using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace DuckHunter
{
    public class DuckConfig
    {
        /// <summary>
        /// 类型（1：绿色；2：蓝色；3：红色；）
        /// </summary>
        public int type = 1;
        /// <summary>
        /// 初始横坐标
        /// </summary>
        public float positionX = 300;
        /// <summary>
        /// 初始飞行角度
        /// </summary>
        public float flyAngle = 60;
        /// <summary>
        /// 初始飞行速度
        /// </summary>
        public float flySpeed = 100;
        /// <summary>
        /// 摸到几次边界会飞走
        /// </summary>
        public int touchBoundCount = 4;
        /// <summary>
        /// 可射击的机会
        /// </summary>
        public int shootChance = 3;
    }
}
