using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using DG.Tweening; using UnityEngine.SceneManagement; /* 游戏帮助界面(右侧方的辅助功能) */ public class GameAssistUI : MonoBehaviour { [SerializeField] Material outlight; [SerializeField] Text text1; [SerializeField] Text text2; Button btnScaleAim; Button btnScaleShoot; public Action action_OnClickBtnIdentity; public static GameAssistUI ins; void Awake() { ins = this; } public void onBtnBack() { AudioMgr.ins.PlayBtn(); SceneManager.LoadScene("EnterTheInfraredScene", LoadSceneMode.Single); } void Start() { this.transform.Find("Button0").GetComponent