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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class GameController : MonoBehaviour
- {
- [System.NonSerialized] public GameObject gameNode;
- void Start()
- {
- gameNode = transform.GetChild(0).gameObject;
- if (UnityEngine.SceneManagement.SceneManager.GetActiveScene().name != "GameDemo")
- {
- gameNode.SetActive(false);
- }
- }
- [System.NonSerialized] public bool crossHairIsOn = true;
- void Update()
- {
- if (Input.GetKeyDown(KeyCode.F1))
- {
- gameNode.SetActive(!gameNode.activeSelf);
- }
- if (Input.GetKeyDown(KeyCode.F2))
- {
- crossHairIsOn = !crossHairIsOn;
- }
- }
- }
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