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- cc.Class({
- extends: cc.Component,
- editor: {
- requireComponent: cc.TiledMap
- },
- properties: {
- Show: {
- default: null,
- type: cc.Label,
- },
- DrawPathNode: cc.Node,
- //场景树木的预制
- BarrierPrefab: cc.Prefab,
- //场景栏杆的预制
- RailingXPrefab: cc.Prefab,
- RailingYPrefab: cc.Prefab,
- MyMapNode: cc.Node,
- //没有激活的节点,也就是还没有深度排序的
- MyMapNoActivationNode: cc.Node,
- //画网格
- isDraw: false,
- //记录道路的index
- _highwayIndex: {
- default: [],
- type: [cc.Integer],
- visible: false,
- },
- //记录道路的Node节点
- _highwayNodes: {
- default: [],
- type: [cc.Node],
- visible: false,
- },
- _tiledMap: {
- default: null,
- type: cc.TiledMap,
- serializable: false,
- visible: false,
- },
- // _IndexFromTiledPos: {
- // default: [],
- // type: [cc.Integer],
- // serializable: false,
- // visible: false,
- // },
- DynamicMinBoundary: {
- default: cc.v2(),
- visible: false,
- tooltip: '建筑可建区域边界值,针对上面两边边界越界',
- },
- },
- // use this for initialization
- onLoad: function () {
- //初始化TiledMap全局变量
- GlobalD.TiledMap = this;
- this._tiledMap = this.node.getComponent(cc.TiledMap);
- },
- start: function () {
- if (this.isDraw && this.DrawPathNode) {
- //画网格
- for (let i = 0; i < this._tiledMap.getMapSize().width + 1; i++) {
- var tilesPos1 = cc.v2(i, 0);
- var pos1 = this._locationFromtilePos(tilesPos1);
- var tilesPos2 = cc.v2(i, this._tiledMap.getMapSize().width);
- var pos2 = this._locationFromtilePos(tilesPos2);
- this.DrawPathNode.getComponent('Draw').onDrawFromTwoPoints(pos1, pos2);
- }
- for (let j = 0; j < this._tiledMap.getMapSize().width + 1; j++) {
- var tilesPos1 = cc.v2(0, j);
- var pos1 = this._locationFromtilePos(tilesPos1);
- var tilesPos2 = cc.v2(this._tiledMap.getMapSize().width, j);
- var pos2 = this._locationFromtilePos(tilesPos2);
- this.DrawPathNode.getComponent('Draw').onDrawFromTwoPoints(pos1, pos2);
- }
- this.DrawPathNode.getComponent('Draw').onStroke();
- }
- },
- //初始化TiledMap的障碍物
- onInitSolid() {
- //设置地图障碍物
- //隐藏地图树木
- // this._tiledMap.getLayer('Trees').enabled = false;
- var objectGroup = this._tiledMap.getObjectGroup('Barrier');
- let objects = objectGroup.getObjects();
- //-1代表障碍物
- let _buildIdSolid = -1;
- let length = objects.length;
- for (let i = 0; i < length; i++) {
- let areaX = objects[i].areaX;
- let areaY = objects[i].areaY;
- for (let j = 0; j < areaX; j++) {
- for (let k = 0; k < areaY; k++) {
- let _tilePos = cc.v2(objects[i].startTiledX + j, objects[i].startTiledY + k);
- let solidIndex = this.getIndex(_tilePos);
- // this.sliblingIndexArray.push(cc.v2(item.node.getSiblingIndex(), buildIndex));
- //地图设置障碍物
- AStar.setMapSolid(_tilePos.x, _tilePos.y, 1);
- // if (objects[i].name == 'TreeBarrier') {
- // let BarrierTemp = cc.instantiate(this.BarrierPrefab);
- // BarrierTemp.parent = this.MyMapNode;
- // let tiledTile = BarrierTemp.addComponent('TiledTile');
- // tiledTile.x = _tilePos.x;
- // tiledTile.y = _tilePos.y;
- // GlobalD.game.onUpdateVertexZFromZIndex(BarrierTemp, _tilePos);
- // }
- let occupyTemp = cc.v2(_buildIdSolid, solidIndex);
- GlobalD.game.OccupyArray.push(occupyTemp);
- // console.log('objectGroup objects= ',objects[i].id,targetPosition);
- }
- }
- }
- // //栏杆对象
- // let _buildIdRailing = -2;
- // let RailingXLayer = this._tiledMap.getLayer('RailingX');
- // let RailingYLayer = this._tiledMap.getLayer('RailingY');
- // RailingXLayer.enabled = false;
- // RailingYLayer.enabled = false;
- // // let RailingLayer = this._tiledMap.getLayer('Railing');
- // // RailingLayer.enabled = false;
- // for (let i = 0; i < 32; i++) {
- // for (let j = 0; j < 32; j++) {
- // let _tilesPos = cc.v2(i, j);
- // if (RailingXLayer.getTileGIDAt(_tilesPos)) {
- // let solidIndex = this.getIndex(_tilesPos);
- // let railingXTemp = cc.instantiate(this.RailingXPrefab);
- // railingXTemp.parent = this.MyMapNoActivationNode;
- // let tiledTile = railingXTemp.addComponent('TiledTile');
- // tiledTile.x = _tilesPos.x;
- // tiledTile.y = _tilesPos.y;
- // let occupyTemp = cc.v2(_buildIdRailing, solidIndex);
- // GlobalD.game.OccupyArray.push(occupyTemp);
- // }
- // if (RailingYLayer.getTileGIDAt(_tilesPos)) {
- // let solidIndex = this.getIndex(_tilesPos);
- // let railingYTemp = cc.instantiate(this.RailingYPrefab);
- // railingYTemp.parent = this.MyMapNoActivationNode;
- // let tiledTile = railingYTemp.addComponent('TiledTile');
- // tiledTile.x = _tilesPos.x;
- // tiledTile.y = _tilesPos.y;
- // let occupyTemp = cc.v2(_buildIdRailing, solidIndex);
- // GlobalD.game.OccupyArray.push(occupyTemp);
- // }
- // if (RailingLayer.getTileGIDAt(_tilesPos)) {
- // let railingYTemp = cc.instantiate(this.RailingYPrefab);
- // railingYTemp.parent = this.MyMapNoActivationNode;
- // let tiledTile = railingYTemp.addComponent('TiledTile');
- // tiledTile.x = _tilesPos.x;
- // tiledTile.y = _tilesPos.y;
- // }
- // }
- // }
- },
- //根据tiled坐标清除指定栏杆
- onClearRailingFromTilesPos(_regionIndex) {
- // cc.log('onClearRailingFromTilesPos', _regionIndex);
- var objectGroup = this._tiledMap.getObjectGroup('Region');
- let objects = objectGroup.getObjects();
- //-1代表障碍物
- let _buildIdRailing = -2;
- let length = objects.length;
- for (let i = 0; i < length; i++) {
- if (objects[i].name == 'Region' + _regionIndex) {
- // cc.log('清除区域是:', objects[i]);
- let areaX = objects[i].areaX;
- let areaY = objects[i].areaY;
- let startX = objects[i].startTiledX;
- let startY = objects[i].startTiledY;
- for (let j = 0; j < areaX; j++) {
- for (let k = 0; k < areaY; k++) {
- // cc.log('清除区域是2:', startX,startY);
- let _tilePos = cc.v2(startX + j, startY + k);
- let solidIndex = this.getIndex(_tilePos);
- //清除栏杆节点
- let children = this.MyMapNoActivationNode.children;
- let length = children.length;
- for (let i = 0; i < length; i++) {
- if (cc.isValid(children[i]) && children[i].getComponent('TiledTile').x == _tilePos.x
- && children[i].getComponent('TiledTile').y == _tilePos.y) {
- children[i].destroy();
- }
- }
- //清除占位信息
- let occupyArray = GlobalD.game.OccupyArray;
- let length1 = occupyArray.length;
- for (let i = length1 - 1; i >= 0; i--) {
- if (occupyArray[i].y == solidIndex && occupyArray[i].x == _buildIdRailing) {
- GlobalD.game.OccupyArray.splice(i, 1);
- }
- }
- }
- }
- }
- }
- },
-
- //根据屏幕坐标获取瓷砖块坐标
- _tilePosFromLocation(location) {
- //mapsize 目前是50*50
- var mapSize = this._tiledMap.getMapSize();
- //tilesize 目前是100*50
- var tileSize = this._tiledMap.getTileSize();
- // 触摸的位置信息必须减去瓷砖地图的位置信息,因为地图的位置可能在滚动变化
- var pos = new cc.v2();
- pos.x = location.x - this._tiledMap.node.getPosition().x;
- pos.y = location.y - this._tiledMap.node.getPosition().y;
- var halfMapWidth = mapSize.width * 0.5;
- var mapHeight = mapSize.height;
- var tileWidth = tileSize.width;
- var tileHeight = tileSize.height;
- //偏移量
- var tilePosDiv = cc.v2(pos.x / tileWidth, pos.y / tileHeight);
- var inverseTileY = mapHeight - tilePosDiv.y;
- // 将得到的计算结果转换成 int,以确保得到的是整数
- var posX = parseInt(inverseTileY + tilePosDiv.x - halfMapWidth);
- var posY = parseInt(inverseTileY - tilePosDiv.x + halfMapWidth);//****** */Anchor
- //外围不可活动区域的瓷砖块数
- var borderSize = 0;
- //最小活动区域
- var playableAreaMin = cc.v2(borderSize, borderSize);
- var playableAreaMax = cc.v2(this._tiledMap.getMapSize().width - 1 - borderSize, this._tiledMap.getMapSize().height - 1 - borderSize);
- let DeMinX = this.DynamicMinBoundary.x > 1 ? this.DynamicMinBoundary.x - 1 : 0;
- let DeMinY = this.DynamicMinBoundary.y > 1 ? this.DynamicMinBoundary.y - 1 : 0;
- // 确保坐标在MAP范围内
- posX = Math.max(playableAreaMin.x + DeMinX, posX);
- posX = Math.min(playableAreaMax.x, posX);
- posY = Math.max(playableAreaMin.y + DeMinY, posY);
- posY = Math.min(playableAreaMax.y, posY);
- // this.Show.string = "(" + posX + "," + posY + ")";
- return cc.v2(posX, posY);
- },
- //把tile坐标转换成屏幕坐标
- _locationFromtilePos(tilePos) {
- var halfMapWidth = this._tiledMap.getMapSize().width * 0.5;
- var mapHeight = this._tiledMap.getMapSize().height;
- var tileWidth = 0.0;
- var tileHeight = 0.0;
- tileWidth = this._tiledMap.getTileSize().width;
- tileHeight = this._tiledMap.getTileSize().height;
- var tilePosDiv = new cc.v2();
- var pos = new cc.v2();
- tilePosDiv.y = mapHeight - (tilePos.x + tilePos.y) / 2;
- tilePosDiv.x = (tilePos.x - tilePos.y) / 2 + halfMapWidth;//***** */Anchor
- pos.x = tilePosDiv.x * tileWidth;
- pos.y = tilePosDiv.y * tileHeight;
- var outpos = new cc.v2();
- outpos.x = pos.x + this._tiledMap.node.getPosition().x;
- outpos.y = pos.y + this._tiledMap.node.getPosition().y;
- return outpos;
- },
- //获取tilePos坐标对应的图块居中的位置
- getblockInTheMiddle(tilePos) {
- let getOriPos = this._locationFromtilePos(tilePos);
- // 图块的大小是(165,96)
- //我们计算的点事顶点为起始点,所以y轴要减去图块的一半。
- return cc.v2(getOriPos.x, getOriPos.y - 48);
- },
- //获取tilePos坐标对应的图块居中的位置
- _getTheMiddleLocationFromtilePos(tilePos) {
- let getOriPos = this._locationFromtilePos(tilePos);
- // 图块的大小是(165,96)
- //我们计算的点事顶点为起始点,所以y轴要减去图块的一半。
- return cc.v2(getOriPos.x, getOriPos.y - 48);
- },
- /**
- * 通过指定的 tile 坐标获取对应的 TiledTile。 <br/>
- * @method getTiledTileAt
- * @param {Integer} x
- * @param {Integer} y
- * @param {[TiledTile]} tiledsArray
- * @return {TiledTile}
- */
- getTiledTileAt(x, y, tiledsArray) {
- let index = Math.floor(x) + Math.floor(y) * this._tiledMap.getMapSize().width;
- let tile = null;
- if (tiledsArray) {
- tile = tiledsArray[index];
- } else {//如果不存在,默认获取已保存的数组
- tile = this._highwayIndex[index];
- }
- cc.log('tile', tile);
- if (tile) {
- return tile;
- } else {
- return false;
- }
- },
- /**
- * 替换为指定的 TiledTile。
- * @method setTiledTile
- * @param {TiledTile} tiledTile
- * @param {[TiledTile]} tiledsArray
- * @return {TiledTile}
- */
- setTiledTile(tiledTile, tiledsArray) {
- let index = Math.floor(tiledTile.x) + Math.floor(tiledTile.y) * this._tiledMap.getMapSize().width;
- let node = cc.instantiate(tiledTile.node);
- if (tiledsArray) {
- return tiledsArray[index] = node.getComponent('TiledTile');
- } else {//如果不存在,默认获取已保存的数组
- return this._highwayIndex[index] = node.getComponent('TiledTile');
- }
- },
- /**
- * 存储一个index 值到目标数组。analyticalX 存在的话,保存对应的x值
- * @method setIndexArray
- * @param {vec2} vector2
- * @param {[IndexArray]} indexArray
- * @return {IndexArray}
- */
- setIndexArray(vector2, indexArray) {
- let index = Math.floor(vector2.x) + Math.floor(vector2.y) * this._tiledMap.getMapSize().width;
- indexArray.push(index);
- return indexArray;
- },
- /**
- * 计算一个index 并返回
- * @method getIndex
- * @param {vec2} vector2
- * @return {index}
- */
- getIndex(vector2) {
- let index = Math.floor(vector2.x) + Math.floor(vector2.y) * this._tiledMap.getMapSize().width;
- return index;
- },
- /**
- * 判断是否存在一个值在目标数组。
- * @method getIndexArrayAt
- * @param {vec2} vector2
- * @param {[IndexArray]} indexArray
- * @return {Boolean}
- */
- getIndexArrayAt(vector2, indexArray) {
- let index = Math.floor(vector2.x) + Math.floor(vector2.y) * this._tiledMap.getMapSize().width;
- let length = indexArray.length;
- // let isHas = false;
- for (let i = 0; i < length; i++) {
- if (index == indexArray[i]) {
- // isHas = true;
- // break;
- return true;
- }
- }
- return false;
- },
- /**
- * 解析一个indexArray数组。
- * @method analyticalIndexArrayData
- * @param {[IndexArray]} indexArray
- * @return {[cc.Vec2]]}
- */
- analyticalIndexArrayData(indexArray) {
- let width = this._tiledMap.getMapSize().width;
- let length = indexArray.length;
- let out = [];
- for (let i = 0; i < length; i++) {
- //向下取整
- let Y = Math.floor(indexArray[i] / width);
- //取余数
- //cc.log('2130%50 ============',2499%50, Math.floor(2499/50));
- let X = indexArray[i] % width;//indexArray[i] - Y*width;
- out.push(new cc.Vec2(X, Y));
- }
- return out;
- },
- /**
- * 解析一个index。
- * @method analyticalIndexArrayData
- * @param {Index} index
- * @return {[cc.Vec2]]}
- */
- analyticalIndexData(index) {
- let width = this._tiledMap.getMapSize().width;
- //向下取整
- let Y = Math.floor(index / width);
- //取余数
- let X = index % width;//index[i] - Y*width;
- return new cc.Vec2(X, Y);
- }
- });
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