cc.Class({ extends: cc.Component, properties: { GotBTN:cc.Node, }, start() { // this.EveryDaySignView = this.getNode("EveryDaySignView"); this.EveryDaySignContainer = this.node.parent.parent; this.EveryDaySignView = this.node.parent; this.ManageUI = cc.find("GameNode/ManageUI"); //每日签到 let myDate = new Date(); //'2019/05/01' let Today = myDate.toLocaleDateString(); let LastTimeEveryDayRewardsDate = GlobalD.GameData.GetLastTimeEveryDayRewardsDate(); // let Today = '2019/05/03'; // let LastTimeEveryDayRewardsDate = '2019/05/04'; // cc.log('Today='+Today); // cc.log('LastTimeEveryDayRewardsDate='+LastTimeEveryDayRewardsDate); var dateStart = new Date(Today); var dateEnd = new Date(LastTimeEveryDayRewardsDate); var difValue = ((dateEnd - dateStart) / (1000 * 60 * 60 * 24)); // cc.log('difValue='+difValue); // cc.log('LastTimeEveryDayRewardsDate='+LastTimeEveryDayRewardsDate); // if(difValue == 0 && LastTimeEveryDayRewardsDate!='0000/00/00') // { // this.GotBTN.active=false; // } // else // { // //过了一天 // GlobalD.GameData.SetLotteryTimes(10); // } console.log("today",Today); console.log("LastTimeEveryDayRewardsDate",LastTimeEveryDayRewardsDate); if(Today == LastTimeEveryDayRewardsDate && LastTimeEveryDayRewardsDate!='0000/00/00') { this.GotBTN.active=false; } else { //过了一天 // GlobalD.GameData.SetLotteryTimes(10); } //Show Got Rewards Item to BG Black let EveryDayRewardsArray = GlobalD.GameData.GetEveryDayRewardsArray(); let GotRewarsNum = 0; // cc.log('111111111111='+EveryDayRewardsArray); // return; for(let i=0;i