EditPlay.cs 328 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.SceneManagement;
  5. public class EditPlay : MonoBehaviour
  6. {
  7. [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
  8. private static void Initialize()
  9. {
  10. //SceneManager.LoadScene("Entry");
  11. }
  12. }