import { GameManager } from "./GameManager"; declare global { interface Window { /**全局游戏管理者 */ gm: GameManager; } /**玩家匹配信息 */ interface MatchPlayerInfo { nickname: string; gender: number; avatarUrl: string; } /**游戏系统状态 */ interface GameSystemState { time: number; playerStates: PlayerState[]; winPlayerIndex: number; readyComplete: boolean; gameOver: boolean; } /**玩家状态 */ interface PlayerState { index: number; moveX: number; speedX: number; lastAccTime: number; accCount: number; } /**玩家输入-加速 */ interface PlayerAccInput { type: number; playerIndex: number; } /**玩家输入-跳跃 */ interface PlayerJumpInput { type: number; playerIndex: number; } /**游戏系统输入(玩家输入都归纳为系统输入) */ type GameSystemInput = PlayerAccInput | PlayerJumpInput } /**游戏事件 */ export enum GameEventEnum { UniAppGameInit = "UniAppGameInit", MatchEnd = "MatchEnd", GameStart = "GameStart", ReadyGo = "ReadyGo", GameEnd = "GameEnd", GameWin = "GameWin", GameLose = "GameLose", } /**游戏系统输入 */ export enum GameSystemInputType { PlayerAcc = 0, PlayerJump = 1 }