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- //#define ENABLE_LOG
- /*
- * Copyright (c) 2014 - 2022 t_saki@serenegiant.com
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.ComponentModel;
- using UnityEngine;
- #if UNITY_ANDROID
- #if UNITY_2018_3_OR_NEWER
- using UnityEngine.Android;
- #endif
- #endif
- namespace Serenegiant
- {
- public class AndroidUtils : MonoBehaviour
- {
- public const string FQCN_UNITY_PLAYER = "com.unity3d.player.UnityPlayer";
- public const string PERMISSION_CAMERA = "android.permission.CAMERA";
- public enum PermissionGrantResult
- {
- PERMISSION_GRANT = 0,
- PERMISSION_DENY = -1,
- PERMISSION_DENY_AND_NEVER_ASK_AGAIN = -2
- }
- private const string TAG = "AndroidUtils#";
- private const string FQCN_PLUGIN = "com.serenegiant.androidutils.AndroidUtils";
- //--------------------------------------------------------------------------------
- /**
- * 生命周期事件的交付者
- * @param resumed true: onResume, false: onPause
- */
- public delegate void LifecycleEventHandler(bool resumed);
- /***
- * GrantPermission请求权限时的回调用delegateer
- * @param permission
- * @param grantResult 0:grant, -1:deny, -2:denyAndNeverAskAgain
- */
- public delegate void OnPermission(string permission, PermissionGrantResult result);
- //--------------------------------------------------------------------------------
- /**
- * 请求权限时超时
- */
- public static float PermissionTimeoutSecs = 30;
-
- public event LifecycleEventHandler LifecycleEvent;
- public static bool isPermissionRequesting;
- private static PermissionGrantResult grantResult;
- void Awake()
- {
- #if (!NDEBUG && DEBUG && ENABLE_LOG)
- Console.WriteLine($"{TAG}Awake:");
- #endif
- #if UNITY_ANDROID
- Input.backButtonLeavesApp = true; // 用终端的背键可以结束应用程序
- Initialize();
- #endif
- }
- //--------------------------------------------------------------------------------
- // Java端的事件回调
- /**
- * onStart事件
- */
- public void OnStartEvent()
- {
- #if (!NDEBUG && DEBUG && ENABLE_LOG)
- Console.WriteLine($"{TAG}OnStartEvent:");
- #endif
- }
- /**
- * onResume事件
- */
- public void OnResumeEvent()
- {
- #if (!NDEBUG && DEBUG && ENABLE_LOG)
- Console.WriteLine($"{TAG}OnResumeEvent:");
- #endif
- LifecycleEvent?.Invoke(true);
- }
- /**
- * onPause事件
- */
- public void OnPauseEvent()
- {
- #if (!NDEBUG && DEBUG && ENABLE_LOG)
- Console.WriteLine($"{TAG}OnPauseEvent:");
- #endif
- LifecycleEvent?.Invoke(false);
- }
- /**
- * onStop事件
- */
- public void OnStopEvent()
- {
- #if (!NDEBUG && DEBUG && ENABLE_LOG)
- Console.WriteLine($"{TAG}OnStopEvent:");
- #endif
- }
- /**
- * 已获得权限
- */
- public void OnPermissionGrant()
- {
- #if (!NDEBUG && DEBUG && ENABLE_LOG)
- Console.WriteLine($"{TAG}OnPermissionGrant:");
- #endif
- grantResult = PermissionGrantResult.PERMISSION_GRANT;
- isPermissionRequesting = false;
- }
- /**
- * 无法获得权限
- */
- public void OnPermissionDeny()
- {
- #if (!NDEBUG && DEBUG && ENABLE_LOG)
- Console.WriteLine($"{TAG}OnPermissionDeny:");
- #endif
- grantResult = PermissionGrantResult.PERMISSION_DENY;
- isPermissionRequesting = false;
- }
- /**
- * 设置为无法获取权限而不重新显示权限对话框
- */
- public void OnPermissionDenyAndNeverAskAgain()
- {
- #if (!NDEBUG && DEBUG && ENABLE_LOG)
- Console.WriteLine($"{TAG}OnPermissionDenyAndNeverAskAgain:");
- #endif
- grantResult = PermissionGrantResult.PERMISSION_DENY_AND_NEVER_ASK_AGAIN;
- isPermissionRequesting = false;
- }
- //--------------------------------------------------------------------------------
- #if UNITY_ANDROID
- /**
- * 初始化插件
- */
- private void Initialize()
- {
- #if (!NDEBUG && DEBUG && ENABLE_LOG)
- Console.WriteLine($"{TAG}Initialize:{gameObject.name}");
- #endif
- using (AndroidJavaClass clazz = new AndroidJavaClass(FQCN_PLUGIN))
- {
- clazz.CallStatic("initialize",
- AndroidUtils.GetCurrentActivity(), gameObject.name);
- }
- }
- /**
- * 获取是否保留指定权限
- * @param permission
- * @param 指定已保留的权限
- */
- public static bool HasPermission(string permission)
- {
- using (AndroidJavaClass clazz = new AndroidJavaClass(FQCN_PLUGIN))
- {
- return clazz.CallStatic<bool>("hasPermission",
- AndroidUtils.GetCurrentActivity(), permission);
- }
- }
- /**
- * 获取是否需要查看指定权限的说明
- * @param permission
- * @param 必须显示指定权限的说明
- */
- public static bool ShouldShowRequestPermissionRationale(string permission)
- {
- using (AndroidJavaClass clazz = new AndroidJavaClass(FQCN_PLUGIN))
- {
- return clazz.CallStatic<bool>("shouldShowRequestPermissionRationale",
- AndroidUtils.GetCurrentActivity(), permission);
- }
- }
- /**
- * 权限要求
- * 这是Java方面不进行Rationale的处理等
- * @param permission
- * @param callback
- */
- public static IEnumerator RequestPermission(string permission, OnPermission callback)
- {
- #if (!NDEBUG && DEBUG && ENABLE_LOG)
- Console.WriteLine($"{TAG}GrantPermission:{permission}");
- #endif
- if (!HasPermission(permission))
- {
- grantResult = PermissionGrantResult.PERMISSION_DENY;
- isPermissionRequesting = true;
- using (AndroidJavaClass clazz = new AndroidJavaClass(FQCN_PLUGIN))
- {
- clazz.CallStatic("requestPermission",
- AndroidUtils.GetCurrentActivity(), permission);
- }
- float timeElapsed = 0;
- while (isPermissionRequesting)
- {
- if ((PermissionTimeoutSecs > 0) && (timeElapsed > PermissionTimeoutSecs))
- {
- isPermissionRequesting = false;
- yield break;
- }
- timeElapsed += Time.deltaTime;
- yield return null;
- }
- callback(permission, grantResult);
- }
- else
- {
- callback(permission, PermissionGrantResult.PERMISSION_GRANT);
- }
-
- yield break;
- }
- /**
- * 权限要求
- * 这是在Java侧进行Rationale处理等
- * @param permission
- * @param callback
- */
- public static IEnumerator GrantPermission(string permission, OnPermission callback)
- {
- #if (!NDEBUG && DEBUG && ENABLE_LOG)
- Console.WriteLine($"{TAG}GrantPermission:{permission}");
- #endif
- if (!HasPermission(permission))
- {
- grantResult = PermissionGrantResult.PERMISSION_DENY;
- isPermissionRequesting = true;
- using (AndroidJavaClass clazz = new AndroidJavaClass(FQCN_PLUGIN))
- {
- clazz.CallStatic("grantPermission",
- AndroidUtils.GetCurrentActivity(), permission);
- }
- float timeElapsed = 0;
- while (isPermissionRequesting)
- {
- if ((PermissionTimeoutSecs > 0) && (timeElapsed > PermissionTimeoutSecs))
- {
- isPermissionRequesting = false;
- yield break;
- }
- timeElapsed += Time.deltaTime;
- yield return null;
- }
- callback(permission, grantResult);
- }
- else
- {
- callback(permission, PermissionGrantResult.PERMISSION_GRANT);
- }
-
- yield break;
- }
- /**
- * 请求相机权限
- * @param callback
- */
- public static IEnumerator GrantCameraPermission(OnPermission callback)
- {
- #if (!NDEBUG && DEBUG && ENABLE_LOG)
- Console.WriteLine($"{TAG}GrantCameraPermission:");
- #endif
- if (CheckAndroidVersion(23))
- {
- // 在Android9以后,UVC设备访问也需要CAMERA权限
- yield return GrantPermission(PERMISSION_CAMERA, callback);
- }
- else
- {
- // 低于Android6不需要权限请求处理
- callback(PERMISSION_CAMERA, PermissionGrantResult.PERMISSION_GRANT);
- }
- yield break;
- }
- //================================================================================
- /**
- * UnityPlayerActivity获得
- */
- public static AndroidJavaObject GetCurrentActivity()
- {
- using (AndroidJavaClass playerClass = new AndroidJavaClass(FQCN_UNITY_PLAYER))
- {
- return playerClass.GetStatic<AndroidJavaObject>("currentActivity");
- }
- }
- /**
- * 确定是否晚于指定版本
- * @param apiLevel
- * @return true: 在指定版本之后运行的假:在比指定版本旧的终端上运行
- */
- public static bool CheckAndroidVersion(int apiLevel)
- {
- using (var VERSION = new AndroidJavaClass("android.os.Build$VERSION"))
- {
- return VERSION.GetStatic<int>("SDK_INT") >= apiLevel;
- }
- }
- } // class AndroidUtils
- } // namespace Serenegiant
- #endif // #if UNITY_ANDROID
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