var reGameStates = require('GameStates'); cc.Class({ extends: cc.Component, properties: { //人物类型 AIType: { default: 1, type: cc.Integer, serializable: true, }, FrontName: { default: 'front', visible: false, serializable: false, }, BackName: { default: 'back', visible: false, serializable: false, }, //是否循环 isLoop: false, }, onLoad: function () { this.dragonBones = this.node.getChildByName('dragonBones'); //获取 ArmatureDisplay this._armatureDisPlay = this.dragonBones.getComponent(dragonBones.ArmatureDisplay) this._armatureDisPlay.armatureName = 'Tourist' + this.AIType; }, // 切换当前是什么游客 onSwitchTourist(_AIType) { this.AIType = _AIType; this._armatureDisPlay.armatureName = 'Tourist' + this.AIType; }, switchAnimation: function (direction) { //动画执行方式二 // cc.log('switchAnimation', direction); let loopValue = this.isLoop ? 0 : 1; switch (direction) { case reGameStates.moveType.none: // cc.log('reGameStates.moveType.none!!!!!!!!!!!!!!!'); // if (this.IdleName) this._armatureDisPlay.timeScale = 0; break; case reGameStates.moveType.moveUp: this._armatureDisPlay.timeScale = 1; this.dragonBones.scaleX = 1; if (this.BackName) this._armatureDisPlay.playAnimation(this.BackName, loopValue); break; case reGameStates.moveType.moveRight: this._armatureDisPlay.timeScale = 1; this.dragonBones.scaleX = -1; if (this.BackName) this._armatureDisPlay.playAnimation(this.BackName, loopValue); break; case reGameStates.moveType.moveDown: this._armatureDisPlay.timeScale = 1; this.dragonBones.scaleX = 1; if (this.FrontName) this._armatureDisPlay.playAnimation(this.FrontName, loopValue); break; case reGameStates.moveType.moveLeft: this._armatureDisPlay.timeScale = 1; this.dragonBones.scaleX = -1; if (this.FrontName) this._armatureDisPlay.playAnimation(this.FrontName, loopValue); break; } }, })