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- var reGameStates = require('GameStates');
- var AConfig = require('../Config');
- import utils from "../Network/netUtils";
- // import GameNet from "../Network/GameNet"
- // import gameToast from "../Network/gameToast"
- //全局数据类
- cc.Class({
- extends: cc.Component,
- properties: {
- //记录全部道路的index
- GameData_highwayIndex: {
- default: [],
- type: [cc.Integer],
- visible: false,
- serializable: false,
- },
- //记录建筑物存储的信息
- GameData_buildings: {
- default: [],
- visible: false,
- serializable: false,
- },
- HighWayPrefabs: cc.Prefab,
- //MyMapNode
- //建筑物的节点
- BuildingsParent: {
- default: null,
- type: cc.Node,
- },
- ManageUI: {
- default: null,
- type: cc.Node,
- },
- GameVersion: {
- default: -1,
- type: cc.Integer,
- },
- Golden: {
- default: 0,
- visible: false,
- },
- Diamond: {
- default: 0,
- visible: false,
- },
- /**
- * 接口
- * todo cnt和snb 由钱包读取
- */
- CNT: {
- default: 0,
- visible: false,
- },
- SNB: {
- default: 0,
- visible: false,
- },
- /**
- * 土地租赁机会,替换 Golden 显示
- */
- animalTimes: {
- default: 0,
- visible: false,
- },
- /**
- * 用户属性
- */
- //体力
- strength: {
- default: 0,
- visible: false,
- },
- //幸运值
- lucky: {
- default: 0,
- visible: false,
- },
- //站内收益
- CNTDrawBalance: {
- default: 0,
- visible: false,
- },
- //读取的土地文件
- ConfigLand: {
- default: null,
- visible: false
- },
- /**
- * 制作计时器
- */
- toast: null,
- scheduleObj: null,
- toastCallback: null,
- isStart: true,
- isInit: false,
- /**
- * 限制重复触发支付, 正在支付中转态,
- */
- isPlayingCnt: false,
- isPlayingSnb: false,
- isPlayingLucky: false,
- /**
- * 处理请求
- */
- //现在多次触发
- isOnAddFruit: false,
- isOnSaleFruit: false,
- isOnGrantFruit: false,
- isExchangeSeed: false,
- //是否申请
- isApplying: false,
- //自动存储数据
- AutoSaveData: null,
- gameToastPrefab: cc.Prefab
- },
- onLoad() {
- //初始化GameData全局变量
- GlobalD.GameData = this;
- this.AddBuildingCost = 5;
- this.RemoveBuildingCost = 5;
- this.toast = cc.instantiate(this.gameToastPrefab);
- this.toast.parent = cc.find("Canvas/UICamera");
- this.toast.zIndex = 999;
- this.toast.active = false;
- },
- start() {
- this._tiledMap = GlobalD.TiledMap._tiledMap;
- //读取可领取的snb
- this.onGetCntToSnb((value) => {
- // console.log("当前用户转换的snb", value);
- if (value.data != null) {
- this.ManageUI.getComponent("ManageUI").onSetVillageReceivesSNBViewInfo(value.data);
- }
- })
- try {
- GlobalD.dapp.cntBalance().then((cntBalance) => {
- //会延迟返回
- // console.log("获取cnt:" + cntBalance) // string, 精度18,需要自行处理省略几位小数
- GlobalD.GameData.SetCNT(cntBalance);
- });
- } catch (err) {
- console.error(err) // 初始化失败,运行环境不是钱包环境
- }
- //登录时候已经初始化好snb了
- this.SetSNB(GlobalD.UserInfo.snb + GlobalD.UserInfo.snbPart);
- this.SetDiamond(userData.readData.diamond);
- //初始化一个租赁币
- this.SetAnimalTimes(GlobalD.animalTimes);
- //领取ui
- this.ManageUI.getComponent("ManageUI").DiamondNowlabel.string = this.GetDiamond() + '/30000'
- //设置体力值
- this.SetStrength(GlobalD.PlayerAttribute.currentStrength);
- //设置幸运值
- this.SetLucky(GlobalD.PlayerAttribute.lucky);
- //初始化生成房屋
- /**
- * dapp设定: 如果固定土地冲突,删除冲突的建筑和回收仓库
- * 新增:
- * 当进入其他用户农场时候,只处理土地显示信息。其他的都隐藏起来,不进行操作
- * 更新的数据:1.土地
- * 隐藏的数据:1.隐藏游客
- * 2.隐藏用户当前建筑
- * 3.隐藏当前用户菜单,显示对应农场按钮
- */
- this.ManageUI.getComponent('ManageBuildings').InitBuildings();
- this.ManageUI.getComponent('ManageUI').Init();
- },
- //GET / SET /Plus
- GetGameDate: function () {
- return this.GameDate;
- },
- SetGameDate: function (num) {
- this.GameDate = num;
- },
- PlusGameDate: function (num) {
- this.GameDate += num;
- },
- GetGolden: function () {
- return parseInt(this.Golden);
- },
- GetGoldenCallBack(_CallBack) {
- if (_CallBack)
- _CallBack({ resGolden: parseInt(this.Golden) });
- },
- SetGolden: function (Num) {
- let LastMoney = this.Golden;
- this.Golden = Num;
- let CurrentMoney = Num;
- this.ManageUI.getComponent('ManageUI').GoldenChangeCallBack(this.GetGolden(), LastMoney, CurrentMoney);
- },
- PlusGolden: function (Num) {
- if (this.Golden + Num < 0) {
- this.SetGolden(0);
- }
- else {
- this.SetGolden(this.Golden + Num);
- }
- // task.task50W();
- },
- GetDiamond: function () {
- return parseInt(this.Diamond);
- },
- SetDiamond: function (num) {
- let LastMoney = this.Diamond;
- this.Diamond = num;
- let CurrentMoney = num;
- this.ManageUI.getComponent("ManageUI").DiamondNowlabel.string = this.Diamond + '/30000'
- this.ManageUI.getComponent('ManageUI').DiamondChangeCallBack(this.GetDiamond(), LastMoney, CurrentMoney);
- },
- PlusDiamond: function (num) {
- if (this.Diamond + num < 0) {
- this.SetDiamond(0);
- }
- else {
- this.SetDiamond(this.Diamond + num);
- }
- },
- /**
- * 游戏里面的cnt 和神农呗
- */
- GetCNT: function () {
- return parseFloat(this.CNT);
- },
- SetCNT: function (Num) {
- this.CNT = Num;
- this.ManageUI.getComponent('ManageUI').CNTChangeCallBack(this.CNT);
- },
- GetSNB: function () {
- return parseFloat(this.SNB);
- },
- SetSNB: function (Num) {
- this.SNB = Num;
- this.ManageUI.getComponent('ManageUI').SNBChangeCallBack(this.SNB);
- },
- //租赁次数
- GetAnimalTimes: function () {
- return parseFloat(this.animalTimes);
- },
- SetAnimalTimes: function (Num) {
- this.animalTimes = Num;
- this.ManageUI.getComponent('ManageUI').AnimalTimesChangeCallBack(this.animalTimes);
- },
- GetStrength: function () {
- return parseFloat(this.strength);
- },
- SetStrength: function (Num) {
- this.strength = Num;
- this.ManageUI.getComponent('ManageUI').StrengthChangeCallBack(this.strength);
- },
- GetLucky: function () {
- return parseFloat(this.lucky);
- },
- SetLucky: function (Num) {
- this.lucky = Num;
- this.ManageUI.getComponent('ManageUI').LuckyChangeCallBack(this.lucky);
- },
- GetWorkerLV: function () {
- return parseInt(this.WorkerLV);
- },
- SetWorkerLV: function (num) {
- this.WorkerLV = num;
- },
- PlusWorkerLV: function (num) {
- this.WorkerLV += num;
- },
- GetWorkerNum: function () {
- return parseInt(this.WorkerNum);
- },
- SetWorkerNum: function (num) {
- this.WorkerNum = num;
- },
- PlusWorkerNum: function (num) {
- this.WorkerNum += num;
- },
- GetLastTimeEveryDayRewardsDate: function () {
- return this.LastTimeEveryDayRewardsDate;
- },
- //获取转盘 时间
- GetLastTimeLuckDate: function () {
- return this.LastTimeLuckDate;
- },
- //设置转盘时间
- SetLastTimeLuckDate: function (DateString) {
- this.LastTimeLuckDate = DateString;
- },
- SetLastTimeEveryDayRewardsDate: function (DateString) {
- this.LastTimeEveryDayRewardsDate = DateString;
- },
- //工人信息数组
- GetWorkerCharacterInfoArray: function () {
- return this.CharacterInfoArray;
- },
- SetWorkerCharacterInfoArray: function (item) {
- this.CharacterInfoArray = item;
- },
- /*** */
- GetWorkerCapacity: function () {
- return parseInt((this.WorkerCapacity));
- },
- SetWorkerCapacity: function (num) {
- this.WorkerCapacity = num;
- },
- PlusWorkerCapacity: function (num) {
- this.WorkerCapacity += num;
- },
- GetTerritoryStateArray: function () {
- return this.TerritoryStateArray;
- },
- SetTerritoryStateArray: function (aTerritoryStateArray) {
- this.TerritoryStateArray = aTerritoryStateArray;
- },
- PlusTerritoryStateArray: function (Item) {
- this.TerritoryStateArray.push(Item);
- },
- GetBuildingStateArray: function () {
- return this.BuildingStateArray;
- },
- SetBuildingStateArray: function (aBuildingStateArray) {
- this.BuildingStateArray = aBuildingStateArray;
- },
- PlusBuildingStateArray: function (Item) {
- this.BuildingStateArray.push(Item);
- },
- GetBuildingLockStateArray: function () {
- return this.BuildingLockStateArray;
- },
- SetBuildingLockStateArray: function (aArray) {
- this.BuildingLockStateArray = aArray;
- },
- PlusBuildingLockStateArray: function (Item) {
- this.BuildingLockStateArray.push(Item);
- },
- GetBuildingNumArray: function () {
- return this.BuildingNumArray;
- },
- SetBuildingNumArray: function (aBuildingNumArray) {
- this.BuildingNumArray = aBuildingNumArray;
- },
- PlusBuildingNumArray: function (Item) {
- this.BuildingNumArray.push(Item);
- },
- //操作钻石数据
- GetDiamondNumArray: function () {
- return this.DiamondNumArray;
- },
- SetDiamondNumArray: function (aDiamondNumArray) {
- this.DiamondNumArray = aDiamondNumArray;
- },
- GetEveryDayRewardsArray: function () {
- return this.EveryDayRewardsArray;
- },
- SetEveryDayRewardsArray: function (aArray) {
- this.EveryDayRewardsArray = aArray;
- },
- PlusEveryDayRewardsArray: function (Item) {
- this.EveryDayRewardsArray.push(Item);
- },
- GetFoodTradeState: function () {
- return parseInt((this.FoodTradeState));
- },
- SetFoodTradeState: function (num) {
- this.FoodTradeState = num;
- },
- PlusFoodTradeState: function (num) {
- this.FoodTradeState += num;
- },
- GetWoodTradeState: function () {
- return parseInt((this.WoodTradeState));
- },
- SetWoodTradeState: function (num) {
- this.WoodTradeState = num;
- },
- PlusWoodTradeState: function (num) {
- this.WoodTradeState += num;
- },
- GetMineralTradeState: function () {
- return parseInt((this.MineralTradeState));
- },
- SetMineralTradeState: function (num) {
- this.MineralTradeState = num;
- },
- PlusMineralTradeState: function (num) {
- this.MineralTradeState += num;
- },
- GetLotteryTimes: function () {
- return parseInt((this.LotteryTimes));
- },
- SetLotteryTimes: function (num) {
- this.LotteryTimes = num;
- },
- PlusLotteryTimes: function (num) {
- this.LotteryTimes += num;
- },
- /**
- * 兑换种子时候,特殊处理数据
- * 扣除相应的钻石
- */
- exchangeSeed(diamondAmount, callback) {
- if (this.isExchangeSeed) {
- console.warn("正在兑换中...");
- return;
- }
- this.isExchangeSeed = true;
- //先暂停存储
- // this.unschedule(this.AutoSaveData);
- utils.post(utils.api.exchangeSeeds, { diamondAmount: diamondAmount, seedId: 8 }, (flag, value) => {
- console.log("兑换flag", flag);
- if (flag) {
- console.log("兑换种子", value.code, value.msg);
- //兑换成功后
- if (0 === value.code) {
- //更新一次数据
- let _playerData = JSON.parse(value.data.playerData);
- console.log("兑换后的钻石:", _playerData.Diamond);
- //更新本地钻石数据
- this.SetDiamond(_playerData.Diamond);
- }
- callback(value);
- }
- this.isExchangeSeed = false;
- //重新开启存储
- // this.schedule(this.AutoSaveData, 15);
- })
- },
- /**
- * 获取是否租赁过的状态
- */
- getPlayerExchangeState(callback) {
- utils.get(utils.api.playerExchangeState, {}, (flag, value) => {
- // console.log("租赁状态:", value);
- if (flag)
- callback(flag, value);
- })
- },
- /**
- * 暂时不需要从这里读取
- */
- getLandConfig() {
- utils.get(utils.api.landConfig, {}, (flag, value) => {
- if (flag && 0 === value.code) {
- this.ConfigLand = value.data;
- } else {
- console.warn("未能读取到config土地?");
- }
- })
- },
- //获取自己全部租赁土地
- getSelfUserLandList(callback) {
- utils.get(utils.api.userLandList, {}, (flag, value) => {
- if (flag && 0 === value.code) {
- GlobalD.UserLeaseLand = value.data;
- if (callback)
- callback();
- } else {
- console.warn("读取到用户的土地错误?");
- }
- })
- },
- //获取用户全部租赁土地
- getOtherUserLandList(otherUserId, callback) {
- this.showToast(cc.find("Canvas/UICamera"), "载入玩家数据中..", 5);
- utils.get(utils.api.userLandAndCanStealList, { otherUserId: otherUserId }, (flag, value) => {
- // console.log(otherUserId + ",获取其他用户土地数据:", value);
- this.hideToast();
- if (flag && 0 === value.code) {
- GlobalD.OtherLeaseland = value.data;
- //todo 获取数据成功,进入切换流程,设置 false,处理其他用户对应的土地
- this.ManageUI.getComponent('ManageBuildings').spawnConfigLand(GlobalD.OtherLeaseland, false);
- //收起菜单
- GlobalD.game._ManageUIScript.onHideMenu();
- //收起底部菜单栏
- GlobalD.game._ManageUIScript.onBottomMenuView(false);
- //显示进入其他用户场景后菜单操作
- GlobalD.game._ManageUIScript.onOtherFarmerView(true);
- //关闭当前列表
- GlobalD.game._ManageUIScript.onListUserInfo_Close();
- this.hideToast();
- // this.showToast(cc.find("Canvas/UICamera"), "载入成功..", 1);
- this.hideToast();
- if (callback)
- callback();
- } else {
- this.showToast(cc.find("Canvas/UICamera"), "获取数据失败..", 1);
- console.warn("获取其他用户土地数据错误?");
- }
- })
- },
- //获取用户可以偷取的列表
- onGetCanStealUserList(page, limit, callback) {
- this.showToast(cc.find("Canvas/UICamera"), "刷新列表中..", 10);
- utils.get(utils.api.canStealUserList, { page: page, limit: limit }, (flag, value) => {
- this.hideToast();
- if (flag && 0 === value.code) {
- if (callback)
- callback(value.data);
- } else {
- let myList = [];
- if (callback)
- callback(myList);
- }
- })
- },
- // onGetSnbInfoList(page, limit, callback) {
- // utils.get(utils.api.snbList, { page: page, limit: limit }, (flag, value) => {
- // // console.log("snb操作日志", value);
- // if (flag && 0 === value.code) {
- // if (callback)
- // callback(value.data);
- // } else {
- // let mySnbList = [];
- // if (callback)
- // callback(mySnbList);
- // }
- // })
- // },
- //狗的相关处理
- //获取状态
- onGetDogState(data, callback) {
- utils.get(utils.api.getEquipmentByType, data, (flag, value) => {
- if (flag)
- callback(value);
- })
- },
- onGetEquipmentListState(data, callback) {
- utils.get(utils.api.getListEquipment, data, (flag, value) => {
- if (flag)
- callback(value);
- })
- },
- onGetAddDogFood(data, callback) {
- utils.post(utils.api.addFood, data, (flag, value) => {
- if (flag)
- callback(value);
- })
- },
- onSetDogShowState(data, callback) {
- utils.post(utils.api.setDogShowState, data, (flag, value) => {
- if (flag)
- callback(value);
- })
- },
- //获取狗粮商城列表
- onGetMallFoodList(callback) {
- utils.get(utils.api.getMallFoodList, {}, (flag, value) => {
- if (flag)
- callback(value);
- })
- },
- //商城装备列表
- onGetMallEquipmentList(callback) {
- utils.get(utils.api.getMallEquipmentList, {}, (flag, value) => {
- if (flag)
- callback(value);
- })
- },
- onGetAddEquipment(data, callback) {
- utils.post(utils.api.addEquipment, data, (flag, value) => {
- console.log(value);
- callback(flag, value);
- })
- },
- //获取用户已租赁土地的状态
- getLandState(context) {
- let { landId, callback } = context;
- utils.get(utils.api.landState, { landId: landId }, (flag, value) => {
- if (flag)
- callback(value);
- })
- },
- //获取商城种子
- getMallSeed(callback) {
- utils.get(utils.api.mallSeed, {}, (flag, value) => {
- if (flag)
- callback(value);
- })
- },
- getWarehouseSeedAndFruit(callback) {
- utils.get(utils.api.getSeedAndFruit, {}, (flag, value) => {
- if (flag)
- callback(value);
- })
- },
- //获取种子状态
- onGetSeedState(data, callback) {
- utils.get(utils.api.getSeedState, data, (flag, value) => {
- if (flag)
- callback(value);
- })
- },
- //种植种子
- // data:{landId:1,seedId:1}
- onPlant(data, callback) {
- utils.get(utils.api.plant, data, (flag, value) => {
- if (flag)
- callback(value);
- })
- },
- //收取果实
- onAddFruit(data, callback) {
- if (this.isOnAddFruit) {
- console.log("收取果实过快!");
- return;
- }
- this.isOnAddFruit = true;
- utils.post(utils.api.addFruit, data, (flag, value) => {
- this.isOnAddFruit = false;
- if (flag)
- callback(value);
- })
- },
- //一键收取果实,偷取
- onStealAllFruit(data, callback) {
- if (this.isOnAddFruit) {
- console.log("一键收取果实过快!");
- return;
- }
- this.isOnAddFruit = true;
- this.showToast(cc.find("Canvas/UICamera"), "收取果实中..", 5);
- utils.post(utils.api.stealAllFruit, data, (flag, value) => {
- this.isOnAddFruit = false;
- this.hideToast();
- if (0 === value.code) {
- //如果返回一个体力信息,更新对应的新的用户信息。
- if (value.data.playerAttribute) {
- GlobalD.PlayerAttribute = value.data.playerAttribute;
- //这里需要更新体力值
- this.SetStrength(GlobalD.PlayerAttribute.currentStrength);
- }
- }
- if (flag)
- callback(value);
- })
- },
- //单个收取
- onStealFruit(data, callback) {
- if (this.isOnAddFruit) {
- console.log("偷取果实过快!");
- return;
- }
- this.isOnAddFruit = true;
- this.showToast(cc.find("Canvas/UICamera"), "偷取收成中..", 5);
- utils.post(utils.api.stealFruit, data, (flag, value) => {
- this.isOnAddFruit = false;
- this.hideToast();
- if (0 === value.code) {
- //如果返回一个体力信息,更新对应的新的用户信息。
- if (value.data.playerAttribute) {
- GlobalD.PlayerAttribute = value.data.playerAttribute;
- //这里需要更新体力值
- this.SetStrength(GlobalD.PlayerAttribute.currentStrength);
- }
- }
- if (flag)
- callback(value);
- })
- },
- //出售果实
- onSaleFruit(data, callback) {
- if (this.isOnSaleFruit) {
- console.log("出售果实过快!");
- return;
- }
- this.isOnSaleFruit = true;
- utils.post(utils.api.saleFruit, data, (flag, value) => {
- this.isOnSaleFruit = false;
- if (flag)
- callback(value);
- })
- },
- //赠送果实
- onGrantFruit(data, callback) {
- if (this.isOnGrantFruit) {
- console.log("赠送果实过快!");
- return;
- }
- this.isOnGrantFruit = true;
- utils.post(utils.api.grantFruit, data, (flag, value) => {
- this.isOnGrantFruit = false;
- if (flag)
- callback(value);
- })
- },
- //神农呗购买种子
- onBuySeedsWithSNB(snbAmount, seedId, callback) {
- utils.post(utils.api.snbBuySeeds, { payAmount: snbAmount, seedId: seedId }, (flag, value) => {
- //callback里面处理flag判断
- callback(flag, value);
- })
- },
- //获取用户的snb
- onGetUserSnb(callback) {
- utils.get(utils.api.userSnbInfo, {}, (flag, value) => {
- if (flag) {
- GlobalD.GameData.SetSNB(value.data.SNB + value.data.snbPart);
- }
- if (flag && callback)
- callback(value);
- })
- },
- /**
- * 支付cnt操作
- * @param {*} amount // 需支付金额
- * @param {*} payType 支付类型,1购买土地租凭, 2自然灾害防护,3野兽防护, 4种子
- * @param {*} itemType 操作物品的id 字符串
- */
- payCNT(cntAmount, payType, itemType, callback) {
- console.log("购买金额:" + cntAmount + "购买类型PlayType:" + payType + "购买物品的id:" + itemType);
- if (!GlobalD.dapp) {
- console.warn("GlobalD.dapp未初始化,不能payCNT!");
- return;
- }
- //
- if (this.isPlayingCnt) {
- console.warn("同时触发支付CNT过快!");
- return;
- }
- if (GlobalD.GameData.GetCNT() < cntAmount) {
- console.log("cnt 不足,GetCNT:" + GlobalD.GameData.GetCNT() + "消费的cntAmount" + cntAmount);
- this.showToast(cc.find("Canvas/UICamera"), "CNT不足!", 2);
- return;
- }
- this.isPlayingCnt = true;
- this.showToast(cc.find("Canvas/UICamera"), "支付处理中...", 60);
- GlobalD.dapp.payCnt(cntAmount, payType, itemType).then((data) => {
- const [err, tx] = data;
- this.isPlayingCnt = false;
- if (err === null) {
- // TODO 成功, 支付为链上操作,需要提供回调接口给这边服务端确认交易成功后修改购买订单结果
- console.log(tx) // 交易hash,唯一标识符
- GlobalD.dapp.cntBalance().then((cntBalance) => {
- //会延迟返回
- // console.log("更新cnt:" + cntBalance) // string, 精度18,需要自行处理省略几位小数
- GlobalD.GameData.SetCNT(cntBalance);
- });
- this.showToast(cc.find("Canvas/UICamera"), "支付成功!", 10);
- setTimeout(() => {
- this.showToast(cc.find("Canvas/UICamera"), "区块确认中,请耐心等待!", 120)
- }, 3100)
- } else {
- console.log(err)
- this.showToast(cc.find("Canvas/UICamera"), err, 2);
- }
- if (callback) {
- callback(data);
- }
- });
- },
- /**
- * 神农呗转换CNT ,比例是5:1
- * @param {*} snbAmount
- * @param {*} callback
- * @returns
- */
- onSnbToCnt(snbAmount, callback) {
- if (!GlobalD.dapp) {
- console.warn("GlobalD.dapp未初始化,不能onSnbToCnt!");
- return;
- }
- // GlobalD.GameData.showToast(cc.find("Canvas/UICamera"), "暂不支持兑换CNT!", 2, () => {
- // console.log("finish toast!");
- // });
- // return;
- if (this.isPlayingSnb) {
- console.warn("同时触发支付SNB过快!");
- return;
- }
- if (GlobalD.GameData.GetSNB() <= 0) {
- console.log("神农呗数量GetSNB:", GlobalD.GameData.GetSNB(), "替换snbAmount:", snbAmount);
- this.showToast(cc.find("Canvas/UICamera"), "神农呗数量不足!", 2);
- return;
- }
- this.showToast(cc.find("Canvas/UICamera"), "区块确认中,请耐心等待!", 10);
- this.isPlayingSnb = true;
- GlobalD.dapp.snbToCnt(snbAmount).then((data) => {
- //更新日志数据
- cc.find("GameNode/ManageDapp").getComponent("ManageDapp").onUpdateSnbList();
- const [err, tx] = data;
- this.isPlayingSnb = false;
- if (err === null) {
- // TODO 成功, 兑换为链上操作,需要提供回调接口给这边服务端确认交易成功后修改扣除SNB数量
- console.log(tx) // 交易hash,唯一标识符
- //扣除对应的神农呗,本地修改显示
- GlobalD.GameData.SetSNB(GlobalD.GameData.GetSNB() - snbAmount);
- GlobalD.dapp.cntBalance().then((cntBalance) => {
- //会延迟返回
- // console.log("更新cnt:" + cntBalance) // string, 精度18,需要自行处理省略几位小数
- GlobalD.GameData.SetCNT(cntBalance);
- });
- this.showToast(cc.find("Canvas/UICamera"), "区块确认中,请耐心等待!", 2);
- } else {
- console.log(err)
- this.showToast(cc.find("Canvas/UICamera"), err, 2);
- }
- if (callback) {
- callback(data);
- }
- });
- },
- //站内收益
- onCntCanWithdrawBalance(callback) {
- if (!GlobalD.dapp) {
- console.warn("GlobalD.dapp未初始化,不能onGetCNTRevenue!");
- return;
- }
- GlobalD.dapp.cntCanWithdrawBalance().then((data) => {
- const { err, res } = data;
- if (err === null) {
- // console.log(res) //Number 返回数字
- GlobalD.GameData.CNTDrawBalance = res;
- }
- //todo ,记录一个信息
- if (callback) {
- callback(data);
- }
- });
- },
- //站内收益提现
- onCntWithdraw(amount, callback) {
- if (!GlobalD.dapp) {
- console.warn("GlobalD.dapp未初始化,不能onCntWithdraw!");
- return;
- }
- this.showToast(cc.find("Canvas/UICamera"), "收益正在提现中", 10);
- GlobalD.dapp.cntWithdraw(amount).then((data) => {
- const [err, tx] = data;
- console.log("onCntWithdraw:", data);
- if (err === null) {
- console.log(tx) //String|null 交易唯一哈市
- this.showToast(cc.find("Canvas/UICamera"), "提现成功!", 1);
- } else {
- this.showToast(cc.find("Canvas/UICamera"), err, 1);
- }
- if (callback) {
- callback(data);
- }
- });
- },
- //获取账户站内CNT明细(村长和镇长才有)
- onCntLog(page, limit, callback) {
- if (!GlobalD.dapp) {
- console.warn("GlobalD.dapp未初始化,不能onGetSnbToCntInfo!");
- return;
- }
- GlobalD.dapp.cntLog(page, limit).then((data) => {
- const { err, res } = data;
- // if (err === null) {
- // console.log(res) //
- // }
- if (callback) {
- callback(data);
- }
- });
- },
- //获取 神农呗转 CNT 日志
- onGetSnbToCntInfo(page, limit, callback) {
- if (!GlobalD.dapp) {
- console.warn("GlobalD.dapp未初始化,不能onGetSnbToCntInfo!");
- return;
- }
- GlobalD.dapp.swapLog(page, limit).then((data) => {
- const { err, res } = data;
- if (err === null) {
- console.log(res) //
- }
- if (callback) {
- callback(data);
- }
- });
- },
- //获取 snb 流水日志
- onGetSnbInfoList(page, limit, callback) {
- utils.get(utils.api.snbList, { page: page, limit: limit }, (flag, value) => {
- // console.log("snb操作日志", value);
- if (flag && 0 === value.code) {
- if (callback)
- callback(value.data);
- } else {
- let mySnbList = [];
- if (callback)
- callback(mySnbList);
- }
- })
- },
- //获取snb申请列表
- onGetSnbApplyPage(isState, page, limit, callback) {
- utils.get(utils.api.getSnbApplyPage, { isState: isState, page: page, limit: limit }, (flag, value) => {
- if (flag && 0 === value.code) {
- if (callback)
- callback(value.data);
- } else {
- let getSnbApplyPage = [];
- if (callback)
- callback(getSnbApplyPage);
- }
- })
- },
- //提交申请
- onPostApplySnbToCnt(applyAmount, callback) {
- if (this.isApplying) {
- this.showToast(cc.find("Canvas/UICamera"), "正在申请中..", 1);
- return;
- }
- this.isApplying = true;
- utils.post(utils.api.applySnbToCnt, { applyAmount: applyAmount }, (flag, value) => {
- this.isApplying = false;
- if (flag)
- callback(value);
- })
- },
- //获取转换的snb
- onGetCntToSnb(callback) {
- utils.get(utils.api.getCntToSnb, {}, (flag, value) => {
- if (flag)
- callback(value);
- })
- },
- //领取SNB接口
- onReceiveCntToSnb(callback) {
- utils.get(utils.api.receiveCntToSnb, {}, (flag, value) => {
- if (flag)
- callback(value);
- })
- },
- //校验snb凭证
- onCheckApplySnbToCnt(certificateId, callback) {
- utils.post(utils.api.checkApplySnbToCnt, { certificateId: certificateId }, (flag, value) => {
- if (flag)
- callback(value);
- })
- },
- //切换不同身份的场景,这里处理
- onSwitchAddressBg(_level) {
- //设置背景
- GlobalD.TiledMap.setMapInfo(_level);
- },
- /**
- * 获取灾难
- */
- onGetDisasterHistory(callback) {
- utils.get(utils.api.disasterHistory, {}, (flag, value) => {
- if (flag)
- callback(value);
- })
- },
- /**
- * 获取灾难防护
- * @param {*} callback
- */
- onGetDisasterProtected(callback) {
- utils.get(utils.api.getDisasterProtectedMap, {}, (flag, value) => {
- if (flag)
- callback(value);
- })
- },
- /**
- * 操作工具
- */
- //获取工具
- onGetTools(callback) {
- utils.get(utils.api.getTools, {}, (flag, value) => {
- // console.log("工具:", flag, value);
- if (flag)
- callback(value);
- })
- },
- //使用工具
- onPostToolToLand(data, callback) {
- utils.post(utils.api.postUseLuckyTools, data, (flag, value) => {
- // console.log(data, "=使用工具:", flag, value);
- if (flag && 0 === value.code && value.flag) {
- GlobalD.PlayerAttribute = value.data.playerAttribute;
- this.SetLucky(GlobalD.PlayerAttribute.lucky);
- this.showToast(cc.find("Canvas/UICamera"), value.msg, 1);
- callback(value);
- } else {
- this.showToast(cc.find("Canvas/UICamera"), value.msg, 1);
- }
- })
- },
- //获取土地等级
- onGetLevel(callback) {
- utils.get(utils.api.getLevel, {}, (flag, value) => {
- console.log("获取土地", flag, value);
- if (flag)
- callback(value);
- })
- },
- //升级土地
- onPostLandLevelUp(data, callback) {
- utils.post(utils.api.postLandLevelUp, data, (flag, value) => {
- // console.log(data, "=升级土地", flag, value);
- if (flag && 0 === value.code && value.flag) {
- GlobalD.PlayerAttribute = value.data.playerAttribute;
- this.SetLucky(GlobalD.PlayerAttribute.lucky);
- this.showToast(cc.find("Canvas/UICamera"), value.msg, 1);
- callback(value);
- } else {
- this.showToast(cc.find("Canvas/UICamera"), value.msg, 1);
- }
- })
- },
- /**
- * 注意限制检查snb
- * @param {*} data
- * @param {*} callback
- */
- onPostLuckToSnb(data, callback) {
- if (this.isPlayingLucky) return;
- this.isPlayingLucky = true;
- this.showToast(cc.find("Canvas/UICamera"), "兑换SNB中", 2);
- utils.post(utils.api.luckToSnb, data, (flag, value) => {
- this.isPlayingLucky = false;
- // console.log(data, "=兑换snb", flag, value);
- if (flag && 0 === value.code && value.flag) {
- //如果返回一个体力信息,更新对应的新的用户信息。
- //更新日志数据
- cc.find("GameNode/ManageDapp").getComponent("ManageDapp").onUpdateSnbList();
- GlobalD.PlayerAttribute = value.data.playerAttribute;
- this.SetLucky(GlobalD.PlayerAttribute.lucky);
- GlobalD.UserInfo = value.data.userInfo;
- this.SetSNB(GlobalD.UserInfo.snb + GlobalD.UserInfo.snbPart);
- this.showToast(cc.find("Canvas/UICamera"), value.msg, 2);
- callback(value);
- }
- else {
- this.showToast(cc.find("Canvas/UICamera"), value.msg, 2);
- }
- })
- },
- /**
- * 获取可租赁牧场的次数
- */
- onGetAnimalTimes() {
- utils.get(utils.api.getAnimalTimes, {}, (flag, value) => {
- // console.log("getAnimalTimes", flag, value);
- if (flag && 0 === value.code && value.flag) {
- this.SetAnimalTimes(value.data);
- }
- this.showToast(cc.find("Canvas/UICamera"), value.msg, 2);
- })
- },
- onPlayAnimalLand(data, callback) {
- utils.post(utils.api.payAnimalLand, data, (flag, value) => {
- // console.log("payAnimalLand", flag, value);
- if (flag && 0 === value.code && value.flag) {
- this.SetAnimalTimes(value.data.times);
- if (callback)
- callback(value);
- } else {
- this.showToast(cc.find("Canvas/UICamera"), value.msg, 2);
- }
- })
- },
- onMultipleAnimalLand(data, callback) {
- console.log(data);
- utils.post(utils.api.multipleAnimalLand, data, (flag, value) => {
- // console.log("multipleAnimalLand", flag, value);
- if (flag && 0 === value.code && value.flag) {
- callback(value);
- } else {
- this.showToast(cc.find("Canvas/UICamera"), value.msg, 2);
- }
- })
- },
- //喂养动物
- onBuyAnimalFood(data, callback) {
- utils.post(utils.api.buyAnimalFood, data, (flag, value) => {
- // console.log("buyAnimalFood", flag, value);
- if (flag)
- callback(value);
- })
- },
- //积分兑换种子
- onGetPlayerScore(data, callback) {
- utils.post(utils.api.playerScoreExchange, data, (flag, value) => {
- if (flag)
- callback(value);
- })
- },
- //返回十天期的当前种子
- onGetPlayerSeeds(callback) {
- utils.get(utils.api.playerScoreSeeds, {}, (flag, value) => {
- if (flag)
- callback(value);
- })
- },
- //获取一个toast
- getToast() {
- return this.toast;
- },
- hideToast() {
- this.toast.active = false;
- if (this.scheduleObj) {
- this.unschedule(this.scheduleObj);
- this.scheduleObj = null;
- }
- },
- showToast(parent, content, time) {
- if (this.toast) {
- if (this.scheduleObj) {
- this.unschedule(this.scheduleObj);
- this.scheduleObj = null;
- }
- this.scheduleObj = () => {
- this.toast.active = false
- };
- this.scheduleOnce(this.scheduleObj, time);
- this.toast.active = true;
- this.toast.parent = parent;
- this.toast.zIndex = 999;
- let DetailLabel = this.toast.getChildByName('DetailLabel');
- DetailLabel.getComponent(cc.Label).string = content;
- // console.log(content, time)
- } else {
- console.error("Toast 尚未初始化!");
- }
- },
- onTestToken() {
- utils.onTestToken();
- },
- onDestroy() {
- if (this.AutoSaveData) {
- this.unschedule(this.AutoSaveData);
- this.AutoSaveData = null;
- }
- }
- });
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