| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349 |
- var reGameStates = require('GameStates');
- var ClearType = cc.Enum({
- Hammer: -1,
- Shovel: -1,
- });
- cc.Class({
- extends: cc.Component,
- properties: {
- clearType: {
- default: ClearType.Hammer,
- type: cc.Enum(ClearType),
- },
- _EndPosition: {
- default: new cc.Vec2(),
- serializable: false,
- visible: false,
- },
- labelTip: {
- default: null,
- type: cc.Label,
- },
- labelTipString: {
- default: '移动可拆除对应建筑',
- },
- //记录节点
- targetBuildingsInfo: { default: null, visible: false },
- //移除的提示预制
- removeTipPrefab: { default: null, type: cc.Prefab },
- //记录要删除的节点
- selectedTarget: { default: [], type: cc.Node, visible: false },
- //记录选中的index
- selectedTargetIndex: { default: [], type: cc.Integer, visible: false },
- isMoveState: { default: true, visible: false },
- MoveStartNode: cc.Node,
- MoveEndNode: cc.Node,
- },
- // LIFE-CYCLE CALLBACKS:
- // onLoad () {},
- start() {
- //获取对应的地图层级
- this.buildLayer = GlobalD.TiledMap._tiledMap.getLayer('BuildsHighway');
- GlobalD.game._ManageUIScript.onBottomMenuView(false);
- var self = this;
- self._MainCamera = GlobalD.game.MainCamera;
- self._tiledMap = GlobalD.TiledMap._tiledMap;
- //获取最后建造公路的层级
- self.HighwayLayer = self._tiledMap.getLayer('Highway');
- self._game = GlobalD.game;
- //初始化时候设置一下位置
- //后面只要点击生成铺路就需要重置一下
- let startTiledPos = GlobalD.TiledMap._tilePosFromLocation(self.node.getPosition());
- let startEndPos = GlobalD.TiledMap._getTheMiddleLocationFromtilePos(startTiledPos);
- self.node.setPosition(startEndPos);
- self._EndPosition = startTiledPos;
- if (ClearType.Hammer === self.clearType) {
- //锤子类型
- let startIndex = GlobalD.TiledMap.getIndex(startTiledPos);
- let buildingsTiledMapStart = GlobalD.game.onGetBuildingsTiledMapUnitFromIndex(startIndex);
- if (buildingsTiledMapStart) {
- self.labelTip.string = '是否移除' + buildingsTiledMapStart.buildInfo.buildingName;
- self.targetBuildingsInfo = buildingsTiledMapStart;
- }
- else {
- self.labelTip.string = self.labelTipString;
- self.targetBuildingsInfo = null;
- }
- } else if (ClearType.Shovel === self.clearType) {
- //铲子类型
- }
- self.node.on(cc.Node.EventType.TOUCH_MOVE, function (event) {
- GlobalD.GameControl._isBuildingMove = true;
- var delta = event.touch.getDelta();
- self._touchPosition.x += delta.x / self._MainCamera.zoomRatio;
- self._touchPosition.y += delta.y / self._MainCamera.zoomRatio;
- let tiledPos = GlobalD.TiledMap._tilePosFromLocation(self._touchPosition);
- // //不相等的时候才绘制
- if (tiledPos.sub(self._EndPosition).mag() != 0) {
- // cc.log('tiledPos',tiledPos);
- self._EndPosition = tiledPos;
- self._SelectHighwayTiled(tiledPos);
- // let endPos = GlobalD.TiledMap._getTheMiddleLocationFromtilePos(tiledPos);
- // self.node.setPosition(endPos);
- // if (self.isMoveState) return;
- // if (ClearType.Shovel === self.clearType) {
- // let buildIndex = GlobalD.TiledMap.getIndex(tiledPos);
- // //铲子类型
- // if (GlobalD.game.onGetHighwayFromIndex(buildIndex)) {
- // let tempNode = self.HighwayLayer.node.children;
- // let length = tempNode.length;
- // for (let i = length - 1; i >= 0; i--) {
- // let tiledTile = tempNode[i].getComponent('TiledTile');
- // let tiledVector2 = new cc.Vec2(tiledTile.x, tiledTile.y);
- // let tiledIndex = GlobalD.TiledMap.getIndex(tiledVector2);
- // if (tiledIndex === buildIndex) {
- // let highwayTemp = cc.instantiate(self.removeTipPrefab);
- // highwayTemp.parent = self.buildLayer.node;
- // let tiledTile = highwayTemp.addComponent('TiledTile');
- // tiledTile.x = tiledVector2.x;
- // tiledTile.y = tiledVector2.y;
- // //记录要删除的节点
- // self.selectedTarget.push(tempNode[i]);
- // return true;
- // }
- // }
- // }
- // }
- }
- }, self.node);
- self.node.on(cc.Node.EventType.TOUCH_START, function (event) {
- self.isMoving = true;
- self._touchPosition = self.node.getPosition();
- }, self.node);
- self.node.on(cc.Node.EventType.TOUCH_END, function (event) {
- //起始触摸位置
- GlobalD.GameControl._isBuildingMove = false;
- //不是锤子类型,返回
- if (ClearType.Hammer !== self.clearType) return;
- // cc.log(GlobalD.game.buildingsTiledMapUnit);
- let buildIndex = GlobalD.TiledMap.getIndex(self._EndPosition);
- let _targetBuildingsInfo = GlobalD.game.onGetBuildingsTiledMapUnitFromIndex(buildIndex);
- // cc.log(buildIndex, _targetBuildingsInfo);
- if (_targetBuildingsInfo) {
- if (_targetBuildingsInfo.buildInfo.buildType == reGameStates.BuildType.HolyFarmland) {
- self.labelTip.string = '神农农田不可移除!';
- } else if (_targetBuildingsInfo.buildInfo.buildType == reGameStates.BuildType.DressUp) {
- self.labelTip.string = '装饰品不可移除!';
- } else {
- self.labelTip.string = '是否移除' + _targetBuildingsInfo.buildInfo.buildingName;
- }
- self.targetBuildingsInfo = _targetBuildingsInfo;
- }
- else {
- self.labelTip.string = self.labelTipString;
- self.targetBuildingsInfo = null;
- }
- }, self.node);
- self.node.on(cc.Node.EventType.TOUCH_CANCEL, function (event) {
- //起始触摸位置
- GlobalD.GameControl._isBuildingMove = false;
- }, self.node);
- },
- //拆除建筑时候调用
- onRemoveThisItem() {
- if (!this.targetBuildingsInfo) return;
- //todo 如果是农田,不可移除
- if (this.targetBuildingsInfo.buildInfo.buildType == reGameStates.BuildType.HolyFarmland) {
- this.labelTip.string = '神农农田不可移除!';
- console.log("神农农田不可移除!");
- return;
- } else if (this.targetBuildingsInfo.buildInfo.buildType == reGameStates.BuildType.DressUp) {
- this.labelTip.string = '装饰品不可移除!';
- console.log("装饰品不可移除!");
- return;
- }
- this.targetBuildingsInfo.onClearSelfResetFromType();
- //清除时候,消除建筑物的影响力
- GlobalD.game.onClearBuildingsEffect(this.targetBuildingsInfo);
- //清除底部提示区域
- GlobalD.game.onClearSpawnEditorBuildingTip();
- this.targetBuildingsInfo.node.destroy();
- GlobalD.game.removeBuilding(this.targetBuildingsInfo);
- this.labelTip.string = this.labelTipString;
- this.targetBuildingsInfo = null;
- // cc.log('removeEnd', GlobalD.game.buildingsTiledMapUnit);
- }
- ,
- onCancleSelf() {
- this.node.active = false;
- GlobalD.game._ManageUIScript.onBottomMenuView(true);
- this._CancelClearHighway();
- },
- //取消清除
- _CancelClearHighway() {
- if (this.isMoveState) {
- return;
- }
- //删除对应层的子节点
- let tempNode = this.buildLayer.node.children;
- let length = tempNode.length;
- for (let i = length - 1; i >= 0; i--) {
- if (tempNode[i].getComponent('TiledTile')) {
- tempNode[i].removeComponent('TiledTile');
- }
- tempNode[i].destroy();
- }
- this.selectedTargetIndex = [];
- //清空选中的节点的数组
- this.selectedTarget = [];
- },
- _isShowMoveSelectFrame() {
- this.isMoveState = false;
- this.MoveStartNode.active = false;
- this.MoveEndNode.active = true;
- this._SelectHighwayTiled(this._EndPosition);
- },
- _SelectHighwayTiled(tiledPos) {
- let endPos = GlobalD.TiledMap._getTheMiddleLocationFromtilePos(tiledPos);
- this.node.setPosition(endPos);
- if (this.isMoveState) return;
- if (ClearType.Shovel === this.clearType) {
- let buildIndex = GlobalD.TiledMap.getIndex(tiledPos);
- //铲子类型
- if (GlobalD.game.onGetHighwayFromIndex(buildIndex)) {
- let tempNode = this.HighwayLayer.node.children;
- let length = tempNode.length;
- for (let i = length - 1; i >= 0; i--) {
- let tiledTile = tempNode[i].getComponent('TiledTile');
- let tiledVector2 = new cc.Vec2(tiledTile.x, tiledTile.y);
- let tiledIndex = GlobalD.TiledMap.getIndex(tiledVector2);
- if (tiledIndex === buildIndex) {
- // cc.log(this.selectedTargetIndex,tiledIndex)
- if (GlobalD.TiledMap.getIndexArrayAt(tiledVector2, this.selectedTargetIndex)) {
- // cc.log('存在目标数组了!');
- return;
- }
- let highwayTemp = cc.instantiate(this.removeTipPrefab);
- highwayTemp.parent = this.buildLayer.node;
- let tiledTile = highwayTemp.addComponent('TiledTile');
- tiledTile.x = tiledVector2.x;
- tiledTile.y = tiledVector2.y;
- //记录选中的index
- this.selectedTargetIndex.push(tiledIndex);
- //记录要删除的节点
- this.selectedTarget.push(tempNode[i]);
- return;
- }
- }
- }
- }
- },
- onConfirmClearHighway() {
- if (this.isMoveState) {
- this._isShowMoveSelectFrame();
- return;
- }
- // cc.log('选中的节点1:',this.selectedTarget);
- let _length = this.selectedTarget.length;
- for (let i = _length - 1; i >= 0; i--) {
- let tiledTile = this.selectedTarget[i].getComponent('TiledTile');
- let tiledVector2 = new cc.Vec2(tiledTile.x, tiledTile.y);
- let tiledIndex = GlobalD.TiledMap.getIndex(tiledVector2);
- //删除节点
- this.selectedTarget[i].destroy();
- //地图设置可行走区域公路设置
- AStar.setMapSolid(tiledTile.x, tiledTile.y, 1);
- //清除公路占位信息
- let occupyArray = GlobalD.game.OccupyArray;
- let occupyLength = occupyArray.length;
- for (let i = occupyLength - 1; i >= 0; i--) {
- if (tiledIndex === occupyArray[i].y) {
- occupyArray.splice(i, 1);
- break;
- }
- }
- //ManageGame里面的index
- let allHighway = GlobalD.game.AllHighwayStylesAndIndex;
- let allHighwayLength = GlobalD.game.AllHighwayStylesAndIndex.length;
- for (let i = allHighwayLength - 1; i >= 0; i--) {
- if (tiledIndex === allHighway[i].highwayInfoIndex) {
- allHighway.splice(i, 1);
- break;
- }
- }
- }
- // cc.log('选中的节点:',this.selectedTarget);
- this._CancelClearHighway();
- }
- // update (dt) {},
- });
|