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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using System;
- namespace InfraredManager
- {
- public class InfraredCameraHelper
- {
- #region 单例
- private static InfraredCameraHelper _Instance;
- public static InfraredCameraHelper GetInstance()
- {
- if (_Instance == null) _Instance = new();
- return _Instance;
- }
- #endregion
- #region 创建销毁
- private GameObject _managerObject;
- private ScreenLocate _screenLocate;
- public void Create()
- {
- if (_managerObject) return;
- string prefabName = "WebCameraView";
- var o = UnityEngine.Object.Instantiate(Resources.Load<GameObject>(prefabName));
- UnityEngine.Object.DontDestroyOnLoad(o);
- o.name = prefabName;
- _screenLocate = o.GetComponent<ScreenLocate>();
- _screenLocate.InfraredCameraHelper = this;
- _managerObject = o;
- if (Application.platform == RuntimePlatform.Android) Application.targetFrameRate = 60;
- }
- public void Dispose()
- {
- if (_managerObject) UnityEngine.Object.DestroyImmediate(_managerObject);
- if (_Instance == this) _Instance = null;
- }
- #endregion
- #region 画面接口
- /// <summary>
- /// 获取相机画面贴图
- /// </summary>
- public Texture GetCameraTexture()
- {
- return _screenLocate.rawImage.texture;
- }
- /// <summary>
- /// 获取相机画面材质
- /// </summary>
- public Material GetCameraMaterial()
- {
- return _screenLocate.rawImage.material;
- }
- /// <summary>
- /// 设置亮度(0~10)
- /// </summary>
- public void SetBrightness(float value)
- {
- _screenLocate.rawImage.material.SetFloat("_Brightness", value);
- }
- /// <summary>
- /// 获取亮度(0~10)
- /// </summary>
- public float GetBrightness()
- {
- return _screenLocate.rawImage.material.GetFloat("_Brightness");
- }
- /// <summary>
- /// 设置饱和度(0~10)
- /// </summary>
- public void SetSaturation(float value)
- {
- _screenLocate.rawImage.material.SetFloat("_Saturation", value);
- }
- /// <summary>
- /// 获取饱和度(0~10)
- /// </summary>
- public float GetSaturation()
- {
- return _screenLocate.rawImage.material.GetFloat("_Saturation");
- }
- /// <summary>
- /// 设置对比度(0~10)
- /// </summary>
- public void SetContrast(float value)
- {
- _screenLocate.rawImage.material.SetFloat("_Contrast", value);
- }
- /// <summary>
- /// 获取对比度(0~10)
- /// </summary>
- public float GetContrast()
- {
- return _screenLocate.rawImage.material.GetFloat("_Contrast");
- }
- /// <summary>
- /// 设置相机画面分辨率
- /// </summary>
- public void SetCameraResolution(int width, int height)
- {
- _screenLocate.mUVCManager.DefaultWidth = width;
- _screenLocate.mUVCManager.DefaultHeight = height;
- _screenLocate.mUVCDrawer.DefaultWidth = width;
- _screenLocate.mUVCDrawer.DefaultHeight = height;
- }
- /// <summary>
- /// 获取相机画面分辨率
- /// </summary>
- public Vector2 GetCameraResolution()
- {
- return new Vector2(
- _screenLocate.mUVCDrawer.DefaultWidth,
- _screenLocate.mUVCDrawer.DefaultHeight
- );
- }
- #endregion
- #region 操作接口
- /// <summary>
- /// 单点模式开关
- /// </summary>
- public void SetSinglePoint(bool value)
- {
- _screenLocate.bSinglePoint = value;
- }
- /// <summary>
- /// 是否为单点模式
- /// </summary>
- public bool IsSinglePoint()
- {
- return _screenLocate.bSinglePoint;
- }
- /// <summary>
- /// 设置抖动过滤值
- /// </summary>
- public void SetShakeFilterValue(float value)
- {
- _screenLocate.filterDis = value;
- }
- /// <summary>
- /// 获取抖动过滤值
- /// </summary>
- public float GetShakeFilterValue()
- {
- return _screenLocate.filterDis;
- }
- /// <summary>
- /// 是否已经定位
- /// </summary>
- public bool IsScreenLoateOK()
- {
- return _screenLocate.IsScreenLoateOK();
- }
- /// <summary>
- /// 是否正在手动定位
- /// </summary>
- public bool IsScreenLocateManualDoing()
- {
- return _screenLocate.IsScreenLocateManualDoing();
- }
- /// <summary>
- /// 进入手动定位
- /// </summary>
- /// <returns>相机画面截图</returns>
- public Texture2D EnterScreenLocateManual()
- {
- return _screenLocate.EnterScreenLocateManual();
- }
- /// <summary>
- /// 退出/完成手动定位
- /// </summary>
- /// <param name="points">定位点(左下、右下、右上、左上)</param>
- public void QuitScreenLocateManual(List<Vector2> points)
- {
- _screenLocate.QuitScreenLocateManual(points);
- }
- #endregion
- #region 监听事件
- /// <summary>
- /// 单点更新事件
- /// </summary>
- public OnPositionUpdateEvent OnPositionUpdate;
- public delegate void OnPositionUpdateEvent(Vector2 position);
- public void InvokeOnPositionUpdate(Vector2 position)
- {
- try
- {
- OnPositionUpdate?.Invoke(position);
- }
- catch (Exception e)
- {
- Debug.LogError(e);
- }
- }
- /// <summary>
- /// 双点更新事件
- /// </summary>
- public OnPositionUpdate2Event OnPositionUpdate2;
- public delegate void OnPositionUpdate2Event(Vector2 position, int index);
- public void InvokeOnPositionUpdate2(Vector2 position, int index)
- {
- try
- {
- OnPositionUpdate2?.Invoke(position, index);
- }
- catch (Exception e)
- {
- Debug.LogError(e);
- }
- }
- #endregion
- }
- }
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