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- using System.Collections.Generic;
- using UnityEngine;
- using ArduinoBluetoothAPI;
- using System;
- using System.Text;
- using UnityEngine.UI;
- using DG.Tweening;
- namespace InfraredManager
- {
- public class ConnetDevicesSingle : MonoBehaviour
- {
- #region 连接弓箭蓝牙部分
- private BluetoothHelper bluetoothHelperBow;
- public BluetoothHelper mBluetoothHelperBow
- {
- get
- {
- return bluetoothHelperBow;
- }
- }
- private BluetoothHelperCharacteristic characteristicWriteBow;
- private BluetoothHelperService bluetoothServiceBow;
- private string bowTargetDeviceName = "Bbow_20210501";
- private string bowDeviceName = "";
- string bowDeviceService = "0000fff0";
- string bowDeviceCharacteristicWrite = "0000fff2";
- string bowDeviceCharacteristicNotify = "0000fff1";
- private bool isBowScanning;
- public bool mIsBowScanning
- {
- get
- {
- return isBowScanning;
- }
- }
- private bool isBowConnecting;
- public bool mIsBowConnecting
- {
- get
- {
- return isBowConnecting;
- }
- }
- private string data;
- #endregion
- private LinkedList<BluetoothDevice> devices;
- #region log输出
- public Action<string> OnLogAction;
- void logOutBow(string text)
- {
- Debug.Log("logOutBow:" + text);
- OnLogAction?.Invoke(text);
- }
- #endregion
- public static ConnetDevicesSingle ins;
- //默认关闭准心
- public bool bCrosshair = false;
- #region 红外Demo相关监听操作
- public Action<Vector3> posAction;
- public Action<int> infraredShootAction;
- public Action<bool> crosshairAction;
- #endregion
- void Awake()
- {
- //初始化
- ins = this;
- Debug.Log("ConnetDevicesSingle!");
- InitAutoDormancy();
- OnUpdateState();
- }
- //获取一次初始值
- public void OnInitConfig()
- {
- }
- public void OnUpdateState()
- {
- }
- public void ButtonShoot()
- {
- posAction?.Invoke(new Vector3(1 * Screen.width, 1 * Screen.height, 0));
- //调用游戏中的射箭接口
- if (ArmBow.ins)
- {
- ArmBow.ins.ADS_fire(true);
- }
- else
- {
- OnGameShoot?.Invoke(10);
- }
- }
- public void onShowCrosshair()
- {
- //显示游戏光标
- PlayerPrefs.SetInt("CrossHairImageActive", 1);
- bCrosshair = true;
- crosshairAction?.Invoke(true);
- }
- public void onHideCrosshair()
- {
- //隐藏游戏光标
- PlayerPrefs.SetInt("CrossHairImageActive", 0);
- bCrosshair = false;
- crosshairAction?.Invoke(false);
- }
- // Start is called before the first frame update
- void Start()
- {
- logOutBow("初始化BluetoothHelperAndroid");
- if (BluetoothHelperAndroid.IsBluetoothEnabled() == false)
- {
- Debug.Log("蓝牙未打开!");
- logOutBow("蓝牙未打开!");
- return;
- }
- data = "";
- try
- {
- BluetoothHelper.BLE = true;
- bluetoothHelperBow = BluetoothHelper.GetInstance();
- bluetoothHelperBow.OnConnected += OnConnected;
- bluetoothHelperBow.OnConnectionFailed += OnConnectionFailed;
- bluetoothHelperBow.OnScanEnded += OnScanEnded2;
- bluetoothHelperBow.OnCharacteristicChanged += (helper, value, characteristic) =>
- {
- // Debug.Log(characteristic.getName());
- // Debug.Log(System.Text.Encoding.ASCII.GetString(value));
- byte[] bytes = value;
- // Debug.Log("瞄准模块数据长度" + bytes.Length);
- if (bytes.Length != 27 && bytes.Length != 39)
- {
- if (bytes[0] == 0x5b)
- {
- //红外射击检测
- ShootByInfrared(bytes);
- }
- }
- };
- }
- catch (Exception e)
- {
- Debug.LogError(e);
- }
- }
- //Bow扫描结束
- void OnScanEnded2(BluetoothHelper helper, LinkedList<BluetoothDevice> nearbyDevices)
- {
- Debug.Log("2 ended " + nearbyDevices.Count);
- logOutBow("2 ended " + nearbyDevices.Count);
- if (nearbyDevices.Count == 0)
- {
- isBowScanning = helper.ScanNearbyDevices();
- return;
- }
- isBowScanning = false;
- foreach (BluetoothDevice device in nearbyDevices)
- {
- Debug.Log(device.DeviceName);
- if (device.DeviceName == bowTargetDeviceName)
- {
- logOutBow("匹配设备 " + device.DeviceName);
- bowDeviceName = bowTargetDeviceName;
- helper.setDeviceName(bowDeviceName);
- helper.Connect();
- isBowConnecting = true;
- }
- }
- }
- void OnConnected(BluetoothHelper helper)
- {
- if (helper.getId() == bluetoothHelperBow.getId())
- {
- Debug.Log("2 连接成功:" + helper.getDeviceName());
- logOutBow("弓箭 连接成功:" + helper.getDeviceName());
- isBowConnecting = false;
- foreach (BluetoothHelperService service in helper.getGattServices())
- {
- if (service.getName().ToLower().StartsWith(bowDeviceService))
- {
- bluetoothServiceBow = service;
- foreach (BluetoothHelperCharacteristic characteristic in service.getCharacteristics())
- {
- if (characteristic.getName().ToLower().StartsWith(bowDeviceCharacteristicWrite))
- {
- characteristicWriteBow = characteristic;
- }
- else if (characteristic.getName().ToLower().StartsWith(bowDeviceCharacteristicNotify))
- {
- BluetoothHelperCharacteristic ch = new BluetoothHelperCharacteristic(characteristic.getName());
- ch.setService(bluetoothServiceBow.getName());
- bluetoothHelperBow.Subscribe(ch);
- }
- }
- }
- }
- CallDelay(2, () =>
- {
- //if (status != BluetoothStatusEnum.ConnectSuccess) return;
- InitWhenConenct();
- });
- }
- }
- void OnConnectionFailed(BluetoothHelper helper)
- {
- Debug.Log("Connection lost");
- if (helper.getId() == bluetoothHelperBow.getId())
- {
- isBowConnecting = false;
- logOutBow("弓箭断开连接");
- }
- }
- //Connect bow ble
- public void OnBowScanNearbyDevices()
- {
- if (bluetoothHelperBow == null)
- return;
- if (!bluetoothHelperBow.isConnected() && !isBowScanning && !isBowConnecting)
- {
- //未连接,未扫描,不是连接中
- if (BluetoothHelperAndroid.IsBluetoothEnabled() == false)
- {
- Debug.Log("exception1");
- logOutBow("蓝牙未打开");
- return;
- }
- if (BluetoothHelperAndroid.RequestBluetoothPermissions(() =>
- {
- //开始扫描。调用最后一个bluetoothHelperBow扫描即可
- isBowScanning = bluetoothHelperBow.ScanNearbyDevices();
- logOutBow("开始扫描连接!");
- }, (permission) =>
- {
- if (permission.Contains("LOCATION"))
- {
- Debug.LogError("Exception:LOCATION");
- logOutBow("Exception:LOCATION");
- }
- else if (permission.Contains("BLUETOOTH"))
- {
- Debug.LogError("Exception: BLUETOOTH");
- logOutBow("Exception:BLUETOOTH");
- }
- })) return;
- isBowScanning = bluetoothHelperBow.ScanNearbyDevices();
- logOutBow("开始扫描连接!");
- }
- else if (!bluetoothHelperBow.isConnected() && isBowScanning)
- {
- //扫描中
- logOutBow("扫描中...");
- }
- else if (bluetoothHelperBow.isConnected())
- {
- logOutBow("断开Bow连接");
- //已连接,断开连接
- bluetoothHelperBow.Disconnect();
- }
- }
- void OnDestroy()
- {
- if (bluetoothHelperBow != null)
- {
- bluetoothHelperBow.Disconnect();
- OnDisconnect();
- }
- }
- /// <summary>
- /// 字节数组转16进制字符串:空格分隔
- /// </summary>
- /// <param name="byteDatas"></param>
- /// <returns></returns>
- public string ToHexStrFromByte(byte[] byteDatas)
- {
- StringBuilder builder = new StringBuilder();
- for (int i = 0; i < byteDatas.Length; i++)
- {
- builder.Append(string.Format("{0:X2} ", byteDatas[i]));
- }
- return builder.ToString().Trim();
- }
- /// <summary>
- /// 字符串转16进制
- /// </summary>
- /// <param name="input">要转格式的字符串</param>
- public byte[] Convert16(string strText)
- {
- strText = strText.Replace(" ", "");
- strText = strText.Replace(" ", "");
- Debug.Log(strText);
- byte[] bText = new byte[strText.Length / 2];
- for (int i = 0; i < strText.Length / 2; i++)
- {
- bText[i] = Convert.ToByte(Convert.ToInt32(strText.Substring(i * 2, 2), 16));
- }
- return bText;
- }
- string getBytesToIndex(byte[] bytes, int index)
- {
- StringBuilder builderCrosshair = new StringBuilder();
- builderCrosshair.Append(string.Format("{0:X2}", bytes[index]));
- return builderCrosshair.ToString().Trim();
- }
- float onVectorValue(byte[] bytes, int startIndex)
- {
- //整数部分
- string intPartHex = string.Format("{0:X2}", bytes[startIndex]).ToString().Trim(); ;
- int intPartNumber = Convert.ToInt32(intPartHex, 16);
- StringBuilder builder = new StringBuilder();
- for (int i = 0; i < 2; i++)
- {
- builder.Append(string.Format("{0:X2}", bytes[i + startIndex + 1]));
- }
- string dataHex = builder.ToString().Trim();
- int decimalPartNumber = Convert.ToInt32(dataHex, 16);
- return intPartNumber + (float)decimalPartNumber / 32768;
- }
- void CallDelay(float delayTime, TweenCallback callback)
- {
- Sequence sequence = DOTween.Sequence();
- sequence.PrependInterval(delayTime).AppendCallback(callback);
- sequence.SetUpdate(true);
- }
- #region 自动进入/退出休眠状态, 这里做程指令发送队列,为了控制连续发送指令的间隔,避免硬件收不到或处理不过来
- class CmdToSend
- {
- public string[] cmds;
- public Action onComplete;
- public Func<bool> canDo;
- public CmdToSend(string[] cmds, Action onComplete, Func<bool> canDo)
- {
- this.cmds = cmds;
- this.onComplete = onComplete;
- this.canDo = canDo;
- }
- }
- Queue<CmdToSend> cmdWaitingList = new Queue<CmdToSend>();
- bool isSendCmdLocked = false;
- bool canAutoDormancy = false;
- bool isStartUp = false;
- JCUnityLib.CountLock needModularAwake = new JCUnityLib.CountLock();
- void InitAutoDormancy()
- {
- //暂时关闭自动休眠,默认是需要模块保持激活
- needModularAwake.Lock();
- }
- void InitWhenConenct()
- {
- canAutoDormancy = true;
- List<string> cmds = new List<string>();
- cmds.Add("M"); //获取Mac地址
- cmds.Add("b"); //确保开启stm32
- cmds.Add("b"); //获取初始电量
- cmds.Add("1"); //开启发送逻辑
- Action onComplete = null;
- if (needModularAwake.IsLocked())
- {
- cmds.Add("w"); //红外灯开启
- //cmds.Add("3"); //九轴开启
- onComplete = () =>
- {
- isStartUp = true;
- };
- }
- else
- {
- cmds.Add("s"); //红外灯关闭
- cmds.Add("S"); //Stm32关闭
- //cmds.Add("4"); //九轴关闭
- onComplete = () =>
- {
- isStartUp = false;
- };
- }
- SendCDM(null, onComplete, cmds.ToArray());
- }
- void DestroyWhenDisconenct()
- {
- canAutoDormancy = false;
- sendCMD_CheckAndDoStop(null);
- }
- //启动
- void StartUp()
- {
- SendCDM(() =>
- {
- return !isStartUp;
- }, () =>
- {
- isStartUp = true;
- }, "b", "w", "3");
- }
- void SendCDM(Func<bool> canDo, Action onComplete, params string[] cmds)
- {
- CmdToSend cmdToSend = new CmdToSend(cmds, onComplete, canDo);
- if (isSendCmdLocked)
- {
- cmdWaitingList.Enqueue(cmdToSend);
- return;
- }
- sendCMD_NotCheck(cmdToSend);
- }
- void sendCMD_NotCheck(CmdToSend cmdToSend)
- {
- if (cmdToSend.canDo != null && !cmdToSend.canDo.Invoke())
- {
- sendCMD_CheckNext();
- return;
- }
- isSendCmdLocked = true;
- Sequence sequence = DOTween.Sequence();
- sequence.PrependInterval(0.3f);
- foreach (var cmd in cmdToSend.cmds)
- {
- sequence.AppendCallback(() =>
- {
- bool stopped = sendCMD_CheckAndDoStop(sequence);
- if (!stopped) onWriteDataToBow(cmd);
- });
- sequence.AppendInterval(0.5f);
- }
- sequence.AppendCallback(() =>
- {
- bool stopped = sendCMD_CheckAndDoStop(sequence);
- if (!stopped)
- {
- isSendCmdLocked = false;
- cmdToSend.onComplete?.Invoke();
- sendCMD_CheckNext();
- }
- });
- sequence.SetUpdate(true);
- }
- void sendCMD_CheckNext()
- {
- if (cmdWaitingList.Count <= 0) return;
- CmdToSend cmdToSend = cmdWaitingList.Dequeue();
- sendCMD_NotCheck(cmdToSend);
- }
- bool sendCMD_CheckAndDoStop(Sequence sequence)
- {
- if (canAutoDormancy) return false;
- isStartUp = false;
- isSendCmdLocked = false;
- cmdWaitingList.Clear();
- if (sequence != null) sequence.Kill();
- return true;
- }
- #endregion
- #region 弓箭部分代码操作
- public Action<float> OnGameShoot;
- [NonSerialized] public byte byteTime1;
- [NonSerialized] public byte byteTime2;
- /**通过红外线数据进行射击 */
- public void ShootByInfrared(byte[] bytes)
- {
- byteTime1 = bytes[2];
- byteTime1 = bytes[3];
- int id = bytes[1]; //序号
- float time1 = bytes[2] * 0.1f; //时区1耗时
- float time2 = bytes[3] * 0.1f; //时区2耗时
- float totalTime = time1 + time2;
- //校验和
- int sumCheck = bytes[0] + bytes[1] + bytes[2] + bytes[3];
- sumCheck &= 0xff;
- //校验和比较结果
- bool sumCheckRes = sumCheck == bytes[4];
- //弓轨速度
- float speed = 0.05f / (totalTime / 1000f);
- //通过动能定理求箭的速度(实体箭质量*实体箭速度^2=游戏中箭的质量*游戏中箭的速度^2)
- float shootSpeed = Mathf.Sqrt(speed * speed * CommonConfig.arrowWeight / UserSettings.ins.actualArrowWeight);
- //打印
- string logTxt = $"序号{id},时区1:{time1}毫秒,时区2:{time2}毫秒,校验:{sumCheckRes},弓轨速度:{speed}m/s,箭的速度:{shootSpeed}m/s";
- logOutBow(logTxt);
- // if (DebugForDevice.ins) DebugForDevice.ins.LogInfrared(logTxt);
- //收到射箭数据,就回复硬件,否则n毫秒后硬件会认为丢包进行重传
- try
- {
- if (sumCheckRes) ReplyInfraredShoot(); //如果数据正确,则回复硬件
- }
- catch (Exception) { }
- //打开准心的时候,直接调用射击接口
- if (ArmBow.ins)
- {
- ArmBow.ins.ADS_fire(true);
- }
- else if (DuckHunter.SmartBowController.Instance)
- {
- DuckHunter.SmartBowController.Instance.OnShooting(shootSpeed);
- }
- //else
- //{
- // OnGameShoot?.Invoke(shootSpeed);
- //}
- }
- //断开弓箭连接
- void OnDisconnect()
- {
- DestroyWhenDisconenct();
- }
- public void RequestBattery()
- {
- if (!isStartUp) return;
- if (isSendCmdLocked) return;
- onWriteDataToBow("b");
- }
- //回复弓箭红外
- public void ReplyInfraredShoot()
- {
- if (isSendCmdLocked) return;
- onWriteDataToBow("I");
- }
- public void onWriteDataToBow(string data)
- {
- BluetoothHelperCharacteristic ch = new BluetoothHelperCharacteristic(characteristicWriteBow.getName());
- ch.setService(bluetoothServiceBow.getName());
- bluetoothHelperBow.WriteCharacteristic(ch, data);
- }
- #endregion
- }
- }
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