SmartBowController.cs 1.1 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. namespace DuckHunter
  6. {
  7. public class SmartBowController : MonoBehaviour
  8. {
  9. public static SmartBowController Instance;
  10. void Start() {
  11. Instance = this;
  12. SimulateMouseController.ins?.RemoveOpenLocker("NotGame");
  13. CameraToLook.ins.onParseRotation += OnRotationUpdate;
  14. }
  15. void OnDestroy() {
  16. if (Instance == this) Instance = null;
  17. }
  18. public void OnRotationUpdate(Quaternion rotation)
  19. {
  20. GameManager.Instance?.OnModuleRotationUpdate(rotation);
  21. }
  22. float _lastShootTime = 0;
  23. public void OnShooting(float speed)
  24. {
  25. if (Time.time == 0) return;
  26. if (Time.realtimeSinceStartup - _lastShootTime < 1) return;
  27. _lastShootTime = Time.realtimeSinceStartup;
  28. GameManager.Instance?.OnModuleShooting(speed,true);
  29. }
  30. public void ResetAim() {
  31. // AimHandler.ins.DoIdentity();
  32. AutoResetView.DoIdentity();
  33. }
  34. }
  35. }