package game //同步帧-玩家离开房间 type SyncFrame_PlayerLeave struct { Type int `json:"t"` PlayerId int `json:"pi"` } func NewSyncFrame_PlayerLeave(playerId int) SyncFrame_PlayerLeave { return SyncFrame_PlayerLeave{Type: 100, PlayerId: playerId} } //同步帧-玩家离开房间 type SyncFrame_DeltaTime struct { Type int `json:"t"` DeltaTime int64 `json:"dt"` } func NewSyncFrame_DeltaTime(deltaTime int64) SyncFrame_DeltaTime { return SyncFrame_DeltaTime{Type: 101, DeltaTime: deltaTime} }