct AnimationOffsetPlayable_tBB8333A8E35A23D8FAA2D34E35FF02BD53FF9941_StaticFields
  1787. {
  1788. public:
  1789. // UnityEngine.Animations.AnimationOffsetPlayable UnityEngine.Animations.AnimationOffsetPlayable::m_NullPlayable
  1790. AnimationOffsetPlayable_tBB8333A8E35A23D8FAA2D34E35FF02BD53FF9941 ___m_NullPlayable_1;
  1791. public:
  1792. inline static int32_t get_offset_of_m_NullPlayable_1() { return static_cast<int32_t>(offsetof(AnimationOffsetPlayable_tBB8333A8E35A23D8FAA2D34E35FF02BD53FF9941_StaticFields, ___m_NullPlayable_1)); }
  1793. inline AnimationOffsetPlayable_tBB8333A8E35A23D8FAA2D34E35FF02BD53FF9941 get_m_NullPlayable_1() const { return ___m_NullPlayable_1; }
  1794. inline AnimationOffsetPlayable_tBB8333A8E35A23D8FAA2D34E35FF02BD53FF9941 * get_address_of_m_NullPlayable_1() { return &___m_NullPlayable_1; }
  1795. inline void set_m_NullPlayable_1(AnimationOffsetPlayable_tBB8333A8E35A23D8FAA2D34E35FF02BD53FF9941 value)
  1796. {
  1797. ___m_NullPlayable_1 = value;
  1798. }
  1799. };
  1800. // UnityEngine.Animations.AnimationPlayableOutput
  1801. struct AnimationPlayableOutput_t14570F3E63619E52ABB0B0306D4F4AAA6225DE17
  1802. {
  1803. public:
  1804. // UnityEngine.Playables.PlayableOutputHandle UnityEngine.Animations.AnimationPlayableOutput::m_Handle
  1805. PlayableOutputHandle_t8C84BCDB2AECFEDBCF0E7CC7CDBADD517D148CD1 ___m_Handle_0;
  1806. public:
  1807. inline static int32_t get_offset_of_m_Handle_0() { return static_cast<int32_t>(offsetof(AnimationPlayableOutput_t14570F3E63619E52ABB0B0306D4F4AAA6225DE17, ___m_Handle_0)); }
  1808. inline PlayableOutputHandle_t8C84BCDB2AECFEDBCF0E7CC7CDBADD517D148CD1 get_m_Handle_0() const { return ___m_Handle_0; }
  1809. inline PlayableOutputHandle_t8C84BCDB2AECFEDBCF0E7CC7CDBADD517D148CD1 * get_address_of_m_Handle_0() { return &___m_Handle_0; }
  1810. inline void set_m_Handle_0(PlayableOutputHandle_t8C84BCDB2AECFEDBCF0E7CC7CDBADD517D148CD1 value)
  1811. {
  1812. ___m_Handle_0 = value;
  1813. }
  1814. };
  1815. // UnityEngine.Animations.AnimationPosePlayable
  1816. struct AnimationPosePlayable_t455DFF8AB153FC8930BD1B79342EC791033662B9
  1817. {
  1818. public:
  1819. // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationPosePlayable::m_Handle
  1820. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A ___m_Handle_0;
  1821. public:
  1822. inline static int32_t get_offset_of_m_Handle_0() { return static_cast<int32_t>(offsetof(AnimationPosePlayable_t455DFF8AB153FC8930BD1B79342EC791033662B9, ___m_Handle_0)); }
  1823. inline PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A get_m_Handle_0() const { return ___m_Handle_0; }
  1824. inline PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A * get_address_of_m_Handle_0() { return &___m_Handle_0; }
  1825. inline void set_m_Handle_0(PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A value)
  1826. {
  1827. ___m_Handle_0 = value;
  1828. }
  1829. };
  1830. struct AnimationPosePlayable_t455DFF8AB153FC8930BD1B79342EC791033662B9_StaticFields
  1831. {
  1832. public:
  1833. // UnityEngine.Animations.AnimationPosePlayable UnityEngine.Animations.AnimationPosePlayable::m_NullPlayable
  1834. AnimationPosePlayable_t455DFF8AB153FC8930BD1B79342EC791033662B9 ___m_NullPlayable_1;
  1835. public:
  1836. inline static int32_t get_offset_of_m_NullPlayable_1() { return static_cast<int32_t>(offsetof(AnimationPosePlayable_t455DFF8AB153FC8930BD1B79342EC791033662B9_StaticFields, ___m_NullPlayable_1)); }
  1837. inline AnimationPosePlayable_t455DFF8AB153FC8930BD1B79342EC791033662B9 get_m_NullPlayable_1() const { return ___m_NullPlayable_1; }
  1838. inline AnimationPosePlayable_t455DFF8AB153FC8930BD1B79342EC791033662B9 * get_address_of_m_NullPlayable_1() { return &___m_NullPlayable_1; }
  1839. inline void set_m_NullPlayable_1(AnimationPosePlayable_t455DFF8AB153FC8930BD1B79342EC791033662B9 value)
  1840. {
  1841. ___m_NullPlayable_1 = value;
  1842. }
  1843. };
  1844. // UnityEngine.Animations.AnimationRemoveScalePlayable
  1845. struct AnimationRemoveScalePlayable_t774D428669D5CF715E9A7E80E52A619AECC80429
  1846. {
  1847. public:
  1848. // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationRemoveScalePlayable::m_Handle
  1849. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A ___m_Handle_0;
  1850. public:
  1851. inline static int32_t get_offset_of_m_Handle_0() { return static_cast<int32_t>(offsetof(AnimationRemoveScalePlayable_t774D428669D5CF715E9A7E80E52A619AECC80429, ___m_Handle_0)); }
  1852. inline PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A get_m_Handle_0() const { return ___m_Handle_0; }
  1853. inline PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A * get_address_of_m_Handle_0() { return &___m_Handle_0; }
  1854. inline void set_m_Handle_0(PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A value)
  1855. {
  1856. ___m_Handle_0 = value;
  1857. }
  1858. };
  1859. struct AnimationRemoveScalePlayable_t774D428669D5CF715E9A7E80E52A619AECC80429_StaticFields
  1860. {
  1861. public:
  1862. // UnityEngine.Animations.AnimationRemoveScalePlayable UnityEngine.Animations.AnimationRemoveScalePlayable::m_NullPlayable
  1863. AnimationRemoveScalePlayable_t774D428669D5CF715E9A7E80E52A619AECC80429 ___m_NullPlayable_1;
  1864. public:
  1865. inline static int32_t get_offset_of_m_NullPlayable_1() { return static_cast<int32_t>(offsetof(AnimationRemoveScalePlayable_t774D428669D5CF715E9A7E80E52A619AECC80429_StaticFields, ___m_NullPlayable_1)); }
  1866. inline AnimationRemoveScalePlayable_t774D428669D5CF715E9A7E80E52A619AECC80429 get_m_NullPlayable_1() const { return ___m_NullPlayable_1; }
  1867. inline AnimationRemoveScalePlayable_t774D428669D5CF715E9A7E80E52A619AECC80429 * get_address_of_m_NullPlayable_1() { return &___m_NullPlayable_1; }
  1868. inline void set_m_NullPlayable_1(AnimationRemoveScalePlayable_t774D428669D5CF715E9A7E80E52A619AECC80429 value)
  1869. {
  1870. ___m_NullPlayable_1 = value;
  1871. }
  1872. };
  1873. // UnityEngine.Animations.AnimationScriptPlayable
  1874. struct AnimationScriptPlayable_tC1413FB51680271522811045B1BAA555B8F01C6B
  1875. {
  1876. public:
  1877. // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationScriptPlayable::m_Handle
  1878. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A ___m_Handle_0;
  1879. public:
  1880. inline static int32_t get_offset_of_m_Handle_0() { return static_cast<int32_t>(offsetof(AnimationScriptPlayable_tC1413FB51680271522811045B1BAA555B8F01C6B, ___m_Handle_0)); }
  1881. inline PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A get_m_Handle_0() const { return ___m_Handle_0; }
  1882. inline PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A * get_address_of_m_Handle_0() { return &___m_Handle_0; }
  1883. inline void set_m_Handle_0(PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A value)
  1884. {
  1885. ___m_Handle_0 = value;
  1886. }
  1887. };
  1888. struct AnimationScriptPlayable_tC1413FB51680271522811045B1BAA555B8F01C6B_StaticFields
  1889. {
  1890. public:
  1891. // UnityEngine.Animations.AnimationScriptPlayable UnityEngine.Animations.AnimationScriptPlayable::m_NullPlayable
  1892. AnimationScriptPlayable_tC1413FB51680271522811045B1BAA555B8F01C6B ___m_NullPlayable_1;
  1893. public:
  1894. inline static int32_t get_offset_of_m_NullPlayable_1() { return static_cast<int32_t>(offsetof(AnimationScriptPlayable_tC1413FB51680271522811045B1BAA555B8F01C6B_StaticFields, ___m_NullPlayable_1)); }
  1895. inline AnimationScriptPlayable_tC1413FB51680271522811045B1BAA555B8F01C6B get_m_NullPlayable_1() const { return ___m_NullPlayable_1; }
  1896. inline AnimationScriptPlayable_tC1413FB51680271522811045B1BAA555B8F01C6B * get_address_of_m_NullPlayable_1() { return &___m_NullPlayable_1; }
  1897. inline void set_m_NullPlayable_1(AnimationScriptPlayable_tC1413FB51680271522811045B1BAA555B8F01C6B value)
  1898. {
  1899. ___m_NullPlayable_1 = value;
  1900. }
  1901. };
  1902. // UnityEngine.AnimationState
  1903. struct AnimationState_tDB7088046A65ABCEC66B45147693CA0AD803A3AD : public TrackedReference_t17AA313389C655DCF279F96A2D85332B29596514
  1904. {
  1905. public:
  1906. public:
  1907. };
  1908. // UnityEngine.Animations.AnimatorControllerPlayable
  1909. struct AnimatorControllerPlayable_tEABD56FA5A36BD337DA6E049FCB4F1D521DA17A4
  1910. {
  1911. public:
  1912. // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimatorControllerPlayable::m_Handle
  1913. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A ___m_Handle_0;
  1914. public:
  1915. inline static int32_t get_offset_of_m_Handle_0() { return static_cast<int32_t>(offsetof(AnimatorControllerPlayable_tEABD56FA5A36BD337DA6E049FCB4F1D521DA17A4, ___m_Handle_0)); }
  1916. inline PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A get_m_Handle_0() const { return ___m_Handle_0; }
  1917. inline PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A * get_address_of_m_Handle_0() { return &___m_Handle_0; }
  1918. inline void set_m_Handle_0(PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A value)
  1919. {
  1920. ___m_Handle_0 = value;
  1921. }
  1922. };
  1923. struct AnimatorControllerPlayable_tEABD56FA5A36BD337DA6E049FCB4F1D521DA17A4_StaticFields
  1924. {
  1925. public:
  1926. // UnityEngine.Animations.AnimatorControllerPlayable UnityEngine.Animations.AnimatorControllerPlayable::m_NullPlayable
  1927. AnimatorControllerPlayable_tEABD56FA5A36BD337DA6E049FCB4F1D521DA17A4 ___m_NullPlayable_1;
  1928. public:
  1929. inline static int32_t get_offset_of_m_NullPlayable_1() { return static_cast<int32_t>(offsetof(AnimatorControllerPlayable_tEABD56FA5A36BD337DA6E049FCB4F1D521DA17A4_StaticFields, ___m_NullPlayable_1)); }
  1930. inline AnimatorControllerPlayable_tEABD56FA5A36BD337DA6E049FCB4F1D521DA17A4 get_m_NullPlayable_1() const { return ___m_NullPlayable_1; }
  1931. inline AnimatorControllerPlayable_tEABD56FA5A36BD337DA6E049FCB4F1D521DA17A4 * get_address_of_m_NullPlayable_1() { return &___m_NullPlayable_1; }
  1932. inline void set_m_NullPlayable_1(AnimatorControllerPlayable_tEABD56FA5A36BD337DA6E049FCB4F1D521DA17A4 value)
  1933. {
  1934. ___m_NullPlayable_1 = value;
  1935. }
  1936. };
  1937. // UnityEngine.Avatar
  1938. struct Avatar_t1A1B32874530475986346E2EED62F9DDEE8C45C6 : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A
  1939. {
  1940. public:
  1941. public:
  1942. };
  1943. // UnityEngine.Component
  1944. struct Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A
  1945. {
  1946. public:
  1947. public:
  1948. };
  1949. // UnityEngine.HumanBone
  1950. struct HumanBone_tFEE7CD9B6E62BBB95CC4A6F1AA7FC7A26541D62D
  1951. {
  1952. public:
  1953. // System.String UnityEngine.HumanBone::m_BoneName
  1954. String_t* ___m_BoneName_0;
  1955. // System.String UnityEngine.HumanBone::m_HumanName
  1956. String_t* ___m_HumanName_1;
  1957. // UnityEngine.HumanLimit UnityEngine.HumanBone::limit
  1958. HumanLimit_t8F488DD21062BE1259B0F4C77E4EB24FB931E8D8 ___limit_2;
  1959. public:
  1960. inline static int32_t get_offset_of_m_BoneName_0() { return static_cast<int32_t>(offsetof(HumanBone_tFEE7CD9B6E62BBB95CC4A6F1AA7FC7A26541D62D, ___m_BoneName_0)); }
  1961. inline String_t* get_m_BoneName_0() const { return ___m_BoneName_0; }
  1962. inline String_t** get_address_of_m_BoneName_0() { return &___m_BoneName_0; }
  1963. inline void set_m_BoneName_0(String_t* value)
  1964. {
  1965. ___m_BoneName_0 = value;
  1966. Il2CppCodeGenWriteBarrier((void**)(&___m_BoneName_0), (void*)value);
  1967. }
  1968. inline static int32_t get_offset_of_m_HumanName_1() { return static_cast<int32_t>(offsetof(HumanBone_tFEE7CD9B6E62BBB95CC4A6F1AA7FC7A26541D62D, ___m_HumanName_1)); }
  1969. inline String_t* get_m_HumanName_1() const { return ___m_HumanName_1; }
  1970. inline String_t** get_address_of_m_HumanName_1() { return &___m_HumanName_1; }
  1971. inline void set_m_HumanName_1(String_t* value)
  1972. {
  1973. ___m_HumanName_1 = value;
  1974. Il2CppCodeGenWriteBarrier((void**)(&___m_HumanName_1), (void*)value);
  1975. }
  1976. inline static int32_t get_offset_of_limit_2() { return static_cast<int32_t>(offsetof(HumanBone_tFEE7CD9B6E62BBB95CC4A6F1AA7FC7A26541D62D, ___limit_2)); }
  1977. inline HumanLimit_t8F488DD21062BE1259B0F4C77E4EB24FB931E8D8 get_limit_2() const { return ___limit_2; }
  1978. inline HumanLimit_t8F488DD21062BE1259B0F4C77E4EB24FB931E8D8 * get_address_of_limit_2() { return &___limit_2; }
  1979. inline void set_limit_2(HumanLimit_t8F488DD21062BE1259B0F4C77E4EB24FB931E8D8 value)
  1980. {
  1981. ___limit_2 = value;
  1982. }
  1983. };
  1984. // Native definition for P/Invoke marshalling of UnityEngine.HumanBone
  1985. struct HumanBone_tFEE7CD9B6E62BBB95CC4A6F1AA7FC7A26541D62D_marshaled_pinvoke
  1986. {
  1987. char* ___m_BoneName_0;
  1988. char* ___m_HumanName_1;
  1989. HumanLimit_t8F488DD21062BE1259B0F4C77E4EB24FB931E8D8 ___limit_2;
  1990. };
  1991. // Native definition for COM marshalling of UnityEngine.HumanBone
  1992. struct HumanBone_tFEE7CD9B6E62BBB95CC4A6F1AA7FC7A26541D62D_marshaled_com
  1993. {
  1994. Il2CppChar* ___m_BoneName_0;
  1995. Il2CppChar* ___m_HumanName_1;
  1996. HumanLimit_t8F488DD21062BE1259B0F4C77E4EB24FB931E8D8 ___limit_2;
  1997. };
  1998. // UnityEngine.Motion
  1999. struct Motion_t3EAEF01D52B05F10A21CC9B54A35C8F3F6BA3A67 : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A
  2000. {
  2001. public:
  2002. // System.Boolean UnityEngine.Motion::<isAnimatorMotion>k__BackingField
  2003. bool ___U3CisAnimatorMotionU3Ek__BackingField_4;
  2004. public:
  2005. inline static int32_t get_offset_of_U3CisAnimatorMotionU3Ek__BackingField_4() { return static_cast<int32_t>(offsetof(Motion_t3EAEF01D52B05F10A21CC9B54A35C8F3F6BA3A67, ___U3CisAnimatorMotionU3Ek__BackingField_4)); }
  2006. inline bool get_U3CisAnimatorMotionU3Ek__BackingField_4() const { return ___U3CisAnimatorMotionU3Ek__BackingField_4; }
  2007. inline bool* get_address_of_U3CisAnimatorMotionU3Ek__BackingField_4() { return &___U3CisAnimatorMotionU3Ek__BackingField_4; }
  2008. inline void set_U3CisAnimatorMotionU3Ek__BackingField_4(bool value)
  2009. {
  2010. ___U3CisAnimatorMotionU3Ek__BackingField_4 = value;
  2011. }
  2012. };
  2013. // System.MulticastDelegate
  2014. struct MulticastDelegate_t : public Delegate_t
  2015. {
  2016. public:
  2017. // System.Delegate[] System.MulticastDelegate::delegates
  2018. DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8* ___delegates_11;
  2019. public:
  2020. inline static int32_t get_offset_of_delegates_11() { return static_cast<int32_t>(offsetof(MulticastDelegate_t, ___delegates_11)); }
  2021. inline DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8* get_delegates_11() const { return ___delegates_11; }
  2022. inline DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8** get_address_of_delegates_11() { return &___delegates_11; }
  2023. inline void set_delegates_11(DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8* value)
  2024. {
  2025. ___delegates_11 = value;
  2026. Il2CppCodeGenWriteBarrier((void**)(&___delegates_11), (void*)value);
  2027. }
  2028. };
  2029. // Native definition for P/Invoke marshalling of System.MulticastDelegate
  2030. struct MulticastDelegate_t_marshaled_pinvoke : public Delegate_t_marshaled_pinvoke
  2031. {
  2032. Delegate_t_marshaled_pinvoke** ___delegates_11;
  2033. };
  2034. // Native definition for COM marshalling of System.MulticastDelegate
  2035. struct MulticastDelegate_t_marshaled_com : public Delegate_t_marshaled_com
  2036. {
  2037. Delegate_t_marshaled_com** ___delegates_11;
  2038. };
  2039. // UnityEngine.RuntimeAnimatorController
  2040. struct RuntimeAnimatorController_t6F70D5BE51CCBA99132F444EFFA41439DFE71BAB : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A
  2041. {
  2042. public:
  2043. public:
  2044. };
  2045. // UnityEngine.ScriptableObject
  2046. struct ScriptableObject_t4361E08CEBF052C650D3666C7CEC37EB31DE116A : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A
  2047. {
  2048. public:
  2049. public:
  2050. };
  2051. // Native definition for P/Invoke marshalling of UnityEngine.ScriptableObject
  2052. struct ScriptableObject_t4361E08CEBF052C650D3666C7CEC37EB31DE116A_marshaled_pinvoke : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshaled_pinvoke
  2053. {
  2054. };
  2055. // Native definition for COM marshalling of UnityEngine.ScriptableObject
  2056. struct ScriptableObject_t4361E08CEBF052C650D3666C7CEC37EB31DE116A_marshaled_com : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshaled_com
  2057. {
  2058. };
  2059. // System.SystemException
  2060. struct SystemException_tC551B4D6EE3772B5F32C71EE8C719F4B43ECCC62 : public Exception_t
  2061. {
  2062. public:
  2063. public:
  2064. };
  2065. // UnityEngine.AnimationClip
  2066. struct AnimationClip_tD9BFD73D43793BA608D5C0B46BE29EB59E40D178 : public Motion_t3EAEF01D52B05F10A21CC9B54A35C8F3F6BA3A67
  2067. {
  2068. public:
  2069. public:
  2070. };
  2071. // UnityEngine.AnimatorOverrideController
  2072. struct AnimatorOverrideController_t4630AA9761965F735AEB26B9A92D210D6338B2DA : public RuntimeAnimatorController_t6F70D5BE51CCBA99132F444EFFA41439DFE71BAB
  2073. {
  2074. public:
  2075. // UnityEngine.AnimatorOverrideController/OnOverrideControllerDirtyCallback UnityEngine.AnimatorOverrideController::OnOverrideControllerDirty
  2076. OnOverrideControllerDirtyCallback_t9E38572D7CF06EEFF943EA68082DAC68AB40476C * ___OnOverrideControllerDirty_4;
  2077. public:
  2078. inline static int32_t get_offset_of_OnOverrideControllerDirty_4() { return static_cast<int32_t>(offsetof(AnimatorOverrideController_t4630AA9761965F735AEB26B9A92D210D6338B2DA, ___OnOverrideControllerDirty_4)); }
  2079. inline OnOverrideControllerDirtyCallback_t9E38572D7CF06EEFF943EA68082DAC68AB40476C * get_OnOverrideControllerDirty_4() const { return ___OnOverrideControllerDirty_4; }
  2080. inline OnOverrideControllerDirtyCallback_t9E38572D7CF06EEFF943EA68082DAC68AB40476C ** get_address_of_OnOverrideControllerDirty_4() { return &___OnOverrideControllerDirty_4; }
  2081. inline void set_OnOverrideControllerDirty_4(OnOverrideControllerDirtyCallback_t9E38572D7CF06EEFF943EA68082DAC68AB40476C * value)
  2082. {
  2083. ___OnOverrideControllerDirty_4 = value;
  2084. Il2CppCodeGenWriteBarrier((void**)(&___OnOverrideControllerDirty_4), (void*)value);
  2085. }
  2086. };
  2087. // UnityEngine.Behaviour
  2088. struct Behaviour_t1A3DDDCF73B4627928FBFE02ED52B7251777DBD9 : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  2089. {
  2090. public:
  2091. public:
  2092. };
  2093. // System.InvalidCastException
  2094. struct InvalidCastException_tD99F9FF94C3859C78E90F68C2F77A1558BCAF463 : public SystemException_tC551B4D6EE3772B5F32C71EE8C719F4B43ECCC62
  2095. {
  2096. public:
  2097. public:
  2098. };
  2099. // System.InvalidOperationException
  2100. struct InvalidOperationException_t10D3EE59AD28EC641ACEE05BCA4271A527E5ECAB : public SystemException_tC551B4D6EE3772B5F32C71EE8C719F4B43ECCC62
  2101. {
  2102. public:
  2103. public:
  2104. };
  2105. // UnityEngine.StateMachineBehaviour
  2106. struct StateMachineBehaviour_tBEDE439261DEB4C7334646339BC6F1E7958F095F : public ScriptableObject_t4361E08CEBF052C650D3666C7CEC37EB31DE116A
  2107. {
  2108. public:
  2109. public:
  2110. };
  2111. // UnityEngine.AnimatorOverrideController/OnOverrideControllerDirtyCallback
  2112. struct OnOverrideControllerDirtyCallback_t9E38572D7CF06EEFF943EA68082DAC68AB40476C : public MulticastDelegate_t
  2113. {
  2114. public:
  2115. public:
  2116. };
  2117. // UnityEngine.Animation
  2118. struct Animation_t8C4FD9513E57F59E8737AD03938AAAF9EFF2F0D8 : public Behaviour_t1A3DDDCF73B4627928FBFE02ED52B7251777DBD9
  2119. {
  2120. public:
  2121. public:
  2122. };
  2123. // UnityEngine.Animator
  2124. struct Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 : public Behaviour_t1A3DDDCF73B4627928FBFE02ED52B7251777DBD9
  2125. {
  2126. public:
  2127. public:
  2128. };
  2129. #ifdef __clang__
  2130. #pragma clang diagnostic pop
  2131. #endif
  2132. // System.Delegate[]
  2133. struct DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8 : public RuntimeArray
  2134. {
  2135. public:
  2136. ALIGN_FIELD (8) Delegate_t * m_Items[1];
  2137. public:
  2138. inline Delegate_t * GetAt(il2cpp_array_size_t index) const
  2139. {
  2140. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  2141. return m_Items[index];
  2142. }
  2143. inline Delegate_t ** GetAddressAt(il2cpp_array_size_t index)
  2144. {
  2145. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  2146. return m_Items + index;
  2147. }
  2148. inline void SetAt(il2cpp_array_size_t index, Delegate_t * value)
  2149. {
  2150. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  2151. m_Items[index] = value;
  2152. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  2153. }
  2154. inline Delegate_t * GetAtUnchecked(il2cpp_array_size_t index) const
  2155. {
  2156. return m_Items[index];
  2157. }
  2158. inline Delegate_t ** GetAddressAtUnchecked(il2cpp_array_size_t index)
  2159. {
  2160. return m_Items + index;
  2161. }
  2162. inline void SetAtUnchecked(il2cpp_array_size_t index, Delegate_t * value)
  2163. {
  2164. m_Items[index] = value;
  2165. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  2166. }
  2167. };
  2168. IL2CPP_EXTERN_C void Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshal_pinvoke(const Object_tF2F3778131EFF286AF62B7B013A170F95A91571A& unmarshaled, Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshaled_pinvoke& marshaled);
  2169. IL2CPP_EXTERN_C void Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshal_pinvoke_back(const Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshaled_pinvoke& marshaled, Object_tF2F3778131EFF286AF62B7B013A170F95A91571A& unmarshaled);
  2170. IL2CPP_EXTERN_C void Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshal_pinvoke_cleanup(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshaled_pinvoke& marshaled);
  2171. IL2CPP_EXTERN_C void Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshal_com(const Object_tF2F3778131EFF286AF62B7B013A170F95A91571A& unmarshaled, Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshaled_com& marshaled);
  2172. IL2CPP_EXTERN_C void Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshal_com_back(const Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshaled_com& marshaled, Object_tF2F3778131EFF286AF62B7B013A170F95A91571A& unmarshaled);
  2173. IL2CPP_EXTERN_C void Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshal_com_cleanup(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshaled_com& marshaled);
  2174. // System.Boolean UnityEngine.Playables.PlayableHandle::IsPlayableOfType<UnityEngine.Animations.AnimationLayerMixerPlayable>()
  2175. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PlayableHandle_IsPlayableOfType_TisAnimationLayerMixerPlayable_tF647DD9BCA6E0F49367A5F13AAE0D5B093A91880_m866298E26CA43C28F7948D46E99D65FAA09722C5_gshared (PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A * __this, const RuntimeMethod* method);
  2176. // System.Boolean UnityEngine.Playables.PlayableHandle::IsPlayableOfType<UnityEngine.Animations.AnimationMixerPlayable>()
  2177. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PlayableHandle_IsPlayableOfType_TisAnimationMixerPlayable_t7C6D407FE0D55712B07081F8114CFA347F124741_m30062CF184CC05FFAA026881BEFE337C13B7E70E_gshared (PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A * __this, const RuntimeMethod* method);
  2178. // System.Boolean UnityEngine.Playables.PlayableHandle::IsPlayableOfType<UnityEngine.Animations.AnimationMotionXToDeltaPlayable>()
  2179. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PlayableHandle_IsPlayableOfType_TisAnimationMotionXToDeltaPlayable_t6E21B629D4689F5E3CFCFACA0B31411082773076_m19943D18384297A3129F799C12E91B0D8162A02F_gshared (PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A * __this, const RuntimeMethod* method);
  2180. // System.Boolean UnityEngine.Playables.PlayableHandle::IsPlayableOfType<UnityEngine.Animations.AnimationOffsetPlayable>()
  2181. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PlayableHandle_IsPlayableOfType_TisAnimationOffsetPlayable_tBB8333A8E35A23D8FAA2D34E35FF02BD53FF9941_m1B2FA89CE8F4A1EBD1AE3FF4E7154CFE120EDF85_gshared (PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A * __this, const RuntimeMethod* method);
  2182. // System.Boolean UnityEngine.Playables.PlayableHandle::IsPlayableOfType<UnityEngine.Animations.AnimationPosePlayable>()
  2183. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PlayableHandle_IsPlayableOfType_TisAnimationPosePlayable_t455DFF8AB153FC8930BD1B79342EC791033662B9_m171336A5BD550FD80BFD4B2BDF5903DF72C0E1C2_gshared (PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A * __this, const RuntimeMethod* method);
  2184. // System.Boolean UnityEngine.Playables.PlayableHandle::IsPlayableOfType<UnityEngine.Animations.AnimationRemoveScalePlayable>()
  2185. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PlayableHandle_IsPlayableOfType_TisAnimationRemoveScalePlayable_t774D428669D5CF715E9A7E80E52A619AECC80429_mEF5219AC94275FE2811CEDC16FE0B850DBA7E9BE_gshared (PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A * __this, const RuntimeMethod* method);
  2186. // System.Boolean UnityEngine.Playables.PlayableHandle::IsPlayableOfType<UnityEngine.Animations.AnimationScriptPlayable>()
  2187. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PlayableHandle_IsPlayableOfType_TisAnimationScriptPlayable_tC1413FB51680271522811045B1BAA555B8F01C6B_m529F82044C8D4F4B60EA35E96D1C0592644AD76B_gshared (PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A * __this, const RuntimeMethod* method);
  2188. // System.Boolean UnityEngine.Playables.PlayableHandle::IsPlayableOfType<UnityEngine.Animations.AnimatorControllerPlayable>()
  2189. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PlayableHandle_IsPlayableOfType_TisAnimatorControllerPlayable_tEABD56FA5A36BD337DA6E049FCB4F1D521DA17A4_mFB1F4B388070EC30EC8DA09EB2869306EE60F2B8_gshared (PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A * __this, const RuntimeMethod* method);
  2190. // System.Void UnityEngine.Animation::StopNamed(System.String)
  2191. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animation_StopNamed_m54E2AFE7BE6B4BEFD190BEC410AF90B60F343114 (Animation_t8C4FD9513E57F59E8737AD03938AAAF9EFF2F0D8 * __this, String_t* ___name0, const RuntimeMethod* method);
  2192. // UnityEngine.AnimationState UnityEngine.Animation::GetState(System.String)
  2193. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AnimationState_tDB7088046A65ABCEC66B45147693CA0AD803A3AD * Animation_GetState_mE120497EC77651CF72D9406EBF8E221BCB0C2CA6 (Animation_t8C4FD9513E57F59E8737AD03938AAAF9EFF2F0D8 * __this, String_t* ___name0, const RuntimeMethod* method);
  2194. // System.Boolean UnityEngine.Animation::Play(UnityEngine.PlayMode)
  2195. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Animation_Play_mE768E71A80625EBCE4577FA5F82E2A6E6FE4F9F8 (Animation_t8C4FD9513E57F59E8737AD03938AAAF9EFF2F0D8 * __this, int32_t ___mode0, const RuntimeMethod* method);
  2196. // System.Boolean UnityEngine.Animation::PlayDefaultAnimation(UnityEngine.PlayMode)
  2197. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Animation_PlayDefaultAnimation_mF95A24563D8A4517F75A8149D0961C2024DE8DAB (Animation_t8C4FD9513E57F59E8737AD03938AAAF9EFF2F0D8 * __this, int32_t ___mode0, const RuntimeMethod* method);
  2198. // System.Boolean UnityEngine.Animation::Play(System.String,UnityEngine.PlayMode)
  2199. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Animation_Play_m8F742F537EA22D32B109BB0B57F54315BA2182A1 (Animation_t8C4FD9513E57F59E8737AD03938AAAF9EFF2F0D8 * __this, String_t* ___animation0, int32_t ___mode1, const RuntimeMethod* method);
  2200. // System.Void UnityEngine.Animation::CrossFade(System.String,System.Single)
  2201. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animation_CrossFade_m7D83F71B3DCF3D5F8995389669800718C988FA1A (Animation_t8C4FD9513E57F59E8737AD03938AAAF9EFF2F0D8 * __this, String_t* ___animation0, float ___fadeLength1, const RuntimeMethod* method);
  2202. // System.Void UnityEngine.Animation::CrossFade(System.String,System.Single,UnityEngine.PlayMode)
  2203. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animation_CrossFade_m3FA2A5C413E36D5463FEDDFFD87582867F2ED65E (Animation_t8C4FD9513E57F59E8737AD03938AAAF9EFF2F0D8 * __this, String_t* ___animation0, float ___fadeLength1, int32_t ___mode2, const RuntimeMethod* method);
  2204. // System.Void UnityEngine.Animation/Enumerator::.ctor(UnityEngine.Animation)
  2205. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Enumerator__ctor_mC97A2B142004D7B757AAF61F6F069FB102372DBA (Enumerator_tD70E33E0A88A86F184E3CA32E532974A65CA2FC5 * __this, Animation_t8C4FD9513E57F59E8737AD03938AAAF9EFF2F0D8 * ___outer0, const RuntimeMethod* method);
  2206. // System.Boolean UnityEngine.TrackedReference::op_Implicit(UnityEngine.TrackedReference)
  2207. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool TrackedReference_op_Implicit_mDE5D31DEF5AB0B49315E6FD2F039DC63653D077D (TrackedReference_t17AA313389C655DCF279F96A2D85332B29596514 * ___exists0, const RuntimeMethod* method);
  2208. // UnityEngine.AnimationClip UnityEngine.AnimationState::get_clip()
  2209. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AnimationClip_tD9BFD73D43793BA608D5C0B46BE29EB59E40D178 * AnimationState_get_clip_m84FD95AFB1FDC356E53AA6F44089F69B353B42BB (AnimationState_tDB7088046A65ABCEC66B45147693CA0AD803A3AD * __this, const RuntimeMethod* method);
  2210. // System.Void UnityEngine.Motion::.ctor()
  2211. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Motion__ctor_mDC0BDF6F52E99C4A69EFDAC157CC29D0C1A4F9E6 (Motion_t3EAEF01D52B05F10A21CC9B54A35C8F3F6BA3A67 * __this, const RuntimeMethod* method);
  2212. // System.Void UnityEngine.AnimationClip::Internal_CreateAnimationClip(UnityEngine.AnimationClip)
  2213. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationClip_Internal_CreateAnimationClip_mA9F511FF346799F0F2672D64998CD38D7CB2E168 (AnimationClip_tD9BFD73D43793BA608D5C0B46BE29EB59E40D178 * ___self0, const RuntimeMethod* method);
  2214. // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationClipPlayable::GetHandle()
  2215. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A AnimationClipPlayable_GetHandle_m93C27911A3C7107750C2A6BE529C58FB2FDB1122 (AnimationClipPlayable_t6386488B0C0300A21A352B4C17B9E6D5D38DF953 * __this, const RuntimeMethod* method);
  2216. // System.Boolean UnityEngine.Playables.PlayableHandle::op_Equality(UnityEngine.Playables.PlayableHandle,UnityEngine.Playables.PlayableHandle)
  2217. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PlayableHandle_op_Equality_mFD26CFA8ECF2B622B1A3D4117066CAE965C9F704 (PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A ___x0, PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A ___y1, const RuntimeMethod* method);
  2218. // System.Boolean UnityEngine.Animations.AnimationClipPlayable::Equals(UnityEngine.Animations.AnimationClipPlayable)
  2219. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool AnimationClipPlayable_Equals_m73BDBE0839B6AA4782C37B21DD58D3388B5EC814 (AnimationClipPlayable_t6386488B0C0300A21A352B4C17B9E6D5D38DF953 * __this, AnimationClipPlayable_t6386488B0C0300A21A352B4C17B9E6D5D38DF953 ___other0, const RuntimeMethod* method);
  2220. // System.Void System.Object::.ctor()
  2221. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Object__ctor_m88880E0413421D13FD95325EDCE231707CE1F405 (RuntimeObject * __this, const RuntimeMethod* method);
  2222. // System.Boolean UnityEngine.Playables.PlayableHandle::IsValid()
  2223. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PlayableHandle_IsValid_m237A5E7818768641BAC928BD08EC0AB439E3DAF6 (PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A * __this, const RuntimeMethod* method);
  2224. // System.Boolean UnityEngine.Playables.PlayableHandle::IsPlayableOfType<UnityEngine.Animations.AnimationLayerMixerPlayable>()
  2225. inline bool PlayableHandle_IsPlayableOfType_TisAnimationLayerMixerPlayable_tF647DD9BCA6E0F49367A5F13AAE0D5B093A91880_m866298E26CA43C28F7948D46E99D65FAA09722C5 (PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A * __this, const RuntimeMethod* method)
  2226. {
  2227. return (( bool (*) (PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A *, const RuntimeMethod*))PlayableHandle_IsPlayableOfType_TisAnimationLayerMixerPlayable_tF647DD9BCA6E0F49367A5F13AAE0D5B093A91880_m866298E26CA43C28F7948D46E99D65FAA09722C5_gshared)(__this, method);
  2228. }
  2229. // System.Void System.InvalidCastException::.ctor(System.String)
  2230. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void InvalidCastException__ctor_m50103CBF0C211B93BF46697875413A10B5A5C5A3 (InvalidCastException_tD99F9FF94C3859C78E90F68C2F77A1558BCAF463 * __this, String_t* ___message0, const RuntimeMethod* method);
  2231. // System.Void UnityEngine.Animations.AnimationLayerMixerPlayable::.ctor(UnityEngine.Playables.PlayableHandle)
  2232. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationLayerMixerPlayable__ctor_m42F8E5BB37A175AF298324D3072932ED9946427B (AnimationLayerMixerPlayable_tF647DD9BCA6E0F49367A5F13AAE0D5B093A91880 * __this, PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A ___handle0, const RuntimeMethod* method);
  2233. // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationLayerMixerPlayable::GetHandle()
  2234. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A AnimationLayerMixerPlayable_GetHandle_mBFA950F140D76E10983B9AB946397F4C12ABC439 (AnimationLayerMixerPlayable_tF647DD9BCA6E0F49367A5F13AAE0D5B093A91880 * __this, const RuntimeMethod* method);
  2235. // System.Boolean UnityEngine.Animations.AnimationLayerMixerPlayable::Equals(UnityEngine.Animations.AnimationLayerMixerPlayable)
  2236. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool AnimationLayerMixerPlayable_Equals_m018BD27B24B3EDC5101A475A14F13F753F2323AA (AnimationLayerMixerPlayable_tF647DD9BCA6E0F49367A5F13AAE0D5B093A91880 * __this, AnimationLayerMixerPlayable_tF647DD9BCA6E0F49367A5F13AAE0D5B093A91880 ___other0, const RuntimeMethod* method);
  2237. // UnityEngine.Playables.PlayableHandle UnityEngine.Playables.PlayableHandle::get_Null()
  2238. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A PlayableHandle_get_Null_mD1C6FC2D7F6A7A23955ACDD87BE934B75463E612 (const RuntimeMethod* method);
  2239. // System.Boolean UnityEngine.Playables.PlayableHandle::IsPlayableOfType<UnityEngine.Animations.AnimationMixerPlayable>()
  2240. inline bool PlayableHandle_IsPlayableOfType_TisAnimationMixerPlayable_t7C6D407FE0D55712B07081F8114CFA347F124741_m30062CF184CC05FFAA026881BEFE337C13B7E70E (PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A * __this, const RuntimeMethod* method)
  2241. {
  2242. return (( bool (*) (PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A *, const RuntimeMethod*))PlayableHandle_IsPlayableOfType_TisAnimationMixerPlayable_t7C6D407FE0D55712B07081F8114CFA347F124741_m30062CF184CC05FFAA026881BEFE337C13B7E70E_gshared)(__this, method);
  2243. }
  2244. // System.Void UnityEngine.Animations.AnimationMixerPlayable::.ctor(UnityEngine.Playables.PlayableHandle)
  2245. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationMixerPlayable__ctor_mA03CF37709B7854227E25F91BE4F7559981058B0 (AnimationMixerPlayable_t7C6D407FE0D55712B07081F8114CFA347F124741 * __this, PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A ___handle0, const RuntimeMethod* method);
  2246. // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationMixerPlayable::GetHandle()
  2247. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A AnimationMixerPlayable_GetHandle_mE8F7D1A18F1BD1C00BA1EC6AA8036044E8907FC3 (AnimationMixerPlayable_t7C6D407FE0D55712B07081F8114CFA347F124741 * __this, const RuntimeMethod* method);
  2248. // System.Boolean UnityEngine.Animations.AnimationMixerPlayable::Equals(UnityEngine.Animations.AnimationMixerPlayable)
  2249. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool AnimationMixerPlayable_Equals_m8979D90ED92FF553B5D6AB0BDD616C544352816B (AnimationMixerPlayable_t7C6D407FE0D55712B07081F8114CFA347F124741 * __this, AnimationMixerPlayable_t7C6D407FE0D55712B07081F8114CFA347F124741 ___other0, const RuntimeMethod* method);
  2250. // System.Boolean UnityEngine.Playables.PlayableHandle::IsPlayableOfType<UnityEngine.Animations.AnimationMotionXToDeltaPlayable>()
  2251. inline bool PlayableHandle_IsPlayableOfType_TisAnimationMotionXToDeltaPlayable_t6E21B629D4689F5E3CFCFACA0B31411082773076_m19943D18384297A3129F799C12E91B0D8162A02F (PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A * __this, const RuntimeMethod* method)
  2252. {
  2253. return (( bool (*) (PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A *, const RuntimeMethod*))PlayableHandle_IsPlayableOfType_TisAnimationMotionXToDeltaPlayable_t6E21B629D4689F5E3CFCFACA0B31411082773076_m19943D18384297A3129F799C12E91B0D8162A02F_gshared)(__this, method);
  2254. }
  2255. // System.Void UnityEngine.Animations.AnimationMotionXToDeltaPlayable::.ctor(UnityEngine.Playables.PlayableHandle)
  2256. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationMotionXToDeltaPlayable__ctor_m11668860161B62484EA095BD6360AFD26A86DE93 (AnimationMotionXToDeltaPlayable_t6E21B629D4689F5E3CFCFACA0B31411082773076 * __this, PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A ___handle0, const RuntimeMethod* method);
  2257. // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationMotionXToDeltaPlayable::GetHandle()
  2258. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A AnimationMotionXToDeltaPlayable_GetHandle_m840D19A4E2DFB4BF2397061B833E63AD786587BA (AnimationMotionXToDeltaPlayable_t6E21B629D4689F5E3CFCFACA0B31411082773076 * __this, const RuntimeMethod* method);
  2259. // System.Boolean UnityEngine.Animations.AnimationMotionXToDeltaPlayable::Equals(UnityEngine.Animations.AnimationMotionXToDeltaPlayable)
  2260. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool AnimationMotionXToDeltaPlayable_Equals_mB08A41C628755AF909489716A1D62AECC2BFDD9E (AnimationMotionXToDeltaPlayable_t6E21B629D4689F5E3CFCFACA0B31411082773076 * __this, AnimationMotionXToDeltaPlayable_t6E21B629D4689F5E3CFCFACA0B31411082773076 ___other0, const RuntimeMethod* method);
  2261. // System.Boolean UnityEngine.Playables.PlayableHandle::IsPlayableOfType<UnityEngine.Animations.AnimationOffsetPlayable>()
  2262. inline bool PlayableHandle_IsPlayableOfType_TisAnimationOffsetPlayable_tBB8333A8E35A23D8FAA2D34E35FF02BD53FF9941_m1B2FA89CE8F4A1EBD1AE3FF4E7154CFE120EDF85 (PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A * __this, const RuntimeMethod* method)
  2263. {
  2264. return (( bool (*) (PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A *, const RuntimeMethod*))PlayableHandle_IsPlayableOfType_TisAnimationOffsetPlayable_tBB8333A8E35A23D8FAA2D34E35FF02BD53FF9941_m1B2FA89CE8F4A1EBD1AE3FF4E7154CFE120EDF85_gshared)(__this, method);
  2265. }
  2266. // System.Void UnityEngine.Animations.AnimationOffsetPlayable::.ctor(UnityEngine.Playables.PlayableHandle)
  2267. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationOffsetPlayable__ctor_m9527E52AEA325EAE188AB9843497F2AB33CB742E (AnimationOffsetPlayable_tBB8333A8E35A23D8FAA2D34E35FF02BD53FF9941 * __this, PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A ___handle0, const RuntimeMethod* method);
  2268. // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationOffsetPlayable::GetHandle()
  2269. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A AnimationOffsetPlayable_GetHandle_m8C3C08EC531127B002D3AFAB5AF259D8030B0049 (AnimationOffsetPlayable_tBB8333A8E35A23D8FAA2D34E35FF02BD53FF9941 * __this, const RuntimeMethod* method);
  2270. // System.Boolean UnityEngine.Animations.AnimationOffsetPlayable::Equals(UnityEngine.Animations.AnimationOffsetPlayable)
  2271. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool AnimationOffsetPlayable_Equals_m9AFE60B035481569924E20C6953B4B21EF7734AA (AnimationOffsetPlayable_tBB8333A8E35A23D8FAA2D34E35FF02BD53FF9941 * __this, AnimationOffsetPlayable_tBB8333A8E35A23D8FAA2D34E35FF02BD53FF9941 ___other0, const RuntimeMethod* method);
  2272. // System.Boolean UnityEngine.Playables.PlayableHandle::IsPlayableOfType<UnityEngine.Animations.AnimationPosePlayable>()
  2273. inline bool PlayableHandle_IsPlayableOfType_TisAnimationPosePlayable_t455DFF8AB153FC8930BD1B79342EC791033662B9_m171336A5BD550FD80BFD4B2BDF5903DF72C0E1C2 (PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A * __this, const RuntimeMethod* method)
  2274. {
  2275. return (( bool (*) (PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A *, const RuntimeMethod*))PlayableHandle_IsPlayableOfType_TisAnimationPosePlayable_t455DFF8AB153FC8930BD1B79342EC791033662B9_m171336A5BD550FD80BFD4B2BDF5903DF72C0E1C2_gshared)(__this, method);
  2276. }
  2277. // System.Void UnityEngine.Animations.AnimationPosePlayable::.ctor(UnityEngine.Playables.PlayableHandle)
  2278. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationPosePlayable__ctor_m318607F120F21EDE3D7C1ED07C8B2ED13A23BF57 (AnimationPosePlayable_t455DFF8AB153FC8930BD1B79342EC791033662B9 * __this, PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A ___handle0, const RuntimeMethod* method);
  2279. // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationPosePlayable::GetHandle()
  2280. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A AnimationPosePlayable_GetHandle_m0354C54EB680FC70D4B48D95F7FC4BA4700A0DCE (AnimationPosePlayable_t455DFF8AB153FC8930BD1B79342EC791033662B9 * __this, const RuntimeMethod* method);
  2281. // System.Boolean UnityEngine.Animations.AnimationPosePlayable::Equals(UnityEngine.Animations.AnimationPosePlayable)
  2282. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool AnimationPosePlayable_Equals_mECC5FA256AAA5334C38DBB6D00EE8AC1BDC015A1 (AnimationPosePlayable_t455DFF8AB153FC8930BD1B79342EC791033662B9 * __this, AnimationPosePlayable_t455DFF8AB153FC8930BD1B79342EC791033662B9 ___other0, const RuntimeMethod* method);
  2283. // System.Boolean UnityEngine.Playables.PlayableHandle::IsPlayableOfType<UnityEngine.Animations.AnimationRemoveScalePlayable>()
  2284. inline bool PlayableHandle_IsPlayableOfType_TisAnimationRemoveScalePlayable_t774D428669D5CF715E9A7E80E52A619AECC80429_mEF5219AC94275FE2811CEDC16FE0B850DBA7E9BE (PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A * __this, const RuntimeMethod* method)
  2285. {
  2286. return (( bool (*) (PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A *, const RuntimeMethod*))PlayableHandle_IsPlayableOfType_TisAnimationRemoveScalePlayable_t774D428669D5CF715E9A7E80E52A619AECC80429_mEF5219AC94275FE2811CEDC16FE0B850DBA7E9BE_gshared)(__this, method);
  2287. }
  2288. // System.Void UnityEngine.Animations.AnimationRemoveScalePlayable::.ctor(UnityEngine.Playables.PlayableHandle)
  2289. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationRemoveScalePlayable__ctor_m08810C8ECE9A3A100087DD84B13204EC3AF73A8F (AnimationRemoveScalePlayable_t774D428669D5CF715E9A7E80E52A619AECC80429 * __this, PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A ___handle0, const RuntimeMethod* method);
  2290. // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationRemoveScalePlayable::GetHandle()
  2291. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A AnimationRemoveScalePlayable_GetHandle_m1949202B58BDF17726A1ADC934EB5232E835CCA8 (AnimationRemoveScalePlayable_t774D428669D5CF715E9A7E80E52A619AECC80429 * __this, const RuntimeMethod* method);
  2292. // System.Boolean UnityEngine.Animations.AnimationRemoveScalePlayable::Equals(UnityEngine.Animations.AnimationRemoveScalePlayable)
  2293. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool AnimationRemoveScalePlayable_Equals_m7FE9E55B027861A0B91347F18DAC7E11E2740397 (AnimationRemoveScalePlayable_t774D428669D5CF715E9A7E80E52A619AECC80429 * __this, AnimationRemoveScalePlayable_t774D428669D5CF715E9A7E80E52A619AECC80429 ___other0, const RuntimeMethod* method);
  2294. // System.Boolean UnityEngine.Playables.PlayableHandle::IsPlayableOfType<UnityEngine.Animations.AnimationScriptPlayable>()
  2295. inline bool PlayableHandle_IsPlayableOfType_TisAnimationScriptPlayable_tC1413FB51680271522811045B1BAA555B8F01C6B_m529F82044C8D4F4B60EA35E96D1C0592644AD76B (PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A * __this, const RuntimeMethod* method)
  2296. {
  2297. return (( bool (*) (PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A *, const RuntimeMethod*))PlayableHandle_IsPlayableOfType_TisAnimationScriptPlayable_tC1413FB51680271522811045B1BAA555B8F01C6B_m529F82044C8D4F4B60EA35E96D1C0592644AD76B_gshared)(__this, method);
  2298. }
  2299. // System.Void UnityEngine.Animations.AnimationScriptPlayable::.ctor(UnityEngine.Playables.PlayableHandle)
  2300. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationScriptPlayable__ctor_m0B751F7A7D28F59AADACE7C13704D653E0879C56 (AnimationScriptPlayable_tC1413FB51680271522811045B1BAA555B8F01C6B * __this, PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A ___handle0, const RuntimeMethod* method);
  2301. // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationScriptPlayable::GetHandle()
  2302. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A AnimationScriptPlayable_GetHandle_mCEA7899E7E43FC2C73B3331AE27C289327F03B18 (AnimationScriptPlayable_tC1413FB51680271522811045B1BAA555B8F01C6B * __this, const RuntimeMethod* method);
  2303. // System.Boolean UnityEngine.Animations.AnimationScriptPlayable::Equals(UnityEngine.Animations.AnimationScriptPlayable)
  2304. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool AnimationScriptPlayable_Equals_m1705DCC80312E3D34E17B32BDBAF4BBB78D435D8 (AnimationScriptPlayable_tC1413FB51680271522811045B1BAA555B8F01C6B * __this, AnimationScriptPlayable_tC1413FB51680271522811045B1BAA555B8F01C6B ___other0, const RuntimeMethod* method);
  2305. // System.Void UnityEngine.TrackedReference::.ctor()
  2306. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void TrackedReference__ctor_m7E082F3A77162102770CCB781B5EAE437AB373CD (TrackedReference_t17AA313389C655DCF279F96A2D85332B29596514 * __this, const RuntimeMethod* method);
  2307. // System.Void UnityEngine.Animator::SetFloatString(System.String,System.Single)
  2308. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetFloatString_m0D1D54020A1D7F9E73A84DAA5FF118ED31F3E943 (Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 * __this, String_t* ___name0, float ___value1, const RuntimeMethod* method);
  2309. // System.Void UnityEngine.Animator::SetFloatStringDamp(System.String,System.Single,System.Single,System.Single)
  2310. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetFloatStringDamp_mE5687E1F614DEDDE45110DA6A55F1B5499667B0C (Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 * __this, String_t* ___name0, float ___value1, float ___dampTime2, float ___deltaTime3, const RuntimeMethod* method);
  2311. // System.Boolean UnityEngine.Animator::GetBoolString(System.String)
  2312. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Animator_GetBoolString_mCACE093AEB7F1FDB919A2F5D6057E95124CF6980 (Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 * __this, String_t* ___name0, const RuntimeMethod* method);
  2313. // System.Void UnityEngine.Animator::SetBoolString(System.String,System.Boolean)
  2314. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetBoolString_mB0D21540179FFB9E5F1B2C2EF008BD0595B78BA7 (Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 * __this, String_t* ___name0, bool ___value1, const RuntimeMethod* method);
  2315. // System.Void UnityEngine.Animator::SetIntegerString(System.String,System.Int32)
  2316. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetIntegerString_m98F3F5AF11579CA8F0DD2C43625CBE6258999CB9 (Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 * __this, String_t* ___name0, int32_t ___value1, const RuntimeMethod* method);
  2317. // System.Void UnityEngine.Animator::SetTriggerString(System.String)
  2318. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetTriggerString_m38F66A49276BCED56B89BB6AF8A36183BE4285F0 (Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 * __this, String_t* ___name0, const RuntimeMethod* method);
  2319. // System.Void UnityEngine.Animator::ResetTriggerString(System.String)
  2320. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_ResetTriggerString_m6FC21A6B7732A31338EE22E78F3D6220903EDBB2 (Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 * __this, String_t* ___name0, const RuntimeMethod* method);
  2321. // System.Void UnityEngine.Animator::get_deltaPosition_Injected(UnityEngine.Vector3&)
  2322. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_get_deltaPosition_Injected_m1E4EE8E8FF829CD0CA02B5B2993B8F52F51FAE7E (Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___ret0, const RuntimeMethod* method);
  2323. // System.Void UnityEngine.Animator::GetAnimatorStateInfo(System.Int32,UnityEngine.StateInfoIndex,UnityEngine.AnimatorStateInfo&)
  2324. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_GetAnimatorStateInfo_m623172399D38470B4C5EB7DE06A3106AB6958657 (Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 * __this, int32_t ___layerIndex0, int32_t ___stateInfoIndex1, AnimatorStateInfo_t052E146D2DB1EC155950ECA45734BF57134258AA * ___info2, const RuntimeMethod* method);
  2325. // System.Void UnityEngine.Animator::CrossFade(System.String,System.Single,System.Int32,System.Single,System.Single)
  2326. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_CrossFade_mDD4CB6DEED448B3324562943FBA1A64E2E437B8B (Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 * __this, String_t* ___stateName0, float ___normalizedTransitionDuration1, int32_t ___layer2, float ___normalizedTimeOffset3, float ___normalizedTransitionTime4, const RuntimeMethod* method);
  2327. // System.Int32 UnityEngine.Animator::StringToHash(System.String)
  2328. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Animator_StringToHash_mA351F39D53E2AEFCF0BBD50E4FA92B7E1C99A668 (String_t* ___name0, const RuntimeMethod* method);
  2329. // System.Void UnityEngine.Animator::CrossFade(System.Int32,System.Single,System.Int32,System.Single,System.Single)
  2330. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_CrossFade_m982460E106F477EF16DE314851BF7467F966EC79 (Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 * __this, int32_t ___stateHashName0, float ___normalizedTransitionDuration1, int32_t ___layer2, float ___normalizedTimeOffset3, float ___normalizedTransitionTime4, const RuntimeMethod* method);
  2331. // System.Void UnityEngine.Animations.AnimatorControllerPlayable::SetHandle(UnityEngine.Playables.PlayableHandle)
  2332. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimatorControllerPlayable_SetHandle_m19111E2A65EDAB3382AC9BE815503459A495FF38 (AnimatorControllerPlayable_tEABD56FA5A36BD337DA6E049FCB4F1D521DA17A4 * __this, PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A ___handle0, const RuntimeMethod* method);
  2333. // System.Void UnityEngine.Animations.AnimatorControllerPlayable::.ctor(UnityEngine.Playables.PlayableHandle)
  2334. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimatorControllerPlayable__ctor_mBD4E1368EB671F6349C5740B1BF131F97BD12CC8 (AnimatorControllerPlayable_tEABD56FA5A36BD337DA6E049FCB4F1D521DA17A4 * __this, PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A ___handle0, const RuntimeMethod* method);
  2335. // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimatorControllerPlayable::GetHandle()
  2336. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A AnimatorControllerPlayable_GetHandle_mBB2911E1B1867ED9C9080BEF16838119A51E0C0C (AnimatorControllerPlayable_tEABD56FA5A36BD337DA6E049FCB4F1D521DA17A4 * __this, const RuntimeMethod* method);
  2337. // System.Void System.InvalidOperationException::.ctor(System.String)
  2338. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void InvalidOperationException__ctor_mC012CE552988309733C896F3FEA8249171E4402E (InvalidOperationException_t10D3EE59AD28EC641ACEE05BCA4271A527E5ECAB * __this, String_t* ___message0, const RuntimeMethod* method);
  2339. // System.Boolean UnityEngine.Playables.PlayableHandle::IsPlayableOfType<UnityEngine.Animations.AnimatorControllerPlayable>()
  2340. inline bool PlayableHandle_IsPlayableOfType_TisAnimatorControllerPlayable_tEABD56FA5A36BD337DA6E049FCB4F1D521DA17A4_mFB1F4B388070EC30EC8DA09EB2869306EE60F2B8 (PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A * __this, const RuntimeMethod* method)
  2341. {
  2342. return (( bool (*) (PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A *, const RuntimeMethod*))PlayableHandle_IsPlayableOfType_TisAnimatorControllerPlayable_tEABD56FA5A36BD337DA6E049FCB4F1D521DA17A4_mFB1F4B388070EC30EC8DA09EB2869306EE60F2B8_gshared)(__this, method);
  2343. }
  2344. // System.Boolean UnityEngine.Animations.AnimatorControllerPlayable::Equals(UnityEngine.Animations.AnimatorControllerPlayable)
  2345. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool AnimatorControllerPlayable_Equals_m9D2F918EE07AE657A11C13F285317C05BB257730 (AnimatorControllerPlayable_tEABD56FA5A36BD337DA6E049FCB4F1D521DA17A4 * __this, AnimatorControllerPlayable_tEABD56FA5A36BD337DA6E049FCB4F1D521DA17A4 ___other0, const RuntimeMethod* method);
  2346. // System.Void UnityEngine.AnimatorOverrideController/OnOverrideControllerDirtyCallback::Invoke()
  2347. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void OnOverrideControllerDirtyCallback_Invoke_m21DB79300E852ED93F2521FFC03EC4D858F6B330 (OnOverrideControllerDirtyCallback_t9E38572D7CF06EEFF943EA68082DAC68AB40476C * __this, const RuntimeMethod* method);
  2348. // System.Boolean UnityEngine.AnimatorStateInfo::IsName(System.String)
  2349. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool AnimatorStateInfo_IsName_mF1263FB1F2AB142CFEB61B375D6EEBCFD53F9428 (AnimatorStateInfo_t052E146D2DB1EC155950ECA45734BF57134258AA * __this, String_t* ___name0, const RuntimeMethod* method);
  2350. // System.Int32 UnityEngine.AnimatorStateInfo::get_fullPathHash()
  2351. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t AnimatorStateInfo_get_fullPathHash_m296D315AB1FBF6177A423298296CECC1DBA7221D (AnimatorStateInfo_t052E146D2DB1EC155950ECA45734BF57134258AA * __this, const RuntimeMethod* method);
  2352. // System.Single UnityEngine.AnimatorStateInfo::get_normalizedTime()
  2353. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float AnimatorStateInfo_get_normalizedTime_mC951C5D83749FC2AE37DCC75A022383C578F3B40 (AnimatorStateInfo_t052E146D2DB1EC155950ECA45734BF57134258AA * __this, const RuntimeMethod* method);
  2354. // System.Void UnityEngine.Object::.ctor()
  2355. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Object__ctor_m4DCF5CDB32C2C69290894101A81F473865169279 (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * __this, const RuntimeMethod* method);
  2356. // System.Void UnityEngine.ScriptableObject::.ctor()
  2357. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableObject__ctor_m8DAE6CDCFA34E16F2543B02CC3669669FF203063 (ScriptableObject_t4361E08CEBF052C650D3666C7CEC37EB31DE116A * __this, const RuntimeMethod* method);
  2358. // UnityEngine.AnimationState UnityEngine.Animation::GetStateAtIndex(System.Int32)
  2359. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AnimationState_tDB7088046A65ABCEC66B45147693CA0AD803A3AD * Animation_GetStateAtIndex_m436707B278555E5B3AD4FB8F7B1A04F532CDC679 (Animation_t8C4FD9513E57F59E8737AD03938AAAF9EFF2F0D8 * __this, int32_t ___index0, const RuntimeMethod* method);
  2360. // System.Int32 UnityEngine.Animation::GetStateCount()
  2361. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Animation_GetStateCount_mBFB004C6182E7243A2DFA09D7E378A94AC61AABA (Animation_t8C4FD9513E57F59E8737AD03938AAAF9EFF2F0D8 * __this, const RuntimeMethod* method);
  2362. #ifdef __clang__
  2363. #pragma clang diagnostic push
  2364. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2365. #pragma clang diagnostic ignored "-Wunused-variable"
  2366. #endif
  2367. #ifdef __clang__
  2368. #pragma clang diagnostic pop
  2369. #endif
  2370. #ifdef __clang__
  2371. #pragma clang diagnostic push
  2372. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2373. #pragma clang diagnostic ignored "-Wunused-variable"
  2374. #endif
  2375. // System.Void UnityEngine.Animation::Stop(System.String)
  2376. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animation_Stop_m84D4DE04495B1AA30D43B00DD720C88FAFE60EEB (Animation_t8C4FD9513E57F59E8737AD03938AAAF9EFF2F0D8 * __this, String_t* ___name0, const RuntimeMethod* method)
  2377. {
  2378. {
  2379. String_t* L_0 = ___name0;
  2380. Animation_StopNamed_m54E2AFE7BE6B4BEFD190BEC410AF90B60F343114(__this, L_0, /*hidden argument*/NULL);
  2381. return;
  2382. }
  2383. }
  2384. // System.Void UnityEngine.Animation::StopNamed(System.String)
  2385. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animation_StopNamed_m54E2AFE7BE6B4BEFD190BEC410AF90B60F343114 (Animation_t8C4FD9513E57F59E8737AD03938AAAF9EFF2F0D8 * __this, String_t* ___name0, const RuntimeMethod* method)
  2386. {
  2387. typedef void (*Animation_StopNamed_m54E2AFE7BE6B4BEFD190BEC410AF90B60F343114_ftn) (Animation_t8C4FD9513E57F59E8737AD03938AAAF9EFF2F0D8 *, String_t*);
  2388. static Animation_StopNamed_m54E2AFE7BE6B4BEFD190BEC410AF90B60F343114_ftn _il2cpp_icall_func;
  2389. if (!_il2cpp_icall_func)
  2390. _il2cpp_icall_func = (Animation_StopNamed_m54E2AFE7BE6B4BEFD190BEC410AF90B60F343114_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::StopNamed(System.String)");
  2391. _il2cpp_icall_func(__this, ___name0);
  2392. }
  2393. // UnityEngine.AnimationState UnityEngine.Animation::get_Item(System.String)
  2394. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AnimationState_tDB7088046A65ABCEC66B45147693CA0AD803A3AD * Animation_get_Item_m1A6478937F31595F94BFE95141C8FEF0D90CA932 (Animation_t8C4FD9513E57F59E8737AD03938AAAF9EFF2F0D8 * __this, String_t* ___name0, const RuntimeMethod* method)
  2395. {
  2396. AnimationState_tDB7088046A65ABCEC66B45147693CA0AD803A3AD * V_0 = NULL;
  2397. {
  2398. String_t* L_0 = ___name0;
  2399. AnimationState_tDB7088046A65ABCEC66B45147693CA0AD803A3AD * L_1;
  2400. L_1 = Animation_GetState_mE120497EC77651CF72D9406EBF8E221BCB0C2CA6(__this, L_0, /*hidden argument*/NULL);
  2401. V_0 = L_1;
  2402. goto IL_000b;
  2403. }
  2404. IL_000b:
  2405. {
  2406. AnimationState_tDB7088046A65ABCEC66B45147693CA0AD803A3AD * L_2 = V_0;
  2407. return L_2;
  2408. }
  2409. }
  2410. // System.Boolean UnityEngine.Animation::Play()
  2411. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Animation_Play_m5588607899B9B866117A1477C696076F161BA3D4 (Animation_t8C4FD9513E57F59E8737AD03938AAAF9EFF2F0D8 * __this, const RuntimeMethod* method)
  2412. {
  2413. bool V_0 = false;
  2414. {
  2415. bool L_0;
  2416. L_0 = Animation_Play_mE768E71A80625EBCE4577FA5F82E2A6E6FE4F9F8(__this, 0, /*hidden argument*/NULL);
  2417. V_0 = L_0;
  2418. goto IL_000b;
  2419. }
  2420. IL_000b:
  2421. {
  2422. bool L_1 = V_0;
  2423. return L_1;
  2424. }
  2425. }
  2426. // System.Boolean UnityEngine.Animation::Play(UnityEngine.PlayMode)
  2427. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Animation_Play_mE768E71A80625EBCE4577FA5F82E2A6E6FE4F9F8 (Animation_t8C4FD9513E57F59E8737AD03938AAAF9EFF2F0D8 * __this, int32_t ___mode0, const RuntimeMethod* method)
  2428. {
  2429. bool V_0 = false;
  2430. {
  2431. int32_t L_0 = ___mode0;
  2432. bool L_1;
  2433. L_1 = Animation_PlayDefaultAnimation_mF95A24563D8A4517F75A8149D0961C2024DE8DAB(__this, L_0, /*hidden argument*/NULL);
  2434. V_0 = L_1;
  2435. goto IL_000b;
  2436. }
  2437. IL_000b:
  2438. {
  2439. bool L_2 = V_0;
  2440. return L_2;
  2441. }
  2442. }
  2443. // System.Boolean UnityEngine.Animation::PlayDefaultAnimation(UnityEngine.PlayMode)
  2444. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Animation_PlayDefaultAnimation_mF95A24563D8A4517F75A8149D0961C2024DE8DAB (Animation_t8C4FD9513E57F59E8737AD03938AAAF9EFF2F0D8 * __this, int32_t ___mode0, const RuntimeMethod* method)
  2445. {
  2446. typedef bool (*Animation_PlayDefaultAnimation_mF95A24563D8A4517F75A8149D0961C2024DE8DAB_ftn) (Animation_t8C4FD9513E57F59E8737AD03938AAAF9EFF2F0D8 *, int32_t);
  2447. static Animation_PlayDefaultAnimation_mF95A24563D8A4517F75A8149D0961C2024DE8DAB_ftn _il2cpp_icall_func;
  2448. if (!_il2cpp_icall_func)
  2449. _il2cpp_icall_func = (Animation_PlayDefaultAnimation_mF95A24563D8A4517F75A8149D0961C2024DE8DAB_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::PlayDefaultAnimation(UnityEngine.PlayMode)");
  2450. bool icallRetVal = _il2cpp_icall_func(__this, ___mode0);
  2451. return icallRetVal;
  2452. }
  2453. // System.Boolean UnityEngine.Animation::Play(System.String)
  2454. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Animation_Play_m8EDFE80589A27DF1C34CCC0CF81DB5313CE35607 (Animation_t8C4FD9513E57F59E8737AD03938AAAF9EFF2F0D8 * __this, String_t* ___animation0, const RuntimeMethod* method)
  2455. {
  2456. bool V_0 = false;
  2457. {
  2458. String_t* L_0 = ___animation0;
  2459. bool L_1;
  2460. L_1 = Animation_Play_m8F742F537EA22D32B109BB0B57F54315BA2182A1(__this, L_0, 0, /*hidden argument*/NULL);
  2461. V_0 = L_1;
  2462. goto IL_000c;
  2463. }
  2464. IL_000c:
  2465. {
  2466. bool L_2 = V_0;
  2467. return L_2;
  2468. }
  2469. }
  2470. // System.Boolean UnityEngine.Animation::Play(System.String,UnityEngine.PlayMode)
  2471. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Animation_Play_m8F742F537EA22D32B109BB0B57F54315BA2182A1 (Animation_t8C4FD9513E57F59E8737AD03938AAAF9EFF2F0D8 * __this, String_t* ___animation0, int32_t ___mode1, const RuntimeMethod* method)
  2472. {
  2473. typedef bool (*Animation_Play_m8F742F537EA22D32B109BB0B57F54315BA2182A1_ftn) (Animation_t8C4FD9513E57F59E8737AD03938AAAF9EFF2F0D8 *, String_t*, int32_t);
  2474. static Animation_Play_m8F742F537EA22D32B109BB0B57F54315BA2182A1_ftn _il2cpp_icall_func;
  2475. if (!_il2cpp_icall_func)
  2476. _il2cpp_icall_func = (Animation_Play_m8F742F537EA22D32B109BB0B57F54315BA2182A1_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::Play(System.String,UnityEngine.PlayMode)");
  2477. bool icallRetVal = _il2cpp_icall_func(__this, ___animation0, ___mode1);
  2478. return icallRetVal;
  2479. }
  2480. // System.Void UnityEngine.Animation::CrossFade(System.String)
  2481. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animation_CrossFade_mAA2C1F467BCFF4AFF6B06D041BA98A9CBD57352B (Animation_t8C4FD9513E57F59E8737AD03938AAAF9EFF2F0D8 * __this, String_t* ___animation0, const RuntimeMethod* method)
  2482. {
  2483. {
  2484. String_t* L_0 = ___animation0;
  2485. Animation_CrossFade_m7D83F71B3DCF3D5F8995389669800718C988FA1A(__this, L_0, (0.300000012f), /*hidden argument*/NULL);
  2486. return;
  2487. }
  2488. }
  2489. // System.Void UnityEngine.Animation::CrossFade(System.String,System.Single)
  2490. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animation_CrossFade_m7D83F71B3DCF3D5F8995389669800718C988FA1A (Animation_t8C4FD9513E57F59E8737AD03938AAAF9EFF2F0D8 * __this, String_t* ___animation0, float ___fadeLength1, const RuntimeMethod* method)
  2491. {
  2492. {
  2493. String_t* L_0 = ___animation0;
  2494. float L_1 = ___fadeLength1;
  2495. Animation_CrossFade_m3FA2A5C413E36D5463FEDDFFD87582867F2ED65E(__this, L_0, L_1, 0, /*hidden argument*/NULL);
  2496. return;
  2497. }
  2498. }
  2499. // System.Void UnityEngine.Animation::CrossFade(System.String,System.Single,UnityEngine.PlayMode)
  2500. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animation_CrossFade_m3FA2A5C413E36D5463FEDDFFD87582867F2ED65E (Animation_t8C4FD9513E57F59E8737AD03938AAAF9EFF2F0D8 * __this, String_t* ___animation0, float ___fadeLength1, int32_t ___mode2, const RuntimeMethod* method)
  2501. {
  2502. typedef void (*Animation_CrossFade_m3FA2A5C413E36D5463FEDDFFD87582867F2ED65E_ftn) (Animation_t8C4FD9513E57F59E8737AD03938AAAF9EFF2F0D8 *, String_t*, float, int32_t);
  2503. static Animation_CrossFade_m3FA2A5C413E36D5463FEDDFFD87582867F2ED65E_ftn _il2cpp_icall_func;
  2504. if (!_il2cpp_icall_func)
  2505. _il2cpp_icall_func = (Animation_CrossFade_m3FA2A5C413E36D5463FEDDFFD87582867F2ED65E_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::CrossFade(System.String,System.Single,UnityEngine.PlayMode)");
  2506. _il2cpp_icall_func(__this, ___animation0, ___fadeLength1, ___mode2);
  2507. }
  2508. // System.Int32 UnityEngine.Animation::GetClipCount()
  2509. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Animation_GetClipCount_m7F02B7ADF7FC64A7BC1A9D35F9B95739D3682E08 (Animation_t8C4FD9513E57F59E8737AD03938AAAF9EFF2F0D8 * __this, const RuntimeMethod* method)
  2510. {
  2511. typedef int32_t (*Animation_GetClipCount_m7F02B7ADF7FC64A7BC1A9D35F9B95739D3682E08_ftn) (Animation_t8C4FD9513E57F59E8737AD03938AAAF9EFF2F0D8 *);
  2512. static Animation_GetClipCount_m7F02B7ADF7FC64A7BC1A9D35F9B95739D3682E08_ftn _il2cpp_icall_func;
  2513. if (!_il2cpp_icall_func)
  2514. _il2cpp_icall_func = (Animation_GetClipCount_m7F02B7ADF7FC64A7BC1A9D35F9B95739D3682E08_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::GetClipCount()");
  2515. int32_t icallRetVal = _il2cpp_icall_func(__this);
  2516. return icallRetVal;
  2517. }
  2518. // System.Collections.IEnumerator UnityEngine.Animation::GetEnumerator()
  2519. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* Animation_GetEnumerator_m7F0049CCE49D9F5963AFB5552CDEAD51793891F7 (Animation_t8C4FD9513E57F59E8737AD03938AAAF9EFF2F0D8 * __this, const RuntimeMethod* method)
  2520. {
  2521. static bool s_Il2CppMethodInitialized;
  2522. if (!s_Il2CppMethodInitialized)
  2523. {
  2524. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Enumerator_tD70E33E0A88A86F184E3CA32E532974A65CA2FC5_il2cpp_TypeInfo_var);
  2525. s_Il2CppMethodInitialized = true;
  2526. }
  2527. RuntimeObject* V_0 = NULL;
  2528. {
  2529. Enumerator_tD70E33E0A88A86F184E3CA32E532974A65CA2FC5 * L_0 = (Enumerator_tD70E33E0A88A86F184E3CA32E532974A65CA2FC5 *)il2cpp_codegen_object_new(Enumerator_tD70E33E0A88A86F184E3CA32E532974A65CA2FC5_il2cpp_TypeInfo_var);
  2530. Enumerator__ctor_mC97A2B142004D7B757AAF61F6F069FB102372DBA(L_0, __this, /*hidden argument*/NULL);
  2531. V_0 = L_0;
  2532. goto IL_000a;
  2533. }
  2534. IL_000a:
  2535. {
  2536. RuntimeObject* L_1 = V_0;
  2537. return L_1;
  2538. }
  2539. }
  2540. // UnityEngine.AnimationState UnityEngine.Animation::GetState(System.String)
  2541. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AnimationState_tDB7088046A65ABCEC66B45147693CA0AD803A3AD * Animation_GetState_mE120497EC77651CF72D9406EBF8E221BCB0C2CA6 (Animation_t8C4FD9513E57F59E8737AD03938AAAF9EFF2F0D8 * __this, String_t* ___name0, const RuntimeMethod* method)
  2542. {
  2543. typedef AnimationState_tDB7088046A65ABCEC66B45147693CA0AD803A3AD * (*Animation_GetState_mE120497EC77651CF72D9406EBF8E221BCB0C2CA6_ftn) (Animation_t8C4FD9513E57F59E8737AD03938AAAF9EFF2F0D8 *, String_t*);
  2544. static Animation_GetState_mE120497EC77651CF72D9406EBF8E221BCB0C2CA6_ftn _il2cpp_icall_func;
  2545. if (!_il2cpp_icall_func)
  2546. _il2cpp_icall_func = (Animation_GetState_mE120497EC77651CF72D9406EBF8E221BCB0C2CA6_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::GetState(System.String)");
  2547. AnimationState_tDB7088046A65ABCEC66B45147693CA0AD803A3AD * icallRetVal = _il2cpp_icall_func(__this, ___name0);
  2548. return icallRetVal;
  2549. }
  2550. // UnityEngine.AnimationState UnityEngine.Animation::GetStateAtIndex(System.Int32)
  2551. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AnimationState_tDB7088046A65ABCEC66B45147693CA0AD803A3AD * Animation_GetStateAtIndex_m436707B278555E5B3AD4FB8F7B1A04F532CDC679 (Animation_t8C4FD9513E57F59E8737AD03938AAAF9EFF2F0D8 * __this, int32_t ___index0, const RuntimeMethod* method)
  2552. {
  2553. typedef AnimationState_tDB7088046A65ABCEC66B45147693CA0AD803A3AD * (*Animation_GetStateAtIndex_m436707B278555E5B3AD4FB8F7B1A04F532CDC679_ftn) (Animation_t8C4FD9513E57F59E8737AD03938AAAF9EFF2F0D8 *, int32_t);
  2554. static Animation_GetStateAtIndex_m436707B278555E5B3AD4FB8F7B1A04F532CDC679_ftn _il2cpp_icall_func;
  2555. if (!_il2cpp_icall_func)
  2556. _il2cpp_icall_func = (Animation_GetStateAtIndex_m436707B278555E5B3AD4FB8F7B1A04F532CDC679_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::GetStateAtIndex(System.Int32)");
  2557. AnimationState_tDB7088046A65ABCEC66B45147693CA0AD803A3AD * icallRetVal = _il2cpp_icall_func(__this, ___index0);
  2558. return icallRetVal;
  2559. }
  2560. // System.Int32 UnityEngine.Animation::GetStateCount()
  2561. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Animation_GetStateCount_mBFB004C6182E7243A2DFA09D7E378A94AC61AABA (Animation_t8C4FD9513E57F59E8737AD03938AAAF9EFF2F0D8 * __this, const RuntimeMethod* method)
  2562. {
  2563. typedef int32_t (*Animation_GetStateCount_mBFB004C6182E7243A2DFA09D7E378A94AC61AABA_ftn) (Animation_t8C4FD9513E57F59E8737AD03938AAAF9EFF2F0D8 *);
  2564. static Animation_GetStateCount_mBFB004C6182E7243A2DFA09D7E378A94AC61AABA_ftn _il2cpp_icall_func;
  2565. if (!_il2cpp_icall_func)
  2566. _il2cpp_icall_func = (Animation_GetStateCount_mBFB004C6182E7243A2DFA09D7E378A94AC61AABA_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::GetStateCount()");
  2567. int32_t icallRetVal = _il2cpp_icall_func(__this);
  2568. return icallRetVal;
  2569. }
  2570. // UnityEngine.AnimationClip UnityEngine.Animation::GetClip(System.String)
  2571. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AnimationClip_tD9BFD73D43793BA608D5C0B46BE29EB59E40D178 * Animation_GetClip_m8D59FF4F59C2363DC4D3E087562A0DA606E161D5 (Animation_t8C4FD9513E57F59E8737AD03938AAAF9EFF2F0D8 * __this, String_t* ___name0, const RuntimeMethod* method)
  2572. {
  2573. AnimationState_tDB7088046A65ABCEC66B45147693CA0AD803A3AD * V_0 = NULL;
  2574. bool V_1 = false;
  2575. AnimationClip_tD9BFD73D43793BA608D5C0B46BE29EB59E40D178 * V_2 = NULL;
  2576. {
  2577. String_t* L_0 = ___name0;
  2578. AnimationState_tDB7088046A65ABCEC66B45147693CA0AD803A3AD * L_1;
  2579. L_1 = Animation_GetState_mE120497EC77651CF72D9406EBF8E221BCB0C2CA6(__this, L_0, /*hidden argument*/NULL);
  2580. V_0 = L_1;
  2581. AnimationState_tDB7088046A65ABCEC66B45147693CA0AD803A3AD * L_2 = V_0;
  2582. bool L_3;
  2583. L_3 = TrackedReference_op_Implicit_mDE5D31DEF5AB0B49315E6FD2F039DC63653D077D(L_2, /*hidden argument*/NULL);
  2584. V_1 = L_3;
  2585. bool L_4 = V_1;
  2586. if (!L_4)
  2587. {
  2588. goto IL_001c;
  2589. }
  2590. }
  2591. {
  2592. AnimationState_tDB7088046A65ABCEC66B45147693CA0AD803A3AD * L_5 = V_0;
  2593. NullCheck(L_5);
  2594. AnimationClip_tD9BFD73D43793BA608D5C0B46BE29EB59E40D178 * L_6;
  2595. L_6 = AnimationState_get_clip_m84FD95AFB1FDC356E53AA6F44089F69B353B42BB(L_5, /*hidden argument*/NULL);
  2596. V_2 = L_6;
  2597. goto IL_0020;
  2598. }
  2599. IL_001c:
  2600. {
  2601. V_2 = (AnimationClip_tD9BFD73D43793BA608D5C0B46BE29EB59E40D178 *)NULL;
  2602. goto IL_0020;
  2603. }
  2604. IL_0020:
  2605. {
  2606. AnimationClip_tD9BFD73D43793BA608D5C0B46BE29EB59E40D178 * L_7 = V_2;
  2607. return L_7;
  2608. }
  2609. }
  2610. #ifdef __clang__
  2611. #pragma clang diagnostic pop
  2612. #endif
  2613. #ifdef __clang__
  2614. #pragma clang diagnostic push
  2615. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2616. #pragma clang diagnostic ignored "-Wunused-variable"
  2617. #endif
  2618. // System.Void UnityEngine.AnimationClip::.ctor()
  2619. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationClip__ctor_m1678D7A0D58F768C92690BABB01DBDE64F12D09E (AnimationClip_tD9BFD73D43793BA608D5C0B46BE29EB59E40D178 * __this, const RuntimeMethod* method)
  2620. {
  2621. {
  2622. Motion__ctor_mDC0BDF6F52E99C4A69EFDAC157CC29D0C1A4F9E6(__this, /*hidden argument*/NULL);
  2623. AnimationClip_Internal_CreateAnimationClip_mA9F511FF346799F0F2672D64998CD38D7CB2E168(__this, /*hidden argument*/NULL);
  2624. return;
  2625. }
  2626. }
  2627. // System.Void UnityEngine.AnimationClip::Internal_CreateAnimationClip(UnityEngine.AnimationClip)
  2628. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationClip_Internal_CreateAnimationClip_mA9F511FF346799F0F2672D64998CD38D7CB2E168 (AnimationClip_tD9BFD73D43793BA608D5C0B46BE29EB59E40D178 * ___self0, const RuntimeMethod* method)
  2629. {
  2630. typedef void (*AnimationClip_Internal_CreateAnimationClip_mA9F511FF346799F0F2672D64998CD38D7CB2E168_ftn) (AnimationClip_tD9BFD73D43793BA608D5C0B46BE29EB59E40D178 *);
  2631. static AnimationClip_Internal_CreateAnimationClip_mA9F511FF346799F0F2672D64998CD38D7CB2E168_ftn _il2cpp_icall_func;
  2632. if (!_il2cpp_icall_func)
  2633. _il2cpp_icall_func = (AnimationClip_Internal_CreateAnimationClip_mA9F511FF346799F0F2672D64998CD38D7CB2E168_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationClip::Internal_CreateAnimationClip(UnityEngine.AnimationClip)");
  2634. _il2cpp_icall_func(___self0);
  2635. }
  2636. // System.Single UnityEngine.AnimationClip::get_length()
  2637. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float AnimationClip_get_length_m7917C4C333DD8083A5395581652C227E0CECC82B (AnimationClip_tD9BFD73D43793BA608D5C0B46BE29EB59E40D178 * __this, const RuntimeMethod* method)
  2638. {
  2639. typedef float (*AnimationClip_get_length_m7917C4C333DD8083A5395581652C227E0CECC82B_ftn) (AnimationClip_tD9BFD73D43793BA608D5C0B46BE29EB59E40D178 *);
  2640. static AnimationClip_get_length_m7917C4C333DD8083A5395581652C227E0CECC82B_ftn _il2cpp_icall_func;
  2641. if (!_il2cpp_icall_func)
  2642. _il2cpp_icall_func = (AnimationClip_get_length_m7917C4C333DD8083A5395581652C227E0CECC82B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationClip::get_length()");
  2643. float icallRetVal = _il2cpp_icall_func(__this);
  2644. return icallRetVal;
  2645. }
  2646. #ifdef __clang__
  2647. #pragma clang diagnostic pop
  2648. #endif
  2649. #ifdef __clang__
  2650. #pragma clang diagnostic push
  2651. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2652. #pragma clang diagnostic ignored "-Wunused-variable"
  2653. #endif
  2654. // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationClipPlayable::GetHandle()
  2655. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A AnimationClipPlayable_GetHandle_m93C27911A3C7107750C2A6BE529C58FB2FDB1122 (AnimationClipPlayable_t6386488B0C0300A21A352B4C17B9E6D5D38DF953 * __this, const RuntimeMethod* method)
  2656. {
  2657. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A V_0;
  2658. memset((&V_0), 0, sizeof(V_0));
  2659. {
  2660. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A L_0 = __this->get_m_Handle_0();
  2661. V_0 = L_0;
  2662. goto IL_000a;
  2663. }
  2664. IL_000a:
  2665. {
  2666. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A L_1 = V_0;
  2667. return L_1;
  2668. }
  2669. }
  2670. IL2CPP_EXTERN_C PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A AnimationClipPlayable_GetHandle_m93C27911A3C7107750C2A6BE529C58FB2FDB1122_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  2671. {
  2672. AnimationClipPlayable_t6386488B0C0300A21A352B4C17B9E6D5D38DF953 * _thisAdjusted;
  2673. int32_t _offset = 1;
  2674. _thisAdjusted = reinterpret_cast<AnimationClipPlayable_t6386488B0C0300A21A352B4C17B9E6D5D38DF953 *>(__this + _offset);
  2675. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A _returnValue;
  2676. _returnValue = AnimationClipPlayable_GetHandle_m93C27911A3C7107750C2A6BE529C58FB2FDB1122(_thisAdjusted, method);
  2677. return _returnValue;
  2678. }
  2679. // System.Boolean UnityEngine.Animations.AnimationClipPlayable::Equals(UnityEngine.Animations.AnimationClipPlayable)
  2680. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool AnimationClipPlayable_Equals_m73BDBE0839B6AA4782C37B21DD58D3388B5EC814 (AnimationClipPlayable_t6386488B0C0300A21A352B4C17B9E6D5D38DF953 * __this, AnimationClipPlayable_t6386488B0C0300A21A352B4C17B9E6D5D38DF953 ___other0, const RuntimeMethod* method)
  2681. {
  2682. static bool s_Il2CppMethodInitialized;
  2683. if (!s_Il2CppMethodInitialized)
  2684. {
  2685. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A_il2cpp_TypeInfo_var);
  2686. s_Il2CppMethodInitialized = true;
  2687. }
  2688. bool V_0 = false;
  2689. {
  2690. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A L_0;
  2691. L_0 = AnimationClipPlayable_GetHandle_m93C27911A3C7107750C2A6BE529C58FB2FDB1122((AnimationClipPlayable_t6386488B0C0300A21A352B4C17B9E6D5D38DF953 *)__this, /*hidden argument*/NULL);
  2692. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A L_1;
  2693. L_1 = AnimationClipPlayable_GetHandle_m93C27911A3C7107750C2A6BE529C58FB2FDB1122((AnimationClipPlayable_t6386488B0C0300A21A352B4C17B9E6D5D38DF953 *)(&___other0), /*hidden argument*/NULL);
  2694. IL2CPP_RUNTIME_CLASS_INIT(PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A_il2cpp_TypeInfo_var);
  2695. bool L_2;
  2696. L_2 = PlayableHandle_op_Equality_mFD26CFA8ECF2B622B1A3D4117066CAE965C9F704(L_0, L_1, /*hidden argument*/NULL);
  2697. V_0 = L_2;
  2698. goto IL_0016;
  2699. }
  2700. IL_0016:
  2701. {
  2702. bool L_3 = V_0;
  2703. return L_3;
  2704. }
  2705. }
  2706. IL2CPP_EXTERN_C bool AnimationClipPlayable_Equals_m73BDBE0839B6AA4782C37B21DD58D3388B5EC814_AdjustorThunk (RuntimeObject * __this, AnimationClipPlayable_t6386488B0C0300A21A352B4C17B9E6D5D38DF953 ___other0, const RuntimeMethod* method)
  2707. {
  2708. AnimationClipPlayable_t6386488B0C0300A21A352B4C17B9E6D5D38DF953 * _thisAdjusted;
  2709. int32_t _offset = 1;
  2710. _thisAdjusted = reinterpret_cast<AnimationClipPlayable_t6386488B0C0300A21A352B4C17B9E6D5D38DF953 *>(__this + _offset);
  2711. bool _returnValue;
  2712. _returnValue = AnimationClipPlayable_Equals_m73BDBE0839B6AA4782C37B21DD58D3388B5EC814(_thisAdjusted, ___other0, method);
  2713. return _returnValue;
  2714. }
  2715. #ifdef __clang__
  2716. #pragma clang diagnostic pop
  2717. #endif
  2718. #ifdef __clang__
  2719. #pragma clang diagnostic push
  2720. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2721. #pragma clang diagnostic ignored "-Wunused-variable"
  2722. #endif
  2723. // Conversion methods for marshalling of: UnityEngine.AnimationEvent
  2724. IL2CPP_EXTERN_C void AnimationEvent_tC15CA47BE450896AF876FFA75D7A8E22C2D286AF_marshal_pinvoke(const AnimationEvent_tC15CA47BE450896AF876FFA75D7A8E22C2D286AF& unmarshaled, AnimationEvent_tC15CA47BE450896AF876FFA75D7A8E22C2D286AF_marshaled_pinvoke& marshaled)
  2725. {
  2726. Exception_t* ___m_StateSender_8Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_StateSender' of type 'AnimationEvent': Reference type field marshaling is not supported.");
  2727. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_StateSender_8Exception, NULL);
  2728. }
  2729. IL2CPP_EXTERN_C void AnimationEvent_tC15CA47BE450896AF876FFA75D7A8E22C2D286AF_marshal_pinvoke_back(const AnimationEvent_tC15CA47BE450896AF876FFA75D7A8E22C2D286AF_marshaled_pinvoke& marshaled, AnimationEvent_tC15CA47BE450896AF876FFA75D7A8E22C2D286AF& unmarshaled)
  2730. {
  2731. Exception_t* ___m_StateSender_8Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_StateSender' of type 'AnimationEvent': Reference type field marshaling is not supported.");
  2732. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_StateSender_8Exception, NULL);
  2733. }
  2734. // Conversion method for clean up from marshalling of: UnityEngine.AnimationEvent
  2735. IL2CPP_EXTERN_C void AnimationEvent_tC15CA47BE450896AF876FFA75D7A8E22C2D286AF_marshal_pinvoke_cleanup(AnimationEvent_tC15CA47BE450896AF876FFA75D7A8E22C2D286AF_marshaled_pinvoke& marshaled)
  2736. {
  2737. }
  2738. // Conversion methods for marshalling of: UnityEngine.AnimationEvent
  2739. IL2CPP_EXTERN_C void AnimationEvent_tC15CA47BE450896AF876FFA75D7A8E22C2D286AF_marshal_com(const AnimationEvent_tC15CA47BE450896AF876FFA75D7A8E22C2D286AF& unmarshaled, AnimationEvent_tC15CA47BE450896AF876FFA75D7A8E22C2D286AF_marshaled_com& marshaled)
  2740. {
  2741. Exception_t* ___m_StateSender_8Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_StateSender' of type 'AnimationEvent': Reference type field marshaling is not supported.");
  2742. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_StateSender_8Exception, NULL);
  2743. }
  2744. IL2CPP_EXTERN_C void AnimationEvent_tC15CA47BE450896AF876FFA75D7A8E22C2D286AF_marshal_com_back(const AnimationEvent_tC15CA47BE450896AF876FFA75D7A8E22C2D286AF_marshaled_com& marshaled, AnimationEvent_tC15CA47BE450896AF876FFA75D7A8E22C2D286AF& unmarshaled)
  2745. {
  2746. Exception_t* ___m_StateSender_8Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_StateSender' of type 'AnimationEvent': Reference type field marshaling is not supported.");
  2747. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_StateSender_8Exception, NULL);
  2748. }
  2749. // Conversion method for clean up from marshalling of: UnityEngine.AnimationEvent
  2750. IL2CPP_EXTERN_C void AnimationEvent_tC15CA47BE450896AF876FFA75D7A8E22C2D286AF_marshal_com_cleanup(AnimationEvent_tC15CA47BE450896AF876FFA75D7A8E22C2D286AF_marshaled_com& marshaled)
  2751. {
  2752. }
  2753. // System.Void UnityEngine.AnimationEvent::.ctor()
  2754. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationEvent__ctor_mA2780A113EA8DD56C3C2EDD0D60BBA78047BACDE (AnimationEvent_tC15CA47BE450896AF876FFA75D7A8E22C2D286AF * __this, const RuntimeMethod* method)
  2755. {
  2756. static bool s_Il2CppMethodInitialized;
  2757. if (!s_Il2CppMethodInitialized)
  2758. {
  2759. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709);
  2760. s_Il2CppMethodInitialized = true;
  2761. }
  2762. {
  2763. Object__ctor_m88880E0413421D13FD95325EDCE231707CE1F405(__this, /*hidden argument*/NULL);
  2764. __this->set_m_Time_0((0.0f));
  2765. __this->set_m_FunctionName_1(_stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709);
  2766. __this->set_m_StringParameter_2(_stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709);
  2767. __this->set_m_ObjectReferenceParameter_3((Object_tF2F3778131EFF286AF62B7B013A170F95A91571A *)NULL);
  2768. __this->set_m_FloatParameter_4((0.0f));
  2769. __this->set_m_IntParameter_5(0);
  2770. __this->set_m_MessageOptions_6(0);
  2771. __this->set_m_Source_7(0);
  2772. __this->set_m_StateSender_8((AnimationState_tDB7088046A65ABCEC66B45147693CA0AD803A3AD *)NULL);
  2773. return;
  2774. }
  2775. }
  2776. #ifdef __clang__
  2777. #pragma clang diagnostic pop
  2778. #endif
  2779. #ifdef __clang__
  2780. #pragma clang diagnostic push
  2781. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2782. #pragma clang diagnostic ignored "-Wunused-variable"
  2783. #endif
  2784. #ifdef __clang__
  2785. #pragma clang diagnostic pop
  2786. #endif
  2787. #ifdef __clang__
  2788. #pragma clang diagnostic push
  2789. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2790. #pragma clang diagnostic ignored "-Wunused-variable"
  2791. #endif
  2792. #ifdef __clang__
  2793. #pragma clang diagnostic pop
  2794. #endif
  2795. #ifdef __clang__
  2796. #pragma clang diagnostic push
  2797. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2798. #pragma clang diagnostic ignored "-Wunused-variable"
  2799. #endif
  2800. // System.Void UnityEngine.Animations.AnimationLayerMixerPlayable::.ctor(UnityEngine.Playables.PlayableHandle)
  2801. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationLayerMixerPlayable__ctor_m42F8E5BB37A175AF298324D3072932ED9946427B (AnimationLayerMixerPlayable_tF647DD9BCA6E0F49367A5F13AAE0D5B093A91880 * __this, PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A ___handle0, const RuntimeMethod* method)
  2802. {
  2803. static bool s_Il2CppMethodInitialized;
  2804. if (!s_Il2CppMethodInitialized)
  2805. {
  2806. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PlayableHandle_IsPlayableOfType_TisAnimationLayerMixerPlayable_tF647DD9BCA6E0F49367A5F13AAE0D5B093A91880_m866298E26CA43C28F7948D46E99D65FAA09722C5_RuntimeMethod_var);
  2807. s_Il2CppMethodInitialized = true;
  2808. }
  2809. bool V_0 = false;
  2810. bool V_1 = false;
  2811. {
  2812. bool L_0;
  2813. L_0 = PlayableHandle_IsValid_m237A5E7818768641BAC928BD08EC0AB439E3DAF6((PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A *)(&___handle0), /*hidden argument*/NULL);
  2814. V_0 = L_0;
  2815. bool L_1 = V_0;
  2816. if (!L_1)
  2817. {
  2818. goto IL_0027;
  2819. }
  2820. }
  2821. {
  2822. bool L_2;
  2823. L_2 = PlayableHandle_IsPlayableOfType_TisAnimationLayerMixerPlayable_tF647DD9BCA6E0F49367A5F13AAE0D5B093A91880_m866298E26CA43C28F7948D46E99D65FAA09722C5((PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A *)(&___handle0), /*hidden argument*/PlayableHandle_IsPlayableOfType_TisAnimationLayerMixerPlayable_tF647DD9BCA6E0F49367A5F13AAE0D5B093A91880_m866298E26CA43C28F7948D46E99D65FAA09722C5_RuntimeMethod_var);
  2824. V_1 = (bool)((((int32_t)L_2) == ((int32_t)0))? 1 : 0);
  2825. bool L_3 = V_1;
  2826. if (!L_3)
  2827. {
  2828. goto IL_0026;
  2829. }
  2830. }
  2831. {
  2832. InvalidCastException_tD99F9FF94C3859C78E90F68C2F77A1558BCAF463 * L_4 = (InvalidCastException_tD99F9FF94C3859C78E90F68C2F77A1558BCAF463 *)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&InvalidCastException_tD99F9FF94C3859C78E90F68C2F77A1558BCAF463_il2cpp_TypeInfo_var)));
  2833. InvalidCastException__ctor_m50103CBF0C211B93BF46697875413A10B5A5C5A3(L_4, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteralD2435BFAEB0372E848D9BE812E3B06AB862CC3D1)), /*hidden argument*/NULL);
  2834. IL2CPP_RAISE_MANAGED_EXCEPTION(L_4, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&AnimationLayerMixerPlayable__ctor_m42F8E5BB37A175AF298324D3072932ED9946427B_RuntimeMethod_var)));
  2835. }
  2836. IL_0026:
  2837. {
  2838. }
  2839. IL_0027:
  2840. {
  2841. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A L_5 = ___handle0;
  2842. __this->set_m_Handle_0(L_5);
  2843. return;
  2844. }
  2845. }
  2846. IL2CPP_EXTERN_C void AnimationLayerMixerPlayable__ctor_m42F8E5BB37A175AF298324D3072932ED9946427B_AdjustorThunk (RuntimeObject * __this, PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A ___handle0, const RuntimeMethod* method)
  2847. {
  2848. AnimationLayerMixerPlayable_tF647DD9BCA6E0F49367A5F13AAE0D5B093A91880 * _thisAdjusted;
  2849. int32_t _offset = 1;
  2850. _thisAdjusted = reinterpret_cast<AnimationLayerMixerPlayable_tF647DD9BCA6E0F49367A5F13AAE0D5B093A91880 *>(__this + _offset);
  2851. AnimationLayerMixerPlayable__ctor_m42F8E5BB37A175AF298324D3072932ED9946427B(_thisAdjusted, ___handle0, method);
  2852. }
  2853. // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationLayerMixerPlayable::GetHandle()
  2854. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A AnimationLayerMixerPlayable_GetHandle_mBFA950F140D76E10983B9AB946397F4C12ABC439 (AnimationLayerMixerPlayable_tF647DD9BCA6E0F49367A5F13AAE0D5B093A91880 * __this, const RuntimeMethod* method)
  2855. {
  2856. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A V_0;
  2857. memset((&V_0), 0, sizeof(V_0));
  2858. {
  2859. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A L_0 = __this->get_m_Handle_0();
  2860. V_0 = L_0;
  2861. goto IL_000a;
  2862. }
  2863. IL_000a:
  2864. {
  2865. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A L_1 = V_0;
  2866. return L_1;
  2867. }
  2868. }
  2869. IL2CPP_EXTERN_C PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A AnimationLayerMixerPlayable_GetHandle_mBFA950F140D76E10983B9AB946397F4C12ABC439_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  2870. {
  2871. AnimationLayerMixerPlayable_tF647DD9BCA6E0F49367A5F13AAE0D5B093A91880 * _thisAdjusted;
  2872. int32_t _offset = 1;
  2873. _thisAdjusted = reinterpret_cast<AnimationLayerMixerPlayable_tF647DD9BCA6E0F49367A5F13AAE0D5B093A91880 *>(__this + _offset);
  2874. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A _returnValue;
  2875. _returnValue = AnimationLayerMixerPlayable_GetHandle_mBFA950F140D76E10983B9AB946397F4C12ABC439(_thisAdjusted, method);
  2876. return _returnValue;
  2877. }
  2878. // System.Boolean UnityEngine.Animations.AnimationLayerMixerPlayable::Equals(UnityEngine.Animations.AnimationLayerMixerPlayable)
  2879. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool AnimationLayerMixerPlayable_Equals_m018BD27B24B3EDC5101A475A14F13F753F2323AA (AnimationLayerMixerPlayable_tF647DD9BCA6E0F49367A5F13AAE0D5B093A91880 * __this, AnimationLayerMixerPlayable_tF647DD9BCA6E0F49367A5F13AAE0D5B093A91880 ___other0, const RuntimeMethod* method)
  2880. {
  2881. static bool s_Il2CppMethodInitialized;
  2882. if (!s_Il2CppMethodInitialized)
  2883. {
  2884. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A_il2cpp_TypeInfo_var);
  2885. s_Il2CppMethodInitialized = true;
  2886. }
  2887. bool V_0 = false;
  2888. {
  2889. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A L_0;
  2890. L_0 = AnimationLayerMixerPlayable_GetHandle_mBFA950F140D76E10983B9AB946397F4C12ABC439((AnimationLayerMixerPlayable_tF647DD9BCA6E0F49367A5F13AAE0D5B093A91880 *)__this, /*hidden argument*/NULL);
  2891. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A L_1;
  2892. L_1 = AnimationLayerMixerPlayable_GetHandle_mBFA950F140D76E10983B9AB946397F4C12ABC439((AnimationLayerMixerPlayable_tF647DD9BCA6E0F49367A5F13AAE0D5B093A91880 *)(&___other0), /*hidden argument*/NULL);
  2893. IL2CPP_RUNTIME_CLASS_INIT(PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A_il2cpp_TypeInfo_var);
  2894. bool L_2;
  2895. L_2 = PlayableHandle_op_Equality_mFD26CFA8ECF2B622B1A3D4117066CAE965C9F704(L_0, L_1, /*hidden argument*/NULL);
  2896. V_0 = L_2;
  2897. goto IL_0016;
  2898. }
  2899. IL_0016:
  2900. {
  2901. bool L_3 = V_0;
  2902. return L_3;
  2903. }
  2904. }
  2905. IL2CPP_EXTERN_C bool AnimationLayerMixerPlayable_Equals_m018BD27B24B3EDC5101A475A14F13F753F2323AA_AdjustorThunk (RuntimeObject * __this, AnimationLayerMixerPlayable_tF647DD9BCA6E0F49367A5F13AAE0D5B093A91880 ___other0, const RuntimeMethod* method)
  2906. {
  2907. AnimationLayerMixerPlayable_tF647DD9BCA6E0F49367A5F13AAE0D5B093A91880 * _thisAdjusted;
  2908. int32_t _offset = 1;
  2909. _thisAdjusted = reinterpret_cast<AnimationLayerMixerPlayable_tF647DD9BCA6E0F49367A5F13AAE0D5B093A91880 *>(__this + _offset);
  2910. bool _returnValue;
  2911. _returnValue = AnimationLayerMixerPlayable_Equals_m018BD27B24B3EDC5101A475A14F13F753F2323AA(_thisAdjusted, ___other0, method);
  2912. return _returnValue;
  2913. }
  2914. // System.Void UnityEngine.Animations.AnimationLayerMixerPlayable::.cctor()
  2915. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationLayerMixerPlayable__cctor_mBE9F47E968D356F7BB549E705A4E91E1AEAEE807 (const RuntimeMethod* method)
  2916. {
  2917. static bool s_Il2CppMethodInitialized;
  2918. if (!s_Il2CppMethodInitialized)
  2919. {
  2920. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&AnimationLayerMixerPlayable_tF647DD9BCA6E0F49367A5F13AAE0D5B093A91880_il2cpp_TypeInfo_var);
  2921. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A_il2cpp_TypeInfo_var);
  2922. s_Il2CppMethodInitialized = true;
  2923. }
  2924. {
  2925. IL2CPP_RUNTIME_CLASS_INIT(PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A_il2cpp_TypeInfo_var);
  2926. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A L_0;
  2927. L_0 = PlayableHandle_get_Null_mD1C6FC2D7F6A7A23955ACDD87BE934B75463E612(/*hidden argument*/NULL);
  2928. AnimationLayerMixerPlayable_tF647DD9BCA6E0F49367A5F13AAE0D5B093A91880 L_1;
  2929. memset((&L_1), 0, sizeof(L_1));
  2930. AnimationLayerMixerPlayable__ctor_m42F8E5BB37A175AF298324D3072932ED9946427B((&L_1), L_0, /*hidden argument*/NULL);
  2931. ((AnimationLayerMixerPlayable_tF647DD9BCA6E0F49367A5F13AAE0D5B093A91880_StaticFields*)il2cpp_codegen_static_fields_for(AnimationLayerMixerPlayable_tF647DD9BCA6E0F49367A5F13AAE0D5B093A91880_il2cpp_TypeInfo_var))->set_m_NullPlayable_1(L_1);
  2932. return;
  2933. }
  2934. }
  2935. #ifdef __clang__
  2936. #pragma clang diagnostic pop
  2937. #endif
  2938. #ifdef __clang__
  2939. #pragma clang diagnostic push
  2940. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2941. #pragma clang diagnostic ignored "-Wunused-variable"
  2942. #endif
  2943. // System.Void UnityEngine.Animations.AnimationMixerPlayable::.ctor(UnityEngine.Playables.PlayableHandle)
  2944. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationMixerPlayable__ctor_mA03CF37709B7854227E25F91BE4F7559981058B0 (AnimationMixerPlayable_t7C6D407FE0D55712B07081F8114CFA347F124741 * __this, PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A ___handle0, const RuntimeMethod* method)
  2945. {
  2946. static bool s_Il2CppMethodInitialized;
  2947. if (!s_Il2CppMethodInitialized)
  2948. {
  2949. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PlayableHandle_IsPlayableOfType_TisAnimationMixerPlayable_t7C6D407FE0D55712B07081F8114CFA347F124741_m30062CF184CC05FFAA026881BEFE337C13B7E70E_RuntimeMethod_var);
  2950. s_Il2CppMethodInitialized = true;
  2951. }
  2952. bool V_0 = false;
  2953. bool V_1 = false;
  2954. {
  2955. bool L_0;
  2956. L_0 = PlayableHandle_IsValid_m237A5E7818768641BAC928BD08EC0AB439E3DAF6((PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A *)(&___handle0), /*hidden argument*/NULL);
  2957. V_0 = L_0;
  2958. bool L_1 = V_0;
  2959. if (!L_1)
  2960. {
  2961. goto IL_0027;
  2962. }
  2963. }
  2964. {
  2965. bool L_2;
  2966. L_2 = PlayableHandle_IsPlayableOfType_TisAnimationMixerPlayable_t7C6D407FE0D55712B07081F8114CFA347F124741_m30062CF184CC05FFAA026881BEFE337C13B7E70E((PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A *)(&___handle0), /*hidden argument*/PlayableHandle_IsPlayableOfType_TisAnimationMixerPlayable_t7C6D407FE0D55712B07081F8114CFA347F124741_m30062CF184CC05FFAA026881BEFE337C13B7E70E_RuntimeMethod_var);
  2967. V_1 = (bool)((((int32_t)L_2) == ((int32_t)0))? 1 : 0);
  2968. bool L_3 = V_1;
  2969. if (!L_3)
  2970. {
  2971. goto IL_0026;
  2972. }
  2973. }
  2974. {
  2975. InvalidCastException_tD99F9FF94C3859C78E90F68C2F77A1558BCAF463 * L_4 = (InvalidCastException_tD99F9FF94C3859C78E90F68C2F77A1558BCAF463 *)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&InvalidCastException_tD99F9FF94C3859C78E90F68C2F77A1558BCAF463_il2cpp_TypeInfo_var)));
  2976. InvalidCastException__ctor_m50103CBF0C211B93BF46697875413A10B5A5C5A3(L_4, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral4DEE968069F34C26613ADFCD69C41EFC29314286)), /*hidden argument*/NULL);
  2977. IL2CPP_RAISE_MANAGED_EXCEPTION(L_4, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&AnimationMixerPlayable__ctor_mA03CF37709B7854227E25F91BE4F7559981058B0_RuntimeMethod_var)));
  2978. }
  2979. IL_0026:
  2980. {
  2981. }
  2982. IL_0027:
  2983. {
  2984. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A L_5 = ___handle0;
  2985. __this->set_m_Handle_0(L_5);
  2986. return;
  2987. }
  2988. }
  2989. IL2CPP_EXTERN_C void AnimationMixerPlayable__ctor_mA03CF37709B7854227E25F91BE4F7559981058B0_AdjustorThunk (RuntimeObject * __this, PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A ___handle0, const RuntimeMethod* method)
  2990. {
  2991. AnimationMixerPlayable_t7C6D407FE0D55712B07081F8114CFA347F124741 * _thisAdjusted;
  2992. int32_t _offset = 1;
  2993. _thisAdjusted = reinterpret_cast<AnimationMixerPlayable_t7C6D407FE0D55712B07081F8114CFA347F124741 *>(__this + _offset);
  2994. AnimationMixerPlayable__ctor_mA03CF37709B7854227E25F91BE4F7559981058B0(_thisAdjusted, ___handle0, method);
  2995. }
  2996. // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationMixerPlayable::GetHandle()
  2997. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A AnimationMixerPlayable_GetHandle_mE8F7D1A18F1BD1C00BA1EC6AA8036044E8907FC3 (AnimationMixerPlayable_t7C6D407FE0D55712B07081F8114CFA347F124741 * __this, const RuntimeMethod* method)
  2998. {
  2999. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A V_0;
  3000. memset((&V_0), 0, sizeof(V_0));
  3001. {
  3002. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A L_0 = __this->get_m_Handle_0();
  3003. V_0 = L_0;
  3004. goto IL_000a;
  3005. }
  3006. IL_000a:
  3007. {
  3008. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A L_1 = V_0;
  3009. return L_1;
  3010. }
  3011. }
  3012. IL2CPP_EXTERN_C PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A AnimationMixerPlayable_GetHandle_mE8F7D1A18F1BD1C00BA1EC6AA8036044E8907FC3_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  3013. {
  3014. AnimationMixerPlayable_t7C6D407FE0D55712B07081F8114CFA347F124741 * _thisAdjusted;
  3015. int32_t _offset = 1;
  3016. _thisAdjusted = reinterpret_cast<AnimationMixerPlayable_t7C6D407FE0D55712B07081F8114CFA347F124741 *>(__this + _offset);
  3017. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A _returnValue;
  3018. _returnValue = AnimationMixerPlayable_GetHandle_mE8F7D1A18F1BD1C00BA1EC6AA8036044E8907FC3(_thisAdjusted, method);
  3019. return _returnValue;
  3020. }
  3021. // System.Boolean UnityEngine.Animations.AnimationMixerPlayable::Equals(UnityEngine.Animations.AnimationMixerPlayable)
  3022. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool AnimationMixerPlayable_Equals_m8979D90ED92FF553B5D6AB0BDD616C544352816B (AnimationMixerPlayable_t7C6D407FE0D55712B07081F8114CFA347F124741 * __this, AnimationMixerPlayable_t7C6D407FE0D55712B07081F8114CFA347F124741 ___other0, const RuntimeMethod* method)
  3023. {
  3024. static bool s_Il2CppMethodInitialized;
  3025. if (!s_Il2CppMethodInitialized)
  3026. {
  3027. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A_il2cpp_TypeInfo_var);
  3028. s_Il2CppMethodInitialized = true;
  3029. }
  3030. bool V_0 = false;
  3031. {
  3032. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A L_0;
  3033. L_0 = AnimationMixerPlayable_GetHandle_mE8F7D1A18F1BD1C00BA1EC6AA8036044E8907FC3((AnimationMixerPlayable_t7C6D407FE0D55712B07081F8114CFA347F124741 *)__this, /*hidden argument*/NULL);
  3034. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A L_1;
  3035. L_1 = AnimationMixerPlayable_GetHandle_mE8F7D1A18F1BD1C00BA1EC6AA8036044E8907FC3((AnimationMixerPlayable_t7C6D407FE0D55712B07081F8114CFA347F124741 *)(&___other0), /*hidden argument*/NULL);
  3036. IL2CPP_RUNTIME_CLASS_INIT(PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A_il2cpp_TypeInfo_var);
  3037. bool L_2;
  3038. L_2 = PlayableHandle_op_Equality_mFD26CFA8ECF2B622B1A3D4117066CAE965C9F704(L_0, L_1, /*hidden argument*/NULL);
  3039. V_0 = L_2;
  3040. goto IL_0016;
  3041. }
  3042. IL_0016:
  3043. {
  3044. bool L_3 = V_0;
  3045. return L_3;
  3046. }
  3047. }
  3048. IL2CPP_EXTERN_C bool AnimationMixerPlayable_Equals_m8979D90ED92FF553B5D6AB0BDD616C544352816B_AdjustorThunk (RuntimeObject * __this, AnimationMixerPlayable_t7C6D407FE0D55712B07081F8114CFA347F124741 ___other0, const RuntimeMethod* method)
  3049. {
  3050. AnimationMixerPlayable_t7C6D407FE0D55712B07081F8114CFA347F124741 * _thisAdjusted;
  3051. int32_t _offset = 1;
  3052. _thisAdjusted = reinterpret_cast<AnimationMixerPlayable_t7C6D407FE0D55712B07081F8114CFA347F124741 *>(__this + _offset);
  3053. bool _returnValue;
  3054. _returnValue = AnimationMixerPlayable_Equals_m8979D90ED92FF553B5D6AB0BDD616C544352816B(_thisAdjusted, ___other0, method);
  3055. return _returnValue;
  3056. }
  3057. // System.Void UnityEngine.Animations.AnimationMixerPlayable::.cctor()
  3058. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationMixerPlayable__cctor_m8DB71DF60AD75D3274E24FDB9DAC8F4D8FDD5C1D (const RuntimeMethod* method)
  3059. {
  3060. static bool s_Il2CppMethodInitialized;
  3061. if (!s_Il2CppMethodInitialized)
  3062. {
  3063. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&AnimationMixerPlayable_t7C6D407FE0D55712B07081F8114CFA347F124741_il2cpp_TypeInfo_var);
  3064. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A_il2cpp_TypeInfo_var);
  3065. s_Il2CppMethodInitialized = true;
  3066. }
  3067. {
  3068. IL2CPP_RUNTIME_CLASS_INIT(PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A_il2cpp_TypeInfo_var);
  3069. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A L_0;
  3070. L_0 = PlayableHandle_get_Null_mD1C6FC2D7F6A7A23955ACDD87BE934B75463E612(/*hidden argument*/NULL);
  3071. AnimationMixerPlayable_t7C6D407FE0D55712B07081F8114CFA347F124741 L_1;
  3072. memset((&L_1), 0, sizeof(L_1));
  3073. AnimationMixerPlayable__ctor_mA03CF37709B7854227E25F91BE4F7559981058B0((&L_1), L_0, /*hidden argument*/NULL);
  3074. ((AnimationMixerPlayable_t7C6D407FE0D55712B07081F8114CFA347F124741_StaticFields*)il2cpp_codegen_static_fields_for(AnimationMixerPlayable_t7C6D407FE0D55712B07081F8114CFA347F124741_il2cpp_TypeInfo_var))->set_m_NullPlayable_1(L_1);
  3075. return;
  3076. }
  3077. }
  3078. #ifdef __clang__
  3079. #pragma clang diagnostic pop
  3080. #endif
  3081. #ifdef __clang__
  3082. #pragma clang diagnostic push
  3083. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  3084. #pragma clang diagnostic ignored "-Wunused-variable"
  3085. #endif
  3086. // System.Void UnityEngine.Animations.AnimationMotionXToDeltaPlayable::.ctor(UnityEngine.Playables.PlayableHandle)
  3087. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationMotionXToDeltaPlayable__ctor_m11668860161B62484EA095BD6360AFD26A86DE93 (AnimationMotionXToDeltaPlayable_t6E21B629D4689F5E3CFCFACA0B31411082773076 * __this, PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A ___handle0, const RuntimeMethod* method)
  3088. {
  3089. static bool s_Il2CppMethodInitialized;
  3090. if (!s_Il2CppMethodInitialized)
  3091. {
  3092. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PlayableHandle_IsPlayableOfType_TisAnimationMotionXToDeltaPlayable_t6E21B629D4689F5E3CFCFACA0B31411082773076_m19943D18384297A3129F799C12E91B0D8162A02F_RuntimeMethod_var);
  3093. s_Il2CppMethodInitialized = true;
  3094. }
  3095. bool V_0 = false;
  3096. bool V_1 = false;
  3097. {
  3098. bool L_0;
  3099. L_0 = PlayableHandle_IsValid_m237A5E7818768641BAC928BD08EC0AB439E3DAF6((PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A *)(&___handle0), /*hidden argument*/NULL);
  3100. V_0 = L_0;
  3101. bool L_1 = V_0;
  3102. if (!L_1)
  3103. {
  3104. goto IL_0027;
  3105. }
  3106. }
  3107. {
  3108. bool L_2;
  3109. L_2 = PlayableHandle_IsPlayableOfType_TisAnimationMotionXToDeltaPlayable_t6E21B629D4689F5E3CFCFACA0B31411082773076_m19943D18384297A3129F799C12E91B0D8162A02F((PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A *)(&___handle0), /*hidden argument*/PlayableHandle_IsPlayableOfType_TisAnimationMotionXToDeltaPlayable_t6E21B629D4689F5E3CFCFACA0B31411082773076_m19943D18384297A3129F799C12E91B0D8162A02F_RuntimeMethod_var);
  3110. V_1 = (bool)((((int32_t)L_2) == ((int32_t)0))? 1 : 0);
  3111. bool L_3 = V_1;
  3112. if (!L_3)
  3113. {
  3114. goto IL_0026;
  3115. }
  3116. }
  3117. {
  3118. InvalidCastException_tD99F9FF94C3859C78E90F68C2F77A1558BCAF463 * L_4 = (InvalidCastException_tD99F9FF94C3859C78E90F68C2F77A1558BCAF463 *)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&InvalidCastException_tD99F9FF94C3859C78E90F68C2F77A1558BCAF463_il2cpp_TypeInfo_var)));
  3119. InvalidCastException__ctor_m50103CBF0C211B93BF46697875413A10B5A5C5A3(L_4, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral8DC2252638D84FAF2C30B95D54EC83F52FA6C630)), /*hidden argument*/NULL);
  3120. IL2CPP_RAISE_MANAGED_EXCEPTION(L_4, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&AnimationMotionXToDeltaPlayable__ctor_m11668860161B62484EA095BD6360AFD26A86DE93_RuntimeMethod_var)));
  3121. }
  3122. IL_0026:
  3123. {
  3124. }
  3125. IL_0027:
  3126. {
  3127. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A L_5 = ___handle0;
  3128. __this->set_m_Handle_0(L_5);
  3129. return;
  3130. }
  3131. }
  3132. IL2CPP_EXTERN_C void AnimationMotionXToDeltaPlayable__ctor_m11668860161B62484EA095BD6360AFD26A86DE93_AdjustorThunk (RuntimeObject * __this, PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A ___handle0, const RuntimeMethod* method)
  3133. {
  3134. AnimationMotionXToDeltaPlayable_t6E21B629D4689F5E3CFCFACA0B31411082773076 * _thisAdjusted;
  3135. int32_t _offset = 1;
  3136. _thisAdjusted = reinterpret_cast<AnimationMotionXToDeltaPlayable_t6E21B629D4689F5E3CFCFACA0B31411082773076 *>(__this + _offset);
  3137. AnimationMotionXToDeltaPlayable__ctor_m11668860161B62484EA095BD6360AFD26A86DE93(_thisAdjusted, ___handle0, method);
  3138. }
  3139. // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationMotionXToDeltaPlayable::GetHandle()
  3140. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A AnimationMotionXToDeltaPlayable_GetHandle_m840D19A4E2DFB4BF2397061B833E63AD786587BA (AnimationMotionXToDeltaPlayable_t6E21B629D4689F5E3CFCFACA0B31411082773076 * __this, const RuntimeMethod* method)
  3141. {
  3142. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A V_0;
  3143. memset((&V_0), 0, sizeof(V_0));
  3144. {
  3145. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A L_0 = __this->get_m_Handle_0();
  3146. V_0 = L_0;
  3147. goto IL_000a;
  3148. }
  3149. IL_000a:
  3150. {
  3151. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A L_1 = V_0;
  3152. return L_1;
  3153. }
  3154. }
  3155. IL2CPP_EXTERN_C PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A AnimationMotionXToDeltaPlayable_GetHandle_m840D19A4E2DFB4BF2397061B833E63AD786587BA_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  3156. {
  3157. AnimationMotionXToDeltaPlayable_t6E21B629D4689F5E3CFCFACA0B31411082773076 * _thisAdjusted;
  3158. int32_t _offset = 1;
  3159. _thisAdjusted = reinterpret_cast<AnimationMotionXToDeltaPlayable_t6E21B629D4689F5E3CFCFACA0B31411082773076 *>(__this + _offset);
  3160. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A _returnValue;
  3161. _returnValue = AnimationMotionXToDeltaPlayable_GetHandle_m840D19A4E2DFB4BF2397061B833E63AD786587BA(_thisAdjusted, method);
  3162. return _returnValue;
  3163. }
  3164. // System.Boolean UnityEngine.Animations.AnimationMotionXToDeltaPlayable::Equals(UnityEngine.Animations.AnimationMotionXToDeltaPlayable)
  3165. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool AnimationMotionXToDeltaPlayable_Equals_mB08A41C628755AF909489716A1D62AECC2BFDD9E (AnimationMotionXToDeltaPlayable_t6E21B629D4689F5E3CFCFACA0B31411082773076 * __this, AnimationMotionXToDeltaPlayable_t6E21B629D4689F5E3CFCFACA0B31411082773076 ___other0, const RuntimeMethod* method)
  3166. {
  3167. static bool s_Il2CppMethodInitialized;
  3168. if (!s_Il2CppMethodInitialized)
  3169. {
  3170. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A_il2cpp_TypeInfo_var);
  3171. s_Il2CppMethodInitialized = true;
  3172. }
  3173. bool V_0 = false;
  3174. {
  3175. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A L_0;
  3176. L_0 = AnimationMotionXToDeltaPlayable_GetHandle_m840D19A4E2DFB4BF2397061B833E63AD786587BA((AnimationMotionXToDeltaPlayable_t6E21B629D4689F5E3CFCFACA0B31411082773076 *)__this, /*hidden argument*/NULL);
  3177. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A L_1;
  3178. L_1 = AnimationMotionXToDeltaPlayable_GetHandle_m840D19A4E2DFB4BF2397061B833E63AD786587BA((AnimationMotionXToDeltaPlayable_t6E21B629D4689F5E3CFCFACA0B31411082773076 *)(&___other0), /*hidden argument*/NULL);
  3179. IL2CPP_RUNTIME_CLASS_INIT(PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A_il2cpp_TypeInfo_var);
  3180. bool L_2;
  3181. L_2 = PlayableHandle_op_Equality_mFD26CFA8ECF2B622B1A3D4117066CAE965C9F704(L_0, L_1, /*hidden argument*/NULL);
  3182. V_0 = L_2;
  3183. goto IL_0016;
  3184. }
  3185. IL_0016:
  3186. {
  3187. bool L_3 = V_0;
  3188. return L_3;
  3189. }
  3190. }
  3191. IL2CPP_EXTERN_C bool AnimationMotionXToDeltaPlayable_Equals_mB08A41C628755AF909489716A1D62AECC2BFDD9E_AdjustorThunk (RuntimeObject * __this, AnimationMotionXToDeltaPlayable_t6E21B629D4689F5E3CFCFACA0B31411082773076 ___other0, const RuntimeMethod* method)
  3192. {
  3193. AnimationMotionXToDeltaPlayable_t6E21B629D4689F5E3CFCFACA0B31411082773076 * _thisAdjusted;
  3194. int32_t _offset = 1;
  3195. _thisAdjusted = reinterpret_cast<AnimationMotionXToDeltaPlayable_t6E21B629D4689F5E3CFCFACA0B31411082773076 *>(__this + _offset);
  3196. bool _returnValue;
  3197. _returnValue = AnimationMotionXToDeltaPlayable_Equals_mB08A41C628755AF909489716A1D62AECC2BFDD9E(_thisAdjusted, ___other0, method);
  3198. return _returnValue;
  3199. }
  3200. // System.Void UnityEngine.Animations.AnimationMotionXToDeltaPlayable::.cctor()
  3201. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationMotionXToDeltaPlayable__cctor_m0C46BAE776A8D7FAB7CEE08C4D6EBC63B08708FD (const RuntimeMethod* method)
  3202. {
  3203. static bool s_Il2CppMethodInitialized;
  3204. if (!s_Il2CppMethodInitialized)
  3205. {
  3206. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&AnimationMotionXToDeltaPlayable_t6E21B629D4689F5E3CFCFACA0B31411082773076_il2cpp_TypeInfo_var);
  3207. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A_il2cpp_TypeInfo_var);
  3208. s_Il2CppMethodInitialized = true;
  3209. }
  3210. {
  3211. IL2CPP_RUNTIME_CLASS_INIT(PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A_il2cpp_TypeInfo_var);
  3212. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A L_0;
  3213. L_0 = PlayableHandle_get_Null_mD1C6FC2D7F6A7A23955ACDD87BE934B75463E612(/*hidden argument*/NULL);
  3214. AnimationMotionXToDeltaPlayable_t6E21B629D4689F5E3CFCFACA0B31411082773076 L_1;
  3215. memset((&L_1), 0, sizeof(L_1));
  3216. AnimationMotionXToDeltaPlayable__ctor_m11668860161B62484EA095BD6360AFD26A86DE93((&L_1), L_0, /*hidden argument*/NULL);
  3217. ((AnimationMotionXToDeltaPlayable_t6E21B629D4689F5E3CFCFACA0B31411082773076_StaticFields*)il2cpp_codegen_static_fields_for(AnimationMotionXToDeltaPlayable_t6E21B629D4689F5E3CFCFACA0B31411082773076_il2cpp_TypeInfo_var))->set_m_NullPlayable_1(L_1);
  3218. return;
  3219. }
  3220. }
  3221. #ifdef __clang__
  3222. #pragma clang diagnostic pop
  3223. #endif
  3224. #ifdef __clang__
  3225. #pragma clang diagnostic push
  3226. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  3227. #pragma clang diagnostic ignored "-Wunused-variable"
  3228. #endif
  3229. // System.Void UnityEngine.Animations.AnimationOffsetPlayable::.ctor(UnityEngine.Playables.PlayableHandle)
  3230. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationOffsetPlayable__ctor_m9527E52AEA325EAE188AB9843497F2AB33CB742E (AnimationOffsetPlayable_tBB8333A8E35A23D8FAA2D34E35FF02BD53FF9941 * __this, PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A ___handle0, const RuntimeMethod* method)
  3231. {
  3232. static bool s_Il2CppMethodInitialized;
  3233. if (!s_Il2CppMethodInitialized)
  3234. {
  3235. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PlayableHandle_IsPlayableOfType_TisAnimationOffsetPlayable_tBB8333A8E35A23D8FAA2D34E35FF02BD53FF9941_m1B2FA89CE8F4A1EBD1AE3FF4E7154CFE120EDF85_RuntimeMethod_var);
  3236. s_Il2CppMethodInitialized = true;
  3237. }
  3238. bool V_0 = false;
  3239. bool V_1 = false;
  3240. {
  3241. bool L_0;
  3242. L_0 = PlayableHandle_IsValid_m237A5E7818768641BAC928BD08EC0AB439E3DAF6((PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A *)(&___handle0), /*hidden argument*/NULL);
  3243. V_0 = L_0;
  3244. bool L_1 = V_0;
  3245. if (!L_1)
  3246. {
  3247. goto IL_0027;
  3248. }
  3249. }
  3250. {
  3251. bool L_2;
  3252. L_2 = PlayableHandle_IsPlayableOfType_TisAnimationOffsetPlayable_tBB8333A8E35A23D8FAA2D34E35FF02BD53FF9941_m1B2FA89CE8F4A1EBD1AE3FF4E7154CFE120EDF85((PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A *)(&___handle0), /*hidden argument*/PlayableHandle_IsPlayableOfType_TisAnimationOffsetPlayable_tBB8333A8E35A23D8FAA2D34E35FF02BD53FF9941_m1B2FA89CE8F4A1EBD1AE3FF4E7154CFE120EDF85_RuntimeMethod_var);
  3253. V_1 = (bool)((((int32_t)L_2) == ((int32_t)0))? 1 : 0);
  3254. bool L_3 = V_1;
  3255. if (!L_3)
  3256. {
  3257. goto IL_0026;
  3258. }
  3259. }
  3260. {
  3261. InvalidCastException_tD99F9FF94C3859C78E90F68C2F77A1558BCAF463 * L_4 = (InvalidCastException_tD99F9FF94C3859C78E90F68C2F77A1558BCAF463 *)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&InvalidCastException_tD99F9FF94C3859C78E90F68C2F77A1558BCAF463_il2cpp_TypeInfo_var)));
  3262. InvalidCastException__ctor_m50103CBF0C211B93BF46697875413A10B5A5C5A3(L_4, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteralA3C8FF345EC45846B2EE6801F84DD49340F0A9E1)), /*hidden argument*/NULL);
  3263. IL2CPP_RAISE_MANAGED_EXCEPTION(L_4, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&AnimationOffsetPlayable__ctor_m9527E52AEA325EAE188AB9843497F2AB33CB742E_RuntimeMethod_var)));
  3264. }
  3265. IL_0026:
  3266. {
  3267. }
  3268. IL_0027:
  3269. {
  3270. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A L_5 = ___handle0;
  3271. __this->set_m_Handle_0(L_5);
  3272. return;
  3273. }
  3274. }
  3275. IL2CPP_EXTERN_C void AnimationOffsetPlayable__ctor_m9527E52AEA325EAE188AB9843497F2AB33CB742E_AdjustorThunk (RuntimeObject * __this, PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A ___handle0, const RuntimeMethod* method)
  3276. {
  3277. AnimationOffsetPlayable_tBB8333A8E35A23D8FAA2D34E35FF02BD53FF9941 * _thisAdjusted;
  3278. int32_t _offset = 1;
  3279. _thisAdjusted = reinterpret_cast<AnimationOffsetPlayable_tBB8333A8E35A23D8FAA2D34E35FF02BD53FF9941 *>(__this + _offset);
  3280. AnimationOffsetPlayable__ctor_m9527E52AEA325EAE188AB9843497F2AB33CB742E(_thisAdjusted, ___handle0, method);
  3281. }
  3282. // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationOffsetPlayable::GetHandle()
  3283. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A AnimationOffsetPlayable_GetHandle_m8C3C08EC531127B002D3AFAB5AF259D8030B0049 (AnimationOffsetPlayable_tBB8333A8E35A23D8FAA2D34E35FF02BD53FF9941 * __this, const RuntimeMethod* method)
  3284. {
  3285. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A V_0;
  3286. memset((&V_0), 0, sizeof(V_0));
  3287. {
  3288. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A L_0 = __this->get_m_Handle_0();
  3289. V_0 = L_0;
  3290. goto IL_000a;
  3291. }
  3292. IL_000a:
  3293. {
  3294. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A L_1 = V_0;
  3295. return L_1;
  3296. }
  3297. }
  3298. IL2CPP_EXTERN_C PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A AnimationOffsetPlayable_GetHandle_m8C3C08EC531127B002D3AFAB5AF259D8030B0049_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  3299. {
  3300. AnimationOffsetPlayable_tBB8333A8E35A23D8FAA2D34E35FF02BD53FF9941 * _thisAdjusted;
  3301. int32_t _offset = 1;
  3302. _thisAdjusted = reinterpret_cast<AnimationOffsetPlayable_tBB8333A8E35A23D8FAA2D34E35FF02BD53FF9941 *>(__this + _offset);
  3303. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A _returnValue;
  3304. _returnValue = AnimationOffsetPlayable_GetHandle_m8C3C08EC531127B002D3AFAB5AF259D8030B0049(_thisAdjusted, method);
  3305. return _returnValue;
  3306. }
  3307. // System.Boolean UnityEngine.Animations.AnimationOffsetPlayable::Equals(UnityEngine.Animations.AnimationOffsetPlayable)
  3308. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool AnimationOffsetPlayable_Equals_m9AFE60B035481569924E20C6953B4B21EF7734AA (AnimationOffsetPlayable_tBB8333A8E35A23D8FAA2D34E35FF02BD53FF9941 * __this, AnimationOffsetPlayable_tBB8333A8E35A23D8FAA2D34E35FF02BD53FF9941 ___other0, const RuntimeMethod* method)
  3309. {
  3310. static bool s_Il2CppMethodInitialized;
  3311. if (!s_Il2CppMethodInitialized)
  3312. {
  3313. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&AnimationOffsetPlayable_tBB8333A8E35A23D8FAA2D34E35FF02BD53FF9941_il2cpp_TypeInfo_var);
  3314. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A_il2cpp_TypeInfo_var);
  3315. s_Il2CppMethodInitialized = true;
  3316. }
  3317. bool V_0 = false;
  3318. {
  3319. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A L_0;
  3320. L_0 = AnimationOffsetPlayable_GetHandle_m8C3C08EC531127B002D3AFAB5AF259D8030B0049((AnimationOffsetPlayable_tBB8333A8E35A23D8FAA2D34E35FF02BD53FF9941 *)(&___other0), /*hidden argument*/NULL);
  3321. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A L_1 = L_0;
  3322. RuntimeObject * L_2 = Box(PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A_il2cpp_TypeInfo_var, &L_1);
  3323. RuntimeObject * L_3 = Box(AnimationOffsetPlayable_tBB8333A8E35A23D8FAA2D34E35FF02BD53FF9941_il2cpp_TypeInfo_var, __this);
  3324. NullCheck(L_3);
  3325. bool L_4;
  3326. L_4 = VirtualFuncInvoker1< bool, RuntimeObject * >::Invoke(0 /* System.Boolean System.Object::Equals(System.Object) */, L_3, L_2);
  3327. *__this = *(AnimationOffsetPlayable_tBB8333A8E35A23D8FAA2D34E35FF02BD53FF9941 *)UnBox(L_3);
  3328. V_0 = L_4;
  3329. goto IL_001c;
  3330. }
  3331. IL_001c:
  3332. {
  3333. bool L_5 = V_0;
  3334. return L_5;
  3335. }
  3336. }
  3337. IL2CPP_EXTERN_C bool AnimationOffsetPlayable_Equals_m9AFE60B035481569924E20C6953B4B21EF7734AA_AdjustorThunk (RuntimeObject * __this, AnimationOffsetPlayable_tBB8333A8E35A23D8FAA2D34E35FF02BD53FF9941 ___other0, const RuntimeMethod* method)
  3338. {
  3339. AnimationOffsetPlayable_tBB8333A8E35A23D8FAA2D34E35FF02BD53FF9941 * _thisAdjusted;
  3340. int32_t _offset = 1;
  3341. _thisAdjusted = reinterpret_cast<AnimationOffsetPlayable_tBB8333A8E35A23D8FAA2D34E35FF02BD53FF9941 *>(__this + _offset);
  3342. bool _returnValue;
  3343. _returnValue = AnimationOffsetPlayable_Equals_m9AFE60B035481569924E20C6953B4B21EF7734AA(_thisAdjusted, ___other0, method);
  3344. return _returnValue;
  3345. }
  3346. // System.Void UnityEngine.Animations.AnimationOffsetPlayable::.cctor()
  3347. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationOffsetPlayable__cctor_m00251ED10BD7F52F20BC9D0A36B9C8AC52F15FA6 (const RuntimeMethod* method)
  3348. {
  3349. static bool s_Il2CppMethodInitialized;
  3350. if (!s_Il2CppMethodInitialized)
  3351. {
  3352. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&AnimationOffsetPlayable_tBB8333A8E35A23D8FAA2D34E35FF02BD53FF9941_il2cpp_TypeInfo_var);
  3353. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A_il2cpp_TypeInfo_var);
  3354. s_Il2CppMethodInitialized = true;
  3355. }
  3356. {
  3357. IL2CPP_RUNTIME_CLASS_INIT(PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A_il2cpp_TypeInfo_var);
  3358. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A L_0;
  3359. L_0 = PlayableHandle_get_Null_mD1C6FC2D7F6A7A23955ACDD87BE934B75463E612(/*hidden argument*/NULL);
  3360. AnimationOffsetPlayable_tBB8333A8E35A23D8FAA2D34E35FF02BD53FF9941 L_1;
  3361. memset((&L_1), 0, sizeof(L_1));
  3362. AnimationOffsetPlayable__ctor_m9527E52AEA325EAE188AB9843497F2AB33CB742E((&L_1), L_0, /*hidden argument*/NULL);
  3363. ((AnimationOffsetPlayable_tBB8333A8E35A23D8FAA2D34E35FF02BD53FF9941_StaticFields*)il2cpp_codegen_static_fields_for(AnimationOffsetPlayable_tBB8333A8E35A23D8FAA2D34E35FF02BD53FF9941_il2cpp_TypeInfo_var))->set_m_NullPlayable_1(L_1);
  3364. return;
  3365. }
  3366. }
  3367. #ifdef __clang__
  3368. #pragma clang diagnostic pop
  3369. #endif
  3370. #ifdef __clang__
  3371. #pragma clang diagnostic push
  3372. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  3373. #pragma clang diagnostic ignored "-Wunused-variable"
  3374. #endif
  3375. #ifdef __clang__
  3376. #pragma clang diagnostic pop
  3377. #endif
  3378. #ifdef __clang__
  3379. #pragma clang diagnostic push
  3380. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  3381. #pragma clang diagnostic ignored "-Wunused-variable"
  3382. #endif
  3383. // System.Void UnityEngine.Animations.AnimationPosePlayable::.ctor(UnityEngine.Playables.PlayableHandle)
  3384. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationPosePlayable__ctor_m318607F120F21EDE3D7C1ED07C8B2ED13A23BF57 (AnimationPosePlayable_t455DFF8AB153FC8930BD1B79342EC791033662B9 * __this, PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A ___handle0, const RuntimeMethod* method)
  3385. {
  3386. static bool s_Il2CppMethodInitialized;
  3387. if (!s_Il2CppMethodInitialized)
  3388. {
  3389. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PlayableHandle_IsPlayableOfType_TisAnimationPosePlayable_t455DFF8AB153FC8930BD1B79342EC791033662B9_m171336A5BD550FD80BFD4B2BDF5903DF72C0E1C2_RuntimeMethod_var);
  3390. s_Il2CppMethodInitialized = true;
  3391. }
  3392. bool V_0 = false;
  3393. bool V_1 = false;
  3394. {
  3395. bool L_0;
  3396. L_0 = PlayableHandle_IsValid_m237A5E7818768641BAC928BD08EC0AB439E3DAF6((PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A *)(&___handle0), /*hidden argument*/NULL);
  3397. V_0 = L_0;
  3398. bool L_1 = V_0;
  3399. if (!L_1)
  3400. {
  3401. goto IL_0027;
  3402. }
  3403. }
  3404. {
  3405. bool L_2;
  3406. L_2 = PlayableHandle_IsPlayableOfType_TisAnimationPosePlayable_t455DFF8AB153FC8930BD1B79342EC791033662B9_m171336A5BD550FD80BFD4B2BDF5903DF72C0E1C2((PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A *)(&___handle0), /*hidden argument*/PlayableHandle_IsPlayableOfType_TisAnimationPosePlayable_t455DFF8AB153FC8930BD1B79342EC791033662B9_m171336A5BD550FD80BFD4B2BDF5903DF72C0E1C2_RuntimeMethod_var);
  3407. V_1 = (bool)((((int32_t)L_2) == ((int32_t)0))? 1 : 0);
  3408. bool L_3 = V_1;
  3409. if (!L_3)
  3410. {
  3411. goto IL_0026;
  3412. }
  3413. }
  3414. {
  3415. InvalidCastException_tD99F9FF94C3859C78E90F68C2F77A1558BCAF463 * L_4 = (InvalidCastException_tD99F9FF94C3859C78E90F68C2F77A1558BCAF463 *)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&InvalidCastException_tD99F9FF94C3859C78E90F68C2F77A1558BCAF463_il2cpp_TypeInfo_var)));
  3416. InvalidCastException__ctor_m50103CBF0C211B93BF46697875413A10B5A5C5A3(L_4, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteralE066D08B565F88D413FDACA14C42BFF008FF4EB9)), /*hidden argument*/NULL);
  3417. IL2CPP_RAISE_MANAGED_EXCEPTION(L_4, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&AnimationPosePlayable__ctor_m318607F120F21EDE3D7C1ED07C8B2ED13A23BF57_RuntimeMethod_var)));
  3418. }
  3419. IL_0026:
  3420. {
  3421. }
  3422. IL_0027:
  3423. {
  3424. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A L_5 = ___handle0;
  3425. __this->set_m_Handle_0(L_5);
  3426. return;
  3427. }
  3428. }
  3429. IL2CPP_EXTERN_C void AnimationPosePlayable__ctor_m318607F120F21EDE3D7C1ED07C8B2ED13A23BF57_AdjustorThunk (RuntimeObject * __this, PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A ___handle0, const RuntimeMethod* method)
  3430. {
  3431. AnimationPosePlayable_t455DFF8AB153FC8930BD1B79342EC791033662B9 * _thisAdjusted;
  3432. int32_t _offset = 1;
  3433. _thisAdjusted = reinterpret_cast<AnimationPosePlayable_t455DFF8AB153FC8930BD1B79342EC791033662B9 *>(__this + _offset);
  3434. AnimationPosePlayable__ctor_m318607F120F21EDE3D7C1ED07C8B2ED13A23BF57(_thisAdjusted, ___handle0, method);
  3435. }
  3436. // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationPosePlayable::GetHandle()
  3437. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A AnimationPosePlayable_GetHandle_m0354C54EB680FC70D4B48D95F7FC4BA4700A0DCE (AnimationPosePlayable_t455DFF8AB153FC8930BD1B79342EC791033662B9 * __this, const RuntimeMethod* method)
  3438. {
  3439. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A V_0;
  3440. memset((&V_0), 0, sizeof(V_0));
  3441. {
  3442. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A L_0 = __this->get_m_Handle_0();
  3443. V_0 = L_0;
  3444. goto IL_000a;
  3445. }
  3446. IL_000a:
  3447. {
  3448. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A L_1 = V_0;
  3449. return L_1;
  3450. }
  3451. }
  3452. IL2CPP_EXTERN_C PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A AnimationPosePlayable_GetHandle_m0354C54EB680FC70D4B48D95F7FC4BA4700A0DCE_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  3453. {
  3454. AnimationPosePlayable_t455DFF8AB153FC8930BD1B79342EC791033662B9 * _thisAdjusted;
  3455. int32_t _offset = 1;
  3456. _thisAdjusted = reinterpret_cast<AnimationPosePlayable_t455DFF8AB153FC8930BD1B79342EC791033662B9 *>(__this + _offset);
  3457. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A _returnValue;
  3458. _returnValue = AnimationPosePlayable_GetHandle_m0354C54EB680FC70D4B48D95F7FC4BA4700A0DCE(_thisAdjusted, method);
  3459. return _returnValue;
  3460. }
  3461. // System.Boolean UnityEngine.Animations.AnimationPosePlayable::Equals(UnityEngine.Animations.AnimationPosePlayable)
  3462. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool AnimationPosePlayable_Equals_mECC5FA256AAA5334C38DBB6D00EE8AC1BDC015A1 (AnimationPosePlayable_t455DFF8AB153FC8930BD1B79342EC791033662B9 * __this, AnimationPosePlayable_t455DFF8AB153FC8930BD1B79342EC791033662B9 ___other0, const RuntimeMethod* method)
  3463. {
  3464. static bool s_Il2CppMethodInitialized;
  3465. if (!s_Il2CppMethodInitialized)
  3466. {
  3467. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&AnimationPosePlayable_t455DFF8AB153FC8930BD1B79342EC791033662B9_il2cpp_TypeInfo_var);
  3468. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A_il2cpp_TypeInfo_var);
  3469. s_Il2CppMethodInitialized = true;
  3470. }
  3471. bool V_0 = false;
  3472. {
  3473. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A L_0;
  3474. L_0 = AnimationPosePlayable_GetHandle_m0354C54EB680FC70D4B48D95F7FC4BA4700A0DCE((AnimationPosePlayable_t455DFF8AB153FC8930BD1B79342EC791033662B9 *)(&___other0), /*hidden argument*/NULL);
  3475. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A L_1 = L_0;
  3476. RuntimeObject * L_2 = Box(PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A_il2cpp_TypeInfo_var, &L_1);
  3477. RuntimeObject * L_3 = Box(AnimationPosePlayable_t455DFF8AB153FC8930BD1B79342EC791033662B9_il2cpp_TypeInfo_var, __this);
  3478. NullCheck(L_3);
  3479. bool L_4;
  3480. L_4 = VirtualFuncInvoker1< bool, RuntimeObject * >::Invoke(0 /* System.Boolean System.Object::Equals(System.Object) */, L_3, L_2);
  3481. *__this = *(AnimationPosePlayable_t455DFF8AB153FC8930BD1B79342EC791033662B9 *)UnBox(L_3);
  3482. V_0 = L_4;
  3483. goto IL_001c;
  3484. }
  3485. IL_001c:
  3486. {
  3487. bool L_5 = V_0;
  3488. return L_5;
  3489. }
  3490. }
  3491. IL2CPP_EXTERN_C bool AnimationPosePlayable_Equals_mECC5FA256AAA5334C38DBB6D00EE8AC1BDC015A1_AdjustorThunk (RuntimeObject * __this, AnimationPosePlayable_t455DFF8AB153FC8930BD1B79342EC791033662B9 ___other0, const RuntimeMethod* method)
  3492. {
  3493. AnimationPosePlayable_t455DFF8AB153FC8930BD1B79342EC791033662B9 * _thisAdjusted;
  3494. int32_t _offset = 1;
  3495. _thisAdjusted = reinterpret_cast<AnimationPosePlayable_t455DFF8AB153FC8930BD1B79342EC791033662B9 *>(__this + _offset);
  3496. bool _returnValue;
  3497. _returnValue = AnimationPosePlayable_Equals_mECC5FA256AAA5334C38DBB6D00EE8AC1BDC015A1(_thisAdjusted, ___other0, method);
  3498. return _returnValue;
  3499. }
  3500. // System.Void UnityEngine.Animations.AnimationPosePlayable::.cctor()
  3501. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationPosePlayable__cctor_m61B5F097B084BBB3CD21AE5E565AB35450C85B1C (const RuntimeMethod* method)
  3502. {
  3503. static bool s_Il2CppMethodInitialized;
  3504. if (!s_Il2CppMethodInitialized)
  3505. {
  3506. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&AnimationPosePlayable_t455DFF8AB153FC8930BD1B79342EC791033662B9_il2cpp_TypeInfo_var);
  3507. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A_il2cpp_TypeInfo_var);
  3508. s_Il2CppMethodInitialized = true;
  3509. }
  3510. {
  3511. IL2CPP_RUNTIME_CLASS_INIT(PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A_il2cpp_TypeInfo_var);
  3512. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A L_0;
  3513. L_0 = PlayableHandle_get_Null_mD1C6FC2D7F6A7A23955ACDD87BE934B75463E612(/*hidden argument*/NULL);
  3514. AnimationPosePlayable_t455DFF8AB153FC8930BD1B79342EC791033662B9 L_1;
  3515. memset((&L_1), 0, sizeof(L_1));
  3516. AnimationPosePlayable__ctor_m318607F120F21EDE3D7C1ED07C8B2ED13A23BF57((&L_1), L_0, /*hidden argument*/NULL);
  3517. ((AnimationPosePlayable_t455DFF8AB153FC8930BD1B79342EC791033662B9_StaticFields*)il2cpp_codegen_static_fields_for(AnimationPosePlayable_t455DFF8AB153FC8930BD1B79342EC791033662B9_il2cpp_TypeInfo_var))->set_m_NullPlayable_1(L_1);
  3518. return;
  3519. }
  3520. }
  3521. #ifdef __clang__
  3522. #pragma clang diagnostic pop
  3523. #endif
  3524. #ifdef __clang__
  3525. #pragma clang diagnostic push
  3526. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  3527. #pragma clang diagnostic ignored "-Wunused-variable"
  3528. #endif
  3529. // System.Void UnityEngine.Animations.AnimationRemoveScalePlayable::.ctor(UnityEngine.Playables.PlayableHandle)
  3530. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationRemoveScalePlayable__ctor_m08810C8ECE9A3A100087DD84B13204EC3AF73A8F (AnimationRemoveScalePlayable_t774D428669D5CF715E9A7E80E52A619AECC80429 * __this, PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A ___handle0, const RuntimeMethod* method)
  3531. {
  3532. static bool s_Il2CppMethodInitialized;
  3533. if (!s_Il2CppMethodInitialized)
  3534. {
  3535. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PlayableHandle_IsPlayableOfType_TisAnimationRemoveScalePlayable_t774D428669D5CF715E9A7E80E52A619AECC80429_mEF5219AC94275FE2811CEDC16FE0B850DBA7E9BE_RuntimeMethod_var);
  3536. s_Il2CppMethodInitialized = true;
  3537. }
  3538. bool V_0 = false;
  3539. bool V_1 = false;
  3540. {
  3541. bool L_0;
  3542. L_0 = PlayableHandle_IsValid_m237A5E7818768641BAC928BD08EC0AB439E3DAF6((PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A *)(&___handle0), /*hidden argument*/NULL);
  3543. V_0 = L_0;
  3544. bool L_1 = V_0;
  3545. if (!L_1)
  3546. {
  3547. goto IL_0027;
  3548. }
  3549. }
  3550. {
  3551. bool L_2;
  3552. L_2 = PlayableHandle_IsPlayableOfType_TisAnimationRemoveScalePlayable_t774D428669D5CF715E9A7E80E52A619AECC80429_mEF5219AC94275FE2811CEDC16FE0B850DBA7E9BE((PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A *)(&___handle0), /*hidden argument*/PlayableHandle_IsPlayableOfType_TisAnimationRemoveScalePlayable_t774D428669D5CF715E9A7E80E52A619AECC80429_mEF5219AC94275FE2811CEDC16FE0B850DBA7E9BE_RuntimeMethod_var);
  3553. V_1 = (bool)((((int32_t)L_2) == ((int32_t)0))? 1 : 0);
  3554. bool L_3 = V_1;
  3555. if (!L_3)
  3556. {
  3557. goto IL_0026;
  3558. }
  3559. }
  3560. {
  3561. InvalidCastException_tD99F9FF94C3859C78E90F68C2F77A1558BCAF463 * L_4 = (InvalidCastException_tD99F9FF94C3859C78E90F68C2F77A1558BCAF463 *)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&InvalidCastException_tD99F9FF94C3859C78E90F68C2F77A1558BCAF463_il2cpp_TypeInfo_var)));
  3562. InvalidCastException__ctor_m50103CBF0C211B93BF46697875413A10B5A5C5A3(L_4, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral98C704D69BD1A288ED31DEE4ED4E50097A2D7018)), /*hidden argument*/NULL);
  3563. IL2CPP_RAISE_MANAGED_EXCEPTION(L_4, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&AnimationRemoveScalePlayable__ctor_m08810C8ECE9A3A100087DD84B13204EC3AF73A8F_RuntimeMethod_var)));
  3564. }
  3565. IL_0026:
  3566. {
  3567. }
  3568. IL_0027:
  3569. {
  3570. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A L_5 = ___handle0;
  3571. __this->set_m_Handle_0(L_5);
  3572. return;
  3573. }
  3574. }
  3575. IL2CPP_EXTERN_C void AnimationRemoveScalePlayable__ctor_m08810C8ECE9A3A100087DD84B13204EC3AF73A8F_AdjustorThunk (RuntimeObject * __this, PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A ___handle0, const RuntimeMethod* method)
  3576. {
  3577. AnimationRemoveScalePlayable_t774D428669D5CF715E9A7E80E52A619AECC80429 * _thisAdjusted;
  3578. int32_t _offset = 1;
  3579. _thisAdjusted = reinterpret_cast<AnimationRemoveScalePlayable_t774D428669D5CF715E9A7E80E52A619AECC80429 *>(__this + _offset);
  3580. AnimationRemoveScalePlayable__ctor_m08810C8ECE9A3A100087DD84B13204EC3AF73A8F(_thisAdjusted, ___handle0, method);
  3581. }
  3582. // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationRemoveScalePlayable::GetHandle()
  3583. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A AnimationRemoveScalePlayable_GetHandle_m1949202B58BDF17726A1ADC934EB5232E835CCA8 (AnimationRemoveScalePlayable_t774D428669D5CF715E9A7E80E52A619AECC80429 * __this, const RuntimeMethod* method)
  3584. {
  3585. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A V_0;
  3586. memset((&V_0), 0, sizeof(V_0));
  3587. {
  3588. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A L_0 = __this->get_m_Handle_0();
  3589. V_0 = L_0;
  3590. goto IL_000a;
  3591. }
  3592. IL_000a:
  3593. {
  3594. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A L_1 = V_0;
  3595. return L_1;
  3596. }
  3597. }
  3598. IL2CPP_EXTERN_C PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A AnimationRemoveScalePlayable_GetHandle_m1949202B58BDF17726A1ADC934EB5232E835CCA8_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  3599. {
  3600. AnimationRemoveScalePlayable_t774D428669D5CF715E9A7E80E52A619AECC80429 * _thisAdjusted;
  3601. int32_t _offset = 1;
  3602. _thisAdjusted = reinterpret_cast<AnimationRemoveScalePlayable_t774D428669D5CF715E9A7E80E52A619AECC80429 *>(__this + _offset);
  3603. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A _returnValue;
  3604. _returnValue = AnimationRemoveScalePlayable_GetHandle_m1949202B58BDF17726A1ADC934EB5232E835CCA8(_thisAdjusted, method);
  3605. return _returnValue;
  3606. }
  3607. // System.Boolean UnityEngine.Animations.AnimationRemoveScalePlayable::Equals(UnityEngine.Animations.AnimationRemoveScalePlayable)
  3608. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool AnimationRemoveScalePlayable_Equals_m7FE9E55B027861A0B91347F18DAC7E11E2740397 (AnimationRemoveScalePlayable_t774D428669D5CF715E9A7E80E52A619AECC80429 * __this, AnimationRemoveScalePlayable_t774D428669D5CF715E9A7E80E52A619AECC80429 ___other0, const RuntimeMethod* method)
  3609. {
  3610. static bool s_Il2CppMethodInitialized;
  3611. if (!s_Il2CppMethodInitialized)
  3612. {
  3613. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&AnimationRemoveScalePlayable_t774D428669D5CF715E9A7E80E52A619AECC80429_il2cpp_TypeInfo_var);
  3614. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A_il2cpp_TypeInfo_var);
  3615. s_Il2CppMethodInitialized = true;
  3616. }
  3617. bool V_0 = false;
  3618. {
  3619. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A L_0;
  3620. L_0 = AnimationRemoveScalePlayable_GetHandle_m1949202B58BDF17726A1ADC934EB5232E835CCA8((AnimationRemoveScalePlayable_t774D428669D5CF715E9A7E80E52A619AECC80429 *)(&___other0), /*hidden argument*/NULL);
  3621. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A L_1 = L_0;
  3622. RuntimeObject * L_2 = Box(PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A_il2cpp_TypeInfo_var, &L_1);
  3623. RuntimeObject * L_3 = Box(AnimationRemoveScalePlayable_t774D428669D5CF715E9A7E80E52A619AECC80429_il2cpp_TypeInfo_var, __this);
  3624. NullCheck(L_3);
  3625. bool L_4;
  3626. L_4 = VirtualFuncInvoker1< bool, RuntimeObject * >::Invoke(0 /* System.Boolean System.Object::Equals(System.Object) */, L_3, L_2);
  3627. *__this = *(AnimationRemoveScalePlayable_t774D428669D5CF715E9A7E80E52A619AECC80429 *)UnBox(L_3);
  3628. V_0 = L_4;
  3629. goto IL_001c;
  3630. }
  3631. IL_001c:
  3632. {
  3633. bool L_5 = V_0;
  3634. return L_5;
  3635. }
  3636. }
  3637. IL2CPP_EXTERN_C bool AnimationRemoveScalePlayable_Equals_m7FE9E55B027861A0B91347F18DAC7E11E2740397_AdjustorThunk (RuntimeObject * __this, AnimationRemoveScalePlayable_t774D428669D5CF715E9A7E80E52A619AECC80429 ___other0, const RuntimeMethod* method)
  3638. {
  3639. AnimationRemoveScalePlayable_t774D428669D5CF715E9A7E80E52A619AECC80429 * _thisAdjusted;
  3640. int32_t _offset = 1;
  3641. _thisAdjusted = reinterpret_cast<AnimationRemoveScalePlayable_t774D428669D5CF715E9A7E80E52A619AECC80429 *>(__this + _offset);
  3642. bool _returnValue;
  3643. _returnValue = AnimationRemoveScalePlayable_Equals_m7FE9E55B027861A0B91347F18DAC7E11E2740397(_thisAdjusted, ___other0, method);
  3644. return _returnValue;
  3645. }
  3646. // System.Void UnityEngine.Animations.AnimationRemoveScalePlayable::.cctor()
  3647. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationRemoveScalePlayable__cctor_mA35B93BA4FDEDAA98ACE6A314BF0ED50839B8A98 (const RuntimeMethod* method)
  3648. {
  3649. static bool s_Il2CppMethodInitialized;
  3650. if (!s_Il2CppMethodInitialized)
  3651. {
  3652. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&AnimationRemoveScalePlayable_t774D428669D5CF715E9A7E80E52A619AECC80429_il2cpp_TypeInfo_var);
  3653. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A_il2cpp_TypeInfo_var);
  3654. s_Il2CppMethodInitialized = true;
  3655. }
  3656. {
  3657. IL2CPP_RUNTIME_CLASS_INIT(PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A_il2cpp_TypeInfo_var);
  3658. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A L_0;
  3659. L_0 = PlayableHandle_get_Null_mD1C6FC2D7F6A7A23955ACDD87BE934B75463E612(/*hidden argument*/NULL);
  3660. AnimationRemoveScalePlayable_t774D428669D5CF715E9A7E80E52A619AECC80429 L_1;
  3661. memset((&L_1), 0, sizeof(L_1));
  3662. AnimationRemoveScalePlayable__ctor_m08810C8ECE9A3A100087DD84B13204EC3AF73A8F((&L_1), L_0, /*hidden argument*/NULL);
  3663. ((AnimationRemoveScalePlayable_t774D428669D5CF715E9A7E80E52A619AECC80429_StaticFields*)il2cpp_codegen_static_fields_for(AnimationRemoveScalePlayable_t774D428669D5CF715E9A7E80E52A619AECC80429_il2cpp_TypeInfo_var))->set_m_NullPlayable_1(L_1);
  3664. return;
  3665. }
  3666. }
  3667. #ifdef __clang__
  3668. #pragma clang diagnostic pop
  3669. #endif
  3670. #ifdef __clang__
  3671. #pragma clang diagnostic push
  3672. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  3673. #pragma clang diagnostic ignored "-Wunused-variable"
  3674. #endif
  3675. // System.Void UnityEngine.Animations.AnimationScriptPlayable::.ctor(UnityEngine.Playables.PlayableHandle)
  3676. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationScriptPlayable__ctor_m0B751F7A7D28F59AADACE7C13704D653E0879C56 (AnimationScriptPlayable_tC1413FB51680271522811045B1BAA555B8F01C6B * __this, PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A ___handle0, const RuntimeMethod* method)
  3677. {
  3678. static bool s_Il2CppMethodInitialized;
  3679. if (!s_Il2CppMethodInitialized)
  3680. {
  3681. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PlayableHandle_IsPlayableOfType_TisAnimationScriptPlayable_tC1413FB51680271522811045B1BAA555B8F01C6B_m529F82044C8D4F4B60EA35E96D1C0592644AD76B_RuntimeMethod_var);
  3682. s_Il2CppMethodInitialized = true;
  3683. }
  3684. bool V_0 = false;
  3685. bool V_1 = false;
  3686. {
  3687. bool L_0;
  3688. L_0 = PlayableHandle_IsValid_m237A5E7818768641BAC928BD08EC0AB439E3DAF6((PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A *)(&___handle0), /*hidden argument*/NULL);
  3689. V_0 = L_0;
  3690. bool L_1 = V_0;
  3691. if (!L_1)
  3692. {
  3693. goto IL_0027;
  3694. }
  3695. }
  3696. {
  3697. bool L_2;
  3698. L_2 = PlayableHandle_IsPlayableOfType_TisAnimationScriptPlayable_tC1413FB51680271522811045B1BAA555B8F01C6B_m529F82044C8D4F4B60EA35E96D1C0592644AD76B((PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A *)(&___handle0), /*hidden argument*/PlayableHandle_IsPlayableOfType_TisAnimationScriptPlayable_tC1413FB51680271522811045B1BAA555B8F01C6B_m529F82044C8D4F4B60EA35E96D1C0592644AD76B_RuntimeMethod_var);
  3699. V_1 = (bool)((((int32_t)L_2) == ((int32_t)0))? 1 : 0);
  3700. bool L_3 = V_1;
  3701. if (!L_3)
  3702. {
  3703. goto IL_0026;
  3704. }
  3705. }
  3706. {
  3707. InvalidCastException_tD99F9FF94C3859C78E90F68C2F77A1558BCAF463 * L_4 = (InvalidCastException_tD99F9FF94C3859C78E90F68C2F77A1558BCAF463 *)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&InvalidCastException_tD99F9FF94C3859C78E90F68C2F77A1558BCAF463_il2cpp_TypeInfo_var)));
  3708. InvalidCastException__ctor_m50103CBF0C211B93BF46697875413A10B5A5C5A3(L_4, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral860B9EA7CDAB02A8A4B38336805EAE2FBA31F09C)), /*hidden argument*/NULL);
  3709. IL2CPP_RAISE_MANAGED_EXCEPTION(L_4, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&AnimationScriptPlayable__ctor_m0B751F7A7D28F59AADACE7C13704D653E0879C56_RuntimeMethod_var)));
  3710. }
  3711. IL_0026:
  3712. {
  3713. }
  3714. IL_0027:
  3715. {
  3716. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A L_5 = ___handle0;
  3717. __this->set_m_Handle_0(L_5);
  3718. return;
  3719. }
  3720. }
  3721. IL2CPP_EXTERN_C void AnimationScriptPlayable__ctor_m0B751F7A7D28F59AADACE7C13704D653E0879C56_AdjustorThunk (RuntimeObject * __this, PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A ___handle0, const RuntimeMethod* method)
  3722. {
  3723. AnimationScriptPlayable_tC1413FB51680271522811045B1BAA555B8F01C6B * _thisAdjusted;
  3724. int32_t _offset = 1;
  3725. _thisAdjusted = reinterpret_cast<AnimationScriptPlayable_tC1413FB51680271522811045B1BAA555B8F01C6B *>(__this + _offset);
  3726. AnimationScriptPlayable__ctor_m0B751F7A7D28F59AADACE7C13704D653E0879C56(_thisAdjusted, ___handle0, method);
  3727. }
  3728. // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationScriptPlayable::GetHandle()
  3729. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A AnimationScriptPlayable_GetHandle_mCEA7899E7E43FC2C73B3331AE27C289327F03B18 (AnimationScriptPlayable_tC1413FB51680271522811045B1BAA555B8F01C6B * __this, const RuntimeMethod* method)
  3730. {
  3731. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A V_0;
  3732. memset((&V_0), 0, sizeof(V_0));
  3733. {
  3734. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A L_0 = __this->get_m_Handle_0();
  3735. V_0 = L_0;
  3736. goto IL_000a;
  3737. }
  3738. IL_000a:
  3739. {
  3740. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A L_1 = V_0;
  3741. return L_1;
  3742. }
  3743. }
  3744. IL2CPP_EXTERN_C PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A AnimationScriptPlayable_GetHandle_mCEA7899E7E43FC2C73B3331AE27C289327F03B18_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  3745. {
  3746. AnimationScriptPlayable_tC1413FB51680271522811045B1BAA555B8F01C6B * _thisAdjusted;
  3747. int32_t _offset = 1;
  3748. _thisAdjusted = reinterpret_cast<AnimationScriptPlayable_tC1413FB51680271522811045B1BAA555B8F01C6B *>(__this + _offset);
  3749. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A _returnValue;
  3750. _returnValue = AnimationScriptPlayable_GetHandle_mCEA7899E7E43FC2C73B3331AE27C289327F03B18(_thisAdjusted, method);
  3751. return _returnValue;
  3752. }
  3753. // System.Boolean UnityEngine.Animations.AnimationScriptPlayable::Equals(UnityEngine.Animations.AnimationScriptPlayable)
  3754. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool AnimationScriptPlayable_Equals_m1705DCC80312E3D34E17B32BDBAF4BBB78D435D8 (AnimationScriptPlayable_tC1413FB51680271522811045B1BAA555B8F01C6B * __this, AnimationScriptPlayable_tC1413FB51680271522811045B1BAA555B8F01C6B ___other0, const RuntimeMethod* method)
  3755. {
  3756. static bool s_Il2CppMethodInitialized;
  3757. if (!s_Il2CppMethodInitialized)
  3758. {
  3759. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A_il2cpp_TypeInfo_var);
  3760. s_Il2CppMethodInitialized = true;
  3761. }
  3762. bool V_0 = false;
  3763. {
  3764. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A L_0;
  3765. L_0 = AnimationScriptPlayable_GetHandle_mCEA7899E7E43FC2C73B3331AE27C289327F03B18((AnimationScriptPlayable_tC1413FB51680271522811045B1BAA555B8F01C6B *)__this, /*hidden argument*/NULL);
  3766. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A L_1;
  3767. L_1 = AnimationScriptPlayable_GetHandle_mCEA7899E7E43FC2C73B3331AE27C289327F03B18((AnimationScriptPlayable_tC1413FB51680271522811045B1BAA555B8F01C6B *)(&___other0), /*hidden argument*/NULL);
  3768. IL2CPP_RUNTIME_CLASS_INIT(PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A_il2cpp_TypeInfo_var);
  3769. bool L_2;
  3770. L_2 = PlayableHandle_op_Equality_mFD26CFA8ECF2B622B1A3D4117066CAE965C9F704(L_0, L_1, /*hidden argument*/NULL);
  3771. V_0 = L_2;
  3772. goto IL_0016;
  3773. }
  3774. IL_0016:
  3775. {
  3776. bool L_3 = V_0;
  3777. return L_3;
  3778. }
  3779. }
  3780. IL2CPP_EXTERN_C bool AnimationScriptPlayable_Equals_m1705DCC80312E3D34E17B32BDBAF4BBB78D435D8_AdjustorThunk (RuntimeObject * __this, AnimationScriptPlayable_tC1413FB51680271522811045B1BAA555B8F01C6B ___other0, const RuntimeMethod* method)
  3781. {
  3782. AnimationScriptPlayable_tC1413FB51680271522811045B1BAA555B8F01C6B * _thisAdjusted;
  3783. int32_t _offset = 1;
  3784. _thisAdjusted = reinterpret_cast<AnimationScriptPlayable_tC1413FB51680271522811045B1BAA555B8F01C6B *>(__this + _offset);
  3785. bool _returnValue;
  3786. _returnValue = AnimationScriptPlayable_Equals_m1705DCC80312E3D34E17B32BDBAF4BBB78D435D8(_thisAdjusted, ___other0, method);
  3787. return _returnValue;
  3788. }
  3789. // System.Void UnityEngine.Animations.AnimationScriptPlayable::.cctor()
  3790. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationScriptPlayable__cctor_m2E7AD0269606C2EB23E1A6A1407E53ACAE1C6F31 (const RuntimeMethod* method)
  3791. {
  3792. static bool s_Il2CppMethodInitialized;
  3793. if (!s_Il2CppMethodInitialized)
  3794. {
  3795. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&AnimationScriptPlayable_tC1413FB51680271522811045B1BAA555B8F01C6B_il2cpp_TypeInfo_var);
  3796. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A_il2cpp_TypeInfo_var);
  3797. s_Il2CppMethodInitialized = true;
  3798. }
  3799. {
  3800. IL2CPP_RUNTIME_CLASS_INIT(PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A_il2cpp_TypeInfo_var);
  3801. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A L_0;
  3802. L_0 = PlayableHandle_get_Null_mD1C6FC2D7F6A7A23955ACDD87BE934B75463E612(/*hidden argument*/NULL);
  3803. AnimationScriptPlayable_tC1413FB51680271522811045B1BAA555B8F01C6B L_1;
  3804. memset((&L_1), 0, sizeof(L_1));
  3805. AnimationScriptPlayable__ctor_m0B751F7A7D28F59AADACE7C13704D653E0879C56((&L_1), L_0, /*hidden argument*/NULL);
  3806. ((AnimationScriptPlayable_tC1413FB51680271522811045B1BAA555B8F01C6B_StaticFields*)il2cpp_codegen_static_fields_for(AnimationScriptPlayable_tC1413FB51680271522811045B1BAA555B8F01C6B_il2cpp_TypeInfo_var))->set_m_NullPlayable_1(L_1);
  3807. return;
  3808. }
  3809. }
  3810. #ifdef __clang__
  3811. #pragma clang diagnostic pop
  3812. #endif
  3813. #ifdef __clang__
  3814. #pragma clang diagnostic push
  3815. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  3816. #pragma clang diagnostic ignored "-Wunused-variable"
  3817. #endif
  3818. // System.Void UnityEngine.AnimationState::set_wrapMode(UnityEngine.WrapMode)
  3819. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationState_set_wrapMode_mC6B769088269EC0D7BC33E810AE0FEBD12A8B130 (AnimationState_tDB7088046A65ABCEC66B45147693CA0AD803A3AD * __this, int32_t ___value0, const RuntimeMethod* method)
  3820. {
  3821. typedef void (*AnimationState_set_wrapMode_mC6B769088269EC0D7BC33E810AE0FEBD12A8B130_ftn) (AnimationState_tDB7088046A65ABCEC66B45147693CA0AD803A3AD *, int32_t);
  3822. static AnimationState_set_wrapMode_mC6B769088269EC0D7BC33E810AE0FEBD12A8B130_ftn _il2cpp_icall_func;
  3823. if (!_il2cpp_icall_func)
  3824. _il2cpp_icall_func = (AnimationState_set_wrapMode_mC6B769088269EC0D7BC33E810AE0FEBD12A8B130_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationState::set_wrapMode(UnityEngine.WrapMode)");
  3825. _il2cpp_icall_func(__this, ___value0);
  3826. }
  3827. // System.Single UnityEngine.AnimationState::get_time()
  3828. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float AnimationState_get_time_m116DAEA9256A49DF4E507AD604B2E1975AD86FFC (AnimationState_tDB7088046A65ABCEC66B45147693CA0AD803A3AD * __this, const RuntimeMethod* method)
  3829. {
  3830. typedef float (*AnimationState_get_time_m116DAEA9256A49DF4E507AD604B2E1975AD86FFC_ftn) (AnimationState_tDB7088046A65ABCEC66B45147693CA0AD803A3AD *);
  3831. static AnimationState_get_time_m116DAEA9256A49DF4E507AD604B2E1975AD86FFC_ftn _il2cpp_icall_func;
  3832. if (!_il2cpp_icall_func)
  3833. _il2cpp_icall_func = (AnimationState_get_time_m116DAEA9256A49DF4E507AD604B2E1975AD86FFC_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationState::get_time()");
  3834. float icallRetVal = _il2cpp_icall_func(__this);
  3835. return icallRetVal;
  3836. }
  3837. // System.Void UnityEngine.AnimationState::set_time(System.Single)
  3838. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationState_set_time_m5A1281D5FD5A5D344CC4FC7966F8E6867AD53B20 (AnimationState_tDB7088046A65ABCEC66B45147693CA0AD803A3AD * __this, float ___value0, const RuntimeMethod* method)
  3839. {
  3840. typedef void (*AnimationState_set_time_m5A1281D5FD5A5D344CC4FC7966F8E6867AD53B20_ftn) (AnimationState_tDB7088046A65ABCEC66B45147693CA0AD803A3AD *, float);
  3841. static AnimationState_set_time_m5A1281D5FD5A5D344CC4FC7966F8E6867AD53B20_ftn _il2cpp_icall_func;
  3842. if (!_il2cpp_icall_func)
  3843. _il2cpp_icall_func = (AnimationState_set_time_m5A1281D5FD5A5D344CC4FC7966F8E6867AD53B20_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationState::set_time(System.Single)");
  3844. _il2cpp_icall_func(__this, ___value0);
  3845. }
  3846. // System.Void UnityEngine.AnimationState::set_speed(System.Single)
  3847. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationState_set_speed_m54AF12C004F2253228DA25B9E21774184A77271D (AnimationState_tDB7088046A65ABCEC66B45147693CA0AD803A3AD * __this, float ___value0, const RuntimeMethod* method)
  3848. {
  3849. typedef void (*AnimationState_set_speed_m54AF12C004F2253228DA25B9E21774184A77271D_ftn) (AnimationState_tDB7088046A65ABCEC66B45147693CA0AD803A3AD *, float);
  3850. static AnimationState_set_speed_m54AF12C004F2253228DA25B9E21774184A77271D_ftn _il2cpp_icall_func;
  3851. if (!_il2cpp_icall_func)
  3852. _il2cpp_icall_func = (AnimationState_set_speed_m54AF12C004F2253228DA25B9E21774184A77271D_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationState::set_speed(System.Single)");
  3853. _il2cpp_icall_func(__this, ___value0);
  3854. }
  3855. // UnityEngine.AnimationClip UnityEngine.AnimationState::get_clip()
  3856. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AnimationClip_tD9BFD73D43793BA608D5C0B46BE29EB59E40D178 * AnimationState_get_clip_m84FD95AFB1FDC356E53AA6F44089F69B353B42BB (AnimationState_tDB7088046A65ABCEC66B45147693CA0AD803A3AD * __this, const RuntimeMethod* method)
  3857. {
  3858. typedef AnimationClip_tD9BFD73D43793BA608D5C0B46BE29EB59E40D178 * (*AnimationState_get_clip_m84FD95AFB1FDC356E53AA6F44089F69B353B42BB_ftn) (AnimationState_tDB7088046A65ABCEC66B45147693CA0AD803A3AD *);
  3859. static AnimationState_get_clip_m84FD95AFB1FDC356E53AA6F44089F69B353B42BB_ftn _il2cpp_icall_func;
  3860. if (!_il2cpp_icall_func)
  3861. _il2cpp_icall_func = (AnimationState_get_clip_m84FD95AFB1FDC356E53AA6F44089F69B353B42BB_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationState::get_clip()");
  3862. AnimationClip_tD9BFD73D43793BA608D5C0B46BE29EB59E40D178 * icallRetVal = _il2cpp_icall_func(__this);
  3863. return icallRetVal;
  3864. }
  3865. // System.String UnityEngine.AnimationState::get_name()
  3866. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* AnimationState_get_name_m0967781DD92AB4E35E17DD45136E46BAB3C57E9E (AnimationState_tDB7088046A65ABCEC66B45147693CA0AD803A3AD * __this, const RuntimeMethod* method)
  3867. {
  3868. typedef String_t* (*AnimationState_get_name_m0967781DD92AB4E35E17DD45136E46BAB3C57E9E_ftn) (AnimationState_tDB7088046A65ABCEC66B45147693CA0AD803A3AD *);
  3869. static AnimationState_get_name_m0967781DD92AB4E35E17DD45136E46BAB3C57E9E_ftn _il2cpp_icall_func;
  3870. if (!_il2cpp_icall_func)
  3871. _il2cpp_icall_func = (AnimationState_get_name_m0967781DD92AB4E35E17DD45136E46BAB3C57E9E_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationState::get_name()");
  3872. String_t* icallRetVal = _il2cpp_icall_func(__this);
  3873. return icallRetVal;
  3874. }
  3875. // System.Void UnityEngine.AnimationState::.ctor()
  3876. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationState__ctor_m5ECFF9F10ACFB838138F1E33E3D55EEAF891D217 (AnimationState_tDB7088046A65ABCEC66B45147693CA0AD803A3AD * __this, const RuntimeMethod* method)
  3877. {
  3878. {
  3879. TrackedReference__ctor_m7E082F3A77162102770CCB781B5EAE437AB373CD(__this, /*hidden argument*/NULL);
  3880. return;
  3881. }
  3882. }
  3883. #ifdef __clang__
  3884. #pragma clang diagnostic pop
  3885. #endif
  3886. #ifdef __clang__
  3887. #pragma clang diagnostic push
  3888. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  3889. #pragma clang diagnostic ignored "-Wunused-variable"
  3890. #endif
  3891. #ifdef __clang__
  3892. #pragma clang diagnostic pop
  3893. #endif
  3894. #ifdef __clang__
  3895. #pragma clang diagnostic push
  3896. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  3897. #pragma clang diagnostic ignored "-Wunused-variable"
  3898. #endif
  3899. // System.Void UnityEngine.Animator::SetFloat(System.String,System.Single)
  3900. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetFloat_mD731F47ED44C2D629F8E1C6DB15629C3E1B992A0 (Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 * __this, String_t* ___name0, float ___value1, const RuntimeMethod* method)
  3901. {
  3902. {
  3903. String_t* L_0 = ___name0;
  3904. float L_1 = ___value1;
  3905. Animator_SetFloatString_m0D1D54020A1D7F9E73A84DAA5FF118ED31F3E943(__this, L_0, L_1, /*hidden argument*/NULL);
  3906. return;
  3907. }
  3908. }
  3909. // System.Void UnityEngine.Animator::SetFloat(System.String,System.Single,System.Single,System.Single)
  3910. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetFloat_mA337A8EB0C377B41EAB2FAFC01320F9FD2DC6ED3 (Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 * __this, String_t* ___name0, float ___value1, float ___dampTime2, float ___deltaTime3, const RuntimeMethod* method)
  3911. {
  3912. {
  3913. String_t* L_0 = ___name0;
  3914. float L_1 = ___value1;
  3915. float L_2 = ___dampTime2;
  3916. float L_3 = ___deltaTime3;
  3917. Animator_SetFloatStringDamp_mE5687E1F614DEDDE45110DA6A55F1B5499667B0C(__this, L_0, L_1, L_2, L_3, /*hidden argument*/NULL);
  3918. return;
  3919. }
  3920. }
  3921. // System.Boolean UnityEngine.Animator::GetBool(System.String)
  3922. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Animator_GetBool_m69AFEA8176E7FB312C264773784D6D6B08A80C0A (Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 * __this, String_t* ___name0, const RuntimeMethod* method)
  3923. {
  3924. bool V_0 = false;
  3925. {
  3926. String_t* L_0 = ___name0;
  3927. bool L_1;
  3928. L_1 = Animator_GetBoolString_mCACE093AEB7F1FDB919A2F5D6057E95124CF6980(__this, L_0, /*hidden argument*/NULL);
  3929. V_0 = L_1;
  3930. goto IL_000b;
  3931. }
  3932. IL_000b:
  3933. {
  3934. bool L_2 = V_0;
  3935. return L_2;
  3936. }
  3937. }
  3938. // System.Void UnityEngine.Animator::SetBool(System.String,System.Boolean)
  3939. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetBool_m34E2E9785A47A3AE94E804004425C333C36CCD43 (Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 * __this, String_t* ___name0, bool ___value1, const RuntimeMethod* method)
  3940. {
  3941. {
  3942. String_t* L_0 = ___name0;
  3943. bool L_1 = ___value1;
  3944. Animator_SetBoolString_mB0D21540179FFB9E5F1B2C2EF008BD0595B78BA7(__this, L_0, L_1, /*hidden argument*/NULL);
  3945. return;
  3946. }
  3947. }
  3948. // System.Void UnityEngine.Animator::SetInteger(System.String,System.Int32)
  3949. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetInteger_mFB04A03AF6C24978BF2BDE9161243F8F6B9762C5 (Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 * __this, String_t* ___name0, int32_t ___value1, const RuntimeMethod* method)
  3950. {
  3951. {
  3952. String_t* L_0 = ___name0;
  3953. int32_t L_1 = ___value1;
  3954. Animator_SetIntegerString_m98F3F5AF11579CA8F0DD2C43625CBE6258999CB9(__this, L_0, L_1, /*hidden argument*/NULL);
  3955. return;
  3956. }
  3957. }
  3958. // System.Void UnityEngine.Animator::SetTrigger(System.String)
  3959. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetTrigger_m2D79D155CABD81B1CC75EFC35D90508B58D7211C (Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 * __this, String_t* ___name0, const RuntimeMethod* method)
  3960. {
  3961. {
  3962. String_t* L_0 = ___name0;
  3963. Animator_SetTriggerString_m38F66A49276BCED56B89BB6AF8A36183BE4285F0(__this, L_0, /*hidden argument*/NULL);
  3964. return;
  3965. }
  3966. }
  3967. // System.Void UnityEngine.Animator::ResetTrigger(System.String)
  3968. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_ResetTrigger_m02F8CF7EABE466CC3D008A8538171E14BFB907FA (Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 * __this, String_t* ___name0, const RuntimeMethod* method)
  3969. {
  3970. {
  3971. String_t* L_0 = ___name0;
  3972. Animator_ResetTriggerString_m6FC21A6B7732A31338EE22E78F3D6220903EDBB2(__this, L_0, /*hidden argument*/NULL);
  3973. return;
  3974. }
  3975. }
  3976. // UnityEngine.Vector3 UnityEngine.Animator::get_deltaPosition()
  3977. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Animator_get_deltaPosition_m064ACBB4845CFE50050B838DC5F7ADD98E7C38AD (Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 * __this, const RuntimeMethod* method)
  3978. {
  3979. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  3980. memset((&V_0), 0, sizeof(V_0));
  3981. {
  3982. Animator_get_deltaPosition_Injected_m1E4EE8E8FF829CD0CA02B5B2993B8F52F51FAE7E(__this, (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_0), /*hidden argument*/NULL);
  3983. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = V_0;
  3984. return L_0;
  3985. }
  3986. }
  3987. // System.Void UnityEngine.Animator::set_applyRootMotion(System.Boolean)
  3988. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_set_applyRootMotion_m21695E3FF10306945F9498641F6945BB73FC4266 (Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 * __this, bool ___value0, const RuntimeMethod* method)
  3989. {
  3990. typedef void (*Animator_set_applyRootMotion_m21695E3FF10306945F9498641F6945BB73FC4266_ftn) (Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 *, bool);
  3991. static Animator_set_applyRootMotion_m21695E3FF10306945F9498641F6945BB73FC4266_ftn _il2cpp_icall_func;
  3992. if (!_il2cpp_icall_func)
  3993. _il2cpp_icall_func = (Animator_set_applyRootMotion_m21695E3FF10306945F9498641F6945BB73FC4266_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::set_applyRootMotion(System.Boolean)");
  3994. _il2cpp_icall_func(__this, ___value0);
  3995. }
  3996. // System.Void UnityEngine.Animator::SetLayerWeight(System.Int32,System.Single)
  3997. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetLayerWeight_mFC527EAF68AAA25156B5A5B838FB9AB7231DDDF7 (Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 * __this, int32_t ___layerIndex0, float ___weight1, const RuntimeMethod* method)
  3998. {
  3999. typedef void (*Animator_SetLayerWeight_mFC527EAF68AAA25156B5A5B838FB9AB7231DDDF7_ftn) (Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 *, int32_t, float);
  4000. static Animator_SetLayerWeight_mFC527EAF68AAA25156B5A5B838FB9AB7231DDDF7_ftn _il2cpp_icall_func;
  4001. if (!_il2cpp_icall_func)
  4002. _il2cpp_icall_func = (Animator_SetLayerWeight_mFC527EAF68AAA25156B5A5B838FB9AB7231DDDF7_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::SetLayerWeight(System.Int32,System.Single)");
  4003. _il2cpp_icall_func(__this, ___layerIndex0, ___weight1);
  4004. }
  4005. // System.Void UnityEngine.Animator::GetAnimatorStateInfo(System.Int32,UnityEngine.StateInfoIndex,UnityEngine.AnimatorStateInfo&)
  4006. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_GetAnimatorStateInfo_m623172399D38470B4C5EB7DE06A3106AB6958657 (Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 * __this, int32_t ___layerIndex0, int32_t ___stateInfoIndex1, AnimatorStateInfo_t052E146D2DB1EC155950ECA45734BF57134258AA * ___info2, const RuntimeMethod* method)
  4007. {
  4008. typedef void (*Animator_GetAnimatorStateInfo_m623172399D38470B4C5EB7DE06A3106AB6958657_ftn) (Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 *, int32_t, int32_t, AnimatorStateInfo_t052E146D2DB1EC155950ECA45734BF57134258AA *);
  4009. static Animator_GetAnimatorStateInfo_m623172399D38470B4C5EB7DE06A3106AB6958657_ftn _il2cpp_icall_func;
  4010. if (!_il2cpp_icall_func)
  4011. _il2cpp_icall_func = (Animator_GetAnimatorStateInfo_m623172399D38470B4C5EB7DE06A3106AB6958657_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::GetAnimatorStateInfo(System.Int32,UnityEngine.StateInfoIndex,UnityEngine.AnimatorStateInfo&)");
  4012. _il2cpp_icall_func(__this, ___layerIndex0, ___stateInfoIndex1, ___info2);
  4013. }
  4014. // UnityEngine.AnimatorStateInfo UnityEngine.Animator::GetCurrentAnimatorStateInfo(System.Int32)
  4015. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AnimatorStateInfo_t052E146D2DB1EC155950ECA45734BF57134258AA Animator_GetCurrentAnimatorStateInfo_m562250C74BF8C626B5227FE840D6CB739B5F8314 (Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 * __this, int32_t ___layerIndex0, const RuntimeMethod* method)
  4016. {
  4017. AnimatorStateInfo_t052E146D2DB1EC155950ECA45734BF57134258AA V_0;
  4018. memset((&V_0), 0, sizeof(V_0));
  4019. AnimatorStateInfo_t052E146D2DB1EC155950ECA45734BF57134258AA V_1;
  4020. memset((&V_1), 0, sizeof(V_1));
  4021. {
  4022. int32_t L_0 = ___layerIndex0;
  4023. Animator_GetAnimatorStateInfo_m623172399D38470B4C5EB7DE06A3106AB6958657(__this, L_0, 0, (AnimatorStateInfo_t052E146D2DB1EC155950ECA45734BF57134258AA *)(&V_0), /*hidden argument*/NULL);
  4024. AnimatorStateInfo_t052E146D2DB1EC155950ECA45734BF57134258AA L_1 = V_0;
  4025. V_1 = L_1;
  4026. goto IL_0010;
  4027. }
  4028. IL_0010:
  4029. {
  4030. AnimatorStateInfo_t052E146D2DB1EC155950ECA45734BF57134258AA L_2 = V_1;
  4031. return L_2;
  4032. }
  4033. }
  4034. // System.Single UnityEngine.Animator::get_speed()
  4035. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Animator_get_speed_mA1E16FD07760F406F4415BB55648A87711E5BA1F (Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 * __this, const RuntimeMethod* method)
  4036. {
  4037. typedef float (*Animator_get_speed_mA1E16FD07760F406F4415BB55648A87711E5BA1F_ftn) (Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 *);
  4038. static Animator_get_speed_mA1E16FD07760F406F4415BB55648A87711E5BA1F_ftn _il2cpp_icall_func;
  4039. if (!_il2cpp_icall_func)
  4040. _il2cpp_icall_func = (Animator_get_speed_mA1E16FD07760F406F4415BB55648A87711E5BA1F_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_speed()");
  4041. float icallRetVal = _il2cpp_icall_func(__this);
  4042. return icallRetVal;
  4043. }
  4044. // System.Void UnityEngine.Animator::set_speed(System.Single)
  4045. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_set_speed_m632FF62E0D6B668C55190B3579B12684316C4041 (Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 * __this, float ___value0, const RuntimeMethod* method)
  4046. {
  4047. typedef void (*Animator_set_speed_m632FF62E0D6B668C55190B3579B12684316C4041_ftn) (Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 *, float);
  4048. static Animator_set_speed_m632FF62E0D6B668C55190B3579B12684316C4041_ftn _il2cpp_icall_func;
  4049. if (!_il2cpp_icall_func)
  4050. _il2cpp_icall_func = (Animator_set_speed_m632FF62E0D6B668C55190B3579B12684316C4041_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::set_speed(System.Single)");
  4051. _il2cpp_icall_func(__this, ___value0);
  4052. }
  4053. // System.Void UnityEngine.Animator::CrossFade(System.String,System.Single)
  4054. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_CrossFade_mD3F99D6835AA415C0B32AE0C574B1815CC07586F (Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 * __this, String_t* ___stateName0, float ___normalizedTransitionDuration1, const RuntimeMethod* method)
  4055. {
  4056. float V_0 = 0.0f;
  4057. float V_1 = 0.0f;
  4058. int32_t V_2 = 0;
  4059. {
  4060. V_0 = (0.0f);
  4061. V_1 = (-std::numeric_limits<float>::infinity());
  4062. V_2 = (-1);
  4063. String_t* L_0 = ___stateName0;
  4064. float L_1 = ___normalizedTransitionDuration1;
  4065. int32_t L_2 = V_2;
  4066. float L_3 = V_1;
  4067. float L_4 = V_0;
  4068. Animator_CrossFade_mDD4CB6DEED448B3324562943FBA1A64E2E437B8B(__this, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
  4069. return;
  4070. }
  4071. }
  4072. // System.Void UnityEngine.Animator::CrossFade(System.String,System.Single,System.Int32,System.Single,System.Single)
  4073. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_CrossFade_mDD4CB6DEED448B3324562943FBA1A64E2E437B8B (Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 * __this, String_t* ___stateName0, float ___normalizedTransitionDuration1, int32_t ___layer2, float ___normalizedTimeOffset3, float ___normalizedTransitionTime4, const RuntimeMethod* method)
  4074. {
  4075. {
  4076. String_t* L_0 = ___stateName0;
  4077. int32_t L_1;
  4078. L_1 = Animator_StringToHash_mA351F39D53E2AEFCF0BBD50E4FA92B7E1C99A668(L_0, /*hidden argument*/NULL);
  4079. float L_2 = ___normalizedTransitionDuration1;
  4080. int32_t L_3 = ___layer2;
  4081. float L_4 = ___normalizedTimeOffset3;
  4082. float L_5 = ___normalizedTransitionTime4;
  4083. Animator_CrossFade_m982460E106F477EF16DE314851BF7467F966EC79(__this, L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL);
  4084. return;
  4085. }
  4086. }
  4087. // System.Void UnityEngine.Animator::CrossFade(System.Int32,System.Single,System.Int32,System.Single,System.Single)
  4088. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_CrossFade_m982460E106F477EF16DE314851BF7467F966EC79 (Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 * __this, int32_t ___stateHashName0, float ___normalizedTransitionDuration1, int32_t ___layer2, float ___normalizedTimeOffset3, float ___normalizedTransitionTime4, const RuntimeMethod* method)
  4089. {
  4090. typedef void (*Animator_CrossFade_m982460E106F477EF16DE314851BF7467F966EC79_ftn) (Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 *, int32_t, float, int32_t, float, float);
  4091. static Animator_CrossFade_m982460E106F477EF16DE314851BF7467F966EC79_ftn _il2cpp_icall_func;
  4092. if (!_il2cpp_icall_func)
  4093. _il2cpp_icall_func = (Animator_CrossFade_m982460E106F477EF16DE314851BF7467F966EC79_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::CrossFade(System.Int32,System.Single,System.Int32,System.Single,System.Single)");
  4094. _il2cpp_icall_func(__this, ___stateHashName0, ___normalizedTransitionDuration1, ___layer2, ___normalizedTimeOffset3, ___normalizedTransitionTime4);
  4095. }
  4096. // System.Boolean UnityEngine.Animator::get_hasBoundPlayables()
  4097. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Animator_get_hasBoundPlayables_m1ADEF28BC77A4C8DBC707DA02A1B72E00AC0C88A (Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 * __this, const RuntimeMethod* method)
  4098. {
  4099. typedef bool (*Animator_get_hasBoundPlayables_m1ADEF28BC77A4C8DBC707DA02A1B72E00AC0C88A_ftn) (Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 *);
  4100. static Animator_get_hasBoundPlayables_m1ADEF28BC77A4C8DBC707DA02A1B72E00AC0C88A_ftn _il2cpp_icall_func;
  4101. if (!_il2cpp_icall_func)
  4102. _il2cpp_icall_func = (Animator_get_hasBoundPlayables_m1ADEF28BC77A4C8DBC707DA02A1B72E00AC0C88A_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_hasBoundPlayables()");
  4103. bool icallRetVal = _il2cpp_icall_func(__this);
  4104. return icallRetVal;
  4105. }
  4106. // System.Int32 UnityEngine.Animator::StringToHash(System.String)
  4107. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Animator_StringToHash_mA351F39D53E2AEFCF0BBD50E4FA92B7E1C99A668 (String_t* ___name0, const RuntimeMethod* method)
  4108. {
  4109. typedef int32_t (*Animator_StringToHash_mA351F39D53E2AEFCF0BBD50E4FA92B7E1C99A668_ftn) (String_t*);
  4110. static Animator_StringToHash_mA351F39D53E2AEFCF0BBD50E4FA92B7E1C99A668_ftn _il2cpp_icall_func;
  4111. if (!_il2cpp_icall_func)
  4112. _il2cpp_icall_func = (Animator_StringToHash_mA351F39D53E2AEFCF0BBD50E4FA92B7E1C99A668_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::StringToHash(System.String)");
  4113. int32_t icallRetVal = _il2cpp_icall_func(___name0);
  4114. return icallRetVal;
  4115. }
  4116. // System.Void UnityEngine.Animator::SetFloatString(System.String,System.Single)
  4117. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetFloatString_m0D1D54020A1D7F9E73A84DAA5FF118ED31F3E943 (Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 * __this, String_t* ___name0, float ___value1, const RuntimeMethod* method)
  4118. {
  4119. typedef void (*Animator_SetFloatString_m0D1D54020A1D7F9E73A84DAA5FF118ED31F3E943_ftn) (Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 *, String_t*, float);
  4120. static Animator_SetFloatString_m0D1D54020A1D7F9E73A84DAA5FF118ED31F3E943_ftn _il2cpp_icall_func;
  4121. if (!_il2cpp_icall_func)
  4122. _il2cpp_icall_func = (Animator_SetFloatString_m0D1D54020A1D7F9E73A84DAA5FF118ED31F3E943_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::SetFloatString(System.String,System.Single)");
  4123. _il2cpp_icall_func(__this, ___name0, ___value1);
  4124. }
  4125. // System.Void UnityEngine.Animator::SetBoolString(System.String,System.Boolean)
  4126. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetBoolString_mB0D21540179FFB9E5F1B2C2EF008BD0595B78BA7 (Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 * __this, String_t* ___name0, bool ___value1, const RuntimeMethod* method)
  4127. {
  4128. typedef void (*Animator_SetBoolString_mB0D21540179FFB9E5F1B2C2EF008BD0595B78BA7_ftn) (Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 *, String_t*, bool);
  4129. static Animator_SetBoolString_mB0D21540179FFB9E5F1B2C2EF008BD0595B78BA7_ftn _il2cpp_icall_func;
  4130. if (!_il2cpp_icall_func)
  4131. _il2cpp_icall_func = (Animator_SetBoolString_mB0D21540179FFB9E5F1B2C2EF008BD0595B78BA7_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::SetBoolString(System.String,System.Boolean)");
  4132. _il2cpp_icall_func(__this, ___name0, ___value1);
  4133. }
  4134. // System.Boolean UnityEngine.Animator::GetBoolString(System.String)
  4135. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Animator_GetBoolString_mCACE093AEB7F1FDB919A2F5D6057E95124CF6980 (Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 * __this, String_t* ___name0, const RuntimeMethod* method)
  4136. {
  4137. typedef bool (*Animator_GetBoolString_mCACE093AEB7F1FDB919A2F5D6057E95124CF6980_ftn) (Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 *, String_t*);
  4138. static Animator_GetBoolString_mCACE093AEB7F1FDB919A2F5D6057E95124CF6980_ftn _il2cpp_icall_func;
  4139. if (!_il2cpp_icall_func)
  4140. _il2cpp_icall_func = (Animator_GetBoolString_mCACE093AEB7F1FDB919A2F5D6057E95124CF6980_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::GetBoolString(System.String)");
  4141. bool icallRetVal = _il2cpp_icall_func(__this, ___name0);
  4142. return icallRetVal;
  4143. }
  4144. // System.Void UnityEngine.Animator::SetIntegerString(System.String,System.Int32)
  4145. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetIntegerString_m98F3F5AF11579CA8F0DD2C43625CBE6258999CB9 (Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 * __this, String_t* ___name0, int32_t ___value1, const RuntimeMethod* method)
  4146. {
  4147. typedef void (*Animator_SetIntegerString_m98F3F5AF11579CA8F0DD2C43625CBE6258999CB9_ftn) (Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 *, String_t*, int32_t);
  4148. static Animator_SetIntegerString_m98F3F5AF11579CA8F0DD2C43625CBE6258999CB9_ftn _il2cpp_icall_func;
  4149. if (!_il2cpp_icall_func)
  4150. _il2cpp_icall_func = (Animator_SetIntegerString_m98F3F5AF11579CA8F0DD2C43625CBE6258999CB9_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::SetIntegerString(System.String,System.Int32)");
  4151. _il2cpp_icall_func(__this, ___name0, ___value1);
  4152. }
  4153. // System.Void UnityEngine.Animator::SetTriggerString(System.String)
  4154. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetTriggerString_m38F66A49276BCED56B89BB6AF8A36183BE4285F0 (Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 * __this, String_t* ___name0, const RuntimeMethod* method)
  4155. {
  4156. typedef void (*Animator_SetTriggerString_m38F66A49276BCED56B89BB6AF8A36183BE4285F0_ftn) (Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 *, String_t*);
  4157. static Animator_SetTriggerString_m38F66A49276BCED56B89BB6AF8A36183BE4285F0_ftn _il2cpp_icall_func;
  4158. if (!_il2cpp_icall_func)
  4159. _il2cpp_icall_func = (Animator_SetTriggerString_m38F66A49276BCED56B89BB6AF8A36183BE4285F0_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::SetTriggerString(System.String)");
  4160. _il2cpp_icall_func(__this, ___name0);
  4161. }
  4162. // System.Void UnityEngine.Animator::ResetTriggerString(System.String)
  4163. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_ResetTriggerString_m6FC21A6B7732A31338EE22E78F3D6220903EDBB2 (Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 * __this, String_t* ___name0, const RuntimeMethod* method)
  4164. {
  4165. typedef void (*Animator_ResetTriggerString_m6FC21A6B7732A31338EE22E78F3D6220903EDBB2_ftn) (Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 *, String_t*);
  4166. static Animator_ResetTriggerString_m6FC21A6B7732A31338EE22E78F3D6220903EDBB2_ftn _il2cpp_icall_func;
  4167. if (!_il2cpp_icall_func)
  4168. _il2cpp_icall_func = (Animator_ResetTriggerString_m6FC21A6B7732A31338EE22E78F3D6220903EDBB2_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::ResetTriggerString(System.String)");
  4169. _il2cpp_icall_func(__this, ___name0);
  4170. }
  4171. // System.Void UnityEngine.Animator::SetFloatStringDamp(System.String,System.Single,System.Single,System.Single)
  4172. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetFloatStringDamp_mE5687E1F614DEDDE45110DA6A55F1B5499667B0C (Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 * __this, String_t* ___name0, float ___value1, float ___dampTime2, float ___deltaTime3, const RuntimeMethod* method)
  4173. {
  4174. typedef void (*Animator_SetFloatStringDamp_mE5687E1F614DEDDE45110DA6A55F1B5499667B0C_ftn) (Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 *, String_t*, float, float, float);
  4175. static Animator_SetFloatStringDamp_mE5687E1F614DEDDE45110DA6A55F1B5499667B0C_ftn _il2cpp_icall_func;
  4176. if (!_il2cpp_icall_func)
  4177. _il2cpp_icall_func = (Animator_SetFloatStringDamp_mE5687E1F614DEDDE45110DA6A55F1B5499667B0C_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::SetFloatStringDamp(System.String,System.Single,System.Single,System.Single)");
  4178. _il2cpp_icall_func(__this, ___name0, ___value1, ___dampTime2, ___deltaTime3);
  4179. }
  4180. // System.Void UnityEngine.Animator::get_deltaPosition_Injected(UnityEngine.Vector3&)
  4181. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_get_deltaPosition_Injected_m1E4EE8E8FF829CD0CA02B5B2993B8F52F51FAE7E (Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___ret0, const RuntimeMethod* method)
  4182. {
  4183. typedef void (*Animator_get_deltaPosition_Injected_m1E4EE8E8FF829CD0CA02B5B2993B8F52F51FAE7E_ftn) (Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *);
  4184. static Animator_get_deltaPosition_Injected_m1E4EE8E8FF829CD0CA02B5B2993B8F52F51FAE7E_ftn _il2cpp_icall_func;
  4185. if (!_il2cpp_icall_func)
  4186. _il2cpp_icall_func = (Animator_get_deltaPosition_Injected_m1E4EE8E8FF829CD0CA02B5B2993B8F52F51FAE7E_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_deltaPosition_Injected(UnityEngine.Vector3&)");
  4187. _il2cpp_icall_func(__this, ___ret0);
  4188. }
  4189. #ifdef __clang__
  4190. #pragma clang diagnostic pop
  4191. #endif
  4192. #ifdef __clang__
  4193. #pragma clang diagnostic push
  4194. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4195. #pragma clang diagnostic ignored "-Wunused-variable"
  4196. #endif
  4197. #ifdef __clang__
  4198. #pragma clang diagnostic pop
  4199. #endif
  4200. #ifdef __clang__
  4201. #pragma clang diagnostic push
  4202. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4203. #pragma clang diagnostic ignored "-Wunused-variable"
  4204. #endif
  4205. // System.Void UnityEngine.Animations.AnimatorControllerPlayable::.ctor(UnityEngine.Playables.PlayableHandle)
  4206. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimatorControllerPlayable__ctor_mBD4E1368EB671F6349C5740B1BF131F97BD12CC8 (AnimatorControllerPlayable_tEABD56FA5A36BD337DA6E049FCB4F1D521DA17A4 * __this, PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A ___handle0, const RuntimeMethod* method)
  4207. {
  4208. static bool s_Il2CppMethodInitialized;
  4209. if (!s_Il2CppMethodInitialized)
  4210. {
  4211. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A_il2cpp_TypeInfo_var);
  4212. s_Il2CppMethodInitialized = true;
  4213. }
  4214. {
  4215. IL2CPP_RUNTIME_CLASS_INIT(PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A_il2cpp_TypeInfo_var);
  4216. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A L_0;
  4217. L_0 = PlayableHandle_get_Null_mD1C6FC2D7F6A7A23955ACDD87BE934B75463E612(/*hidden argument*/NULL);
  4218. __this->set_m_Handle_0(L_0);
  4219. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A L_1 = ___handle0;
  4220. AnimatorControllerPlayable_SetHandle_m19111E2A65EDAB3382AC9BE815503459A495FF38((AnimatorControllerPlayable_tEABD56FA5A36BD337DA6E049FCB4F1D521DA17A4 *)__this, L_1, /*hidden argument*/NULL);
  4221. return;
  4222. }
  4223. }
  4224. IL2CPP_EXTERN_C void AnimatorControllerPlayable__ctor_mBD4E1368EB671F6349C5740B1BF131F97BD12CC8_AdjustorThunk (RuntimeObject * __this, PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A ___handle0, const RuntimeMethod* method)
  4225. {
  4226. AnimatorControllerPlayable_tEABD56FA5A36BD337DA6E049FCB4F1D521DA17A4 * _thisAdjusted;
  4227. int32_t _offset = 1;
  4228. _thisAdjusted = reinterpret_cast<AnimatorControllerPlayable_tEABD56FA5A36BD337DA6E049FCB4F1D521DA17A4 *>(__this + _offset);
  4229. AnimatorControllerPlayable__ctor_mBD4E1368EB671F6349C5740B1BF131F97BD12CC8(_thisAdjusted, ___handle0, method);
  4230. }
  4231. // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimatorControllerPlayable::GetHandle()
  4232. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A AnimatorControllerPlayable_GetHandle_mBB2911E1B1867ED9C9080BEF16838119A51E0C0C (AnimatorControllerPlayable_tEABD56FA5A36BD337DA6E049FCB4F1D521DA17A4 * __this, const RuntimeMethod* method)
  4233. {
  4234. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A V_0;
  4235. memset((&V_0), 0, sizeof(V_0));
  4236. {
  4237. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A L_0 = __this->get_m_Handle_0();
  4238. V_0 = L_0;
  4239. goto IL_000a;
  4240. }
  4241. IL_000a:
  4242. {
  4243. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A L_1 = V_0;
  4244. return L_1;
  4245. }
  4246. }
  4247. IL2CPP_EXTERN_C PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A AnimatorControllerPlayable_GetHandle_mBB2911E1B1867ED9C9080BEF16838119A51E0C0C_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  4248. {
  4249. AnimatorControllerPlayable_tEABD56FA5A36BD337DA6E049FCB4F1D521DA17A4 * _thisAdjusted;
  4250. int32_t _offset = 1;
  4251. _thisAdjusted = reinterpret_cast<AnimatorControllerPlayable_tEABD56FA5A36BD337DA6E049FCB4F1D521DA17A4 *>(__this + _offset);
  4252. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A _returnValue;
  4253. _returnValue = AnimatorControllerPlayable_GetHandle_mBB2911E1B1867ED9C9080BEF16838119A51E0C0C(_thisAdjusted, method);
  4254. return _returnValue;
  4255. }
  4256. // System.Void UnityEngine.Animations.AnimatorControllerPlayable::SetHandle(UnityEngine.Playables.PlayableHandle)
  4257. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimatorControllerPlayable_SetHandle_m19111E2A65EDAB3382AC9BE815503459A495FF38 (AnimatorControllerPlayable_tEABD56FA5A36BD337DA6E049FCB4F1D521DA17A4 * __this, PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A ___handle0, const RuntimeMethod* method)
  4258. {
  4259. static bool s_Il2CppMethodInitialized;
  4260. if (!s_Il2CppMethodInitialized)
  4261. {
  4262. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PlayableHandle_IsPlayableOfType_TisAnimatorControllerPlayable_tEABD56FA5A36BD337DA6E049FCB4F1D521DA17A4_mFB1F4B388070EC30EC8DA09EB2869306EE60F2B8_RuntimeMethod_var);
  4263. s_Il2CppMethodInitialized = true;
  4264. }
  4265. bool V_0 = false;
  4266. bool V_1 = false;
  4267. bool V_2 = false;
  4268. {
  4269. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A * L_0 = __this->get_address_of_m_Handle_0();
  4270. bool L_1;
  4271. L_1 = PlayableHandle_IsValid_m237A5E7818768641BAC928BD08EC0AB439E3DAF6((PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A *)L_0, /*hidden argument*/NULL);
  4272. V_0 = L_1;
  4273. bool L_2 = V_0;
  4274. if (!L_2)
  4275. {
  4276. goto IL_001b;
  4277. }
  4278. }
  4279. {
  4280. InvalidOperationException_t10D3EE59AD28EC641ACEE05BCA4271A527E5ECAB * L_3 = (InvalidOperationException_t10D3EE59AD28EC641ACEE05BCA4271A527E5ECAB *)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&InvalidOperationException_t10D3EE59AD28EC641ACEE05BCA4271A527E5ECAB_il2cpp_TypeInfo_var)));
  4281. InvalidOperationException__ctor_mC012CE552988309733C896F3FEA8249171E4402E(L_3, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteralBF563F6FCC25CE41FFE0BF7590AF9F4475916665)), /*hidden argument*/NULL);
  4282. IL2CPP_RAISE_MANAGED_EXCEPTION(L_3, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&AnimatorControllerPlayable_SetHandle_m19111E2A65EDAB3382AC9BE815503459A495FF38_RuntimeMethod_var)));
  4283. }
  4284. IL_001b:
  4285. {
  4286. bool L_4;
  4287. L_4 = PlayableHandle_IsValid_m237A5E7818768641BAC928BD08EC0AB439E3DAF6((PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A *)(&___handle0), /*hidden argument*/NULL);
  4288. V_1 = L_4;
  4289. bool L_5 = V_1;
  4290. if (!L_5)
  4291. {
  4292. goto IL_0041;
  4293. }
  4294. }
  4295. {
  4296. bool L_6;
  4297. L_6 = PlayableHandle_IsPlayableOfType_TisAnimatorControllerPlayable_tEABD56FA5A36BD337DA6E049FCB4F1D521DA17A4_mFB1F4B388070EC30EC8DA09EB2869306EE60F2B8((PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A *)(&___handle0), /*hidden argument*/PlayableHandle_IsPlayableOfType_TisAnimatorControllerPlayable_tEABD56FA5A36BD337DA6E049FCB4F1D521DA17A4_mFB1F4B388070EC30EC8DA09EB2869306EE60F2B8_RuntimeMethod_var);
  4298. V_2 = (bool)((((int32_t)L_6) == ((int32_t)0))? 1 : 0);
  4299. bool L_7 = V_2;
  4300. if (!L_7)
  4301. {
  4302. goto IL_0040;
  4303. }
  4304. }
  4305. {
  4306. InvalidCastException_tD99F9FF94C3859C78E90F68C2F77A1558BCAF463 * L_8 = (InvalidCastException_tD99F9FF94C3859C78E90F68C2F77A1558BCAF463 *)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&InvalidCastException_tD99F9FF94C3859C78E90F68C2F77A1558BCAF463_il2cpp_TypeInfo_var)));
  4307. InvalidCastException__ctor_m50103CBF0C211B93BF46697875413A10B5A5C5A3(L_8, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteralF5510C45DDAD777CCB4893578D995C9739F990F2)), /*hidden argument*/NULL);
  4308. IL2CPP_RAISE_MANAGED_EXCEPTION(L_8, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&AnimatorControllerPlayable_SetHandle_m19111E2A65EDAB3382AC9BE815503459A495FF38_RuntimeMethod_var)));
  4309. }
  4310. IL_0040:
  4311. {
  4312. }
  4313. IL_0041:
  4314. {
  4315. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A L_9 = ___handle0;
  4316. __this->set_m_Handle_0(L_9);
  4317. return;
  4318. }
  4319. }
  4320. IL2CPP_EXTERN_C void AnimatorControllerPlayable_SetHandle_m19111E2A65EDAB3382AC9BE815503459A495FF38_AdjustorThunk (RuntimeObject * __this, PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A ___handle0, const RuntimeMethod* method)
  4321. {
  4322. AnimatorControllerPlayable_tEABD56FA5A36BD337DA6E049FCB4F1D521DA17A4 * _thisAdjusted;
  4323. int32_t _offset = 1;
  4324. _thisAdjusted = reinterpret_cast<AnimatorControllerPlayable_tEABD56FA5A36BD337DA6E049FCB4F1D521DA17A4 *>(__this + _offset);
  4325. AnimatorControllerPlayable_SetHandle_m19111E2A65EDAB3382AC9BE815503459A495FF38(_thisAdjusted, ___handle0, method);
  4326. }
  4327. // System.Boolean UnityEngine.Animations.AnimatorControllerPlayable::Equals(UnityEngine.Animations.AnimatorControllerPlayable)
  4328. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool AnimatorControllerPlayable_Equals_m9D2F918EE07AE657A11C13F285317C05BB257730 (AnimatorControllerPlayable_tEABD56FA5A36BD337DA6E049FCB4F1D521DA17A4 * __this, AnimatorControllerPlayable_tEABD56FA5A36BD337DA6E049FCB4F1D521DA17A4 ___other0, const RuntimeMethod* method)
  4329. {
  4330. static bool s_Il2CppMethodInitialized;
  4331. if (!s_Il2CppMethodInitialized)
  4332. {
  4333. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A_il2cpp_TypeInfo_var);
  4334. s_Il2CppMethodInitialized = true;
  4335. }
  4336. bool V_0 = false;
  4337. {
  4338. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A L_0;
  4339. L_0 = AnimatorControllerPlayable_GetHandle_mBB2911E1B1867ED9C9080BEF16838119A51E0C0C((AnimatorControllerPlayable_tEABD56FA5A36BD337DA6E049FCB4F1D521DA17A4 *)__this, /*hidden argument*/NULL);
  4340. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A L_1;
  4341. L_1 = AnimatorControllerPlayable_GetHandle_mBB2911E1B1867ED9C9080BEF16838119A51E0C0C((AnimatorControllerPlayable_tEABD56FA5A36BD337DA6E049FCB4F1D521DA17A4 *)(&___other0), /*hidden argument*/NULL);
  4342. IL2CPP_RUNTIME_CLASS_INIT(PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A_il2cpp_TypeInfo_var);
  4343. bool L_2;
  4344. L_2 = PlayableHandle_op_Equality_mFD26CFA8ECF2B622B1A3D4117066CAE965C9F704(L_0, L_1, /*hidden argument*/NULL);
  4345. V_0 = L_2;
  4346. goto IL_0016;
  4347. }
  4348. IL_0016:
  4349. {
  4350. bool L_3 = V_0;
  4351. return L_3;
  4352. }
  4353. }
  4354. IL2CPP_EXTERN_C bool AnimatorControllerPlayable_Equals_m9D2F918EE07AE657A11C13F285317C05BB257730_AdjustorThunk (RuntimeObject * __this, AnimatorControllerPlayable_tEABD56FA5A36BD337DA6E049FCB4F1D521DA17A4 ___other0, const RuntimeMethod* method)
  4355. {
  4356. AnimatorControllerPlayable_tEABD56FA5A36BD337DA6E049FCB4F1D521DA17A4 * _thisAdjusted;
  4357. int32_t _offset = 1;
  4358. _thisAdjusted = reinterpret_cast<AnimatorControllerPlayable_tEABD56FA5A36BD337DA6E049FCB4F1D521DA17A4 *>(__this + _offset);
  4359. bool _returnValue;
  4360. _returnValue = AnimatorControllerPlayable_Equals_m9D2F918EE07AE657A11C13F285317C05BB257730(_thisAdjusted, ___other0, method);
  4361. return _returnValue;
  4362. }
  4363. // System.Void UnityEngine.Animations.AnimatorControllerPlayable::.cctor()
  4364. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimatorControllerPlayable__cctor_m82C2FF3AEAD5D042648E50B513269EF367C51EB4 (const RuntimeMethod* method)
  4365. {
  4366. static bool s_Il2CppMethodInitialized;
  4367. if (!s_Il2CppMethodInitialized)
  4368. {
  4369. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&AnimatorControllerPlayable_tEABD56FA5A36BD337DA6E049FCB4F1D521DA17A4_il2cpp_TypeInfo_var);
  4370. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A_il2cpp_TypeInfo_var);
  4371. s_Il2CppMethodInitialized = true;
  4372. }
  4373. {
  4374. IL2CPP_RUNTIME_CLASS_INIT(PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A_il2cpp_TypeInfo_var);
  4375. PlayableHandle_t50DCD240B0400DDAD0822C13E5DBC7AD64DC027A L_0;
  4376. L_0 = PlayableHandle_get_Null_mD1C6FC2D7F6A7A23955ACDD87BE934B75463E612(/*hidden argument*/NULL);
  4377. AnimatorControllerPlayable_tEABD56FA5A36BD337DA6E049FCB4F1D521DA17A4 L_1;
  4378. memset((&L_1), 0, sizeof(L_1));
  4379. AnimatorControllerPlayable__ctor_mBD4E1368EB671F6349C5740B1BF131F97BD12CC8((&L_1), L_0, /*hidden argument*/NULL);
  4380. ((AnimatorControllerPlayable_tEABD56FA5A36BD337DA6E049FCB4F1D521DA17A4_StaticFields*)il2cpp_codegen_static_fields_for(AnimatorControllerPlayable_tEABD56FA5A36BD337DA6E049FCB4F1D521DA17A4_il2cpp_TypeInfo_var))->set_m_NullPlayable_1(L_1);
  4381. return;
  4382. }
  4383. }
  4384. #ifdef __clang__
  4385. #pragma clang diagnostic pop
  4386. #endif
  4387. #ifdef __clang__
  4388. #pragma clang diagnostic push
  4389. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4390. #pragma clang diagnostic ignored "-Wunused-variable"
  4391. #endif
  4392. // System.Void UnityEngine.AnimatorOverrideController::OnInvalidateOverrideController(UnityEngine.AnimatorOverrideController)
  4393. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimatorOverrideController_OnInvalidateOverrideController_m579571520B7C607B6983D4973EBAE982EAC9AA40 (AnimatorOverrideController_t4630AA9761965F735AEB26B9A92D210D6338B2DA * ___controller0, const RuntimeMethod* method)
  4394. {
  4395. bool V_0 = false;
  4396. {
  4397. AnimatorOverrideController_t4630AA9761965F735AEB26B9A92D210D6338B2DA * L_0 = ___controller0;
  4398. NullCheck(L_0);
  4399. OnOverrideControllerDirtyCallback_t9E38572D7CF06EEFF943EA68082DAC68AB40476C * L_1 = L_0->get_OnOverrideControllerDirty_4();
  4400. V_0 = (bool)((!(((RuntimeObject*)(OnOverrideControllerDirtyCallback_t9E38572D7CF06EEFF943EA68082DAC68AB40476C *)L_1) <= ((RuntimeObject*)(RuntimeObject *)NULL)))? 1 : 0);
  4401. bool L_2 = V_0;
  4402. if (!L_2)
  4403. {
  4404. goto IL_001a;
  4405. }
  4406. }
  4407. {
  4408. AnimatorOverrideController_t4630AA9761965F735AEB26B9A92D210D6338B2DA * L_3 = ___controller0;
  4409. NullCheck(L_3);
  4410. OnOverrideControllerDirtyCallback_t9E38572D7CF06EEFF943EA68082DAC68AB40476C * L_4 = L_3->get_OnOverrideControllerDirty_4();
  4411. NullCheck(L_4);
  4412. OnOverrideControllerDirtyCallback_Invoke_m21DB79300E852ED93F2521FFC03EC4D858F6B330(L_4, /*hidden argument*/NULL);
  4413. }
  4414. IL_001a:
  4415. {
  4416. return;
  4417. }
  4418. }
  4419. #ifdef __clang__
  4420. #pragma clang diagnostic pop
  4421. #endif
  4422. #ifdef __clang__
  4423. #pragma clang diagnostic push
  4424. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4425. #pragma clang diagnostic ignored "-Wunused-variable"
  4426. #endif
  4427. // System.Boolean UnityEngine.AnimatorStateInfo::IsName(System.String)
  4428. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool AnimatorStateInfo_IsName_mF1263FB1F2AB142CFEB61B375D6EEBCFD53F9428 (AnimatorStateInfo_t052E146D2DB1EC155950ECA45734BF57134258AA * __this, String_t* ___name0, const RuntimeMethod* method)
  4429. {
  4430. int32_t V_0 = 0;
  4431. bool V_1 = false;
  4432. int32_t G_B4_0 = 0;
  4433. {
  4434. String_t* L_0 = ___name0;
  4435. int32_t L_1;
  4436. L_1 = Animator_StringToHash_mA351F39D53E2AEFCF0BBD50E4FA92B7E1C99A668(L_0, /*hidden argument*/NULL);
  4437. V_0 = L_1;
  4438. int32_t L_2 = V_0;
  4439. int32_t L_3 = __this->get_m_FullPath_2();
  4440. if ((((int32_t)L_2) == ((int32_t)L_3)))
  4441. {
  4442. goto IL_0025;
  4443. }
  4444. }
  4445. {
  4446. int32_t L_4 = V_0;
  4447. int32_t L_5 = __this->get_m_Name_0();
  4448. if ((((int32_t)L_4) == ((int32_t)L_5)))
  4449. {
  4450. goto IL_0025;
  4451. }
  4452. }
  4453. {
  4454. int32_t L_6 = V_0;
  4455. int32_t L_7 = __this->get_m_Path_1();
  4456. G_B4_0 = ((((int32_t)L_6) == ((int32_t)L_7))? 1 : 0);
  4457. goto IL_0026;
  4458. }
  4459. IL_0025:
  4460. {
  4461. G_B4_0 = 1;
  4462. }
  4463. IL_0026:
  4464. {
  4465. V_1 = (bool)G_B4_0;
  4466. goto IL_0029;
  4467. }
  4468. IL_0029:
  4469. {
  4470. bool L_8 = V_1;
  4471. return L_8;
  4472. }
  4473. }
  4474. IL2CPP_EXTERN_C bool AnimatorStateInfo_IsName_mF1263FB1F2AB142CFEB61B375D6EEBCFD53F9428_AdjustorThunk (RuntimeObject * __this, String_t* ___name0, const RuntimeMethod* method)
  4475. {
  4476. AnimatorStateInfo_t052E146D2DB1EC155950ECA45734BF57134258AA * _thisAdjusted;
  4477. int32_t _offset = 1;
  4478. _thisAdjusted = reinterpret_cast<AnimatorStateInfo_t052E146D2DB1EC155950ECA45734BF57134258AA *>(__this + _offset);
  4479. bool _returnValue;
  4480. _returnValue = AnimatorStateInfo_IsName_mF1263FB1F2AB142CFEB61B375D6EEBCFD53F9428(_thisAdjusted, ___name0, method);
  4481. return _returnValue;
  4482. }
  4483. // System.Int32 UnityEngine.AnimatorStateInfo::get_fullPathHash()
  4484. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t AnimatorStateInfo_get_fullPathHash_m296D315AB1FBF6177A423298296CECC1DBA7221D (AnimatorStateInfo_t052E146D2DB1EC155950ECA45734BF57134258AA * __this, const RuntimeMethod* method)
  4485. {
  4486. int32_t V_0 = 0;
  4487. {
  4488. int32_t L_0 = __this->get_m_FullPath_2();
  4489. V_0 = L_0;
  4490. goto IL_000a;
  4491. }
  4492. IL_000a:
  4493. {
  4494. int32_t L_1 = V_0;
  4495. return L_1;
  4496. }
  4497. }
  4498. IL2CPP_EXTERN_C int32_t AnimatorStateInfo_get_fullPathHash_m296D315AB1FBF6177A423298296CECC1DBA7221D_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  4499. {
  4500. AnimatorStateInfo_t052E146D2DB1EC155950ECA45734BF57134258AA * _thisAdjusted;
  4501. int32_t _offset = 1;
  4502. _thisAdjusted = reinterpret_cast<AnimatorStateInfo_t052E146D2DB1EC155950ECA45734BF57134258AA *>(__this + _offset);
  4503. int32_t _returnValue;
  4504. _returnValue = AnimatorStateInfo_get_fullPathHash_m296D315AB1FBF6177A423298296CECC1DBA7221D(_thisAdjusted, method);
  4505. return _returnValue;
  4506. }
  4507. // System.Single UnityEngine.AnimatorStateInfo::get_normalizedTime()
  4508. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float AnimatorStateInfo_get_normalizedTime_mC951C5D83749FC2AE37DCC75A022383C578F3B40 (AnimatorStateInfo_t052E146D2DB1EC155950ECA45734BF57134258AA * __this, const RuntimeMethod* method)
  4509. {
  4510. float V_0 = 0.0f;
  4511. {
  4512. float L_0 = __this->get_m_NormalizedTime_3();
  4513. V_0 = L_0;
  4514. goto IL_000a;
  4515. }
  4516. IL_000a:
  4517. {
  4518. float L_1 = V_0;
  4519. return L_1;
  4520. }
  4521. }
  4522. IL2CPP_EXTERN_C float AnimatorStateInfo_get_normalizedTime_mC951C5D83749FC2AE37DCC75A022383C578F3B40_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  4523. {
  4524. AnimatorStateInfo_t052E146D2DB1EC155950ECA45734BF57134258AA * _thisAdjusted;
  4525. int32_t _offset = 1;
  4526. _thisAdjusted = reinterpret_cast<AnimatorStateInfo_t052E146D2DB1EC155950ECA45734BF57134258AA *>(__this + _offset);
  4527. float _returnValue;
  4528. _returnValue = AnimatorStateInfo_get_normalizedTime_mC951C5D83749FC2AE37DCC75A022383C578F3B40(_thisAdjusted, method);
  4529. return _returnValue;
  4530. }
  4531. #ifdef __clang__
  4532. #pragma clang diagnostic pop
  4533. #endif
  4534. #ifdef __clang__
  4535. #pragma clang diagnostic push
  4536. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4537. #pragma clang diagnostic ignored "-Wunused-variable"
  4538. #endif
  4539. // Conversion methods for marshalling of: UnityEngine.AnimatorTransitionInfo
  4540. IL2CPP_EXTERN_C void AnimatorTransitionInfo_t7D0BAD3D274C055F1FC7ACE0F3A195CA3C9026A0_marshal_pinvoke(const AnimatorTransitionInfo_t7D0BAD3D274C055F1FC7ACE0F3A195CA3C9026A0& unmarshaled, AnimatorTransitionInfo_t7D0BAD3D274C055F1FC7ACE0F3A195CA3C9026A0_marshaled_pinvoke& marshaled)
  4541. {
  4542. marshaled.___m_FullPath_0 = unmarshaled.get_m_FullPath_0();
  4543. marshaled.___m_UserName_1 = unmarshaled.get_m_UserName_1();
  4544. marshaled.___m_Name_2 = unmarshaled.get_m_Name_2();
  4545. marshaled.___m_HasFixedDuration_3 = static_cast<int32_t>(unmarshaled.get_m_HasFixedDuration_3());
  4546. marshaled.___m_Duration_4 = unmarshaled.get_m_Duration_4();
  4547. marshaled.___m_NormalizedTime_5 = unmarshaled.get_m_NormalizedTime_5();
  4548. marshaled.___m_AnyState_6 = static_cast<int32_t>(unmarshaled.get_m_AnyState_6());
  4549. marshaled.___m_TransitionType_7 = unmarshaled.get_m_TransitionType_7();
  4550. }
  4551. IL2CPP_EXTERN_C void AnimatorTransitionInfo_t7D0BAD3D274C055F1FC7ACE0F3A195CA3C9026A0_marshal_pinvoke_back(const AnimatorTransitionInfo_t7D0BAD3D274C055F1FC7ACE0F3A195CA3C9026A0_marshaled_pinvoke& marshaled, AnimatorTransitionInfo_t7D0BAD3D274C055F1FC7ACE0F3A195CA3C9026A0& unmarshaled)
  4552. {
  4553. int32_t unmarshaled_m_FullPath_temp_0 = 0;
  4554. unmarshaled_m_FullPath_temp_0 = marshaled.___m_FullPath_0;
  4555. unmarshaled.set_m_FullPath_0(unmarshaled_m_FullPath_temp_0);
  4556. int32_t unmarshaled_m_UserName_temp_1 = 0;
  4557. unmarshaled_m_UserName_temp_1 = marshaled.___m_UserName_1;
  4558. unmarshaled.set_m_UserName_1(unmarshaled_m_UserName_temp_1);
  4559. int32_t unmarshaled_m_Name_temp_2 = 0;
  4560. unmarshaled_m_Name_temp_2 = marshaled.___m_Name_2;
  4561. unmarshaled.set_m_Name_2(unmarshaled_m_Name_temp_2);
  4562. bool unmarshaled_m_HasFixedDuration_temp_3 = false;
  4563. unmarshaled_m_HasFixedDuration_temp_3 = static_cast<bool>(marshaled.___m_HasFixedDuration_3);
  4564. unmarshaled.set_m_HasFixedDuration_3(unmarshaled_m_HasFixedDuration_temp_3);
  4565. float unmarshaled_m_Duration_temp_4 = 0.0f;
  4566. unmarshaled_m_Duration_temp_4 = marshaled.___m_Duration_4;
  4567. unmarshaled.set_m_Duration_4(unmarshaled_m_Duration_temp_4);
  4568. float unmarshaled_m_NormalizedTime_temp_5 = 0.0f;
  4569. unmarshaled_m_NormalizedTime_temp_5 = marshaled.___m_NormalizedTime_5;
  4570. unmarshaled.set_m_NormalizedTime_5(unmarshaled_m_NormalizedTime_temp_5);
  4571. bool unmarshaled_m_AnyState_temp_6 = false;
  4572. unmarshaled_m_AnyState_temp_6 = static_cast<bool>(marshaled.___m_AnyState_6);
  4573. unmarshaled.set_m_AnyState_6(unmarshaled_m_AnyState_temp_6);
  4574. int32_t unmarshaled_m_TransitionType_temp_7 = 0;
  4575. unmarshaled_m_TransitionType_temp_7 = marshaled.___m_TransitionType_7;
  4576. unmarshaled.set_m_TransitionType_7(unmarshaled_m_TransitionType_temp_7);
  4577. }
  4578. // Conversion method for clean up from marshalling of: UnityEngine.AnimatorTransitionInfo
  4579. IL2CPP_EXTERN_C void AnimatorTransitionInfo_t7D0BAD3D274C055F1FC7ACE0F3A195CA3C9026A0_marshal_pinvoke_cleanup(AnimatorTransitionInfo_t7D0BAD3D274C055F1FC7ACE0F3A195CA3C9026A0_marshaled_pinvoke& marshaled)
  4580. {
  4581. }
  4582. // Conversion methods for marshalling of: UnityEngine.AnimatorTransitionInfo
  4583. IL2CPP_EXTERN_C void AnimatorTransitionInfo_t7D0BAD3D274C055F1FC7ACE0F3A195CA3C9026A0_marshal_com(const AnimatorTransitionInfo_t7D0BAD3D274C055F1FC7ACE0F3A195CA3C9026A0& unmarshaled, AnimatorTransitionInfo_t7D0BAD3D274C055F1FC7ACE0F3A195CA3C9026A0_marshaled_com& marshaled)
  4584. {
  4585. marshaled.___m_FullPath_0 = unmarshaled.get_m_FullPath_0();
  4586. marshaled.___m_UserName_1 = unmarshaled.get_m_UserName_1();
  4587. marshaled.___m_Name_2 = unmarshaled.get_m_Name_2();
  4588. marshaled.___m_HasFixedDuration_3 = static_cast<int32_t>(unmarshaled.get_m_HasFixedDuration_3());
  4589. marshaled.___m_Duration_4 = unmarshaled.get_m_Duration_4();
  4590. marshaled.___m_NormalizedTime_5 = unmarshaled.get_m_NormalizedTime_5();
  4591. marshaled.___m_AnyState_6 = static_cast<int32_t>(unmarshaled.get_m_AnyState_6());
  4592. marshaled.___m_TransitionType_7 = unmarshaled.get_m_TransitionType_7();
  4593. }
  4594. IL2CPP_EXTERN_C void AnimatorTransitionInfo_t7D0BAD3D274C055F1FC7ACE0F3A195CA3C9026A0_marshal_com_back(const AnimatorTransitionInfo_t7D0BAD3D274C055F1FC7ACE0F3A195CA3C9026A0_marshaled_com& marshaled, AnimatorTransitionInfo_t7D0BAD3D274C055F1FC7ACE0F3A195CA3C9026A0& unmarshaled)
  4595. {
  4596. int32_t unmarshaled_m_FullPath_temp_0 = 0;
  4597. unmarshaled_m_FullPath_temp_0 = marshaled.___m_FullPath_0;
  4598. unmarshaled.set_m_FullPath_0(unmarshaled_m_FullPath_temp_0);
  4599. int32_t unmarshaled_m_UserName_temp_1 = 0;
  4600. unmarshaled_m_UserName_temp_1 = marshaled.___m_UserName_1;
  4601. unmarshaled.set_m_UserName_1(unmarshaled_m_UserName_temp_1);
  4602. int32_t unmarshaled_m_Name_temp_2 = 0;
  4603. unmarshaled_m_Name_temp_2 = marshaled.___m_Name_2;
  4604. unmarshaled.set_m_Name_2(unmarshaled_m_Name_temp_2);
  4605. bool unmarshaled_m_HasFixedDuration_temp_3 = false;
  4606. unmarshaled_m_HasFixedDuration_temp_3 = static_cast<bool>(marshaled.___m_HasFixedDuration_3);
  4607. unmarshaled.set_m_HasFixedDuration_3(unmarshaled_m_HasFixedDuration_temp_3);
  4608. float unmarshaled_m_Duration_temp_4 = 0.0f;
  4609. unmarshaled_m_Duration_temp_4 = marshaled.___m_Duration_4;
  4610. unmarshaled.set_m_Duration_4(unmarshaled_m_Duration_temp_4);
  4611. float unmarshaled_m_NormalizedTime_temp_5 = 0.0f;
  4612. unmarshaled_m_NormalizedTime_temp_5 = marshaled.___m_NormalizedTime_5;
  4613. unmarshaled.set_m_NormalizedTime_5(unmarshaled_m_NormalizedTime_temp_5);
  4614. bool unmarshaled_m_AnyState_temp_6 = false;
  4615. unmarshaled_m_AnyState_temp_6 = static_cast<bool>(marshaled.___m_AnyState_6);
  4616. unmarshaled.set_m_AnyState_6(unmarshaled_m_AnyState_temp_6);
  4617. int32_t unmarshaled_m_TransitionType_temp_7 = 0;
  4618. unmarshaled_m_TransitionType_temp_7 = marshaled.___m_TransitionType_7;
  4619. unmarshaled.set_m_TransitionType_7(unmarshaled_m_TransitionType_temp_7);
  4620. }
  4621. // Conversion method for clean up from marshalling of: UnityEngine.AnimatorTransitionInfo
  4622. IL2CPP_EXTERN_C void AnimatorTransitionInfo_t7D0BAD3D274C055F1FC7ACE0F3A195CA3C9026A0_marshal_com_cleanup(AnimatorTransitionInfo_t7D0BAD3D274C055F1FC7ACE0F3A195CA3C9026A0_marshaled_com& marshaled)
  4623. {
  4624. }
  4625. #ifdef __clang__
  4626. #pragma clang diagnostic pop
  4627. #endif
  4628. #ifdef __clang__
  4629. #pragma clang diagnostic push
  4630. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4631. #pragma clang diagnostic ignored "-Wunused-variable"
  4632. #endif
  4633. #ifdef __clang__
  4634. #pragma clang diagnostic pop
  4635. #endif
  4636. #ifdef __clang__
  4637. #pragma clang diagnostic push
  4638. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4639. #pragma clang diagnostic ignored "-Wunused-variable"
  4640. #endif
  4641. #ifdef __clang__
  4642. #pragma clang diagnostic pop
  4643. #endif
  4644. #ifdef __clang__
  4645. #pragma clang diagnostic push
  4646. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4647. #pragma clang diagnostic ignored "-Wunused-variable"
  4648. #endif
  4649. // Conversion methods for marshalling of: UnityEngine.HumanBone
  4650. IL2CPP_EXTERN_C void HumanBone_tFEE7CD9B6E62BBB95CC4A6F1AA7FC7A26541D62D_marshal_pinvoke(const HumanBone_tFEE7CD9B6E62BBB95CC4A6F1AA7FC7A26541D62D& unmarshaled, HumanBone_tFEE7CD9B6E62BBB95CC4A6F1AA7FC7A26541D62D_marshaled_pinvoke& marshaled)
  4651. {
  4652. marshaled.___m_BoneName_0 = il2cpp_codegen_marshal_string(unmarshaled.get_m_BoneName_0());
  4653. marshaled.___m_HumanName_1 = il2cpp_codegen_marshal_string(unmarshaled.get_m_HumanName_1());
  4654. marshaled.___limit_2 = unmarshaled.get_limit_2();
  4655. }
  4656. IL2CPP_EXTERN_C void HumanBone_tFEE7CD9B6E62BBB95CC4A6F1AA7FC7A26541D62D_marshal_pinvoke_back(const HumanBone_tFEE7CD9B6E62BBB95CC4A6F1AA7FC7A26541D62D_marshaled_pinvoke& marshaled, HumanBone_tFEE7CD9B6E62BBB95CC4A6F1AA7FC7A26541D62D& unmarshaled)
  4657. {
  4658. unmarshaled.set_m_BoneName_0(il2cpp_codegen_marshal_string_result(marshaled.___m_BoneName_0));
  4659. unmarshaled.set_m_HumanName_1(il2cpp_codegen_marshal_string_result(marshaled.___m_HumanName_1));
  4660. HumanLimit_t8F488DD21062BE1259B0F4C77E4EB24FB931E8D8 unmarshaled_limit_temp_2;
  4661. memset((&unmarshaled_limit_temp_2), 0, sizeof(unmarshaled_limit_temp_2));
  4662. unmarshaled_limit_temp_2 = marshaled.___limit_2;
  4663. unmarshaled.set_limit_2(unmarshaled_limit_temp_2);
  4664. }
  4665. // Conversion method for clean up from marshalling of: UnityEngine.HumanBone
  4666. IL2CPP_EXTERN_C void HumanBone_tFEE7CD9B6E62BBB95CC4A6F1AA7FC7A26541D62D_marshal_pinvoke_cleanup(HumanBone_tFEE7CD9B6E62BBB95CC4A6F1AA7FC7A26541D62D_marshaled_pinvoke& marshaled)
  4667. {
  4668. il2cpp_codegen_marshal_free(marshaled.___m_BoneName_0);
  4669. marshaled.___m_BoneName_0 = NULL;
  4670. il2cpp_codegen_marshal_free(marshaled.___m_HumanName_1);
  4671. marshaled.___m_HumanName_1 = NULL;
  4672. }
  4673. // Conversion methods for marshalling of: UnityEngine.HumanBone
  4674. IL2CPP_EXTERN_C void HumanBone_tFEE7CD9B6E62BBB95CC4A6F1AA7FC7A26541D62D_marshal_com(const HumanBone_tFEE7CD9B6E62BBB95CC4A6F1AA7FC7A26541D62D& unmarshaled, HumanBone_tFEE7CD9B6E62BBB95CC4A6F1AA7FC7A26541D62D_marshaled_com& marshaled)
  4675. {
  4676. marshaled.___m_BoneName_0 = il2cpp_codegen_marshal_bstring(unmarshaled.get_m_BoneName_0());
  4677. marshaled.___m_HumanName_1 = il2cpp_codegen_marshal_bstring(unmarshaled.get_m_HumanName_1());
  4678. marshaled.___limit_2 = unmarshaled.get_limit_2();
  4679. }
  4680. IL2CPP_EXTERN_C void HumanBone_tFEE7CD9B6E62BBB95CC4A6F1AA7FC7A26541D62D_marshal_com_back(const HumanBone_tFEE7CD9B6E62BBB95CC4A6F1AA7FC7A26541D62D_marshaled_com& marshaled, HumanBone_tFEE7CD9B6E62BBB95CC4A6F1AA7FC7A26541D62D& unmarshaled)
  4681. {
  4682. unmarshaled.set_m_BoneName_0(il2cpp_codegen_marshal_bstring_result(marshaled.___m_BoneName_0));
  4683. unmarshaled.set_m_HumanName_1(il2cpp_codegen_marshal_bstring_result(marshaled.___m_HumanName_1));
  4684. HumanLimit_t8F488DD21062BE1259B0F4C77E4EB24FB931E8D8 unmarshaled_limit_temp_2;
  4685. memset((&unmarshaled_limit_temp_2), 0, sizeof(unmarshaled_limit_temp_2));
  4686. unmarshaled_limit_temp_2 = marshaled.___limit_2;
  4687. unmarshaled.set_limit_2(unmarshaled_limit_temp_2);
  4688. }
  4689. // Conversion method for clean up from marshalling of: UnityEngine.HumanBone
  4690. IL2CPP_EXTERN_C void HumanBone_tFEE7CD9B6E62BBB95CC4A6F1AA7FC7A26541D62D_marshal_com_cleanup(HumanBone_tFEE7CD9B6E62BBB95CC4A6F1AA7FC7A26541D62D_marshaled_com& marshaled)
  4691. {
  4692. il2cpp_codegen_marshal_free_bstring(marshaled.___m_BoneName_0);
  4693. marshaled.___m_BoneName_0 = NULL;
  4694. il2cpp_codegen_marshal_free_bstring(marshaled.___m_HumanName_1);
  4695. marshaled.___m_HumanName_1 = NULL;
  4696. }
  4697. #ifdef __clang__
  4698. #pragma clang diagnostic pop
  4699. #endif
  4700. #ifdef __clang__
  4701. #pragma clang diagnostic push
  4702. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4703. #pragma clang diagnostic ignored "-Wunused-variable"
  4704. #endif
  4705. #ifdef __clang__
  4706. #pragma clang diagnostic pop
  4707. #endif
  4708. #ifdef __clang__
  4709. #pragma clang diagnostic push
  4710. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4711. #pragma clang diagnostic ignored "-Wunused-variable"
  4712. #endif
  4713. // System.Void UnityEngine.Motion::.ctor()
  4714. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Motion__ctor_mDC0BDF6F52E99C4A69EFDAC157CC29D0C1A4F9E6 (Motion_t3EAEF01D52B05F10A21CC9B54A35C8F3F6BA3A67 * __this, const RuntimeMethod* method)
  4715. {
  4716. static bool s_Il2CppMethodInitialized;
  4717. if (!s_Il2CppMethodInitialized)
  4718. {
  4719. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  4720. s_Il2CppMethodInitialized = true;
  4721. }
  4722. {
  4723. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  4724. Object__ctor_m4DCF5CDB32C2C69290894101A81F473865169279(__this, /*hidden argument*/NULL);
  4725. return;
  4726. }
  4727. }
  4728. #ifdef __clang__
  4729. #pragma clang diagnostic pop
  4730. #endif
  4731. #ifdef __clang__
  4732. #pragma clang diagnostic push
  4733. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4734. #pragma clang diagnostic ignored "-Wunused-variable"
  4735. #endif
  4736. #ifdef __clang__
  4737. #pragma clang diagnostic pop
  4738. #endif
  4739. #ifdef __clang__
  4740. #pragma clang diagnostic push
  4741. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4742. #pragma clang diagnostic ignored "-Wunused-variable"
  4743. #endif
  4744. #ifdef __clang__
  4745. #pragma clang diagnostic pop
  4746. #endif
  4747. #ifdef __clang__
  4748. #pragma clang diagnostic push
  4749. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4750. #pragma clang diagnostic ignored "-Wunused-variable"
  4751. #endif
  4752. #ifdef __clang__
  4753. #pragma clang diagnostic pop
  4754. #endif
  4755. #ifdef __clang__
  4756. #pragma clang diagnostic push
  4757. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4758. #pragma clang diagnostic ignored "-Wunused-variable"
  4759. #endif
  4760. #ifdef __clang__
  4761. #pragma clang diagnostic pop
  4762. #endif
  4763. #ifdef __clang__
  4764. #pragma clang diagnostic push
  4765. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4766. #pragma clang diagnostic ignored "-Wunused-variable"
  4767. #endif
  4768. // Conversion methods for marshalling of: UnityEngine.SkeletonBone
  4769. IL2CPP_EXTERN_C void SkeletonBone_t0AD95EAD0BE7D2EC13B2C7505225D340CB456A9E_marshal_pinvoke(const SkeletonBone_t0AD95EAD0BE7D2EC13B2C7505225D340CB456A9E& unmarshaled, SkeletonBone_t0AD95EAD0BE7D2EC13B2C7505225D340CB456A9E_marshaled_pinvoke& marshaled)
  4770. {
  4771. marshaled.___name_0 = il2cpp_codegen_marshal_string(unmarshaled.get_name_0());
  4772. marshaled.___parentName_1 = il2cpp_codegen_marshal_string(unmarshaled.get_parentName_1());
  4773. marshaled.___position_2 = unmarshaled.get_position_2();
  4774. marshaled.___rotation_3 = unmarshaled.get_rotation_3();
  4775. marshaled.___scale_4 = unmarshaled.get_scale_4();
  4776. }
  4777. IL2CPP_EXTERN_C void SkeletonBone_t0AD95EAD0BE7D2EC13B2C7505225D340CB456A9E_marshal_pinvoke_back(const SkeletonBone_t0AD95EAD0BE7D2EC13B2C7505225D340CB456A9E_marshaled_pinvoke& marshaled, SkeletonBone_t0AD95EAD0BE7D2EC13B2C7505225D340CB456A9E& unmarshaled)
  4778. {
  4779. unmarshaled.set_name_0(il2cpp_codegen_marshal_string_result(marshaled.___name_0));
  4780. unmarshaled.set_parentName_1(il2cpp_codegen_marshal_string_result(marshaled.___parentName_1));
  4781. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E unmarshaled_position_temp_2;
  4782. memset((&unmarshaled_position_temp_2), 0, sizeof(unmarshaled_position_temp_2));
  4783. unmarshaled_position_temp_2 = marshaled.___position_2;
  4784. unmarshaled.set_position_2(unmarshaled_position_temp_2);
  4785. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 unmarshaled_rotation_temp_3;
  4786. memset((&unmarshaled_rotation_temp_3), 0, sizeof(unmarshaled_rotation_temp_3));
  4787. unmarshaled_rotation_temp_3 = marshaled.___rotation_3;
  4788. unmarshaled.set_rotation_3(unmarshaled_rotation_temp_3);
  4789. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E unmarshaled_scale_temp_4;
  4790. memset((&unmarshaled_scale_temp_4), 0, sizeof(unmarshaled_scale_temp_4));
  4791. unmarshaled_scale_temp_4 = marshaled.___scale_4;
  4792. unmarshaled.set_scale_4(unmarshaled_scale_temp_4);
  4793. }
  4794. // Conversion method for clean up from marshalling of: UnityEngine.SkeletonBone
  4795. IL2CPP_EXTERN_C void SkeletonBone_t0AD95EAD0BE7D2EC13B2C7505225D340CB456A9E_marshal_pinvoke_cleanup(SkeletonBone_t0AD95EAD0BE7D2EC13B2C7505225D340CB456A9E_marshaled_pinvoke& marshaled)
  4796. {
  4797. il2cpp_codegen_marshal_free(marshaled.___name_0);
  4798. marshaled.___name_0 = NULL;
  4799. il2cpp_codegen_marshal_free(marshaled.___parentName_1);
  4800. marshaled.___parentName_1 = NULL;
  4801. }
  4802. // Conversion methods for marshalling of: UnityEngine.SkeletonBone
  4803. IL2CPP_EXTERN_C void SkeletonBone_t0AD95EAD0BE7D2EC13B2C7505225D340CB456A9E_marshal_com(const SkeletonBone_t0AD95EAD0BE7D2EC13B2C7505225D340CB456A9E& unmarshaled, SkeletonBone_t0AD95EAD0BE7D2EC13B2C7505225D340CB456A9E_marshaled_com& marshaled)
  4804. {
  4805. marshaled.___name_0 = il2cpp_codegen_marshal_bstring(unmarshaled.get_name_0());
  4806. marshaled.___parentName_1 = il2cpp_codegen_marshal_bstring(unmarshaled.get_parentName_1());
  4807. marshaled.___position_2 = unmarshaled.get_position_2();
  4808. marshaled.___rotation_3 = unmarshaled.get_rotation_3();
  4809. marshaled.___scale_4 = unmarshaled.get_scale_4();
  4810. }
  4811. IL2CPP_EXTERN_C void SkeletonBone_t0AD95EAD0BE7D2EC13B2C7505225D340CB456A9E_marshal_com_back(const SkeletonBone_t0AD95EAD0BE7D2EC13B2C7505225D340CB456A9E_marshaled_com& marshaled, SkeletonBone_t0AD95EAD0BE7D2EC13B2C7505225D340CB456A9E& unmarshaled)
  4812. {
  4813. unmarshaled.set_name_0(il2cpp_codegen_marshal_bstring_result(marshaled.___name_0));
  4814. unmarshaled.set_parentName_1(il2cpp_codegen_marshal_bstring_result(marshaled.___parentName_1));
  4815. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E unmarshaled_position_temp_2;
  4816. memset((&unmarshaled_position_temp_2), 0, sizeof(unmarshaled_position_temp_2));
  4817. unmarshaled_position_temp_2 = marshaled.___position_2;
  4818. unmarshaled.set_position_2(unmarshaled_position_temp_2);
  4819. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 unmarshaled_rotation_temp_3;
  4820. memset((&unmarshaled_rotation_temp_3), 0, sizeof(unmarshaled_rotation_temp_3));
  4821. unmarshaled_rotation_temp_3 = marshaled.___rotation_3;
  4822. unmarshaled.set_rotation_3(unmarshaled_rotation_temp_3);
  4823. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E unmarshaled_scale_temp_4;
  4824. memset((&unmarshaled_scale_temp_4), 0, sizeof(unmarshaled_scale_temp_4));
  4825. unmarshaled_scale_temp_4 = marshaled.___scale_4;
  4826. unmarshaled.set_scale_4(unmarshaled_scale_temp_4);
  4827. }
  4828. // Conversion method for clean up from marshalling of: UnityEngine.SkeletonBone
  4829. IL2CPP_EXTERN_C void SkeletonBone_t0AD95EAD0BE7D2EC13B2C7505225D340CB456A9E_marshal_com_cleanup(SkeletonBone_t0AD95EAD0BE7D2EC13B2C7505225D340CB456A9E_marshaled_com& marshaled)
  4830. {
  4831. il2cpp_codegen_marshal_free_bstring(marshaled.___name_0);
  4832. marshaled.___name_0 = NULL;
  4833. il2cpp_codegen_marshal_free_bstring(marshaled.___parentName_1);
  4834. marshaled.___parentName_1 = NULL;
  4835. }
  4836. #ifdef __clang__
  4837. #pragma clang diagnostic pop
  4838. #endif
  4839. #ifdef __clang__
  4840. #pragma clang diagnostic push
  4841. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4842. #pragma clang diagnostic ignored "-Wunused-variable"
  4843. #endif
  4844. #ifdef __clang__
  4845. #pragma clang diagnostic pop
  4846. #endif
  4847. #ifdef __clang__
  4848. #pragma clang diagnostic push
  4849. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4850. #pragma clang diagnostic ignored "-Wunused-variable"
  4851. #endif
  4852. // System.Void UnityEngine.StateMachineBehaviour::OnStateEnter(UnityEngine.Animator,UnityEngine.AnimatorStateInfo,System.Int32)
  4853. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StateMachineBehaviour_OnStateEnter_m0B5055A01EEF9070E7611D3C3165AAA118D22953 (StateMachineBehaviour_tBEDE439261DEB4C7334646339BC6F1E7958F095F * __this, Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 * ___animator0, AnimatorStateInfo_t052E146D2DB1EC155950ECA45734BF57134258AA ___stateInfo1, int32_t ___layerIndex2, const RuntimeMethod* method)
  4854. {
  4855. {
  4856. return;
  4857. }
  4858. }
  4859. // System.Void UnityEngine.StateMachineBehaviour::OnStateUpdate(UnityEngine.Animator,UnityEngine.AnimatorStateInfo,System.Int32)
  4860. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StateMachineBehaviour_OnStateUpdate_m2FF9D5AD07DF99860C7B0033791FE08F2EF919F1 (StateMachineBehaviour_tBEDE439261DEB4C7334646339BC6F1E7958F095F * __this, Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 * ___animator0, AnimatorStateInfo_t052E146D2DB1EC155950ECA45734BF57134258AA ___stateInfo1, int32_t ___layerIndex2, const RuntimeMethod* method)
  4861. {
  4862. {
  4863. return;
  4864. }
  4865. }
  4866. // System.Void UnityEngine.StateMachineBehaviour::OnStateExit(UnityEngine.Animator,UnityEngine.AnimatorStateInfo,System.Int32)
  4867. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StateMachineBehaviour_OnStateExit_mE8EADFCEA482A101BF13AFB773A06C3C2C8B3208 (StateMachineBehaviour_tBEDE439261DEB4C7334646339BC6F1E7958F095F * __this, Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 * ___animator0, AnimatorStateInfo_t052E146D2DB1EC155950ECA45734BF57134258AA ___stateInfo1, int32_t ___layerIndex2, const RuntimeMethod* method)
  4868. {
  4869. {
  4870. return;
  4871. }
  4872. }
  4873. // System.Void UnityEngine.StateMachineBehaviour::OnStateMove(UnityEngine.Animator,UnityEngine.AnimatorStateInfo,System.Int32)
  4874. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StateMachineBehaviour_OnStateMove_mB51A6EA16DA5038BF7C4E46863C8ECA1338EFBDD (StateMachineBehaviour_tBEDE439261DEB4C7334646339BC6F1E7958F095F * __this, Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 * ___animator0, AnimatorStateInfo_t052E146D2DB1EC155950ECA45734BF57134258AA ___stateInfo1, int32_t ___layerIndex2, const RuntimeMethod* method)
  4875. {
  4876. {
  4877. return;
  4878. }
  4879. }
  4880. // System.Void UnityEngine.StateMachineBehaviour::OnStateIK(UnityEngine.Animator,UnityEngine.AnimatorStateInfo,System.Int32)
  4881. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StateMachineBehaviour_OnStateIK_m2BB5A0CD4B083CCDFAC7EE2F8233D2B11825197F (StateMachineBehaviour_tBEDE439261DEB4C7334646339BC6F1E7958F095F * __this, Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 * ___animator0, AnimatorStateInfo_t052E146D2DB1EC155950ECA45734BF57134258AA ___stateInfo1, int32_t ___layerIndex2, const RuntimeMethod* method)
  4882. {
  4883. {
  4884. return;
  4885. }
  4886. }
  4887. // System.Void UnityEngine.StateMachineBehaviour::OnStateMachineEnter(UnityEngine.Animator,System.Int32)
  4888. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StateMachineBehaviour_OnStateMachineEnter_m8696CC6EE9DC7577A07023F84DCF6E4F80E75ACC (StateMachineBehaviour_tBEDE439261DEB4C7334646339BC6F1E7958F095F * __this, Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 * ___animator0, int32_t ___stateMachinePathHash1, const RuntimeMethod* method)
  4889. {
  4890. {
  4891. return;
  4892. }
  4893. }
  4894. // System.Void UnityEngine.StateMachineBehaviour::OnStateMachineExit(UnityEngine.Animator,System.Int32)
  4895. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StateMachineBehaviour_OnStateMachineExit_m7FD170C30229751A93F64C26AFFF9C9BA057BF3D (StateMachineBehaviour_tBEDE439261DEB4C7334646339BC6F1E7958F095F * __this, Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 * ___animator0, int32_t ___stateMachinePathHash1, const RuntimeMethod* method)
  4896. {
  4897. {
  4898. return;
  4899. }
  4900. }
  4901. // System.Void UnityEngine.StateMachineBehaviour::OnStateEnter(UnityEngine.Animator,UnityEngine.AnimatorStateInfo,System.Int32,UnityEngine.Animations.AnimatorControllerPlayable)
  4902. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StateMachineBehaviour_OnStateEnter_m0027D5548D58C0E2777A4CF9420F015FD56CEC18 (StateMachineBehaviour_tBEDE439261DEB4C7334646339BC6F1E7958F095F * __this, Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 * ___animator0, AnimatorStateInfo_t052E146D2DB1EC155950ECA45734BF57134258AA ___stateInfo1, int32_t ___layerIndex2, AnimatorControllerPlayable_tEABD56FA5A36BD337DA6E049FCB4F1D521DA17A4 ___controller3, const RuntimeMethod* method)
  4903. {
  4904. {
  4905. return;
  4906. }
  4907. }
  4908. // System.Void UnityEngine.StateMachineBehaviour::OnStateUpdate(UnityEngine.Animator,UnityEngine.AnimatorStateInfo,System.Int32,UnityEngine.Animations.AnimatorControllerPlayable)
  4909. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StateMachineBehaviour_OnStateUpdate_mF81F7D0AB02EB31012A7C50E75295C40301A5055 (StateMachineBehaviour_tBEDE439261DEB4C7334646339BC6F1E7958F095F * __this, Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 * ___animator0, AnimatorStateInfo_t052E146D2DB1EC155950ECA45734BF57134258AA ___stateInfo1, int32_t ___layerIndex2, AnimatorControllerPlayable_tEABD56FA5A36BD337DA6E049FCB4F1D521DA17A4 ___controller3, const RuntimeMethod* method)
  4910. {
  4911. {
  4912. return;
  4913. }
  4914. }
  4915. // System.Void UnityEngine.StateMachineBehaviour::OnStateExit(UnityEngine.Animator,UnityEngine.AnimatorStateInfo,System.Int32,UnityEngine.Animations.AnimatorControllerPlayable)
  4916. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StateMachineBehaviour_OnStateExit_m795DAE1099CF045D5E61ABBBAD017455F48B0707 (StateMachineBehaviour_tBEDE439261DEB4C7334646339BC6F1E7958F095F * __this, Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 * ___animator0, AnimatorStateInfo_t052E146D2DB1EC155950ECA45734BF57134258AA ___stateInfo1, int32_t ___layerIndex2, AnimatorControllerPlayable_tEABD56FA5A36BD337DA6E049FCB4F1D521DA17A4 ___controller3, const RuntimeMethod* method)
  4917. {
  4918. {
  4919. return;
  4920. }
  4921. }
  4922. // System.Void UnityEngine.StateMachineBehaviour::OnStateMove(UnityEngine.Animator,UnityEngine.AnimatorStateInfo,System.Int32,UnityEngine.Animations.AnimatorControllerPlayable)
  4923. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StateMachineBehaviour_OnStateMove_m29F850CE0258906408520515E4E157D43AFEB181 (StateMachineBehaviour_tBEDE439261DEB4C7334646339BC6F1E7958F095F * __this, Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 * ___animator0, AnimatorStateInfo_t052E146D2DB1EC155950ECA45734BF57134258AA ___stateInfo1, int32_t ___layerIndex2, AnimatorControllerPlayable_tEABD56FA5A36BD337DA6E049FCB4F1D521DA17A4 ___controller3, const RuntimeMethod* method)
  4924. {
  4925. {
  4926. return;
  4927. }
  4928. }
  4929. // System.Void UnityEngine.StateMachineBehaviour::OnStateIK(UnityEngine.Animator,UnityEngine.AnimatorStateInfo,System.Int32,UnityEngine.Animations.AnimatorControllerPlayable)
  4930. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StateMachineBehaviour_OnStateIK_m96E18AE1A75046F85EB7FEB5C05CEC7377F72C1F (StateMachineBehaviour_tBEDE439261DEB4C7334646339BC6F1E7958F095F * __this, Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 * ___animator0, AnimatorStateInfo_t052E146D2DB1EC155950ECA45734BF57134258AA ___stateInfo1, int32_t ___layerIndex2, AnimatorControllerPlayable_tEABD56FA5A36BD337DA6E049FCB4F1D521DA17A4 ___controller3, const RuntimeMethod* method)
  4931. {
  4932. {
  4933. return;
  4934. }
  4935. }
  4936. // System.Void UnityEngine.StateMachineBehaviour::OnStateMachineEnter(UnityEngine.Animator,System.Int32,UnityEngine.Animations.AnimatorControllerPlayable)
  4937. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StateMachineBehaviour_OnStateMachineEnter_mF2DF6E7A25D30F05E99984F3E8D4083D695F23CA (StateMachineBehaviour_tBEDE439261DEB4C7334646339BC6F1E7958F095F * __this, Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 * ___animator0, int32_t ___stateMachinePathHash1, AnimatorControllerPlayable_tEABD56FA5A36BD337DA6E049FCB4F1D521DA17A4 ___controller2, const RuntimeMethod* method)
  4938. {
  4939. {
  4940. return;
  4941. }
  4942. }
  4943. // System.Void UnityEngine.StateMachineBehaviour::OnStateMachineExit(UnityEngine.Animator,System.Int32,UnityEngine.Animations.AnimatorControllerPlayable)
  4944. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StateMachineBehaviour_OnStateMachineExit_m8AC70A1160FE329D0E1EC31F08B1E85B59DB516D (StateMachineBehaviour_tBEDE439261DEB4C7334646339BC6F1E7958F095F * __this, Animator_t9DD1D43680A61D65A3C98C6EFF559709DC9CE149 * ___animator0, int32_t ___stateMachinePathHash1, AnimatorControllerPlayable_tEABD56FA5A36BD337DA6E049FCB4F1D521DA17A4 ___controller2, const RuntimeMethod* method)
  4945. {
  4946. {
  4947. return;
  4948. }
  4949. }
  4950. // System.Void UnityEngine.StateMachineBehaviour::.ctor()
  4951. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StateMachineBehaviour__ctor_mDB0650FD738799E5880150E656D4A88524D0EBE0 (StateMachineBehaviour_tBEDE439261DEB4C7334646339BC6F1E7958F095F * __this, const RuntimeMethod* method)
  4952. {
  4953. {
  4954. ScriptableObject__ctor_m8DAE6CDCFA34E16F2543B02CC3669669FF203063(__this, /*hidden argument*/NULL);
  4955. return;
  4956. }
  4957. }
  4958. #ifdef __clang__
  4959. #pragma clang diagnostic pop
  4960. #endif
  4961. #ifdef __clang__
  4962. #pragma clang diagnostic push
  4963. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4964. #pragma clang diagnostic ignored "-Wunused-variable"
  4965. #endif
  4966. // System.Void UnityEngine.Animation/Enumerator::.ctor(UnityEngine.Animation)
  4967. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Enumerator__ctor_mC97A2B142004D7B757AAF61F6F069FB102372DBA (Enumerator_tD70E33E0A88A86F184E3CA32E532974A65CA2FC5 * __this, Animation_t8C4FD9513E57F59E8737AD03938AAAF9EFF2F0D8 * ___outer0, const RuntimeMethod* method)
  4968. {
  4969. {
  4970. __this->set_m_CurrentIndex_1((-1));
  4971. Object__ctor_m88880E0413421D13FD95325EDCE231707CE1F405(__this, /*hidden argument*/NULL);
  4972. Animation_t8C4FD9513E57F59E8737AD03938AAAF9EFF2F0D8 * L_0 = ___outer0;
  4973. __this->set_m_Outer_0(L_0);
  4974. return;
  4975. }
  4976. }
  4977. // System.Object UnityEngine.Animation/Enumerator::get_Current()
  4978. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject * Enumerator_get_Current_mAB7913C42CA7EB7EFE4AE1F7B9BEAA6B5F44C1A9 (Enumerator_tD70E33E0A88A86F184E3CA32E532974A65CA2FC5 * __this, const RuntimeMethod* method)
  4979. {
  4980. RuntimeObject * V_0 = NULL;
  4981. {
  4982. Animation_t8C4FD9513E57F59E8737AD03938AAAF9EFF2F0D8 * L_0 = __this->get_m_Outer_0();
  4983. int32_t L_1 = __this->get_m_CurrentIndex_1();
  4984. NullCheck(L_0);
  4985. AnimationState_tDB7088046A65ABCEC66B45147693CA0AD803A3AD * L_2;
  4986. L_2 = Animation_GetStateAtIndex_m436707B278555E5B3AD4FB8F7B1A04F532CDC679(L_0, L_1, /*hidden argument*/NULL);
  4987. V_0 = L_2;
  4988. goto IL_0015;
  4989. }
  4990. IL_0015:
  4991. {
  4992. RuntimeObject * L_3 = V_0;
  4993. return L_3;
  4994. }
  4995. }
  4996. // System.Boolean UnityEngine.Animation/Enumerator::MoveNext()
  4997. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Enumerator_MoveNext_m46EE9A2B09C10531425A6CFA6FD305CCDB4B3101 (Enumerator_tD70E33E0A88A86F184E3CA32E532974A65CA2FC5 * __this, const RuntimeMethod* method)
  4998. {
  4999. int32_t V_0 = 0;
  5000. bool V_1 = false;
  5001. {
  5002. Animation_t8C4FD9513E57F59E8737AD03938AAAF9EFF2F0D8 * L_0 = __this->get_m_Outer_0();
  5003. NullCheck(L_0);
  5004. int32_t L_1;
  5005. L_1 = Animation_GetStateCount_mBFB004C6182E7243A2DFA09D7E378A94AC61AABA(L_0, /*hidden argument*/NULL);
  5006. V_0 = L_1;
  5007. int32_t L_2 = __this->get_m_CurrentIndex_1();
  5008. __this->set_m_CurrentIndex_1(((int32_t)il2cpp_codegen_add((int32_t)L_2, (int32_t)1)));
  5009. int32_t L_3 = __this->get_m_CurrentIndex_1();
  5010. int32_t L_4 = V_0;
  5011. V_1 = (bool)((((int32_t)L_3) < ((int32_t)L_4))? 1 : 0);
  5012. goto IL_0027;
  5013. }
  5014. IL_0027:
  5015. {
  5016. bool L_5 = V_1;
  5017. return L_5;
  5018. }
  5019. }
  5020. // System.Void UnityEngine.Animation/Enumerator::Reset()
  5021. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Enumerator_Reset_mFC24132D3D5F334C8892F799D3B8B92971CBE6C0 (Enumerator_tD70E33E0A88A86F184E3CA32E532974A65CA2FC5 * __this, const RuntimeMethod* method)
  5022. {
  5023. {
  5024. __this->set_m_CurrentIndex_1((-1));
  5025. return;
  5026. }
  5027. }
  5028. #ifdef __clang__
  5029. #pragma clang diagnostic pop
  5030. #endif
  5031. #ifdef __clang__
  5032. #pragma clang diagnostic push
  5033. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  5034. #pragma clang diagnostic ignored "-Wunused-variable"
  5035. #endif
  5036. IL2CPP_EXTERN_C void DelegatePInvokeWrapper_OnOverrideControllerDirtyCallback_t9E38572D7CF06EEFF943EA68082DAC68AB40476C (OnOverrideControllerDirtyCallback_t9E38572D7CF06EEFF943EA68082DAC68AB40476C * __this, const RuntimeMethod* method)
  5037. {
  5038. typedef void (DEFAULT_CALL *PInvokeFunc)();
  5039. PInvokeFunc il2cppPInvokeFunc = reinterpret_cast<PInvokeFunc>(il2cpp_codegen_get_method_pointer(((RuntimeDelegate*)__this)->method));
  5040. // Native function invocation
  5041. il2cppPInvokeFunc();
  5042. }
  5043. // System.Void UnityEngine.AnimatorOverrideController/OnOverrideControllerDirtyCallback::.ctor(System.Object,System.IntPtr)
  5044. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void OnOverrideControllerDirtyCallback__ctor_mA35F55BEB8A4BD57D109684E857F85C1F0A6C1B5 (OnOverrideControllerDirtyCallback_t9E38572D7CF06EEFF943EA68082DAC68AB40476C * __this, RuntimeObject * ___object0, intptr_t ___method1, const RuntimeMethod* method)
  5045. {
  5046. __this->set_method_ptr_0(il2cpp_codegen_get_method_pointer((RuntimeMethod*)___method1));
  5047. __this->set_method_3(___method1);
  5048. __this->set_m_target_2(___object0);
  5049. }
  5050. // System.Void UnityEngine.AnimatorOverrideController/OnOverrideControllerDirtyCallback::Invoke()
  5051. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void OnOverrideControllerDirtyCallback_Invoke_m21DB79300E852ED93F2521FFC03EC4D858F6B330 (OnOverrideControllerDirtyCallback_t9E38572D7CF06EEFF943EA68082DAC68AB40476C * __this, const RuntimeMethod* method)
  5052. {
  5053. DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8* delegateArrayToInvoke = __this->get_delegates_11();
  5054. Delegate_t** delegatesToInvoke;
  5055. il2cpp_array_size_t length;
  5056. if (delegateArrayToInvoke != NULL)
  5057. {
  5058. length = delegateArrayToInvoke->max_length;
  5059. delegatesToInvoke = reinterpret_cast<Delegate_t**>(delegateArrayToInvoke->GetAddressAtUnchecked(0));
  5060. }
  5061. else
  5062. {
  5063. length = 1;
  5064. delegatesToInvoke = reinterpret_cast<Delegate_t**>(&__this);
  5065. }
  5066. for (il2cpp_array_size_t i = 0; i < length; i++)
  5067. {
  5068. Delegate_t* currentDelegate = delegatesToInvoke[i];
  5069. Il2CppMethodPointer targetMethodPointer = currentDelegate->get_method_ptr_0();
  5070. RuntimeObject* targetThis = currentDelegate->get_m_target_2();
  5071. RuntimeMethod* targetMethod = (RuntimeMethod*)(currentDelegate->get_method_3());
  5072. if (!currentDelegate->get_method_is_virtual_10())
  5073. {
  5074. il2cpp_codegen_raise_execution_engine_exception_if_method_is_not_found(targetMethod);
  5075. }
  5076. bool ___methodIsStatic = MethodIsStatic(targetMethod);
  5077. int ___parameterCount = il2cpp_codegen_method_parameter_count(targetMethod);
  5078. if (___methodIsStatic)
  5079. {
  5080. if (___parameterCount == 0)
  5081. {
  5082. // open
  5083. typedef void (*FunctionPointerType) (const RuntimeMethod*);
  5084. ((FunctionPointerType)targetMethodPointer)(targetMethod);
  5085. }
  5086. else
  5087. {
  5088. // closed
  5089. typedef void (*FunctionPointerType) (void*, const RuntimeMethod*);
  5090. ((FunctionPointerType)targetMethodPointer)(targetThis, targetMethod);
  5091. }
  5092. }
  5093. else
  5094. {
  5095. // closed
  5096. typedef void (*FunctionPointerType) (void*, const RuntimeMethod*);
  5097. ((FunctionPointerType)targetMethodPointer)(targetThis, targetMethod);
  5098. }
  5099. }
  5100. }
  5101. #ifdef __clang__
  5102. #pragma clang diagnostic pop
  5103. #endif