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- import PIFS from "../PIFS";
- import MatchView from "../Views/MatchView";
- import Bot from "./Bot";
- import EventType from "./EventType";
- import Utils from "./Utils";
- const {ccclass, property} = cc._decorator;
- @ccclass
- export default class Boy extends cc.Component {
- //unique
- index:number;
- //childNodes
- headphoto:cc.Node;
- arrow:cc.Node
- body:cc.Node;
- saw:cc.Node;
- fire:cc.Node;
- //components
- rigidBody:cc.RigidBody;
- armatureDisplay:dragonBones.ArmatureDisplay;
- sawAnimate:cc.Animation;
- //properties
- speed:number = 400;
- acc:cc.Vec2 = cc.v2(0,0);
- angleCorrectSpeed = 150;
- color:cc.Color = cc.Color.WHITE;
- //flags
- attacking:boolean = false;
- isAutoAttack:boolean = true;
- onGround:number = 0;
- dead:boolean = false;
- bouncing:boolean = false;
- keepingRun:boolean = false;
- /**名次 */
- rankingNum:number;
- onLoad(){
- this.node.zIndex = 1;
-
- // this.body = this.node.getChildByName('Body');
- this.body = this.node.children[this.index];
- this.body.active = true;
- this.fire = this.body.getChildByName('Fire');
- this.saw = this.body.getChildByName('Saw');
- this.saw.addComponent(Saw).boy = this;
- this.arrow = this.node.getChildByName('Arrow');
- this.headphoto = this.node.getChildByName('HeadPhoto');
- this.rigidBody = this.node.getComponent(cc.RigidBody);
- this.armatureDisplay = this.body.getComponent(dragonBones.ArmatureDisplay);
- this.sawAnimate = this.saw.getComponent(cc.Animation);
- //init
- this.armatureDisplay.timeScale = 2;
- this.armatureDisplay.playAnimation(this.getMoveName(),0);
-
- if(this.index==window.gameSystem.masterId){
- this.inActiveHeadPhoto();
- this.activeArrow();
- this.scheduleOnce(()=>{
- this.inActiveArrow();
- this.activeHeadPhoto();
- },1.5);
- }else{
- this.fire.active = false;
- this.activeHeadPhoto();
- }
- }
- getIdleName(){
- return this.attacking ? "attack2" : "idle2";
- // return 'daiji' + BoyColor.getColorWith_(this.index);
- }
- getMoveName(){
- return this.attacking ? "attack2" : "move2";
- // return 'xingzou' + BoyColor.getColorWith_(this.index);
- }
- getHappName(){
- return "happy";
- // return 'bianlian' + BoyColor.getColorWith_(this.index);
- }
- addAcc(acc:cc.Vec2){
- this.acc = this.acc.add(acc);
- }
- subAcc(acc:cc.Vec2){
- this.acc = this.acc.sub(acc);
- }
- activeArrow(){
- this.arrow.active = true;
- this.arrow.getComponent(cc.Sprite).spriteFrame =
- (PIFS.matchPlayerInfos[this.index].gender==1?
- window.rs.sf_arrowPink:
- window.rs.sf_arrowBlue
- );
- this.arrow.runAction(
- cc.repeatForever(cc.sequence(
- cc.spawn(cc.moveBy(0.15,cc.v2(0,15)),cc.scaleTo(0.15,0.9,1)),
- cc.spawn(cc.moveBy(0.15,cc.v2(0,-15)),cc.scaleTo(0.15,1,1)),
- ))
- );
- }
- inActiveArrow(){
- this.arrow.stopAllActions();
- this.arrow.active = false;
- }
- activeHeadPhoto(){
- this.headphoto.active = true;
- let avatar = this.headphoto.getChildByName("Mask").getChildByName("Avatar").getComponent(cc.Sprite);
- Utils.LoadSpriteFrame(PIFS.matchPlayerInfos[this.index].avatarUrl, (spriteFrame) => {
- avatar.spriteFrame = spriteFrame;
- });
- this.headphoto.runAction(cc.repeatForever(cc.sequence(
- cc.spawn(cc.moveBy(0.15,cc.v2(0,15)),cc.scaleTo(0.15,0.9,1)),
- cc.spawn(cc.moveBy(0.15,cc.v2(0,-15)),cc.scaleTo(0.15,1,1)),
- )));
- }
- inActiveHeadPhoto(){
- this.headphoto.active = false;
- }
- cancelRun(){
- this.keepingRun = false;
- }
- forward(direction:number){
- this.body.scaleX = direction * Math.abs(this.body.scaleX);
- if(this.onGround>0){
- this.keepingRun = true;
- }
- }
- move(){
- let basicAngle = this.body.scaleX < 0 ? 180 : 0;
- let radian = (basicAngle + this.body.angle) / 180 * Math.PI;
- this.rigidBody.linearVelocity = cc.v2(
- Math.cos(radian) * this.speed,
- Math.sin(radian) * this.speed
- );
- }
- jump(){
- this.keepingRun = false;
- if(this.body.scaleX<0){
- this.leftUp();
- }else if(this.body.scaleX>0){
- this.rightUp();
- }
- }
- up(){
- if(this.bouncing)return;
- this.keepingRun = false;
- this.rigidBody.linearVelocity = cc.v2(0,this.speed*1.5);
- }
- leftUp(){
- if(this.bouncing)return;
- this.body.scaleX = -1 * Math.abs(this.body.scaleX);
- this.rigidBody.linearVelocity = cc.v2(-this.speed*0.5,this.speed*1.5);
- }
- rightUp(){
- if(this.bouncing)return;
- this.body.scaleX = 1 * Math.abs(this.body.scaleX);
- this.rigidBody.linearVelocity = cc.v2(this.speed*0.5,this.speed*1.5);
- }
- attack(){
- if(!this.attacking){
- this.attacking = true;
- this.sawAnimate.play('Saw');
- cc.audioEngine.playEffect(window.rs.ac_attack,false);
- }
- }
- autoAttack(){
- if(this.isAutoAttack){
- return this.isAutoAttack = false;
- }else{
- return this.isAutoAttack = true;
- }
- }
- die(){
- if(this.dead)return;
- this.dead = true;
- let node = cc.instantiate(window.rs.pf_blood);
- node.setPosition(this.node.position);
- // let armatureDisplay = node.getComponent(dragonBones.ArmatureDisplay);
- // armatureDisplay.addEventListener(dragonBones.EventObject.COMPLETE,()=>{
- // if(armatureDisplay.animationName=='blood_1'){
- // armatureDisplay.playAnimation('blood_2',1);
- // }
- // });
- window.gcr.bloodGroup.addChild(node);
- window.gm.removeBoy(this);
- cc.audioEngine.playEffect(window.rs.ac_bu,false);
- }
- update(dt:number){
- if(this.onGround>0){
- this.rigidBody.gravityScale = 5;
- if(window.gm.isGameOver){
- if(this.armatureDisplay.animationName!=this.getHappName()){
- this.armatureDisplay.playAnimation(this.getHappName(),0);
- }
- }else{
- if(this.keepingRun){
- this.move();
- if(this.armatureDisplay.animationName!=this.getMoveName()){
- this.armatureDisplay.playAnimation(this.getMoveName(),0);
- }
- }else{
- if(this.armatureDisplay.animationName!=this.getIdleName()){
- this.armatureDisplay.playAnimation(this.getIdleName(),0);
- }
- }
- }
- }else{
- this.rigidBody.gravityScale = 5;
-
- if(this.body.angle<0){
- let nextAngle = this.body.angle + this.angleCorrectSpeed*dt;
- if(nextAngle>0){
- this.body.angle = 0;
- }else{
- this.body.angle = nextAngle;
- }
- }else if(this.body.angle>0){
- let nextAngle = this.body.angle - this.angleCorrectSpeed*dt;
- if(nextAngle<0){
- this.body.angle = 0;
- }else{
- this.body.angle = nextAngle;
- }
- }
- if(this.armatureDisplay.animationName!=this.getMoveName()){
- this.armatureDisplay.playAnimation(this.getMoveName(),0);
- }
- }
- let boyEntity = window.gameSystem.boys.find(boy => boy.id === this.index);
- if (this.isRunOnHost()) {
- this.rigidBody.type = cc.RigidBodyType.Dynamic;
- this.rigidBody.linearVelocity = this.rigidBody.linearVelocity.add(cc.v2(this.acc.x*dt,this.acc.y*dt));
- this.uploadFrame_state();
- } else {
- this.rigidBody.type = cc.RigidBodyType.Static;
- this.rigidBody.linearVelocity = cc.Vec2.ZERO;
- this.node.setPosition(this.node.position.lerp(boyEntity.position, 0.33));
- this.body.angle = boyEntity.angle;
- this.body.scaleX = boyEntity.scaleX;
- }
- if (boyEntity.dead) {
- this.node.setPosition(boyEntity.deadPosition);
- this.die();
- }
- }
- /**
- * bounce when a player step on another player
- * @param direction 1:up,-1:down
- */
- bounce(direction:number){
- this.bouncing = true;
- this.rigidBody.linearVelocity = cc.v2(0,direction*this.speed*1.5);
- this.scheduleOnce(()=>{
- this.bouncing = false;
- },0.1)
- }
- grounds:cc.Node[] = [];
- removeGround(ground:cc.Node){
- let arr = [];
- this.grounds.forEach((node:cc.Node)=>{
- if(ground!=node){
- arr.push(node);
- }
- });
- this.grounds = arr;
- }
- onCollisionEnter(other:cc.Collider){
- if(other.node.group==EventType.GROUP_GROUND){
- this.onGround++;
- this.grounds.push(other.node);
- if (this.isRunOnHost()) this.body.angle = other.node.angle;
- }
- if(other.node.group==EventType.GROUP_BOY){
- if (this.isRunOnHost()) {
- let distance = this.node.y - other.node.y;
- if(distance<-25){
- this.bounce(-1);
- }else if(distance>25){
- this.bounce(1);
- }
- }
- }
- }
- onCollisionExit(other:cc.Collider){
- if(other.node.group==EventType.GROUP_GROUND){
- this.onGround--;
- this.removeGround(other.node);
- if (this.isRunOnHost()) {
- if(this.grounds.length>0){
- this.body.angle = this.grounds[this.grounds.length-1].angle;
- }
- }
- }
- }
- //======联机API======
- /**是否运行在主机上 */
- isRunOnHost() {
- if (window.gameSystem.masterId === this.index) {
- return true;
- }
- if (this.getComponent(Bot)) return true;
- return false;
- }
-
- /**上传帧-状态 */
- uploadFrame_state() {
- window.gm.socketPlayer.cacheInputs({
- t: 1,
- id: this.index,
- x: this.node.x.toFixed(3),
- y: this.node.y.toFixed(3),
- a: this.body.angle.toFixed(1),
- sx: this.body.scaleX.toFixed(3),
- });
- }
- /**上传帧-被杀 */
- uploadFrame_beKilled(killerId: number) {
- window.gm.socketPlayer.cacheInputs({
- t: 2,
- id: this.index,
- x: this.node.x.toFixed(1),
- y: this.node.y.toFixed(1),
- ki: killerId
- });
- }
- }
- class BoyColor {
- static colors = ['red','green','blue','yellow'];
- static mapColors = [cc.Color.RED,cc.Color.GREEN,cc.Color.BLUE,cc.Color.YELLOW];
- static getColorWith_(index:number){
- return '_' + BoyColor.colors[index];
- }
- }
- class Saw extends cc.Component{
- boy:Boy;
- onCollisionStay(other:cc.Collider){
- if(other.node==this.boy.node||other.node.group==EventType.GROUP_GROUND)return;
- if(other.node.group==EventType.GROUP_SAW){
- if(this.boy.autoAttack){
- this.boy.attack();
- }
- return;
- }
- if(other.node.group==EventType.GROUP_BOY){
- if(this.boy.autoAttack){
- this.boy.attack();
- }
- if(this.boy.attacking){
- let otherBoy = other.getComponent(Boy);
- this.kill(otherBoy);
- }
- return;
- }
- }
- kill(otherBoy:Boy){
- if(otherBoy){
- if(this.boy.node.y>=otherBoy.node.y){
- if(!this.boy.dead){
- if (otherBoy.isRunOnHost()) otherBoy.uploadFrame_beKilled(this.boy.index);
- }
- }
- }
- }
- attackFinish(){
- this.boy.attacking = false;
- }
- }
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