using UnityEngine;
using UnityEditor;

[CustomPropertyDrawer(typeof(ComponentRestrictionAttribute))]
public class ComponentRestrictionDrawer : PropertyDrawer
{
	public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
	{
		var restriction = (ComponentRestrictionAttribute)attribute;

		if (property.propertyType == SerializedPropertyType.ObjectReference)
		{
			EditorGUI.ObjectField(position, property, restriction.type);
		}
		else
		{
			EditorGUI.PropertyField(position, property);
		}
	}

} // class ComponentRestrictionDrawer
