#include "pch-c.h" #ifndef _MSC_VER # include #else # include #endif #include "codegen/il2cpp-codegen-metadata.h" // 0x00000001 System.String UnityEngine.PhysicsScene2D::ToString() extern void PhysicsScene2D_ToString_mDA6F499BD218AA31A450D918BB6C1890A9CE1109 (void); // 0x00000002 System.Int32 UnityEngine.PhysicsScene2D::GetHashCode() extern void PhysicsScene2D_GetHashCode_m4B5D8DCBA0AD6E5767C4D7A6AD6BC789EB19C8F5 (void); // 0x00000003 System.Boolean UnityEngine.PhysicsScene2D::Equals(System.Object) extern void PhysicsScene2D_Equals_m0C61F175C3B1BB308ADBC2AB323CEC45D1B5E99C (void); // 0x00000004 System.Boolean UnityEngine.PhysicsScene2D::Equals(UnityEngine.PhysicsScene2D) extern void PhysicsScene2D_Equals_m581586F404E7A3BD3B6F0A05362974A6B523A2DA (void); // 0x00000005 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32) extern void PhysicsScene2D_Raycast_m22F55CAAA1B34A02757A5C6E2B573F6464B32723 (void); // 0x00000006 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D) extern void PhysicsScene2D_Raycast_m167DAEC271F46133013EB0AAF2C7807064EBB3F2 (void); // 0x00000007 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D) extern void PhysicsScene2D_Raycast_Internal_m933E452FA1E36FFC87A0EC896EE4D36859935C91 (void); // 0x00000008 System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[]) extern void PhysicsScene2D_Raycast_m3B011D4A6CA691739178E253665799A7AD0CB423 (void); // 0x00000009 System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[]) extern void PhysicsScene2D_RaycastArray_Internal_mB02544544B0F0AA17972D1D9ABC7CA0171537D9D (void); // 0x0000000A System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1) extern void PhysicsScene2D_Raycast_m6FB2BBC4E3BE53114D7F6EFA975F5AF703ADCDC0 (void); // 0x0000000B System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1) extern void PhysicsScene2D_RaycastList_Internal_m10A64653E2C399B6523B2D04B1E1C8626BF68B24 (void); // 0x0000000C System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersection(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit2D[],System.Int32) extern void PhysicsScene2D_GetRayIntersection_mB6F14C8BB95609094BE9BDB218483EAAC4117B5A (void); // 0x0000000D System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.RaycastHit2D[]) extern void PhysicsScene2D_GetRayIntersectionArray_Internal_m44D4B8638806360B19BDCFDCC090C1AD1267539E (void); // 0x0000000E UnityEngine.Collider2D UnityEngine.PhysicsScene2D::OverlapCircle(UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D) extern void PhysicsScene2D_OverlapCircle_mEA7BE62E482D8F352D5C17738A1AF9776FC40F6B (void); // 0x0000000F UnityEngine.Collider2D UnityEngine.PhysicsScene2D::OverlapCircle_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D) extern void PhysicsScene2D_OverlapCircle_Internal_m88F466F9EDE8A89360FD717500B47210D8856808 (void); // 0x00000010 System.Void UnityEngine.PhysicsScene2D::Raycast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&) extern void PhysicsScene2D_Raycast_Internal_Injected_m6CEAF96A977FEDD926FBAAA74FFA2D571D75C422 (void); // 0x00000011 System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[]) extern void PhysicsScene2D_RaycastArray_Internal_Injected_mE7F2FCB47E154BB4062BCEFECD74385275109D76 (void); // 0x00000012 System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1) extern void PhysicsScene2D_RaycastList_Internal_Injected_m0866D19E97A4D9267F9E91C3CE33B7D34AB2DFBC (void); // 0x00000013 System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D[]) extern void PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_mAF80210771484878DF20775EE91ADF1D19CCA99D (void); // 0x00000014 UnityEngine.Collider2D UnityEngine.PhysicsScene2D::OverlapCircle_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&) extern void PhysicsScene2D_OverlapCircle_Internal_Injected_m766F66F3EE0F34CD5E4668537DC0E08819857794 (void); // 0x00000015 UnityEngine.PhysicsScene2D UnityEngine.Physics2D::get_defaultPhysicsScene() extern void Physics2D_get_defaultPhysicsScene_m067B3BAED5AD5E0E71C1462480BFC107ED901A83 (void); // 0x00000016 System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers() extern void Physics2D_get_queriesHitTriggers_mA735707551D682297446435DFC7963E97F562E44 (void); // 0x00000017 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2) extern void Physics2D_Raycast_m9DF2A5F7852F9C736CA4F1BABA52DC0AB24ED983 (void); // 0x00000018 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single) extern void Physics2D_Raycast_m684AD52FAD1E3BF5AE53F8E48AF92202114053C2 (void); // 0x00000019 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32) extern void Physics2D_Raycast_mE1F849D695803D7409790B7C736D00FD9724F65A (void); // 0x0000001A UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single) extern void Physics2D_Raycast_mCA2AD72EC8244B2208955E072BD0B619F9376143 (void); // 0x0000001B UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single) extern void Physics2D_Raycast_mF01414D1A1EF5BA1B012AB14583518BAD0A65CB0 (void); // 0x0000001C System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[]) extern void Physics2D_Raycast_mEB1CCF6AF3D9FC18576F70C95E2FD82C8CF840A4 (void); // 0x0000001D System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[],System.Single) extern void Physics2D_Raycast_m007A72E26CA79C348434B46F9D04DD915CE6CE67 (void); // 0x0000001E System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1,System.Single) extern void Physics2D_Raycast_m2A909F3065F530329891F5B8D1B80202300786AA (void); // 0x0000001F UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray) extern void Physics2D_GetRayIntersectionAll_m233595BB5435D09B5F38773D14C01C9A3BD8C04D (void); // 0x00000020 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray,System.Single) extern void Physics2D_GetRayIntersectionAll_m496B28AE025E60DE4DA540159C10AEBFE6B1A28A (void); // 0x00000021 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray,System.Single,System.Int32) extern void Physics2D_GetRayIntersectionAll_m71FB456B2AA9C909119CF5399AD8F4CB6EDED7F2 (void); // 0x00000022 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32) extern void Physics2D_GetRayIntersectionAll_Internal_mA2BD81667462FF3C9E67A7E0445CC874009CF337 (void); // 0x00000023 System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[]) extern void Physics2D_GetRayIntersectionNonAlloc_m5E63F05DC3EE41BEE3B869614CEE27DA4A0340F4 (void); // 0x00000024 System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[],System.Single) extern void Physics2D_GetRayIntersectionNonAlloc_m866F0C065F53C6CDD6BDD8EEB9CE1EB213763548 (void); // 0x00000025 System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[],System.Single,System.Int32) extern void Physics2D_GetRayIntersectionNonAlloc_m8EED1B31A7E557C3D7B6C67D2D3AD77A8BA31B5F (void); // 0x00000026 UnityEngine.Collider2D UnityEngine.Physics2D::OverlapCircle(UnityEngine.Vector2,System.Single,System.Int32) extern void Physics2D_OverlapCircle_mA13E0B8B40964C93CD1E8BB9B4FE32B19B52BC07 (void); // 0x00000027 UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCircleAll(UnityEngine.Vector2,System.Single,System.Int32) extern void Physics2D_OverlapCircleAll_m1D3E8E59627D524F35EF6C67940DD1121CEE6E7C (void); // 0x00000028 UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCircleAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D) extern void Physics2D_OverlapCircleAll_Internal_m5E0B68FBDC36985268B1A0D0ED3B6EC102C1BA89 (void); // 0x00000029 System.Void UnityEngine.Physics2D::.cctor() extern void Physics2D__cctor_m2C742CE7156A78480229016DEEF403B45E4DAFEE (void); // 0x0000002A UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32) extern void Physics2D_GetRayIntersectionAll_Internal_Injected_m87038811DE210AFEEAD218D82268AF482BBD24C7 (void); // 0x0000002B UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCircleAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&) extern void Physics2D_OverlapCircleAll_Internal_Injected_mA8F3E6FC493512102940D0B04FFA037315CBA224 (void); // 0x0000002C System.Void UnityEngine.ContactFilter2D::CheckConsistency() extern void ContactFilter2D_CheckConsistency_m4B6DAA0197DC017E3B7A8B8F661729431504C5D1 (void); // 0x0000002D System.Void UnityEngine.ContactFilter2D::SetLayerMask(UnityEngine.LayerMask) extern void ContactFilter2D_SetLayerMask_m925C98BC2EEAA78349B3ED3654BC3C362743BBDE (void); // 0x0000002E System.Void UnityEngine.ContactFilter2D::SetDepth(System.Single,System.Single) extern void ContactFilter2D_SetDepth_m63872B3F8BBDB962AF44D064BA328599C74D840F (void); // 0x0000002F UnityEngine.ContactFilter2D UnityEngine.ContactFilter2D::CreateLegacyFilter(System.Int32,System.Single,System.Single) extern void ContactFilter2D_CreateLegacyFilter_mA293F293D35236A5564D57574012590BD6DF385A (void); // 0x00000030 System.Void UnityEngine.ContactFilter2D::CheckConsistency_Injected(UnityEngine.ContactFilter2D&) extern void ContactFilter2D_CheckConsistency_Injected_mFF4A5178E9F60CCF59DDE6B6F0013D182294573E (void); // 0x00000031 UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_point() extern void RaycastHit2D_get_point_m10D5AB3B26EAE62583BE35CFA13A3E40BDAF30AE (void); // 0x00000032 UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_normal() extern void RaycastHit2D_get_normal_m6F8B9F4018EFA126CC33126E8E42B09BB5A82637 (void); // 0x00000033 System.Single UnityEngine.RaycastHit2D::get_distance() extern void RaycastHit2D_get_distance_mA910B45BD349A8F70139F6BC1E686F47F40A1662 (void); // 0x00000034 UnityEngine.Collider2D UnityEngine.RaycastHit2D::get_collider() extern void RaycastHit2D_get_collider_m00F7EC55C36F39E2ED64B31354FB4D9C8938D563 (void); // 0x00000035 UnityEngine.Vector2 UnityEngine.Rigidbody2D::get_position() extern void Rigidbody2D_get_position_mEC7D07E3478BEF5A2A0E22C91CA54935376F84C2 (void); // 0x00000036 System.Void UnityEngine.Rigidbody2D::set_position(UnityEngine.Vector2) extern void Rigidbody2D_set_position_m1604084713EB195D44B8B411D4BCAFA5941E3413 (void); // 0x00000037 System.Single UnityEngine.Rigidbody2D::get_rotation() extern void Rigidbody2D_get_rotation_mD58E62EDB334FCDF7914A94C940F7903E8ADBBFF (void); // 0x00000038 System.Void UnityEngine.Rigidbody2D::MovePosition(UnityEngine.Vector2) extern void Rigidbody2D_MovePosition_mB4493BFC30B2FEBB02C7819AAE626871939D5BD9 (void); // 0x00000039 System.Void UnityEngine.Rigidbody2D::MoveRotation(System.Single) extern void Rigidbody2D_MoveRotation_mB550025C3B09DB909CB895609BF642EF768C5B22 (void); // 0x0000003A System.Void UnityEngine.Rigidbody2D::MoveRotation_Angle(System.Single) extern void Rigidbody2D_MoveRotation_Angle_mE1BD3C755F9FB7782274F50D55496441F8675245 (void); // 0x0000003B UnityEngine.Vector2 UnityEngine.Rigidbody2D::get_velocity() extern void Rigidbody2D_get_velocity_m138328DCC01EB876FB5EA025BF08728030D93D66 (void); // 0x0000003C System.Void UnityEngine.Rigidbody2D::set_velocity(UnityEngine.Vector2) extern void Rigidbody2D_set_velocity_m56B745344E78C85462843AE623BF0A40764FC2DA (void); // 0x0000003D System.Void UnityEngine.Rigidbody2D::AddForce(UnityEngine.Vector2) extern void Rigidbody2D_AddForce_mB4754FC98ED65E5381854CDC858D12F0504FB3A2 (void); // 0x0000003E System.Void UnityEngine.Rigidbody2D::AddForce(UnityEngine.Vector2,UnityEngine.ForceMode2D) extern void Rigidbody2D_AddForce_m2360EEDAF4E9F279AAB77DBD785A7F7161865343 (void); // 0x0000003F System.Void UnityEngine.Rigidbody2D::get_position_Injected(UnityEngine.Vector2&) extern void Rigidbody2D_get_position_Injected_m1B97DC47EDF69F0506CEC24603C3A330B7E8FAB4 (void); // 0x00000040 System.Void UnityEngine.Rigidbody2D::set_position_Injected(UnityEngine.Vector2&) extern void Rigidbody2D_set_position_Injected_mB05AB62CD1D243D071F60E48C9905587ACB94933 (void); // 0x00000041 System.Void UnityEngine.Rigidbody2D::MovePosition_Injected(UnityEngine.Vector2&) extern void Rigidbody2D_MovePosition_Injected_mCD46D7FE92C344BB29C67C5D23068982445AB549 (void); // 0x00000042 System.Void UnityEngine.Rigidbody2D::get_velocity_Injected(UnityEngine.Vector2&) extern void Rigidbody2D_get_velocity_Injected_m2102CD221C46BA3C36127D7413D8C35A402A8903 (void); // 0x00000043 System.Void UnityEngine.Rigidbody2D::set_velocity_Injected(UnityEngine.Vector2&) extern void Rigidbody2D_set_velocity_Injected_m198FAA0E7A328E1B236FC5835C9711987D3C691E (void); // 0x00000044 System.Void UnityEngine.Rigidbody2D::AddForce_Injected(UnityEngine.Vector2&,UnityEngine.ForceMode2D) extern void Rigidbody2D_AddForce_Injected_m238B89F81818A2A5A0CBD3BADE376151EA7243C7 (void); // 0x00000045 System.Void UnityEngine.Collider2D::.ctor() extern void Collider2D__ctor_mB3AFF9CA18C8FA8E4F75DC45CA2D4A423A40F23D (void); static Il2CppMethodPointer s_methodPointers[69] = { PhysicsScene2D_ToString_mDA6F499BD218AA31A450D918BB6C1890A9CE1109, PhysicsScene2D_GetHashCode_m4B5D8DCBA0AD6E5767C4D7A6AD6BC789EB19C8F5, PhysicsScene2D_Equals_m0C61F175C3B1BB308ADBC2AB323CEC45D1B5E99C, PhysicsScene2D_Equals_m581586F404E7A3BD3B6F0A05362974A6B523A2DA, PhysicsScene2D_Raycast_m22F55CAAA1B34A02757A5C6E2B573F6464B32723, PhysicsScene2D_Raycast_m167DAEC271F46133013EB0AAF2C7807064EBB3F2, PhysicsScene2D_Raycast_Internal_m933E452FA1E36FFC87A0EC896EE4D36859935C91, PhysicsScene2D_Raycast_m3B011D4A6CA691739178E253665799A7AD0CB423, PhysicsScene2D_RaycastArray_Internal_mB02544544B0F0AA17972D1D9ABC7CA0171537D9D, PhysicsScene2D_Raycast_m6FB2BBC4E3BE53114D7F6EFA975F5AF703ADCDC0, PhysicsScene2D_RaycastList_Internal_m10A64653E2C399B6523B2D04B1E1C8626BF68B24, PhysicsScene2D_GetRayIntersection_mB6F14C8BB95609094BE9BDB218483EAAC4117B5A, PhysicsScene2D_GetRayIntersectionArray_Internal_m44D4B8638806360B19BDCFDCC090C1AD1267539E, PhysicsScene2D_OverlapCircle_mEA7BE62E482D8F352D5C17738A1AF9776FC40F6B, PhysicsScene2D_OverlapCircle_Internal_m88F466F9EDE8A89360FD717500B47210D8856808, PhysicsScene2D_Raycast_Internal_Injected_m6CEAF96A977FEDD926FBAAA74FFA2D571D75C422, PhysicsScene2D_RaycastArray_Internal_Injected_mE7F2FCB47E154BB4062BCEFECD74385275109D76, PhysicsScene2D_RaycastList_Internal_Injected_m0866D19E97A4D9267F9E91C3CE33B7D34AB2DFBC, PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_mAF80210771484878DF20775EE91ADF1D19CCA99D, PhysicsScene2D_OverlapCircle_Internal_Injected_m766F66F3EE0F34CD5E4668537DC0E08819857794, Physics2D_get_defaultPhysicsScene_m067B3BAED5AD5E0E71C1462480BFC107ED901A83, Physics2D_get_queriesHitTriggers_mA735707551D682297446435DFC7963E97F562E44, Physics2D_Raycast_m9DF2A5F7852F9C736CA4F1BABA52DC0AB24ED983, Physics2D_Raycast_m684AD52FAD1E3BF5AE53F8E48AF92202114053C2, Physics2D_Raycast_mE1F849D695803D7409790B7C736D00FD9724F65A, Physics2D_Raycast_mCA2AD72EC8244B2208955E072BD0B619F9376143, Physics2D_Raycast_mF01414D1A1EF5BA1B012AB14583518BAD0A65CB0, Physics2D_Raycast_mEB1CCF6AF3D9FC18576F70C95E2FD82C8CF840A4, Physics2D_Raycast_m007A72E26CA79C348434B46F9D04DD915CE6CE67, Physics2D_Raycast_m2A909F3065F530329891F5B8D1B80202300786AA, Physics2D_GetRayIntersectionAll_m233595BB5435D09B5F38773D14C01C9A3BD8C04D, Physics2D_GetRayIntersectionAll_m496B28AE025E60DE4DA540159C10AEBFE6B1A28A, Physics2D_GetRayIntersectionAll_m71FB456B2AA9C909119CF5399AD8F4CB6EDED7F2, Physics2D_GetRayIntersectionAll_Internal_mA2BD81667462FF3C9E67A7E0445CC874009CF337, Physics2D_GetRayIntersectionNonAlloc_m5E63F05DC3EE41BEE3B869614CEE27DA4A0340F4, Physics2D_GetRayIntersectionNonAlloc_m866F0C065F53C6CDD6BDD8EEB9CE1EB213763548, Physics2D_GetRayIntersectionNonAlloc_m8EED1B31A7E557C3D7B6C67D2D3AD77A8BA31B5F, Physics2D_OverlapCircle_mA13E0B8B40964C93CD1E8BB9B4FE32B19B52BC07, Physics2D_OverlapCircleAll_m1D3E8E59627D524F35EF6C67940DD1121CEE6E7C, Physics2D_OverlapCircleAll_Internal_m5E0B68FBDC36985268B1A0D0ED3B6EC102C1BA89, Physics2D__cctor_m2C742CE7156A78480229016DEEF403B45E4DAFEE, Physics2D_GetRayIntersectionAll_Internal_Injected_m87038811DE210AFEEAD218D82268AF482BBD24C7, Physics2D_OverlapCircleAll_Internal_Injected_mA8F3E6FC493512102940D0B04FFA037315CBA224, ContactFilter2D_CheckConsistency_m4B6DAA0197DC017E3B7A8B8F661729431504C5D1, ContactFilter2D_SetLayerMask_m925C98BC2EEAA78349B3ED3654BC3C362743BBDE, ContactFilter2D_SetDepth_m63872B3F8BBDB962AF44D064BA328599C74D840F, ContactFilter2D_CreateLegacyFilter_mA293F293D35236A5564D57574012590BD6DF385A, ContactFilter2D_CheckConsistency_Injected_mFF4A5178E9F60CCF59DDE6B6F0013D182294573E, RaycastHit2D_get_point_m10D5AB3B26EAE62583BE35CFA13A3E40BDAF30AE, RaycastHit2D_get_normal_m6F8B9F4018EFA126CC33126E8E42B09BB5A82637, RaycastHit2D_get_distance_mA910B45BD349A8F70139F6BC1E686F47F40A1662, RaycastHit2D_get_collider_m00F7EC55C36F39E2ED64B31354FB4D9C8938D563, Rigidbody2D_get_position_mEC7D07E3478BEF5A2A0E22C91CA54935376F84C2, Rigidbody2D_set_position_m1604084713EB195D44B8B411D4BCAFA5941E3413, Rigidbody2D_get_rotation_mD58E62EDB334FCDF7914A94C940F7903E8ADBBFF, Rigidbody2D_MovePosition_mB4493BFC30B2FEBB02C7819AAE626871939D5BD9, Rigidbody2D_MoveRotation_mB550025C3B09DB909CB895609BF642EF768C5B22, Rigidbody2D_MoveRotation_Angle_mE1BD3C755F9FB7782274F50D55496441F8675245, Rigidbody2D_get_velocity_m138328DCC01EB876FB5EA025BF08728030D93D66, Rigidbody2D_set_velocity_m56B745344E78C85462843AE623BF0A40764FC2DA, Rigidbody2D_AddForce_mB4754FC98ED65E5381854CDC858D12F0504FB3A2, Rigidbody2D_AddForce_m2360EEDAF4E9F279AAB77DBD785A7F7161865343, Rigidbody2D_get_position_Injected_m1B97DC47EDF69F0506CEC24603C3A330B7E8FAB4, Rigidbody2D_set_position_Injected_mB05AB62CD1D243D071F60E48C9905587ACB94933, Rigidbody2D_MovePosition_Injected_mCD46D7FE92C344BB29C67C5D23068982445AB549, Rigidbody2D_get_velocity_Injected_m2102CD221C46BA3C36127D7413D8C35A402A8903, Rigidbody2D_set_velocity_Injected_m198FAA0E7A328E1B236FC5835C9711987D3C691E, Rigidbody2D_AddForce_Injected_m238B89F81818A2A5A0CBD3BADE376151EA7243C7, Collider2D__ctor_mB3AFF9CA18C8FA8E4F75DC45CA2D4A423A40F23D, }; extern void PhysicsScene2D_ToString_mDA6F499BD218AA31A450D918BB6C1890A9CE1109_AdjustorThunk (void); extern void PhysicsScene2D_GetHashCode_m4B5D8DCBA0AD6E5767C4D7A6AD6BC789EB19C8F5_AdjustorThunk (void); extern void PhysicsScene2D_Equals_m0C61F175C3B1BB308ADBC2AB323CEC45D1B5E99C_AdjustorThunk (void); extern void PhysicsScene2D_Equals_m581586F404E7A3BD3B6F0A05362974A6B523A2DA_AdjustorThunk (void); extern void PhysicsScene2D_Raycast_m22F55CAAA1B34A02757A5C6E2B573F6464B32723_AdjustorThunk (void); extern void PhysicsScene2D_Raycast_m167DAEC271F46133013EB0AAF2C7807064EBB3F2_AdjustorThunk (void); extern void PhysicsScene2D_Raycast_m3B011D4A6CA691739178E253665799A7AD0CB423_AdjustorThunk (void); extern void PhysicsScene2D_Raycast_m6FB2BBC4E3BE53114D7F6EFA975F5AF703ADCDC0_AdjustorThunk (void); extern void PhysicsScene2D_GetRayIntersection_mB6F14C8BB95609094BE9BDB218483EAAC4117B5A_AdjustorThunk (void); extern void PhysicsScene2D_OverlapCircle_mEA7BE62E482D8F352D5C17738A1AF9776FC40F6B_AdjustorThunk (void); extern void ContactFilter2D_CheckConsistency_m4B6DAA0197DC017E3B7A8B8F661729431504C5D1_AdjustorThunk (void); extern void ContactFilter2D_SetLayerMask_m925C98BC2EEAA78349B3ED3654BC3C362743BBDE_AdjustorThunk (void); extern void ContactFilter2D_SetDepth_m63872B3F8BBDB962AF44D064BA328599C74D840F_AdjustorThunk (void); extern void RaycastHit2D_get_point_m10D5AB3B26EAE62583BE35CFA13A3E40BDAF30AE_AdjustorThunk (void); extern void RaycastHit2D_get_normal_m6F8B9F4018EFA126CC33126E8E42B09BB5A82637_AdjustorThunk (void); extern void RaycastHit2D_get_distance_mA910B45BD349A8F70139F6BC1E686F47F40A1662_AdjustorThunk (void); extern void RaycastHit2D_get_collider_m00F7EC55C36F39E2ED64B31354FB4D9C8938D563_AdjustorThunk (void); static Il2CppTokenAdjustorThunkPair s_adjustorThunks[17] = { { 0x06000001, PhysicsScene2D_ToString_mDA6F499BD218AA31A450D918BB6C1890A9CE1109_AdjustorThunk }, { 0x06000002, PhysicsScene2D_GetHashCode_m4B5D8DCBA0AD6E5767C4D7A6AD6BC789EB19C8F5_AdjustorThunk }, { 0x06000003, PhysicsScene2D_Equals_m0C61F175C3B1BB308ADBC2AB323CEC45D1B5E99C_AdjustorThunk }, { 0x06000004, PhysicsScene2D_Equals_m581586F404E7A3BD3B6F0A05362974A6B523A2DA_AdjustorThunk }, { 0x06000005, PhysicsScene2D_Raycast_m22F55CAAA1B34A02757A5C6E2B573F6464B32723_AdjustorThunk }, { 0x06000006, PhysicsScene2D_Raycast_m167DAEC271F46133013EB0AAF2C7807064EBB3F2_AdjustorThunk }, { 0x06000008, PhysicsScene2D_Raycast_m3B011D4A6CA691739178E253665799A7AD0CB423_AdjustorThunk }, { 0x0600000A, PhysicsScene2D_Raycast_m6FB2BBC4E3BE53114D7F6EFA975F5AF703ADCDC0_AdjustorThunk }, { 0x0600000C, PhysicsScene2D_GetRayIntersection_mB6F14C8BB95609094BE9BDB218483EAAC4117B5A_AdjustorThunk }, { 0x0600000E, PhysicsScene2D_OverlapCircle_mEA7BE62E482D8F352D5C17738A1AF9776FC40F6B_AdjustorThunk }, { 0x0600002C, ContactFilter2D_CheckConsistency_m4B6DAA0197DC017E3B7A8B8F661729431504C5D1_AdjustorThunk }, { 0x0600002D, ContactFilter2D_SetLayerMask_m925C98BC2EEAA78349B3ED3654BC3C362743BBDE_AdjustorThunk }, { 0x0600002E, ContactFilter2D_SetDepth_m63872B3F8BBDB962AF44D064BA328599C74D840F_AdjustorThunk }, { 0x06000031, RaycastHit2D_get_point_m10D5AB3B26EAE62583BE35CFA13A3E40BDAF30AE_AdjustorThunk }, { 0x06000032, RaycastHit2D_get_normal_m6F8B9F4018EFA126CC33126E8E42B09BB5A82637_AdjustorThunk }, { 0x06000033, RaycastHit2D_get_distance_mA910B45BD349A8F70139F6BC1E686F47F40A1662_AdjustorThunk }, { 0x06000034, RaycastHit2D_get_collider_m00F7EC55C36F39E2ED64B31354FB4D9C8938D563_AdjustorThunk }, }; static const int32_t s_InvokerIndices[69] = { 8496, 8467, 6565, 6571, 1045, 1044, 9503, 526, 9063, 526, 9063, 990, 9064, 1605, 10074, 9198, 9038, 9038, 9039, 9934, 14678, 14687, 12570, 10719, 10087, 9504, 9110, 9905, 9416, 9416, 14368, 12547, 10701, 9495, 12426, 10579, 9900, 10712, 10712, 10074, 14700, 9435, 9934, 8589, 7381, 4474, 10492, 14504, 8580, 8580, 8549, 8496, 8580, 7467, 8549, 7467, 7440, 7440, 8580, 7467, 7467, 4485, 7262, 7262, 7262, 7262, 7262, 3836, 8589, }; extern const CustomAttributesCacheGenerator g_UnityEngine_Physics2DModule_AttributeGenerators[]; IL2CPP_EXTERN_C const Il2CppCodeGenModule g_UnityEngine_Physics2DModule_CodeGenModule; const Il2CppCodeGenModule g_UnityEngine_Physics2DModule_CodeGenModule = { "UnityEngine.Physics2DModule.dll", 69, s_methodPointers, 17, s_adjustorThunks, s_InvokerIndices, 0, NULL, 0, NULL, 0, NULL, NULL, g_UnityEngine_Physics2DModule_AttributeGenerators, NULL, // module initializer, NULL, NULL, NULL, };