// Learn cc.Class: // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/class.html // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/class.html // Learn Attribute: // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/reference/attributes.html // Learn life-cycle callbacks: // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/life-cycle-callbacks.html cc.Class({ extends: cc.Component, properties: { target: { default: null, type: cc.Node, serializable: true, }, }, // LIFE-CYCLE CALLBACKS: // onLoad () {}, start() { // cc.log('Icon位置:', this.target.position, this.node.parent.convertToNodeSpaceAR(this.target.position), this.target.convertToWorldSpaceAR(this.target.position)) // cc.log('Node位置:', this.node.position, this.target.parent.convertToNodeSpaceAR(this.node.position), this.target.convertToWorldSpaceAR(this.node.position)) setTimeout(() => { let targetWorldPos = this.target.parent.convertToWorldSpaceAR(this.target.getPosition()); let moveToSpacePos = this.node.parent.convertToNodeSpaceAR(targetWorldPos); cc.log('Node移动的位置:', moveToSpacePos); // 创建一个移动动作 var action = cc.moveTo(2,moveToSpacePos); // 执行动作 this.node.runAction(action); }, 1000); }, update(dt) { }, });