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- # This is a private module implemented in C++
- from typing import final
- import numpy as np
- import numpy.typing as npt
- @final
- class TrapezoidMapTriFinder:
- def __init__(self, triangulation: Triangulation): ...
- def find_many(self, x: npt.NDArray[np.float64], y: npt.NDArray[np.float64]) -> npt.NDArray[np.int_]: ...
- def get_tree_stats(self) -> list[int | float]: ...
- def initialize(self) -> None: ...
- def print_tree(self) -> None: ...
- @final
- class TriContourGenerator:
- def __init__(self, triangulation: Triangulation, z: npt.NDArray[np.float64]): ...
- def create_contour(self, level: float) -> tuple[list[float], list[int]]: ...
- def create_filled_contour(self, lower_level: float, upper_level: float) -> tuple[list[float], list[int]]: ...
- @final
- class Triangulation:
- def __init__(
- self,
- x: npt.NDArray[np.float64],
- y: npt.NDArray[np.float64],
- triangles: npt.NDArray[np.int_],
- mask: npt.NDArray[np.bool_] | tuple[()],
- edges: npt.NDArray[np.int_] | tuple[()],
- neighbors: npt.NDArray[np.int_] | tuple[()],
- correct_triangle_orientation: bool,
- ): ...
- def calculate_plane_coefficients(self, z: npt.ArrayLike) -> npt.NDArray[np.float64]: ...
- def get_edges(self) -> npt.NDArray[np.int_]: ...
- def get_neighbors(self) -> npt.NDArray[np.int_]: ...
- def set_mask(self, mask: npt.NDArray[np.bool_] | tuple[()]) -> None: ...
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