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1.红外线版本

slambb 1 rok temu
rodzic
commit
2a9243b3e6
100 zmienionych plików z 28994 dodań i 2807 usunięć
  1. 8 0
      Assets/BluetoothAPI/changelogs.txt
  2. 1 1
      Assets/BowArrow/DebugShoot.meta
  3. 1967 0
      Assets/BowArrow/DebugShoot/DebugBluetooth.unity
  4. 1 2
      Assets/BowArrow/DebugShoot/DebugBluetooth.unity.meta
  5. 1 1
      Assets/BowArrow/Scripts/Bluetooth/AimHandler.cs
  6. 1 1
      Assets/BowArrow/Scripts/Bluetooth/BluetoothAim.cs
  7. 1 1
      Assets/BowArrow/Scripts/Bluetooth/ShootCheck.cs
  8. 0 139
      Assets/BowArrow/Scripts/Debug/ArrowTraceDebug/ArrowTraceDebug.cs
  9. 0 11
      Assets/BowArrow/Scripts/Debug/ArrowTraceDebug/ArrowTraceDebug.cs.meta
  10. 0 27
      Assets/BowArrow/Scripts/Debug/BaseSpeedSlider.cs
  11. 0 11
      Assets/BowArrow/Scripts/Debug/BaseSpeedSlider.cs.meta
  12. 0 39
      Assets/BowArrow/Scripts/Debug/BowQuatDebug/BowQuatDebug.cs
  13. 0 18
      Assets/BowArrow/Scripts/Debug/ButtonListener.cs
  14. 0 11
      Assets/BowArrow/Scripts/Debug/ButtonListener.cs.meta
  15. 0 30
      Assets/BowArrow/Scripts/Debug/DebugArrowOffsetAngle.cs
  16. 0 11
      Assets/BowArrow/Scripts/Debug/DebugArrowOffsetAngle.cs.meta
  17. 0 25
      Assets/BowArrow/Scripts/Debug/DebugArrowOffsetAngle2/DebugArrowOffsetAngle2.cs
  18. 0 11
      Assets/BowArrow/Scripts/Debug/DebugArrowOffsetAngle2/DebugArrowOffsetAngle2.cs.meta
  19. 0 52
      Assets/BowArrow/Scripts/Debug/DebugBowPower.cs
  20. 0 11
      Assets/BowArrow/Scripts/Debug/DebugBowPower.cs.meta
  21. 0 50
      Assets/BowArrow/Scripts/Debug/DebugDeviceCMD.cs
  22. 0 11
      Assets/BowArrow/Scripts/Debug/DebugDeviceCMD.cs.meta
  23. 0 50
      Assets/BowArrow/Scripts/Debug/DebugFor9AxisCameraLerp.cs
  24. 0 11
      Assets/BowArrow/Scripts/Debug/DebugFor9AxisCameraLerp.cs.meta
  25. 0 41
      Assets/BowArrow/Scripts/Debug/DebugForDevice.cs
  26. 0 11
      Assets/BowArrow/Scripts/Debug/DebugForDevice.cs.meta
  27. 0 24
      Assets/BowArrow/Scripts/Debug/DebugForLerp.cs
  28. 0 11
      Assets/BowArrow/Scripts/Debug/DebugForLerp.cs.meta
  29. 0 18
      Assets/BowArrow/Scripts/Debug/DebugText.cs
  30. 0 11
      Assets/BowArrow/Scripts/Debug/DebugText.cs.meta
  31. 0 20
      Assets/BowArrow/Scripts/Debug/DebugTween.cs
  32. 0 11
      Assets/BowArrow/Scripts/Debug/DebugTween.cs.meta
  33. 0 45
      Assets/BowArrow/Scripts/Debug/FPSTester.cs
  34. 0 11
      Assets/BowArrow/Scripts/Debug/FPSTester.cs.meta
  35. 0 133
      Assets/BowArrow/Scripts/Debug/GameDebug.cs
  36. 0 11
      Assets/BowArrow/Scripts/Debug/GameDebug.cs.meta
  37. 0 8
      Assets/BowArrow/Scripts/Debug/StatesBackDebug.meta
  38. 0 38
      Assets/BowArrow/Scripts/Debug/StatesBackDebug/StatesBackDebug.cs
  39. 0 11
      Assets/BowArrow/Scripts/Debug/StatesBackDebug/StatesBackDebug.cs.meta
  40. 0 18
      Assets/BowArrow/Scripts/Debug/TargetDistanceSlider.cs
  41. 0 11
      Assets/BowArrow/Scripts/Debug/TargetDistanceSlider.cs.meta
  42. 11 11
      Assets/BowArrow/Scripts/Game/ArmBow.cs
  43. 10 10
      Assets/BowArrow/Scripts/Game/Arrow.cs
  44. 1 7
      Assets/BowArrow/Scripts/Game/BowCamera.cs
  45. 10 2
      Assets/BowArrow/Scripts/Game/GameAssistUI.cs
  46. 7 7
      Assets/BowArrow/Scripts/Manager/GameMgr.cs
  47. 4 4
      Assets/BowArrow/Scripts/Manager/LoginMgr.cs
  48. 20 20
      Assets/BowArrow/Scripts/View/DeviceBatteryView.cs
  49. 30 0
      Assets/BowArrow/Shader/3DText.mat
  50. 8 0
      Assets/BowArrow/Shader/3DText.mat.meta
  51. 19 0
      Assets/BowArrow/Shader/3DText.shader
  52. 9 0
      Assets/BowArrow/Shader/3DText.shader.meta
  53. 42 0
      Assets/BowArrow/Shader/InvertMask.mat
  54. 8 0
      Assets/BowArrow/Shader/InvertMask.mat.meta
  55. 124 0
      Assets/BowArrow/Shader/InvertMask.shader
  56. 9 0
      Assets/BowArrow/Shader/InvertMask.shader.meta
  57. 215 0
      Assets/BowArrow/Shader/RoundConorNew.shader
  58. 10 0
      Assets/BowArrow/Shader/RoundConorNew.shader.meta
  59. 91 0
      Assets/BowArrow/Shader/RoundConorYellow.mat
  60. 8 0
      Assets/BowArrow/Shader/RoundConorYellow.mat.meta
  61. 0 66
      Assets/BowArrow/Test9Axis/AutoConnectBLE.cs
  62. 0 11
      Assets/BowArrow/Test9Axis/AutoConnectBLE.cs.meta
  63. 1 1
      Assets/BowArrow/Test9Axis/BleUDP.cs.meta
  64. 0 8
      Assets/BowArrow/Test9Axis/TestVector.meta
  65. 0 109
      Assets/BowArrow/Test9Axis/TestVector/TestVector.cs
  66. 0 11
      Assets/BowArrow/Test9Axis/TestVector/TestVector.cs.meta
  67. 25 25
      Assets/DuckHunter/Scripts/ConnectAdvertising.cs
  68. 25150 0
      Assets/InfraredCamera/Scenes/Game_InfraredCamera 1.unity
  69. 1 2
      Assets/InfraredCamera/Scenes/Game_InfraredCamera 1.unity.meta
  70. 26 993
      Assets/InfraredCamera/Scenes/Game_InfraredCamera.unity
  71. 235 169
      Assets/InfraredCamera/Scripts/ConnetDevicesSingle.cs
  72. 1 1
      Assets/InfraredCamera/Scripts/ConnetDevicesSingle.cs.meta
  73. 6 1
      Assets/InfraredCamera/Scripts/MainManager.cs
  74. 24 1
      Assets/InfraredCamera/Scripts/SettingPanel.cs
  75. 41 48
      Assets/InfraredCamera/Scripts/UIManagerSingle.cs
  76. BIN
      Assets/Plugins/Android/ArduinoBluetoothAPI.dll
  77. 1 1
      Assets/Plugins/Android/ArduinoBluetoothAPI.dll.meta
  78. 1 1
      Assets/Plugins/Android/Editor.meta
  79. 61 0
      Assets/Plugins/Android/Editor/OculusManifestBTFixer.cs
  80. 1 1
      Assets/Plugins/Android/Editor/OculusManifestBTFixer.cs.meta
  81. BIN
      Assets/Plugins/Android/classes.jar
  82. 2 1
      Assets/Plugins/Android/classes.jar.meta
  83. BIN
      Assets/Plugins/ArduinoBluetoothAPI.dll
  84. 1 1
      Assets/Plugins/BluetoothUnityAPI.bundle.meta
  85. 9 9
      Assets/Plugins/BluetoothUnityAPI.bundle/Contents/Info.plist
  86. BIN
      Assets/Plugins/BluetoothUnityAPI.bundle/Contents/MacOS/BluetoothUnityAPI
  87. 1 92
      Assets/Plugins/BluetoothUnityAPI.bundle/Contents/_CodeSignature/CodeResources
  88. 1 1
      Assets/Plugins/MathNet.Numerics.dll.meta
  89. BIN
      Assets/Plugins/WSA/ArduinoBluetoothAPI.dll
  90. BIN
      Assets/Plugins/iOS/BluetoothUnityAPI/Source/BluetoothUnityAPI.framework/BluetoothUnityAPI
  91. 59 1
      Assets/Plugins/iOS/BluetoothUnityAPI/Source/BluetoothUnityAPI.framework/Headers/BluetoothUnityAPI-Swift.h
  92. BIN
      Assets/Plugins/iOS/BluetoothUnityAPI/Source/BluetoothUnityAPI.framework/Info.plist
  93. BIN
      Assets/Plugins/iOS/BluetoothUnityAPI/Source/BluetoothUnityAPI.framework/Modules/BluetoothUnityAPI.swiftmodule/Project/arm64-apple-ios.swiftsourceinfo
  94. 9 0
      Assets/Plugins/iOS/BluetoothUnityAPI/Source/BluetoothUnityAPI.framework/Modules/BluetoothUnityAPI.swiftmodule/arm64-apple-ios.abi.json
  95. 1 2
      Assets/Plugins/iOS/BluetoothUnityAPI/Source/BluetoothUnityAPI.framework/Modules/BluetoothUnityAPI.swiftmodule/arm64-apple-ios.abi.json.meta
  96. BIN
      Assets/Plugins/iOS/BluetoothUnityAPI/Source/BluetoothUnityAPI.framework/Modules/BluetoothUnityAPI.swiftmodule/arm64-apple-ios.swiftdoc
  97. BIN
      Assets/Plugins/iOS/BluetoothUnityAPI/Source/BluetoothUnityAPI.framework/Modules/BluetoothUnityAPI.swiftmodule/arm64-apple-ios.swiftmodule
  98. 2 2
      Assets/Plugins/iOS/BluetoothUnityAPI/Source/BluetoothUnityAPI.framework/Modules/module.modulemap
  99. 616 171
      Assets/Resources/WebCameraView.prefab
  100. 103 60
      Assets/ThirdAssets/BluetoothAPI/Scripts/BLEServicesManager.cs

+ 8 - 0
Assets/BluetoothAPI/changelogs.txt

@@ -1,3 +1,11 @@
++ 5.6.1
+    - Fix for windows platform where devices names are shown incorrectly
++ 5.5
+    - Location permission is not a requirement for BLE
+    - Added new sample scenes
++ 5.4.6
+    - Fix bug causing empty nearby devices list after scanning on android
+    - Performance improvements on windows
 + 5.4.5
     - Fix bug on iOS and macOS causing app crash
 + 5.4.4

+ 1 - 1
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+ 1967 - 0
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Assets/BowArrow/Scripts/Debug/ArrowTraceDebug.meta → Assets/BowArrow/DebugShoot/DebugBluetooth.unity.meta

@@ -1,6 +1,5 @@
 fileFormatVersion: 2
-guid: 092af6d3951693c47ae2f101e2a2efad
-folderAsset: yes
+guid: 5a859927f48aa93469c0d006d102e475
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   externalObjects: {}
   userData: 

+ 1 - 1
Assets/BowArrow/Scripts/Bluetooth/AimHandler.cs

@@ -199,7 +199,7 @@ public class AimDeviceInfos
         }
         
 
-        if (BowQuatDebug.ins) BowQuatDebug.ins.ShowModuleQuat(newRotation.eulerAngles);
+        //if (BowQuatDebug.ins) BowQuatDebug.ins.ShowModuleQuat(newRotation.eulerAngles);
 
         if (SB_EventSystem.ins && SB_EventSystem.ins.simulateMouseIsAwaked)  SB_EventSystem.ins.MoveSimulateMouse(newRotation);
     }

+ 1 - 1
Assets/BowArrow/Scripts/Bluetooth/BluetoothAim.cs

@@ -585,7 +585,7 @@ public class BluetoothAim : MonoBehaviour
         #if UNITY_STANDALONE_WIN || UNITY_EDITOR
         BleUDP.ins.SendMsg(data);
         #else
-        if (DebugDeviceCMD.ins) DebugDeviceCMD.ins.ShowCMD(data);
+        //if (DebugDeviceCMD.ins) DebugDeviceCMD.ins.ShowCMD(data);
         BluetoothHelperCharacteristic ch = new BluetoothHelperCharacteristic(characteristicWrite.getName());
         ch.setService(bluetoothService.getName());
         bluetoothHelper.WriteCharacteristic(ch, data);

+ 1 - 1
Assets/BowArrow/Scripts/Bluetooth/ShootCheck.cs

@@ -347,7 +347,7 @@ public class ShootCheck : MonoBehaviour
         shootSpeed = Mathf.Sqrt(speed * speed * CommonConfig.arrowWeight / 20);  
         //打印
         string logTxt = $"序号{id},时区1:{time1}毫秒,时区2:{time2}毫秒,校验:{sumCheckRes},弓轨速度:{speed}m/s,箭的速度:{shootSpeed}m/s";
-        if (DebugForDevice.ins) DebugForDevice.ins.LogInfrared(logTxt);
+       // if (DebugForDevice.ins) DebugForDevice.ins.LogInfrared(logTxt);
         //收到射箭数据,就回复硬件,否则n毫秒后硬件会认为丢包进行重传
         try {
             if (sumCheckRes) BluetoothAim.ins.ReplyInfraredShoot(); //如果数据正确,则回复硬件

+ 0 - 139
Assets/BowArrow/Scripts/Debug/ArrowTraceDebug/ArrowTraceDebug.cs

@@ -1,139 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEngine.UI;
-
-public class ArrowTraceDebug : MonoBehaviour
-{
-    [SerializeField] Transform cameraTF;
-    [SerializeField] Transform tracePoints;
-    [SerializeField] Button btnTap;
-    [SerializeField] ButtonListener btnL;
-    [SerializeField] ButtonListener btnR;
-    [SerializeField] ButtonListener btnFar;
-    [SerializeField] ButtonListener btnNear;
-    bool isBtnLDown = false;
-    bool isBtnRDown = false;
-    bool isValid = false;
-    int crossHairIsOpen = -1;
-
-    public static ArrowTraceDebug ins;
-
-    void Awake() {
-        ins = this;
-    }
-
-    void OnDestroy() {
-        if (ins == this) ins = null;
-        SaveCameraData();
-    }
-
-    void Start()
-    {
-        btnTap.onClick.AddListener(() => {
-            isValid = !isValid;
-            if (isValid) {
-                GameMgr.ins.gameMode.PauseTimeCounting(this);
-            } else {
-                GameMgr.ins.gameMode.ResumeTimeCounting(this);
-            }
-            CheckValidAndUpdateUI();
-            //自动开关准心
-            if (isValid && CrossHair.ins) {
-                crossHairIsOpen = CrossHair.ins.GetOpen() ? 1 : 0;
-                CrossHair.ins.SetOpen(false);
-            } else if (!isValid && CrossHair.ins && crossHairIsOpen > -1) {
-                CrossHair.ins.SetOpen(crossHairIsOpen == 1 ? true : false);
-            }
-        });
-        btnL.onPointerDown += (e) => {
-            isBtnLDown = true;
-        };
-        btnL.onPointerUp += (e) => {
-            isBtnLDown = false;
-        };
-        btnR.onPointerDown += (e) => {
-            isBtnRDown = true;
-        };
-        btnR.onPointerUp += (e) => {
-            isBtnRDown = false;
-        };
-        btnFar.onPointerDown += (e) => {
-            Camera camera = cameraTF.GetComponent<Camera>();
-            camera.orthographicSize += 3;
-        };
-        btnNear.onPointerDown += (e) => {
-            Camera camera = cameraTF.GetComponent<Camera>();
-            if (camera.orthographicSize >= 3) {
-                camera.orthographicSize -= 3;
-            }
-        };
-        CheckValidAndUpdateUI();
-        ResumeCameraData();
-    }
-
-    void Update() {
-        if (isValid) {
-            if (isBtnLDown) {
-                MoveCamera(Time.deltaTime * -20f);
-            }
-            if (isBtnRDown) {
-                MoveCamera(Time.deltaTime * 20f);
-            }
-        }
-    }
-
-    void CheckValidAndUpdateUI() {
-        btnTap.GetComponentInChildren<Text>().text = isValid ? "退出查看" : "查看轨迹"; 
-        btnL.gameObject.SetActive(isValid);
-        btnR.gameObject.SetActive(isValid);
-        btnFar.gameObject.SetActive(isValid);
-        btnNear.gameObject.SetActive(isValid);
-        cameraTF.gameObject.SetActive(isValid);
-        tracePoints.gameObject.SetActive(isValid);
-        transform.Find("Canvas/Mask").gameObject.SetActive(isValid);
-    }
-
-    void MoveCamera(float dz) {
-        Vector3 pos = cameraTF.transform.localPosition;
-        pos.z += dz;
-        cameraTF.transform.localPosition = pos;
-    }
-
-    Arrow arrow;
-    public void OnArrowUpdate(Arrow arrow) {
-        if (arrow != this.arrow) {
-            this.arrow = arrow;
-            ClearTracePoints();
-        }
-        GameObject.Instantiate(
-            this.tracePoints.GetChild(0).gameObject, 
-            arrow.transform.position, 
-            Quaternion.identity, 
-            this.tracePoints
-        ).SetActive(true);
-    }
-
-    void ClearTracePoints() {
-        for (int i = 1; i < this.tracePoints.childCount; i++) {
-            Transform t = this.tracePoints.GetChild(i);
-            if (t && t.gameObject) Destroy(t.gameObject);
-        }
-    }
-
-    static bool hasSaveCameraData = false;
-    static Vector3 cameraSavePosition;
-    static float cameraSaveOrthographicSize; 
-    void SaveCameraData() {
-        cameraSavePosition = cameraTF.localPosition;
-        cameraSaveOrthographicSize = cameraTF.GetComponent<Camera>().orthographicSize;
-        hasSaveCameraData = true;
-    }
-    void ResumeCameraData() {
-        if (hasSaveCameraData) {
-            hasSaveCameraData = false;
-            cameraTF.localPosition = cameraSavePosition;
-            cameraTF.GetComponent<Camera>().orthographicSize = cameraSaveOrthographicSize;
-        }
-    }
-}

+ 0 - 11
Assets/BowArrow/Scripts/Debug/ArrowTraceDebug/ArrowTraceDebug.cs.meta

@@ -1,11 +0,0 @@
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+ 0 - 27
Assets/BowArrow/Scripts/Debug/BaseSpeedSlider.cs

@@ -1,27 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEngine.UI;
-
-public class BaseSpeedSlider : MonoBehaviour
-{
-    Text text;
-    public static BaseSpeedSlider ins;
-
-    void Start()
-    {
-        ins = this;
-        text = this.transform.Find("Text").GetComponent<Text>();
-    }
-
-    public void onSlider() 
-    {
-        float value = this.GetComponent<Slider>().value;
-        text.text = "发射速度 " + (value).ToString("#0.00") + "m/s";
-    }
-
-    public float getValue()
-    {
-        return this.GetComponent<Slider>().value * 0.5f;
-    }
-}

+ 0 - 11
Assets/BowArrow/Scripts/Debug/BaseSpeedSlider.cs.meta

@@ -1,11 +0,0 @@
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+ 0 - 39
Assets/BowArrow/Scripts/Debug/BowQuatDebug/BowQuatDebug.cs

@@ -1,39 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEngine.UI;
-
-public class BowQuatDebug : MonoBehaviour
-{
-    Text text;
-    public static BowQuatDebug ins; 
-
-    void Start()
-    {
-        ins = this;
-        text = GetComponentInChildren<Text>();   
-    }
-
-    void OnDestroy() {
-        if (ins == this) ins = null;
-    }
-
-    public void ShowModuleQuat(Vector3 angles) {
-        string ax = angles.x.ToString("#0.000");
-        string ay = angles.y.ToString("#0.000");
-        string az = angles.z.ToString("#0.000");
-        text.text = $"模块欧拉角\nX: {ax} \nY: {ay} \nZ: {az}";
-    }
-
-    public void ShowRealBowQuat(Vector3 angles) {
-        string rx = (angles.x > 180 ? 360f - angles.x : -angles.x).ToString("#0.000");
-        string ry = (angles.y > 180 ? angles.y - 360f : angles.y).ToString("#0.000");
-        text.text = $"------现实弓------\n上下旋转角度: {rx}°\n左右旋转角度: {ry}°";
-    }
-    
-    public void ShowGameBowQuat(Vector3 angles) {
-        string rx = (angles.x > 180 ? 360f - angles.x : -angles.x).ToString("#0.000");
-        string ry = (angles.y > 180 ? angles.y - 360f : angles.y).ToString("#0.000");
-        text.text += $"\n------游戏弓------\n上下旋转角度: {rx}°\n左右旋转角度: {ry}°";
-    }
-}

+ 0 - 18
Assets/BowArrow/Scripts/Debug/ButtonListener.cs

@@ -1,18 +0,0 @@
-using System;
-using UnityEngine;
-using UnityEngine.EventSystems;
-
-public class ButtonListener : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
-{
-    public Action<PointerEventData> onPointerDown;
-    public void OnPointerDown(PointerEventData eventData)
-    {
-        onPointerDown?.Invoke(eventData);
-    }
-
-    public Action<PointerEventData> onPointerUp;
-    public void OnPointerUp(PointerEventData eventData)
-    {
-        onPointerUp?.Invoke(eventData);
-    }
-}

+ 0 - 11
Assets/BowArrow/Scripts/Debug/ButtonListener.cs.meta

@@ -1,11 +0,0 @@
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+ 0 - 30
Assets/BowArrow/Scripts/Debug/DebugArrowOffsetAngle.cs

@@ -1,30 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEngine.UI;
-
-public class DebugArrowOffsetAngle : MonoBehaviour
-{
-    [SerializeField] Slider slider;
-    [SerializeField] Text text;
-    public static DebugArrowOffsetAngle ins;
-    public static float recordValue = 1f;
-
-    void Start()
-    {
-        ins = this;    
-
-        slider.value = recordValue;
-        SetTextBySlider(slider.value);
-        slider.onValueChanged.AddListener(SetTextBySlider);
-    }
-
-    void SetTextBySlider(float value) {
-        recordValue = value;
-        text.text = "误差缩放比例: \n" + value.ToString("#0.000");
-    }
-
-    public float GetOffsetScaleValue() {
-        return slider.value;
-    }
-}

+ 0 - 11
Assets/BowArrow/Scripts/Debug/DebugArrowOffsetAngle.cs.meta

@@ -1,11 +0,0 @@
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+ 0 - 25
Assets/BowArrow/Scripts/Debug/DebugArrowOffsetAngle2/DebugArrowOffsetAngle2.cs

@@ -1,25 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEngine.UI;
-
-public class DebugArrowOffsetAngle2 : MonoBehaviour
-{
-    [SerializeField] Text offsetAngleText;
-    public static DebugArrowOffsetAngle2 ins;
-
-    void Start()
-    {
-        ins = this;
-    }
-
-    void OnDestroy()
-    {
-        if (ins == this) ins = null;
-    }
-
-    public void SetOffsetAngles(float x, float y)
-    {
-        offsetAngleText.text = "x:" + x.ToString("#0.000") + "\ny:" + y.ToString("#0.000");
-    }
-}

+ 0 - 11
Assets/BowArrow/Scripts/Debug/DebugArrowOffsetAngle2/DebugArrowOffsetAngle2.cs.meta

@@ -1,11 +0,0 @@
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+ 0 - 52
Assets/BowArrow/Scripts/Debug/DebugBowPower.cs

@@ -1,52 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEngine.UI;
-
-public class DebugBowPower : MonoBehaviour
-{    
-    [SerializeField] Image progress;
-    [SerializeField] Text valueText;
-    float value = 0;
-
-    public static DebugBowPower ins;
-
-    void Start()
-    {
-        ins = this;
-    }
-
-    public void Init()
-    {
-        value = 0;
-        valueText.text = value.ToString();
-        progress.fillAmount = (float) value / 100.0f;
-    }
-
-    public void PullFinish()
-    {
-        value = 5;
-        valueText.text = value.ToString();
-        progress.fillAmount = (float) value / 100.0f;
-    }
-
-    public void DoUpdate() 
-    {
-        if (GameMgr.ins.gameOver) 
-        {
-            return;
-        }
-        if (value >= 100) {
-            value = 100;
-            return;
-        }
-        value += 0.5f;
-        valueText.text = value.ToString("#0");
-        progress.fillAmount = (float) value / 100.0f;
-    }
-
-    public float getPowerPercent()
-    {
-        return (float) value / 100.0f;
-    }
-}

+ 0 - 11
Assets/BowArrow/Scripts/Debug/DebugBowPower.cs.meta

@@ -1,11 +0,0 @@
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+ 0 - 50
Assets/BowArrow/Scripts/Debug/DebugDeviceCMD.cs

@@ -1,50 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEngine.UI;
-
-public class DebugDeviceCMD : MonoBehaviour
-{
-    public static DebugDeviceCMD ins;
-    Transform textGroup;
-
-    string[] textStrList;
-    int index = 0;
-
-    void Awake() {
-        if (ins) {
-            Destroy(this.gameObject);
-            return;
-        }
-        ins = this;
-        DontDestroyOnLoad(this.gameObject);
-        textGroup = transform.Find("TextGroup");
-        textStrList = new string[textGroup.childCount];
-        for (int i = 0; i < textStrList.Length; i++) {
-            textStrList[i] = "";
-        }
-    }
-    
-    public void ShowCMD(string cmd) {
-        string str = $"序号{index}: {cmd}";
-        index++;
-        if (index < textStrList.Length) {
-            textStrList[index] = str;
-        } else {
-            System.Array.Copy(textStrList, 1, textStrList, 0, textStrList.Length - 1);
-            textStrList[textStrList.Length - 1] = str;
-        }
-        for (int i = 0; i < textStrList.Length; i++) {
-            textGroup.GetChild(i).GetComponent<Text>().text = textStrList[i];
-        }
-    }
-
-    // float t = 0;
-    // void Update() {
-    //     t += Time.deltaTime;
-    //     if (t > 0.1f) {
-    //         t = 0;
-    //         ShowCMD("A" + index);
-    //     }
-    // }
-}

+ 0 - 11
Assets/BowArrow/Scripts/Debug/DebugDeviceCMD.cs.meta

@@ -1,11 +0,0 @@
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+ 0 - 50
Assets/BowArrow/Scripts/Debug/DebugFor9AxisCameraLerp.cs

@@ -1,50 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEngine.UI;
-
-public class DebugFor9AxisCameraLerp : MonoBehaviour
-{
-    static bool openLerp = true;
-    static float lerpValue = 15f;
-    Slider slider;
-    Text text;
-    Button btn;
-
-    void Start()
-    {
-        slider = transform.Find("BG/Slider").GetComponent<Slider>();
-        text = transform.Find("BG/Text").GetComponent<Text>();
-        btn = transform.Find("BG/Button").GetComponent<Button>();
-
-        slider.onValueChanged.AddListener((float v) => {
-            lerpValue = v;
-            SetText();
-            AimHandler.ins.lerpTimeRate = lerpValue;
-        });
-        btn.onClick.AddListener(() => {
-            openLerp = !openLerp;
-            SetBtnText();
-            AimHandler.ins.lerpForRotation = openLerp;
-        });
-
-        Init();
-    }
-
-    void Init() {
-        slider.SetValueWithoutNotify(lerpValue);
-        SetText();
-        SetBtnText();
-        AimHandler.ins.lerpForRotation = openLerp;
-        AimHandler.ins.lerpTimeRate = lerpValue;
-    }
-
-    void SetText() {
-        text.text = "插值率:" + lerpValue;
-    }
-
-    void SetBtnText() {
-        btn.GetComponentInChildren<Text>().text = openLerp ? "插值已开启" : "插值已关闭";
-        btn.GetComponentInChildren<Text>().color = openLerp ? Color.green : Color.black;
-    }
-}

+ 0 - 11
Assets/BowArrow/Scripts/Debug/DebugFor9AxisCameraLerp.cs.meta

@@ -1,11 +0,0 @@
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+ 0 - 41
Assets/BowArrow/Scripts/Debug/DebugForDevice.cs

@@ -1,41 +0,0 @@
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEngine.UI;
-
-public class DebugForDevice : MonoBehaviour
-{
-    public static DebugForDevice ins;
-
-    void Awake()
-    {
-        if (ins) {
-            Destroy(this.gameObject);
-        } else {
-            ins = this;
-            DontDestroyOnLoad(this.gameObject);
-        }
-    }
-
-    int tid = 0;
-    string[] logs = new string[3];
-
-    public void LogInfrared(string info) {
-        tid++;
-        string text = $"第{tid}波信息\n{info}\n\n";
-        if (tid <= logs.Length) {
-            logs[tid - 1] = text;
-        } else {
-            for (int i = 0; i < logs.Length - 1; i++) {
-                logs[i] = logs[i + 1];
-            }
-            logs[logs.Length - 1] = text;
-        }
-        string logInfo = "";
-        for (int i = 0; i < tid && i < logs.Length; i++) {
-            logInfo += logs[i];
-        }
-        this.transform.Find("T").GetComponentInChildren<Text>().text = logInfo;
-    }
-}

+ 0 - 11
Assets/BowArrow/Scripts/Debug/DebugForDevice.cs.meta

@@ -1,11 +0,0 @@
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+ 0 - 24
Assets/BowArrow/Scripts/Debug/DebugForLerp.cs

@@ -1,24 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEngine.UI;
-
-public class DebugForLerp : MonoBehaviour
-{
-    // Start is called before the first frame update
-    void OnEnable()
-    {
-        if (AimHandler.ins) {
-            this.transform.GetComponentInChildren<Text>().text = 
-            AimHandler.ins.lerpForRotation ? "关闭镜头旋转插值" : "开启镜头旋转插值";
-        }
-    }
-
-    public void Click()
-    {
-        if (!AimHandler.ins) return;
-        AimHandler.ins.lerpForRotation = !AimHandler.ins.lerpForRotation;
-        this.transform.GetComponentInChildren<Text>().text = 
-            AimHandler.ins.lerpForRotation ? "关闭镜头旋转插值" : "开启镜头旋转插值";
-    }
-}

+ 0 - 11
Assets/BowArrow/Scripts/Debug/DebugForLerp.cs.meta

@@ -1,11 +0,0 @@
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+ 0 - 18
Assets/BowArrow/Scripts/Debug/DebugText.cs

@@ -1,18 +0,0 @@
-using UnityEngine;
-using UnityEngine.UI;
-
-public class DebugText : MonoBehaviour
-{
-    public static DebugText ins;
-
-    void Start()
-    {
-        ins = this;
-    }
-
-    public void show(string text) {
-        if (ins) {
-            ins.GetComponent<Text>().text = text;
-        }
-    }
-}

+ 0 - 11
Assets/BowArrow/Scripts/Debug/DebugText.cs.meta

@@ -1,11 +0,0 @@
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+ 0 - 20
Assets/BowArrow/Scripts/Debug/DebugTween.cs

@@ -1,20 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using DG.Tweening;
-
-public class DebugTween : MonoBehaviour
-{
-    // Start is called before the first frame update
-    Vector3 v3 = new Vector3();
-    void Start()
-    {
-        DOTween.To(() => v3, v => this.transform.position = v, new Vector3(0, 1, 0), 3);
-    }
-
-    // Update is called once per frame
-//     void Update()
-//     {
-//         this.transform.position = v3;
-//     }
-}

+ 0 - 11
Assets/BowArrow/Scripts/Debug/DebugTween.cs.meta

@@ -1,11 +0,0 @@
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+ 0 - 45
Assets/BowArrow/Scripts/Debug/FPSTester.cs

@@ -1,45 +0,0 @@
-using UnityEngine;  
-using System.Collections;  
-using DG.Tweening;  
-  
-public class FPSTester : MonoBehaviour   
-{  
-    private float m_LastUpdateShowTime=0f;  //上一次更新帧率的时间;  
-  
-    private float m_UpdateShowDeltaTime=1f;//更新帧率的时间间隔;  
-  
-    private int m_FrameUpdate=0;//帧数;  
-  
-    private float m_FPS=0;  
-  
-    void Awake()  
-    {  
-        Application.targetFrameRate=-1;  
-    }  
-  
-    // Use this for initialization  
-    void Start ()   
-    {  
-        m_LastUpdateShowTime=Time.realtimeSinceStartup;  
-    }  
-      
-    // Update is called once per frame  
-    void Update ()   
-    {  
-        m_FrameUpdate++;  
-        if(Time.realtimeSinceStartup-m_LastUpdateShowTime>=m_UpdateShowDeltaTime)  
-        {  
-            m_FPS=m_FrameUpdate/(Time.realtimeSinceStartup-m_LastUpdateShowTime);  
-            m_FrameUpdate=0;  
-            m_LastUpdateShowTime=Time.realtimeSinceStartup;  
-        }  
-    }  
-  
-    void OnGUI()  
-    {  
-        GUIStyle labelFont = new GUIStyle();
-        labelFont.normal.textColor = new Color(1, 0.6f, 0.6f); 
-        labelFont.fontSize = Mathf.CeilToInt(Screen.height * 0.05f); 
-        GUI.Label(new Rect(Screen.width/100,Screen.height/100,100,100),"FPS: "+m_FPS, labelFont);  
-    }  
-} 

+ 0 - 11
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-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 133
Assets/BowArrow/Scripts/Debug/GameDebug.cs

@@ -1,133 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEngine.UI;
-
-public class GameDebug : MonoBehaviour
-{
-    [SerializeField] InputField speedInput;
-    [SerializeField] InputField distanceInput;
-    [SerializeField] Text absoluteAngleText;
-    [SerializeField] InputField offsetAngleInput;
-    [SerializeField] Text logText;
-    bool loaded = false;
-
-    public static GameDebug ins;
-
-    void Awake()
-    {
-        ins = this;
-    }
-
-    void OnDestroy() {
-        if (ins == this) ins = null;
-    }
-
-    void Start() 
-    {
-        BowCamera.ins.enabled = false;
-        speedInput.onEndEdit.AddListener(onSpeedInput);
-        distanceInput.onEndEdit.AddListener(onDistanceInput);
-        onSpeedInput(null);
-        onDistanceInput(null);
-        loaded = true;
-        caluculateAbsoluteAngle();
-        //增加射速卡
-      
-    }
-
-    public void onSpeedInput(string s) 
-    {
-        float value = 60;
-        try {
-            value = float.Parse(speedInput.text);
-        } catch (System.Exception) {
-            Log("发射速度解析错误\n已重置为默认值");
-        }
-        Arrow.speed = GameMgr.RealSizeToGameSize(value);
-        caluculateAbsoluteAngle();
-    }
-
-    public void onDistanceInput(string s) 
-    {
-        float value = 50;
-        try {
-            value = float.Parse(distanceInput.text);
-        } catch (System.Exception) {
-            Log("靶心距离解析错误\n已重置为默认值");
-        }
-        if (value < 10 || value > 70) {
-            Log("靶心距离超出范围\n超出合法区间");
-        }
-        TargetBody target = GameObject.Find("GameArea/TargetObject").GetComponentInChildren<TargetBody>();
-        target.SetDistance(value);
-        caluculateAbsoluteAngle();
-    }
-
-    public void caluculateAbsoluteAngle() {
-        if (!loaded) return;
-        float mySpeed = Arrow.speed;
-        if (GameAssistUI.ins) {
-            mySpeed *= GameAssistUI.ins.shootScaleValue;
-        } 
-        Vector3 destination = GameObject.Find("GameArea/TargetObject").transform.position;
-        Vector3 startPoint = BowCamera.ins.transform.position;
-        float deltaX = Vector2.Distance(
-            new Vector2(destination.x, destination.z), 
-            new Vector2(startPoint.x, startPoint.z)
-        );
-        float deltaY = destination.y - startPoint.y;
-        float a = 0.5f * Physics.gravity.y * Mathf.Pow(deltaX, 2) / Mathf.Pow(mySpeed, 2);
-        float b = deltaX;
-        float c = a - deltaY;
-        bool hasParabolaAngle = Mathf.Pow(b, 2) - 4 * a * c >= 0;
-        if (hasParabolaAngle) {
-            float res1 = (-b + Mathf.Pow(Mathf.Pow(b, 2) - 4*a*c, 0.5f)) / (2 * a);
-            float res2 = (-b - Mathf.Pow(Mathf.Pow(b, 2) - 4*a*c, 0.5f)) / (2 * a);
-            float parabolaAngle = Mathf.Min(Mathf.Atan(res1), Mathf.Atan(res2)) / Mathf.PI * 180;
-
-            absoluteAngleText.text = "绝对角度: " + parabolaAngle + "°";
-        } else {
-            absoluteAngleText.text = "绝对角度: " + "无解";
-        }
-    }
-
-    private void Log(string text) {
-        logText.text = text;
-    }
-
-    public float GetOffsetAngle() {
-        float angle = 0;
-        try {
-            angle = float.Parse(offsetAngleInput.text);
-        } catch (System.Exception) {
-            Log("偏移角度解析错误");
-        }
-        return angle;
-    }
-
-    public void ShowRes(Vector3 basePoint, Vector3 hitPoint) {
-        string text = 
-            "准心瞄点 " + V3ToString(basePoint) + "\n" +
-            "实际落点 " + V3ToString(hitPoint) + "\n" +
-            "偏移距离 " + (hitPoint - basePoint).magnitude.ToString("#0.0000") + "m";
-        Log(text);
-    }
-
-    public string V3ToString(Vector3 v) {
-        return "(" + v.x.ToString("#0.00") + ", " + v.y.ToString("#0.00") + ", " + v.z.ToString("#0.00") + ")";
-    }
-
-    public void deleteAllArrows() {
-        Arrow[] arrows = GameObject.FindObjectsOfType<Arrow>();
-        foreach (var arrow in arrows)
-        {
-            if (!arrow.hasDoneNextShoot) continue;
-            try {
-                GameObject.Destroy(arrow.gameObject);
-            } catch (UnityException e) {
-                Debug.Log("Delete Arrow Error\n" + e.Message);
-            }
-        }
-    }
-}

+ 0 - 11
Assets/BowArrow/Scripts/Debug/GameDebug.cs.meta

@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: ff4a27fe2f5cef24f9f3deed22c29321
-MonoImporter:
-  externalObjects: {}
-  serializedVersion: 2
-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 8
Assets/BowArrow/Scripts/Debug/StatesBackDebug.meta

@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: c413cac6048d0a1499cd13227c4eff6e
-folderAsset: yes
-DefaultImporter:
-  externalObjects: {}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 38
Assets/BowArrow/Scripts/Debug/StatesBackDebug/StatesBackDebug.cs

@@ -1,38 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEngine.UI;
-
-public class StatesBackDebug : MonoBehaviour
-{
-    InputField inputField;
-    [System.NonSerialized] public int val;
-    public static StatesBackDebug ins;
-
-    void Start()
-    {
-        ins = this;
-        inputField = GetComponentInChildren<InputField>();
-        //init data
-        val = PlayerPrefs.GetInt("StatesBack-Count", 0);
-        RenderByVal();
-    }
-
-    void OnDestroy()
-    {
-        if (ins == this) ins = null;
-    }
-
-    public void OnEndEdit() {
-        val = int.Parse(inputField.text);
-        if (val < 0) val = 0;
-        if (val > 499) val = 499;
-        PlayerPrefs.SetInt("StatesBack-Count", val);
-        RenderByVal();
-    }
-
-    void RenderByVal() {
-        inputField.text = "";
-        inputField.placeholder.GetComponent<Text>().text = "回退帧数:" + val;
-    }
-}

+ 0 - 11
Assets/BowArrow/Scripts/Debug/StatesBackDebug/StatesBackDebug.cs.meta

@@ -1,11 +0,0 @@
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-guid: 048e0ee2f47fecd4a97209a5c28f195e
-MonoImporter:
-  externalObjects: {}
-  serializedVersion: 2
-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 18
Assets/BowArrow/Scripts/Debug/TargetDistanceSlider.cs

@@ -1,18 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEngine.UI;
-
-public class TargetDistanceSlider : MonoBehaviour
-{
-    public void onSlider() 
-    {
-        float distance = this.GetComponent<Slider>().value * 70f;
-        GameObject targetBodyNode = GameObject.Find("GameArea/TargetObject");
-        if (targetBodyNode == null) return;
-        TargetBody target = targetBodyNode.GetComponentInChildren<TargetBody>();
-        target.SetDistance(distance);
-        Text text = this.transform.Find("Text").GetComponent<Text>();
-        text.text = "箭靶距离 - " + distance.ToString("#0.00") + "米";
-    }
-}

+ 0 - 11
Assets/BowArrow/Scripts/Debug/TargetDistanceSlider.cs.meta

@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: dac487b99d26c854bb1bece7880e89c2
-MonoImporter:
-  externalObjects: {}
-  serializedVersion: 2
-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 11 - 11
Assets/BowArrow/Scripts/Game/ArmBow.cs

@@ -162,15 +162,15 @@ public class ArmBow : MonoBehaviour
         this.phase = 0;
     }
 
-    public void ADS_fire(bool bAddCount = false) {
+    public void ADS_fire(bool bAddCount = false, float tempSpeed = 60f) {
         if (!IsCanShoot() || banShoot || GameMgr.ins.gamePause || banLogic || GameMgr.ins.gameOver) return;
         GameMgr.ins.gameMode.onBowShoot();
         //记录射箭
         this.phase = 3;
-        shoot();
+        shoot(tempSpeed);
     }
 
-    void shoot() {
+    void shoot(float tempSpeed) {
         #region 
             Quaternion absolute_rotation = this.bowCamera.transform.rotation;
             Quaternion final_rotation = this.bowCamera.transform.rotation;
@@ -198,18 +198,18 @@ public class ArmBow : MonoBehaviour
         arrowComp.armBow = this;
         arrowComp.shootOutPosition = shootOutPosition;
         arrowComp.absoluteRay = absoluteRay;
-        arrowComp.offsetAngle = GameDebug.ins ? 
-            GameDebug.ins.GetOffsetAngle() : 
-            Quaternion.Angle(absolute_rotation, final_rotation);
+        arrowComp.offsetAngle = Quaternion.Angle(absolute_rotation, final_rotation);
         arrowComp.finalAngleAfterOffset = final_rotation.eulerAngles;
 
-        if (ShootCheck.ins && !GameMgr.debugInEditor && !BowCamera.isTouchMode) 
-        {
-            Arrow.speed = GameMgr.RealSizeToGameSize(ShootCheck.ins.shootSpeed);
-        }
+        //if (!GameMgr.debugInEditor && !BowCamera.isTouchMode) 
+        //{
+
+        //}
+        Arrow.speed = GameMgr.RealSizeToGameSize(tempSpeed);
+        Debug.Log("射箭速度:" + Arrow.speed + ",tempSpeed:"+ tempSpeed);
         GameEventCenter.ins.onBowArrowShootOut?.Invoke(this, arrowComp);
         AudioMgr.ins.PlayShoot(AudioMgr.GetAudioSource(arrowCopy));
-        if (AimHandler.ins) AimHandler.ins.Ban9AxisCalculate(true);
+       // if (AimHandler.ins) AimHandler.ins.Ban9AxisCalculate(true);
     }
 
     public void Hide()

+ 10 - 10
Assets/BowArrow/Scripts/Game/Arrow.cs

@@ -102,14 +102,14 @@ public class Arrow : MonoBehaviour
         //额外偏移误差角
         float offsetAngleX = FormatAngleX(this.finalAngleAfterOffset.x) - baseAngleX;
         float offsetAngleY = FormatAngleY(this.finalAngleAfterOffset.y - this.transform.eulerAngles.y);
-        if (DebugArrowOffsetAngle.ins) {
-            offsetAngleX *= DebugArrowOffsetAngle.ins.GetOffsetScaleValue();
-            offsetAngleY *= DebugArrowOffsetAngle.ins.GetOffsetScaleValue();
-        } else {
+        //if (DebugArrowOffsetAngle.ins) {
+        //    offsetAngleX *= DebugArrowOffsetAngle.ins.GetOffsetScaleValue();
+        //    offsetAngleY *= DebugArrowOffsetAngle.ins.GetOffsetScaleValue();
+        //} else {
             offsetAngleX *= this.armBow.shootOffsetAngleScale;
             offsetAngleY *= this.armBow.shootOffsetAngleScale;
-        }
-        DebugArrowOffsetAngle2.ins?.SetOffsetAngles(offsetAngleX, offsetAngleY);
+        //}
+        //DebugArrowOffsetAngle2.ins?.SetOffsetAngles(offsetAngleX, offsetAngleY);
 
         if (absoluteRay.transform) {
             bool plusOffsetAngleY = false;
@@ -291,10 +291,10 @@ public class Arrow : MonoBehaviour
         bool raycastResult = Physics.Raycast(ray, out raycastHit, deltaDistance);
         if (raycastResult) {
             this.transform.position = raycastHit.point;
-            if (ArrowTraceDebug.ins) ArrowTraceDebug.ins.OnArrowUpdate(this);
+            //if (ArrowTraceDebug.ins) ArrowTraceDebug.ins.OnArrowUpdate(this);
             OnHitAnyInFlyLogic(raycastHit);
         } else {
-            if (ArrowTraceDebug.ins) ArrowTraceDebug.ins.OnArrowUpdate(this);
+            //if (ArrowTraceDebug.ins) ArrowTraceDebug.ins.OnArrowUpdate(this);
         }
     }
 
@@ -363,7 +363,7 @@ public class Arrow : MonoBehaviour
     public void Hit() {
         isHit = true;
         
-        if (GameDebug.ins) GameDebug.ins.ShowRes(absoluteRay.point, this.Head().position);
+        //if (GameDebug.ins) GameDebug.ins.ShowRes(absoluteRay.point, this.Head().position);
 
         //控制箭的特效显示
         this.activeEffectCyclone(false);
@@ -384,7 +384,7 @@ public class Arrow : MonoBehaviour
         onDoNextShoot?.Invoke();
 
         try {
-            if (AimHandler.ins) AimHandler.ins.Ban9AxisCalculate(false);
+            //if (AimHandler.ins) AimHandler.ins.Ban9AxisCalculate(false);
             //把瞄准点画成红圈,渲染在靶子上(取消)
             if (rayHitTargetBody) {
                 Transform redCircle = rayHitTargetBody.transform.Find("RedCircle");

+ 1 - 7
Assets/BowArrow/Scripts/Game/BowCamera.cs

@@ -107,7 +107,7 @@ public class BowCamera : MonoBehaviour
     }
     void UpdatePosition(Vector3 pos) {
         //红外demo传递数据操控
-        if (InfraredManager.ConnetDevicesSingle.ins) {
+        if (InfraredManager.ConnetDevicesSingle.ins && Camera.main) {
             // 制作一条射线
             Ray ray = Camera.main.ScreenPointToRay(pos);  // 将屏幕点转换为射线
             //print(Input.mousePosition);
@@ -186,12 +186,6 @@ public class BowCamera : MonoBehaviour
     }
     void LateUpdate()
     {
-#if UNITY_STANDALONE_WIN || UNITY_EDITOR
-        if (BleUDP.ins && BleUDP.ins.bluetoothStatusEnum == BluetoothStatusEnum.ConnectSuccess)
-        {
-            needLookAtPoint = true;
-        }
-#endif
         if (needLookAtPoint)
         {
             needLookAtPoint = false;

+ 10 - 2
Assets/BowArrow/Scripts/Game/GameAssistUI.cs

@@ -53,6 +53,7 @@ public class GameAssistUI : MonoBehaviour
                 if (!success) ShowOpenScaleShootFailTip();
             }
         });
+        defaultOpenScaleShoot();
         Button btnIdentity = this.transform.Find("Button4").GetComponent<Button>();
         btnIdentity.onClick.AddListener(delegate(){
             if (btnIdentity.GetComponent<LongPressMonitor>().isLongPress) return;
@@ -291,9 +292,16 @@ public class GameAssistUI : MonoBehaviour
     [System.NonSerialized] public int shootScaleValue = 1;
     Sequence seq2 = null;
     bool scaleShootOn = false; //该功能是否处于打开状态
+    void defaultOpenScaleShoot()
+    {
+        btnScaleShoot.GetComponentInChildren<Image>().material = outlight;
+        shootScaleValue = 5;
+    }
     bool openScaleShoot()
-    {   
-        return false;
+    {
+        btnScaleShoot.GetComponentInChildren<Image>().material = outlight;
+        shootScaleValue = 5;
+        return true;
     }
     void ShowOpenScaleShootFailTip() {
         if (seq2 != null && !seq2.IsComplete()) {

+ 7 - 7
Assets/BowArrow/Scripts/Manager/GameMgr.cs

@@ -80,9 +80,9 @@ public class GameMgr : MonoBehaviour
             GlobalEventCenter.ins.onGameSceneLoad?.Invoke(); 
         } catch (System.Exception e) { Debug.LogError(e.Message); }
 
-        if (ShootCheck.ins) {
-            ShootCheck.ins.AdjustNormalOrHightMode();
-        }
+        //if (ShootCheck.ins) {
+        //    ShootCheck.ins.AdjustNormalOrHightMode();
+        //}
 
         //判断射箭光标
         //Debug.Log(PlayerPrefs.GetInt("CrossHairImageActive", 1));
@@ -99,10 +99,10 @@ public class GameMgr : MonoBehaviour
         { 
             GlobalEventCenter.ins.onGameSceneDestroy?.Invoke(); 
         } catch (System.Exception e) { Debug.LogError(e.Message); }
-        if (AimHandler.ins) {
-            AimHandler.ins.Ban9AxisCalculate(false);
-            AimHandler.ins.bInitOne = false;
-        }
+        //if (AimHandler.ins) {
+        //    AimHandler.ins.Ban9AxisCalculate(false);
+        //    AimHandler.ins.bInitOne = false;
+        //}
         clearLockerForGamePause();
         if (ins == this) ins = null;
     }

+ 4 - 4
Assets/BowArrow/Scripts/Manager/LoginMgr.cs

@@ -43,10 +43,10 @@ public class LoginMgr : MonoBehaviour
     void Start()
     {
         //退出到登录界面,也要把蓝牙断开
-        if (BluetoothAim.ins) {
-            if (BluetoothAim.ins.status == BluetoothStatusEnum.ConnectSuccess) BluetoothAim.ins.DoConnect();
-            else BluetoothAim.ins.connectCanceled = true;
-        }
+        //if (BluetoothAim.ins) {
+        //    if (BluetoothAim.ins.status == BluetoothStatusEnum.ConnectSuccess) BluetoothAim.ins.DoConnect();
+        //    else BluetoothAim.ins.connectCanceled = true;
+        //}
     }
 }
 public class UserInfo

+ 20 - 20
Assets/BowArrow/Scripts/View/DeviceBatteryView.cs

@@ -38,35 +38,35 @@ public class DeviceBatteryView : MonoBehaviour
             countingTime2 += Time.deltaTime;
         } else {
             countingTime2 = 0;
-            bool activeBow = BluetoothAim.ins && BluetoothAim.ins.status == BluetoothStatusEnum.ConnectSuccess;
-            bool activeArrow = BluetoothShoot.ins && BluetoothShoot.ins.status == BluetoothStatusEnum.ConnectSuccess;
-            if (!activeBow) {
-                this.transform.Find("Layout/Label1").gameObject.SetActive(false);
-                this.transform.Find("Layout/Frame1").gameObject.SetActive(false);
-            }
-            if (!activeArrow) {
-                this.transform.Find("Layout/Label2").gameObject.SetActive(false);
-                this.transform.Find("Layout/Frame2").gameObject.SetActive(false);
-            }
+            //bool activeBow = BluetoothAim.ins && BluetoothAim.ins.status == BluetoothStatusEnum.ConnectSuccess;
+            //bool activeArrow = BluetoothShoot.ins && BluetoothShoot.ins.status == BluetoothStatusEnum.ConnectSuccess;
+            //if (!activeBow) {
+            //    this.transform.Find("Layout/Label1").gameObject.SetActive(false);
+            //    this.transform.Find("Layout/Frame1").gameObject.SetActive(false);
+            //}
+            //if (!activeArrow) {
+            //    this.transform.Find("Layout/Label2").gameObject.SetActive(false);
+            //    this.transform.Find("Layout/Frame2").gameObject.SetActive(false);
+            //}
         }
     }
 
     void RequestBatteryForBow()
     {
-        try {
-            if (BluetoothAim.ins.hasData && JCUnityLib.TimeUtils.GetTimestamp() - BluetoothAim.ins.hasDataTime > 5000) {
-                BluetoothAim.ins.RequestBattery();
-            }
-        } catch (Exception) {}
+        //try {
+        //    if (BluetoothAim.ins.hasData && JCUnityLib.TimeUtils.GetTimestamp() - BluetoothAim.ins.hasDataTime > 5000) {
+        //        BluetoothAim.ins.RequestBattery();
+        //    }
+        //} catch (Exception) {}
     }
 
     void RequestBatteryForArrow()
     {
-        try {
-            if (BluetoothShoot.ins.hasData) {
-                BluetoothShoot.ins.WriteData("B");
-            }
-        } catch (Exception) {}
+        //try {
+        //    if (BluetoothShoot.ins.hasData) {
+        //        BluetoothShoot.ins.WriteData("B");
+        //    }
+        //} catch (Exception) {}
     }
 
     public void RenderBattery(int deviceID, int value)

+ 30 - 0
Assets/BowArrow/Shader/3DText.mat

@@ -0,0 +1,30 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
+  serializedVersion: 6
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_Name: 3DText
+  m_Shader: {fileID: 4800000, guid: df9abcaa0b8cd0c46898f54a660b0fb9, type: 3}
+  m_ShaderKeywords: 
+  m_LightmapFlags: 4
+  m_EnableInstancingVariants: 0
+  m_DoubleSidedGI: 0
+  m_CustomRenderQueue: -1
+  stringTagMap: {}
+  disabledShaderPasses: []
+  m_SavedProperties:
+    serializedVersion: 3
+    m_TexEnvs:
+    - _MainTex:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    m_Ints: []
+    m_Floats: []
+    m_Colors:
+    - _Color: {r: 1, g: 1, b: 1, a: 1}
+  m_BuildTextureStacks: []

+ 8 - 0
Assets/BowArrow/Shader/3DText.mat.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 3c897ba84879f3e4bab355123a0b2a77
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 19 - 0
Assets/BowArrow/Shader/3DText.shader

@@ -0,0 +1,19 @@
+Shader "Custom/3DTextShader" {
+    Properties {
+        _MainTex ("Font Texture", 2D) = "white" {}
+        _Color ("Text Color", Color) = (1,1,1,1)
+    }
+ 
+ 
+    SubShader {
+        Tags{ "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
+        Lighting Off Cull Off ZWrite On Fog { Mode Off }
+        Blend SrcAlpha OneMinusSrcAlpha
+        Pass {
+            Color [_Color]
+            SetTexture [_MainTex] {
+                combine primary, texture * primary
+            }
+        }
+    }
+}

+ 9 - 0
Assets/BowArrow/Shader/3DText.shader.meta

@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: df9abcaa0b8cd0c46898f54a660b0fb9
+ShaderImporter:
+  externalObjects: {}
+  defaultTextures: []
+  nonModifiableTextures: []
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 42 - 0
Assets/BowArrow/Shader/InvertMask.mat

@@ -0,0 +1,42 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
+  serializedVersion: 6
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_Name: InvertMask
+  m_Shader: {fileID: 4800000, guid: caeb779630efb3f4e9853e93580c1e74, type: 3}
+  m_ShaderKeywords: 
+  m_LightmapFlags: 4
+  m_EnableInstancingVariants: 0
+  m_DoubleSidedGI: 0
+  m_CustomRenderQueue: -1
+  stringTagMap: {}
+  disabledShaderPasses: []
+  m_SavedProperties:
+    serializedVersion: 3
+    m_TexEnvs:
+    - _MainTex:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    m_Floats:
+    - _CenterX: 0.5
+    - _CenterY: 0.5
+    - _ColorMask: 15
+    - _Height: 50
+    - _LengthRate: 0.1
+    - _LengthRateTransition: 0.01
+    - _Stencil: 0
+    - _StencilComp: 8
+    - _StencilOp: 0
+    - _StencilReadMask: 255
+    - _StencilWriteMask: 255
+    - _UseUIAlphaClip: 0
+    - _Width: 50
+    m_Colors:
+    - _Color: {r: 1, g: 1, b: 1, a: 1}
+  m_BuildTextureStacks: []

+ 8 - 0
Assets/BowArrow/Shader/InvertMask.mat.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 41826ce1896615244b303e5aba1a78f8
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 124 - 0
Assets/BowArrow/Shader/InvertMask.shader

@@ -0,0 +1,124 @@
+//对图片的mask处理,只有椭圆部分
+Shader "Custom/InvertMask"
+{
+	Properties
+	{
+		_MainTex("Base (RGB), Alpha (A)", 2D) = "black" {}
+		_CenterX("CenterX", float) = 0.5
+		_CenterY("CenterY", float) = 0.5
+		_Width("Width", float) = 0.5
+		_Height("Height", float) = 0.15
+		_LengthRate("LengthRate", float) = 0.1 
+		_LengthRateTransition("LengthRateLerp", float) = 0.01
+	}
+
+		SubShader
+		{
+			LOD 200
+
+			Tags
+		{
+			"Queue" = "Transparent"
+			"IgnoreProjector" = "True"
+			"RenderType" = "Transparent"
+		}
+
+			Pass
+		{
+			Cull Off
+			Lighting Off
+			ZWrite Off
+			Fog{ Mode Off }
+			Offset -1,-1
+			Blend SrcAlpha OneMinusSrcAlpha
+
+			CGPROGRAM
+	#pragma vertex vert
+	#pragma fragment frag            
+	#include "UnityCG.cginc"
+
+			sampler2D _MainTex;
+		half4 _MainTex_ST;
+		half _CenterX;
+		half _CenterY;
+		half _Width;
+		half _Height;
+		half _LengthRate;
+		half _LengthRateTransition;
+
+		struct appdata_t
+		{
+			half4 vertex : POSITION;
+			half2 texcoord : TEXCOORD0;
+			fixed4 color : COLOR;
+		};
+
+		struct v2f
+		{
+			half4 vertex : SV_POSITION;
+			half2 texcoord : TEXCOORD0;
+			fixed4 color : COLOR;
+		};
+
+		v2f o;
+
+		v2f vert(appdata_t v)
+		{
+			o.vertex = UnityObjectToClipPos(v.vertex);
+			o.texcoord = v.texcoord;
+			o.color = v.color;
+			return o;
+		}
+
+		fixed4 frag(v2f IN) : COLOR
+		{
+			half2 pt = IN.texcoord - half2(_CenterX,(1 - _CenterY));
+			half h = (pt.x*pt.x) / (_Width*_Width) + (pt.y*pt.y) / (_Height*_Height);
+
+			half4  c = tex2D(_MainTex, IN.texcoord) * IN.color;
+			half sub = _LengthRate - h;
+			if (h < _LengthRate && sub < _LengthRateTransition)
+			{
+				c.a = c.a - sub / _LengthRateTransition ;
+				return c;
+			}
+			else if (h < _LengthRate)
+			{
+				discard;
+			}
+
+			return c;
+		}
+			ENDCG
+		}
+		}
+
+			SubShader
+		{
+			LOD 100
+
+			Tags
+		{
+			"Queue" = "Transparent"
+			"IgnoreProjector" = "True"
+			"RenderType" = "Transparent"
+		}
+
+			Pass
+		{
+			Cull Off
+			Lighting Off
+			ZWrite Off
+			Fog{ Mode Off }
+			Offset -1,-1
+			ColorMask RGB
+			Blend SrcAlpha OneMinusSrcAlpha
+			ColorMaterial AmbientAndDiffuse
+
+			SetTexture[_MainTex]
+		{
+			Combine Texture * Primary
+		}
+		}
+		}
+}

+ 9 - 0
Assets/BowArrow/Shader/InvertMask.shader.meta

@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: caeb779630efb3f4e9853e93580c1e74
+ShaderImporter:
+  externalObjects: {}
+  defaultTextures: []
+  nonModifiableTextures: []
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 215 - 0
Assets/BowArrow/Shader/RoundConorNew.shader

@@ -0,0 +1,215 @@
+Shader "Unlit/RoundConorNew"
+{
+    Properties
+    {
+        [PerRendererData] _MainTex("Sprite Texture", 2D) = "white" {}
+
+        _StencilComp("Stencil Comparison", Float) = 8
+        _Stencil("Stencil ID", Float) = 0
+        _StencilOp("Stencil Operation", Float) = 0
+        _StencilWriteMask("Stencil Write Mask", Float) = 255
+        _StencilReadMask("Stencil Read Mask", Float) = 255
+        _ColorMask("Color Mask", Float) = 15
+
+        _RoundedRadius("Rounded Radius", Range(0, 256)) = 64
+        _Width("View Width", Float) = 200
+        _Height("View Height", Float) = 200
+        _BorderWidth("Border Width", Float) = 1
+        _BorderColor("Boader Color", Color) = (1, 0, 0, 1)
+    }
+
+        SubShader
+        {
+            Tags
+            {
+                "Queue" = "Transparent"
+                "IgnoreProjector" = "True"
+                "RenderType" = "Transparent"
+                "PreviewType" = "Plane"
+                "CanUseSpriteAtlas" = "True"
+            }
+
+            Stencil
+            {
+                Ref[_Stencil]
+                Comp[_StencilComp]
+                Pass[_StencilOp]
+                ReadMask[_StencilReadMask]
+                WriteMask[_StencilWriteMask]
+            }
+
+            Cull Off
+            Lighting Off
+            ZWrite Off
+            ZTest[unity_GUIZTestMode]
+            Blend SrcAlpha OneMinusSrcAlpha
+            ColorMask[_ColorMask]
+
+            Pass
+            {
+                CGPROGRAM
+    #pragma vertex vert
+    #pragma fragment frag
+
+    #include "UnityCG.cginc"
+    #include "UnityUI.cginc"
+
+    #pragma multi_compile __ UNITY_UI_ALPHACLIP
+
+                struct appdata_t
+                {
+    float4 vertex   :
+                    POSITION;
+    float4 color    :
+                    COLOR;
+    float2 texcoord :
+                    TEXCOORD0;
+                };
+
+                struct v2f
+                {
+    float4 vertex   :
+                    SV_POSITION;
+    fixed4 color :
+                    COLOR;
+    half2 texcoord  :
+                    TEXCOORD0;
+    float4 worldPosition :
+                    TEXCOORD1;
+                };
+
+
+                fixed4 _TextureSampleAdd;
+                float4 _ClipRect;
+
+                float _RoundedRadius;
+                float _Width;
+                float _Height;
+                float _BorderWidth;
+                float4 _BorderColor;
+
+                float4 _MainTex_TexelSize;//纹理的大小,可能没有纹理,只有顶点颜色
+
+                v2f vert(appdata_t IN)
+                {
+                    v2f OUT;
+                    OUT.worldPosition = IN.vertex;
+                    OUT.vertex = UnityObjectToClipPos(OUT.worldPosition);
+
+                    OUT.texcoord = IN.texcoord;
+
+                    OUT.color = IN.color;
+                    return OUT;
+                }
+
+                sampler2D _MainTex;
+
+                fixed4 frag(v2f IN) : SV_Target
+                {
+                    half4 color = IN.color;
+                    if (_MainTex_TexelSize.z > 0) {
+                        //有纹理,则颜色从纹理读取, 并叠加顶点颜色
+                        color = (tex2D(_MainTex, IN.texcoord)) * IN.color;
+                    }
+                    //float width = _MainTex_TexelSize.z;
+                    //float height = _MainTex_TexelSize.w;
+
+                    float width = _Width;
+                    float height = _Height;
+
+                    if (width <= 0 && _MainTex_TexelSize.z > 0)
+                    {
+                        //如果没定义宽度,而纹理又定义了宽度,则从纹理宽度读取
+                        width = _MainTex_TexelSize.z;
+                    }
+                    if (height <= 0 && _MainTex_TexelSize.w > 0)
+                    {
+                        //同上
+                        height = _MainTex_TexelSize.w;
+                    }
+
+                    float border_width = _BorderWidth;
+                    half4 border_color = _BorderColor;
+
+                    float x = IN.texcoord.x * width;
+                    float y = IN.texcoord.y * height;
+
+                    float r = _RoundedRadius;
+
+                    float arc_size = 0;
+
+                    //左下角
+                    if (x < r && y < r)
+                    {
+                        arc_size = (x - r) * (x - r) + (y - r) * (y - r);
+                        if (arc_size > r * r) {
+                            color.a = 0;
+                        }
+ else if (border_width > 0 && arc_size > (r - border_width) * (r - border_width)) {
+  color = border_color;
+}
+}
+
+                    //左上角
+                    if (x < r && y >(height - r))
+                    {
+                        arc_size = (x - r) * (x - r) + (y - (height - r)) * (y - (height - r));
+                        if (arc_size > r * r) {
+                            color.a = 0;
+                        }
+                        else if (border_width > 0 && arc_size > (r - border_width) * (r - border_width)) {
+                            color = border_color;
+                        }
+                    }
+
+                    //右下角
+                    if (x > (width - r) && y < r)
+                    {
+                        arc_size = (x - (width - r)) * (x - (width - r)) + (y - r) * (y - r);
+                        if (arc_size > r * r) {
+                            color.a = 0;
+                        }
+                        else if (border_width > 0 && arc_size > (r - border_width) * (r - border_width)) {
+                            color = border_color;
+                        }
+                    }
+
+                    //右上角
+                    if (x > (width - r) && y > (height - r))
+                    {
+                        arc_size = (x - (width - r)) * (x - (width - r)) + (y - (height - r)) * (y - (height - r));
+                        if (arc_size > r * r) {
+                            color.a = 0;
+                        }
+ else if (border_width > 0 && arc_size > (r - border_width) * (r - border_width)) {
+  color = border_color;
+}
+}
+
+
+if (border_width > 0) {
+    //下边直线区域
+    if (x > r && x < (width - r) && y < border_width) {
+        color = border_color;
+    }
+    //上边直线区域
+    if (x > r && x < (width - r) && (height - y) < border_width) {
+        color = border_color;
+    }
+    //左边直线区域
+    if (y > r && y < (height - r) && x < border_width) {
+        color = border_color;
+    }
+    //右边直线区域
+    if (y > r && y < (height - r) && x >(width - border_width)) {
+        color = border_color;
+    }
+}
+
+return color;
+}
+ENDCG
+}
+        }
+}
+

+ 10 - 0
Assets/BowArrow/Shader/RoundConorNew.shader.meta

@@ -0,0 +1,10 @@
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+guid: 7e6a12adf43f27542879916a10d7b708
+ShaderImporter:
+  externalObjects: {}
+  defaultTextures: []
+  nonModifiableTextures: []
+  preprocessorOverride: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 91 - 0
Assets/BowArrow/Shader/RoundConorYellow.mat

@@ -0,0 +1,91 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
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+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_Name: RoundConorYellow
+  m_Shader: {fileID: 4800000, guid: 7e6a12adf43f27542879916a10d7b708, type: 3}
+  m_ValidKeywords: []
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+        m_Scale: {x: 1, y: 1}
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+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _DetailMask:
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+        m_Offset: {x: 0, y: 0}
+    - _DetailNormalMap:
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+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
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+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _MainTex:
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+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _MetallicGlossMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
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+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _ParallaxMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    m_Ints: []
+    m_Floats:
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+    - _BumpScale: 1
+    - _ColorMask: 15
+    - _Cutoff: 0.5
+    - _DetailNormalMapScale: 1
+    - _DstBlend: 0
+    - _GlossMapScale: 1
+    - _Glossiness: 0.5
+    - _GlossyReflections: 1
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+    - _Parallax: 0.02
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+    - _Width: 120
+    - _ZWrite: 1
+    m_Colors:
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+    - _Color: {r: 1, g: 1, b: 1, a: 1}
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+  m_BuildTextureStacks: []

+ 8 - 0
Assets/BowArrow/Shader/RoundConorYellow.mat.meta

@@ -0,0 +1,8 @@
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+guid: 50cc6b472dbe1344fa60f5daf07f0440
+NativeFormatImporter:
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+  mainObjectFileID: 0
+  userData: 
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+ 0 - 66
Assets/BowArrow/Test9Axis/AutoConnectBLE.cs

@@ -1,66 +0,0 @@
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using System.Reflection;
-
-public class AutoConnectBLE : MonoBehaviour
-{
-    [SerializeField] string serverIP;
-    GameObject obj_bluetoothHolder;
-
-    void Start()
-    {
-        obj_bluetoothHolder = Instantiate(Resources.Load<GameObject>("Prefabs/BluetoothHolder"));
-        SetServerIP();
-        OpenBluetoothDebugView();
-        //StartCoroutine(ConnectBLE());
-        StartCoroutine(ConnectBleUDP());
-    }
-
-    void SetServerIP()
-    {
-        BluetoothClient bluetoothClient = obj_bluetoothHolder.GetComponentInChildren<BluetoothClient>();
-        FieldInfo field_serverIP = bluetoothClient.GetType().GetField("serverIP", BindingFlags.Instance | BindingFlags.NonPublic);
-        field_serverIP.SetValue(bluetoothClient, serverIP);
-    }
-
-    void OpenBluetoothDebugView()
-    {
-        BluetoothHolder bluetoothHolder = obj_bluetoothHolder.GetComponent<BluetoothHolder>();
-        FieldInfo field_debug = bluetoothHolder.GetType().GetField("debug", BindingFlags.Instance | BindingFlags.NonPublic);
-        field_debug.SetValue(bluetoothHolder, true);
-
-        //改变canvas渲染模式,让3d物体渲染在前面
-        Canvas[] canvasArray = bluetoothHolder.transform.GetComponentsInChildren<Canvas>();
-        foreach (var canvas in canvasArray)
-        {
-            canvas.renderMode = RenderMode.ScreenSpaceCamera;
-            canvas.worldCamera = Camera.main;
-        }
-
-        StartCoroutine(ShowDebugView(bluetoothHolder));
-    }
-
-    IEnumerator ShowDebugView(BluetoothHolder bluetoothHolder)
-    {
-        yield return new WaitForSeconds(0.1f);
-        bluetoothHolder.openDebug();
-    }
-
-    IEnumerator ConnectBLE()
-    {
-        yield return null;
-#if PLATFORM_ANDROID
-            BluetoothAim bluetoothAim = obj_bluetoothHolder.GetComponentInChildren<BluetoothAim>();
-            MethodInfo method_DoConnect = bluetoothAim.GetType().GetMethod("DoConnect");
-            method_DoConnect.Invoke(bluetoothAim, new object[]{});
-#endif
-    }
-
-    IEnumerator ConnectBleUDP()
-    {
-        yield return new WaitForSecondsRealtime(1);
-        BluetoothAim.ins.DoConnect();
-    }
-}

+ 0 - 11
Assets/BowArrow/Test9Axis/AutoConnectBLE.cs.meta

@@ -1,11 +0,0 @@
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+ 1 - 1
Assets/BowArrow/Test9Axis/BleUDP.cs.meta

@@ -1,5 +1,5 @@
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+ 0 - 8
Assets/BowArrow/Test9Axis/TestVector.meta

@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: f11c9eeedf5b14144a8cd60f1cf03c9a
-folderAsset: yes
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-  userData: 
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+ 0 - 109
Assets/BowArrow/Test9Axis/TestVector/TestVector.cs

@@ -1,109 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEngine.UI;
-
-public class TestVector : MonoBehaviour
-{
-    //------------------------外部操作接口------------------------------------------
-    public static TestVector ins;
-    //控制模型显示数量,模型最多同时支持4个,数组索引对应屏幕的渲染位置0:左上,1:右上;2:左下;3:右下
-    int modelCount = 4; 
-    public void SetAcc(params Vector3[] accList)
-    {
-        for (int i = 0; i < accList.Length; i++)
-        {
-            objectsList[i].Find("Acc").GetChild(0).localPosition = accList[i];
-        }
-    }
-    public void SetMag(params Vector3[] magList)
-    {
-        for (int i = 0; i < magList.Length; i++)
-        {
-            objectsList[i].Find("Mag").GetChild(0).localPosition = magList[i];
-        }
-    }
-    public void Set9AxisRotation(params Quaternion[] quatList)
-    {
-        for (int i = 0; i < quatList.Length; i++)
-        {
-            //渲染9Axis.update得出的Rotation
-            objectsList[i].Find("AMesh").localRotation = quatList[i];
-        }
-    }
-    //--------------------------------------------------------------------------
-
-    [SerializeField] Button btnTap;
-    List<Transform> objectsList = new List<Transform>();
-    bool isDebugging;
-
-    void Start()
-    {
-        if (ins)
-        {
-            Destroy(gameObject);
-            return;
-        }
-        ins = this;
-        DontDestroyOnLoad(gameObject);
-        // init
-        for (int i = 0; i < modelCount; i++)
-        {
-            objectsList.Add(transform.Find("Objects" + i));
-        }
-        btnTap.onClick.AddListener(() =>
-        {
-            isDebugging = !isDebugging;
-            RenderByDebugging();
-        });
-        RenderByDebugging();
-        StartCoroutine(AsyncCaptureExtraUI());
-    }
-
-    void OnDestroy()
-    {
-        if (ins == this) ins = null;
-    }
-
-    // Update is called once per frame
-    void RenderByDebugging()
-    {
-        btnTap.GetComponentInChildren<Text>().text = (isDebugging ? "关闭" : "开启") + "调试";
-        foreach (var o in objectsList) o.gameObject.SetActive(isDebugging);
-        transform.Find("Canvas/ellipse-Image").gameObject.SetActive(isDebugging);
-        transform.Find("Canvas/ExtraUI").gameObject.SetActive(isDebugging);
-        StartCoroutine(AsyncNoticeBluetoothHolder());
-    }
-
-    IEnumerator AsyncNoticeBluetoothHolder()
-    {
-        while (!BluetoothHolder.ins)
-        {
-            yield return null;
-        }
-        if (isDebugging)
-        {
-            BluetoothHolder.ins.ShowMagEllipse(this);
-        }
-        else
-        {
-            BluetoothHolder.ins.HideMagEllipse(this);
-        }
-    }
-
-    IEnumerator AsyncCaptureExtraUI()
-    {
-        while (!BluetoothHolder.ins)
-        {
-            yield return null;
-        }
-        Transform a = BluetoothHolder.ins.transform.Find("Canvas/MagCalibrationButton");
-        Transform b = BluetoothHolder.ins.transform.Find("Canvas/GyrCalibrationButton");
-        a.parent = transform.Find("Canvas/ExtraUI");
-        b.parent = transform.Find("Canvas/ExtraUI");
-        a.localScale = Vector3.one;
-        b.localScale = Vector3.one;
-        a.GetComponent<RectTransform>().anchoredPosition = new Vector3(-800, -40, 0);
-        b.GetComponent<RectTransform>().anchoredPosition = new Vector3(-800, -100, 0);
-    }
-}

+ 0 - 11
Assets/BowArrow/Test9Axis/TestVector/TestVector.cs.meta

@@ -1,11 +0,0 @@
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-guid: 0327d6a077e9c34449f04366ff4730b4
-MonoImporter:
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+ 25 - 25
Assets/DuckHunter/Scripts/ConnectAdvertising.cs

@@ -86,11 +86,11 @@ namespace DuckHunter
         void Start()
         {
 
-            if (BluetoothHelperAndroid.IsBluetoothEnabled() == false)
-            {
-                Debug.Log("蓝牙未打开!");
-                return;
-            }
+            //if (BluetoothHelperAndroid.IsBluetoothEnabled() == false)
+            //{
+            //    Debug.Log("蓝牙未打开!");
+            //    return;
+            //}
 
             tempVector = "";
             data = "";
@@ -322,26 +322,26 @@ namespace DuckHunter
             if (!helper.isConnected() && !isScanning && !isConnecting)
             {
                 //未连接,未扫描,不是连接中
-                if (BluetoothHelperAndroid.IsBluetoothEnabled() == false)
-                {
-                    Debug.Log("exception1");
-                    return;
-                }
-
-                if (BluetoothHelperAndroid.RequestBluetoothPermissions(() =>
-                 {
-                     isScanning = helper.ScanNearbyDevices();
-                 }, (permission) =>
-                 {
-                     if (permission.Contains("LOCATION"))
-                     {
-                         Debug.Log("exception2");
-                     }
-                     else if (permission.Contains("BLUETOOTH"))
-                     {
-                         Debug.Log("exception3");
-                     }
-                 })) return;
+                //if (BluetoothHelperAndroid.IsBluetoothEnabled() == false)
+                //{
+                //    Debug.Log("exception1");
+                //    return;
+                //}
+
+                //if (BluetoothHelperAndroid.RequestBluetoothPermissions(() =>
+                // {
+                //     isScanning = helper.ScanNearbyDevices();
+                // }, (permission) =>
+                // {
+                //     if (permission.Contains("LOCATION"))
+                //     {
+                //         Debug.Log("exception2");
+                //     }
+                //     else if (permission.Contains("BLUETOOTH"))
+                //     {
+                //         Debug.Log("exception3");
+                //     }
+                // })) return;
                 isScanning = helper.ScanNearbyDevices();
             }
             else if (!helper.isConnected() && isScanning)

+ 25150 - 0
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+ 1 - 2
Assets/BowArrow/Scripts/Debug/BowQuatDebug.meta → Assets/InfraredCamera/Scenes/Game_InfraredCamera 1.unity.meta

@@ -1,6 +1,5 @@
 fileFormatVersion: 2
-guid: daebc207e83232a42bd72a28de8d2d32
-folderAsset: yes
+guid: dc31effcb394dfd4ba74a357dca70e27
 DefaultImporter:
   externalObjects: {}
   userData: 

Plik diff jest za duży
+ 26 - 993
Assets/InfraredCamera/Scenes/Game_InfraredCamera.unity


+ 235 - 169
Assets/InfraredCamera/Scripts/ConnetDevicesSingle.cs

@@ -5,12 +5,14 @@ using System;
 using System.Text;
 using UnityEngine.UI;
 using DG.Tweening;
+using System.Collections;
 
 namespace InfraredManager
 {
     public class ConnetDevicesSingle : MonoBehaviour
     {
-
+        #region 
+        #endregion
         #region 连接弓箭蓝牙部分
         private BluetoothHelper bluetoothHelperBow;
         public BluetoothHelper mBluetoothHelperBow
@@ -44,6 +46,12 @@ namespace InfraredManager
             }
         }
         private string data;
+
+
+        private int _receivedDataCount = 0;
+        public string macAddress = null;
+        private string inputStr = "";
+
         #endregion
 
         private LinkedList<BluetoothDevice> devices;
@@ -73,10 +81,7 @@ namespace InfraredManager
             //初始化
             ins = this;
             Debug.Log("ConnetDevicesSingle!");
-            InitAutoDormancy();
-
             OnUpdateState();
-
         }
         //获取一次初始值
         public void OnInitConfig()
@@ -125,7 +130,11 @@ namespace InfraredManager
         // Start is called before the first frame update
         void Start()
         {
-            logOutBow("初始化BluetoothHelperAndroid");
+            
+        }
+        public void ConnectBLE()
+        {
+            logOutBow("连接蓝牙 BluetoothHelperAndroid");
 
             if (BluetoothHelperAndroid.IsBluetoothEnabled() == false)
             {
@@ -134,31 +143,70 @@ namespace InfraredManager
                 return;
             }
 
+            if (BluetoothHelperAndroid.RequestBluetoothPermissions(ConnectBLE, (permission) => {
+                if (permission.Contains("LOCATION"))
+                {
+                    logOutBow("LOCATION 权限未开!");
+                }
+                else if (permission.Contains("BLUETOOTH"))
+                {
+                    logOutBow("蓝牙权限未开!");
+                }
+            })) return;
+
             data = "";
             try
             {
 
 
                 BluetoothHelper.BLE = true;
-
-                bluetoothHelperBow = BluetoothHelper.GetInstance();
+                bluetoothHelperBow = BluetoothHelper.GetNewInstance();
                 bluetoothHelperBow.OnConnected += OnConnected;
                 bluetoothHelperBow.OnConnectionFailed += OnConnectionFailed;
                 bluetoothHelperBow.OnScanEnded += OnScanEnded2;
                 bluetoothHelperBow.OnCharacteristicChanged += (helper, value, characteristic) =>
                 {
-                    // Debug.Log(characteristic.getName());
-                    // Debug.Log(System.Text.Encoding.ASCII.GetString(value));
+                    //if (helper != bluetoothHelperBow) return;
+
                     byte[] bytes = value;
-                    // Debug.Log("瞄准模块数据长度" + bytes.Length);
+                    //九轴数据反馈
+                    //Debug.Log("Hex:"+ ToHexStrFromByte(bytes) +" ,长度:"+ bytes.Length);
+
+                    if (inputStr == "M") ParseMacAddress(value);
+
                     if (bytes.Length != 27 && bytes.Length != 39)
                     {
-                        if (bytes[0] == 0x5b)
+                        if (bytes.Length == 2)
+                        {
+                            if (bytes[0] == 0x66 && bytes[1] == 0x31)
+                            {
+                                //短按功能键
+                                logOutBow("短按功能键");
+                            }
+                            else if (bytes[0] == 0x66 && bytes[1] == 0x32)
+                            {
+                                //长按功能键
+                                logOutBow("长按功能键");
+                            }
+                            else if (bytes[1] == 10)
+                            {
+                                //电量
+                                logOutBow("电量:"+ bytes[0]);
+                            }
+                        }
+                        else if (bytes[0] == 0x5b)
                         {
-                            //红外射击检测
-                            ShootByInfrared(bytes);
+                           // Debug.Log("射箭:" + bytes.ToString());
+                            //logOutBow("射箭");
+                            //红外线检测到射箭
+                            OnInfraredDataReceived(bytes);
                         }
                     }
+
+                    if (inputStr != "") {
+                        Debug.Log("清除指令:"+ inputStr);
+                        inputStr = "";
+                    }
                 };
 
             }
@@ -168,7 +216,7 @@ namespace InfraredManager
             }
 
 
-
+            StartCoroutine(delayStartBle());
         }
 
         //Bow扫描结束
@@ -224,12 +272,7 @@ namespace InfraredManager
                     }
                 }
 
-                CallDelay(2, () =>
-                {
-                    //if (status != BluetoothStatusEnum.ConnectSuccess) return;
-                    InitWhenConenct();
-
-                });
+                StartCoroutine(InitWhenConnected());
             }
 
         }
@@ -241,16 +284,24 @@ namespace InfraredManager
             if (helper.getId() == bluetoothHelperBow.getId())
             {
                 isBowConnecting = false;
+                _receivedDataCount = 0;
+                macAddress = null;
+                moduleInited = false;
                 logOutBow("弓箭断开连接");
             }
         }
 
-
+        IEnumerator delayStartBle() {
+            yield return new WaitForSeconds(1.0f);
+            OnBowScanNearbyDevices();
+        }
         //Connect bow ble
         public void OnBowScanNearbyDevices()
         {
             if (bluetoothHelperBow == null)
+            {
                 return;
+            }
             if (!bluetoothHelperBow.isConnected() && !isBowScanning && !isBowConnecting)
             {
                 //未连接,未扫描,不是连接中
@@ -296,6 +347,11 @@ namespace InfraredManager
         }
 
 
+        private void Update()
+        {
+            LoopHandleCommands();
+        }
+
         void OnDestroy()
         {
 
@@ -363,215 +419,225 @@ namespace InfraredManager
             return intPartNumber + (float)decimalPartNumber / 32768;
         }
 
-
-        void CallDelay(float delayTime, TweenCallback callback)
-        {
-            Sequence sequence = DOTween.Sequence();
-            sequence.PrependInterval(delayTime).AppendCallback(callback);
-            sequence.SetUpdate(true);
-        }
-
         #region 自动进入/退出休眠状态, 这里做程指令发送队列,为了控制连续发送指令的间隔,避免硬件收不到或处理不过来
-        class CmdToSend
-        {
-            public string[] cmds;
-            public Action onComplete;
-            public Func<bool> canDo;
-            public CmdToSend(string[] cmds, Action onComplete, Func<bool> canDo)
+        public bool moduleInited;
+        private string _connectedHandlerID = "";
+        IEnumerator InitWhenConnected()
+        {
+            string myConnectedHandlerID = Guid.NewGuid().ToString();
+            _connectedHandlerID = myConnectedHandlerID;
+            yield return new WaitForSecondsRealtime(2.2f);
+            Queue<string> cmds = new Queue<string>(new string[] { "M", "b", "b", "1"});
+            while (cmds.Count > 0)
             {
-                this.cmds = cmds;
-                this.onComplete = onComplete;
-                this.canDo = canDo;
+                if ( myConnectedHandlerID != _connectedHandlerID) yield break;
+                string cmd = cmds.Dequeue();
+                onWriteDataToBow(cmd);
+                yield return new WaitForSecondsRealtime(0.3f);
             }
-        }
-        Queue<CmdToSend> cmdWaitingList = new Queue<CmdToSend>();
-        bool isSendCmdLocked = false;
-        bool canAutoDormancy = false;
-        bool isStartUp = false;
-        JCUnityLib.CountLock needModularAwake = new JCUnityLib.CountLock();
+            if ( myConnectedHandlerID != _connectedHandlerID) yield break;
+            //StartCoroutine(LoopRequestBattery(myConnectedHandlerID));
+            moduleInited = true;
+            //smartBowHelper.InvokeOnBluetoothModuleInited();
+            StartCoroutine(RequestShoot(myConnectedHandlerID));
 
-        void InitAutoDormancy()
+        }
+        IEnumerator RequestShoot(string myConnectedHandlerID)
         {
-            //暂时关闭自动休眠,默认是需要模块保持激活
-            needModularAwake.Lock();
+            yield return new WaitForSeconds(1.0f);
+            if (myConnectedHandlerID == _connectedHandlerID) {
+                AddCommandToQueue("w");
+                StartCoroutine(RequestAxis(myConnectedHandlerID));
+            }
         }
-        void InitWhenConenct()
+        IEnumerator RequestAxis(string myConnectedHandlerID)
         {
-            canAutoDormancy = true;
-            List<string> cmds = new List<string>();
-            cmds.Add("M"); //获取Mac地址
-            cmds.Add("b"); //确保开启stm32
-            cmds.Add("b"); //获取初始电量
-            cmds.Add("1"); //开启发送逻辑
-            Action onComplete = null;
-            if (needModularAwake.IsLocked())
+            yield return new WaitForSeconds(1.0f);
+            if (myConnectedHandlerID == _connectedHandlerID)
             {
-                cmds.Add("w"); //红外灯开启
-                //cmds.Add("3"); //九轴开启
-                onComplete = () =>
-                {
-                    isStartUp = true;
-                };
+                AddCommandToQueue("3");
             }
-            else
+        }
+        private List<string> _commands = new List<string>();
+        void LoopHandleCommands()
+        {
+            if (bluetoothHelperBow == null) return;
+            if (!bluetoothHelperBow.isConnected() || !moduleInited)
             {
-                cmds.Add("s"); //红外灯关闭
-                cmds.Add("S"); //Stm32关闭
-                //cmds.Add("4"); //九轴关闭
-                onComplete = () =>
-                {
-                    isStartUp = false;
-                };
+                if (_commands.Count > 0) _commands.Clear();
+                return;
             }
-            SendCDM(null, onComplete, cmds.ToArray());
+            if (Time.realtimeSinceStartup - _lastWriteDataTime < 0.2f) return;
+            if (_commands.Count == 0) return;
+            string cmd = _commands[0];
+            _commands.RemoveAt(0);
+            onWriteDataToBow(cmd);
+        }
+        bool AddCommandToQueue(string cmd)
+        {
+            if (bluetoothHelperBow == null) return false;
+            if (!bluetoothHelperBow.isConnected() || !moduleInited) return false;
+            //如果待插入的指令跟队尾的指令一样,就不要插入了,因为冗余的指令无意义
+            if (_commands.Count > 0 && _commands[_commands.Count - 1].Equals(cmd)) return true;
+            _commands.Add(cmd);
+            return true;
         }
-        void DestroyWhenDisconenct()
+        public void RequestMac()
         {
-            canAutoDormancy = false;
-            sendCMD_CheckAndDoStop(null);
+            macAddress = null;
+             AddCommandToQueue("M");
+        }
 
+        public void RequestBattery1()
+        {
+             AddCommandToQueue("b");
         }
-        //启动
-        void StartUp()
+
+        public void Request1()
         {
-            SendCDM(() =>
-            {
-                return !isStartUp;
-            }, () =>
-            {
-                isStartUp = true;
-            }, "b", "w", "3");
+             AddCommandToQueue("1");
         }
-        void SendCDM(Func<bool> canDo, Action onComplete, params string[] cmds)
+
+        public void RequestOpen9Axis()
         {
-            CmdToSend cmdToSend = new CmdToSend(cmds, onComplete, canDo);
-            if (isSendCmdLocked)
-            {
-                cmdWaitingList.Enqueue(cmdToSend);
-                return;
-            }
-            sendCMD_NotCheck(cmdToSend);
+             AddCommandToQueue("3");
         }
-        void sendCMD_NotCheck(CmdToSend cmdToSend)
+
+        public void RequestClose9Axis()
         {
-            if (cmdToSend.canDo != null && !cmdToSend.canDo.Invoke())
-            {
-                sendCMD_CheckNext();
-                return;
-            }
-            isSendCmdLocked = true;
-            Sequence sequence = DOTween.Sequence();
-            sequence.PrependInterval(0.3f);
-            foreach (var cmd in cmdToSend.cmds)
-            {
-                sequence.AppendCallback(() =>
-                {
-                    bool stopped = sendCMD_CheckAndDoStop(sequence);
-                    if (!stopped) onWriteDataToBow(cmd);
-                });
-                sequence.AppendInterval(0.5f);
-            }
-            sequence.AppendCallback(() =>
-            {
-                bool stopped = sendCMD_CheckAndDoStop(sequence);
-                if (!stopped)
-                {
-                    isSendCmdLocked = false;
-                    cmdToSend.onComplete?.Invoke();
-                    sendCMD_CheckNext();
-                }
-            });
-            sequence.SetUpdate(true);
+             AddCommandToQueue("4");
         }
-        void sendCMD_CheckNext()
+
+        public void RequestOpenInfrared()
         {
-            if (cmdWaitingList.Count <= 0) return;
-            CmdToSend cmdToSend = cmdWaitingList.Dequeue();
-            sendCMD_NotCheck(cmdToSend);
+             AddCommandToQueue("w");
         }
-        bool sendCMD_CheckAndDoStop(Sequence sequence)
+
+        public void RequestCloseInfrared()
         {
-            if (canAutoDormancy) return false;
-            isStartUp = false;
-            isSendCmdLocked = false;
-            cmdWaitingList.Clear();
-            if (sequence != null) sequence.Kill();
-            return true;
+             AddCommandToQueue("s");
         }
+
         #endregion
         #region 弓箭部分代码操作
         public Action<float> OnGameShoot;
-        [NonSerialized] public byte byteTime1;
-        [NonSerialized] public byte byteTime2;
+        //[NonSerialized] public byte byteTime1;
+        //[NonSerialized] public byte byteTime2;
         /**通过红外线数据进行射击 */
-        public void ShootByInfrared(byte[] bytes)
-        {
-            byteTime1 = bytes[2];
-            byteTime1 = bytes[3];
-            int id = bytes[1]; //序号
-            float time1 = bytes[2] * 0.1f; //时区1耗时
-            float time2 = bytes[3] * 0.1f; //时区2耗时
-            float totalTime = time1 + time2;
+  
+        /// <summary>
+        /// 游戏里箭的速度
+        /// </summary>
+        public float gameArrowSpeed = 0;
+        /// <summary>
+        /// 上一次的射击数据ID
+        /// </summary>
+        private int _lastShootID = -1;
 
+        /// <summary>
+        /// 当收到红外数据时
+        /// </summary>
+        /// <param name="bytes"></param>
+        public void OnInfraredDataReceived(byte[] bytes)
+        {
+            //序号
+            int id = bytes[1];
+            if (id == _lastShootID) return; //因为硬件为了避免丢包,会连续发几条相同射击通知过来
+            _lastShootID = id;
+            //时区1耗时
+            float time1 = bytes[2] * 0.1f;
+            //时区2耗时
+            float time2 = bytes[3] * 0.1f;
+            //时区耗时总和
+            float totalTime = time1 + time2;
             //校验和
-            int sumCheck = bytes[0] + bytes[1] + bytes[2] + bytes[3];
-            sumCheck &= 0xff;
+            int sumCheck = (bytes[0] + bytes[1] + bytes[2] + bytes[3]) & 0xff;
             //校验和比较结果
             bool sumCheckRes = sumCheck == bytes[4];
-            //弓轨速度
-            float speed = 0.05f / (totalTime / 1000f);
+            //实体箭速度
+            float solidArrowSpeed = 0.05f / (totalTime / 1000f);
             //通过动能定理求箭的速度(实体箭质量*实体箭速度^2=游戏中箭的质量*游戏中箭的速度^2)
-            float shootSpeed = Mathf.Sqrt(speed * speed * CommonConfig.arrowWeight / UserSettings.ins.actualArrowWeight);
+            gameArrowSpeed = Mathf.Sqrt(solidArrowSpeed * solidArrowSpeed * CommonConfig.arrowWeight / UserSettings.ins.actualArrowWeight);
             //打印
-            string logTxt = $"序号{id},时区1:{time1}毫秒,时区2:{time2}毫秒,校验:{sumCheckRes},弓轨速度:{speed}m/s,箭的速度:{shootSpeed}m/s";
-            logOutBow(logTxt);
-            // if (DebugForDevice.ins) DebugForDevice.ins.LogInfrared(logTxt);
-            //收到射箭数据,就回复硬件,否则n毫秒后硬件会认为丢包进行重传
-            try
-            {
-                if (sumCheckRes) ReplyInfraredShoot(); //如果数据正确,则回复硬件
-            }
-            catch (Exception) { }
-
+            string logInfo = $"序号{id},时区1:{time1}毫秒,时区2:{time2}毫秒,校验:{sumCheckRes},实体箭速度:{solidArrowSpeed}m/s,游戏箭速度:{gameArrowSpeed}m/s";
+            logOutBow( logInfo);
+            //收到正确的射箭数据,就回复硬件,否则n毫秒后硬件会认为丢包而进行重传
+            if (sumCheckRes) ReplyInfraredShoot();
+            //通知九轴算法,因为射箭抖动会使算法计算的姿态角产生误差
             //打开准心的时候,直接调用射击接口
             if (ArmBow.ins)
             {
-                ArmBow.ins.ADS_fire(true);
+                ArmBow.ins.ADS_fire(true, gameArrowSpeed);
             }
             else if (DuckHunter.SmartBowController.Instance)
             {
-                DuckHunter.SmartBowController.Instance.OnShooting(shootSpeed);
+                DuckHunter.SmartBowController.Instance.OnShooting(gameArrowSpeed);
             }
-            //else
-            //{
-            //    OnGameShoot?.Invoke(shootSpeed);
-            //}
-
-
-
+            //smartBowHelper.InvokeOnShooting(gameArrowSpeed);
         }
         //断开弓箭连接
         void OnDisconnect()
         {
-            DestroyWhenDisconenct();
+            //DestroyWhenDisconenct();
         }
         public void RequestBattery()
         {
-            if (!isStartUp) return;
-            if (isSendCmdLocked) return;
             onWriteDataToBow("b");
         }
         //回复弓箭红外
         public void ReplyInfraredShoot()
         {
-            if (isSendCmdLocked) return;
             onWriteDataToBow("I");
         }
+        private float _lastWriteDataTime;
         public void onWriteDataToBow(string data)
         {
             BluetoothHelperCharacteristic ch = new BluetoothHelperCharacteristic(characteristicWriteBow.getName());
             ch.setService(bluetoothServiceBow.getName());
             bluetoothHelperBow.WriteCharacteristic(ch, data);
+            _lastWriteDataTime = Time.realtimeSinceStartup;
+            //logOutBow("onWriteDataToBow:"+data);
+            inputStr = data;
+        }
+
+
+        void ParseMacAddress(byte[] bytes)
+        {
+            //logOutBow("ParseMacAddress!");
+            string mac = System.Text.Encoding.ASCII.GetString(bytes);
+            if (mac != null) mac = mac.Trim();
+            if (CheckIsMacValid(mac))
+            {
+                macAddress = mac;
+                logOutBow("MacAddress解析成功:"+ macAddress);
+                //获取MacAddress对应的校准记录
+    
+            }
+            else logOutBow("MacAddress解析失败");
+        }
+
+        bool CheckIsMacValid(string mac)
+        {
+            if (mac == null) return false;
+            if (!mac.StartsWith("{")) return false;
+            if (!mac.EndsWith("}")) return false;
+            if (!mac.Contains(":")) return false;
+            char[] validChars = { '{', '}', ':', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B', 'C', 'D', 'E', 'F' };
+            foreach (var c in mac.ToCharArray())
+            {
+                if (Array.IndexOf(validChars, c) == -1) return false;
+            }
+            if (mac.Length != 19) return false;
+            string macNoneFrame = mac.Substring(1, mac.Length - 2);
+            string[] macNoneFrameSplits = macNoneFrame.Split(':');
+            if (macNoneFrameSplits.Length != 6) return false;
+            foreach (var item in macNoneFrameSplits)
+            {
+                if (item.Length != 2) return false;
+                foreach (var c in item.ToCharArray())
+                    if (Array.IndexOf(validChars, c) < 3) return false;
+            }
+            return true;
         }
         #endregion
     }

+ 1 - 1
Assets/InfraredCamera/Scripts/ConnetDevicesSingle.cs.meta

@@ -4,7 +4,7 @@ MonoImporter:
   externalObjects: {}
   serializedVersion: 2
   defaultReferences: []
-  executionOrder: 120
+  executionOrder: 0
   icon: {instanceID: 0}
   userData: 
   assetBundleName: 

+ 6 - 1
Assets/InfraredCamera/Scripts/MainManager.cs

@@ -7,9 +7,14 @@ public class MainManager : MonoBehaviour
     #region 生成红外交互对象
     public GameObject spawnObj;
     #endregion
-    // Start is called before the first frame update
+
+    public int targetFrameRate = 60; 
+
     void Start()
     {
+        // 设置目标帧率
+        Application.targetFrameRate = targetFrameRate;
+
         spawnInfraredManager();
     }
 

+ 24 - 1
Assets/InfraredCamera/Scripts/SettingPanel.cs

@@ -12,6 +12,9 @@ public class SettingPanel : MonoBehaviour
     public UVCManager uVCManager;
     public UVCDrawer uVCDrawer;
 
+    public Text sliderText;
+    public Slider filterSlider;
+
     int selectIndex = 0;
     //void Awake()
     //{
@@ -20,8 +23,14 @@ public class SettingPanel : MonoBehaviour
     public void onSettingPanel_Init() {
         int tempIndex = PlayerPrefs.GetInt("resolutionSelectIndex", 0);
         selectIndex = tempIndex;
-        Debug.Log("selectIndex:" + tempIndex);
+        Debug.Log("onSettingPanel_Init selectIndex:" + tempIndex);
         selectvalue(selectIndex);
+
+        float filterValue = PlayerPrefs.GetFloat("filterSliderValue", 3.0f);
+        Debug.Log("onSettingPanel_Init filterValue:" + filterValue);
+        filterSlider.value = filterValue;
+        setSliderText(filterValue);
+        filterSlider.onValueChanged.AddListener(setFilterSliderValue);
     }
     void Start()
     {
@@ -116,4 +125,18 @@ public class SettingPanel : MonoBehaviour
         }
 
     }
+
+
+    //过滤值
+    public void setFilterSliderValue(float value) {
+        Debug.Log("滑动进度条:" + value);
+        setSliderText(value);
+        PlayerPrefs.SetFloat("filterSliderValue", value);
+        PlayerPrefs.Save();
+    }
+    void setSliderText(float value) {
+        ScreenLocate.Main.filterDis = value;
+        sliderText.text = value + "";
+        Debug.Log("当前过滤阈值 filter dis:"+ ScreenLocate.Main.filterDis);
+    }
 }

+ 41 - 48
Assets/InfraredCamera/Scripts/UIManagerSingle.cs

@@ -133,56 +133,49 @@ namespace InfraredManager
             //更新ui
             if (ConnetDevicesSingle.ins)
             {
-                //进入游戏
-                if (ConnetDevicesSingle.ins.mBluetoothHelperBow != null)
+                bool mBowConnected = ConnetDevicesSingle.ins.mBluetoothHelperBow != null && ConnetDevicesSingle.ins.mBluetoothHelperBow.isConnected();
+                bool mBowIsScanning = ConnetDevicesSingle.ins.mIsBowScanning;
+                bool mBowIsConnecting = ConnetDevicesSingle.ins.mIsBowConnecting;
+                if (!mBowConnected && !mBowIsScanning && !mBowIsConnecting)
                 {
+                    //未连接,未扫描,不是连接中
+                    mConnectBowText.text = "点击连接弓箭";
+                    if (!mConnectBow.interactable)
+                        mConnectBow.interactable = true;
+                }
+                else if (!mBowConnected && mBowIsScanning)
+                {
+                    //扫描中
+                    mConnectBowText.text = "扫描中...";
+                    if (mConnectBow.interactable)
+                        mConnectBow.interactable = false;
+                }
+                else if (mBowConnected)
+                {
+                    //已连接
+                    mConnectBowText.text = "已连接";
+                    //if (mConnectBow.interactable)
+                    //    mConnectBow.interactable = false;
+                    if (!mConnectBow.interactable)
+                        mConnectBow.interactable = true;
+                }
 
 
-                    bool mBowConnected = ConnetDevicesSingle.ins.mBluetoothHelperBow.isConnected();
-                    bool mBowIsScanning = ConnetDevicesSingle.ins.mIsBowScanning;
-                    bool mBowIsConnecting = ConnetDevicesSingle.ins.mIsBowConnecting;
-                    if (!mBowConnected && !mBowIsScanning && !mBowIsConnecting)
-                    {
-                        //未连接,未扫描,不是连接中
-                        mConnectBowText.text = "点击连接弓箭";
-                        if (!mConnectBow.interactable)
-                            mConnectBow.interactable = true;
-                    }
-                    else if (!mBowConnected && mBowIsScanning)
-                    {
-                        //扫描中
-                        mConnectBowText.text = "扫描中...";
-                        if (mConnectBow.interactable)
-                            mConnectBow.interactable = false;
-                    }
-                    else if (mBowConnected)
-                    {
-                        //已连接
-                        mConnectBowText.text = "已连接";
-                        //if (mConnectBow.interactable)
-                        //    mConnectBow.interactable = false;
-                        if (!mConnectBow.interactable)
-                            mConnectBow.interactable = true;
-                    }
-
-
-                    //if (mBowConnected)
-                    //{
-                    //    if (!EnterDuckHunterBtn.interactable)
-                    //        EnterDuckHunterBtn.interactable = true;
-                    //    if (!EnterGameBtn.interactable)
-                    //        EnterGameBtn.interactable = true;
-                    //}
-                    //else
-                    //{
-                    //    if (EnterDuckHunterBtn.interactable)
-                    //        EnterDuckHunterBtn.interactable = false;
-                    //    if (EnterGameBtn.interactable)
-                    //        EnterGameBtn.interactable = false;
-
-                    //}
-
-                }
+                //if (mBowConnected)
+                //{
+                //    if (!EnterDuckHunterBtn.interactable)
+                //        EnterDuckHunterBtn.interactable = true;
+                //    if (!EnterGameBtn.interactable)
+                //        EnterGameBtn.interactable = true;
+                //}
+                //else
+                //{
+                //    if (EnterDuckHunterBtn.interactable)
+                //        EnterDuckHunterBtn.interactable = false;
+                //    if (EnterGameBtn.interactable)
+                //        EnterGameBtn.interactable = false;
+
+                //}
             }
         }
 
@@ -190,7 +183,7 @@ namespace InfraredManager
         //连接弓箭设备
         void onConnectBowDevice()
         {
-            ConnetDevicesSingle.ins?.OnBowScanNearbyDevices();
+            ConnetDevicesSingle.ins?.ConnectBLE();
         }
 
         public void SetLogText(string text)

BIN
Assets/Plugins/Android/ArduinoBluetoothAPI.dll


+ 1 - 1
Assets/Plugins/Android/ArduinoBluetoothAPI.dll.meta

@@ -12,7 +12,7 @@ PluginImporter:
   validateReferences: 1
   platformData:
   - first:
-      '': Any
+      : Any
     second:
       enabled: 0
       settings:

+ 1 - 1
Assets/BowArrow/Scripts/Debug.meta → Assets/Plugins/Android/Editor.meta

@@ -1,5 +1,5 @@
 fileFormatVersion: 2
-guid: 102dcba0980d62c45b4f9de49d197ae2
+guid: 4a2b65c5441224ff8bc54c9b0a7f88a4
 folderAsset: yes
 DefaultImporter:
   externalObjects: {}

+ 61 - 0
Assets/Plugins/Android/Editor/OculusManifestBTFixer.cs

@@ -0,0 +1,61 @@
+// using System.Xml;
+// using UnityEditor;
+// using UnityEditor.Android;
+// using UnityEditor.XR.Oculus;
+
+// #if UNITY_ANDROID
+
+// internal class OculusManifestBTFixer : IPostGenerateGradleAndroidProject {
+//     static readonly string k_AndroidURI = "http://schemas.android.com/apk/res/android";
+//     static readonly string k_AndroidManifestPath = "/src/main/AndroidManifest.xml";
+
+//     void CreateNameValueElementsInTag(XmlDocument doc, string parentPath, string tag,
+//         string firstName, string firstValue, string secondName = null, string secondValue = null, string thirdName = null, string thirdValue = null) {
+//         var xmlNodeList = doc.SelectNodes(parentPath + "/" + tag);
+
+//         // don't create if the firstValue matches
+//         foreach (XmlNode node in xmlNodeList) {
+//             foreach (XmlAttribute attrib in node.Attributes) {
+//                 if (attrib.Value == firstValue) {
+//                     return;
+//                 }
+//             }
+//         }
+
+//         XmlElement childElement = doc.CreateElement(tag);
+//         childElement.SetAttribute(firstName, k_AndroidURI, firstValue);
+
+//         if (secondValue != null) {
+//             childElement.SetAttribute(secondName, k_AndroidURI, secondValue);
+//         }
+
+//         if (thirdValue != null) {
+//             childElement.SetAttribute(thirdName, k_AndroidURI, thirdValue);
+//         }
+
+//         var xmlParentNode = doc.SelectSingleNode(parentPath);
+
+//         if (xmlParentNode != null) {
+//             xmlParentNode.AppendChild(childElement);
+//         }
+//     }
+
+//     public void OnPostGenerateGradleAndroidProject(string path) {
+//         if (!OculusBuildTools.OculusLoaderPresentInSettingsForBuildTarget(BuildTargetGroup.Android))
+//             return;
+
+//         var manifestPath = path + k_AndroidManifestPath;
+//         var manifestDoc = new XmlDocument();
+//         manifestDoc.Load(manifestPath);
+
+//         string nodePath = "/manifest";
+//         CreateNameValueElementsInTag(manifestDoc, nodePath, "uses-permission", "name", "android.permission.BLUETOOTH");
+
+//         CreateNameValueElementsInTag(manifestDoc, nodePath, "uses-permission", "name", "android.permission.BLUETOOTH_CONNECT");
+//         CreateNameValueElementsInTag(manifestDoc, nodePath, "uses-permission", "name", "android.permission.BLUETOOTH_SCAN");
+//         manifestDoc.Save(manifestPath);
+//     }
+
+//     public int callbackOrder { get { return 20000; } }
+// }
+// #endif

+ 1 - 1
Assets/BowArrow/Scripts/Debug/BowQuatDebug/BowQuatDebug.cs.meta → Assets/Plugins/Android/Editor/OculusManifestBTFixer.cs.meta

@@ -1,5 +1,5 @@
 fileFormatVersion: 2
-guid: 4f1768cfb0ac1794a9add5e002c2a8bb
+guid: 0f3c08af9e4434f19acb78240358e79a
 MonoImporter:
   externalObjects: {}
   serializedVersion: 2

BIN
Assets/Plugins/Android/classes.jar


+ 2 - 1
Assets/Plugins/Android/classes.jar.meta

@@ -1,5 +1,5 @@
 fileFormatVersion: 2
-guid: 7a432c4acf81e418c88f2ea5825908db
+guid: b1f35354e409341f1a82dfb2a041506a
 PluginImporter:
   externalObjects: {}
   serializedVersion: 2
@@ -9,6 +9,7 @@ PluginImporter:
   isPreloaded: 0
   isOverridable: 0
   isExplicitlyReferenced: 0
+  validateReferences: 1
   platformData:
   - first:
       Android: Android

BIN
Assets/Plugins/ArduinoBluetoothAPI.dll


+ 1 - 1
Assets/Plugins/BluetoothUnityAPI.bundle.meta

@@ -7,7 +7,7 @@ PluginImporter:
   iconMap: {}
   executionOrder: {}
   defineConstraints: []
-  isPreloaded: 0
+  isPreloaded: 1
   isOverridable: 0
   isExplicitlyReferenced: 0
   validateReferences: 1

+ 9 - 9
Assets/Plugins/BluetoothUnityAPI.bundle/Contents/Info.plist

@@ -3,7 +3,7 @@
 <plist version="1.0">
 <dict>
 	<key>BuildMachineOSBuild</key>
-	<string>20B29</string>
+	<string>21G651</string>
 	<key>CFBundleDevelopmentRegion</key>
 	<string>en</string>
 	<key>CFBundleExecutable</key>
@@ -27,22 +27,22 @@
 	<key>DTCompiler</key>
 	<string>com.apple.compilers.llvm.clang.1_0</string>
 	<key>DTPlatformBuild</key>
-	<string>12B45b</string>
+	<string>14C18</string>
 	<key>DTPlatformName</key>
 	<string>macosx</string>
 	<key>DTPlatformVersion</key>
-	<string>11.0</string>
+	<string>13.1</string>
 	<key>DTSDKBuild</key>
-	<string>20A2408</string>
+	<string>22C55</string>
 	<key>DTSDKName</key>
-	<string>macosx11.0</string>
+	<string>macosx13.1</string>
 	<key>DTXcode</key>
-	<string>1220</string>
+	<string>1420</string>
 	<key>DTXcodeBuild</key>
-	<string>12B45b</string>
+	<string>14C18</string>
 	<key>LSMinimumSystemVersion</key>
-	<string>10.12</string>
+	<string>10.14.6</string>
 	<key>NSHumanReadableCopyright</key>
-	<string>Copyright © 2019 Tony Abou Zaidan. All rights reserved.</string>
+	<string>Copyright © 2022 Tony Abou Zaidan. All rights reserved.</string>
 </dict>
 </plist>

BIN
Assets/Plugins/BluetoothUnityAPI.bundle/Contents/MacOS/BluetoothUnityAPI


+ 1 - 92
Assets/Plugins/BluetoothUnityAPI.bundle/Contents/_CodeSignature/CodeResources

@@ -5,98 +5,7 @@
 	<key>files</key>
 	<dict/>
 	<key>files2</key>
-	<dict>
-		<key>Frameworks/libswiftCore.dylib</key>
-		<dict>
-			<key>cdhash</key>
-			<data>
-			XJgoMEqB5SJeGtwNBGqmKYdcavE=
-			</data>
-			<key>requirement</key>
-			<string>identifier "com.apple.dt.runtime.swiftCore" and anchor apple generic and certificate leaf[subject.CN] = "Apple Development: abouzaidan.tony@gmail.com (DX632US24D)" and certificate 1[field.1.2.840.113635.100.6.2.1] /* exists */</string>
-		</dict>
-		<key>Frameworks/libswiftCoreAudio.dylib</key>
-		<dict>
-			<key>cdhash</key>
-			<data>
-			iA/ZBoW9x1Z/qEDrjHy9GjkrUkw=
-			</data>
-			<key>requirement</key>
-			<string>identifier "com.apple.dt.runtime.swiftCoreAudio" and anchor apple generic and certificate leaf[subject.CN] = "Apple Development: abouzaidan.tony@gmail.com (DX632US24D)" and certificate 1[field.1.2.840.113635.100.6.2.1] /* exists */</string>
-		</dict>
-		<key>Frameworks/libswiftCoreFoundation.dylib</key>
-		<dict>
-			<key>cdhash</key>
-			<data>
-			mYegCewXDH7U+isOQDOJ7JSi1EA=
-			</data>
-			<key>requirement</key>
-			<string>identifier "com.apple.dt.runtime.swiftCoreFoundation" and anchor apple generic and certificate leaf[subject.CN] = "Apple Development: abouzaidan.tony@gmail.com (DX632US24D)" and certificate 1[field.1.2.840.113635.100.6.2.1] /* exists */</string>
-		</dict>
-		<key>Frameworks/libswiftCoreGraphics.dylib</key>
-		<dict>
-			<key>cdhash</key>
-			<data>
-			vNpwL/u61j3IoIjZnvlQIK0tm0w=
-			</data>
-			<key>requirement</key>
-			<string>identifier "com.apple.dt.runtime.swiftCoreGraphics" and anchor apple generic and certificate leaf[subject.CN] = "Apple Development: abouzaidan.tony@gmail.com (DX632US24D)" and certificate 1[field.1.2.840.113635.100.6.2.1] /* exists */</string>
-		</dict>
-		<key>Frameworks/libswiftDarwin.dylib</key>
-		<dict>
-			<key>cdhash</key>
-			<data>
-			4pBcy5LlfyTY4t5NYehXG9ZkRQw=
-			</data>
-			<key>requirement</key>
-			<string>identifier "com.apple.dt.runtime.swiftDarwin" and anchor apple generic and certificate leaf[subject.CN] = "Apple Development: abouzaidan.tony@gmail.com (DX632US24D)" and certificate 1[field.1.2.840.113635.100.6.2.1] /* exists */</string>
-		</dict>
-		<key>Frameworks/libswiftDispatch.dylib</key>
-		<dict>
-			<key>cdhash</key>
-			<data>
-			wBWAy2oQAW8UCMkLMJ5vwUqHc00=
-			</data>
-			<key>requirement</key>
-			<string>identifier "com.apple.dt.runtime.swiftDispatch" and anchor apple generic and certificate leaf[subject.CN] = "Apple Development: abouzaidan.tony@gmail.com (DX632US24D)" and certificate 1[field.1.2.840.113635.100.6.2.1] /* exists */</string>
-		</dict>
-		<key>Frameworks/libswiftFoundation.dylib</key>
-		<dict>
-			<key>cdhash</key>
-			<data>
-			FjEp2ja1mWgNNS21f8uOXi1BIjw=
-			</data>
-			<key>requirement</key>
-			<string>identifier "com.apple.dt.runtime.swiftFoundation" and anchor apple generic and certificate leaf[subject.CN] = "Apple Development: abouzaidan.tony@gmail.com (DX632US24D)" and certificate 1[field.1.2.840.113635.100.6.2.1] /* exists */</string>
-		</dict>
-		<key>Frameworks/libswiftIOKit.dylib</key>
-		<dict>
-			<key>cdhash</key>
-			<data>
-			Ow7/Iajtn4XB/0uBXMpzB0NNE8g=
-			</data>
-			<key>requirement</key>
-			<string>identifier "com.apple.dt.runtime.swiftIOKit" and anchor apple generic and certificate leaf[subject.CN] = "Apple Development: abouzaidan.tony@gmail.com (DX632US24D)" and certificate 1[field.1.2.840.113635.100.6.2.1] /* exists */</string>
-		</dict>
-		<key>Frameworks/libswiftObjectiveC.dylib</key>
-		<dict>
-			<key>cdhash</key>
-			<data>
-			TNpJKtCfvzA/D3p/hEUjQN5pmew=
-			</data>
-			<key>requirement</key>
-			<string>identifier "com.apple.dt.runtime.swiftObjectiveC" and anchor apple generic and certificate leaf[subject.CN] = "Apple Development: abouzaidan.tony@gmail.com (DX632US24D)" and certificate 1[field.1.2.840.113635.100.6.2.1] /* exists */</string>
-		</dict>
-		<key>Frameworks/libswiftXPC.dylib</key>
-		<dict>
-			<key>cdhash</key>
-			<data>
-			IYvhoAnTDLEEIKHf+kFxuMM+qTY=
-			</data>
-			<key>requirement</key>
-			<string>identifier "com.apple.dt.runtime.swiftXPC" and anchor apple generic and certificate leaf[subject.CN] = "Apple Development: abouzaidan.tony@gmail.com (DX632US24D)" and certificate 1[field.1.2.840.113635.100.6.2.1] /* exists */</string>
-		</dict>
-	</dict>
+	<dict/>
 	<key>rules</key>
 	<dict>
 		<key>^Resources/</key>

+ 1 - 1
Assets/Plugins/MathNet.Numerics.dll.meta

@@ -1,5 +1,5 @@
 fileFormatVersion: 2
-guid: da016de26c1477c4899d8446d977fbe3
+guid: ca841dbde1228f847963eb5b6afbb541
 PluginImporter:
   externalObjects: {}
   serializedVersion: 2

BIN
Assets/Plugins/WSA/ArduinoBluetoothAPI.dll


BIN
Assets/Plugins/iOS/BluetoothUnityAPI/Source/BluetoothUnityAPI.framework/BluetoothUnityAPI


+ 59 - 1
Assets/Plugins/iOS/BluetoothUnityAPI/Source/BluetoothUnityAPI.framework/Headers/BluetoothUnityAPI-Swift.h

@@ -1,4 +1,6 @@
-// Generated by Apple Swift version 5.3.1 (swiftlang-1200.0.41 clang-1200.0.32.8)
+#if 0
+#elif defined(__arm64__) && __arm64__
+// Generated by Apple Swift version 5.7.2 (swiftlang-5.7.2.135.5 clang-1400.0.29.51)
 #ifndef BLUETOOTHUNITYAPI_SWIFT_H
 #define BLUETOOTHUNITYAPI_SWIFT_H
 #pragma clang diagnostic push
@@ -21,11 +23,20 @@
 # include <swift/objc-prologue.h>
 #endif
 
+#pragma clang diagnostic ignored "-Wduplicate-method-match"
 #pragma clang diagnostic ignored "-Wauto-import"
+#if defined(__OBJC__)
 #include <Foundation/Foundation.h>
+#endif
+#if defined(__cplusplus)
+#include <cstdint>
+#include <cstddef>
+#include <cstdbool>
+#else
 #include <stdint.h>
 #include <stddef.h>
 #include <stdbool.h>
+#endif
 
 #if !defined(SWIFT_TYPEDEFS)
 # define SWIFT_TYPEDEFS 1
@@ -181,17 +192,50 @@ typedef unsigned int swift_uint4  __attribute__((__ext_vector_type__(4)));
 #else
 # define SWIFT_DEPRECATED_OBJC(Msg) SWIFT_DEPRECATED_MSG(Msg)
 #endif
+#if defined(__OBJC__)
 #if !defined(IBSegueAction)
 # define IBSegueAction
 #endif
+#endif
+#if !defined(SWIFT_EXTERN)
+# if defined(__cplusplus)
+#  define SWIFT_EXTERN extern "C"
+# else
+#  define SWIFT_EXTERN extern
+# endif
+#endif
+#if !defined(SWIFT_CALL)
+# define SWIFT_CALL __attribute__((swiftcall))
+#endif
+#if defined(__cplusplus)
+#if !defined(SWIFT_NOEXCEPT)
+# define SWIFT_NOEXCEPT noexcept
+#endif
+#else
+#if !defined(SWIFT_NOEXCEPT)
+# define SWIFT_NOEXCEPT 
+#endif
+#endif
+#if defined(__cplusplus)
+#if !defined(SWIFT_CXX_INT_DEFINED)
+#define SWIFT_CXX_INT_DEFINED
+namespace swift {
+using Int = ptrdiff_t;
+using UInt = size_t;
+}
+#endif
+#endif
+#if defined(__OBJC__)
 #if __has_feature(modules)
 #if __has_warning("-Watimport-in-framework-header")
 #pragma clang diagnostic ignored "-Watimport-in-framework-header"
 #endif
 @import CoreBluetooth;
+@import Foundation;
 @import ObjectiveC;
 #endif
 
+#endif
 #pragma clang diagnostic ignored "-Wproperty-attribute-mismatch"
 #pragma clang diagnostic ignored "-Wduplicate-method-arg"
 #if __has_warning("-Wpragma-clang-attribute")
@@ -199,6 +243,7 @@ typedef unsigned int swift_uint4  __attribute__((__ext_vector_type__(4)));
 #endif
 #pragma clang diagnostic ignored "-Wunknown-pragmas"
 #pragma clang diagnostic ignored "-Wnullability"
+#pragma clang diagnostic ignored "-Wdollar-in-identifier-extension"
 
 #if __has_attribute(external_source_symbol)
 # pragma push_macro("any")
@@ -207,6 +252,8 @@ typedef unsigned int swift_uint4  __attribute__((__ext_vector_type__(4)));
 # pragma pop_macro("any")
 #endif
 
+#if defined(__OBJC__)
+@class NSString;
 @protocol IStreamManager;
 @protocol BluetoothEventListener;
 @class BluetoothDevice;
@@ -221,6 +268,7 @@ SWIFT_CLASS("_TtC17BluetoothUnityAPI15BluetoothHelper")
 - (BOOL)sendBData:(NSArray<NSNumber *> * _Nonnull)data error:(NSError * _Nullable * _Nullable)error;
 - (void)Disconnect;
 - (BOOL)ScanNearbyDevices SWIFT_WARN_UNUSED_RESULT;
+- (BOOL)ScanNearbyDevicesWithScanningTime:(NSInteger)scanningTime SWIFT_WARN_UNUSED_RESULT;
 - (BOOL)ConnectAndReturnError:(NSError * _Nullable * _Nullable)error;
 - (BOOL)isConnected SWIFT_WARN_UNUSED_RESULT;
 - (void)InvokeOnConnected;
@@ -243,6 +291,7 @@ SWIFT_CLASS("_TtC17BluetoothUnityAPI15BluetoothHelper")
 - (BOOL)isBluetoothEnabled SWIFT_WARN_UNUSED_RESULT;
 - (NSArray<BluetoothDevice *> * _Nullable)getPairedDevicesListAndReturnError:(NSError * _Nullable * _Nullable)error SWIFT_WARN_UNUSED_RESULT;
 - (BOOL)subscribe:(BluetoothHelperCharacteristic * _Nonnull)characteristic error:(NSError * _Nullable * _Nullable)error;
+- (BOOL)unsubscribe:(BluetoothHelperCharacteristic * _Nonnull)characteristic error:(NSError * _Nullable * _Nullable)error;
 - (BOOL)writeCharacteristic:(BluetoothHelperCharacteristic * _Nonnull)characteristic :(NSArray<NSNumber *> * _Nonnull)value error:(NSError * _Nullable * _Nullable)error;
 - (BOOL)readCharacteristic:(BluetoothHelperCharacteristic * _Nonnull)characteristic error:(NSError * _Nullable * _Nullable)error;
 - (BOOL)writeStringCharacteristic:(BluetoothHelperCharacteristic * _Nonnull)characteristic :(NSString * _Nonnull)data error:(NSError * _Nullable * _Nullable)error;
@@ -262,6 +311,7 @@ SWIFT_CLASS("_TtC17BluetoothUnityAPI18BLEBluetoothHelper")
 @interface BLEBluetoothHelper : BluetoothHelper <CBPeripheralDelegate>
 - (nullable instancetype)initWithDeviceName:(NSString * _Nonnull)deviceName error:(NSError * _Nullable * _Nullable)error OBJC_DESIGNATED_INITIALIZER;
 - (BOOL)ScanNearbyDevices SWIFT_WARN_UNUSED_RESULT;
+- (BOOL)ScanNearbyDevicesWithScanningTime:(NSInteger)scanningTime SWIFT_WARN_UNUSED_RESULT;
 - (CBCharacteristic * _Nullable)getTxCharacteristic SWIFT_WARN_UNUSED_RESULT;
 - (CBPeripheral * _Nullable)getPeriferal SWIFT_WARN_UNUSED_RESULT;
 - (NSArray<BluetoothDevice *> * _Nullable)getPairedDevicesListAndReturnError:(NSError * _Nullable * _Nullable)error SWIFT_WARN_UNUSED_RESULT;
@@ -273,6 +323,7 @@ SWIFT_CLASS("_TtC17BluetoothUnityAPI18BLEBluetoothHelper")
 - (void)peripheral:(CBPeripheral * _Nonnull)peripheral didUpdateNotificationStateForCharacteristic:(CBCharacteristic * _Nonnull)characteristic error:(NSError * _Nullable)error;
 - (void)peripheral:(CBPeripheral * _Nonnull)peripheral didUpdateValueForCharacteristic:(CBCharacteristic * _Nonnull)characteristic error:(NSError * _Nullable)error;
 - (BOOL)subscribe:(BluetoothHelperCharacteristic * _Nonnull)characteristic error:(NSError * _Nullable * _Nullable)error;
+- (BOOL)unsubscribe:(BluetoothHelperCharacteristic * _Nonnull)characteristic error:(NSError * _Nullable * _Nullable)error;
 - (BOOL)writeCharacteristic:(BluetoothHelperCharacteristic * _Nonnull)characteristic :(NSArray<NSNumber *> * _Nonnull)value error:(NSError * _Nullable * _Nullable)error;
 - (BOOL)readCharacteristic:(BluetoothHelperCharacteristic * _Nonnull)characteristic error:(NSError * _Nullable * _Nullable)error;
 - (BOOL)setTxCharacteristic:(NSString * _Nonnull)characteristic :(NSString * _Nonnull)service error:(NSError * _Nullable * _Nullable)error;
@@ -369,8 +420,15 @@ SWIFT_CLASS("_TtC17BluetoothUnityAPI20ScanResultPeripheral")
 + (nonnull instancetype)new SWIFT_UNAVAILABLE_MSG("-init is unavailable");
 @end
 
+#endif
+#if defined(__cplusplus)
+#endif
 #if __has_attribute(external_source_symbol)
 # pragma clang attribute pop
 #endif
 #pragma clang diagnostic pop
 #endif
+
+#else
+#error unsupported Swift architecture
+#endif

BIN
Assets/Plugins/iOS/BluetoothUnityAPI/Source/BluetoothUnityAPI.framework/Info.plist


BIN
Assets/Plugins/iOS/BluetoothUnityAPI/Source/BluetoothUnityAPI.framework/Modules/BluetoothUnityAPI.swiftmodule/Project/arm64-apple-ios.swiftsourceinfo


+ 9 - 0
Assets/Plugins/iOS/BluetoothUnityAPI/Source/BluetoothUnityAPI.framework/Modules/BluetoothUnityAPI.swiftmodule/arm64-apple-ios.abi.json

@@ -0,0 +1,9 @@
+{
+  "ABIRoot": {
+    "kind": "Root",
+    "name": "TopLevel",
+    "printedName": "TopLevel",
+    "json_format_version": 8
+  },
+  "ConstValues": []
+}

+ 1 - 2
Assets/BowArrow/Scripts/Debug/DebugArrowOffsetAngle2.meta → Assets/Plugins/iOS/BluetoothUnityAPI/Source/BluetoothUnityAPI.framework/Modules/BluetoothUnityAPI.swiftmodule/arm64-apple-ios.abi.json.meta

@@ -1,6 +1,5 @@
 fileFormatVersion: 2
-guid: b5db9686c45bdfa41aaf054bc4ec24a5
-folderAsset: yes
+guid: afeea8e302d6a48fa9f77cfed6dd44f0
 DefaultImporter:
   externalObjects: {}
   userData: 

BIN
Assets/Plugins/iOS/BluetoothUnityAPI/Source/BluetoothUnityAPI.framework/Modules/BluetoothUnityAPI.swiftmodule/arm64-apple-ios.swiftdoc


BIN
Assets/Plugins/iOS/BluetoothUnityAPI/Source/BluetoothUnityAPI.framework/Modules/BluetoothUnityAPI.swiftmodule/arm64-apple-ios.swiftmodule


+ 2 - 2
Assets/Plugins/iOS/BluetoothUnityAPI/Source/BluetoothUnityAPI.framework/Modules/module.modulemap

@@ -6,6 +6,6 @@ framework module BluetoothUnityAPI {
 }
 
 module BluetoothUnityAPI.Swift {
-    header "BluetoothUnityAPI-Swift.h"
-    requires objc
+  header "BluetoothUnityAPI-Swift.h"
+  requires objc
 }

Plik diff jest za duży
+ 616 - 171
Assets/Resources/WebCameraView.prefab


+ 103 - 60
Assets/ThirdAssets/BluetoothAPI/Scripts/BLEServicesManager.cs

@@ -3,6 +3,9 @@ using System.Collections.Generic;
 using UnityEngine;
 using ArduinoBluetoothAPI;
 using System;
+#if UNITY_ANDROID
+using UnityEngine.Android;
+#endif
 
 public class BLEServicesManager : MonoBehaviour
 {
@@ -10,66 +13,21 @@ public class BLEServicesManager : MonoBehaviour
     private float timer;
     void Start()
     {
-        timer = 0;
-        try{
-            Debug.Log("HI");
-            
-            BluetoothHelper.BLE = true;  //use Bluetooth Low Energy Technology
-            bluetoothHelper = BluetoothHelper.GetInstance();
-            bluetoothHelper.OnConnected += (helper) => {
-                List<BluetoothHelperService> services = helper.getGattServices();
-                foreach (BluetoothHelperService s in services)
-                {
-                    Debug.Log("Service : " + s.getName());
-                    foreach (BluetoothHelperCharacteristic item in s.getCharacteristics())
-                    {
-                        Debug.Log(item.getName());
-                    }
-                }
 
-                Debug.Log("Connected");
-                BluetoothHelperCharacteristic c = new BluetoothHelperCharacteristic("ffe1");
-                c.setService("ffe0");
-                bluetoothHelper.Subscribe(c);
-                //sendData();
-            };
-            bluetoothHelper.OnConnectionFailed += (helper)=>{
-                Debug.Log("Connection failed");
-            };
-            bluetoothHelper.OnScanEnded += OnScanEnded;
-            bluetoothHelper.OnServiceNotFound += (helper, serviceName) =>
-            {
-                Debug.Log(serviceName);
-            };
-            bluetoothHelper.OnCharacteristicNotFound += (helper, serviceName, characteristicName) =>
-            {
-                Debug.Log(characteristicName);
-            };
-            bluetoothHelper.OnCharacteristicChanged += (helper, value, characteristic) =>
-            {
-                Debug.Log(characteristic.getName());
-                Debug.Log(value[0]);
-            };
-
-            // BluetoothHelperService service = new BluetoothHelperService("FFE0");
-            // service.addCharacteristic(new BluetoothHelperCharacteristic("FFE1"));
-            // BluetoothHelperService service2 = new BluetoothHelperService("180A");
-            // service.addCharacteristic(new BluetoothHelperCharacteristic("2A24"));
-            // bluetoothHelper.Subscribe(service);
-            // bluetoothHelper.Subscribe(service2);
-            // bluetoothHelper.ScanNearbyDevices();
+#if UNITY_ANDROID
+        var callbacks = new PermissionCallbacks();
+        callbacks.PermissionDenied += PermissionCallbacks_PermissionDenied;
+        callbacks.PermissionGranted += PermissionCallbacks_PermissionGranted;
+        callbacks.PermissionDeniedAndDontAskAgain += PermissionCallbacks_PermissionDeniedAndDontAskAgain;
 
-            // BluetoothHelperService service = new BluetoothHelperService("19B10000-E8F2-537E-4F6C-D104768A1214");
-            // service.addCharacteristic(new BluetoothHelperCharacteristic("19B10001-E8F2-537E-4F6C-D104768A1214"));
-            //BluetoothHelperService service2 = new BluetoothHelperService("180A");
-            //service.addCharacteristic(new BluetoothHelperCharacteristic("2A24"));
-            // bluetoothHelper.Subscribe(service);
-            //bluetoothHelper.Subscribe(service2);
-            bluetoothHelper.ScanNearbyDevices();
+        if (!Permission.HasUserAuthorizedPermission("android.permission.BLUETOOTH_SCAN") || !Permission.HasUserAuthorizedPermission("android.permission.BLUETOOTH_ADVERTISE") || !Permission.HasUserAuthorizedPermission("android.permission.BLUETOOTH_CONNECT"))
+            Permission.RequestUserPermissions(new string[] { "android.permission.BLUETOOTH_SCAN", "android.permission.BLUETOOTH_ADVERTISE", "android.permission.BLUETOOTH_CONNECT" }, callbacks);
+#else
+    setupBluetooth();
+#endif
 
-        }catch(Exception ex){
-            Debug.Log(ex.StackTrace);
-        }
+        timer = 0;
+        
     }
 
     private void OnScanEnded(BluetoothHelper helper, LinkedList<BluetoothDevice> devices){
@@ -125,15 +83,100 @@ public class BLEServicesManager : MonoBehaviour
         Debug.Log("Sending");
         BluetoothHelperCharacteristic ch = new BluetoothHelperCharacteristic("19B10001-E8F2-537E-4F6C-D104768A1214");
         ch.setService("19B10000-E8F2-537E-4F6C-D104768A1214"); //this line is mandatory!!!
-        bluetoothHelper.WriteCharacteristic(ch, "10001000"); //string: 10001000 is this binary? no, as string.
+        bluetoothHelper.WriteCharacteristic(ch, "1234");
     }
 
     void read(){
         BluetoothHelperCharacteristic ch = new BluetoothHelperCharacteristic("2A24");
         ch.setService("180A");//this line is mandatory!!!
-
         bluetoothHelper.ReadCharacteristic(ch);
-        //Debug.Log(System.Text.Encoding.ASCII.GetString(x));
     }
 
+    void PermissionCallbacks_PermissionDeniedAndDontAskAgain(string permissionName)
+    {
+        Debug.Log($"{permissionName} PermissionDeniedAndDontAskAgain");
+    }
+
+    void PermissionCallbacks_PermissionDenied(string permissionName)
+    {
+        Debug.Log($"{permissionName} PermissionCallbacks_PermissionDenied");
+    }
+
+    void PermissionCallbacks_PermissionGranted(string permissionName)
+    {
+        Debug.Log($"{permissionName} PermissionCallbacks_PermissionGranted");
+
+        setupBluetooth();
+    }
+
+    void setupBluetooth()
+    {
+        try
+        {
+            if (bluetoothHelper != null)
+                return;
+
+            Debug.Log("HI");
+
+            BluetoothHelper.BLE = true;  //use Bluetooth Low Energy Technology
+            bluetoothHelper = BluetoothHelper.GetInstance();
+            bluetoothHelper.OnConnected += (helper) =>
+            {
+                List<BluetoothHelperService> services = helper.getGattServices();
+                foreach (BluetoothHelperService s in services)
+                {
+                    Debug.Log("Service : " + s.getName());
+                    foreach (BluetoothHelperCharacteristic item in s.getCharacteristics())
+                    {
+                        Debug.Log(item.getName());
+                    }
+                }
+
+                Debug.Log("Connected");
+                BluetoothHelperCharacteristic c = new BluetoothHelperCharacteristic("ffe1");
+                c.setService("ffe0");
+                bluetoothHelper.Subscribe(c);
+                //sendData();
+            };
+            bluetoothHelper.OnConnectionFailed += (helper) =>
+            {
+                Debug.Log("Connection failed");
+            };
+            bluetoothHelper.OnScanEnded += OnScanEnded;
+            bluetoothHelper.OnServiceNotFound += (helper, serviceName) =>
+            {
+                Debug.Log(serviceName);
+            };
+            bluetoothHelper.OnCharacteristicNotFound += (helper, serviceName, characteristicName) =>
+            {
+                Debug.Log(characteristicName);
+            };
+            bluetoothHelper.OnCharacteristicChanged += (helper, value, characteristic) =>
+            {
+                Debug.Log(characteristic.getName());
+                Debug.Log(value[0]);
+            };
+
+            // BluetoothHelperService service = new BluetoothHelperService("FFE0");
+            // service.addCharacteristic(new BluetoothHelperCharacteristic("FFE1"));
+            // BluetoothHelperService service2 = new BluetoothHelperService("180A");
+            // service.addCharacteristic(new BluetoothHelperCharacteristic("2A24"));
+            // bluetoothHelper.Subscribe(service);
+            // bluetoothHelper.Subscribe(service2);
+            // bluetoothHelper.ScanNearbyDevices();
+
+            // BluetoothHelperService service = new BluetoothHelperService("19B10000-E8F2-537E-4F6C-D104768A1214");
+            // service.addCharacteristic(new BluetoothHelperCharacteristic("19B10001-E8F2-537E-4F6C-D104768A1214"));
+            //BluetoothHelperService service2 = new BluetoothHelperService("180A");
+            //service.addCharacteristic(new BluetoothHelperCharacteristic("2A24"));
+            // bluetoothHelper.Subscribe(service);
+            //bluetoothHelper.Subscribe(service2);
+            bluetoothHelper.ScanNearbyDevices();
+
+        }
+        catch (Exception ex)
+        {
+            Debug.Log(ex.StackTrace);
+        }
+    }
 }

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