ManageDapp.js 7.4 KB

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  1. /**
  2. * 管理dapp相关信息
  3. */
  4. import gameToast from "../Network/gameToast"
  5. cc.Class({
  6. extends: cc.Component,
  7. properties: {
  8. avatarFarmerSprite: {
  9. default: null,
  10. tip: "默认的头像",
  11. type: cc.SpriteFrame,
  12. serializable: true,
  13. },
  14. avatarVillageSprite: {
  15. default: null,
  16. tip: "村长的头像",
  17. type: cc.SpriteFrame,
  18. serializable: true,
  19. },
  20. avatarMayorSprite: {
  21. default: null,
  22. tip: "镇长的头像",
  23. type: cc.SpriteFrame,
  24. serializable: true,
  25. },
  26. avatarNode: {
  27. default: null,
  28. type: cc.Node,
  29. serializable: true,
  30. },
  31. avatarButtonLabel: {
  32. default: null,
  33. type: cc.Label,
  34. serializable: true,
  35. },
  36. avatarTipLabel: {
  37. default: null,
  38. type: cc.Label,
  39. serializable: true,
  40. },
  41. villageTitle: {
  42. default: '任职村长',
  43. type: cc.String,
  44. serializable: true,
  45. },
  46. villageContent: {
  47. default: '村长可获得村民50%的CNT消费.',
  48. type: cc.String,
  49. serializable: true,
  50. },
  51. mayorTitle: {
  52. default: '任职镇长',
  53. type: cc.String,
  54. serializable: true,
  55. },
  56. mayorContent: {
  57. default: '镇长获得村民10%的CNT,成\n为镇长之后,村长的收益不会消\n失.',
  58. type: cc.String,
  59. serializable: true,
  60. },
  61. villageAndMayorNode: {
  62. default: null,
  63. type: cc.Node,
  64. serializable: true
  65. },
  66. ToastParent: {
  67. default: null,
  68. type: cc.Node,
  69. serializable: true
  70. },
  71. },
  72. // LIFE-CYCLE CALLBACKS:
  73. onLoad() {
  74. this.villageAndMayorScript = this.villageAndMayorNode.getComponent("villageAndMayor");
  75. },
  76. start() {
  77. /**
  78. * 用户信息初始化到头像部分
  79. *
  80. */
  81. // this.UserInfo = {
  82. // "id": 1, // 账户ID
  83. // "pid": 0, // 上级ID,0未绑定,显示可绑定邀请码的按钮
  84. // "address": "TDw6xsVnDJWsdRBLkWAwXbv4hE2X2JQs5z", // 账户地址
  85. // "invite_code": "MzhISO1Mzt", // 本人邀请码
  86. // "agent_level": 0, // 0普通用户,1 村长身份,2 镇长身份
  87. // "create_time": "2021-12-30 09:23:18",
  88. // "parent": null // 上级不存在,上级存在时,返回上级对象,属性同本消息体一致
  89. // }
  90. this.InitAvatarInfo();
  91. },
  92. InitAvatarInfo() {
  93. let agent_level = GlobalD.Dapp.UserInfo.agent_level; // 0普通用户,1 村长身份,2 镇长身份
  94. switch (agent_level) {
  95. case 0:
  96. this.avatarNode.getComponent(cc.Sprite).spriteFrame = this.avatarFarmerSprite;
  97. this.avatarButtonLabel.string = '申请村长';
  98. this.avatarTipLabel.string = '村民';
  99. break;
  100. case 1:
  101. this.avatarNode.getComponent(cc.Sprite).spriteFrame = this.avatarVillageSprite;
  102. this.avatarButtonLabel.string = '任职镇长';
  103. this.avatarTipLabel.string = '村长';
  104. break;
  105. case 2:
  106. this.avatarNode.getComponent(cc.Sprite).spriteFrame = this.avatarMayorSprite;
  107. this.avatarButtonLabel.node.active = false;
  108. this.avatarTipLabel.string = '镇长';
  109. break;
  110. }
  111. },
  112. /**
  113. * 根据按钮显示状态
  114. */
  115. onPromotionInfo() {
  116. let agent_level = GlobalD.Dapp.UserInfo.agent_level; // 0普通用户,1 村长身份,2 镇长身份
  117. switch (agent_level) {
  118. case 0:
  119. this.avatarNode.getComponent(cc.Sprite).spriteFrame = this.avatarFarmerSprite;
  120. this.villageAndMayorScript.setVillageAndMayorInfo({
  121. title: this.villageTitle, content: this.villageContent, confirmText: '申请', callback: () => {
  122. this._becomeVillageChief();
  123. this.villageAndMayorNode.active = false;
  124. }
  125. });
  126. break;
  127. case 1:
  128. this.avatarNode.getComponent(cc.Sprite).spriteFrame = this.avatarVillageSprite;
  129. this.villageAndMayorScript.setVillageAndMayorInfo({
  130. title: this.mayorTitle, content: this.mayorContent, confirmText: '任职', callback: () => {
  131. this._applyMayor();
  132. this.villageAndMayorNode.active = false;
  133. }
  134. });
  135. break;
  136. case 2:
  137. this.avatarNode.getComponent(cc.Sprite).spriteFrame = this.avatarMayorSprite;
  138. console.log("你已经不需要升级了!");
  139. break;
  140. }
  141. },
  142. _becomeVillageChief() {
  143. if (!GlobalD.dapp) {
  144. console.error("onBecomeVillageChief:dapp未初始化!");
  145. return;
  146. }
  147. GlobalD.dapp.becomeVillageChief().then((data) => {
  148. console.log("申请村长:"+ JSON.stringify(data));
  149. const [err,tx] = data;
  150. if (err === null) {
  151. console.log('申请成功:'+tx) // 申请提交成功,等待审核
  152. //成功设置村长状态,并且更新
  153. GlobalD.Dapp.UserInfo.agent_level = 1;
  154. this.InitAvatarInfo();
  155. gameToast.getInstance().show(this.ToastParent, "申请成功!", 3, () => {
  156. console.log("finish toast!");
  157. }, this);
  158. } else {
  159. console.log(err) // 申请失败
  160. gameToast.getInstance().show(this.ToastParent, err, 3, () => {
  161. console.log("finish toast!");
  162. }, this);
  163. }
  164. })
  165. // async function becomeInit() {
  166. // try {
  167. // const { err, tx } = await GlobalD.dapp.becomeVillageChief()
  168. // if (err === null) {
  169. // // TODO 成功, 任职村长需要区块确认,需要回调接口
  170. // console.log(tx) // 交易hash,唯一标识符
  171. // } else {
  172. // console.log(err)
  173. // }
  174. // } catch (err) {
  175. // console.error("申请村长:", JSON.stringify(err));
  176. // }
  177. // }
  178. // becomeInit();
  179. },
  180. _applyMayor() {
  181. if (!GlobalD.dapp) {
  182. console.error("onApplyMayor:dapp未初始化!");
  183. return;
  184. }
  185. let _self = this;
  186. GlobalD.dapp.applyMayor().then((data) => {
  187. console.log("任职镇长:", JSON.stringify(data));
  188. if (data.err === null) {
  189. console.log(data.res) // 申请提交成功,等待审核
  190. gameToast.getInstance().show(_self.ToastParent, data.res, 3, () => {
  191. console.log("finish toast!");
  192. }, _self);
  193. } else {
  194. console.log(data.err) // 申请失败
  195. gameToast.getInstance().show(_self.ToastParent, data.err, 3, () => {
  196. console.log("finish toast!");
  197. }, _self);
  198. }
  199. })
  200. }
  201. // update (dt) {},
  202. });