HitTargetNumber.cs 1.3 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using DG.Tweening;
  6. /* 击中靶子时显示的分数 */
  7. public class HitTargetNumber : MonoBehaviour
  8. {
  9. void Awake()
  10. {
  11. DoText();
  12. }
  13. void DoText()
  14. {
  15. RectTransform rtf = this.transform.GetComponentInChildren<Text>().rectTransform;
  16. Sequence seq = DOTween.Sequence();
  17. float scale1 = rtf.localScale.x * 3.3f;
  18. float scale2 = rtf.localScale.x;
  19. rtf.localScale = Vector3.zero;
  20. seq.Append(rtf.DOScale(new Vector3(scale1, scale1, 0), 0.1f));
  21. seq.Append(rtf.DOScale(new Vector3(scale2, scale2, 0), 0.1f));
  22. seq.AppendInterval(1.88f);
  23. seq.Append(rtf.GetComponent<Text>().DOFade(0, 0.23f));
  24. seq.AppendCallback(delegate() {
  25. Destroy(this.gameObject);
  26. });
  27. }
  28. public static void Create(float number) {
  29. if (number <= 0) return;
  30. GameObject o = GameObject.Instantiate(
  31. Resources.Load<GameObject>("Prefabs/Effects/HitTargetNumber"),
  32. Vector3.zero,
  33. Quaternion.identity,
  34. GameObject.Find("Canvas").transform
  35. );
  36. o.transform.localPosition = new Vector3(340, 180, 0);
  37. o.GetComponentInChildren<Text>().text = number.ToString($"f{CommonConfig.ringsPrecision}");
  38. }
  39. }