Constants.js 459 B

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  1. //Constants用来存储游戏常量
  2. //Canvas.x = 360 Map.x =-1500
  3. //转换坐标都EditorUI的大概偏移量
  4. const EditorOffset = 1100;
  5. //map的偏移坐标
  6. const MapNodeX = 4140;
  7. const MapNodeY = 5000;
  8. const MoveX = 1500;//2700;
  9. const MoveY = -600;//250;
  10. //TileMap的长和宽是 32 ,Astar
  11. const TileMapWith = 32;
  12. module.exports = {
  13. EditorOffset: EditorOffset,
  14. MoveY: MoveY,//移动边界设置
  15. MoveX: MoveX,
  16. TileMapWith: TileMapWith,
  17. }