BuildingView.js 16 KB

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  1. cc.Class({
  2. extends: cc.Component,
  3. properties: {
  4. Env: {
  5. default: null,
  6. type: cc.Node,
  7. },
  8. Labour: {
  9. default: null,
  10. type: cc.Node,
  11. },
  12. Shop: {
  13. default: null,
  14. type: cc.Node,
  15. },
  16. SpeBuilding: {
  17. default: null,
  18. type: cc.Node,
  19. },
  20. Seed: {
  21. default: null,
  22. type: cc.Node,
  23. },
  24. Fruit: {
  25. default: null,
  26. type: cc.Node,
  27. },
  28. EvnBtn: {
  29. default: null,
  30. type: cc.Node,
  31. },
  32. LabourBtn: {
  33. default: null,
  34. type: cc.Node,
  35. },
  36. ShopBtn: {
  37. default: null,
  38. type: cc.Node,
  39. },
  40. SpeBuildingBtn: {
  41. default: null,
  42. type: cc.Node,
  43. },
  44. SeedBtn: {
  45. default: null,
  46. type: cc.Node,
  47. },
  48. FruitBtn: {
  49. default: null,
  50. type: cc.Node,
  51. },
  52. SelectedFrame: cc.Node,
  53. Building00: cc.Node,
  54. Building10: cc.Node,
  55. Building20: cc.Node,
  56. Building30: cc.Node,
  57. Building40: cc.Node,
  58. Building50: cc.Node,
  59. ManageUI: cc.Node,
  60. //四个按钮对应的sprite
  61. Normal_Env_Sprite: cc.SpriteFrame,
  62. Selecteded_Env_Sprite: cc.SpriteFrame,
  63. Normal_Labour_Sprite: cc.SpriteFrame,
  64. Selecteded_Labour_Sprite: cc.SpriteFrame,
  65. Normal_Shop_Sprite: cc.SpriteFrame,
  66. Selecteded_Shop_Sprite: cc.SpriteFrame,
  67. Normal_Spe_Sprite: cc.SpriteFrame,
  68. Selecteded_Spe_Sprite: cc.SpriteFrame,
  69. Normal_Seed_Sprite: cc.SpriteFrame,
  70. Selecteded_Seed_Sprite: cc.SpriteFrame,
  71. Normal_Fruit_Sprite: cc.SpriteFrame,
  72. Selecteded_Fruit_Sprite: cc.SpriteFrame,
  73. //需要切换节点顺序的父节点
  74. container: cc.Node,
  75. //商城的列表
  76. mySeedList: [],
  77. myFruitList: [],
  78. seedPrefab: cc.Prefab,
  79. fruitPrefab: cc.Prefab,
  80. seedSpriteFrame: {
  81. default: [],
  82. type: [cc.SpriteFrame]
  83. },
  84. seedIconSpriteFrame: {
  85. default: [],
  86. type: [cc.SpriteFrame]
  87. },
  88. fruitSpriteFrame: {
  89. default: [],
  90. type: [cc.SpriteFrame]
  91. },
  92. },
  93. HiddenAll() {
  94. if (this.Env.active)
  95. this.Env.active = false;
  96. if (this.Labour.active)
  97. this.Labour.active = false;
  98. if (this.Shop.active)
  99. this.Shop.active = false;
  100. if (this.SpeBuilding.active)
  101. this.SpeBuilding.active = false;
  102. if (this.Seed.active)
  103. this.Seed.active = false;
  104. if (this.Fruit.active)
  105. this.Fruit.active = false;
  106. },
  107. start() {
  108. //默认设置第一个节点为 最上面
  109. this.EvnBtn.setSiblingIndex(10);
  110. this.onUpdateList();
  111. },
  112. onUpdateList() {
  113. //先判断container下面是否存在Seed
  114. // this.Seed.destroyAllChildren;
  115. // console.log("this.Seed.children:", this.Seed.children);
  116. //清除种子的预制
  117. let _children = this.Seed.children;
  118. for (let i = _children.length - 1; i > 0; i--) {
  119. _children[i].destroy();
  120. }
  121. //清除仓库的预制
  122. let _fruitChildren = this.Fruit.children;
  123. for (let i = _fruitChildren.length - 1; i > 0; i--) {
  124. _fruitChildren[i].destroy();
  125. }
  126. // console.log("this.Seed.children2:", this.Seed.children);
  127. //获取种子和果实
  128. GlobalD.GameData.getWarehouseSeedAndFruit((vaule) => {
  129. this.mySeedList = vaule.data.seed;
  130. this.myFruitList = vaule.data.fruit;
  131. //console.log(this.mySeedList, this.myFruitList);
  132. for (let i = 0; i < this.mySeedList.length; i++) {
  133. //没有种子数量不显示 todo 看看后续需不需要处理删除
  134. if (this.mySeedList[i].amount < 1) continue;
  135. let _seed = cc.instantiate(this.seedPrefab);
  136. _seed.parent = this.Seed;
  137. //if (this.mySeedList[i].amount == 0)
  138. //{
  139. // _seed.getChildByName("SellOut").active = 0;
  140. //}
  141. let _seedScript = _seed.getComponent("Content_Button");
  142. _seedScript.Name = this.mySeedList[i].name;
  143. _seedScript.Price = 0;
  144. _seedScript.SNB = this.mySeedList[i].priceSnb;
  145. _seedScript.Synopsis = "成熟期:" + this.mySeedList[i].maturity + "天," + this.mySeedList[i].seedDescribe;
  146. //设置一个生成点
  147. let _spawnScript = _seed.getComponent("Content_seed");
  148. _spawnScript.SpawnPoint = cc.find("Canvas/SpawnParent/SpawnPoint");
  149. _spawnScript.goodsSeedInfo = this.mySeedList[i];//这里传递一个生成的种子信息过去
  150. _seedScript.NumLabel.string = this.mySeedList[i].amount;
  151. _seedScript.NameLabel.string = this.mySeedList[i].name;
  152. switch (this.mySeedList[i].picture) {
  153. case "Cabbage":
  154. _seedScript.bgSprite.spriteFrame = this.seedIconSpriteFrame[0];
  155. _spawnScript.fruitSpriteFrame = this.fruitSpriteFrame[0];
  156. _spawnScript.seedSpriteFrame = this.seedSpriteFrame[0];
  157. break;
  158. case "Potato":
  159. _seedScript.bgSprite.spriteFrame = this.seedIconSpriteFrame[1];
  160. _spawnScript.fruitSpriteFrame = this.fruitSpriteFrame[1];
  161. _spawnScript.seedSpriteFrame = this.seedSpriteFrame[1];
  162. break;
  163. case "Carrot":
  164. _seedScript.bgSprite.spriteFrame = this.seedIconSpriteFrame[2];
  165. _spawnScript.fruitSpriteFrame = this.fruitSpriteFrame[2];
  166. _spawnScript.seedSpriteFrame = this.seedSpriteFrame[2];
  167. break;
  168. case "Broccoli":
  169. _seedScript.bgSprite.spriteFrame = this.seedIconSpriteFrame[3];
  170. _spawnScript.fruitSpriteFrame = this.fruitSpriteFrame[3];
  171. _spawnScript.seedSpriteFrame = this.seedSpriteFrame[3];
  172. break;
  173. case "Tomato":
  174. _seedScript.bgSprite.spriteFrame = this.seedIconSpriteFrame[4];
  175. _spawnScript.fruitSpriteFrame = this.fruitSpriteFrame[4];
  176. _spawnScript.seedSpriteFrame = this.seedSpriteFrame[4];
  177. break;
  178. case "Squash":
  179. _seedScript.bgSprite.spriteFrame = this.seedIconSpriteFrame[5];
  180. _spawnScript.fruitSpriteFrame = this.fruitSpriteFrame[5];
  181. _spawnScript.seedSpriteFrame = this.seedSpriteFrame[5];
  182. break;
  183. case "Eggplant":
  184. _seedScript.bgSprite.spriteFrame = this.seedIconSpriteFrame[6];
  185. _spawnScript.fruitSpriteFrame = this.fruitSpriteFrame[6];
  186. _spawnScript.seedSpriteFrame = this.seedSpriteFrame[6];
  187. break;
  188. case "Pepper":
  189. _seedScript.bgSprite.spriteFrame = this.seedIconSpriteFrame[7];
  190. _spawnScript.fruitSpriteFrame = this.fruitSpriteFrame[7];
  191. _spawnScript.seedSpriteFrame = this.seedSpriteFrame[7];
  192. break;
  193. case "Lentil":
  194. _seedScript.bgSprite.spriteFrame = this.seedIconSpriteFrame[8];
  195. _spawnScript.fruitSpriteFrame = this.fruitSpriteFrame[8];
  196. _spawnScript.seedSpriteFrame = this.seedSpriteFrame[8];
  197. break;
  198. default:
  199. break;
  200. }
  201. }
  202. for (let i = 0; i < this.myFruitList.length; i++) {
  203. let _fruit = cc.instantiate(this.fruitPrefab);
  204. _fruit.parent = this.Fruit;
  205. _fruit.zIndex = 999;
  206. let _fruitScript = _fruit.getComponent("Content_Button");
  207. _fruitScript.NumLabel.string = Number(this.myFruitList[i].amount + this.myFruitList[i].amountPart).toFixed(3);
  208. _fruitScript.NameLabel.string = this.myFruitList[i].name;
  209. _fruitScript.Name = this.myFruitList[i].name;
  210. _fruitScript.SNB = this.myFruitList[i].priceSnb;
  211. _fruitScript.Synopsis = this.myFruitList[i].fruitDescribe;
  212. //if (this.myFruitList[i].amount == 0)
  213. //{
  214. // _fruit.getChildByName("SellOut").active = 0;
  215. //}
  216. //设置果实信息
  217. let _contentFruit = _fruit.getComponent("Content_fruit");
  218. _contentFruit.fruitInfo = this.myFruitList[i];
  219. switch (this.myFruitList[i].picture) {
  220. case "Cabbage":
  221. _fruitScript.bgSprite.spriteFrame = this.fruitSpriteFrame[0];
  222. break;
  223. case "Potato":
  224. _fruitScript.bgSprite.spriteFrame = this.fruitSpriteFrame[1];
  225. break;
  226. case "Carrot":
  227. _fruitScript.bgSprite.spriteFrame = this.fruitSpriteFrame[2];
  228. break;
  229. case "Broccoli":
  230. _fruitScript.bgSprite.spriteFrame = this.fruitSpriteFrame[3];
  231. break;
  232. case "Tomato":
  233. _fruitScript.bgSprite.spriteFrame = this.fruitSpriteFrame[4];
  234. break;
  235. case "Squash":
  236. _fruitScript.bgSprite.spriteFrame = this.fruitSpriteFrame[5];
  237. break;
  238. case "Eggplant":
  239. _fruitScript.bgSprite.spriteFrame = this.fruitSpriteFrame[6];
  240. break;
  241. case "Pepper":
  242. _fruitScript.bgSprite.spriteFrame = this.fruitSpriteFrame[7];
  243. break;
  244. case "Lentil":
  245. _fruitScript.bgSprite.spriteFrame = this.fruitSpriteFrame[8];
  246. break;
  247. default:
  248. break;
  249. }
  250. }
  251. });
  252. },
  253. //切换建筑的面板
  254. onSwitchBuildingContent(event, index) {
  255. this.EvnBtn.setScale(1);
  256. this.LabourBtn.setScale(1);
  257. this.ShopBtn.setScale(1);
  258. this.SpeBuildingBtn.setScale(1);
  259. this.SeedBtn.setScale(1);
  260. this.FruitBtn.setScale(1);
  261. this.EvnBtn.getComponent(cc.Sprite).spriteFrame = this.Normal_Env_Sprite;
  262. this.LabourBtn.getComponent(cc.Sprite).spriteFrame = this.Normal_Labour_Sprite;
  263. this.ShopBtn.getComponent(cc.Sprite).spriteFrame = this.Normal_Shop_Sprite;
  264. this.SpeBuildingBtn.getComponent(cc.Sprite).spriteFrame = this.Normal_Spe_Sprite;
  265. this.SeedBtn.getComponent(cc.Sprite).spriteFrame = this.Normal_Seed_Sprite;
  266. this.FruitBtn.getComponent(cc.Sprite).spriteFrame = this.Normal_Fruit_Sprite;
  267. this.EvnBtn.setContentSize(100, 54);
  268. this.LabourBtn.setContentSize(100, 54);
  269. this.ShopBtn.setContentSize(100, 54);
  270. this.SpeBuildingBtn.setContentSize(100, 54);
  271. this.SeedBtn.setContentSize(100, 54);
  272. this.FruitBtn.setContentSize(100, 54);
  273. this.EvnBtn.y = -5;
  274. this.LabourBtn.y = -5;
  275. this.ShopBtn.y = -5;
  276. this.SpeBuildingBtn.y = -5;
  277. this.SeedBtn.y = -5;
  278. this.FruitBtn.y = -5;
  279. this.HiddenAll();
  280. //面板设置index
  281. //环境
  282. if ('0' == index) {
  283. this.EvnBtn.y = -20;
  284. this.EvnBtn.getComponent(cc.Sprite).spriteFrame = this.Selecteded_Env_Sprite;
  285. this.Env.active = true;
  286. // this.SelectedFrame.parent = this.Building00;
  287. this.ManageUI.getComponent('ManageUI').onSetButtonInfo(this.Building00.getComponent('Content_Button').Name, this.Building00.getComponent('Content_Button').Price, this.Building00.getComponent('Content_Button').Synopsis);
  288. //设置节点顺序
  289. this.EvnBtn.setSiblingIndex(10);
  290. this.EvnBtn.setContentSize(110, 100);
  291. }
  292. //劳动
  293. else if ('1' == index) {
  294. this.LabourBtn.y = -20;
  295. this.LabourBtn.getComponent(cc.Sprite).spriteFrame = this.Selecteded_Labour_Sprite;
  296. this.Labour.active = true;
  297. // this.SelectedFrame.parent = this.Building10;
  298. this.ManageUI.getComponent('ManageUI').onSetButtonInfo(this.Building10.getComponent('Content_Button').Name, this.Building10.getComponent('Content_Button').Price, this.Building10.getComponent('Content_Button').Synopsis);
  299. this.LabourBtn.setSiblingIndex(10);
  300. // this.LabourBtn.setContentSize(86, 88);
  301. this.LabourBtn.setContentSize(110, 100);
  302. }
  303. //商铺
  304. else if ('2' == index) {
  305. this.ShopBtn.y = -20;
  306. this.ShopBtn.getComponent(cc.Sprite).spriteFrame = this.Selecteded_Shop_Sprite;
  307. this.Shop.active = true;
  308. // this.SelectedFrame.parent = this.Building20;
  309. this.ManageUI.getComponent('ManageUI').onSetButtonInfo(this.Building20.getComponent('Content_Button').Name, this.Building20.getComponent('Content_Button').Price, this.Building20.getComponent('Content_Button').Synopsis);
  310. this.ShopBtn.setSiblingIndex(10);
  311. this.ShopBtn.setContentSize(110, 100);
  312. }
  313. //特殊
  314. else if ('3' == index) {
  315. this.SpeBuildingBtn.y = -20;
  316. this.SpeBuildingBtn.getComponent(cc.Sprite).spriteFrame = this.Selecteded_Spe_Sprite;
  317. this.SpeBuilding.active = true;
  318. // this.SelectedFrame.parent = this.Building30;
  319. this.ManageUI.getComponent('ManageUI').onSetButtonInfo(this.Building30.getComponent('Content_Button').Name, this.Building30.getComponent('Content_Button').Price, this.Building30.getComponent('Content_Button').Synopsis);
  320. this.SpeBuildingBtn.setSiblingIndex(10);
  321. this.SpeBuildingBtn.setContentSize(110, 100);
  322. }
  323. //种子
  324. else if ('4' == index) {
  325. this.SeedBtn.y = -20;
  326. this.SeedBtn.getComponent(cc.Sprite).spriteFrame = this.Selecteded_Seed_Sprite;
  327. this.Seed.active = true;
  328. // this.SelectedFrame.parent = this.Building40;
  329. if (this.mySeedList.length > 0) {
  330. let Synopsis = "成熟期:" + this.mySeedList[0].maturity + "天," + this.mySeedList[0].seedDescribe;
  331. this.ManageUI.getComponent('ManageUI').onSetButtonInfo(this.mySeedList[0].name, 0, Synopsis);
  332. }
  333. this.SeedBtn.setSiblingIndex(10);
  334. this.SeedBtn.setContentSize(110, 100);
  335. }
  336. //果实
  337. else if ('5' == index) {
  338. this.FruitBtn.y = -20;
  339. this.FruitBtn.getComponent(cc.Sprite).spriteFrame = this.Selecteded_Fruit_Sprite;
  340. this.Fruit.active = true;
  341. // this.SelectedFrame.parent = this.Building50;
  342. if (this.myFruitList.length > 0) {
  343. let Synopsis = this.myFruitList[0].fruitDescribe;
  344. // "出售价格:" + this.SNB + " SNB";
  345. this.ManageUI.getComponent('ManageUI').onSetButtonInfo(this.myFruitList[0].name, "出售价格:" + this.myFruitList[0].priceSnb + " SNB", Synopsis);
  346. }
  347. this.FruitBtn.setSiblingIndex(10);
  348. this.FruitBtn.setContentSize(110, 100);
  349. }
  350. //切换节点顺序
  351. // this.switch();
  352. },
  353. switch: function () {
  354. var children = this.container.children;
  355. var length = children.length;
  356. if (length > 1) {
  357. var src = Math.floor(Math.random() * length);
  358. var node = children[src];
  359. var dst = src === length - 1 ? 0 : src + 1;
  360. node.setSiblingIndex(dst);
  361. }
  362. },
  363. });