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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- /* 蓝牙状态信息获取接口 */
- public class BluetoothStatus
- {
- // return textID, Color
- public static (int, Color) GetStatusInfo(BluetoothStatusEnum status)
- {
- if (status == BluetoothStatusEnum.Connecting) {
- //return (15, Color.blue);
- return (15,new Color(255f / 255f, 165f / 255f, 0));
- } else if (status == BluetoothStatusEnum.ConnectSuccess) {
- //return (16, Color.new Color32(255,215,0,0));
- // return (16,new Color(255f / 255f, 215f / 255f, 0));
- return (16, new Color(255 / 255f, 243 / 255f, 103 / 255f));
- } else if (status == BluetoothStatusEnum.ConnectFail) {
- return (17, Color.red);
- }
- return (14, Color.white);
- }
- public static string GetStatusTextKey(BluetoothStatusEnum status)
- {
- string result = "Connect_BLE_None";
- switch (BluetoothAim.ins.status)
- {
- case BluetoothStatusEnum.None:
- result = "Connect_BLE_None";
- break;
- case BluetoothStatusEnum.Connect:
- result = "Connect_BLE_Connect";
- break;
- case BluetoothStatusEnum.Connecting:
- result = "Connect_BLE_Connecting";
- break;
- case BluetoothStatusEnum.ConnectSuccess:
- result = "Connect_BLE_Connected";
- break;
- case BluetoothStatusEnum.ConnectFail:
- result = "Connect_BLE_Break";
- break;
- }
- return result;
- }
- public static bool IsAllConnected()
- {
- if (!BluetoothAim.ins) return false;
- return BluetoothAim.ins.status == BluetoothStatusEnum.ConnectSuccess;
- }
- }
- public enum BluetoothStatusEnum
- {
- None,
- Connect,
- Connecting,
- ConnectSuccess,
- ConnectFail
- }
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