GameUI.cs 10 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using DG.Tweening;
  6. namespace DuckHunter
  7. {
  8. public class GameUI : MonoBehaviour
  9. {
  10. [SerializeField] Text textScore;
  11. [SerializeField] Text textScoreBest;
  12. [SerializeField] Text textHitScore;
  13. [SerializeField] Button btnReset;
  14. [SerializeField] Button btnAim;
  15. [SerializeField] Button btnBack;
  16. [SerializeField] RectTransform duckForGameStart;
  17. [SerializeField] GameObject textGameOver;
  18. [SerializeField] GameObject textGameCompleted;
  19. [SerializeField] GameObject bottomBox;
  20. [SerializeField] Slider levelSlider;
  21. public static GameUI Instance;
  22. void Awake()
  23. {
  24. Instance = this;
  25. btnReset.onClick.AddListener(() =>
  26. {
  27. AudioManager.Instance.PlayBtn();
  28. UnityEngine.SceneManagement.SceneManager.LoadScene("DuckHunter");
  29. });
  30. btnAim.onClick.AddListener(() =>
  31. {
  32. if (btnAim.GetComponent<LongPressMonitor>().isLongPress) return;
  33. AudioManager.Instance.PlayBtn();
  34. SmartBowController.Instance.ResetAim();
  35. });
  36. btnAim.gameObject.AddComponent<LongPressMonitor>().onLongPress += () =>
  37. {
  38. AudioManager.Instance.PlayBtn();
  39. if (SB_EventSystem.ins) SB_EventSystem.ins.AwakenSimulateMouse();
  40. };
  41. btnBack.onClick.AddListener(() => {
  42. AudioManager.Instance.PlayBtn();
  43. // UnityEngine.SceneManagement.SceneManager.LoadScene("Home", UnityEngine.SceneManagement.LoadSceneMode.Single);
  44. //结束游戏页面
  45. UnityEngine.SceneManagement.SceneManager.LoadScene("Home", UnityEngine.SceneManagement.LoadSceneMode.Single);
  46. });
  47. InitLevelSlider();
  48. levelSlider.onValueChanged.AddListener(OnLevelSliderUpdate);
  49. }
  50. void OnDestroy()
  51. {
  52. if (Instance == this) Instance = null;
  53. DOTween.KillAll(false);
  54. }
  55. // Update is called once per frame
  56. void Update()
  57. {
  58. GameManager gm = GameManager.Instance;
  59. if (!gm) return;
  60. // int t = (int)(Time.time - startTime);
  61. // int m = t / 60;
  62. // int s = t % 60;
  63. // string mStr = m < 10 ? "0" + m : m.ToString();
  64. // string sStr = s < 10 ? "0" + s : s.ToString();
  65. // textTime.text = $"{mStr}:{sStr}";
  66. }
  67. void InitLevelSlider()
  68. {
  69. RenderLevelSliderText();
  70. levelSlider.SetValueWithoutNotify(GameManager.Instance.level);
  71. }
  72. void OnLevelSliderUpdate(float v)
  73. {
  74. GameManager.DefaultLevel = GameManager.Instance.level = (int)v;
  75. RenderLevelSliderText();
  76. }
  77. void RenderLevelSliderText()
  78. {
  79. var tal2 = levelSlider.transform.Find("Text").GetComponent<TextAutoLanguage2>();
  80. tal2.textFormatArgs = new object[] { GameManager.Instance.level };
  81. tal2.ApplyToText();
  82. }
  83. int _renderHitScore = 0;
  84. Tween _sequenceRenderHitScore;
  85. public void RenderHitScore(int score, int bestScore)
  86. {
  87. if (!GameManager.Instance) return;
  88. if (_sequenceRenderHitScore != null)
  89. {
  90. _sequenceRenderHitScore.Kill();
  91. _sequenceRenderHitScore = null;
  92. }
  93. _sequenceRenderHitScore = DOTween.To(() => _renderHitScore, v =>
  94. {
  95. _renderHitScore = v;
  96. textScore.text = _renderHitScore.ToString();
  97. }, score, 0.5f);
  98. if (bestScore > 0)
  99. {
  100. textScoreBest.gameObject.SetActive(true);
  101. var tal2 = textScoreBest.GetComponent<TextAutoLanguage2>();
  102. tal2.textFormatArgs = new object[] { bestScore };
  103. tal2.ApplyToText();
  104. }
  105. }
  106. public bool CheckHitDuckForGameStart(Vector2 screenPosition)
  107. {
  108. return RectTransformUtility.RectangleContainsScreenPoint(duckForGameStart, screenPosition);
  109. }
  110. public void HandleGameStart(System.Action callback, bool startImmediate)
  111. {
  112. if (startImmediate) TextGameScreenCenter.Instance.ShowText(TextGameScreenCenter.TextName.GAME_START_HIDE);
  113. else TextGameScreenCenter.Instance.ShowText(TextGameScreenCenter.TextName.GAME_START_FADEOUT);
  114. TweenCallback cb = () =>
  115. {
  116. bottomBox.SetActive(true);
  117. duckForGameStart.gameObject.SetActive(false);
  118. levelSlider.gameObject.SetActive(false);
  119. callback?.Invoke();
  120. };
  121. if (startImmediate) cb.Invoke();
  122. else
  123. {
  124. Sequence sequence = DOTween.Sequence();
  125. sequence.Append(duckForGameStart.transform.DOMoveX(Screen.width * 1.125f, 1f));
  126. sequence.AppendCallback(cb);
  127. }
  128. }
  129. List<Sequence> arrowsFadeSeqList = new List<Sequence>();
  130. [SerializeField] RectTransform arrowsRTF;
  131. public void RenderArrowCount(int count)
  132. {
  133. if (count == 0 && arrowsFadeSeqList.Count > 0) return;
  134. if (arrowsFadeSeqList.Count > 0)
  135. {
  136. for (int i = arrowsFadeSeqList.Count - 1; i >= 0; i--)
  137. {
  138. var seq = arrowsFadeSeqList[i];
  139. arrowsFadeSeqList.RemoveAt(i);
  140. seq.Kill();
  141. }
  142. }
  143. for (int i = 1; i < arrowsRTF.childCount; i++)
  144. {
  145. RectTransform iconRTF = arrowsRTF.GetChild(i) as RectTransform;
  146. Image iconIMG = iconRTF.GetComponent<Image>();
  147. iconIMG.color = Color.white;
  148. iconRTF.gameObject.SetActive(i <= count);
  149. if (count == 0)
  150. {
  151. if (i <= 3) iconRTF.gameObject.SetActive(true);
  152. var seq = DOTween.Sequence();
  153. arrowsFadeSeqList.Add(seq);
  154. seq.Append(iconIMG.DOFade(0.5f, 0.2f));
  155. seq.Append(iconIMG.DOFade(1f, 0f));
  156. seq.SetLoops(-1);
  157. }
  158. }
  159. }
  160. [SerializeField] RectTransform duckCountRTF;
  161. int _renderHitDuckCount = 0;
  162. List<Sequence> _duckIconListSequences = new List<Sequence>();
  163. /// <summary>
  164. /// 渲染鸭子的状态图标列表
  165. /// </summary>
  166. public void RenderHitDuckCount(int duckType)
  167. {
  168. if (duckType > 0)
  169. {
  170. _renderHitDuckCount++;
  171. RectTransform iconRTF = duckCountRTF.GetChild(_renderHitDuckCount) as RectTransform;
  172. Image iconIMG = iconRTF.GetComponent<Image>();
  173. iconIMG.sprite = Resources.Load<Sprite>("DuckHunter/Textures/Icons/Duck" + duckType);
  174. }
  175. else if (duckType == 0)
  176. {
  177. _renderHitDuckCount++;
  178. RectTransform iconRTF = duckCountRTF.GetChild(_renderHitDuckCount) as RectTransform;
  179. Image iconIMG = iconRTF.GetComponent<Image>();
  180. var seq = DOTween.Sequence();
  181. _duckIconListSequences.ForEach(e => e.Restart());
  182. _duckIconListSequences.Add(seq);
  183. seq.AppendCallback(() =>
  184. {
  185. Color c = iconIMG.color;
  186. c.a = 1;
  187. iconIMG.color = c;
  188. });
  189. seq.Append(iconIMG.DOFade(0.2f, 0.2f));
  190. seq.Append(iconIMG.DOFade(1f, 0f));
  191. seq.SetLoops(-1);
  192. }
  193. else
  194. {
  195. _duckIconListSequences.ForEach(e => e.Kill());
  196. for (int i = 1; i < duckCountRTF.childCount; i++)
  197. {
  198. RectTransform iconRTF = duckCountRTF.GetChild(i) as RectTransform;
  199. Image iconIMG = iconRTF.GetComponent<Image>();
  200. var seq = DOTween.Sequence();
  201. Color c = iconIMG.color;
  202. c.a = 1;
  203. iconIMG.color = c;
  204. seq.Append(iconIMG.DOFade(0.5f, 0.2f));
  205. seq.Append(iconIMG.DOFade(1f, 0f));
  206. seq.SetLoops(-1);
  207. }
  208. }
  209. }
  210. Sequence _sequenceShowTextHitScore;
  211. public void ShowTextHitScore(int score, Vector2 screenPosition)
  212. {
  213. if (_sequenceShowTextHitScore != null)
  214. {
  215. _sequenceShowTextHitScore.Kill();
  216. _sequenceShowTextHitScore = null;
  217. }
  218. textHitScore.gameObject.SetActive(true);
  219. textHitScore.text = score.ToString();
  220. textHitScore.transform.position = screenPosition;
  221. _sequenceShowTextHitScore = DOTween.Sequence();
  222. _sequenceShowTextHitScore.Append(textHitScore.DOFade(0.8f, 0));
  223. float lpy = textHitScore.transform.localPosition.y;
  224. _sequenceShowTextHitScore.Append(textHitScore.transform.DOLocalMoveY(lpy + 100, 0.5f));
  225. _sequenceShowTextHitScore.AppendInterval(1.5f);
  226. _sequenceShowTextHitScore.Append(textHitScore.DOFade(0, 0.5f));
  227. _sequenceShowTextHitScore.AppendCallback(() => textHitScore.gameObject.SetActive(false));
  228. }
  229. [SerializeField] Text textLevel;
  230. public void RenderLevel(int level)
  231. {
  232. var tal2 = textLevel.GetComponent<TextAutoLanguage2>();
  233. tal2.textFormatArgs = new object[] { level };
  234. tal2.ApplyToText();
  235. }
  236. [SerializeField] RectTransform arrowBox;
  237. public void AddArrowOnScreen(Vector2 screenPosition)
  238. {
  239. var o = Instantiate(arrowBox.GetChild(0).gameObject, arrowBox);
  240. var tf = o.transform;
  241. tf.position = screenPosition;
  242. tf.gameObject.SetActive(true);
  243. Image img = tf.GetComponent<Image>();
  244. Sequence seq = DOTween.Sequence();
  245. seq.AppendInterval(2.5f);
  246. seq.Append(img.DOFade(0, 0.5f));
  247. seq.AppendCallback(() => Destroy(o));
  248. }
  249. }
  250. }