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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using ZIM;
- /// <summary>
- /// JC-补充接口
- /// </summary>
- public partial class ScreenLocate : MonoBehaviour
- {
- public bool IsScreenLoateOK()
- {
- return screenIdentification != null &&
- screenIdentification.Screen != null &&
- screenIdentification.Screen.Active;
- }
- public bool IsScreenLocateManualDoing()
- {
- return mode == Mode.ScreenLocateManual;
- }
- public Texture2D EnterScreenLocateManual()
- {
- CreateUVCTexture2DIfNeeded();
- Texture2D texture = mUVCTexture2D.zimAutoLight(0);
- mode = Mode.ScreenLocateManual;
- return texture;
- }
- public void QuitScreenLocateManual(List<Vector2> points)
- {
- if (points != null && points.Count == 4)
- {
- screenIdentification.LocateScreenManual(
- new OrdinalQuadrilateral(
- points[0].o0Vector(),
- points[1].o0Vector(),
- points[3].o0Vector(),
- points[2].o0Vector()
- )
- );
- }
- ToMode(Mode.InfraredLocate);
- }
- }
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