using System.Collections; using System.Collections.Generic; using UnityEngine; public class YunCtrl : MonoBehaviour { public int speed = 0; public int orientation = 0; //£¨4.7 £¬5.1£© private void Start() { speed = Random.Range(5, 15); orientation = Random.Range(0, 2) == 0 ? -1 : 1; } void Update() { transform.RotateAround(GameMgr.instance.transform.position, Vector3.up, speed * Time.deltaTime * orientation); } }