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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class MainManager : MonoBehaviour
- {
- #region 生成红外交互对象
- public GameObject spawnObj;
- #endregion
- public int targetFrameRate = 60;
- void Start()
- {
- // 设置目标帧率
- Application.targetFrameRate = targetFrameRate;
- spawnInfraredManager();
- }
- void spawnInfraredManager()
- {
- if (ScreenLocate.Main)
- {
- ScreenLocate.Main.mUIManagerSingle.showManager();
- return;
- }
- //初始化
- var infraredManager = GameObject.Instantiate(spawnObj);
- DontDestroyOnLoad(infraredManager);
- infraredManager.name = "WebCameraView";
- //初始化一下設置
- infraredManager.transform.Find("SettingPanel").GetComponent<SettingPanel>().onSettingPanel_Init();
- }
- }
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