/**
 * The MIT License (MIT)
 *
 * Copyright (c) 2012-2017 DragonBones team and other contributors
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy of
 * this software and associated documentation files (the "Software"), to deal in
 * the Software without restriction, including without limitation the rights to
 * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
 * the Software, and to permit persons to whom the Software is furnished to do so,
 * subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in all
 * copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
 * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
 * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
 * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */
﻿namespace DragonBones
{
    /// <summary>
    /// - A Rectangle object is an area defined by its position, as indicated by its top-left corner point (x, y) and by its
    /// width and its height.<br/>
    /// The x, y, width, and height properties of the Rectangle class are independent of each other; changing the value of
    /// one property has no effect on the others. However, the right and bottom properties are integrally related to those
    /// four properties. For example, if you change the value of the right property, the value of the width property changes;
    /// if you change the bottom property, the value of the height property changes.
    /// </summary>
    /// <version>DragonBones 3.0</version>
    /// <language>en_US</language>

    /// <summary>
    /// - Rectangle 对象是按其位置（由它左上角的点 (x, y) 确定）以及宽度和高度定义的区域。<br/>
    /// Rectangle 类的 x、y、width 和 height 属性相互独立；更改一个属性的值不会影响其他属性。
    /// 但是，right 和 bottom 属性与这四个属性是整体相关的。例如，如果更改 right 属性的值，则 width
    /// 属性的值将发生变化；如果更改 bottom 属性，则 height 属性的值将发生变化。
    /// </summary>
    /// <version>DragonBones 3.0</version>
    /// <language>zh_CN</language>
    public class Rectangle
    {
        /// <summary>
        /// - The x coordinate of the top-left corner of the rectangle.
        /// </summary>
        /// <default>0.0</default>
        /// <version>DragonBones 3.0</version>
        /// <language>en_US</language>

        /// <summary>
        /// - 矩形左上角的 x 坐标。
        /// </summary>
        /// <default>0.0</default>
        /// <version>DragonBones 3.0</version>
        /// <language>zh_CN</language>
        public float x;
        /// <summary>
        /// - The y coordinate of the top-left corner of the rectangle.
        /// </summary>
        /// <default>0.0</default>
        /// <version>DragonBones 3.0</version>
        /// <language>en_US</language>

        /// <summary>
        /// - 矩形左上角的 y 坐标。
        /// </summary>
        /// <default>0.0</default>
        /// <version>DragonBones 3.0</version>
        /// <language>zh_CN</language>
        public float y;
        /// <summary>
        /// - The width of the rectangle, in pixels.
        /// </summary>
        /// <default>0.0</default>
        /// <version>DragonBones 3.0</version>
        /// <language>en_US</language>

        /// <summary>
        /// - 矩形的宽度（以像素为单位）。
        /// </summary>
        /// <default>0.0</default>
        /// <version>DragonBones 3.0</version>
        /// <language>zh_CN</language>
        public float width;
        /// <summary>
        /// - 矩形的高度（以像素为单位）。
        /// </summary>
        /// <default>0.0</default>
        /// <version>DragonBones 3.0</version>
        /// <language>en_US</language>

        /// <summary>
        /// - The height of the rectangle, in pixels.
        /// </summary>
        /// <default>0.0</default>
        /// <version>DragonBones 3.0</version>
        /// <language>zh_CN</language>
        public float height;

        /// <private/>
        public Rectangle()
        {
        }

        /// <private/>
        public void CopyFrom(Rectangle value)
        {
            this.x = value.x;
            this.y = value.y;
            this.width = value.width;
            this.height = value.height;
        }

        /// <private/>
        public void Clear()
        {
            this.x = this.y = 0.0f;
            this.width = this.height = 0.0f;
        }
    }
}
