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- /**
- * 租赁
- */
- import gameToast from "../Network/gameToast"
- import date from "../Unit/date";
- cc.Class({
- extends: cc.Component,
- properties: {
- inputInviteValue: {
- default: 1,
- visible: false
- },
- //1 对应3个月,2对应1年,3对应5年
- toggleInputValue: {
- default: '2',
- visible: false
- },
- totalPriceLabel: {
- default: null,
- type: cc.Label,
- serializable: true
- },
- totalPriceValue: {
- default: 0,
- visible: false
- },
- ToastParent: {
- default: null,
- type: cc.Node,
- serializable: true
- },
- //输入节点
- inputContainer: {
- default: null,
- type: cc.Node,
- serializable: true
- },
- toggle1: {
- default: null,
- type: cc.Toggle,
- serializable: true
- },
- toggle2: {
- default: null,
- type: cc.Toggle,
- serializable: true
- },
- toggle3: {
- default: null,
- type: cc.Toggle,
- serializable: true
- },
- //这个显示的时候,拦截输入
- blockInput: {
- default: null,
- type: cc.Node,
- serializable: true
- },
- leaseFarmlandInfoNode: {
- default: null,
- type: cc.Node,
- serializable: true,
- visible: false,
- toolTip: "操作的土地对象,初始化时候传入"
- },
- //轮询土地状态
- AutoGetLandData: null,
- },
- // LIFE-CYCLE CALLBACKS:
- // onLoad () {},
- // start() {
- // },
- onOpenInfo() {
- this.node.active = true;
- },
- //初始化时候需要初始化一次默认值
- onToggleInput(value, evnentData) {
- // console.log(value.isChecked, evnentData);
- this.toggleInputValue = evnentData;
- this._updatePrice();
- },
- inputLeaseValue(value, e) {
- var numberTemp = new RegExp("^[A-Za-z0-9]+$");
- let limitValue = 100;
- if (GlobalD.GameSetting && GlobalD.GameSetting.maxLeaseMulti) {
- limitValue = GlobalD.GameSetting.maxLeaseMulti;
- console.log("配置的数据limitValue:",limitValue);
- }
- if (numberTemp.test(value)) {
- if (Number(value) >= 1 && Number(value) <= limitValue) {
- this.inputInviteValue = Number(value);
- } else if (Number(value) > limitValue) {
- //限制只能输入100
- this.inputInviteValue = limitValue;
- this.inputContainer.getComponent(cc.EditBox).string = this.inputInviteValue;
- } else {
- this.inputInviteValue = 1;
- this.inputContainer.getComponent(cc.EditBox).string = this.inputInviteValue;
- }
- } else {
- this.inputInviteValue = 1;
- this.inputContainer.getComponent(cc.EditBox).string = this.inputInviteValue;
- console.log("请输入整数的倍数", this.inputInviteValue);
- }
- this._updatePrice();
- },
- _updatePrice() {
- //this.inputInviteValue 默认是1倍
- // console.log( this.inputInviteValue);
- let _configLandInfo = this.leaseFarmlandInfoNode.getComponent("LeaseFarmlandInfo").configLandInfo
- switch (this.toggleInputValue) {
- case "1": //700
- this.totalPriceValue = _configLandInfo.rental1 * this.inputInviteValue;
- this.totalPriceLabel.string = this.totalPriceValue ;
- break;
- case "2": //2500
- this.totalPriceValue = _configLandInfo.rental2 * this.inputInviteValue;
- this.totalPriceLabel.string = this.totalPriceValue ;
- break;
- case "3": //5000
- this.totalPriceValue = _configLandInfo.rental3 * this.inputInviteValue;
- this.totalPriceLabel.string = this.totalPriceValue ;
- break;
- default:
- console.error("this.toggleInputValue 不是1 2 3!", this.toggleInputValue);
- break;
- }
- },
- /**
- * 显示面板时候,设置一下初始化数据
- */
- onInitLeaseInfo(multiple) {
- //这里处理倍数
- this.inputInviteValue = multiple;
- this.inputContainer.getComponent(cc.EditBox).string = this.inputInviteValue;
- this._updatePrice();
- },
- //租赁支付
- onLeaseInfo() {
- console.log('支付总额:' + this.totalPriceValue);
- if (!GlobalD.dapp) {
- console.error("onBindInviteInfo warn,dapp未初始化!");
- return;
- }
- let _self = this;
- //cntAmount,payType,itemType,callback
- let _configLandInfo = this.leaseFarmlandInfoNode.getComponent("LeaseFarmlandInfo").configLandInfo
- //租赁的itemType 要处理一下
- let _itemType = this.toggleInputValue + "or" + _configLandInfo.id;
- GlobalD.GameData.payCNT(this.totalPriceValue, 1, _itemType, (data) => {
- console.log("土地支付:", this.totalPriceValue, "== playType=", 1, ",item_type==", _itemType);
- console.log("支付data:", data);
- const [err, tx] = data;
- if (err === null) {
- // TODO 成功, 支付为链上操作,需要提供回调接口给这边服务端确认交易成功后修改购买订单结果
- console.log(tx) // 交易hash,唯一标识符
- let _leaseFarmlandInfo = this.leaseFarmlandInfoNode.getComponent("LeaseFarmlandInfo");
- //todo 如果是土地租赁,轮询土地状态
- if (this.AutoGetLandData) {
- this.unschedule(this.AutoGetLandData);
- this.AutoGetLandData = null;
- }
- this.AutoGetLandData = () => {
- GlobalD.GameData.getLandState({
- landId: _configLandInfo.id,
- callback: (value) => {
- console.log("轮询土地数据:" + JSON.stringify(value.msg));
- if (0 === value.code) {
- let _landData = value.data;
- let _leaseLandInfo = _leaseFarmlandInfo.leaseLandInfo
- //如果是空的,说明没有创建过土地
- if (_leaseLandInfo == null) {
- this.unschedule(this.AutoGetLandData);
- // console.log("轮询到土地购买成功!");
- GlobalD.GameData.showToast(cc.find("Canvas/UICamera"), "土地购买成功!", 2);
- //解锁土地操作
- _leaseFarmlandInfo.setLeaseLandInfo(_landData, true);
- this.onClose();
- } else {
- //根据update时间判断
- if (!date.datesIsEqual(_leaseLandInfo.updateTime, _landData.updateTime)) {
- //如果不是空,判断为续租
- GlobalD.GameData.showToast(cc.find("Canvas/UICamera"), "续租土地成功!", 2);
- //续租土地时候, 只更新 租赁相关参照
- let _oldLeaseLandInfo = Object.assign({}, _leaseLandInfo, {
- isLease: _landData.isLease,
- isPlant: _landData.isPlant,
- leaseDays: _landData.leaseDays,
- leaseDaysMill: _landData.leaseDaysMill,
- leaseDaysRemaining: _landData.leaseDaysRemaining,
- leaseTime: _landData.leaseTime,
- rentalExpenses: _landData.rentalExpenses,
- updateTime: _landData.updateTime
- });
- // console.log("续租之后的信息:", _landData, _leaseLandInfo, _oldLeaseLandInfo);
- _leaseFarmlandInfo.setLeaseLandInfo(_oldLeaseLandInfo, true);
- this.onClose();
- }
- }
- }
- }
- });
- };
- this.schedule(this.AutoGetLandData, 5);
- } else {
- console.log(err);
- GlobalD.GameData.showToast(cc.find("Canvas/UICamera"), err, 1);
- }
- });
- // GlobalD.dapp.bindParent(_self.inputInviteValue).then((data) => {
- // if (data.err === null) {
- // // 返回成功,见下面消息体
- // console.log(data.res)
- // //绑定成功时候,隐藏输入框,设置父节点
- // GlobalD.Dapp.UserInfo.parent = data.res;
- // _self.parentInviteValue.string = GlobalD.Dapp.UserInfo.parent.invite_code;
- // //如果存在父节点,隐藏输入框
- // _self.inputContainer.active = false;
- // } else {
- // //TODO 服务错误
- // console.log(data.err)
- // }
- // })
- },
- onClose() {
- // if (this.AutoGetLandData) {
- // this.unschedule(this.AutoGetLandData);
- // this.AutoGetLandData = null;
- // }
- this.node.destroy();
- },
- onDestroy() {
- if (this.AutoGetLandData) {
- this.unschedule(this.AutoGetLandData);
- this.AutoGetLandData = null;
- }
- }
- });
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