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@@ -44,8 +44,8 @@ public class InfraredDemo : MonoBehaviour
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public ParamFloatValue brightness = new ParamFloatValue("ic_brightness", 1.0f);
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public ParamFloatValue saturation = new ParamFloatValue("ic_saturation", 1.0f);
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public ParamFloatValue contrast = new ParamFloatValue("ic_contrast", 1.0f);
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- public ParamFloatValue shakeFilterValue = new ParamFloatValue("ic_shakeFilterValue", 3.0f);
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- public ParamFloatValue resoution = new ParamFloatValue("ic_resoution", 0);
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+ public ParamFloatValue shakeFilterValue = new ParamFloatValue("ic_shakeFilterValue2", 6.0f);
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+ public ParamFloatValue resoution = new ParamFloatValue("ic_resoution2", 2);
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void InitInfraredCamera()
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{
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@@ -246,7 +246,7 @@ public class InfraredDemo : MonoBehaviour
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SetBrightness(1);
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SetSaturation(1);
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SetContrast(1);
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- SetShakeFilterValue(3);
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+ SetShakeFilterValue(6);
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}
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void OnClick_ScreenLocateManual()
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{
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@@ -258,6 +258,7 @@ public class InfraredDemo : MonoBehaviour
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return;
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}
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_imageScreenLocateManual.texture = texture2D;
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+ _imageScreenLocateManual.material = InfraredCameraHelper.GetInstance().GetCameraMaterial();
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_screenLocatePoints.Clear();
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_imageScreenLocateManual.gameObject.SetActive(true);
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}
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