BuildingView.js 14 KB

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  1. cc.Class({
  2. extends: cc.Component,
  3. properties: {
  4. Env: {
  5. default: null,
  6. type: cc.Node,
  7. },
  8. Labour: {
  9. default: null,
  10. type: cc.Node,
  11. },
  12. Shop: {
  13. default: null,
  14. type: cc.Node,
  15. },
  16. SpeBuilding: {
  17. default: null,
  18. type: cc.Node,
  19. },
  20. Seed: {
  21. default: null,
  22. type: cc.Node,
  23. },
  24. Fruit: {
  25. default: null,
  26. type: cc.Node,
  27. },
  28. EvnBtn: {
  29. default: null,
  30. type: cc.Node,
  31. },
  32. LabourBtn: {
  33. default: null,
  34. type: cc.Node,
  35. },
  36. ShopBtn: {
  37. default: null,
  38. type: cc.Node,
  39. },
  40. SpeBuildingBtn: {
  41. default: null,
  42. type: cc.Node,
  43. },
  44. SeedBtn: {
  45. default: null,
  46. type: cc.Node,
  47. },
  48. FruitBtn: {
  49. default: null,
  50. type: cc.Node,
  51. },
  52. SelectedFrame: cc.Node,
  53. Building00: cc.Node,
  54. Building10: cc.Node,
  55. Building20: cc.Node,
  56. Building30: cc.Node,
  57. ManageUI: cc.Node,
  58. //四个按钮对应的sprite
  59. Normal_Env_Sprite: cc.SpriteFrame,
  60. Selecteded_Env_Sprite: cc.SpriteFrame,
  61. Normal_Labour_Sprite: cc.SpriteFrame,
  62. Selecteded_Labour_Sprite: cc.SpriteFrame,
  63. Normal_Shop_Sprite: cc.SpriteFrame,
  64. Selecteded_Shop_Sprite: cc.SpriteFrame,
  65. Normal_Spe_Sprite: cc.SpriteFrame,
  66. Selecteded_Spe_Sprite: cc.SpriteFrame,
  67. Normal_Seed_Sprite: cc.SpriteFrame,
  68. Selecteded_Seed_Sprite: cc.SpriteFrame,
  69. Normal_Fruit_Sprite: cc.SpriteFrame,
  70. Selecteded_Fruit_Sprite: cc.SpriteFrame,
  71. //需要切换节点顺序的父节点
  72. container: cc.Node,
  73. //商城的列表
  74. mySeedList: [],
  75. myFruitList: [],
  76. seedPrefab: cc.Prefab,
  77. fruitPrefab: cc.Prefab,
  78. seedSpriteFrame: {
  79. default: [],
  80. type: [cc.SpriteFrame],
  81. },
  82. seedIconSpriteFrame: {
  83. default: [],
  84. type: [cc.SpriteFrame],
  85. },
  86. fruitSpriteFrame: {
  87. default: [],
  88. type: [cc.SpriteFrame],
  89. },
  90. },
  91. HiddenAll() {
  92. if (this.Env.active) this.Env.active = false
  93. if (this.Labour.active) this.Labour.active = false
  94. if (this.Shop.active) this.Shop.active = false
  95. if (this.SpeBuilding.active) this.SpeBuilding.active = false
  96. if (this.Seed.active) this.Seed.active = false
  97. if (this.Fruit.active) this.Fruit.active = false
  98. },
  99. start() {
  100. //默认设置第一个节点为 最上面
  101. this.EvnBtn.setSiblingIndex(10)
  102. this.onUpdateList()
  103. },
  104. onUpdateList() {
  105. //先判断container下面是否存在Seed
  106. // this.Seed.destroyAllChildren;
  107. // console.log("this.Seed.children:", this.Seed.children);
  108. //清除种子的预制
  109. let _children = this.Seed.children
  110. for (let i = _children.length - 1; i >= 0; i--) {
  111. _children[i].destroy()
  112. }
  113. //清除仓库的预制
  114. let _fruitChildren = this.Fruit.children
  115. for (let i = _fruitChildren.length - 1; i >= 0; i--) {
  116. _fruitChildren[i].destroy()
  117. }
  118. // console.log("this.Seed.children2:", this.Seed.children);
  119. //获取种子和果实
  120. GlobalD.GameData.getWarehouseSeedAndFruit((vaule) => {
  121. this.mySeedList = vaule.data.seed
  122. this.myFruitList = vaule.data.fruit
  123. //console.log(this.mySeedList, this.myFruitList);
  124. for (let i = 0; i < this.mySeedList.length; i++) {
  125. //没有种子数量不显示 todo 看看后续需不需要处理删除
  126. if (this.mySeedList[i].amount < 1) continue
  127. let _seed = cc.instantiate(this.seedPrefab)
  128. _seed.parent = this.Seed
  129. //if (this.mySeedList[i].amount == 0)
  130. //{
  131. // _seed.getChildByName("SellOut").active = 0;
  132. //}
  133. let _seedScript = _seed.getComponent('Content_Button')
  134. _seedScript.Name = this.mySeedList[i].name
  135. _seedScript.Price = 0
  136. _seedScript.SNB = this.mySeedList[i].priceSnb
  137. _seedScript.Mature = '成熟期:' + this.mySeedList[i].maturity + '天,'
  138. _seedScript.Synopsis = this.mySeedList[i].seedDescribe
  139. //设置一个生成点
  140. let _spawnScript = _seed.getComponent('Content_seed')
  141. _spawnScript.SpawnPoint = cc.find('Canvas/SpawnParent/SpawnPoint')
  142. _spawnScript.goodsSeedInfo = this.mySeedList[i] //这里传递一个生成的种子信息过去
  143. _seedScript.NumLabel.string = this.mySeedList[i].amount
  144. _seedScript.NameLabel.string = this.mySeedList[i].name
  145. switch (this.mySeedList[i].picture) {
  146. case 'Cabbage':
  147. _seedScript.bgSprite.spriteFrame = this.seedIconSpriteFrame[0]
  148. _spawnScript.fruitSpriteFrame = this.fruitSpriteFrame[0]
  149. _spawnScript.seedSpriteFrame = this.seedSpriteFrame[0]
  150. break
  151. case 'Potato':
  152. _seedScript.bgSprite.spriteFrame = this.seedIconSpriteFrame[1]
  153. _spawnScript.fruitSpriteFrame = this.fruitSpriteFrame[1]
  154. _spawnScript.seedSpriteFrame = this.seedSpriteFrame[1]
  155. break
  156. case 'Carrot':
  157. _seedScript.bgSprite.spriteFrame = this.seedIconSpriteFrame[2]
  158. _spawnScript.fruitSpriteFrame = this.fruitSpriteFrame[2]
  159. _spawnScript.seedSpriteFrame = this.seedSpriteFrame[2]
  160. break
  161. case 'Broccoli':
  162. _seedScript.bgSprite.spriteFrame = this.seedIconSpriteFrame[3]
  163. _spawnScript.fruitSpriteFrame = this.fruitSpriteFrame[3]
  164. _spawnScript.seedSpriteFrame = this.seedSpriteFrame[3]
  165. break
  166. case 'Tomato':
  167. _seedScript.bgSprite.spriteFrame = this.seedIconSpriteFrame[4]
  168. _spawnScript.fruitSpriteFrame = this.fruitSpriteFrame[4]
  169. _spawnScript.seedSpriteFrame = this.seedSpriteFrame[4]
  170. break
  171. case 'Squash':
  172. _seedScript.bgSprite.spriteFrame = this.seedIconSpriteFrame[5]
  173. _spawnScript.fruitSpriteFrame = this.fruitSpriteFrame[5]
  174. _spawnScript.seedSpriteFrame = this.seedSpriteFrame[5]
  175. break
  176. case 'Eggplant':
  177. _seedScript.bgSprite.spriteFrame = this.seedIconSpriteFrame[6]
  178. _spawnScript.fruitSpriteFrame = this.fruitSpriteFrame[6]
  179. _spawnScript.seedSpriteFrame = this.seedSpriteFrame[6]
  180. break
  181. case 'Pepper':
  182. _seedScript.bgSprite.spriteFrame = this.seedIconSpriteFrame[7]
  183. _spawnScript.fruitSpriteFrame = this.fruitSpriteFrame[7]
  184. _spawnScript.seedSpriteFrame = this.seedSpriteFrame[7]
  185. break
  186. case 'Lentil':
  187. _seedScript.bgSprite.spriteFrame = this.seedIconSpriteFrame[8]
  188. _spawnScript.fruitSpriteFrame = this.fruitSpriteFrame[8]
  189. _spawnScript.seedSpriteFrame = this.seedSpriteFrame[8]
  190. break
  191. default:
  192. break
  193. }
  194. }
  195. for (let i = 0; i < this.myFruitList.length; i++) {
  196. let _fruit = cc.instantiate(this.fruitPrefab)
  197. _fruit.parent = this.Fruit
  198. _fruit.zIndex = 999
  199. let _fruitScript = _fruit.getComponent('Content_Button')
  200. _fruitScript.NumLabel.string = Number(
  201. this.myFruitList[i].amount + this.myFruitList[i].amountPart
  202. ).toFixed(3)
  203. _fruitScript.NameLabel.string = this.myFruitList[i].name
  204. _fruitScript.Name = this.myFruitList[i].name
  205. _fruitScript.SNB = this.myFruitList[i].priceSnb
  206. _fruitScript.Synopsis = this.myFruitList[i].fruitDescribe
  207. //if (this.myFruitList[i].amount == 0)
  208. //{
  209. // _fruit.getChildByName("SellOut").active = 0;
  210. //}
  211. //设置果实信息
  212. let _contentFruit = _fruit.getComponent('Content_fruit')
  213. _contentFruit.fruitInfo = this.myFruitList[i]
  214. switch (this.myFruitList[i].picture) {
  215. case 'Cabbage':
  216. _fruitScript.bgSprite.spriteFrame = this.fruitSpriteFrame[0]
  217. break
  218. case 'Potato':
  219. _fruitScript.bgSprite.spriteFrame = this.fruitSpriteFrame[1]
  220. break
  221. case 'Carrot':
  222. _fruitScript.bgSprite.spriteFrame = this.fruitSpriteFrame[2]
  223. break
  224. case 'Broccoli':
  225. _fruitScript.bgSprite.spriteFrame = this.fruitSpriteFrame[3]
  226. break
  227. case 'Tomato':
  228. _fruitScript.bgSprite.spriteFrame = this.fruitSpriteFrame[4]
  229. break
  230. case 'Squash':
  231. _fruitScript.bgSprite.spriteFrame = this.fruitSpriteFrame[5]
  232. break
  233. case 'Eggplant':
  234. _fruitScript.bgSprite.spriteFrame = this.fruitSpriteFrame[6]
  235. break
  236. case 'Pepper':
  237. _fruitScript.bgSprite.spriteFrame = this.fruitSpriteFrame[7]
  238. break
  239. case 'Lentil':
  240. _fruitScript.bgSprite.spriteFrame = this.fruitSpriteFrame[8]
  241. break
  242. default:
  243. break
  244. }
  245. }
  246. })
  247. },
  248. //切换建筑的面板
  249. onSwitchBuildingContent(event, index) {
  250. this.EvnBtn.setScale(1)
  251. this.LabourBtn.setScale(1)
  252. this.ShopBtn.setScale(1)
  253. this.SpeBuildingBtn.setScale(1)
  254. this.SeedBtn.setScale(1)
  255. this.FruitBtn.setScale(1)
  256. this.EvnBtn.getComponent(cc.Sprite).spriteFrame = this.Normal_Env_Sprite
  257. this.LabourBtn.getComponent(cc.Sprite).spriteFrame =
  258. this.Normal_Labour_Sprite
  259. this.ShopBtn.getComponent(cc.Sprite).spriteFrame = this.Normal_Shop_Sprite
  260. this.SpeBuildingBtn.getComponent(cc.Sprite).spriteFrame =
  261. this.Normal_Spe_Sprite
  262. this.SeedBtn.getComponent(cc.Sprite).spriteFrame = this.Normal_Seed_Sprite
  263. this.FruitBtn.getComponent(cc.Sprite).spriteFrame = this.Normal_Fruit_Sprite
  264. this.EvnBtn.setContentSize(100, 54)
  265. this.LabourBtn.setContentSize(100, 54)
  266. this.ShopBtn.setContentSize(100, 54)
  267. this.SpeBuildingBtn.setContentSize(100, 54)
  268. // this.SeedBtn.setContentSize(100, 54);
  269. // this.FruitBtn.setContentSize(100, 54);
  270. this.EvnBtn.y = -5
  271. this.LabourBtn.y = -5
  272. this.ShopBtn.y = -5
  273. this.SpeBuildingBtn.y = -5
  274. // this.SeedBtn.y = -5
  275. // this.FruitBtn.y = -5
  276. this.HiddenAll()
  277. //面板设置index
  278. //环境
  279. if ('0' == index) {
  280. this.EvnBtn.y = -20
  281. this.EvnBtn.getComponent(cc.Sprite).spriteFrame =
  282. this.Selecteded_Env_Sprite
  283. this.Env.active = true
  284. // this.SelectedFrame.parent = this.Building00;
  285. this.ManageUI.getComponent('ManageUI').onSetButtonInfo(
  286. this.Building00.getComponent('Content_Button').Name,
  287. this.Building00.getComponent('Content_Button').Price,
  288. 0,
  289. this.Building00.getComponent('Content_Button').Synopsis
  290. )
  291. //设置节点顺序
  292. this.EvnBtn.setSiblingIndex(10)
  293. this.EvnBtn.setContentSize(110, 100)
  294. }
  295. //劳动
  296. else if ('1' == index) {
  297. this.LabourBtn.y = -20
  298. this.LabourBtn.getComponent(cc.Sprite).spriteFrame =
  299. this.Selecteded_Labour_Sprite
  300. this.Labour.active = true
  301. // this.SelectedFrame.parent = this.Building10;
  302. this.ManageUI.getComponent('ManageUI').onSetButtonInfo(
  303. this.Building10.getComponent('Content_Button').Name,
  304. this.Building10.getComponent('Content_Button').Price,
  305. 0,
  306. this.Building10.getComponent('Content_Button').Synopsis
  307. )
  308. this.LabourBtn.setSiblingIndex(10)
  309. // this.LabourBtn.setContentSize(86, 88);
  310. this.LabourBtn.setContentSize(110, 100)
  311. }
  312. //商铺
  313. else if ('2' == index) {
  314. this.ShopBtn.y = -20
  315. this.ShopBtn.getComponent(cc.Sprite).spriteFrame =
  316. this.Selecteded_Shop_Sprite
  317. this.Shop.active = true
  318. // this.SelectedFrame.parent = this.Building20;
  319. this.ManageUI.getComponent('ManageUI').onSetButtonInfo(
  320. this.Building20.getComponent('Content_Button').Name,
  321. this.Building20.getComponent('Content_Button').Price,
  322. 0,
  323. this.Building20.getComponent('Content_Button').Synopsis
  324. )
  325. this.ShopBtn.setSiblingIndex(10)
  326. this.ShopBtn.setContentSize(110, 100)
  327. }
  328. //特殊
  329. else if ('3' == index) {
  330. this.SpeBuildingBtn.y = -20
  331. this.SpeBuildingBtn.getComponent(cc.Sprite).spriteFrame =
  332. this.Selecteded_Spe_Sprite
  333. this.SpeBuilding.active = true
  334. // this.SelectedFrame.parent = this.Building30;
  335. this.ManageUI.getComponent('ManageUI').onSetButtonInfo(
  336. this.Building30.getComponent('Content_Button').Name,
  337. this.Building30.getComponent('Content_Button').Price,
  338. this.Building30.getComponent('Content_Button').Synopsis
  339. )
  340. this.SpeBuildingBtn.setSiblingIndex(10)
  341. this.SpeBuildingBtn.setContentSize(110, 100)
  342. }
  343. //种子
  344. else if ('4' == index) {
  345. // this.SeedBtn.y = -20
  346. this.SeedBtn.getComponent(cc.Sprite).spriteFrame =
  347. this.Selecteded_Seed_Sprite
  348. this.Seed.active = true
  349. if (this.mySeedList.length > 0) {
  350. let Synopsis = this.mySeedList[0].seedDescribe;
  351. let mature = '成熟期:' +
  352. this.mySeedList[0].maturity +
  353. '天';
  354. this.ManageUI.getComponent('ManageUI').onSetButtonInfo(
  355. this.mySeedList[0].name,
  356. 0,
  357. mature,
  358. Synopsis
  359. )
  360. }
  361. this.SeedBtn.setSiblingIndex(10)
  362. // this.SeedBtn.setContentSize(110, 100)
  363. }
  364. //果实
  365. else if ('5' == index) {
  366. // this.FruitBtn.y = -20
  367. this.FruitBtn.getComponent(cc.Sprite).spriteFrame =
  368. this.Selecteded_Fruit_Sprite
  369. this.Fruit.active = true
  370. if (this.myFruitList.length > 0) {
  371. let Synopsis = this.myFruitList[0].fruitDescribe;
  372. this.ManageUI.getComponent('ManageUI').onSetButtonInfo(
  373. this.myFruitList[0].name,
  374. this.myFruitList[0].priceSnb,
  375. 0,
  376. Synopsis
  377. )
  378. }
  379. this.FruitBtn.setSiblingIndex(10)
  380. // this.FruitBtn.setContentSize(110, 100)
  381. }
  382. //切换节点顺序
  383. // this.switch();
  384. },
  385. switch: function () {
  386. var children = this.container.children
  387. var length = children.length
  388. if (length > 1) {
  389. var src = Math.floor(Math.random() * length)
  390. var node = children[src]
  391. var dst = src === length - 1 ? 0 : src + 1
  392. node.setSiblingIndex(dst)
  393. }
  394. },
  395. })