cc.Class({ extends: cc.Component, properties: { HammerPrefab: { default: null, type: cc.Prefab, }, SpawnPoint: { default: null, type: cc.Node, }, }, // LIFE-CYCLE CALLBACKS: // onLoad () {}, // start() { // }, onCreateHammer() { let highwayTemp = cc.instantiate(this.HammerPrefab); let tempPos = this.SpawnPoint.convertToNodeSpace(GlobalD.game.MainCamera.node); let CanvasPos = GlobalD.game.Canvas.position; highwayTemp.setPosition(tempPos.x + CanvasPos.x, tempPos.y + CanvasPos.y); highwayTemp.parent = this.SpawnPoint; // cc.log('onButtonEvent_Building_Close'); //收起菜单 GlobalD.game._ManageUIScript.onButtonEvent_Building_Close(); // //收起菜单 // GlobalD.game._ManageUIScript.onHideMenu(); }, });