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- /* Adler32 for POWER8 using VSX instructions.
- * Copyright (C) 2020 IBM Corporation
- * Author: Rogerio Alves <rcardoso@linux.ibm.com>
- * For conditions of distribution and use, see copyright notice in zlib.h
- *
- * Calculate adler32 checksum for 16 bytes at once using POWER8+ VSX (vector)
- * instructions.
- *
- * If adler32 do 1 byte at time on the first iteration s1 is s1_0 (_n means
- * iteration n) is the initial value of adler - at start _0 is 1 unless
- * adler initial value is different than 1. So s1_1 = s1_0 + c[0] after
- * the first calculation. For the iteration s1_2 = s1_1 + c[1] and so on.
- * Hence, for iteration N, s1_N = s1_(N-1) + c[N] is the value of s1 on
- * after iteration N.
- *
- * Therefore, for s2 and iteration N, s2_N = s2_0 + N*s1_N + N*c[0] +
- * N-1*c[1] + ... + c[N]
- *
- * In a more general way:
- *
- * s1_N = s1_0 + sum(i=1 to N)c[i]
- * s2_N = s2_0 + N*s1 + sum (i=1 to N)(N-i+1)*c[i]
- *
- * Where s1_N, s2_N are the values for s1, s2 after N iterations. So if we
- * can process N-bit at time we can do this at once.
- *
- * Since VSX can support 16-bit vector instructions, we can process
- * 16-bit at time using N = 16 we have:
- *
- * s1 = s1_16 = s1_(16-1) + c[16] = s1_0 + sum(i=1 to 16)c[i]
- * s2 = s2_16 = s2_0 + 16*s1 + sum(i=1 to 16)(16-i+1)*c[i]
- *
- * After the first iteration we calculate the adler32 checksum for 16 bytes.
- *
- * For more background about adler32 please check the RFC:
- * https://www.ietf.org/rfc/rfc1950.txt
- */
- #ifdef POWER8_VSX
- #include <altivec.h>
- #include "zbuild.h"
- #include "adler32_p.h"
- /* Vector across sum unsigned int (saturate). */
- static inline vector unsigned int vec_sumsu(vector unsigned int __a, vector unsigned int __b) {
- __b = vec_sld(__a, __a, 8);
- __b = vec_add(__b, __a);
- __a = vec_sld(__b, __b, 4);
- __a = vec_add(__a, __b);
- return __a;
- }
- Z_INTERNAL uint32_t adler32_power8(uint32_t adler, const uint8_t *buf, size_t len) {
- uint32_t s1 = adler & 0xffff;
- uint32_t s2 = (adler >> 16) & 0xffff;
- /* in case user likes doing a byte at a time, keep it fast */
- if (UNLIKELY(len == 1))
- return adler32_len_1(s1, buf, s2);
- /* If buffer is empty or len=0 we need to return adler initial value. */
- if (UNLIKELY(buf == NULL))
- return 1;
- /* This is faster than VSX code for len < 64. */
- if (len < 64)
- return adler32_len_64(s1, buf, len, s2);
- /* Use POWER VSX instructions for len >= 64. */
- const vector unsigned int v_zeros = { 0 };
- const vector unsigned char v_mul = {16, 15, 14, 13, 12, 11, 10, 9, 8, 7,
- 6, 5, 4, 3, 2, 1};
- const vector unsigned char vsh = vec_splat_u8(4);
- const vector unsigned int vmask = {0xffffffff, 0x0, 0x0, 0x0};
- vector unsigned int vs1 = { 0 };
- vector unsigned int vs2 = { 0 };
- vector unsigned int vs1_save = { 0 };
- vector unsigned int vsum1, vsum2;
- vector unsigned char vbuf;
- int n;
- vs1[0] = s1;
- vs2[0] = s2;
- /* Do length bigger than NMAX in blocks of NMAX size. */
- while (len >= NMAX) {
- len -= NMAX;
- n = NMAX / 16;
- do {
- vbuf = vec_xl(0, (unsigned char *) buf);
- vsum1 = vec_sum4s(vbuf, v_zeros); /* sum(i=1 to 16) buf[i]. */
- /* sum(i=1 to 16) buf[i]*(16-i+1). */
- vsum2 = vec_msum(vbuf, v_mul, v_zeros);
- /* Save vs1. */
- vs1_save = vec_add(vs1_save, vs1);
- /* Accumulate the sums. */
- vs1 = vec_add(vsum1, vs1);
- vs2 = vec_add(vsum2, vs2);
- buf += 16;
- } while (--n);
- /* Once each block of NMAX size. */
- vs1 = vec_sumsu(vs1, vsum1);
- vs1_save = vec_sll(vs1_save, vsh); /* 16*vs1_save. */
- vs2 = vec_add(vs1_save, vs2);
- vs2 = vec_sumsu(vs2, vsum2);
- /* vs1[0] = (s1_i + sum(i=1 to 16)buf[i]) mod 65521. */
- vs1[0] = vs1[0] % BASE;
- /* vs2[0] = s2_i + 16*s1_save +
- sum(i=1 to 16)(16-i+1)*buf[i] mod 65521. */
- vs2[0] = vs2[0] % BASE;
- vs1 = vec_and(vs1, vmask);
- vs2 = vec_and(vs2, vmask);
- vs1_save = v_zeros;
- }
- /* len is less than NMAX one modulo is needed. */
- if (len >= 16) {
- while (len >= 16) {
- len -= 16;
- vbuf = vec_xl(0, (unsigned char *) buf);
- vsum1 = vec_sum4s(vbuf, v_zeros); /* sum(i=1 to 16) buf[i]. */
- /* sum(i=1 to 16) buf[i]*(16-i+1). */
- vsum2 = vec_msum(vbuf, v_mul, v_zeros);
- /* Save vs1. */
- vs1_save = vec_add(vs1_save, vs1);
- /* Accumulate the sums. */
- vs1 = vec_add(vsum1, vs1);
- vs2 = vec_add(vsum2, vs2);
- buf += 16;
- }
- /* Since the size will be always less than NMAX we do this once. */
- vs1 = vec_sumsu(vs1, vsum1);
- vs1_save = vec_sll(vs1_save, vsh); /* 16*vs1_save. */
- vs2 = vec_add(vs1_save, vs2);
- vs2 = vec_sumsu(vs2, vsum2);
- }
- /* Copy result back to s1, s2 (mod 65521). */
- s1 = vs1[0] % BASE;
- s2 = vs2[0] % BASE;
- /* Process tail (len < 16). */
- return adler32_len_16(s1, buf, len, s2);
- }
- #endif /* POWER8_VSX */
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