//Constants用来存储游戏常量 //Canvas.x = 360 Map.x =-1500 //转换坐标都EditorUI的大概偏移量 const EditorOffset = 1100; //map的偏移坐标 const MapNodeX = 4140; const MapNodeY = 5000; const MoveX = 1500;//2700; const MoveY = -600;//250; //TileMap的长和宽是 32 ,Astar const TileMapWith = 32; module.exports = { EditorOffset: EditorOffset, MoveY: MoveY,//移动边界设置 MoveX: MoveX, TileMapWith: TileMapWith, }