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							- import Vue from 'vue'
 
- import Vuex from 'vuex'
 
- import config from 'common/config.js'
 
- import reqUtil from 'util/util-js/requstUtil.js'
 
- import date from 'util/util-js/date.js'
 
- import cNumber from 'util/util-js/makeNumber.js'
 
- import BLE from 'util/util-js/BLE.js';
 
- //快速打击部分
 
- import o0 from "@/util/util-js/o0.js"
 
- import o0Project from "@/util/util-js/o0Project.js"
 
- import o0ProjectRelease from "@/util/util-js/o0ProjectRelease0.1.js"
 
- import deviceData from "@/util/util-js/devices.js"
 
- Vue.use(Vuex)
 
- const store = new Vuex.Store({
 
- 	state: {
 
- 		// vLog:'',
 
- 		//引导层
 
- 		bGuidePages: false,
 
- 		//是否显示Canvas
 
- 		bCanvasShow: true,
 
- 		/**
 
- 		 * 是否需要强制登录
 
- 		 */
 
- 		forcedLogin: false,
 
- 		/**
 
- 		 * 蓝牙实时发送数据的页面的名称
 
- 		 */
 
- 		currentPageName: '',
 
- 		hasLogin: false,
 
- 		userInfo: null,
 
- 		userName: "匿名",
 
- 		days: 0,
 
- 		remainingDays: 0,
 
- 		signature: '',
 
- 		avatarUrl: "/static/defaultAvatar.png",
 
- 		/**
 
- 		 * 新手教程相关
 
- 		 */
 
- 		// 是否是新用户,
 
- 		//TODO:登录接口返回的数据来判断
 
- 		bNewUser: false,
 
- 		//是否是第一次走新手
 
- 		bNewGuide: false,
 
- 		//解锁状态,和首次安装app相关
 
- 		//注意添加新字段时候。需要到 platform-page/guide.vue 确认需不需要添加新的reset
 
- 		guideUnlockState: {
 
- 			firstInstallation: true, //是否首次安装
 
- 			firstDisconnectBluetooth: true, //是否首次连接蓝牙
 
- 			firstUnlockJumpUp: true, //是否首次向上跳
 
- 			firstUnlockLeftAndRightJump: true, //是否首次左右跳
 
- 			firstUnlockLeftAndRightRotationJump: true,
 
- 			firstPromptSelectLevel: true //是否首次提示选择关卡
 
- 		},
 
- 		token: '',
 
- 		gender: 0,
 
- 		//省市区数据
 
- 		city: {
 
- 			label: '北京市-北京市-东城区',
 
- 			cityCode: "110101",
 
- 			//picker 选择器的index数组
 
- 			value: [0, 0, 0]
 
- 		},
 
- 		birthday: date.formatTime(new Date()),
 
- 		//默认值
 
- 		height: 0,
 
- 		weight: 0,
 
- 		//最近在玩的列表
 
- 		playGames: [],
 
- 		//最近在玩的排行游戏列表
 
- 		playRankingGames: [],
 
- 		//全部的游戏列表
 
- 		allGames: [],
 
- 		//关注的游戏列表
 
- 		favoriteGames: [],
 
- 		// 排行榜里面显示的游戏
 
- 		rankSelectedGame: null,
 
- 		rankInfo: null,
 
- 		cityName: "某市",
 
- 		/**
 
- 		 * 默认的运动数据
 
- 		 * date.addDaysFromNewDate(new Date(),1)
 
- 		 */
 
- 		defaultPlanData: {
 
- 			startTime: date.formatDate(new Date()),
 
- 			endTime: date.addDaysFromNewDate(new Date(), 6),
 
- 			targetWeight: 0, //目标公斤
 
- 			calorie: 360, //运动消耗的卡路里,默认300 大卡
 
- 			cumulativeCalorie: 0, //累计增重
 
- 			sportTime: 40, //运动时间
 
- 			/**
 
- 			 * 本地记录的消耗卡路里数量
 
- 			 */
 
- 			localCalorie: 0,
 
- 			/**
 
- 			 * 显示卡路里,过了12点清空
 
- 			 */
 
- 			showCalorie: 0,
 
- 			/**
 
- 			 * 总和
 
- 			 */
 
- 			allCalorie: 0
 
- 		},
 
- 		/**
 
- 		 * 计划的运动数据
 
- 		 */
 
- 		planData: {
 
- 			startTime: date.formatDate(new Date()),
 
- 			endTime: date.formatDate(new Date()), //date.addDaysFromNewDate(new Date(),1),
 
- 			targetWeight: 0, //目标公斤
 
- 			cumulativeCalorie: 0, //累计增重
 
- 			calorie: 300, //运动消耗的卡路里
 
- 			sportTime: 40, //运动时间
 
- 			/**
 
- 			 * 本地记录的消耗卡路里数量
 
- 			 */
 
- 			localCalorie: 0,
 
- 			/**
 
- 			 * 显示卡路里,过了12点清空
 
- 			 */
 
- 			showCalorie: 0,
 
- 			/**
 
- 			 * 总和
 
- 			 */
 
- 			allCalorie: 0
 
- 		},
 
- 		//记录表盘计划刷新的卡路里
 
- 		oldArcbarProCalorie: 0,
 
- 		//记录表盘当前的总卡路里
 
- 		oldArcbarAllCalorie: 0,
 
- 		//当前运动的世时间
 
- 		localSportTime: 0,
 
- 		//当前运动时间,运动时候记录的时间
 
- 		runingTime: 0,
 
- 		//蓝牙设备信息列表
 
- 		//id 不可变,用于保存到本地区分
 
- 		BLEInfoList: deviceData.getDeviceList(),
 
- 		//记录的蓝牙设备,保存id, 和对应的蓝牙连接数据
 
- 		BLEDeviceList: [],
 
- 		//显示的蓝牙设备,取本地数据时候更新
 
- 		BLEDeviceShowList: [],
 
- 		//选择连接的蓝牙设备
 
- 		BLEConnectDevice: null,
 
- 		//获取到的服务
 
- 		BLEGetServices: null,
 
- 		//当前发送给蓝牙的指令,目前是只有蓝牙手柄
 
- 		currentInstruction: '',
 
- 		instructionState: {
 
- 			// bAcc: false, //是否开启加速计状态
 
- 			// bGyroscope: false, //是否开启陀螺仪状态
 
- 			bOpen: false, //是否开启指令
 
- 			bSteps: false, //是否开启步数
 
- 		},
 
- 		//绑定的设备
 
- 		DeviceBindingList: [{
 
- 			id: 0,
 
- 			cname: "开启手机数据",
 
- 			ename: "bindMobilePhoneBandage",
 
- 			icon: "/static/devicesIcon/bandage.png",
 
- 			mIcon: "/static/devicesIcon/bandage.png",
 
- 			bRatio: false,
 
- 			usageMode: 'bindPhone',
 
- 			describe: '手机情景下使用',
 
- 			limitType: 'rebound', //限制回弹版本
 
- 			deviceType: 'mySelf', //指的是使用手机本身加速计计算
 
- 			deviceName: 'PHONE', //连接硬件名称
 
- 		}],
 
- 		ConnectBindingDevice: null,
 
- 		cIndex: -1,
 
- 		//当前是否连接
 
- 		bConnection: false,
 
- 		/**
 
- 		 * 通过验证的连接,比如通过mac验证,或者说是首页直连,都设置这个参数,确保已经连上
 
- 		 */
 
- 		bVerifiedConnection: false,
 
- 		/**
 
- 		 * 默认不是旧设备,旧设备使用的轴向不一样,名字为 BGBox_202012 ,新设备为 BGBox_202112
 
- 		 */
 
- 		bOldDeviceType: false,
 
- 		/**
 
- 		 * Android 出现不匹配的情况下,判断
 
- 		 * ios 暂时没有此类问题
 
- 		 */
 
- 		bPhoneMatched: false,
 
- 		//最近连接过的设备
 
- 		finallyUseDevice: null,
 
- 		/**
 
- 		 * 用户选择好友的信息
 
- 		 */
 
- 		finallySelectFriendInfo: null,
 
- 		//phoneNumber
 
- 		phoneNumber: '',
 
- 		mailboxNumber: '',
 
- 		//是否是第一次设置密码,根据这个值判断.默认未设置,即设置true
 
- 		setPasswordFirstTime: true,
 
- 		openid: '',
 
- 		appleid: '',
 
- 		//获取验证码
 
- 		bCodeDisabled: false,
 
- 		count: 59,
 
- 		interval: null,
 
- 		//conversion列表
 
- 		oldSwiperList: [],
 
- 		// 计划任务过期
 
- 		bPlanExpired: false,
 
- 		// 制定玩计划任务后
 
- 		bPlanFinish: false,
 
- 		//标准体重,男女根据当前年龄计算
 
- 		standardWeight: 0,
 
- 		//是否安装了微信
 
- 		bInstallWechat: false,
 
- 		bHideWeixin: false,
 
- 		//导航栏高度。这里统一参数,单位px
 
- 		navHeight: 46,
 
- 		tabbarHeight: 65,
 
- 		systemInfo: null, //系统全部信息
 
- 		clientName: '', //但是客户端名字
 
- 		system: '', // 系统版本
 
- 		platform: '', // 平台
 
- 		appName: '',
 
- 		version: '1.6.3', //软件版本
 
- 		versionCode: '21120701', //app.vue 自动获取.目前是h5 设置给了一个默认值
 
- 		showEndTime: config.endTime, //游戏显示时间字段,后台返回对应此时间之前的数据
 
- 		//现在游戏显示在对应的平台
 
- 		gamePlatform: {
 
- 			0: 'android',
 
- 			1: 'ios',
 
- 			2: 'all'
 
- 		},
 
- 		globalAcc: null,
 
- 		globalOri: null,
 
- 		globalAccData: {
 
- 			ax: 0,
 
- 			ay: 0,
 
- 			az: 0
 
- 		},
 
- 		globalGyroData: {
 
- 			gx: 0,
 
- 			gy: 0,
 
- 			gz: 0
 
- 		},
 
- 		globalLastGyroData: {
 
- 			gx: 0,
 
- 			gy: 0,
 
- 			gz: 0
 
- 		},
 
- 		globalMyAttitude: null,
 
- 		/**
 
- 		 * 当前显示的模式下标,区分总体的显示模块
 
- 		 * 比如拳击模块体验下,设置 0
 
- 		 * 跳绳为主的模式体验下,设置 1
 
- 		 */
 
- 		currentModeIndex: 0,
 
- 		//蓝牙变量操作
 
- 		/**
 
- 		 * 操作蓝牙设备
 
- 		 */
 
- 		bOpenBluetooth: false,
 
- 		/**
 
- 		 * 是否初始化蓝牙适配器
 
- 		 */
 
- 		bOpenSuccess: false,
 
- 		/**
 
- 		 * 是否监听蓝牙状态变化
 
- 		 */
 
- 		bListenAdapterStateChange: false,
 
- 		/**
 
- 		 * 是否监听寻找新设备事件
 
- 		 */
 
- 		bListenDeviceFound: false,
 
- 		// 设备Id
 
- 		BLEDeviceId: "",
 
- 		// 服务Id
 
- 		BLEServiceId: "",
 
- 		// 特征值id
 
- 		BLENotifyCharacteristicId: "",
 
- 		//监听rssi对象
 
- 		BLERSSIInterval: null,
 
- 		//蓝牙服务timeout
 
- 		getBLEDeviceServicesTimeout: null,
 
- 		//本地游戏地址
 
- 		// http://192.168.0.112:7456/build/index.html
 
- 		// http://127.0.0.1:7456/build/index.html
 
- 		LocationGameUrl: "", //192.168.1.12:7456
 
- 		//快速打击对象
 
- 		filter: null,
 
- 		deviceMs: 1,
 
- 		//改进版的沙袋打击对象
 
- 		sandbagAlgorithm: null,
 
- 		sandbagAlgorithmLastTime: new Date().getTime(),
 
- 		/**
 
- 		 * 蓝牙参数对象
 
- 		 */
 
- 		// 设备Id
 
- 		deviceId: "",
 
- 		// 服务Id
 
- 		serviceId: "",
 
- 		notifyCharacteristicId: "",
 
- 		writeCharacteristicId: "",
 
- 		showToast: false,
 
- 		bListenerUpdate: false,
 
- 		bListenerJson: false,
 
- 		bListenerMac: false,
 
- 		bListenerAccArray: false,
 
- 		/**
 
- 		 * OTA config
 
- 		 */
 
- 		UUID_OTA_SERVICE: "f000ffc0-0451-4000-b000-000000000000", //OTA 服务对应的服务的 UUID
 
- 		UUID_IDENTFY: "f000ffc1-0451-4000-b000-000000000000", //OTA 版本特征值的UUID,读取版本就是写向这个特征值写入:0x00
 
- 		UUID_BLOCK: "f000ffc2-0451-4000-b000-000000000000", //OTA 写bin文件特征值UUID,发送bin文件就是写这个特征值
 
- 		/*****/
 
- 		/**
 
- 		 * 发送16进制时候,返回的刷新数据
 
- 		 */
 
- 		bListenerHexUpdate: false,
 
- 		BluetoothAdapter: null,
 
- 		//版本状态,用于区分部分特定的环境
 
- 		versionCodeState: {
 
- 			showGame: false,
 
- 			showVideo: false,
 
- 			versionCode: 0,
 
- 			title: 'none'
 
- 		},
 
- 		//显示蓝牙是否断开连接Modal
 
- 		bShowBLEConnectModal: false,
 
- 		bGamePlaying: false,
 
- 		//跳绳条件下计数
 
- 		bRopeKeyOne: 0,
 
- 		bRopeKeyTwo: 0,
 
- 		//钻石,金币
 
- 		cDiamond: 0,
 
- 		cGold: 0,
 
- 		/**
 
- 		 * 任务相关
 
- 		 */
 
- 		currentJumpTask: null,
 
- 		multiPersonList: [],
 
- 		singlePersonList: [],
 
- 		levels: [],
 
- 		/**
 
- 		 * 校准识别部分
 
- 		 */
 
- 		convertAcc: [{
 
- 			type: 'x',
 
- 			match: 'ax', //默认匹配一一对应
 
- 			direction: 1,
 
- 		}, {
 
- 			type: 'y',
 
- 			match: 'ay',
 
- 			direction: -1,
 
- 		}, {
 
- 			type: 'z',
 
- 			match: 'az',
 
- 			direction: -1,
 
- 		}],
 
- 		convertGyro: [{
 
- 			type: 'x',
 
- 			match: 'gx', //默认匹配一一对应
 
- 			direction: 1,
 
- 		}, {
 
- 			type: 'y',
 
- 			match: 'gy',
 
- 			direction: 1,
 
- 		}, {
 
- 			type: 'z',
 
- 			match: 'gz',
 
- 			direction: 1,
 
- 		}],
 
- 		/**
 
- 		 * 签到列表
 
- 		 */
 
- 		signInList: [],
 
- 		isSignIn: false,
 
- 	},
 
- 	mutations: {
 
- 		onSetLocationGameUrl(state, value) {
 
- 			uni.setStorageSync('LocationGameUrl', value);
 
- 			state.LocationGameUrl = value;
 
- 		},
 
- 		//获取本地任务对象
 
- 		onGetLocationGameUrl(state) {
 
- 			//如果存在本地任务
 
- 			const value = uni.getStorageSync('LocationGameUrl');
 
- 			if (value) {
 
- 				state.LocationGameUrl = value;
 
- 			}
 
- 			return value;
 
- 			console.log('onGetLocationGameUrl ' + value);
 
- 		},
 
- 		/**
 
- 		 * 蓝牙解析后的数据,转化成对应的坐标系方向
 
- 		 * @param {Object} context
 
- 		 */
 
- 		onConvertDeviceData(state, context) {
 
- 			let {
 
- 				data,
 
- 				callback = null
 
- 			} = context;
 
- 			let {
 
- 				acc,
 
- 				gyro,
 
- 			} = data;
 
- 			//根据已校准的数据转化对应的轴
 
- 			let outAcc = {
 
- 				ax: acc[state.convertAcc[0].match] * state.convertAcc[0].direction,
 
- 				ay: acc[state.convertAcc[1].match] * state.convertAcc[1].direction,
 
- 				az: acc[state.convertAcc[2].match] * state.convertAcc[2].direction
 
- 			};
 
- 			let outGyro = {
 
- 				gx: gyro[state.convertGyro[0].match] * state.convertGyro[0].direction,
 
- 				gy: gyro[state.convertGyro[1].match] * state.convertGyro[1].direction,
 
- 				gz: gyro[state.convertGyro[2].match] * state.convertGyro[2].direction
 
- 			}
 
- 			if (callback)
 
- 				callback({
 
- 					convertAcc: outAcc,
 
- 					convertGyro: outGyro
 
- 				});
 
- 		},
 
- 		onAccAndGyroConvertDataGet(state) {
 
- 			const convertAcc = uni.getStorageSync('convertAcc');
 
- 			if (convertAcc) {
 
- 				state.convertAcc = convertAcc;
 
- 			}
 
- 			const convertGyro = uni.getStorageSync('convertGyro');
 
- 			if (convertGyro) {
 
- 				state.convertGyro = convertGyro;
 
- 			}
 
- 		},
 
- 		onAccAndGyroConvertDataSave(state) {
 
- 			uni.setStorageSync('convertAcc', state.convertAcc);
 
- 			uni.setStorageSync('convertGyro', state.convertGyro);
 
- 		},
 
- 		onAccAndGyroConvertDataReset(state) {
 
- 			state.convertAcc = [{
 
- 				type: 'x',
 
- 				match: 'ax', //默认匹配一一对应
 
- 				direction: 1,
 
- 			}, {
 
- 				type: 'y',
 
- 				match: 'ay',
 
- 				direction: -1,
 
- 			}, {
 
- 				type: 'z',
 
- 				match: 'az',
 
- 				direction: -1,
 
- 			}];
 
- 			state.convertGyro = [{
 
- 				type: 'x',
 
- 				match: 'gx', //默认匹配一一对应
 
- 				direction: 1,
 
- 			}, {
 
- 				type: 'y',
 
- 				match: 'gy',
 
- 				direction: 1,
 
- 			}, {
 
- 				type: 'z',
 
- 				match: 'gz',
 
- 				direction: 1,
 
- 			}];
 
- 			//重置一下数据保存
 
- 			this.commit('onAccAndGyroConvertDataSave');
 
- 		},
 
- 		setGuideUnlockState(state, _guideUnlockState) {
 
- 			uni.setStorageSync('guideUnlockState', _guideUnlockState);
 
- 			state.guideUnlockState = _guideUnlockState;
 
- 		},
 
- 		getGuideUnlockState(state, _guideUnlockState) {
 
- 			//如果存在本地任务
 
- 			const value = uni.getStorageSync('guideUnlockState');
 
- 			if (value) {
 
- 				state.guideUnlockState = value;
 
- 			}
 
- 			console.log('获取guideUnlockState', state.guideUnlockState)
 
- 		},
 
- 		/**
 
- 		 * 设置当前操作的任务记录到本地
 
- 		 * @param {Object} state
 
- 		 * @param {Object} _taskObj
 
- 		 */
 
- 		setActionJumpTask(state, _taskObj) {
 
- 			uni.setStorageSync('currentJumpTask', _taskObj);
 
- 			state.currentJumpTask = _taskObj;
 
- 		},
 
- 		//获取本地任务对象
 
- 		getActionJumpTask(state) {
 
- 			//如果存在本地任务
 
- 			const value = uni.getStorageSync('currentJumpTask');
 
- 			if (value) {
 
- 				state.currentJumpTask = value;
 
- 			}
 
- 		},
 
- 		resetActionJumpTask(state) {
 
- 			state.currentJumpTask = null;
 
- 			uni.setStorageSync('currentJumpTask', state.currentJumpTask);
 
- 		},
 
- 		setFinallSelectFriendInfo(state, friendInfo) {
 
- 			state.finallySelectFriendInfo = friendInfo;
 
- 			console.log('finallySelectFriendInfo', JSON.stringify(friendInfo));
 
- 		},
 
- 		clearFinallFriendInfo(state) {
 
- 			state.finallySelectFriendInfo = null;
 
- 		},
 
- 		/**
 
- 		 * 获取记录的最后一次连接设备
 
- 		 * @param {Object} state
 
- 		 */
 
- 		getFinalUseDevice(state) {
 
- 			// 获取本地存储的最后一次使用的设备
 
- 			//1.获取最近连接的蓝牙设备, 指蓝牙搜索到的obj
 
- 			const value = uni.getStorageSync('finallyUseDevice');
 
- 			if (value) {
 
- 				state.finallyUseDevice = value;
 
- 			}
 
- 			console.log('获取的finallyUseDevice', value);
 
- 		},
 
- 		/**
 
- 		 * 存储最后一次使用的设备信息,后面登陆时候,如果存在设备最后一次使用信息,则自动连接
 
- 		 * @param {Object} state
 
- 		 * @param {Object} device
 
- 		 */
 
- 		setFinallUseDevice(state, device) {
 
- 			uni.setStorageSync('finallyUseDevice', device);
 
- 			state.finallyUseDevice = device;
 
- 			// console.log("保存finallyUseDevice:", state.finallyUseDevice);
 
- 			// uni.setStorage({
 
- 			// 	key: 'finallyUseDevice',
 
- 			// 	data: device,
 
- 			// 	success: (res) => {
 
- 			// 		state.finallyUseDevice = device;
 
- 			// 		console.log("保存finallyUseDevice:", res);
 
- 			// 	}
 
- 			// })
 
- 		},
 
- 		//获取记录的蓝牙列表数据
 
- 		getBLEDeviceList(state) {
 
- 			// console.log("getBLEDeviceList=");
 
- 			uni.getStorage({
 
- 				key: 'BLEDeviceList',
 
- 				success: (res) => {
 
- 					// console.log("*****getBLEDeviceList=", res);
 
- 					let _list = res.data;
 
- 					state.BLEDeviceList = res.data;
 
- 					//更新BLEDeviceShowList 数组
 
- 					state.BLEDeviceShowList = [];
 
- 					_list.forEach(item => {
 
- 						//如果记录到本地的id,和信息列表中的id一致,则结合
 
- 						for (let i = 0; i < state.BLEInfoList.length; i++) {
 
- 							let eq = state.BLEInfoList[i];
 
- 							if (item.id == eq.id) {
 
- 								state.BLEDeviceShowList.push(Object.assign({}, item, eq));
 
- 								break;
 
- 							}
 
- 						}
 
- 					})
 
- 				}
 
- 			})
 
- 		},
 
- 		//添加蓝牙设备数据
 
- 		addBLEDevice(state, data) {
 
- 			let devicelist = [];
 
- 			if (state.BLEDeviceList && state.BLEDeviceList.length != 0) {
 
- 				devicelist = state.BLEDeviceList;
 
- 			}
 
- 			// console.log(data, devicelist)
 
- 			let bHas = false;
 
- 			devicelist.forEach((item, index, selfArr) => {
 
- 				if (item.id == data.id) {
 
- 					//如果存在,更新保存的数据,比如 mac或者uuid等 
 
- 					selfArr[index] = item = Object.assign({}, item, data);
 
- 					bHas = true;
 
- 				}
 
- 			})
 
- 			//把当前添加的的蓝牙设信息备作为最后一次连接覆盖到本地
 
- 			this.commit('setFinallUseDevice', data);
 
- 			if (!bHas) {
 
- 				//如果不是更新数据,就添加但却数据到列表
 
- 				devicelist.push(data);
 
- 			}
 
- 			uni.setStorage({
 
- 				key: 'BLEDeviceList',
 
- 				data: devicelist,
 
- 				success: (res) => {
 
- 					// uni.showToast({
 
- 					// 	title: "保存成功"
 
- 					// })
 
- 					state.BLEDeviceList = devicelist;
 
- 					// console.log("devicelist:",devicelist);
 
- 					//更新BLEDeviceShowList 数组
 
- 					state.BLEDeviceShowList = [];
 
- 					devicelist.forEach(item => {
 
- 						//如果记录到本地的id,和信息列表中的id一致,则结合
 
- 						for (let i = 0; i < state.BLEInfoList.length; i++) {
 
- 							let eq = state.BLEInfoList[i];
 
- 							if (item.id == eq.id) {
 
- 								// console.log("存储的======================:", item, eq);
 
- 								state.BLEDeviceShowList.push(Object.assign({}, item, eq));
 
- 								break;
 
- 							}
 
- 						}
 
- 					})
 
- 					// console.log("state.BLEDeviceShowList:",state.BLEDeviceShowList);
 
- 				}
 
- 			})
 
- 		},
 
- 		//删除蓝牙设备数据
 
- 		deleteBLEDevice(state, index) {
 
- 			let devicelist = [];
 
- 			devicelist = state.BLEDeviceList;
 
- 			devicelist.splice(index, 1);
 
- 			uni.setStorage({
 
- 				key: 'BLEDeviceList',
 
- 				data: devicelist,
 
- 				success: (res) => {
 
- 					uni.showToast({
 
- 						title: "删除成功"
 
- 					})
 
- 					state.BLEDeviceList = devicelist;
 
- 					//更新BLEDeviceShowList 数组
 
- 					state.BLEDeviceShowList = [];
 
- 					devicelist.forEach(item => {
 
- 						//如果记录到本地的id,和信息列表中的id一致,则结合
 
- 						for (let i = 0; i < state.BLEInfoList.length; i++) {
 
- 							let eq = state.BLEInfoList[i];
 
- 							if (item.id == eq.id) {
 
- 								state.BLEDeviceShowList.push(Object.assign({}, item, eq));
 
- 								break;
 
- 							}
 
- 						}
 
- 					})
 
- 				}
 
- 			})
 
- 		},
 
- 		initAdapter(state, callback) {
 
- 			//初始化蓝牙模块
 
- 			let params = {
 
- 				success: (res) => {
 
- 					state.bOpenSuccess = true;
 
- 					state.bOpenBluetooth = true;
 
- 					if (callback)
 
- 						callback(res);
 
- 					//监听断开事件
 
- 					this.commit("B_OnBLEConnectionStateChange");
 
- 				},
 
- 				fail: (fail) => {
 
- 					state.bOpenSuccess = false;
 
- 					state.bOpenBluetooth = false;
 
- 					uni.showToast({
 
- 						title: '蓝牙尚未开启!',
 
- 						icon: 'none'
 
- 					})
 
- 				},
 
- 				complete: (complete) => {
 
- 					// console.log("complete bListenAdapterStateChange:", state.bListenAdapterStateChange);
 
- 					if (state.bListenAdapterStateChange) return;
 
- 					state.bListenAdapterStateChange = true;
 
- 					uni.onBluetoothAdapterStateChange((res) => {
 
- 						// console.log('adapterState changed, now is', res)
 
- 						// 手机蓝牙状态
 
- 						state.bOpenBluetooth = res.available;
 
- 						if (state.bOpenBluetooth && !state.bOpenSuccess) {
 
- 							this.commit('initAdapter');
 
- 						}
 
- 					})
 
- 				}
 
- 			};
 
- 			this.commit("B_OpenBluetoothAdapter", params);
 
- 		},
 
- 		// todo 未使用到
 
- 		onGetDevices(state, context) {
 
- 			let {
 
- 				success
 
- 			} = context;
 
- 			if (!state.BLEConnectDevice) return;
 
- 			// #ifdef APP-PLUS
 
- 			let deviceId = state.BLEConnectDevice.deviceId;
 
- 			uni.getBLEDeviceRSSI({
 
- 				deviceId,
 
- 				success: res => {
 
- 					let _dis = Math.pow(Math.E, (Math.abs(res.RSSI) - 66.78) / 16.56);
 
- 					if (_dis > state.BLEConnectDevice.limitDis) {
 
- 						if (state.cIndex != -1) {
 
- 							uni.showToast({
 
- 								title: '设备断开连接!',
 
- 								icon: 'none',
 
- 								duration: 2000,
 
- 								mask: true
 
- 							})
 
- 						}
 
- 						setTimeout(() => {
 
- 							this.commit("B_CloseBLEConnection", {
 
- 								deviceId: deviceId
 
- 							})
 
- 							state.cIndex = -1;
 
- 							state.bConnection = false;
 
- 							state.bVerifiedConnection = false;
 
- 						}, 1000)
 
- 					} else {
 
- 						// console.log("DIS~~~~~~~~~", _dis);
 
- 						if (success) {
 
- 							success({
 
- 								RSSI: res.RSSI,
 
- 								DIS: _dis
 
- 							});
 
- 						}
 
- 					}
 
- 				}
 
- 			})
 
- 			// #endif
 
- 		},
 
- 		//清除连接的开启的timeout
 
- 		onUnloadCreateBLEConnectionTimeout(state) {
 
- 			if (state.getBLEDeviceServicesTimeout) {
 
- 				clearTimeout(state.getBLEDeviceServicesTimeout);
 
- 				state.getBLEDeviceServicesTimeout = null;
 
- 			}
 
- 		},
 
- 		initBLEData(state) {
 
- 			// 设备Id
 
- 			state.deviceId = "";
 
- 			// 服务Id
 
- 			state.serviceId = "";
 
- 			state.notifyCharacteristicId = "";
 
- 			state.writeCharacteristicId = "";
 
- 			state.currentInstruction = "";
 
- 			state.showToast = false;
 
- 			state.bListenerUpdate = false;
 
- 			state.bListenerJson = false;
 
- 			state.bListenerMac = false;
 
- 			state.bListenerAccArray = false;
 
- 			//更新二进制的
 
- 			state.bListenerHexUpdate = false;
 
- 		},
 
- 		//连接蓝牙
 
- 		onCreateBLEConnection(state, context) {
 
- 			let {
 
- 				index,
 
- 				item,
 
- 				initItem = false,
 
- 				getSuccess = null,
 
- 				getinitAdapter = null
 
- 			} = context;
 
- 			uni.showToast({
 
- 				title: '连接设备中...',
 
- 				icon: 'loading',
 
- 				duration: 10000,
 
- 				mask: true
 
- 			})
 
- 			let params = {
 
- 				item: item,
 
- 				success: (success) => {
 
- 					state.bConnection = true;
 
- 					if (state.getBLEDeviceServicesTimeout) {
 
- 						clearTimeout(state.getBLEDeviceServicesTimeout);
 
- 						state.getBLEDeviceServicesTimeout = null;
 
- 					}
 
- 					state.getBLEDeviceServicesTimeout = setTimeout(() => {
 
- 						let retryCount = 5;
 
- 						this.commit("B_GetBLEDeviceServices", {
 
- 							retryCount: retryCount,
 
- 							item: item,
 
- 							callback: () => {
 
- 								uni.showToast({
 
- 									title: '连接成功',
 
- 									icon: 'loading',
 
- 									duration: 2000,
 
- 									mask: true
 
- 								})
 
- 								//是否需要设置item,默认不设置
 
- 								if (initItem) {
 
- 									state.cIndex = index;
 
- 									state.BLEConnectDevice = item;
 
- 								}
 
- 								if (getSuccess)
 
- 									getSuccess();
 
- 								/**
 
- 								 * 直接连接过成功
 
- 								 */
 
- 								state.bVerifiedConnection = true;
 
- 							},
 
- 							getServiceList: (serviceList) => {
 
- 								//搜索服务失败后
 
- 								state.BLEGetServices = serviceList;
 
- 							},
 
- 							getFail: () => {
 
- 								this.commit("B_CloseBLEConnection", {
 
- 									deviceId: item.deviceId
 
- 								})
 
- 								// state.cIndex = -1;
 
- 								// state.bConnection = false;
 
- 								// state.bVerifiedConnection = false;
 
- 								this.commit("onResetBLEConnection");
 
- 							}
 
- 						});
 
- 					}, 2000);
 
- 				},
 
- 				fail: (fail) => {
 
- 					console.log("***fail:", fail);
 
- 					if (fail.errCode === 10012) {
 
- 						console.log("连接超时,请重试!");
 
- 						uni.showToast({
 
- 							title: '连接失败,开启设备后尝试重新连接!',
 
- 							icon: 'none',
 
- 							duration: 3000,
 
- 							mask: true
 
- 						})
 
- 					} else if (fail.errCode === 10013) {
 
- 						console.log("连接失败,蓝牙地址无效!");
 
- 						uni.showToast({
 
- 							title: '连接失败,蓝牙地址无效',
 
- 							icon: 'none',
 
- 							duration: 2000,
 
- 							mask: true
 
- 						})
 
- 					} else if (fail.errCode === 10000) {
 
- 						this.commit('initAdapter', () => {
 
- 							if (getinitAdapter) {
 
- 								getinitAdapter();
 
- 							}
 
- 						})
 
- 					} else {
 
- 						// err.errCode10003原因多种:蓝牙设备未开启或异常导致无法连接;蓝牙设备被占用或者上次蓝牙连接未断开导致无法连接
 
- 						console.log("连接失败,请重试!", state.BLEConnectDevice);
 
- 						uni.showToast({
 
- 							title: '请尝试开启设备和重启app。',
 
- 							icon: 'none',
 
- 							duration: 2000,
 
- 							mask: true
 
- 						})
 
- 					}
 
- 				}
 
- 			};
 
- 			this.commit("B_CreateBLEConnection", params);
 
- 		},
 
- 		//devices hardware 连接后验证,这里不需要处理 bVerifiedConnection,通过mac 验证后处理
 
- 		onCreateBLESuccess(state, context) {
 
- 			let {
 
- 				item,
 
- 				getSuccess = null
 
- 			} = context;
 
- 			this.commit("B_CreateBLEConnection", {
 
- 				item: item,
 
- 				success: success => {
 
- 					state.BLEConnectDevice = item;
 
- 					state.bConnection = true;
 
- 					if (getSuccess) {
 
- 						getSuccess();
 
- 					}
 
- 				},
 
- 				fail: fail => {
 
- 					if (fail.errCode === 10012) {
 
- 						console.log("连接超时,请重试!");
 
- 						uni.showToast({
 
- 							title: '连接超时,检查对应设备是否开启?',
 
- 							icon: 'none',
 
- 							duration: 2000,
 
- 							mask: true
 
- 						})
 
- 					} else if (fail.errCode === 10013) {
 
- 						console.log("连接失败,蓝牙地址无效!");
 
- 						uni.showToast({
 
- 							title: '蓝牙地址无效,检查设备是否正常?',
 
- 							icon: 'none',
 
- 							duration: 2000,
 
- 							mask: true
 
- 						})
 
- 					} else if (fail.errCode === 10000) {
 
- 						console.log("连接失败,初始化 wx.openBluetoothAdapter 调用之后使用");
 
- 						uni.showToast({
 
- 							title: '连接失败,检查手机蓝牙是否开启?',
 
- 							icon: 'none',
 
- 							duration: 2000,
 
- 							mask: true
 
- 						})
 
- 					} else {
 
- 						console.log("连接失败,请重试!");
 
- 						uni.showModal({
 
- 							title: '连接失败',
 
- 							content: '设备未开启或被占用。请重启app和设备后重新连接。'
 
- 						})
 
- 						// uni.showToast({
 
- 						// 	title: '设备未开启或被占用异常导致无法连接。',
 
- 						// 	icon: 'none',
 
- 						// 	duration: 2000,
 
- 						// 	mask: true
 
- 						// })
 
- 					}
 
- 				}
 
- 			});
 
- 		},
 
- 		//获取蓝牙服务
 
- 		onGetBLEDeviceServices(state, context) {
 
- 			let {
 
- 				item,
 
- 				success = null,
 
- 			} = context;
 
- 			let retryCount = 5;
 
- 			this.commit("B_GetBLEDeviceServices", {
 
- 				retryCount: retryCount,
 
- 				item: item,
 
- 				callback: success,
 
- 				getServiceList: (serviceList) => {
 
- 					state.BLEGetServices = serviceList;
 
- 				},
 
- 				getFail: () => {
 
- 					this.commit("B_CloseBLEConnection", {
 
- 						deviceId: item.deviceId
 
- 					})
 
- 					this.commit("onResetBLEConnection");
 
- 				}
 
- 			})
 
- 		},
 
- 		//重置蓝牙连接参数
 
- 		onResetBLEConnection(state) {
 
- 			state.cIndex = -1;
 
- 			state.BLEConnectDevice = null;
 
- 			//蓝牙服务
 
- 			state.BLEGetServices = null;
 
- 			state.bConnection = false;
 
- 			state.bVerifiedConnection = false;
 
- 		},
 
- 		onCloseBLEConnection(state, context) {
 
- 			console.log("onCloseBLEConnection", state.BLEConnectDevice);
 
- 			let {
 
- 				getSuccess = null,
 
- 			} = context;
 
- 			if (state.BLERSSIInterval) {
 
- 				clearInterval(state.BLERSSIInterval);
 
- 				state.BLERSSIInterval = null;
 
- 			}
 
- 			this.commit("B_CloseBLEConnection", {
 
- 				deviceId: state.BLEConnectDevice.deviceId,
 
- 				success: () => {
 
- 					state.cIndex = -1;
 
- 					state.BLEConnectDevice = null;
 
- 					//蓝牙服务
 
- 					state.BLEGetServices = null;
 
- 					if (getSuccess) {
 
- 						getSuccess();
 
- 					}
 
- 					state.bConnection = false;
 
- 					state.bVerifiedConnection = false;
 
- 					uni.closeBluetoothAdapter({
 
- 						success(res) {
 
- 							console.log(res)
 
- 							state.bOpenBluetooth = false;
 
- 						}
 
- 					})
 
- 				}
 
- 			});
 
- 		},
 
- 		//不关闭 adapter
 
- 		onOnlyCloseBLEConnection(state, context) {
 
- 			let {
 
- 				getSuccess = null
 
- 			} = context;
 
- 			if (state.BLERSSIInterval) {
 
- 				clearInterval(state.BLERSSIInterval);
 
- 				state.BLERSSIInterval = null;
 
- 			}
 
- 			this.commit("B_CloseBLEConnection", {
 
- 				deviceId: state.BLEConnectDevice.deviceId,
 
- 				success: () => {
 
- 					state.cIndex = -1;
 
- 					state.BLEConnectDevice = null;
 
- 					//蓝牙服务
 
- 					state.BLEGetServices = null;
 
- 					if (getSuccess) {
 
- 						getSuccess();
 
- 					}
 
- 					state.bConnection = false;
 
- 					state.bVerifiedConnection = false;
 
- 				}
 
- 			});
 
- 		},
 
- 		onWriteBLEConnectionValue(state, context) {
 
- 			//#ifdef H5
 
- 			console.warn("h5不支持蓝牙:", 'onWriteBLEConnectionValue');
 
- 			return;
 
- 			//#endif
 
- 			let {
 
- 				getSuccess = null,
 
- 					getFail = null,
 
- 					value,
 
- 					bSendHex = false,
 
- 					bOpen = false,
 
- 			} = context;
 
- 			if (!state.BLEConnectDevice && state.cIndex == -1) {
 
- 				uni.showToast({
 
- 					title: '蓝牙设备未连接',
 
- 					icon: 'none'
 
- 				})
 
- 			}
 
- 			// console.log(22);
 
- 			//记录蓝牙盒子当前的指令
 
- 			// state.currentInstruction = value;
 
- 			// 发送 3 :开启原始数据
 
- 			// 发送4 :关闭原始数据
 
- 			// 发送 5 :开启步数
 
- 			// 发送6 :关闭步数
 
- 			if (value == "3") {
 
- 				state.instructionState.bOpen = true;
 
- 			} else if (value == "4") {
 
- 				state.instructionState.bOpen = false;
 
- 			} else if (value == "5") {
 
- 				state.instructionState.bSteps = true;
 
- 			} else if (value == "6") {
 
- 				state.instructionState.bSteps = false;
 
- 			} else if (bSendHex && bOpen) {
 
- 				state.instructionState.bOpen = true;
 
- 			} else if (bSendHex && !bOpen) {
 
- 				state.instructionState.bOpen = false;
 
- 			}
 
- 			let retryCount = 5;
 
- 			this.commit("B_WriteBLECharacteristicValue", {
 
- 				value,
 
- 				retryCount,
 
- 				getSuccess,
 
- 				getFail,
 
- 				bSendHex
 
- 			});
 
- 		},
 
- 		//获取距离
 
- 		onGetRSSITransDistance(state, context) {
 
- 			let {
 
- 				RSSI
 
- 			} = context;
 
- 			BLE.getRSSITransDistance(RSSI);
 
- 		},
 
- 		//添加使用的前端信息
 
- 		gOnAddClientInfo(state, context) {
 
- 			uni.getSystemInfo({
 
- 				success: (res) => {
 
- 					// console.log("系统信息:", res);
 
- 					let clientInfo = res;
 
- 					clientInfo.clientSystem = res.system;
 
- 					reqUtil.requestData(config.URL.ADDCLIENTINFO, clientInfo, 'POST').then(
 
- 						res => {
 
- 							console.warn(res);
 
- 						},
 
- 						e => {}
 
- 					);
 
- 				},
 
- 				fail: (err) => {},
 
- 				complete: () => {}
 
- 			})
 
- 		},
 
- 		//创建快速打击对象
 
- 		gCreateFilterObj(state) {
 
- 			state.filter = null;
 
- 			state.deviceMs = 1;
 
- 			state.filter = new o0Project.Filter();
 
- 			console.log("gCreateFilterObj");
 
- 		},
 
- 		//更新快速打击对象数据
 
- 		gUpdateFilter(state, context) {
 
- 			let {
 
- 				data,
 
- 				callback
 
- 			} = context;
 
- 			let {
 
- 				min,
 
- 				s,
 
- 				ms
 
- 			} = data;
 
- 			var msGap = ms - state.deviceMs;
 
- 			state.deviceMs = ms;
 
- 			while (msGap < 0) {
 
- 				msGap += 1000;
 
- 			}
 
- 			// console.log(data);
 
- 			let {
 
- 				ax,
 
- 				ay,
 
- 				az
 
- 			} = data.acc;
 
- 			let {
 
- 				gx,
 
- 				gy,
 
- 				gz
 
- 			} = data.gyro;
 
- 			state.filter.Update(new o0.Vector3(ax, ay, az), msGap, new o0.Vector3(gx, gy, gz),
 
- 				callback); //我自己的更新acc的函数
 
- 		},
 
- 		/**
 
- 		 * 创建一个沙袋打击对象
 
- 		 * @param {Object} state
 
- 		 */
 
- 		gCreateSandbagAlgorithm(state) {
 
- 			state.sandbagAlgorithm = null;
 
- 			state.deviceMs = 1;
 
- 			state.sandbagAlgorithmLastTime = new Date().getTime();
 
- 			state.sandbagAlgorithm = new o0ProjectRelease.SandbagAlgorithm();
 
- 			console.log("gCreateSandbagAlgorithm");
 
- 		},
 
- 		/**
 
- 		 * 更新 沙袋打击对象 数据
 
- 		 * @param {Object} state
 
- 		 * @param {Object} context
 
- 		 */
 
- 		gUpdateSandbagAlgorithm(state, context) {
 
- 			let {
 
- 				data,
 
- 				callback = null
 
- 			} = context;
 
- 			let {
 
- 				min,
 
- 				s,
 
- 				ms
 
- 			} = data;
 
- 			let msGap = ms - state.deviceMs;
 
- 			state.deviceMs = ms;
 
- 			while (msGap < 0) {
 
- 				msGap += 1000;
 
- 			}
 
- 			let {
 
- 				ax,
 
- 				ay,
 
- 				az
 
- 			} = data.acc;
 
- 			let {
 
- 				gx,
 
- 				gy,
 
- 				gz
 
- 			} = data.gyro;
 
- 			// ax / 10, az / 10, gz, -gx, data.ms ----- old
 
- 			// ay / 10, -az / 10, gy, gz, data.ms
 
- 			let [hit, dir] = state.sandbagAlgorithm.Update(ay, -az, gz, gy, msGap);
 
- 			if (dir != undefined) {
 
- 				let temp = state.sandbagAlgorithm.getTempValue(dir);
 
- 				if (callback) {
 
- 					callback(temp);
 
- 				}
 
- 			}
 
- 		},
 
- 		/**
 
- 		 * 开启加速计,陀螺仪,并且模拟ble发送
 
- 		 * @param {Object} state
 
- 		 */
 
- 		gStartSimulateBLEUpdate(state) {
 
- 			//todo 区分平台,目前是android 模块
 
- 			if (state.globalMyAttitude == null) {
 
- 				state.globalMyAttitude = uni.requireNativePlugin("MyAttitude");
 
- 				let globalEvent = uni.requireNativePlugin('globalEvent');
 
- 				globalEvent.addEventListener('updateAccAndGyro', function(e) {
 
- 					//updateAccAndGyro{"accelerometer":[-0.178375244140625,9.327804565429688,2.6168670654296875],"gyroscope":[0.0018310546875,-0.0019989013671875,0.0027923583984375]}
 
- 					//console.log('updateAccAndGyro' + JSON.stringify(e));
 
- 					let _accArray = e.accelerometer;
 
- 					let _gyroArray = e.gyroscope;
 
- 					state.globalAccData.ax = _accArray[0];
 
- 					state.globalAccData.ay = _accArray[1];
 
- 					state.globalAccData.az = _accArray[2];
 
- 					state.globalGyroData.gx = _gyroArray[0];
 
- 					state.globalGyroData.gy = _gyroArray[1];
 
- 					state.globalGyroData.gz = _gyroArray[2];
 
- 					let box = {};
 
- 					box["acc"] = state.globalAccData;
 
- 					box["gyro"] = state.globalGyroData;
 
- 					box["ms"] = e.ms;
 
- 					//更新数据给webview,在game-play-web||game-play-sub绑定
 
- 					//后面更新数据都用此接口
 
- 					uni.$emit('updateBLEDeviceData', box);
 
- 				});
 
- 			}
 
- 			var ret = state.globalMyAttitude.onStartAccAndGyro();
 
- 			if (!ret.accelerometer || !ret.gyroscope) {
 
- 				uni.showModal({
 
- 					title: '提示',
 
- 					content: '是否初始化,加速计:' + ret.accelerometer + ',陀螺仪:' + ret.gyroscope
 
- 				})
 
- 			}
 
- 			console.log('gStartSimulateBLEUpdate:', ret);
 
- 		},
 
- 		/**
 
- 		 * 停止加速计,陀螺仪
 
- 		 * @param {Object} state
 
- 		 */
 
- 		gStopSimulateBLEUpdate(state) {
 
- 			//todo 区分平台,目前是android 模块
 
- 			let globalEvent = uni.requireNativePlugin('globalEvent');
 
- 			globalEvent.removeEventListener('updateAccAndGyro');
 
- 			var ret = state.globalMyAttitude.onStopAccAndGyro();
 
- 			console.log('gStopSimulateBLEUpdate:', ret);
 
- 			state.globalMyAttitude = null;
 
- 		},
 
- 		/**
 
- 		 * 限制开始游戏
 
- 		 */
 
- 		glimitPlayGame(state, context) {
 
- 			let {
 
- 				gameTags,
 
- 				callback
 
- 			} = context;
 
- 			//没有标签直接进去
 
- 			if (gameTags.length == 0) {
 
- 				callback();
 
- 				return;
 
- 			}
 
- 			let canPlay = false;
 
- 			gameTags.forEach((item) => {
 
- 				//如果存在普通模式
 
- 				if (item.tagMode === 'normal') {
 
- 					canPlay = true;
 
- 				}
 
- 				if (canPlay)
 
- 					return;
 
- 			})
 
- 			if (!canPlay) {
 
- 				//2.如果普通模式不存在,就判断是否连接硬件了
 
- 				if (!state.BLEConnectDevice || state.cIndex == -1) {
 
- 					uni.showToast({
 
- 						title: "请连接标签对应的设备模式!",
 
- 						icon: "none",
 
- 						duration: 2000,
 
- 						mask: true
 
- 					})
 
- 					return;
 
- 				}
 
- 				//3.如果连接了设备,判断但是处于什么模式
 
- 				gameTags.forEach((item, index, selfArr) => {
 
- 					//如果存在普通模式
 
- 					if (item.tagMode === state.BLEConnectDevice.usageMode) {
 
- 						canPlay = true;
 
- 					}
 
- 					if (canPlay)
 
- 						return;
 
- 					if (index == selfArr.length - 1) {
 
- 						uni.showToast({
 
- 							title: "游戏没有当前设备模式!",
 
- 							icon: "none",
 
- 							duration: 2000,
 
- 							mask: true
 
- 						})
 
- 					}
 
- 				})
 
- 			}
 
- 			if (canPlay) {
 
- 				callback();
 
- 			}
 
- 		},
 
- 		checkAppUpdata(state) {
 
- 			//#ifdef APP-PLUS
 
- 			let _temp = {
 
- 				appid: plus.runtime.appid,
 
- 				version: state.version,
 
- 				versionCode: state.versionCode,
 
- 				platform: state.platform.toLocaleLowerCase(),
 
- 			}
 
- 			//#endif
 
- 			//#ifdef H5
 
- 			//此 _temp 测试用
 
- 			let _temp = {
 
- 				appid: '1',
 
- 				version: "2.0.0",
 
- 				versionCode: "20122202",
 
- 				platform: "android",
 
- 			}
 
- 			//#endif
 
- 			reqUtil.requestData(config.URL.APPVERSIONUPDATE, _temp).then(res => {
 
- 					console.log('requestData APPVERSIONUPDATE =====', res);
 
- 					let _data = res.data;
 
- 					if (res.code == 0 && res.data.status === 1) {
 
- 						uni.showModal({ //提醒用户更新  
 
- 							title: "更新提示",
 
- 							content: res.data.note,
 
- 							success: (res) => {
 
- 								if (res.confirm) {
 
- 									if (state.platform.toLocaleLowerCase() == "android") {
 
- 										plus.runtime.openURL(_data.url, function(res) {
 
- 											plus.nativeUI.alert("本机没安装应用宝,请安装后获取新版本。");
 
- 										}, 'com.tencent.android.qqdownloader');
 
- 									} else {
 
- 										//ios
 
- 										plus.runtime.openURL(_data.url);
 
- 									}
 
- 								}
 
- 							}
 
- 						})
 
- 					} else {
 
- 						uni.showToast({
 
- 							title: '当前为最新版本',
 
- 							icon: 'none',
 
- 							duration: 2000,
 
- 							mask: true
 
- 						})
 
- 					}
 
- 				},
 
- 				e => {
 
- 					console.log(e)
 
- 				});
 
- 		},
 
- 		/**
 
- 		 * 蓝牙BLE迁移到store.js
 
- 		 */
 
- 		// 初始化蓝牙模块适配器
 
- 		B_OpenBluetoothAdapter(state, context) {
 
- 			let {
 
- 				success,
 
- 				fail,
 
- 				complete
 
- 			} = context;
 
- 			//#ifdef H5
 
- 			console.warn('h5不加载蓝牙模块');
 
- 			return;
 
- 			//#endif
 
- 			uni.openBluetoothAdapter({
 
- 				success: res => {
 
- 					if (success)
 
- 						success(res);
 
- 				},
 
- 				fail: res => {
 
- 					if (fail)
 
- 						fail(res);
 
- 				},
 
- 				complete: res => {
 
- 					if (complete)
 
- 						complete(res);
 
- 				}
 
- 			})
 
- 		},
 
- 		/**
 
- 		 * 关闭蓝牙模块适配器
 
- 		 */
 
- 		B_CloseBluetoothAdapter() {
 
- 			//#ifdef H5
 
- 			console.warn('h5不加载蓝牙模块');
 
- 			return;
 
- 			//#endif
 
- 			uni.closeBluetoothAdapter({
 
- 				success: res => {
 
- 					console.log('断开蓝牙模块成功');
 
- 					uni.showToast({
 
- 						icon: "none",
 
- 						title: "蓝牙已经断开!",
 
- 						mask: false,
 
- 						duration: 3000
 
- 					});
 
- 				}
 
- 			});
 
- 		},
 
- 		B_OnBLEConnectionStateChange(state) {
 
- 			let _self = this;
 
- 			//#ifdef H5
 
- 			console.warn('h5不加载蓝牙模块');
 
- 			return;
 
- 			//#endif
 
- 			uni.onBLEConnectionStateChange(res => {
 
- 				// 该方法回调中可以用于处理连接意外断开等异常情况
 
- 				console.log(`蓝牙连接状态 -------------------------->`, JSON.stringify(res));
 
- 				if (!res.connected) {
 
- 					//要在连接的状态下 ,并且获取过匹配列表有参数的情况下,才提示重连
 
- 					if (!state.bShowBLEConnectModal && state.bVerifiedConnection) {
 
- 						state.bShowBLEConnectModal = true;
 
- 						let _connectItem = Object.assign({}, state.BLEConnectDevice);
 
- 						let _cIndex = state.cIndex;
 
- 						//断开连接后reset一下参数
 
- 						_self.commit("onResetBLEConnection");
 
- 						let _tip = state.bGamePlaying ? "蓝牙已断开是否重新连接蓝牙?重连需要重启游戏!" : "蓝牙已断开是否重新连接蓝牙";
 
- 						uni.showModal({
 
- 							title: _tip,
 
- 							success: (sRes) => {
 
- 								state.bShowBLEConnectModal = false;
 
- 								if (sRes.confirm) {
 
- 									console.log("重连的_cIndex:", _cIndex);
 
- 									_self.commit("onCreateBLEConnection", {
 
- 										item: _connectItem,
 
- 										index: _cIndex,
 
- 										initItem: true,
 
- 										getSuccess: () => {
 
- 											//此处不检查外部设备
 
- 											uni.$emit('retryConnectBLESuccess');
 
- 										},
 
- 										getinitAdapter: () => {}
 
- 									})
 
- 								}
 
- 							}
 
- 						})
 
- 					} else {
 
- 						//断开连接后reset一下参数
 
- 						_self.commit("onResetBLEConnection");
 
- 					}
 
- 					uni.$emit('callbackCloseBLE');
 
- 				}
 
- 			});
 
- 		},
 
- 		/**
 
- 		 * 连接低功耗蓝牙设备。
 
- 		 * 若APP在之前已有搜索过某个蓝牙设备,并成功建立连接,可直接传入之前搜索获取的 deviceId 直接尝试连接该设备,无需进行搜索操作。
 
- 		 */
 
- 		B_CreateBLEConnection(state, context) {
 
- 			let {
 
- 				item,
 
- 				success,
 
- 				fail
 
- 			} = context;
 
- 			this.commit('initBLEData');
 
- 			state.deviceId = item.deviceId;
 
- 			let timeout = 10000;
 
- 			// console.log("B_CreateBLEConnection deviceId ==", state.deviceId)
 
- 			uni.createBLEConnection({
 
- 				// 这里的 deviceId 需要已经通过 createBLEConnection 与对应设备建立链接
 
- 				deviceId: state.deviceId,
 
- 				timeout: timeout,
 
- 				success: res => {
 
- 					if (success) {
 
- 						success(res);
 
- 					}
 
- 					//设置mtu
 
- 					// setTimeout(() => {
 
- 					// 	uni.setBLEMTU({
 
- 					// 		deviceId: state.deviceId,
 
- 					// 		mtu: 80,
 
- 					// 		success: (res) => {
 
- 					// 			console.log("设置mtu");
 
- 					// 			console.log(res)
 
- 					// 			uni.$emit('log', "设置mtu=80," + JSON.stringify(
 
- 					// 				res));
 
- 					// 		},
 
- 					// 		fail: (error) => {
 
- 					// 			console.log(error)
 
- 					// 		}
 
- 					// 	})
 
- 					// }, 1000)
 
- 				},
 
- 				fail: res => {
 
- 					if (fail)
 
- 						fail(res);
 
- 				}
 
- 			});
 
- 		},
 
- 		/**
 
- 		 * 获取设备的服务ID
 
- 		 */
 
- 		B_GetBLEDeviceServices(state, context) {
 
- 			let {
 
- 				retryCount,
 
- 				item,
 
- 				callback,
 
- 				getServiceList,
 
- 				getFail,
 
- 			} = context;
 
- 			let serviceList = [];
 
- 			let _self = this;
 
- 			uni.getBLEDeviceServices({
 
- 				deviceId: item.deviceId,
 
- 				success: res => {
 
- 					// console.log("getBLEDeviceServices==", JSON.stringify(res), item);
 
- 					serviceList = res.services;
 
- 					if (getServiceList) {
 
- 						getServiceList(serviceList);
 
- 					}
 
- 					if (serviceList.length == 0) {
 
- 						console.log(item.deviceId + " retryCount:" + retryCount);
 
- 						if (retryCount > 0) {
 
- 							retryCount--;
 
- 							context.retryCount = retryCount;
 
- 							setTimeout(() => {
 
- 								this.commit('B_GetBLEDeviceServices', context);
 
- 							}, 1000)
 
- 							return;
 
- 						}
 
- 						if (getFail) {
 
- 							getFail();
 
- 						}
 
- 						uni.hideToast();
 
- 						uni.showModal({
 
- 							title: '提示',
 
- 							content: '1.获取服务失败,请尝试重新连接设备。\r\n2.尝试重启设备再重新连接。'
 
- 						})
 
- 					}
 
- 					for (let i = 0; i < serviceList.length; i++) {
 
- 						let service = serviceList[i];
 
- 						if (service.uuid.toLocaleLowerCase() === item.PRIMARY_SERVICE
 
- 							.toLocaleLowerCase()) {
 
- 							state.serviceId = service.uuid;
 
- 							//开始获取指定服务的特征值
 
- 							_self.commit('B_GetBLEDeviceCharacteristics', {
 
- 								item: item,
 
- 								callback: callback
 
- 							});
 
- 							break;
 
- 						}
 
- 					}
 
- 				},
 
- 				fail: failRes => {
 
- 					console.log('device services:', failRes.services);
 
- 					uni.hideToast();
 
- 					uni.showModal({
 
- 						title: '连接错误',
 
- 						content: '请尝试重新连接设备。'
 
- 					})
 
- 					if (getFail) {
 
- 						getFail();
 
- 					}
 
- 				}
 
- 			});
 
- 		},
 
- 		/**
 
- 		 * 获取指定服务的特征值
 
- 		 */
 
- 		B_GetBLEDeviceCharacteristics(state, context) {
 
- 			let {
 
- 				item,
 
- 				callback
 
- 			} = context;
 
- 			let deviceId = state.deviceId;
 
- 			let serviceId = state.serviceId;
 
- 			let characteristicsList = [];
 
- 			uni.getBLEDeviceCharacteristics({
 
- 				deviceId,
 
- 				serviceId,
 
- 				success: res => {
 
- 					if (item.PRIMARY_NOTIFY != '') {
 
- 						state.notifyCharacteristicId = item.PRIMARY_NOTIFY;
 
- 						this.commit('B_NotifyBLECharacteristicValueChange', {
 
- 							callback: callback
 
- 						});
 
- 					}
 
- 					if (item.PRIMARY_WRITE != '') {
 
- 						state.writeCharacteristicId = item.PRIMARY_WRITE;
 
- 					}
 
- 				},
 
- 				fail: res => {
 
- 					console.log('device getBLEDeviceCharacteristics failed:', JSON.stringify(res))
 
- 				}
 
- 			})
 
- 		},
 
- 		//启用低功耗蓝牙设备特征值变化时的 notify 功能,订阅特征值。
 
- 		//注意:必须设备的特征值支持notify或者indicate才可以成功调用,具体参照 characteristic 的 properties 属性
 
- 		B_NotifyBLECharacteristicValueChange(state, context) {
 
- 			let {
 
- 				callback
 
- 			} = context;
 
- 			// 启用notify功能
 
- 			// console.log("启用notify功能");
 
- 			uni.notifyBLECharacteristicValueChange({
 
- 				state: true,
 
- 				deviceId: state.deviceId,
 
- 				serviceId: state.serviceId,
 
- 				characteristicId: state.notifyCharacteristicId,
 
- 				success: (res) => {
 
- 					this.commit('B_OnBLECharacteristicValueChange', {
 
- 						callback: callback
 
- 					});
 
- 				},
 
- 				fail: (res) => {
 
- 					uni.showToast({
 
- 						title: 'notify启动失败',
 
- 						icon: "none",
 
- 						mask: true
 
- 					});
 
- 				}
 
- 			})
 
- 		},
 
- 		//监听低功耗蓝牙设备的特征值变化。必须先启用notify接口才能接收到设备推送的notification。
 
- 		B_OnBLECharacteristicValueChange(state, context) {
 
- 			let {
 
- 				callback
 
- 			} = context;
 
- 			// console.log("onBLECharacteristicValueChange success");
 
- 			if (callback) {
 
- 				callback({
 
- 					notifyCharacteristicId: state.notifyCharacteristicId,
 
- 					writeCharacteristicId: state.writeCharacteristicId
 
- 				})
 
- 			}
 
- 			uni.onBLECharacteristicValueChange(function(res) {
 
- 				//如果是ota 更新服务,这里处理通知ota更新数据
 
- 				if (res.serviceId.toLocaleLowerCase() === state.UUID_OTA_SERVICE) {
 
- 					uni.$emit("OTAValueChange", res);
 
- 					return;
 
- 				}
 
- 				//serviceId 0000FFF0-0000-1000-8000-00805F9B34FB characteristic 0000FFF1-0000-1000-8000-00805F9B34FB
 
- 				// console.log(`store ${res.serviceId} characteristic ${res.characteristicId} has changed, now is ${res.value}`);
 
- 				let box = {};
 
- 				var resValue = BLE.ab2hext(res.value); //16进制字符串
 
- 				if (state.currentInstruction == "V" && state.showToast) {
 
- 					var resValueStr = BLE.hexToString(resValue);
 
- 					let _info = {
 
- 						type: 'version',
 
- 						instruction: 'V',
 
- 						value: resValueStr.replace(/\{|}/g, '').trim()
 
- 					}
 
- 					uni.$emit('listenerBLE', _info);
 
- 					state.currentInstruction = "";
 
- 					state.showToast = false;
 
- 					return;
 
- 				} else if (state.currentInstruction == 'M' && state.bListenerMac) {
 
- 					var resValueStr = BLE.hexToString(resValue);
 
- 					let _info = {
 
- 						type: 'mac',
 
- 						instruction: 'M',
 
- 						value: resValueStr.replace(/\{|}/g, '').trim()
 
- 					}
 
- 					uni.$emit('listenerBLE', _info);
 
- 					state.currentInstruction = "";
 
- 					state.bListenerMac = false;
 
- 					return;
 
- 				}
 
- 				//步数数据解析
 
- 				if (state.bListenerJson) {
 
- 					var resValueStr = BLE.hexToString(resValue);
 
- 					console.log(resValueStr);
 
- 					box["Json"] = resValueStr;
 
- 					uni.$emit('updateBLEDeviceJson', box);
 
- 				}
 
- 				//解析4组加速计数据
 
- 				if (state.bListenerAccArray) {
 
- 					let accArray = [];
 
- 					// 5B00E000260019F7F4FFF6FFF1000000E200260019F7F4FFF6FFF1000000E60031001BF81AFFF5FFF0000000E90031001BF81AFFF5FFF0000000EB0031001BF81AFFF5FFF000005D: length =144
 
- 					// console.log("1======= " + BLE.buf2hex(res.value));
 
- 					// var hex =
 
- 					// 	'5B00E000260019F7F4FFF6FFF1000000E200260019F7F4FFF6FFF1000000E60031001BF81AFFF5FFF0000000E90031001BF81AFFF5FFF0000000EB0031001BF81AFFF5FFF000005D'
 
- 					// var typedArray = new Uint8Array(hex.match(/[\da-f]{2}/gi).map(function(h) {
 
- 					// 	return parseInt(h, 16)
 
- 					// }))
 
- 					// var buffer = typedArray.buffer;
 
- 					// console.log("hex= " + resValue + ",length:"+ resValue.length);
 
- 					// console.log(resValue.length);
 
- 					// console.log(res.value);
 
- 					// console.log(buffer);
 
- 					for (let i = 0; i < 5; i++) {
 
- 						let index = i * 28;
 
- 						let ms = BLE.hex2int(resValue.substr(2 + index, 4));
 
- 						// console.log(index + "==" + resValue.substr(2 + index, 4));
 
- 						let axStr = resValue.substr(6 + index, 4);
 
- 						let ayStr = resValue.substr(10 + index, 4);
 
- 						let azStr = resValue.substr(14 + index, 4);
 
- 						let gxStr = resValue.substr(18 + index, 4);
 
- 						let gyStr = resValue.substr(22 + index, 4);
 
- 						let gzStr = resValue.substr(26 + index, 4);
 
- 						//一个字节最大只能表示265  2个字节可以表示65536  然后你这边做一下转换 例如00 3E   3*16+14=62 ----->0.03  g 
 
- 						//(真实值= AD值 /32768  * 16)
 
- 						//0.003 = 62 / 2768  * 16
 
- 						let ax = BLE.hexToSignedInt(axStr) / 32768 * 16;
 
- 						let ay = BLE.hexToSignedInt(ayStr) / 32768 * 16;
 
- 						let az = BLE.hexToSignedInt(azStr) / 32768 * 16;
 
- 						//角速度(AD值/32768 * 2000) 角速度单位是 °/s  范围是 正负2000
 
- 						let gx = BLE.hexToSignedInt(gxStr) / 32768 * 2000;
 
- 						let gy = BLE.hexToSignedInt(gyStr) / 32768 * 2000;
 
- 						let gz = BLE.hexToSignedInt(gzStr) / 32768 * 2000;
 
- 						accArray.push({
 
- 							acc: {
 
- 								ax: ax,
 
- 								ay: ay,
 
- 								az: az
 
- 							},
 
- 							gyro: {
 
- 								gx: gx,
 
- 								gy: gy,
 
- 								gz: gz
 
- 							},
 
- 							ms: ms
 
- 						})
 
- 					}
 
- 					uni.$emit('updateBLEDeviceData', accArray);
 
- 					// for (let i = 0; i < accArray.length; i++) {
 
- 					// 	let _temp = accArray[i];
 
- 					// 	box["acc"] = {
 
- 					// 		ax: _temp.ax,
 
- 					// 		ay: _temp.ay,
 
- 					// 		az: _temp.az,
 
- 					// 	};
 
- 					// 	box["gyro"] = {
 
- 					// 		gx: _temp.gx,
 
- 					// 		gy: _temp.gy,
 
- 					// 		gz: _temp.gz,
 
- 					// 	};
 
- 					// 	box["ms"] = _temp.ms;
 
- 					// 	uni.$emit('updateBLEDeviceData', box);
 
- 					// }
 
- 				}
 
- 				//原始数据解析
 
- 				if (state.bListenerUpdate) {
 
- 					//R/L 左手还是右手
 
- 					let handle = resValue.substr(6, 2);
 
- 					let axStr = resValue.substr(8, 4);
 
- 					let ayStr = resValue.substr(12, 4);
 
- 					let azStr = resValue.substr(16, 4);
 
- 					//一个字节最大只能表示265  2个字节可以表示65536  然后你这边做一下转换 例如00 3E   3*16+14=62 ----->0.03  g 
 
- 					//(真实值= AD值 /32768  * 16)
 
- 					//0.003 = 62 / 2768  * 16
 
- 					let ax = BLE.hexToSignedInt(axStr) / 32768 * 16;
 
- 					let ay = BLE.hexToSignedInt(ayStr) / 32768 * 16;
 
- 					let az = BLE.hexToSignedInt(azStr) / 32768 * 16;
 
- 					let gxStr = resValue.substr(20, 4);
 
- 					let gyStr = resValue.substr(24, 4);
 
- 					let gzStr = resValue.substr(28, 4);
 
- 					//角速度(AD值/32768 * 2000) 角速度单位是 °/s  范围是 正负2000
 
- 					let gx = BLE.hexToSignedInt(gxStr) / 32768 * 2000;
 
- 					let gy = BLE.hexToSignedInt(gyStr) / 32768 * 2000;
 
- 					let gz = BLE.hexToSignedInt(gzStr) / 32768 * 2000;
 
- 					//毫秒
 
- 					let ms = BLE.hex2int(resValue.substr(2, 4));
 
- 					//分
 
- 					let min = BLE.hex2int(resValue.substr(32, 2));
 
- 					//秒
 
- 					let s = BLE.hex2int(resValue.substr(34, 2));
 
- 					box["handle"] = BLE.hexToString(handle);
 
- 					box["acc"] = {
 
- 						ax,
 
- 						ay,
 
- 						az
 
- 					};
 
- 					box["gyro"] = {
 
- 						gx,
 
- 						gy,
 
- 						gz
 
- 					};
 
- 					box["min"] = min;
 
- 					box["s"] = s;
 
- 					box["ms"] = ms;
 
- 					//更新数据给webview,在game-play-web||game-play-sub绑定
 
- 					//后面更新数据都用此接口
 
- 					uni.$emit('updateBLEDeviceData', box);
 
- 				}
 
- 			});
 
- 		},
 
- 		onTestEmit(state) {
 
- 			let box = {};
 
- 			let accArray = [];
 
- 			var resValue =
 
- 				'5B00E000260019F7F4FFF6FFF1000000E200260019F7F4FFF6FFF1000000E60031001BF81AFFF5FFF0000000E90031001BF81AFFF5FFF0000000EB0031001BF81AFFF5FFF000005D';
 
- 			for (let i = 0; i < 5; i++) {
 
- 				let index = i * 28;
 
- 				let ms = BLE.hex2int(resValue.substr(2 + index, 4));
 
- 				// console.log(index + "==" + resValue.substr(2 + index, 4));
 
- 				let axStr = resValue.substr(6 + index, 4);
 
- 				let ayStr = resValue.substr(10 + index, 4);
 
- 				let azStr = resValue.substr(14 + index, 4);
 
- 				let gxStr = resValue.substr(18 + index, 4);
 
- 				let gyStr = resValue.substr(22 + index, 4);
 
- 				let gzStr = resValue.substr(26 + index, 4);
 
- 				//一个字节最大只能表示265  2个字节可以表示65536  然后你这边做一下转换 例如00 3E   3*16+14=62 ----->0.03  g 
 
- 				//(真实值= AD值 /32768  * 16)
 
- 				//0.003 = 62 / 2768  * 16
 
- 				let ax = BLE.hexToSignedInt(axStr) / 32768 * 16;
 
- 				let ay = BLE.hexToSignedInt(ayStr) / 32768 * 16;
 
- 				let az = BLE.hexToSignedInt(azStr) / 32768 * 16;
 
- 				//角速度(AD值/32768 * 2000) 角速度单位是 °/s  范围是 正负2000
 
- 				let gx = BLE.hexToSignedInt(gxStr) / 32768 * 2000;
 
- 				let gy = BLE.hexToSignedInt(gyStr) / 32768 * 2000;
 
- 				let gz = BLE.hexToSignedInt(gzStr) / 32768 * 2000;
 
- 				accArray.push({
 
- 					ax: ax,
 
- 					ay: ay,
 
- 					az: az,
 
- 					gx: gx,
 
- 					gy: gy,
 
- 					gz: gz,
 
- 					ms: ms
 
- 				})
 
- 			}
 
- 			for (let i = 0; i < accArray.length; i++) {
 
- 				let _temp = accArray[i];
 
- 				box["acc"] = {
 
- 					ax: _temp.ax,
 
- 					ay: _temp.ay,
 
- 					az: _temp.az,
 
- 				};
 
- 				box["gyro"] = {
 
- 					gx: _temp.gx,
 
- 					gy: _temp.gy,
 
- 					gz: _temp.gz,
 
- 				};
 
- 				box["ms"] = _temp.ms;
 
- 				uni.$emit('updateBLEDeviceData', box);
 
- 			}
 
- 		},
 
- 		//向低功耗蓝牙设备特征值中写入二进制数据。注意:必须设备的特征值支持 write 才可以成功调用。
 
- 		B_WriteBLECharacteristicValue(state, context) {
 
- 			let {
 
- 				value,
 
- 				retryCount,
 
- 				success,
 
- 				getFail,
 
- 				bSendHex,
 
- 			} = context;
 
- 			if (!value && value === '') {
 
- 				uni.showToast({
 
- 					title: "指令为空"
 
- 				})
 
- 				return;
 
- 			}
 
- 			let _sendData;
 
- 			if (bSendHex) {
 
- 				state.bRopeKeyTwo = 0;
 
- 				state.bRopeKeyOne = 0;
 
- 				//如果是发送16进制
 
- 				state.bListenerHexUpdate = true;
 
- 				//重置原 update
 
- 				state.bListenerUpdate = false;
 
- 				let typedArray = new Uint8Array(value.match(/[\da-f]{2}/gi).map(function(h) {
 
- 					return parseInt(h, 16)
 
- 				}))
 
- 				_sendData = typedArray.buffer;
 
- 			} else {
 
- 				state.bListenerHexUpdate = false;
 
- 				//记录一下指令
 
- 				state.currentInstruction = value;
 
- 				state.showToast = false;
 
- 				state.bListenerUpdate = false;
 
- 				state.bListenerAccArray = false;
 
- 				//V 获取版本,M 获取mac 地址
 
- 				if (value == "V")
 
- 					state.showToast = true;
 
- 				if (value == "M") {
 
- 					state.showToast = true;
 
- 					state.bListenerMac = true;
 
- 				}
 
- 				if (value == "4") {
 
- 					state.bListenerUpdate = false;
 
- 				}
 
- 				if (value == "3") {
 
- 					if (state.bListenerUpdate) {
 
- 						console.warn("原始数据已开启");
 
- 					}
 
- 					state.bListenerUpdate = true;
 
- 				}
 
- 				if (value == "h") {
 
- 					state.bListenerAccArray = false;
 
- 				}
 
- 				if (value == "H") {
 
- 					if (state.bListenerAccArray) {
 
- 						uni.showToast({
 
- 							title: "加速计组数据已开启"
 
- 						})
 
- 						return;
 
- 					}
 
- 					state.bListenerAccArray = true;
 
- 				}
 
- 				_sendData = BLE.str2ab(value);
 
- 			}
 
- 			console.log("currentInstruction:" + state.currentInstruction);
 
- 			uni.writeBLECharacteristicValue({
 
- 				deviceId: state.deviceId,
 
- 				serviceId: state.serviceId,
 
- 				// 这里的 characteristicId 需要在 getBLEDeviceCharacteristics 接口中获取
 
- 				characteristicId: state.writeCharacteristicId,
 
- 				// 这里的value是ArrayBuffer类型
 
- 				value: _sendData,
 
- 				success: (res) => {
 
- 					console.log('writeBLECharacteristicValue success', res.errMsg, value,
 
- 						retryCount);
 
- 					if (success) {
 
- 						success(res);
 
- 					}
 
- 				},
 
- 				fail: (fail) => {
 
- 					console.log(fail)
 
- 					//重新写入
 
- 					if (retryCount > 0) {
 
- 						console.log("writeBLECharacteristicValue Rewrite ===================>" +
 
- 							value + " == " + retryCount);
 
- 						retryCount--;
 
- 						setTimeout(() => {
 
- 							this.commit("B_WriteBLECharacteristicValue", {
 
- 								value,
 
- 								retryCount,
 
- 								success,
 
- 								getFail
 
- 							});
 
- 						}, 300);
 
- 					}
 
- 					if (getFail) {
 
- 						getFail(fail);
 
- 					}
 
- 				}
 
- 			})
 
- 		},
 
- 		B_OnSetMTU(state) {
 
- 			uni.setBLEMTU({
 
- 				deviceId: state.deviceId,
 
- 				mtu: 80,
 
- 				success: (res) => {
 
- 					console.log("设置mtu");
 
- 					console.log(res)
 
- 					uni.$emit('log', "设置mtu=80," + JSON.stringify(
 
- 						res));
 
- 				},
 
- 				fail: (error) => {
 
- 					console.log(error)
 
- 				}
 
- 			})
 
- 		},
 
- 		/**
 
- 		 * 断开蓝牙连接
 
- 		 */
 
- 		B_CloseBLEConnection(state, context) {
 
- 			let {
 
- 				deviceId,
 
- 				success = null
 
- 			} = context;
 
- 			uni.closeBLEConnection({
 
- 				deviceId,
 
- 				success: res => {
 
- 					console.log("关闭蓝牙连接!deviceId=" + deviceId);
 
- 					if (success)
 
- 						success();
 
- 				},
 
- 				fail: (fail) => {
 
- 					console.log("关闭蓝牙失败", fail);
 
- 				}
 
- 			});
 
- 		}
 
- 	}
 
- })
 
- export default store
 
 
  |