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- using System.Collections;
- using UnityEngine;
- public class Arrow : MonoBehaviour
- {
- void Start()
- {
- StartCoroutine(DestroySelf());
- }
- void Update()
- {
- this.transform.position += transform.forward * Time.deltaTime * 10f;
- }
- IEnumerator DestroySelf()
- {
- yield return new WaitForSeconds(3f);
- Destroy(gameObject);
- }
- }
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