using System.Collections; using System.Collections.Generic; using UnityEngine; public class CollisionEnter : MonoBehaviour { private Rigidbody rigidbody; // Start is called before the first frame update void Start() { rigidbody = GetComponent(); if (rigidbody == null) { rigidbody = gameObject.AddComponent(); } } private void OnCollisionEnter(Collision collision) { //print(name +" " + collision.gameObject.name); rigidbody.useGravity = true; rigidbody.mass = 0.1f; } // Update is called once per frame void Update() { // transform.position = new Vector3(transform.position.x, transform.position.y - 0.01f * Time.deltaTime, transform.position.z); } }