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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- namespace DuckHunter
- {
- public class DebugUI : MonoBehaviour
- {
- [SerializeField] Button btnSwitch;
- [SerializeField] GameObject debugBox;
- [SerializeField] Text textA;
- [SerializeField] Slider sliderA;
- [SerializeField] Text textB;
- [SerializeField] Slider sliderB;
- public static DebugUI Instance;
- void Awake()
- {
- if (Instance)
- {
- Destroy(gameObject);
- return;
- }
- Instance = this;
- DontDestroyOnLoad(gameObject);
- }
- void Start()
- {
- debugBox.SetActive(false);
- btnSwitch.onClick.AddListener(() => debugBox.SetActive(!debugBox.activeSelf));
- sliderA.onValueChanged.AddListener((v) =>
- {
- int finalValue = (int)v;
- GameManager.DefaultLevel = finalValue;
- textA.text = $"下次从{finalValue}关开始游戏";
- });
- sliderB.onValueChanged.AddListener((v) =>
- {
- int finalValue = (int)v;
- Time.timeScale = finalValue;
- textB.text = $"游戏运行速度:{finalValue}";
- });
- }
- public void Debug9AxisCanNotMove()
- {
- Debug.Log("9轴动不了时打印");
- string accStr = PlayerPrefs.GetString("AccIdentity0", "");
- Debug.Log("AccIdentity0:" + accStr);
- string magStr = PlayerPrefs.GetString("MagIdentity0", "");
- Debug.Log("MagIdentity0:" + magStr);
- }
- }
- }
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