window.task = { taskPrefab: [ "prefab/taskPrefab", "prefab/taskPrefabfinger", "prefab/taskPrefabLuckInfo", "prefab/taskPrefabEveyDay", "prefab/taskPrefabreturn", "prefab/taskPrefabAdministration", "prefab/taskPrefabBuilding", "prefab/taskPrefabEnd", ], sharePrefab: [ "prefab/share", "prefab/sharepublic", ], returnPrefab: [ "prefab/taskPrefabreturnLuck", "prefab/taskPrefabreturnEveyDay", "prefab/taskPrefabreturnAdministration", "prefab/taskPrefabreturnBuilding", ], //建筑物的那个新手教学 novice: [ "prefab/taskPrefabnovice1", "prefab/taskPrefabnovice2", "prefab/taskPrefabnovice3", "prefab/taskPrefabnovice4", ], taskCursorName: [ //提示 去点击转盘 的dialog "taskCursor1", //场景转盘按钮 上面的提示光圈 "taskCursor2", //提示去点签到 "taskCursor3", //提示去点签到 "taskCursor4", //提示去点签到 "taskCursor5", ], newTaskName: [ //0黑背景0 "prefab/taskPrefabAgb", //1欢迎来到《首富小镇》 "prefab/taskPrefabStart", //2您新招聘的员工已经到位了 "prefab/taskPrefabbuy", //3 5块钱买地 "prefab/taskPrefabbuyBuyinggrain", //4 "prefab/taskPrefabbuyBuyinggrainwait", //5每一个员工都需要有个休息的地方来回复体力 "prefab/task/taskPrefab1", //6多开坑土地初期是一个赚钱的好办法 "prefab/task/taskPrefab2", //7种下农田后 "prefab/task/taskPrefab3", //8 哎呀!好像赚钱的速度好慢啊!这样什么时候可以成为《首富》 "prefab/task/taskPrefab4", //9 再盖一个农舍吧 "prefab/task/taskPrefabFarmhouse", //10 地里面有钻石 "prefab/task/taskPrefab5", //11 收钻石 之后的提示 "prefab/task/taskPrefab6", //12 去每日签到 "prefab/task/taskPrefab7", //13 欢乐大转盘,抽奖抽到手软。 "prefab/task/taskPrefab8", //14 先完成一个小目标 存款50W "prefab/task/taskPrefab9", //15 恭喜您的财富累计到达50W "prefab/task/taskPrefab10", //16 有了加工厂后,我们试试开出您的第一个商店 "prefab/task/taskPrefab11", //17 有了加工厂后,我们试试开出您的第一个商店 "prefab/task/taskPrefab12", //18 有了加工厂后,我们试试开出您的第一个商店 "prefab/task/taskPrefab13", //19 "prefab/task/taskPrefabVideo", ], //农舍 农田 的 虚影 TiledTile: [ "prefab/taskPrefabTiledTileFarmhouse", "prefab/taskPrefabTiledTileFarmland", ], //必须建造在虚影上面 //如果为true 的话,就是进入虚影建造状态 isMushBuildState: false, //虚影所在的位置 virtualShadowPos: null, //虚影所在的位置的终点坐标 virtualShadowPosEnd: null, TaskIconCount: [ "prefab/taskPrefabTiledTileFarmhouse", ], itemPrefab: [ "prefab/item/taskPrefabItem0", "prefab/item/taskPrefabItem1", "prefab/item/taskPrefabItemFarmhouse", "prefab/item/taskPrefabItem2", "prefab/item/taskPrefabItem3", "prefab/item/taskPrefabItem4", "prefab/item/taskPrefabItem5", "prefab/item/taskPrefabItem6", "prefab/item/taskPrefabItem7", "prefab/item/taskPrefabItem8", "prefab/item/taskPrefabItem9", "prefab/item/taskPrefabItem10", "prefab/item/taskPrefabItemShare", ], publicGive: [ //种下田地 200, ], managerUi: null, //农田人物购买,只能触发一次 taskGotoBuyOnly: false, // LIFE-CYCLE CALLBACKS: taskOnLoad() { this._init(); //点钻石 之后的进入限定 this.taskZSTag = false; this.taskCount = 0; this.taskCursor = this.taskCount; this.taskNodes = []; task.setOnClickTaskIcon(function () { task.showtaskPrefabView(task.taskCallBack); }.bind(this)); }, taskOnLoadno() { this.taskNodes = []; task.setOnClickTaskIcon(function () { task.showtaskPrefabView(task.taskCallBack); }.bind(this)); }, _init: function () { this.Canvas = cc.find("Canvas/UICamera"); //管理建造 股市 转盘 什么的父类 this.BelowTheMask = cc.find("Canvas/UICamera/BelowTheMask/TopButton"); //外面管理的node this.personnelview = cc.find("Canvas/UICamera/BelowTheMask/BottomButton/personnel"); //外面建造的node this.Buildingview = cc.find("Canvas/UICamera/BelowTheMask/BottomButton/Building"); //外面股市的node this.EquityMarketview = cc.find("Canvas/UICamera/BelowTheMask/TopButton/EquityMarket"); //外面转盘的node this.LuckDrawview = cc.find("Canvas/UICamera/BelowTheMask/TopButton/LuckDraw"); //外面签到的node this.EveryDaySignview = cc.find("Canvas/UICamera/BelowTheMask/TopButton/EveryDaySign"); //人才管理里面的招聘按钮 this.RecruitButton = cc.find("Canvas/UICamera/PersonnelContainer/PersonnelView/WorkerASaleManage/Worker/Recruit/RecruitBtn"); //里面的 住宅 this.Env = cc.find("Canvas/UICamera/BuildingContainer/BuildingView/Menu/Env"); //里面的 劳动 this.Labour = cc.find("Canvas/UICamera/BuildingContainer/BuildingView/Menu/Labour"); //里面的 商铺 this.Shop = cc.find("Canvas/UICamera/BuildingContainer/BuildingView/Menu/Shop"); //里面的 特殊 this.SpeBuilding = cc.find("Canvas/UICamera/BuildingContainer/BuildingView/Menu/SpeBuilding"); //todo 住宅 //建造里面的农舍1 this.Farmhouse = cc.find("Canvas/UICamera/BuildingContainer/BuildingView/ScrollContent/view/content/EnvContent/Farmhouse"); //建造里面的农舍2 this.Apartment = cc.find("Canvas/UICamera/BuildingContainer/BuildingView/ScrollContent/view/content/EnvContent/Apartment"); //建造里面的农舍3 this.Villa = cc.find("Canvas/UICamera/BuildingContainer/BuildingView/ScrollContent/view/content/EnvContent/Villa"); //建造里面的道路 this.Road = cc.find("Canvas/UICamera/BuildingContainer/BuildingView/ScrollContent/view/content/EnvContent/Road"); //建造里面的铲子 this.Shovel = cc.find("Canvas/UICamera/BuildingContainer/BuildingView/ScrollContent/view/content/EnvContent/Shovel"); //建造里面的拆迁 this.Hammer = cc.find("Canvas/UICamera/BuildingContainer/BuildingView/ScrollContent/view/content/EnvContent/Hammer"); //todo 劳动 //农田 this.FamerLand = cc.find("Canvas/UICamera/BuildingContainer/BuildingView/ScrollContent/view/content/LabourContent/FamerLand"); //树木 this.LoggingYard = cc.find("Canvas/UICamera/BuildingContainer/BuildingView/ScrollContent/view/content/LabourContent/LoggingYard"); //矿石 this.MineField = cc.find("Canvas/UICamera/BuildingContainer/BuildingView/ScrollContent/view/content/LabourContent/MineField"); //加工厂 this.Factory = cc.find("Canvas/UICamera/BuildingContainer/BuildingView/ScrollContent/view/content/LabourContent/Factory"); //todo 商铺 //shop 1 this.ConvenienceStore = cc.find("Canvas/UICamera/BuildingContainer/BuildingView/ScrollContent/view/content/ShopContent/ConvenienceStore"); //shop 2 this.FlowerShop = cc.find("Canvas/UICamera/BuildingContainer/BuildingView/ScrollContent/view/content/ShopContent/FlowerShop"); //shop 3 this.DessertShop = cc.find("Canvas/UICamera/BuildingContainer/BuildingView/ScrollContent/view/content/ShopContent/DessertShop"); //shop 4 this.FastFoodShop = cc.find("Canvas/UICamera/BuildingContainer/BuildingView/ScrollContent/view/content/ShopContent/FastFoodShop"); //shop 5 this.CoffeeShop = cc.find("Canvas/UICamera/BuildingContainer/BuildingView/ScrollContent/view/content/ShopContent/CoffeeShop"); //shop 6 this.DressShop = cc.find("Canvas/UICamera/BuildingContainer/BuildingView/ScrollContent/view/content/ShopContent/DressShop"); //shop 7 this.Bar = cc.find("Canvas/UICamera/BuildingContainer/BuildingView/ScrollContent/view/content/ShopContent/Bar"); //todo 特殊 //樱花树 this.GreenBelt = cc.find("Canvas/UICamera/BuildingContainer/BuildingView/ScrollContent/view/content/SpeBuildingContent/GreenBelt"); //喷泉 this.Fountain = cc.find("Canvas/UICamera/BuildingContainer/BuildingView/ScrollContent/view/content/SpeBuildingContent/Fountain"); //游乐场 this.Playground = cc.find("Canvas/UICamera/BuildingContainer/BuildingView/ScrollContent/view/content/SpeBuildingContent/Playground"); //医院 this.Hospital = cc.find("Canvas/UICamera/BuildingContainer/BuildingView/ScrollContent/view/content/SpeBuildingContent/Hospital"); //警察局 this.PoliceOffice = cc.find("Canvas/UICamera/BuildingContainer/BuildingView/ScrollContent/view/content/SpeBuildingContent/PoliceOffice"); //警察局 this.Bank = cc.find("Canvas/UICamera/BuildingContainer/BuildingView/ScrollContent/view/content/SpeBuildingContent/Bank"); this.ManagerViews = []; //0 this.ManagerViews.push(this.personnelview); this.ManagerViews.push(this.Buildingview); this.ManagerViews.push(this.EquityMarketview); this.ManagerViews.push(this.LuckDrawview); this.ManagerViews.push(this.EveryDaySignview); //5 this.ManagerViews.push(this.Env); this.ManagerViews.push(this.Labour); this.ManagerViews.push(this.Shop); this.ManagerViews.push(this.SpeBuilding); //住宅 //9 this.ManagerViews.push(this.Farmhouse); //10 this.ManagerViews.push(this.Apartment); //11 this.ManagerViews.push(this.Villa); //12 this.ManagerViews.push(this.Road); //13 this.ManagerViews.push(this.Shovel); //14 this.ManagerViews.push(this.Hammer); //劳动 //15 农舍 this.ManagerViews.push(this.FamerLand); //16 this.ManagerViews.push(this.LoggingYard); //17 this.ManagerViews.push(this.MineField); //18 this.ManagerViews.push(this.Factory); //商店 //19 this.ManagerViews.push(this.ConvenienceStore); //20 this.ManagerViews.push(this.FlowerShop); //21 this.ManagerViews.push(this.DessertShop); //22 this.ManagerViews.push(this.FastFoodShop); //23 this.ManagerViews.push(this.CoffeeShop); //24 this.ManagerViews.push(this.DressShop); //25 this.ManagerViews.push(this.Bar); //特殊 //26 绿化带 this.ManagerViews.push(this.GreenBelt); //27 this.ManagerViews.push(this.Fountain); //28 this.ManagerViews.push(this.Playground); //29 this.ManagerViews.push(this.Hospital); //30 this.ManagerViews.push(this.PoliceOffice); //31 this.ManagerViews.push(this.Bank); this.taskTags = false; this.sharetime = 2000; this.addTaskCountClicktime = 2000; }, //显示手 showPointer: function (type, x, y, sc) { var s = 1; if (sc != null) { s = sc; } var height = this.ManagerViews[type].height / 2; var width = this.ManagerViews[type].width / 2; if (this.showPointerNode == null) { this.addTaskTipsNoArr(this.ManagerViews[type], task.taskPrefab[1], x, y, this.ManagerViews[type].name, function (nodePrefabs) { nodePrefabs.parent = this.ManagerViews[type]; this.showPointerNode = nodePrefabs; this.showPointerNode.active = true; this.showPointerNode.scale = s; this.showPointerNode.x = x; this.showPointerNode.y = y; this.showPointerNode.y -= height - 30; this.showPointerNode.x += width - 30; }.bind(this)); } else { this.showPointerNode.parent = this.ManagerViews[type]; this.showPointerNode.active = true; this.showPointerNode.scale = s; this.showPointerNode.x = x; this.showPointerNode.y = y; this.showPointerNode.y -= height - 30; this.showPointerNode.x += width - 30; } // console.log("现在里面的数据是",this.showPointerNode); }, //隐藏 手 hidePointer: function () { if (this.showPointerNode != null) { this.showPointerNode.active = false; } }, //重置一下建造的虚影的初始参数 onShadowArchitectureReset() { task.isMushBuildState = false; task.virtualShadowPos = null; task.virtualShadowPosEnd = null; }, //260,-860 //可以显示虚影建筑提示 showTiledTile: function (type, myx, myy, x, y) { task.isMushBuildState = true; task.virtualShadowPos = cc.v2(x + 1, y + 1); var MyMapNode = cc.find("Canvas/MyMapNode"); //移动camera 对应位置 cc.find('GameNode/ManageTask').getComponent('ManageTask').onMoveToTiledTile(x, y); //引导 农舍 task.addTaskTips(MyMapNode, task.TiledTile[type], myx, myy, task.taskCursorName[4], function (nodePrefabs1) { // console.log("现在里面的数据是", nodePrefabs1); // var nodePrefabss = UtilsPrefabs.getNode("nodes", nodePrefabs1); var TiledTile = nodePrefabs1.getComponent("TiledTile"); TiledTile.setTiledTilePos(x, y); }.bind(this)); }, showManagerhide: function () { this.removeTaskNodes(); }, //点击任务按钮时候,显示 任务列表 showtaskPrefabView: function (onclick) { if (task.TaskIconCountClick >= 13) { task.SeneceTaskIconNode .getChildByName("SureBtn") .getChildByName("redtips").active = false; return; } this.addTaskTips(this.Canvas, "prefab/taskPrefabView", 0, 0, "taskPrefabView", function (nodePrefabs) { this.taskPrefabView = nodePrefabs; // 任务条目 this.addItemtaskView(this.TaskIconCountClick, onclick); UtilsPrefabs.setOn(nodePrefabs.getChildByName("close"), function () { this.hidetaskPrefabView(); }.bind(this)) }.bind(this)); }, //任务按钮调用 taskCallBack: function () { console.log('taskCallBack:', task.TaskIconCountClick); if (task.TaskIconCountClick == -1) { task._setTaskCount(0); //开始任务教程 dialogmanager.init(task.Canvas, function () { dialogmanager.Buildingdormitory1(); }.bind(this)); dialogmanager.setOnCloseDialog(function () { // task.CreatorBtnHelp(); // task.tasksstartBuildingview(); //建造农舍 task.showTiledTile(0, 0, 0, 17, 19); task.onTaskBuildAHouseMask(); }.bind(this)); } else if (task.TaskIconCountClick == 0) { dialogmanager.init(task.Canvas, function () { dialogmanager.creatorFarming(); }.bind(this)); dialogmanager.setOnCloseDialog(function () { //创建 农田 引导 去点建造 task.showManagerhide(); task.showTiledTile(1, 0, -50, 18, 17); task.onTaskFarmlandMask(); }.bind(this)); } else if (task.TaskIconCountClick == 1) { //去点管理 外部手提示 dialogmanager.init(task.Canvas, function () { console.log('Recruit1'); dialogmanager.Recruit(); }.bind(this)); dialogmanager.setOnCloseDialog(function () { console.log('Recruit'); let _taskNodes = []; _taskNodes.push(task.personnelview); _taskNodes.push(task.RecruitButton); task.onInitTaskMask(_taskNodes); }.bind(this)); } else if (task.TaskIconCountClick == 2) { dialogmanager.init(task.Canvas, function () { dialogmanager.Buildingdormitorytoo(); }.bind(this)); dialogmanager.setOnCloseDialog(function () { task.tasksstartBuildingview(); }.bind(this)); } else if (task.TaskIconCountClick == 3) { dialogmanager.init(task.Canvas, function () { dialogmanager.getDiamonds(); }.bind(this)); dialogmanager.setOnCloseDialog(function () { }.bind(this)); } else if (task.TaskIconCountClick == 4) { //去点每日签到 外部手提示 dialogmanager.init(task.Canvas, function () { dialogmanager.EveryDay(); }.bind(this)); dialogmanager.setOnCloseDialog(function () { task.tasksEveryDaySignview(); }.bind(this)); } else if (task.TaskIconCountClick == 5) { //去点转盘 的外部 手 提示 dialogmanager.init(task.Canvas, function () { dialogmanager.goodluck(); }.bind(this)); dialogmanager.setOnCloseDialog(function () { task.tasksLuckDrawview(); }.bind(this)); } else if (task.TaskIconCountClick == 6) { dialogmanager.init(task.Canvas, function () { dialogmanager.get3K(); }.bind(this)); } else if (task.TaskIconCountClick == 7) { //创建一个加工厂 dialogmanager.init(task.Canvas, function () { dialogmanager.creatorProcessingfactory(); }.bind(this)); dialogmanager.setOnCloseDialog(function () { // task.tasksBuildingview(); }.bind(this)); } else if (task.TaskIconCountClick == 8) { //创建一个便利店 dialogmanager.init(task.Canvas, function () { dialogmanager.creatorShop(); }.bind(this)); dialogmanager.setOnCloseDialog(function () { // task.tasksBuildingview(); }.bind(this)); } else if (task.TaskIconCountClick == 9) { //创建一个绿化带 dialogmanager.init(task.Canvas, function () { dialogmanager.creatorGreen(); }.bind(this)); dialogmanager.setOnCloseDialog(function () { // task.tasksBuildingview(); }.bind(this)); } else if (task.TaskIconCountClick == 10) { dialogmanager.init(task.Canvas, function () { dialogmanager.pave(); // task.setListView(18); }.bind(this)); dialogmanager.setOnCloseDialog(function () { task.showManagerhide(); cc.loader.loadRes("prefab/taskPrefabTiledTileHighway", function (err, texture) { let _taskMask = cc.instantiate(texture); //添加进控制数组 task.pushTaskNodes(_taskMask); //设置生成遮罩的节点 _taskMask.parent = cc.find('Canvas/MyMapNode'); let _tiled = GlobalD.TiledMap._tilePosFromLocation(_taskMask.getPosition()); //移动camera 对应位置 cc.find('GameNode/ManageTask').getComponent('ManageTask').onMoveToTiledTile(_tiled.x, _tiled.y); task.isMushBuildState = true; task.virtualShadowPos = cc.v2(_tiled.x, _tiled.y); let _taskNodes = []; _taskNodes.push(task.Buildingview); _taskNodes.push(task.Road); task.onInitTaskMask(_taskNodes); }.bind(this)); }.bind(this)); } else if (task.TaskIconCountClick == 12) { //最后分享任务 dialogmanager.init(task.Canvas, function () { dialogmanager.Share1(); // task.SeneceTaskIconNode // .getChildByName("SureBtn") // .getChildByName("redtips").active = false; }.bind(this)); dialogmanager.setOnCloseDialog(function () { task._setTaskIconCountClick(13); setTimeout(() => { task.taskCallBack(); }, 500); // UtilsPrefabs.startSharePrefab(function () { // task._setTaskIconCountClick(14); // setTimeout(() => { // task.taskCallBack(); // }, 500); // }.bind(this), function () { // // task._setTaskIconCountClick(13); // task._setTaskIconCountClick(14); // setTimeout(() => { // task.taskCallBack(); // }, 500); // }.bind(this)); }.bind(this)); } else if (task.TaskIconCountClick == 13) { //商人去农田购买,新手任务最后一步 todo... task._setTaskCount(2); } else if (task.TaskIconCountClick == 14) { //结束任务调用 task.onSetTaskEnd(); } }, onSetTaskEnd() { if (task.SeneceTaskIconNode) task.SeneceTaskIconNode.getChildByName("SureBtn").getChildByName("redtips").active = false; //农田购买 if (task.TaskIconCountClick < 13) { task.TaskIconCountClick = 13; return; } //如果是商人部分,直接设置结束 //没有任务 task.taskCursor = -1; //跳过教程的时候,设置商人为最后一步 task.TaskIconCountClick = 14 task.onShadowArchitectureReset(); }, //农田模板 onTaskFarmlandMask() { let _taskNodes = []; _taskNodes.push(task.Buildingview); _taskNodes.push(task.Labour); _taskNodes.push(task.FamerLand); task.onInitTaskMask(_taskNodes); }, //农舍模板 onTaskBuildAHouseMask() { let _taskNodes = []; _taskNodes.push(task.Buildingview); _taskNodes.push(task.Farmhouse); task.onInitTaskMask(_taskNodes); }, //铺路模板 onTaskPaveRoadsMask() { let _taskMask = task.getTaskNode('taskPrefabTiledTileHighway'); if (!_taskMask || !task.isMushBuildState) return; let _tiled = GlobalD.TiledMap._tilePosFromLocation(_taskMask.getPosition()); //移动camera 对应位置 cc.find('GameNode/ManageTask').getComponent('ManageTask').onMoveToTiledTile(_tiled.x, _tiled.y); task.isMushBuildState = true; task.virtualShadowPos = cc.v2(_tiled.x, _tiled.y); let _taskNodes = []; _taskNodes.push(task.Buildingview); _taskNodes.push(task.Road); task.onInitTaskMask(_taskNodes); }, setListView: function (num) { task.addTaskTips(this.Canvas, task.newTaskName[num], 0, 0, task.taskCursorName[0], function (nodePrefabs) { // console.log("是什么呢",nodePrefabs); this.ListView = nodePrefabs; this.addListView(); }.bind(this)); }, addListView: function (ListView, callback) { var nodePrefabs = null; if (ListView != null) { nodePrefabs = ListView; } else { nodePrefabs = this.ListView; } var count = 0; this.layout = nodePrefabs.getChildByName("layout"); // console.log("是什么呢", nodePrefabs); for (var i = 0; i < this.layout.children.length; i++) { var children = this.layout.children[i]; children.active = false; } this.layout.children[count].active = true; // console.log("是什么呢",this.layout.children[count]); //黑底 // this.nodePrefabsbg = nodePrefabs; UtilsPrefabs.setOn(nodePrefabs.getChildByName("SureBtn"), function () { count++; if (this.layout.children[count] == null) { if (callback != null) { callback(); } else { task.removeTaskNode(task.taskCursorName[0]); this.startSharePrefab(); } return; } for (var i = 0; i < this.layout.children.length; i++) { var children = this.layout.children[i]; children.active = false; } this.layout.children[count].active = true; this.layout.children[count].getChildByName("curr").getComponent(cc.Label).string = "(" + (count + 1) + '/' + this.layout.children.length + ")"; }.bind(this)) }, //显示 任务View hidetaskPrefabView: function () { this.removeNode(this.taskPrefabView); }, addItemtaskView: function (num, onclick) { this.addTaskTips(this.taskPrefabView, this.itemPrefab[num], 0, 130, "taskPrefabItem", function (nodePrefabs) { // console.log("条目",nodePrefabs); var guideview = UtilsPrefabs.getNode("guideview", nodePrefabs); var guide = UtilsPrefabs.getNode("guide", guideview); UtilsPrefabs.setOn(guide, function () { // console.log("数组是很么",nodePrefabs); this.hidetaskPrefabView(); if (onclick != null) { onclick(nodePrefabs); } }.bind(this)) }.bind(this)); }, //页面上增加任务按钮 addSeneceTaskIcon: function (callback) { if (callback) callback(); return; this.addTaskTipsNoArr(this.BelowTheMask, "prefab/SeneceTaskIcon", 279, 271, "SeneceTaskIcon", function (nodePrefabs) { this.SeneceTaskIconNode = nodePrefabs; nodePrefabs.parent = this.BelowTheMask; //如果没有任务,去掉提示 if (task.TaskIconCountClick >= 13) { this.SeneceTaskIconNode .getChildByName("SureBtn") .getChildByName("redtips").active = false; } UtilsPrefabs.setOn(nodePrefabs.getChildByName("SureBtn"), function () { // console.log("调用了么",this.BelowTheMask); if (this.onClickTaskIcon != null) { this.onClickTaskIcon(this.SeneceTaskIconNode); } }.bind(this)); if (callback) callback(); }.bind(this)); }, //点击了 任务按钮 setOnClickTaskIcon: function (onClickTaskIcon) { this.onClickTaskIcon = onClickTaskIcon; }, onClickTaskIcon: function () { }, addTaskTips: function (node, PrefabsName, x, y, name, callback) { var _x = 0; var _y = 0; if (x != null) { _x = x; } if (y != null) { _y = y; } UtilsPrefabs .init(node) .addPrefabs(PrefabsName, null, function (nodePrefabs) { if (name != null) { nodePrefabs.name = name; } nodePrefabs.x = _x; nodePrefabs.y = _y; this.pushTaskNodes(nodePrefabs); if (callback != null) { callback(nodePrefabs); } }.bind(this)); }, addTaskTipsNoArr: function (node, PrefabsName, x, y, name, callback) { var _x = 0; var _y = 0; if (x != null) { _x = x; } if (y != null) { _y = y; } UtilsPrefabs .init(node) .addPrefabs(PrefabsName, null, function (nodePrefabs) { if (name != null) { nodePrefabs.name = name; } nodePrefabs.x = _x; nodePrefabs.y = _y; if (callback != null) { callback(nodePrefabs); } }.bind(this)); }, addTaskCount: function () { //0 提示 需要 去点 转盘 //1 提示转盘 外框 //2 删除手 和 提示转盘 外框 this.taskCount++; this.taskCursor = this.taskCount; }, //直接设置人物点 _setTaskCount(num) { this.taskCount = num; this.taskCursor = this.taskCount; }, //任务 增加索引 addTaskIconCountClick: function () { //0 提示 需要 去点 转盘 //1 提示转盘 外框 //2 删除手 和 提示转盘 外框 this.TaskIconCountClick++; cc.sys.localStorage.setItem('TaskIconCountClick', this.TaskIconCountClick); task.hidePointer(); if (this.TaskIconCountClick != 4 || this.TaskIconCountClick != 5 ) { task.showtaskPrefabView(task.taskCallBack); } switch (this.TaskIconCountClick) { case 4: this.EveryDaySignview.active = true; break; } }, _setTaskIconCountClick(num) { this.TaskIconCountClick = num; cc.sys.localStorage.setItem('TaskIconCountClick', this.TaskIconCountClick); // task.hidePointer(); // if (this.TaskIconCountClick != 4 || this.TaskIconCountClick != 5) { // task.showtaskPrefabView(task.taskCallBack); // } if (this.TaskIconCountClick == 4) { this.EveryDaySignview.active = true; } }, pushTaskNodes: function (node) { if (node != null) { // console.log("數組",task); this.taskNodes.push(node) } }, removeTaskNodes: function () { for (var i = 0; i < this.taskNodes.length; i++) { if (cc.isValid(this.taskNodes[i])) { this.taskNodes[i].destroy(); } } this.taskNodes = []; }, removeTaskNode: function (name) { for (var i = 0; i < this.taskNodes.length; i++) { if (this.taskNodes[i].name == name) { if (cc.isValid(this.taskNodes[i])) { this.taskNodes[i].destroy(); } } } }, getTaskNode(name) { for (var i = 0; i < this.taskNodes.length; i++) { if (this.taskNodes[i].name == name) { if (cc.isValid(this.taskNodes[i])) { return this.taskNodes[i]; } } } }, removeNode: function (node) { if (node != null) { node.destroy(); } }, isShowTaskNode: function (name, b) { if (this.taskNodes.length <= 0) return; for (var i = 0; i < this.taskNodes.length; i++) { if (this.taskNodes[i].name == name) { this.taskNodes[i].active = b; } } }, // 公用 提示框 tipsNode: function (num, x, y, callback) { var _x = 0; var _y = 0; if (x != null) { _x = x; } if (y != null) { _y = y; } task.removeTaskNode(task.taskCursorName[0]); task.addTaskTips(this.Canvas, task.newTaskName[num], _x, _y, task.taskCursorName[0], function (nodePrefabs) { // console.log("是什么呢",nodePrefabs); //黑底 // this.nodePrefabsbg = nodePrefabs; UtilsPrefabs.setOn(nodePrefabs.getChildByName("SureBtn"), function () { task.removeTaskNode(task.taskCursorName[0]); if (callback != null) { callback(nodePrefabs); } }.bind(this)) }.bind(this)); }, // 万元户 50W task50W: function () { //50W 万元户任务 if (task.TaskIconCountClick == 6) { if (this.task50wtag == null) { if (GlobalD.GameData.Golden >= 3000) { this.task50wtag = true; let Index = 9 var BuildingStateArray = GlobalD.GameData.GetBuildingStateArray(); BuildingStateArray[Index] = 1; let Building = this.managerUi.getComponent('ManageBuildings').BuildingArray[Index]; Building.active = true; GlobalD.GameData.SetBuildingStateArray(BuildingStateArray); this.startSharePrefab(function (node) { }.bind(this)); } } } }, //弹出分享对话框 startSharePrefab: function (callbackNode) { this.taskTags = false; UtilsPrefabs.startSharePrefab(function () { this.addTaskIconCountClick(); }.bind(this), function () { this.addTaskIconCountClick(); }.bind(this), function (node) { var anim = node.getComponent(cc.Animation); anim.play(); var arr2 = [ "SharePic", "Recruit", "Ribbon-cutting", ]; //招聘 if (this.TaskIconCountClick == 1) { node.getChildByName("SharePicBG").getChildByName(arr2[1]).zIndex = 10000; node.getChildByName("LittleTitleLabel").getComponent(cc.Label).string = "恭喜你又获得一名新员工!快邀请好友来帮忙审核!"; node.getChildByName("gosharebtn").getChildByName("Btn_Share_Recruit").zIndex = 10000; } //获得房屋 //恭喜获得幸运奖励!离首富又近了一步! else if (this.TaskIconCountClick == 2) { node.getChildByName("SharePicBG").getChildByName(arr2[0]).zIndex = 10000; node.getChildByName("LittleTitleLabel").getComponent(cc.Label).string = "乔迁之喜!让朋友来参观一下吧!"; node.getChildByName("gosharebtn").getChildByName("Btn_Share_Other").zIndex = 10000; } //商店开业 else if (this.TaskIconCountClick == 8) { node.getChildByName("SharePicBG").getChildByName(arr2[2]).zIndex = 10000; node.getChildByName("LittleTitleLabel").getComponent(cc.Label).string = "新店开张!快邀请好友一起来剪彩吧!"; node.getChildByName("gosharebtn").getChildByName("Btn_Share_Cutting").zIndex = 10000; } }.bind(this)); }, taskShowBuildingView: function () { if (task.TaskIconCountClick == 7) { var BuildingView = cc.find("Canvas/UICamera/BuildingContainer/BuildingView"); if (this.nodeHand != null) { task.removeNode(this.nodeHand) } task.addTaskTips(BuildingView, task.taskPrefab[1], -100, 350, task.taskCursorName[2], function (nodePrefabs) { //手指 this.nodeHand = nodePrefabs; }.bind(this)); } }, //商铺 提示 taskshops: function () { if (task.TaskIconCountClick == 8) { var BuildingView = cc.find("Canvas/UICamera/BuildingContainer/BuildingView"); if (this.nodeHandshops != null) { task.removeNode(this.nodeHandshops) } task.addTaskTips(BuildingView, task.taskPrefab[1], 0, 330, task.taskCursorName[2], function (nodePrefabs) { //手指 this.nodeHandshops = nodePrefabs; }.bind(this)); } }, //特殊 提示 taskspecial: function () { if (task.TaskIconCountClick == 9) { var BuildingView = cc.find("Canvas/UICamera/BuildingContainer/BuildingView"); if (this.nodeHandspecial != null) { task.removeNode(this.nodeHandspecial) task.removeNode(this.nodeHandspecial) } task.addTaskTips(BuildingView, task.taskPrefab[1], 100, 330, task.taskCursorName[2], function (nodePrefabs) { //手指 this.nodeHandspecial = nodePrefabs; }.bind(this)); } }, taskGreenBeltShare: function () { //任务 if (task.TaskIconCountClick == 9) { task.removeTaskNode(task.taskCursorName[4]); task.removeTaskNodes(); //开始分享 this.startSharePrefab(); } }, taskShare: function () { console.log('task.taskCursor = ', task.taskCursor); // console.log("走着了吗"); if (task.taskCursor == 0) { task.clearNodeHandnodePrefabsnoviceend(); task.addTaskCount(); } //任务 if (task.taskCursor == 1) { // cc.log("建筑物创建"); task.removeTaskNode(task.taskCursorName[4]); task.removeTaskNodes(); //新手引导第一部分,创建完房子之后 //slam todo //直接设置增加农田(现在为果树) task._setTaskCount(3); task.addSeneceTaskIcon(); task._setTaskIconCountClick(0); task.taskCallBack(); } }, //旅行者 第一次 买农田 buyFarming: function (callback) { dialogmanager.init(this.Canvas, function () { dialogmanager.buyFarming(); //结束任务调用 task.onSetTaskEnd(); }.bind(this), function () { //任务结束 task.onSetTaskEnd(); }.bind(this), function () { //结束按钮 if (callback != null) { callback(); } }.bind(this)); dialogmanager.setOnCloseDialog(function () { //对话结束回调 if (callback != null) { callback(); } }.bind(this)); }, //放置农田(现在为果树)之后 Farming: function () { if (task.taskCursor == -1) return; // 种田之后 task.showManagerhide(); setTimeout(() => { //直接结束 this._setTaskIconCountClick(12); task.taskCallBack(); }, 300); }, //建造建工厂 taskfactory: function () { if (task.TaskIconCountClick == 7) { // console.log("农田创建完毕"); task.showManagerhide(); // GlobalD.GameData.PlusGolden(task.publicGive[0]); this.startSharePrefab(); } }, clearNodeHandLabour: function () { if (this.nodeHandLabour != null) { task.removeNode(this.nodeHandLabour) } }, clearNodeHandnodePrefabsnoviceend: function () { if (this.nodePrefabsnoviceend != null) { task.removeNode(this.nodePrefabsnoviceend) } }, clearNodeHandshopsshow: function () { if (this.nodeHandshopsshow != null) { task.removeNode(this.nodeHandshopsshow) } }, clearNodeHandGreenBelt: function () { if (this.nodeHandGreenBelt != null) { task.removeNode(this.nodeHandGreenBelt) } }, taskZS: function () { if (task.TaskIconCountClick == 3 && !this.taskZSTag) { this.taskZSTag = true; task.showManagerhide(); this.startSharePrefab(); } }, //盖完了 农舍之后 taskFarmhouse: function () { if (task.TaskIconCountClick == 2) { // //开始分享 this.startSharePrefab(); } }, //便利店 提示 taskConvenienceStore: function () { if (task.TaskIconCountClick == 8) { // console.log("农田创建完毕"); task.showManagerhide(); this.startSharePrefab(); } }, //视频教程 videoTutorial: function () { var Canvas = cc.find("Canvas/UICamera"); task.addTaskTips(Canvas, task.newTaskName[18], 0, 0, task.taskCursorName[3], function (node) { UtilsWX.getSystemInfo(function (obj) { this.width = 0 - obj.windowWidth + 100; this.height = obj.windowHeight - 150; node.getChildByName("SureBtn").y = node.getChildByName("SureBtn").y + this.height; node.getChildByName("SureBtn").x = this.width; console.log("关闭按钮", node.getChildByName("SureBtn")); UtilsWX.createVideo(); }.bind(this)); UtilsPrefabs.setOn(node.getChildByName("SureBtn"), function () { task.removeTaskNode(task.taskCursorName[3]); UtilsWX.removeVideo(); }.bind(this)) }.bind(this)); }, showvideoTutorial: function () { var node = cc.find("Canvas/UICamera/taskPrefab13"); node.x = 0; node.y = 0; UtilsWX.createVideo(); UtilsPrefabs.setOn(node.getChildByName("SureBtn"), function () { UtilsWX.removeVideo(); // node.active = false; node.x = -2000; node.y = 0; }.bind(this)) }, //视频教程 videoTutorialCreatorBtn: function () { task.addTaskTipsNoArr(this.BelowTheMask, "prefab/videoTutorialCreatorBtn", -300, -360, "videoTutorialCreatorBtn", function (node) { node.parent = this.BelowTheMask; UtilsPrefabs.setOn(node.getChildByName("SureBtn"), function () { task.showvideoTutorial(); }.bind(this)) }.bind(this)); }, //创建 帮助 CreatorBtnHelp: function (BelowTheMask) { task.addTaskTipsNoArr(this.BelowTheMask, "prefab/videoTutorialCreatorBtn", -300, 300, "videoTutorialCreatorBtn", function (node) { node.parent = this.BelowTheMask;//this.BelowTheMask; // node.active = false; this.BtnHelp = node; UtilsPrefabs.setOn(node.getChildByName("SureBtn"), function () { task.openHelp(); }.bind(this)) }.bind(this)); }, openHelp: function () { // console.log("打开帮助"); task.addTaskTipsNoArr(this.Canvas, "prefab/help/taskPrefabViewhelp", 0, 0, "videoTutorialCreatorBtn", function (node) { node.parent = this.Canvas; // console.log("打开帮助node",node); UtilsPrefabs.setOn(node.getChildByName("layout").getChildByName("close"), function () { task.removeNode(node); }.bind(this)) }.bind(this)); }, //初始化模板遮罩 onInitTaskMask(_taskNodes, _offset, _Count) { cc.loader.loadRes("prefab/task/Scene/TaskMask", function (err, texture) { let _taskMask = cc.instantiate(texture); //设置生成遮罩的节点 _taskMask.parent = cc.find('Canvas/UICamera'); //设置遮罩的适配目标 let _widget = _taskMask.getChildByName('Mask').getChildByName('Bg').getComponent(cc.Widget); _widget.target = cc.find('Canvas'); let taskMaskScript = _taskMask.getComponent('TaskMask'); if (_offset != undefined) taskMaskScript.offset = _offset; if (_Count != undefined) taskMaskScript.offsetCount = _Count; // console.log('_offset =', _offset, _Count, '=taskMaskScript.offsetCount', taskMaskScript.offsetCount); taskMaskScript.onInitTaskMask(_taskNodes); }.bind(this)); }, };