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- window.UtilsPrefabs = {
- LOGINPREFABSNAME :{
- "share":0,
- "show":1,
- "login":2,
- "loading":3,
- "stock":4,
- "playButton":5,
- },
- PrefabsName : [
- "prefab/share",
- "prefab/show",
- "prefab/login",
- "prefab/loading",
- "prefab/stock",
- "prefab/login/playButton",
- ],
- sharePrefab : [
- "prefab/share",
- "prefab/sharepublic",
- "prefab/MoneyFlyAfterShare",
- ],
- /**
- * 装饰用品,这里存放的预制都要生成
- */
- dressUpArray:[
- "prefab/NDressUp/Dress_502_ChrisTree",
- "prefab/NDressUp/Dress_503_RailingGrassX",
- "prefab/NDressUp/Dress_504_RailingGrassY",
- ],
- init : function (parentNode) {
- this.parentNode = parentNode;
- return this;
- },
- /**
- * 根据枚举变量获取名称
- * @param {预制枚举变量} LOGINPREFABSNAME
- */
- getPrefabsPath :function(LOGINPREFABSNAME){
- return this.PrefabsName[LOGINPREFABSNAME]
- },
- getPrefabsName : function(){
- return this.prefabsName;
- },
- addPrefabs : function (prefabsName,parentNode,callback) {
- cc.loader.loadRes(prefabsName, function (err, texture) {
- var node = this.parentNode;
- if (parentNode!=null) {
- node = parentNode;
- }
- var prefab = cc.instantiate(texture);
- this.prefabsName = prefab.name;
- this.removePrefabs(node,this.prefabsName);
- if (node!=null) {
- node.addChild(prefab);
- }else{
- return;
- }
- // this.dialogLuckView.active = false;
- // this.GivePrize = this.getNode("GivePrize",this.showDialogs);
- // //转
- // this.Sunshine = this.getNode("Sunshine",this.GivePrize);
- // //物品
- // this.Rewards = this.getNode("Rewards",this.GivePrize);
- // //关闭按钮
- // this.close = this.getNode("close",this.showDialogs);
- if (callback != null) {
- callback(prefab);
- }
- }.bind(this));
- },
- removePrefabs : function (parentNode,prefabsName,success,fail) {
- var node = this.parentNode;
- if (parentNode!=null) {
- node = parentNode;
- }
- if (node!=null) {
- if (node.getChildByName(prefabsName) != null) {
- node.getChildByName(prefabsName).off(cc.Node.EventType.TOUCH_END);
- node.getChildByName(prefabsName).destroy();
- if (success != null) {
- success();
- }
- }else{
- if (fail != null) {
- fail();
- }
- }
- }
- },
- setOff : function(node){
- node.off(cc.Node.EventType.TOUCH_END);
- },
- setOn : function(node,callback){
- if (node != null) {
- node.on(cc.Node.EventType.TOUCH_END,callback);
- }else{
- console.log("当前被放进来的node节点没有可以点击的名字 请关注此段警告");
- }
- return this;
- },
- getNode: function (name, parent) {
- if (parent == null) {
- if (this.parentNode.getChildByName(name) == null) {
- // console.log("在",this.parentNode,"没有找到名字为"+name+"的node");
- }
- return this.parentNode.getChildByName(name);
- } else {
- if (parent.getChildByName(name) == null) {
- // console.log("在",parent,"没有找到名字为"+name+"的node");
- }
- return parent.getChildByName(name);
- }
- },
- //开始分享
- /**
- UtilsPrefabs.startSharePrefab(function () {
- this.Building_t();
- }.bind(this),function () {
- this.Building_t();
- }.bind(this));
- * @param Success
- * @param fail
- */
- startSharePrefab : function (Success,fail,callbackNode) {
- var Canvas = cc.find("Canvas/UICamera");
- UtilsPrefabs
- .init(Canvas)
- .addPrefabs(UtilsPrefabs.sharePrefab[1],null,function (node) {
- if (callbackNode != null) {
- callbackNode(node);
- }
- // node.y = -200;
- // node.x = -20;
- var gosharebtn = UtilsPrefabs.getNode("gosharebtn",node);
- // var img1 = UtilsPrefabs.getNode("img1",node);
- // var NewLabel1 = UtilsPrefabs.getNode("New Label",img1);
- // var img2 = UtilsPrefabs.getNode("img2",node);
- // var NewLabel2 = UtilsPrefabs.getNode("New Label",img2);
- // NewLabel1.getComponent(cc.Label).string = 'x'+GlobalD.GameData.publicGive[0];
- // NewLabel2.getComponent(cc.Label).string = 'x'+GlobalD.GameData.publicGive[1];
- var close = UtilsPrefabs.getNode("close",node);
- UtilsPrefabs.setOn(close,function () {
- UtilsPrefabs.removePrefabs(Canvas,node.name);
- if (fail!=null) {
- fail();
- }
- }.bind(this));
- UtilsPrefabs.setOn(gosharebtn,function () {
- // console.log("点击分享按钮");
- UtilsWX.sharebtn(function () {
- UtilsPrefabs.setOff(gosharebtn);
- GlobalD.GameData.PlusGolden(GlobalD.GameData.publicGive[0]);
- GlobalD.GameData.PlusDiamond(GlobalD.GameData.publicGive[1]);
- UtilsPrefabs
- .init(Canvas)
- .addPrefabs(UtilsPrefabs.sharePrefab[2],null,function (node) {
- // cc.log(node.name+"***********000");
- node.zIndex = 10000;
- var MoneyFlyAnim = node.getChildByName('MoneyAnim').getComponent(cc.Animation);
- MoneyFlyAnim.RemoveNode = function () {
- node.destroy();
- // cc.log('111111111',node);
- }
- });
- if (Success!=null) {
- Success();
- }
- }.bind(this));
- UtilsPrefabs.removePrefabs(Canvas,node.name);
-
- }.bind(this))
- }.bind(this));
- },
- loadResSpriteFrame : function(src,callback){
- cc.loader.loadRes(src,cc.SpriteFrame, function (err, texture) {
- if (callback!=null) {
- callback(texture);
- }
- }.bind(this));
- },
- }
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