using System.Collections; using System.Collections.Generic; using UnityEngine; public class MainManager : MonoBehaviour { #region 生成红外交互对象 public GameObject spawnObj; #endregion public int targetFrameRate = 60; void Start() { // 设置目标帧率 Application.targetFrameRate = targetFrameRate; spawnInfraredManager(); } void spawnInfraredManager() { if (ScreenLocate.Main) { ScreenLocate.Main.mUIManagerSingle.showManager(); return; } //初始化 var infraredManager = GameObject.Instantiate(spawnObj); DontDestroyOnLoad(infraredManager); infraredManager.name = "WebCameraView"; //初始化一下設置 infraredManager.transform.Find("SettingPanel").GetComponent().onSettingPanel_Init(); } }