#include "pch-c.h" #ifndef _MSC_VER # include #else # include #endif #include "codegen/il2cpp-codegen-metadata.h" // 0x00000001 System.Boolean UnityEngine.AI.NavMeshAgent::SetDestination(UnityEngine.Vector3) extern void NavMeshAgent_SetDestination_m244EFBCDB717576303DA711EE39572B865F43747 (void); // 0x00000002 UnityEngine.Vector3 UnityEngine.AI.NavMeshAgent::get_destination() extern void NavMeshAgent_get_destination_m0FDF371CBF97028F28416675134875122F13AD2F (void); // 0x00000003 System.Void UnityEngine.AI.NavMeshAgent::set_destination(UnityEngine.Vector3) extern void NavMeshAgent_set_destination_m0EC1C668AD85AC1B26AABF54337D7D0849F760E7 (void); // 0x00000004 System.Single UnityEngine.AI.NavMeshAgent::get_stoppingDistance() extern void NavMeshAgent_get_stoppingDistance_mE2F58A8DB9C8402F0373576AB91690E8B34C1EA6 (void); // 0x00000005 UnityEngine.Vector3 UnityEngine.AI.NavMeshAgent::get_velocity() extern void NavMeshAgent_get_velocity_mA6F25F6B38D5092BBE6DECD77F8FDB93D5C515C9 (void); // 0x00000006 System.Void UnityEngine.AI.NavMeshAgent::set_velocity(UnityEngine.Vector3) extern void NavMeshAgent_set_velocity_m3CFD57C08562A9A79AC501773050A18EA0FC791A (void); // 0x00000007 UnityEngine.Vector3 UnityEngine.AI.NavMeshAgent::get_nextPosition() extern void NavMeshAgent_get_nextPosition_m0402CBC5B44EFD58FBEEF19D10EF7DBC82CF1FB3 (void); // 0x00000008 UnityEngine.Vector3 UnityEngine.AI.NavMeshAgent::get_desiredVelocity() extern void NavMeshAgent_get_desiredVelocity_m5499366125464B6F2ADE807378738496F3D385B8 (void); // 0x00000009 System.Single UnityEngine.AI.NavMeshAgent::get_remainingDistance() extern void NavMeshAgent_get_remainingDistance_mB55D92B0CBEA48367C5FC6879FDEE2915FB6CD36 (void); // 0x0000000A System.Single UnityEngine.AI.NavMeshAgent::get_baseOffset() extern void NavMeshAgent_get_baseOffset_m77971FFBAEEF983D08FF9D425945CDEE8776B031 (void); // 0x0000000B System.Void UnityEngine.AI.NavMeshAgent::set_baseOffset(System.Single) extern void NavMeshAgent_set_baseOffset_mBB3E1826FC47E1A52F3CF46F59015732AA0FD5DE (void); // 0x0000000C System.Void UnityEngine.AI.NavMeshAgent::set_isStopped(System.Boolean) extern void NavMeshAgent_set_isStopped_m3258581121A85B9F8BC02FCC2111B15506A26896 (void); // 0x0000000D System.Single UnityEngine.AI.NavMeshAgent::get_speed() extern void NavMeshAgent_get_speed_m5AA9A1B23412A8F5CE24A5312F6E6D4BA282B173 (void); // 0x0000000E System.Void UnityEngine.AI.NavMeshAgent::set_speed(System.Single) extern void NavMeshAgent_set_speed_mE71CB504B0CC1E977293722F9BA81B7060A99E14 (void); // 0x0000000F System.Void UnityEngine.AI.NavMeshAgent::set_updatePosition(System.Boolean) extern void NavMeshAgent_set_updatePosition_m098D6C65D34D3AB00EFF1096DB2B6A5373D828BC (void); // 0x00000010 System.Void UnityEngine.AI.NavMeshAgent::set_updateRotation(System.Boolean) extern void NavMeshAgent_set_updateRotation_m63A01B06311F89C4D8B201209F83401F0407FCF3 (void); // 0x00000011 System.Int32 UnityEngine.AI.NavMeshAgent::get_avoidancePriority() extern void NavMeshAgent_get_avoidancePriority_mB6DF7EA603BB6D84286D1AF78996B79272857D5A (void); // 0x00000012 System.Void UnityEngine.AI.NavMeshAgent::set_avoidancePriority(System.Int32) extern void NavMeshAgent_set_avoidancePriority_mEBC1EE92C76289E3F1CD4551871D3E2C7B379A7B (void); // 0x00000013 System.Boolean UnityEngine.AI.NavMeshAgent::SetDestination_Injected(UnityEngine.Vector3&) extern void NavMeshAgent_SetDestination_Injected_m41607AA111EE126BBBDCDDF76B7523B0BC369D9A (void); // 0x00000014 System.Void UnityEngine.AI.NavMeshAgent::get_destination_Injected(UnityEngine.Vector3&) extern void NavMeshAgent_get_destination_Injected_m494AB78E64E0F2835BF8FFE6A60A71E199474A00 (void); // 0x00000015 System.Void UnityEngine.AI.NavMeshAgent::set_destination_Injected(UnityEngine.Vector3&) extern void NavMeshAgent_set_destination_Injected_m440F39AC542ABA6D46FCC250DAAA944A88357D4A (void); // 0x00000016 System.Void UnityEngine.AI.NavMeshAgent::get_velocity_Injected(UnityEngine.Vector3&) extern void NavMeshAgent_get_velocity_Injected_m64CD1C3DAE418314D44A1194F014CEC159CDDAA8 (void); // 0x00000017 System.Void UnityEngine.AI.NavMeshAgent::set_velocity_Injected(UnityEngine.Vector3&) extern void NavMeshAgent_set_velocity_Injected_mD2B71228FDBBBAD5088B2C9326351C5B3528D7ED (void); // 0x00000018 System.Void UnityEngine.AI.NavMeshAgent::get_nextPosition_Injected(UnityEngine.Vector3&) extern void NavMeshAgent_get_nextPosition_Injected_m02089AA7CF61A19AABF77A980640E6EC0FD18313 (void); // 0x00000019 System.Void UnityEngine.AI.NavMeshAgent::get_desiredVelocity_Injected(UnityEngine.Vector3&) extern void NavMeshAgent_get_desiredVelocity_Injected_m53FAA060331C4864F6429255E3F78B2B01FA74A1 (void); // 0x0000001A System.Void UnityEngine.AI.NavMesh::Internal_CallOnNavMeshPreUpdate() extern void NavMesh_Internal_CallOnNavMeshPreUpdate_m5C0CEF0AEF92B6BE0368AA5ABC02B4CCDEFA9AD5 (void); // 0x0000001B System.Void UnityEngine.AI.NavMesh/OnNavMeshPreUpdate::.ctor(System.Object,System.IntPtr) extern void OnNavMeshPreUpdate__ctor_mDBB85480C3EA968112EB3B356486B9C9FF387BD4 (void); // 0x0000001C System.Void UnityEngine.AI.NavMesh/OnNavMeshPreUpdate::Invoke() extern void OnNavMeshPreUpdate_Invoke_m8950FEDFD3E07B272ED469FD1911AA98C60FC28D (void); static Il2CppMethodPointer s_methodPointers[28] = { NavMeshAgent_SetDestination_m244EFBCDB717576303DA711EE39572B865F43747, NavMeshAgent_get_destination_m0FDF371CBF97028F28416675134875122F13AD2F, NavMeshAgent_set_destination_m0EC1C668AD85AC1B26AABF54337D7D0849F760E7, NavMeshAgent_get_stoppingDistance_mE2F58A8DB9C8402F0373576AB91690E8B34C1EA6, NavMeshAgent_get_velocity_mA6F25F6B38D5092BBE6DECD77F8FDB93D5C515C9, NavMeshAgent_set_velocity_m3CFD57C08562A9A79AC501773050A18EA0FC791A, NavMeshAgent_get_nextPosition_m0402CBC5B44EFD58FBEEF19D10EF7DBC82CF1FB3, NavMeshAgent_get_desiredVelocity_m5499366125464B6F2ADE807378738496F3D385B8, NavMeshAgent_get_remainingDistance_mB55D92B0CBEA48367C5FC6879FDEE2915FB6CD36, NavMeshAgent_get_baseOffset_m77971FFBAEEF983D08FF9D425945CDEE8776B031, NavMeshAgent_set_baseOffset_mBB3E1826FC47E1A52F3CF46F59015732AA0FD5DE, NavMeshAgent_set_isStopped_m3258581121A85B9F8BC02FCC2111B15506A26896, NavMeshAgent_get_speed_m5AA9A1B23412A8F5CE24A5312F6E6D4BA282B173, NavMeshAgent_set_speed_mE71CB504B0CC1E977293722F9BA81B7060A99E14, NavMeshAgent_set_updatePosition_m098D6C65D34D3AB00EFF1096DB2B6A5373D828BC, NavMeshAgent_set_updateRotation_m63A01B06311F89C4D8B201209F83401F0407FCF3, NavMeshAgent_get_avoidancePriority_mB6DF7EA603BB6D84286D1AF78996B79272857D5A, NavMeshAgent_set_avoidancePriority_mEBC1EE92C76289E3F1CD4551871D3E2C7B379A7B, NavMeshAgent_SetDestination_Injected_m41607AA111EE126BBBDCDDF76B7523B0BC369D9A, NavMeshAgent_get_destination_Injected_m494AB78E64E0F2835BF8FFE6A60A71E199474A00, NavMeshAgent_set_destination_Injected_m440F39AC542ABA6D46FCC250DAAA944A88357D4A, NavMeshAgent_get_velocity_Injected_m64CD1C3DAE418314D44A1194F014CEC159CDDAA8, NavMeshAgent_set_velocity_Injected_mD2B71228FDBBBAD5088B2C9326351C5B3528D7ED, NavMeshAgent_get_nextPosition_Injected_m02089AA7CF61A19AABF77A980640E6EC0FD18313, NavMeshAgent_get_desiredVelocity_Injected_m53FAA060331C4864F6429255E3F78B2B01FA74A1, NavMesh_Internal_CallOnNavMeshPreUpdate_m5C0CEF0AEF92B6BE0368AA5ABC02B4CCDEFA9AD5, OnNavMeshPreUpdate__ctor_mDBB85480C3EA968112EB3B356486B9C9FF387BD4, OnNavMeshPreUpdate_Invoke_m8950FEDFD3E07B272ED469FD1911AA98C60FC28D, }; static const int32_t s_InvokerIndices[28] = { 6651, 8583, 7470, 8549, 8583, 7470, 8583, 8583, 8549, 8549, 7440, 7434, 8549, 7440, 7434, 7434, 8467, 7369, 6417, 7262, 7262, 7262, 7262, 7262, 7262, 14700, 4427, 8589, }; extern const CustomAttributesCacheGenerator g_UnityEngine_AIModule_AttributeGenerators[]; IL2CPP_EXTERN_C const Il2CppCodeGenModule g_UnityEngine_AIModule_CodeGenModule; const Il2CppCodeGenModule g_UnityEngine_AIModule_CodeGenModule = { "UnityEngine.AIModule.dll", 28, s_methodPointers, 0, NULL, s_InvokerIndices, 0, NULL, 0, NULL, 0, NULL, NULL, g_UnityEngine_AIModule_AttributeGenerators, NULL, // module initializer, NULL, NULL, NULL, };