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- # LICENSE HEADER MANAGED BY add-license-header
- #
- # Copyright 2018 Kornia Team
- #
- # Licensed under the Apache License, Version 2.0 (the "License");
- # you may not use this file except in compliance with the License.
- # You may obtain a copy of the License at
- #
- # http://www.apache.org/licenses/LICENSE-2.0
- #
- # Unless required by applicable law or agreed to in writing, software
- # distributed under the License is distributed on an "AS IS" BASIS,
- # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- # See the License for the specific language governing permissions and
- # limitations under the License.
- #
- from typing import Optional, Tuple
- import torch
- from torch.linalg import qr as linalg_qr
- from kornia.core import arange, ones_like, where, zeros
- from kornia.core.check import KORNIA_CHECK, KORNIA_CHECK_IS_TENSOR, KORNIA_CHECK_SAME_SHAPE, KORNIA_CHECK_SHAPE
- from kornia.geometry.conversions import convert_points_to_homogeneous, normalize_points_with_intrinsics
- from kornia.geometry.linalg import transform_points
- from kornia.utils import eye_like
- from kornia.utils.helpers import _torch_linalg_svdvals, _torch_svd_cast
- def _mean_isotropic_scale_normalize(points: torch.Tensor, eps: float = 1e-8) -> Tuple[torch.Tensor, torch.Tensor]:
- r"""Normalize points.
- Args:
- points : Tensor containing the points to be normalized with shape :math:`(B, N, D)`.
- eps : Small value to avoid division by zero error.
- Returns:
- Tuple containing the normalized points in the shape :math:`(B, N, D)` and the transformation matrix
- in the shape :math:`(B, D+1, D+1)`.
- """
- KORNIA_CHECK_SHAPE(points, ["B", "N", "D"])
- x_mean = torch.mean(points, dim=1, keepdim=True) # Bx1xD
- scale = (points - x_mean).norm(dim=-1, p=2).mean(dim=-1) # B
- D_int = points.shape[-1]
- D_float = torch.tensor(points.shape[-1], dtype=torch.float64, device=points.device)
- scale = torch.sqrt(D_float) / (scale + eps) # B
- transform = eye_like(D_int + 1, points) # (B, D+1, D+1)
- idxs = arange(D_int, dtype=torch.int64, device=points.device)
- transform[:, idxs, idxs] = transform[:, idxs, idxs] * scale[:, None]
- transform[:, idxs, D_int] = transform[:, idxs, D_int] + (-scale[:, None] * x_mean[:, 0, idxs])
- points_norm = transform_points(transform, points) # BxNxD
- return (points_norm, transform)
- def solve_pnp_dlt(
- world_points: torch.Tensor,
- img_points: torch.Tensor,
- intrinsics: torch.Tensor,
- weights: Optional[torch.Tensor] = None,
- svd_eps: float = 1e-4,
- ) -> torch.Tensor:
- r"""Attempt to solve the Perspective-n-Point (PnP) problem using Direct Linear Transform (DLT).
- Given a batch (where batch size is :math:`B`) of :math:`N` 3D points
- (where :math:`N \geq 6`) in the world space, a batch of :math:`N`
- corresponding 2D points in the image space and a batch of
- intrinsic matrices, this function tries to estimate a batch of
- world to camera transformation matrices.
- This implementation needs at least 6 points (i.e. :math:`N \geq 6`) to
- provide solutions.
- This function cannot be used if all the 3D world points (of any element
- of the batch) lie on a line or if all the 3D world points (of any element
- of the batch) lie on a plane. This function attempts to check for these
- conditions and throws an AssertionError if found. Do note that this check
- is sensitive to the value of the svd_eps parameter.
- Another bad condition occurs when the camera and the points lie on a
- twisted cubic. However, this function does not check for this condition.
- Args:
- world_points : A tensor with shape :math:`(B, N, 3)` representing
- the points in the world space.
- img_points : A tensor with shape :math:`(B, N, 2)` representing
- the points in the image space.
- intrinsics : A tensor with shape :math:`(B, 3, 3)` representing
- the intrinsic matrices.
- weights : A tensor with shape :math:`(B, N)` representing the
- weights for each point. If None, all points are considered to be equally important.
- svd_eps : A small float value to avoid numerical precision issues.
- Returns:
- A tensor with shape :math:`(B, 3, 4)` representing the estimated world to
- camera transformation matrices (also known as the extrinsic matrices).
- Example:
- >>> world_points = torch.tensor([[
- ... [ 5. , -5. , 0. ], [ 0. , 0. , 1.5],
- ... [ 2.5, 3. , 6. ], [ 9. , -2. , 3. ],
- ... [-4. , 5. , 2. ], [-5. , 5. , 1. ],
- ... ]], dtype=torch.float64)
- >>>
- >>> img_points = torch.tensor([[
- ... [1409.1504, -800.936 ], [ 407.0207, -182.1229],
- ... [ 392.7021, 177.9428], [1016.838 , -2.9416],
- ... [ -63.1116, 142.9204], [-219.3874, 99.666 ],
- ... ]], dtype=torch.float64)
- >>>
- >>> intrinsics = torch.tensor([[
- ... [ 500., 0., 250.],
- ... [ 0., 500., 250.],
- ... [ 0., 0., 1.],
- ... ]], dtype=torch.float64)
- >>>
- >>> print(world_points.shape, img_points.shape, intrinsics.shape)
- torch.Size([1, 6, 3]) torch.Size([1, 6, 2]) torch.Size([1, 3, 3])
- >>>
- >>> pred_world_to_cam = kornia.geometry.solve_pnp_dlt(world_points, img_points, intrinsics)
- >>>
- >>> print(pred_world_to_cam.shape)
- torch.Size([1, 3, 4])
- >>>
- >>> pred_world_to_cam
- tensor([[[ 0.9392, -0.3432, -0.0130, 1.6734],
- [ 0.3390, 0.9324, -0.1254, -4.3634],
- [ 0.0552, 0.1134, 0.9920, 3.7785]]], dtype=torch.float64)
- """
- # This function was implemented based on ideas inspired from multiple references.
- # ============
- # References:
- # ============
- # 1. https://team.inria.fr/lagadic/camera_localization/tutorial-pose-dlt-opencv.html
- # 2. https://github.com/opencv/opencv/blob/68d15fc62edad980f1ffa15ee478438335f39cc3/modules/calib3d/src/calibration.cpp # noqa: E501
- # 3. http://rpg.ifi.uzh.ch/docs/teaching/2020/03_camera_calibration.pdf
- # 4. http://www.cs.cmu.edu/~16385/s17/Slides/11.3_Pose_Estimation.pdf
- # 5. https://www.ece.mcmaster.ca/~shirani/vision/hartley_ch7.pdf
- accepted_dtypes = (torch.float32, torch.float64)
- KORNIA_CHECK_IS_TENSOR(world_points)
- KORNIA_CHECK_IS_TENSOR(img_points)
- KORNIA_CHECK_IS_TENSOR(intrinsics)
- KORNIA_CHECK(isinstance(svd_eps, float))
- KORNIA_CHECK(world_points.dtype in accepted_dtypes)
- KORNIA_CHECK(img_points.dtype in accepted_dtypes)
- KORNIA_CHECK(intrinsics.dtype in accepted_dtypes)
- KORNIA_CHECK_SHAPE(world_points, ["B", "N", "3"])
- KORNIA_CHECK_SHAPE(img_points, ["B", "N", "2"])
- KORNIA_CHECK_SHAPE(intrinsics, ["B", "3", "3"])
- KORNIA_CHECK_SAME_SHAPE(world_points[:, :, 0], img_points[:, :, 0])
- KORNIA_CHECK(world_points.shape[1] >= 6)
- if weights is not None:
- KORNIA_CHECK_IS_TENSOR(weights)
- B, N = world_points.shape[:2]
- # Getting normalized world points.
- world_points_norm, world_transform_norm = _mean_isotropic_scale_normalize(world_points)
- # Checking if world_points_norm (of any element of the batch) has rank = 3. This
- # function cannot be used if all world points (of any element of the batch) lie
- # on a line or if all world points (of any element of the batch) lie on a plane.
- s = _torch_linalg_svdvals(world_points_norm)
- if torch.any(s[:, -1] < svd_eps):
- raise AssertionError(
- "The last singular value of one/more of the elements of the batch is smaller "
- f"than {svd_eps}. This function cannot be used if all world_points (of any "
- "element of the batch) lie on a line or if all world_points (of any "
- "element of the batch) lie on a plane."
- )
- world_points_norm_h = convert_points_to_homogeneous(world_points_norm)
- # Normalizing img_points_inv
- img_points_inv = normalize_points_with_intrinsics(img_points, intrinsics)
- img_points_norm, img_transform_norm = _mean_isotropic_scale_normalize(img_points_inv)
- inv_img_transform_norm = torch.inverse(img_transform_norm)
- # Setting up the system (the matrix A in Ax=0)
- system = zeros((B, 2 * N, 12), dtype=world_points.dtype, device=world_points.device)
- system[:, 0::2, 0:4] = world_points_norm_h
- system[:, 1::2, 4:8] = world_points_norm_h
- system[:, 0::2, 8:12] = world_points_norm_h * (-1) * img_points_norm[..., 0:1]
- system[:, 1::2, 8:12] = world_points_norm_h * (-1) * img_points_norm[..., 1:2]
- # Apply weights to the system if provided
- if weights is not None:
- if weights.shape != (B, N):
- raise AssertionError(f"Weights should have shape (B, N). Got {weights.shape}.")
- weights_expanded = weights.unsqueeze(-1).repeat(1, 1, 2).view(B, 2 * N, 1)
- # Multiply the system matrix by the expanded weights
- system = weights_expanded * system
- # Getting the solution vectors.
- _, _, v = _torch_svd_cast(system)
- solution = v[..., -1]
- # Reshaping the solution vectors to the correct shape.
- solution = solution.reshape(B, 3, 4)
- # Creating solution_4x4
- solution_4x4 = eye_like(4, solution)
- solution_4x4[:, :3, :] = solution
- # De-normalizing the solution
- intermediate = torch.bmm(solution_4x4, world_transform_norm)
- solution = torch.bmm(inv_img_transform_norm, intermediate[:, :3, :])
- # We obtained one solution for each element of the batch. We may
- # need to multiply each solution with a scalar. This is because
- # if x is a solution to Ax=0, then cx is also a solution. We can
- # find the required scalars by using the properties of
- # rotation matrices. We do this in two parts:
- # First, we fix the sign by making sure that the determinant of
- # the all the rotation matrices are non-negative (since determinant
- # of a rotation matrix should be 1).
- det = torch.det(solution[:, :3, :3])
- ones = ones_like(det)
- sign_fix = where(det < 0, ones * -1, ones)
- solution = solution * sign_fix[:, None, None]
- # Then, we make sure that norm of the 0th columns of the rotation
- # matrices are 1. Do note that the norm of any column of a rotation
- # matrix should be 1. Here we use the 0th column to calculate norm_col.
- # We then multiply solution with mul_factor.
- norm_col = torch.norm(input=solution[:, :3, 0], p=2, dim=1)
- mul_factor = (1 / norm_col)[:, None, None]
- temp = solution * mul_factor
- # To make sure that the rotation matrix would be orthogonal, we apply
- # QR decomposition.
- ortho, right = linalg_qr(temp[:, :3, :3])
- # We may need to fix the signs of the columns of the ortho matrix.
- # If right[i, j, j] is negative, then we need to flip the signs of
- # the column ortho[i, :, j]. The below code performs the necessary
- # operations in a better way.
- mask = eye_like(3, ortho)
- col_sign_fix = torch.sign(mask * right)
- rot_mat = torch.bmm(ortho, col_sign_fix)
- # Preparing the final output.
- pred_world_to_cam = torch.cat([rot_mat, temp[:, :3, 3:4]], dim=-1)
- # TODO: Implement algorithm to refine the solution.
- return pred_world_to_cam
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